Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.08.06 @ 14:42:59 Player: Mr.Manatee Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (97) 485 Value Destroyed (3725) 3725 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (1280) 1280 TOTAL SCORE: 9930 Bonus ------- High Alert Combat Kills 100 Follower Combat Kills 205 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -25 Cogmind --------- Core Integrity 0/850 Matter 258/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Deuterium Engine Armored Treads Superbattery (1884) Hacking Suite Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Advanced Treads Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Medium Armor Plating Focal Shield Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Improved Deuterium Engine Cooled Deuterium Engine Light Treads Advanced Treads Improved Heat Sink Superbattery Cooled Pulse Rifle Cooled Pulse Rifle Rocket Array Spear [Rating: 70] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility System Shield Device Improved Cooling System Storage Large Storage Unit Hackware System Shield Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Rocket Array Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Slots Evolved 8 | . . . . . 4 2 . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . Utility 6 | . . . . . 4 . . . 2 Weapon . | . . . . . . . . . . Parts Attached 139 | 6 7 1 2 2 11 22 14 30 44 Power 15 | 1 1 . 1 1 1 5 . 2 3 Engine 13 | 1 1 . 1 1 . 5 . 2 2 Core 2 | . . . . . 1 . . . 1 Reactor . | . . . . . . . . . . Propulsion 41 | 2 1 1 . . 3 4 8 10 12 Treads 27 | . . . . . . . 5 10 12 Leg 8 | 2 1 1 . . 1 . 3 . . Wheel . | . . . . . . . . . . Hover 6 | . . . . . 2 4 . . . Flight . | . . . . . . . . . . Utility 43 | 1 2 . 1 . 6 7 2 9 15 Device 16 | . . . . . 2 3 . 5 6 Storage 5 | 1 . . 1 . . . . . 3 Processor . | . . . . . . . . . . Hackware 7 | . . . . . 3 . . 2 2 Protection 15 | . 2 . . . 1 4 2 2 4 Artifact . | . . . . . . . . . . Weapon 40 | 2 3 . . 1 1 6 4 9 14 Energy Gun 34 | 2 2 . . 1 . 6 4 7 12 Energy Cannon 1 | . . . . . 1 . . . . Ballistic Gun 2 | . 1 . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . . . . . 1 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 3 . 1 1 Parts Lost 40 | . 1 . . . . 3 9 1 26 Power 2 | . . . . . . . . . 2 Propulsion 10 | . . . . . . 1 3 . 6 Utility 13 | . . . . . . 1 2 1 9 Weapon 15 | . 1 . . . . 1 4 . 9 Highest Loss Streak 14 | . 1 . . . . 2 9 1 14 Average Slot Usage (%) 94 | . 95 100 100 98 90 91 93 99 91 Engine 6 | . 14 14 14 14 . 5 7 6 5 Treads 17 | . . . . . . . 8 29 25 Leg 5 | . 28 28 28 28 16 . 10 . . Hover 2 | . . . . . 1 24 5 . . Device 6 | . . . . . 7 12 8 8 5 Storage 7 | . 14 14 14 14 9 7 7 7 5 Hackware 18 | . . . . . 17 16 15 17 26 Protection 9 | . 10 14 14 14 11 8 12 10 6 Energy Gun 15 | . 23 28 28 26 9 11 14 14 12 Naked Turns . | . . . . . . . . . . Heaviest Build 75 | 13 18 18 30 32 41 48 60 65 75 Greatest Support 110 | 20 20 20 20 20 27 44 80 92 110 Greatest Overweight (x) 18 | 2 . . 1 1 11 1 18 . 1 Average Overweight (x) . | . . . . 1 1 . 1 . . Largest Inventory Capacity 12 | 6 6 6 10 10 10 10 10 10 12 Average Capacity 10 | 5 6 6 9 10 10 10 10 10 10 Most Carried 12 | 4 6 6 6 8 10 10 10 10 12 Average Carried 8 | 2 4 5 5 7 9 9 6 9 9 Final Capacity 10 | 6 6 6 10 10 10 10 10 10 4 Final Carried 10 | 4 6 6 6 8 10 10 8 10 4 Class Distribution -------------------- 49% | Hacker-Mutant 19% | Scavenger-Mutant 16% | Mutant 15% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Matter Collected 1527 | 260 48 20 . 50 30 230 150 249 490 Remotely . | . . . . . . . . . . Salvage Created 4063 | 77 138 109 . 110 16 202 440 992 1979 Parts 168 | 1 14 2 . 5 2 6 14 52 72 Haulers Intercepted 1 | . . . . . . . . 1 . Recyclers Shooed 3 | . 1 . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Combat Hostiles Destroyed 83 | . 7 2 . 2 1 5 9 17 40 Guns 75 | . 5 2 . 1 1 5 9 15 37 AOE 3 | . 2 . . 1 . . . . . Classes Destroyed 13 | 1 2 . . 1 . 3 1 5 . Worker 7 | . . . . . . 1 . 3 3 Builder 1 | . . . . . . . . 1 . Hauler 1 | . . . . . . . . 1 . Recycler 3 | 1 . . . . . . . 2 . Mechanic 1 | . . . . . . 1 . . . Watcher 1 | . . . . . . . . 1 . Swarmer 23 | . 5 . . . 1 4 . . 13 Grunt 33 | . 2 2 . 1 . . 6 10 12 Brawler 2 | . . . . . . . 1 . 1 Duelist 3 | . . . . 1 . . . . 2 Sentry 12 | . . . . . . 1 2 2 7 Hunter 3 | . . . . . . . . 1 2 Programmer 7 | . . . . . . . . 4 3 Best Kill Streak 7 | 1 3 2 . 2 1 4 7 3 5 Combat Bots Only 7 | . 3 2 . 2 1 4 7 2 5 Max Kills in Single Turn 2 | 1 2 1 . 1 1 2 1 2 2 Gunslinging 1 | . . . . . . 1 . . 1 Exploded 2 | . 2 . . 1 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Damage Taken 8426 | . 237 59 . 161 . 393 1397 876 5303 Core 1295 | . 57 . . 23 . 43 266 44 862 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 79 | 100 . . . 68 100 . . 49 . Volleys Fired 269 | 5 17 4 . 7 3 11 23 51 148 Largest 2 | 2 2 2 . 2 2 2 2 2 2 Hottest 160 | 100 100 90 . 90 108 160 160 160 150 Shots Fired 506 | 10 30 8 . 8 6 19 46 102 277 Gun 496 | 10 30 8 . 8 3 14 46 102 275 Cannon 8 | . . . . . 3 5 . . . Launcher 2 | . . . . . . . . . 2 Special . | . . . . . . . . . . Kinetic 3 | . 1 . . . . . . . 2 Thermal 464 | 10 29 . . . . 12 46 102 265 Explosive 2 | . . . . . . . . . 2 Electromagnetic 37 | . . 8 . 8 6 7 . . 8 Robot Hit Streak 28 | 4 4 3 . 4 1 9 21 26 28 Robot Miss Streak 5 | 1 5 1 . 1 2 4 2 5 3 Penetration Max . | . . . . . . . . . . Secondary Targets 9 | . 1 . . . . 1 2 . 5 Max Gunslinging Chain 1 | . 1 . . . . 1 1 . 1 Shots Hit Robots 401 | 8 13 5 . 6 2 14 44 90 219 Core Hits 215 | 2 11 4 . 4 1 17 27 51 98 Critical Hits . | . . . . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks 1 | . . . . . . . . 1 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 1 | . . . . . . . . 1 . Sneak Attacks 1 | . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9687 | 101 211 142 . 120 13 362 931 2264 5543 Guns 8676 | 101 150 93 . 88 13 274 931 2076 4950 Cannons 88 | . . . . . . 88 . . . Explosions 643 | . 61 49 . 32 . . . . 501 Melee 80 | . . . . . . . . 80 . Ramming 200 | . . . . . . . . 108 92 Kinetic . | . . . . . . . . . . Thermal 8559 | 101 184 49 . 32 . 250 931 2076 4936 Explosive 404 | . . . . . . . . . 404 Electromagnetic 444 | . 27 93 . 88 13 112 . . 111 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 80 | . . . . . . . . 80 . Highest Corruption 11 | . . . . . . . . . 11 Average Corruption 6 | . . . . . . . . . 6 Corruption Purged 3 | . . . . . . . . . 3 Effects 103 | . . . . . . . . . 103 Message Errors 29 | . . . . . . . . . 29 Matter Fused 20 | . . . . . . . . . 20 Heat Flow Errors 8 | . . . . . . . . . 8 Energy Discharges 11 | . . . . . . . . . 11 Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 9 | . . . . . . . . . 9 Data Loss (major) 2 | . . . . . . . . . 2 Misfires 4 | . . . . . . . . . 4 Alerts 1 | . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . 3 Targeting Errors 13 | . . . . . . . . . 13 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots 26 | . . . . . . . . 8 18 Overflow Damage 15 | . . . . . . . . . 15 Projectiles . | . . . . . . . . . . Explosions 13 | . . . . . . . . . 13 Melee 2 | . . . . . . . . . 2 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 309 | . 18 . . 8 . . . . 283 Shots 8 | . 1 . . 1 . . . . 6 Rammed 20 | . . . . . . . . 9 11 Targets Rammed 23 | . . . . . . . . 12 11 Kicked . | . . . . . . . . . . Crushed 3 | . . . . . . . . 3 . Highest Temperature 372 | 195 271 189 . 141 189 273 172 30 372 Average Temperature 90 | 100 138 98 . 75 98 103 52 8 95 Received Heat Transfer 2046 | . 24 33 . 30 . 90 702 198 969 Effects 2 | . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted 5 | . . . . . . . . 2 3 Combat Hostiles 5 | . . . . . . . . 2 3 Parts Melted 57 | 2 . . . . . 2 1 18 34 Heat Transferred 16310 | 296 494 100 . . . 575 2010 3920 8915 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . 1 1 . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Peak Influence 581 | 5 213 132 . 50 105 164 315 581 300 Average Influence 152 | 1 144 115 . 45 67 24 225 274 110 Maximum Alert Level 2 | . 1 . . . . . 1 2 1 Low Security (%) 75 | 100 84 100 . 100 100 100 24 52 91 Level 1 13 | . 15 . . . . . 75 7 8 Level 2 10 | . . . . . . . . 39 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . 3 . . . . 1 . 7 11 Investigation 7 | . 3 . . . . . . 2 2 Extermination 9 | . . . . . . 1 . 4 4 Reinforcement 3 | . . . . . . . . 1 2 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Distress Signals 14 | . 1 . . . 2 . . 1 10 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 138 | . 12 2 . 2 5 7 12 25 73 Peak Tracking Total 10 | . 5 2 . 2 4 3 8 5 10 Tactical Retreats 10 | . 1 . . . 1 . . 1 7 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Traps Triggered 19 | . 2 . . . . . 8 4 5 Indirectly 2 | . 2 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Machines Disabled 8 | . 2 . . . . . . 2 4 Max in Single Turn 2 | . 2 . . . . . . 2 2 Garrison Access 4 | . . . . . . . . 1 3 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Machines Accessed 47 | . 1 . 2 . 3 7 . 12 22 Terminals 25 | . 1 . . . 3 2 . 6 13 Fabricators 3 | . . . . . . 1 . 1 1 Repair Stations 6 | . . . . . . 2 . 2 2 Recycling Units 1 | . . . . . . . . 1 . Scanalyzers 4 | . . . . . . . . 1 3 Garrison Access 6 | . . . . . . 2 . 1 3 Total Hacks 178 | . 3 . 2 . 7 20 . 61 85 Successful 113 | . 1 . 2 . 4 14 . 39 53 Failed 62 | . 1 . . . 3 6 . 21 31 Catastrophic 11 | . . . . . 2 1 . 3 5 Database Lockouts 4 | . 2 . . . . . . 1 1 Manual 71 | . 4 . 1 . 5 1 . 19 41 Terminals 103 | . 3 . . . 7 3 . 35 55 Fabricators 12 | . . . . . . 2 . 7 3 Repair Stations 25 | . . . . . . 13 . 6 6 Recycling Units 2 | . . . . . . . . 2 . Scanalyzers 28 | . . . . . . . . 10 18 Garrison Access 6 | . . . . . . 2 . 1 3 Terminal Hacks 43 | . 1 . 2 . 3 . . 18 19 Record 2 | . . . 1 . 1 . . . . Part Schematic 5 | . . . . . . . . 2 3 Robot Schematic 2 | . . . . . . . . . 2 Robot Analysis 13 | . 1 . . . 2 . . 6 4 Prototype ID Bank 2 | . . . . . . . . 2 . Level Access Points 1 | . . . . . . . . 1 . Branch Access Points 2 | . . . . . . . . 1 1 Terminal Index 2 | . . . . . . . . 1 1 Fabricator Index 2 | . . . . . . . . 1 1 Repair Station Index 1 | . . . . . . . . . 1 Garrison Index 1 | . . . . . . . . . 1 Unreport Threat 7 | . . . . . . . . 4 3 Locate Traps 1 | . . . . . . . . . 1 Registered Prototypes 1 | . . . . . . . . . 1 EX-Prototype ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks 9 | . . . . . . 1 . 6 2 Network Status 3 | . . . . . . 1 . 2 . Load Schematic 2 | . . . . . . . . 1 1 Build 4 | . . . . . . . . 3 1 Repair Station Hacks 21 | . . . . . . 11 . 4 6 Scan Component 11 | . . . . . . 6 . 2 3 Repair 10 | . . . . . . 5 . 2 3 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 21 | . . . . . . . . 8 13 Insert Component 11 | . . . . . . . . 4 7 Analyze 10 | . . . . . . . . 4 6 Garrison Access Hacks 5 | . . . . . . 1 . 1 3 Unlock Access 1 | . . . . . . 1 . . . Seal Access 4 | . . . . . . . . 1 3 Unauthorized Hacks 14 | . . . . . 1 1 . 2 10 Terminals 11 | . . . . . 1 . . 1 9 Track 2 | . . . . . . . . . 2 Assimilate 1 | . . . . . . . . . 1 Botnet 6 | . . . . . 1 . . 1 4 Disrupt 1 | . . . . . . . . . 1 Operators 1 | . . . . . . . . . 1 Fabricators 3 | . . . . . . 1 . 1 1 Report 2 | . . . . . . 1 . . 1 Siphon 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 38 | . 1 . . . 3 6 . 11 17 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . 2 Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . 6 8 Parts Built 4 | . . . . . . . . 3 1 Matter 645 | . . . . . . . . 477 168 Time 360 | . . . . . . . . 318 42 Total Part Build Rating 22 | . . . . . . . . 18 4 Parts Repaired 9 | . . . . . . 5 . 2 2 Time 382 | . . . . . . 214 . 92 76 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 11 | . . . . . . . . 4 7 Part Schematics Acquired 9 | . . . . . . . . 4 5 Parts Damaged 1 | . . . . . . . . 1 . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Used RIF Installer 1 | . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Total Allies 5 | . . . . 3 . 1 . . 1 Largest Group 3 | . . . . 3 2 1 1 . 1 Highest-Rated Group 40 | . . . . 40 24 32 32 . 10 Highest-Rated Ally 32 | . . . . 16 16 32 32 . 10 Total Orders 3 | . . . . . . 1 2 . . STAY 1 | . . . . . . . 1 . . FOLLOW 2 | . . . . . . 1 1 . . Ally Attacks 23 | . . . . . 11 2 10 . . Total Damage 613 | . . . . . 65 97 451 . . Kills 8 | . . . . . 3 1 4 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Robot Analysis Total 13 | . 1 . . . 2 . . 6 4 Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Turns Passed 9552 | 88 318 126 453 427 478 866 1012 2380 3404 Spaces Moved 5121 | 52 158 93 314 268 279 724 475 1085 1673 Core 98 | 13 . . . . 1 . 8 . 76 Treads 2828 | . . . . . . . 146 1085 1597 Legs 1364 | 39 158 93 314 268 251 . 241 . . Wheels . | . . . . . . . . . . Hover 831 | . . . . . 27 724 80 . . Flight . | . . . . . . . . . . Fastest Speed 48 | 50 120 120 120 150 116 48 112 152 50 Average Speed 141 | 115 120 120 142 150 152 68 164 158 156 Slowest Speed 950 | 150 120 120 150 150 600 112 950 160 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 5 30 28 69 59 27 14 62 37 47 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 2 | . . . . . . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 1 | . . . . 1 . . . . . Spaces Dug 4 | . . . . . . . . . 4 Terrain Destroyed 113 | . . 7 . 2 . . . 38 66 Melee . | . . . . . . . . . . Projectile 5 | . . . . . . . . 1 4 AOE 108 | . . 7 . 2 . . . 37 62 Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Total 6888 | 66 260 99 320 285 339 1069 654 1621 2175 Wait 1154 | . 69 . 2 7 15 285 95 422 259 Move 5112 | 51 157 92 313 267 278 723 474 1084 1673 Hop . | . . . . . . . . . . Pick Up 60 | 4 4 1 1 2 13 9 7 6 13 Fast Attach 62 | 6 2 . . . 9 11 7 10 17 Attach 27 | . 1 . . 1 . 4 5 1 15 Detach 12 | . . . . . 2 1 2 . 7 Swap 50 | . 4 1 2 1 2 7 2 19 12 Drop 81 | . 6 1 2 . 17 13 7 15 20 Fire 269 | 5 17 4 . 7 3 11 23 51 148 Melee 1 | . . . . . . . . 1 . Ram 2 | . . . . . . . . . 2 Kick . | . . . . . . . . . . Crush 21 | . . . . . . . . 12 9 Escape Stasis 32 | . . . . . . . 32 . . Rewire 5 | . . . . . . 5 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory (discovered 3 exits: [*Fac] / *Low x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Central database locked down 318 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 15) 407 | -10/Materials | Entered Mines 528 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 528 | -10/Mines | Discovered new exit (range 5) 533 | -10/Mines | Entered Exiles 563 | -10/Exiles | Met 8R-AWN 583 | -10/Exiles | Met EX-HEX 679 | -10/Exiles | Met EX-DEC 706 | -10/Exiles | Learned location of Zion (-6) 736 | -10/Exiles | Met EX-BIN 757 | -10/Exiles | Aligned with FarCom system 758 | -10/Exiles | Given EX-Vault access code 794 | -10/Exiles | Opened EX-Vault 811 | -10/Exiles | Found Superbattery 843 | -10/Exiles | Warned to stay clear of 0b10 Research branches 856 | -10/Exiles | Exiles lab attacked by MAIN.C 970 | -10/Exiles | Discovered new exit (range 14) 986 | -10/Exiles | Left Exiles lab with Superbattery 986 | -10/Exiles | Entered Mines 1209 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1396 | -9/Mines | Discovered new exit (range 10) 1413 | -9/Mines | Entered Materials 1413 | -8/Materials | Accompanied by 2 allies 1413 | -8/Materials | Evolved 4 slots: Utility x4 1835 | -8/Materials | Discovered new exit (range 12) 1891 | -8/Materials | Entered Factory 1891 | -7/Factory | Evolved 2 slots: Propulsion x2 1913 | -7/Factory | Build established: Hacker-Mutant 2441 | -7/Factory | Repaired Gravmag System 2486 | -7/Factory | Repaired Gravmag System 2532 | -7/Factory | Repaired Gatling Laser 2571 | -7/Factory | Repaired Imp. Light Armor Plating 2617 | -7/Factory | Repaired Gatling Laser 2736 | -7/Factory | Identified exit to Garrison 2757 | -7/Factory | Entered Garrison 2757 | -7/Garrison | Accompanied by 1 ally 2942 | -7/Garrison | Triggered checkpoint 3028 | -7/Garrison | Destroyed 7 combat bots 3028 | -7/Garrison | Lost 9 parts (3n2u4w) 3126 | -7/Garrison | Triggered checkpoint 3188 | -7/Garrison | Discovered new exit (range 12) 3342 | -7/Garrison | Discovered new exit (range 8) 3378 | -7/Garrison | Build established: Scavenger-Mutant 3408 | -7/Garrison | Triggered checkpoint 3457 | -7/Garrison | Discovered new exit (range 8) 3475 | -7/Garrison | Installed Relay Interface Framework 3532 | -7/Garrison | Triggered checkpoint 3769 | -7/Garrison | Entered Factory 4043 | -7/Factory | Found Prototype Launcher 4043 | -7/Factory | Identified Rocket Array 4139 | -7/Factory | Repaired Cld. Deuterium Engine 4560 | -7/Factory | Repaired Gatling Laser 4755 | -7/Factory | Fabricated Adv. Hacking Suite (x1) 4903 | -7/Factory | Fabricated Adv. Hacking Suite (x1) 4970 | -7/Factory | Local fabrication network quarantined 5013 | -7/Factory | Fabricated Adv. Hacking Suite (x1) 5209 | -7/Factory | Build established: Hacker-Mutant 5667 | -7/Factory | Core integrity fell below 50% 5849 | -7/Factory | Identified exit to Lower Caves 5928 | -7/Factory | Central database locked down 5928 | -7/Factory | Identified exit to Factory 6149 | -7/Factory | Entered another Factory area 6149 | -6/Factory | Evolved 2 slots: Utility x2 6683 | -6/Factory | Repaired Cld. Pulse Rifle 6706 | -6/Factory | Repaired Imp. Cooling System 6853 | -6/Factory | Fabricated Hrd. Heavy Armor Plating? 7044 | -6/Factory | Discovered new exit (range 7) 7175 | -6/Factory | Build established: Wizard-Mutant 8260 | -6/Factory | Garrison activated, responded to threat 8331 | -6/Factory | System corruption reached 10% 8384 | -6/Factory | Lost 6 parts (2u4w) 8626 | -6/Factory | Build established: Hacker-Mutant 8776 | -6/Factory | Discovered new exit (range 8) 9113 | -6/Factory | Identified exit to Lower Caves 9350 | -6/Factory | Central database locked down 9375 | -6/Factory | Garrison activated, responded to threat 9454 | -6/Factory | Spotted B-75 Beast 9514 | -6/Factory | Core integrity fell below 50% 9536 | -6/Factory | Lost 14 parts (2p4n5u3w) 9543 | -6/Factory | Core integrity fell below 20% 9553 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09503_ Imp. Medium Treads destroyed. 09504_ Imp. Cooling System destroyed. 09504_ Dropped Hcp. Storage Unit. 09505_ Imp. Deuterium Engine destroyed. 09505_ Adv. Hacking Suite destroyed. 09505_ Imp. System Backup Module destroyed. 09505_ Dropped Rocket Array. 09505_ Assembly Bed disabled. 09506_ R-10 Processor collects Power Sword. 09513_ Connecting with Fabricator... 09520_ W-25 Informer sends out distress signal. 09523_ S-27 Virus destroyed. 09528_ Acquired 22 matter. 09528_ Slammed into S-27 Virus. 09533_ System corrupted: Matter fused (-9). 09540_ Acquired Hyp. Gauss Rifle. 09541_ HV Slug penetrates Wall. 09548_ System corrupted: Heat flow error (+153). 09550_ Hyp. Gauss Rifle destroyed. 09551_ System Shield destroyed. Map ----- +----------------------------------------------------+ | ???# " ###########????????# #???????? | | ???# ! # ########## #???????? | | ############# # #???????? | | # """"" #???????? | | # """"" #???????? | | ! /[""" #???????? | | # #???????? | | # !!! #???????? | | ####### # !!! #???????? | | #?????# ####+##### !! #???????? | | ####??########### Y ## #???????? | | "" "" #????????????# s ## #???????? | | "" """#????????????# pss ## #???????? | | "" F"#????????????# k #?####### ##???????? | | "" """#????????????# #????????##????????? | | "" #????????????# #??????????????????? | | "" ####????????????# #?????????########+# | | "" #???????????????# #?????????# [ | | "" #???????????????# #?????????? | | "" #???????????????# #?????????? = | | #???????????????# #?????????? | | "" #???????????????# #?????????? """ """ | | "" #???????????????# % #???????????""" """ | | "" ] #???????????????# #?????????# """ """ | | "" #???????????????# #?????????# | | #???????????????# @ #?????????########+# | | #???????????????###################??????# | | +????????????????????# ######?#%# | | #????????????????????# ![#!!= ### # | | # #????????????????????# ! #!= # | | # ###################### #!= # % | | # # """" """" + %+ T | | ? # """" """" #! # | | ? + """" """" # # | | ? ? # """" """" #= ## | | #?????? + """" """" # ## | | # ????????# ### # """" """" # !## | | # ??????# #?# # ####### | | # #?????# #?# # #?????# | | # #?#####+##########?# ##############?????# | | # #?# !#??????# #??????????????????# | | # #?# """"" #??????# #??????????????????# | | # #?# ""T"" #??????# #??????????????????# | | # #?# #??????# #?????????????????## | | # #################### ###???????????????# | | # # ## #???????????????# | | # # ## "" #???????????????# | | # # / T +???????????????# | | # + = ## #???????????????# | | # # ## #???????????????### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 600 Resistance: KI 30 Resistance: TH 10 Resistance: EM 15 Evasion (%) 55 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 42 Defensive Hacking 20 Item Schematics ----------------- Adv. Hacking Suite | -7/Factory | Hacked Hrd. Heavy Armor Plating | -7/Factory | Hacked Gatling Laser | -7/Factory | Scanalyzed Cld. Deuterium Engine | -7/Factory | Scanalyzed Imp. Heat Sink | -7/Factory | Scanalyzed Imp. Cooling System | -7/Factory | Scanalyzed Adv. System Shield | -6/Factory | Hacked Arm. Treads | -6/Factory | Scanalyzed Imp. Lightning Gun | -6/Factory | Scanalyzed Plasma Rifle | -6/Factory | Scanalyzed System Restoration Module | -6/Factory | Hacked Adv. Datajack | -6/Factory | Hacked Adv. ECM Suite | -6/Factory | Scanalyzed Rocket Array | -6/Factory | Scanalyzed Robot Schematics ------------------ O-24 Administrator | -6/Factory | Hacked P-60 Hacker | -6/Factory | Hacked Fabricated ------------ Adv. Hacking Suite | x1 | -7/Factory Adv. Hacking Suite | x1 | -7/Factory Adv. Hacking Suite | x1 | -7/Factory Hrd. Heavy Armor Plating | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DefenseSpreadSuperbattery Manual? 0 Play Time 01:11:12 Cumulative 97.6 hours Start 2020.08.06 @ 13:19:51 End 2020.08.06 @ 14:42:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 115 Rogue 115 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 47 Gallery% 65 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 04a74800-2c2e-4a9d-830d-a51c7be96434