Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.18 @ 23:16:22 Player: kasaphescent Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (331) 1655 Value Destroyed (18904) 18904 Prototype IDs (51) 1020 Alien Tech Used (1) 200 Bonus (15366) 15366 TOTAL SCORE: 48845 Bonus ------- High Alert Combat Kills 3760 Follower Combat Kills 2378 Entered Garrisons 800 Aligned with FarCom 300 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 288 Met Warlord at Research 2000 Invited to Help at Command 2000 Win 3000 Friendly Fire -460 Cogmind --------- Core Integrity 1279/1600 Matter 281/300 Energy 813/840 System Corruption 30% Temperature Cool (22) Movement Treading (172) Location To Epsilon Eridani Parts ------- > --- POWER (4) -------- Particle Reactor Quantum Reactor Quantum Reactor > --- PROPULSION (8) --- Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads Improved Heavy Siege Treads > --- UTILITY (10) ----- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Experimental Core Analyzer Hardened Heavy Armor Plating Graphene Brace Advanced Thermal Shield > --- WEAPON (3) ------- Gamma Rifle Heavy Laser (fused) Neutron Cannon > --- INVENTORY (20) --- Quantum Reactor Quantum Reactor Armored Heavy Treads Armored Heavy Treads Advanced Heavy Siege Treads Advanced Actuator Array Transdimensional Reconstructor Gamma Rifle Gamma Rifle Heavy Linear Accelerator Heavy Linear Accelerator Gamma Bomb Array Fusion Bomb Launcher Powered Hammer CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Heavy Treads Improved Heavy Siege Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Advanced Melee Analysis Suite Experimental Core Analyzer Advanced Phase Shifter Improved Medium Armor Plating Layered Light Armor Plating EM Disruption Field Improved Remote Force Field Advanced Hacking Suite > --- WEAPON ----------- Centrium Greatsword Force Lance > --- INVENTORY -------- Quantum Reactor Armored Heavy Treads Improved Heavy Siege Treads Armored Wheel Centrium Wheel Advanced Melee Analysis Suite Advanced Actuator Array Advanced Phase Shifter Hardened Heavy Armor Plating Advanced Thermal Shield Transdimensional Reconstructor Neutron Cannon Gamma Bomb Array Fusion Bomb Launcher Greatsword CR-A16's Behemoth Slayer [Rating: 195] Favorites ----------- Power Quantum Reactor Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Armored Wheel Treads Biometal Heavy Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Long-range Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Advanced Hacking Suite Protection Layered Light Armor Plating Weapon Longsword +1 Energy Gun Precision Beam Rifle Energy Cannon Neutron Cannon Ballistic Gun Light Assault Rifle Launcher Precision Rocket Launcher Impact Weapon Makeshift Hammer Slashing Weapon Longsword +1 Piercing Weapon Force Lance Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . . . 4 . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . . . 2 2 2 Power 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . Propulsion 6 | . . . . . 2 . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . 2 Utility 8 | . . . . . 2 . . . . 2 . . . . 1 . . . . . . . . . . . 1 . . . . . . 2 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Parts Attached 346 | 6 1 7 1 . 11 24 7 7 12 6 . 3 3 4 16 17 3 13 6 . 5 2 15 6 15 5 3 7 6 5 2 5 21 32 7 63 Power 28 | 1 . 1 . . 1 3 . . 1 1 . . . . 1 . . 3 . . . . 1 . 1 . . 3 . . . . 1 2 2 6 Engine 10 | 1 . 1 . . 1 . . . 1 1 . . . . 1 . . 3 . . . . 1 . . . . . . . . . . . . . Core 5 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Reactor 13 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . 1 2 2 6 Propulsion 76 | 2 . 2 . . 3 9 5 . 5 . . . . . 5 7 1 . . . . 1 5 2 1 2 . 2 2 1 . 1 7 3 . 10 Treads 39 | . . 1 . . 1 4 3 . 2 . . . . . 4 2 1 . . . . . 1 2 1 1 . 1 1 1 . 1 2 . . 10 Leg 3 | 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 33 | . . 1 . . 2 4 1 . 3 . . . . . 1 5 . . . . . 1 4 . . 1 . 1 1 . . . 5 3 . . Hover 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 117 | 1 1 1 1 . 6 2 2 . 3 5 . 1 . 1 6 3 2 6 3 . 1 . 2 . 6 . 3 2 2 2 . 4 3 23 2 23 Device 59 | . . . . . . 1 . . 1 . . . . . 3 1 . 2 3 . . . . . 3 . 2 2 2 2 . 1 2 17 1 16 Storage 5 | 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Processor 13 | . . . . . 2 . 1 . 1 1 . . . 1 1 . 1 . . . . . . . 1 . . . . . . . . . . 4 Hackware 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Protection 37 | . . 1 . . 3 1 1 . 1 4 . 1 . . 2 2 1 4 . . 1 . 2 . 2 . . . . . . 2 1 4 1 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 125 | 2 . 3 . . 1 10 . 7 3 . . 2 3 3 4 7 . 4 3 . 4 1 7 4 7 3 . . 2 2 2 . 10 4 3 24 Energy Gun 5 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Energy Cannon 11 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . . . . . 2 1 4 Ballistic Gun 12 | 2 . 3 . . . 5 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 30 | . . . . . . . . 1 1 . . 1 2 1 1 3 . 1 1 . 2 . 2 . 2 . . . . 1 1 . 5 . 1 4 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 13 | . . . . . . 1 . 2 2 . . . 1 . . 1 . . . . . 1 . 1 . . . . . . . . 1 . . 3 Slashing Weapon 44 | . . . . . . 4 . 1 . . . 1 . 2 2 3 . 2 2 . 2 . 4 2 2 1 . . 2 1 1 . 3 2 1 6 Piercing Weapon 10 | . . . . . . . . . . . . . . . 1 . . 1 . . . . 1 1 . 1 . . . . . . 1 . . 4 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . . 1 . 1 . . 1 . . 2 . 1 . . . 1 . . . . . 4 . . . . . . 3 . 2 . 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Lost 69 | . . 3 . . 2 9 3 1 3 . . 1 . . 1 8 . 1 . . . 4 5 . . . . . 2 . . . 4 3 . 19 Power 7 | . . . . . . 2 . 1 . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . 2 Propulsion 28 | . . 1 . . 1 5 2 . 2 . . . . . . 6 . . . . . 4 1 . . . . . 1 . . . 1 . . 4 Utility 23 | . . . . . 1 . 1 . 1 . . 1 . . . 2 . 1 . . . . 2 . . . . . . . . . 2 3 . 9 Weapon 11 | . . 2 . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 . . 4 Highest Loss Streak 6 | . . 2 . . 2 3 1 1 2 . . 1 . . 1 6 . 1 . . . 4 5 . . . . . 2 . . . 2 1 . 3 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Average Slot Usage (%) 90 | . 85 91 100 100 96 98 100 97 97 98 100 99 99 100 96 97 98 99 100 100 100 93 89 94 88 88 84 87 88 84 84 80 79 85 85 77 Engine 3 | . 14 14 14 14 9 . . . 6 7 7 7 7 7 5 6 6 6 6 6 6 5 5 5 4 . . . . . . . . . . . Core 1 | . . . . . . 6 9 6 . . . . . . . . . . . . . . . . . . . 3 5 5 5 5 3 . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 5 4 5 5 5 5 6 5 12 12 Treads 12 | . . 6 14 14 18 21 18 18 18 15 15 15 15 15 20 15 5 6 6 6 6 5 3 5 8 11 10 10 10 10 10 12 15 9 8 15 Wheel 12 | . . 6 14 14 14 13 18 18 17 15 15 15 15 15 12 15 26 26 26 26 26 22 23 23 19 17 15 14 15 10 10 5 . 9 8 1 Device 9 | . . . . . . 6 . . 4 7 7 7 7 7 6 7 11 7 13 13 13 11 7 5 5 5 9 10 9 10 10 10 10 20 13 13 Storage 6 | . 14 14 14 14 9 9 9 9 9 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 Processor 15 | . . . . . 16 18 18 18 18 16 23 15 15 15 15 20 20 20 20 20 20 17 17 17 17 17 15 15 15 15 15 15 15 14 13 13 Protection 7 | . . 6 14 14 9 2 9 9 4 12 7 14 15 15 14 10 7 11 6 6 6 5 6 11 5 5 5 5 5 5 5 4 4 5 8 4 Ballistic Gun 2 | . 28 28 28 28 16 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . 1 9 7 8 7 7 7 7 7 6 6 6 6 5 . . 5 5 5 5 5 5 5 5 . . . 2 4 4 2 Slashing Weapon 6 | . . . . . . 4 9 8 9 7 7 6 5 6 5 4 6 5 6 13 12 11 10 10 8 8 10 10 10 14 14 15 12 8 5 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 181 | 13 28 30 48 48 51 54 54 55 54 70 62 65 69 69 77 81 74 76 81 75 80 74 77 77 108 108 104 118 118 122 122 117 122 116 158 181 Greatest Support 305 | 20 20 20 16 16 32 60 24 24 24 24 24 24 24 24 112 48 48 48 48 48 48 64 76 64 64 52 52 52 36 24 24 220 220 24 150 305 Greatest Overweight (x) 9 | 4 1 2 2 2 3 3 2 2 2 2 2 2 2 2 3 6 1 1 1 1 1 2 2 1 2 2 1 4 4 5 5 4 9 4 6 . Average Overweight (x) 1 | . . 1 1 2 1 1 2 2 1 2 2 2 2 2 2 2 1 1 1 1 1 1 . 1 1 1 1 2 3 4 4 2 . 3 2 . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 10 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 9 15 15 15 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 3 7 13 14 15 14 17 19 20 19 19 19 20 19 20 19 19 19 19 20 20 20 19 18 19 19 20 19 19 19 19 20 19 19 19 19 17 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 8 15 15 15 16 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 19 20 20 Class Distribution -------------------- 19% | Scavenger-Assassin 19% | Scavenger-Mutant 15% | Mutant 11% | Assassin 6% | Generator-Mutant 6% | Generator-Assassin 5% | Derelict-Assassin 3% | Commander-Assassin 3% | Generator-Gladiator 3% | Scavenger-Tank 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Assassin | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Assassin | -6/Factory Assassin | -6/Garrison Scavenger-Assassin | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Assassin | -6/Data Miner Scavenger-Assassin | -5/Proximity Caves Scavenger-Assassin | -5/Factory Scavenger-Assassin | -5/Upper Caves Scavenger-Assassin | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Derelict-Assassin | -4/Factory Derelict-Mutant | -4/Garrison Commander-Assassin | -4/Factory Commander-Assassin | -4/Upper Caves Derelict-Assassin | -4/Upper Caves Derelict-Assassin | -4/Zhirov Derelict-Assassin | -3/Proximity Caves Assassin | -3/Research Generator-Assassin | -2/Research Generator-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 5262 | 206 47 245 . 10 168 420 70 92 153 60 . 47 33 160 85 423 . 195 95 . 80 15 180 60 180 50 27 73 60 65 . 95 310 347 85 1126 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 18801 | . 47 378 . . 260 1772 382 222 398 78 . 166 . 451 259 1165 . 778 368 . 262 149 485 161 115 172 27 210 20 133 188 303 2113 1516 40 6183 Parts 811 | . 5 35 . . 11 54 21 9 16 6 . 3 . 14 19 44 . 20 17 . 4 7 21 11 5 8 . 9 3 5 9 4 72 92 . 287 Haulers Intercepted 3 | . . . . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 200 | . . . . . . . . . . . . 2 . 14 . . . 17 16 . 7 . 11 7 . 23 . . . 29 18 2 54 . . . Prevented 8 | . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . . . . . . 1 4 . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 316 | . 3 15 . . 3 29 6 8 9 1 . 4 . 12 5 22 . 13 9 . 2 2 13 1 3 4 . . . 2 6 . 30 23 1 90 Melee 139 | . . . . . . 3 5 5 5 1 . 1 . 3 4 14 . 6 6 . . 2 3 . . 2 . . . 1 2 . 19 22 . 35 Guns 47 | . 3 15 . . 3 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Cannons 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 9 AOE 86 | . . . . . . . . 3 2 . . 3 . 9 . 4 . 3 3 . 2 . 9 . 2 . . . . 1 4 . 11 . 1 29 Classes Destroyed 22 | . 1 2 . . 2 3 1 . 2 1 . . . . 2 1 . . . . . . . . . . 1 . . 1 . . 2 . . 3 Worker 12 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . 2 . 8 Builder 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 Tunneler 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 3 | . . . . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recycler 4 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Operator 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Swarmer 97 | . 3 11 . . 2 6 . 3 2 . . . . 3 2 9 . 1 4 . . . 6 . 1 3 . . . 1 4 . 17 9 . 10 Cutter 7 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 4 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 102 | . . 2 . . 1 18 3 5 4 . . 3 . 4 . 6 . 5 5 . 2 . 2 . 2 . . . . . 2 . 6 . 1 31 Brawler 7 | . . . . . . 1 . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . 1 . . 2 Duelist 13 | . . . . . . 1 1 . . . . . . . . 3 . 3 . . . . 1 . . . . . . . . . 2 . . 2 Sentry 32 | . . 2 . . . 2 2 . 1 . . . . 2 2 3 . 2 . . . 2 1 . . . . . . 1 . . 3 4 . 5 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hunter 11 | . . . . . . . . . 2 . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . 6 Programmer 38 | . . . . . . 1 . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . 10 . 25 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Behemoth 6 | . . . . . . . . . . . . . . . 1 . . 1 . . . . 1 1 . 1 . . . . . . . . . 1 Packrat 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 16 | . 3 3 . . 2 3 3 3 3 1 . 4 . 9 3 5 . 7 6 . 2 2 6 1 1 3 1 . 1 1 4 . 10 5 1 16 Combat Bots Only 10 | . 3 3 . . 2 3 3 3 3 1 . 4 . 8 3 5 . 7 5 . 2 2 6 1 1 3 . . . 1 4 . 10 5 1 10 Max Kills in Single Turn 4 | . 1 1 . . 1 2 1 3 2 1 . 2 . 4 1 2 . 2 3 . 2 1 4 1 1 1 1 . 1 1 4 . 3 1 1 4 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . 3 2 . . 2 . 3 . 2 . 2 2 . 2 . 4 . 1 . . . . 1 4 . 3 . 1 4 Melee 1 | . . . . . . 1 1 1 1 1 . 1 . 1 1 1 . 1 1 . . 1 1 . . 1 . . . 1 1 . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Acc Damage Taken 22699 | . 23 591 . 22 380 1448 257 335 534 30 . 278 . 602 578 1821 111 565 122 . 146 600 761 235 106 235 36 29 160 226 237 . 1685 1291 199 9056 Core 1853 | . 10 148 . 13 29 203 44 79 54 . . 32 . 131 80 185 . 88 . . 38 44 126 20 . 27 . . . . 9 . 91 81 . 321 Absorbed by Shields 2806 | . . . . . . 205 . . . . . . . . . . . . . . . . . . 88 197 11 8 50 69 74 . 416 629 51 1008 Reduced by Siege Mode 408 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 408 Redirected to Shielding 17 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 15 . . Regen/Repaired (Parts) 986 | . . . . . . . . . . . . . 683 . 37 . 184 . . . . . . . 82 . . . . . . . . . . . Core Remaining (%) 72 | 100 . . . 31 . . . . 25 . . . . 76 . . . . . . 54 . . . . 78 . . . . . . 91 93 100 79 Volleys Fired 267 | . 7 40 . . 44 69 . 2 2 . . 2 . 5 . 13 . 2 2 . 2 . 3 . 4 . . . . 1 1 . 7 4 3 54 Largest 3 | . 2 2 . . 2 2 . 2 1 . . 1 . 1 . 1 . 1 1 . 1 . 1 . 1 . . . . 1 1 . 1 1 1 3 Hottest 234 | . 40 40 . . 40 89 . 56 33 . . 33 . 45 . 49 . 45 43 . 43 . 45 . 90 . . . . 43 43 . 43 90 90 234 Shots Fired 475 | . 14 79 . . 88 132 . 3 2 . . 2 . 5 . 13 . 2 2 . 2 . 3 . 4 . . . . 1 1 . 7 4 3 108 Gun 374 | . 14 79 . . 88 132 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 Cannon 40 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 4 2 32 Launcher 61 | . . . . . . . . 1 2 . . 2 . 5 . 13 . 2 2 . 2 . 3 . 2 . . . . 1 1 . 7 . 1 17 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 249 | . 14 79 . . 88 66 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 133 | . . . . . . 66 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 4 2 59 Explosive 57 | . . . . . . . . 1 2 . . 2 . 5 . 13 . 2 2 . 2 . 3 . 2 . . . . 1 1 . 7 . 1 13 Electromagnetic 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 Robot Hit Streak 29 | . 4 16 . . 14 19 . . . . . 1 . 3 . 5 . 2 1 . 3 . 6 . 3 . . . . . . . 1 . . 29 Robot Miss Streak 13 | . 2 4 . . 3 2 . . . . . 1 . 3 . 12 . 13 . . . . 2 . . . . . . . . . 1 . . 4 Penetration Max 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . . 1 . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1016 | . 9 51 . . 62 148 19 24 18 3 . 6 . 15 16 72 . 38 10 . 6 14 19 2 3 8 2 11 1 6 7 6 91 67 1 281 Core Hits 618 | . 4 24 . . 19 62 6 8 10 2 . 6 . 52 5 38 . 19 15 . 6 4 27 1 8 3 . 6 1 3 7 3 66 35 3 175 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 29 | . . . . . . 1 1 1 3 . . . . . . 1 . 1 1 . . . 1 . . . 1 1 . . . . 1 1 . 15 Critical Strikes 102 | . . 1 . . . 13 4 1 3 1 . 2 . 4 1 8 . 5 2 . . 1 3 . . . 1 1 . 1 1 . 6 8 . 35 Burn 7 | . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 28 | . . . . . . . 1 1 3 . . . . . . 1 . 1 1 . . . 1 . . . 1 1 . . . . 1 1 . 15 Sever 57 | . . . . . . 5 3 . . 1 . 2 . 4 1 7 . 4 1 . . 1 2 . . . . . . 1 1 . 5 7 . 12 Impale 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Melee Attacks 990 | . . . . . . 67 22 37 23 3 . 6 . 12 26 100 6 42 12 . 7 18 20 6 5 11 4 37 2 10 8 9 108 104 21 264 Impact 224 | . . . . . . 4 3 28 14 . . 1 . 3 3 31 2 14 4 . . 3 4 3 . 2 1 5 . . . . 5 13 6 75 Slashing 682 | . . . . . . 63 19 9 9 3 . 5 . 9 19 69 4 25 8 . 7 15 13 2 5 8 3 32 2 10 8 9 103 91 15 117 Piercing 84 | . . . . . . . . . . . . . . . 4 . . 3 . . . . 3 1 . 1 . . . . . . . . . 72 Sneak Attacks 38 | . . . . . . 1 2 . 1 1 . . . 1 1 7 . . . . . . . 1 . . 2 . 1 1 1 . 5 5 . 8 Combat Hostiles 14 | . . . . . . 1 . . . . . . . . . 6 . . . . . . . . . . . . . . 1 . 1 1 . 4 Follow-up Attacks 127 | . . . . . . 2 1 6 1 . . 1 . 1 2 10 . 10 2 . . 4 6 . . 2 1 2 . 1 1 . 22 19 1 32 Damage Inflicted 52569 | . 102 488 . . 516 4296 931 1034 995 155 . 432 . 1499 674 5342 . 2019 1013 . 544 629 1516 92 532 309 164 1191 76 406 572 541 5891 3149 92 17369 Guns 3903 | . 102 488 . . 516 1787 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1010 Cannons 1032 | . . . . . . . . . . . . . . . . . . . . . . . . . 74 . . . . . . . . . . 958 Explosions 13012 | . . . . . . . . 148 106 . . 275 . 1031 . 1537 . 435 576 . 212 . 811 . 458 . . . . 114 246 . 1152 . 65 5846 Melee 34589 | . . . . . . 2509 931 886 889 155 . 157 . 468 674 3805 . 1584 437 . 332 629 705 92 . 309 164 1191 76 292 326 541 4739 3149 27 9522 Ramming 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Kinetic 1886 | . 102 488 . . 516 780 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 3479 | . . . . . . 1007 . . . . . . . . . . . . . . . . . . 74 . . . . . . . . . . 2398 Explosive 11394 | . . . . . . . . 148 106 . . 275 . 1031 . 1537 . 435 576 . 212 . 811 . 458 . . . . 114 246 . 1152 . 65 4228 Electromagnetic 1188 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1188 Impact 6242 | . . . . . . 28 90 633 450 . . . . 33 91 902 . 423 96 . . . 179 92 . 33 90 118 . . . . 130 328 . 2526 Slashing 25927 | . . . . . . 2481 841 253 439 155 . 157 . 435 486 2903 . 1112 341 . 332 629 526 . . 276 74 1073 76 292 326 541 4609 2821 27 4722 Piercing 2420 | . . . . . . . . . . . . . . . 97 . . 49 . . . . . . . . . . . . . . . . . 2274 Highest Corruption 30 | . . . . . . . 1 1 1 . . 3 3 . . . . . . . . . . . . . . . . . . . . 18 . 30 Average Corruption 9 | . . . . . . . 1 1 1 . . 3 3 . . . . . . . . . . . . . . . . . . . . 5 . 15 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Effects 197 | . . . . . . . 1 4 7 . . 4 3 . . . . . . . . . . . . . . . . . . . . 28 . 150 Message Errors 47 | . . . . . . . 1 1 2 . . 2 . . . . . . . . . . . . . . . . . . . . . 4 . 37 Matter Fused 41 | . . . . . . . . 1 2 . . . 3 . . . . . . . . . . . . . . . . . . . . 5 . 30 Heat Flow Errors 27 | . . . . . . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . 5 . 19 Energy Discharges 33 | . . . . . . . . 1 2 . . 1 . . . . . . . . . . . . . . . . . . . . . 8 . 21 Parts Rejected 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Parts Fused 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Data Loss (minor) 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 23 Data Loss (major) 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alerts 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4735 | . . . . . . 167 134 74 221 . . . . 48 73 551 . 226 112 . 155 38 101 . . 37 124 118 . 88 35 169 350 208 . 1706 Projectiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Explosions 387 | . . . . . . . . . . . . . . 5 . 21 . . . . . . 18 . . . . . . . . . 11 . . 332 Melee 4344 | . . . . . . 167 134 74 221 . . . . 43 73 530 . 226 112 . 155 38 83 . . 37 124 118 . 88 35 169 339 208 . 1370 Knockbacks 33 | . . . . . . . . 3 4 . . . . . . 1 . 3 1 . . . . . . . . . . . . . 2 2 . 17 Impact 32 | . . . . . . . . 3 4 . . . . . . 1 . 3 1 . . . . . . . . . . . . . 1 2 . 17 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 875 | . . . . . . . . . . . . 98 . . . 114 . 17 . . . . 61 . . . . . . . . . . . . 585 Shots 23 | . . . . . . . . . . . . 2 . . . 6 . 1 . . . . 2 . . . . . . . . . . . . 12 Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Highest Temperature 544 | . . 28 . . 24 264 6 215 203 . . 201 . 18 2 204 27 22 . . 8 3 . . 87 . . . . 18 19 . 54 257 136 544 Average Temperature 78 | . . 13 . . 6 73 6 110 103 . . 105 . 13 2 78 22 16 . . 8 3 . . 33 . . . . 11 9 . 20 82 58 85 Received Heat Transfer 3928 | . . 180 . 9 126 714 108 198 207 . . 27 . 108 126 378 82 105 27 . 45 117 69 36 7 4 . . . 40 67 . 130 61 . 957 Effects 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 19 Shutdowns 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Interference 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Total Turns 170 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170 Longest Duration 49 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Fried 47 | . . . . . . 1 1 2 3 . . . . . . 5 . 3 . . . . . . . . 1 2 . . 1 . 1 1 . 26 Impact Corruptions 79 | . . . . . . 1 2 3 5 . . . . . . 9 . 9 2 . . . 1 . . 1 4 1 . . . . 2 5 . 34 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 10 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 4 Heat Transferred 4126 | . . . . . . 2701 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1425 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 2100 | . 97 292 . 127 195 1170 837 690 351 127 . . . . 255 1362 714 . . . . 108 . . . . 219 994 1253 . . . . 369 229 2100 Initial 714 | . . 37 . . . 4 570 416 336 119 . . . . 53 66 714 . . . . 26 . . . . 195 153 521 . . . . 182 131 16 Average 475 | . 56 170 . 44 98 550 727 612 247 81 . . . . 136 679 605 . . . . 42 . . . . 199 530 933 . . . . 216 75 831 Maximum Alert Level 5 | . . 1 . . . 4 3 2 1 . . . . . 1 4 3 . . . . . . . . . 1 3 4 . . . . 1 1 5 Low Security (%) 35 | 100 100 59 . 100 100 19 . . 17 100 . . . . 61 5 . . . . . 100 . . . . 82 3 . . . . . 48 89 16 Level 1 23 | . . 40 . . . 19 . . 82 . . . . . 38 23 . . . . . . . . . . 17 19 . . . . . 51 10 25 Level 2 15 | . . . . . . 27 44 100 . . . . . . . 33 74 . . . . . . . . . . 55 11 . . . . . . . Level 3 15 | . . . . . . 28 55 . . . . . . . . 19 25 . . . . . . . . . . 21 62 . . . . . . 28 Level 4 6 | . . . . . . 4 . . . . . . . . . 18 . . . . . . . . . . . . 26 . . . . . . 16 Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 57 | . 1 . . . . . 1 . 2 1 . . . . . . 2 . . . . 2 . . . . 1 . 5 . . . 1 8 1 32 Investigation 6 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 . . . . . 1 1 Extermination 17 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 5 . 10 Reinforcement 18 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . 13 Assault 12 | . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . . 8 Garrison 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 7 Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 46 | . . . . . 1 . 1 . 1 . . . . 1 1 . . . . . . . . . 1 . . . 3 . . . 27 . 4 6 Communications Jammed 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . Distress Signals 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . Times Spotted 524 | . 4 18 . 4 10 36 13 5 16 1 . 4 . 12 9 41 13 16 8 . 5 8 16 1 30 13 2 . 15 12 8 . 35 30 23 116 Peak Tracking Total 12 | . 3 3 . 4 4 3 5 2 3 1 . 4 . 8 5 7 9 9 4 . 3 5 5 1 12 4 2 . 4 5 4 . 8 5 6 9 Tactical Retreats 42 | . . 3 . . 1 2 1 . 1 . . . . . . 10 1 2 . . . . 4 . . 3 . . . . . . 2 3 . 9 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 22 | . . . . . . 9 1 1 1 . . . . . . 3 2 . . . . . . . . . . . 2 . . . . 3 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Triggered 15 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 10 . . . . . . . . . . 4 Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 28 | . . . . . . 9 1 1 . . . . . . . 7 . . . . . . . . . . . 6 . . . . . 1 . 3 Max in Single Turn 1 | . . . . . . 1 1 1 . . . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison Relay 16 | . . . . . . 4 . 1 . . . . . . . 5 . . . . . . . . . . . 6 . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 61 | . 2 . 2 . 5 4 4 1 4 3 . . . . 3 1 4 . . 4 . . . 1 . . 1 1 2 . 1 . . 12 2 4 Terminals 36 | . 2 . . . 4 4 3 1 4 . . . . . 2 1 3 . . . . . . . . . . 1 1 . . . . 7 1 2 Fabricators 7 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . 1 . . . . 2 . 1 Repair Stations 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . 1 . 1 . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . 2 1 1 Total Hacks 164 | . 7 . 7 . 12 6 15 3 11 5 . . . . 8 2 15 . . 32 . . . 1 . . 2 2 5 . 1 . . 19 5 6 Successful 94 | . 4 . 7 . 6 3 7 1 3 2 . . . . 4 1 9 . . 32 . . . 1 . . 1 . 2 . 1 . . 6 2 2 Failed 70 | . 3 . . . 6 3 8 2 8 3 . . . . 4 1 6 . . . . . . . . . 1 2 3 . . . . 13 3 4 Catastrophic 15 | . . . . . 3 . . . 1 2 . . . . . . 2 . . . . . . . . . . 1 2 . . . . 2 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 55 | . 3 . 1 . 8 . 11 . 5 3 . . . . 5 . 6 . . . . . . . 1 . . . . . . . . 10 . 2 Terminals 94 | . 7 . . . 11 6 14 3 11 . . . . . 7 2 11 . . . . . . . . . . 2 2 . . . . 12 3 3 Fabricators 13 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . 3 . . . . 3 . 2 Repair Stations 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . 1 . 1 . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . 2 2 1 Terminal Hacks 63 | . 4 . 7 . 2 3 2 1 2 . . . . . 1 1 2 . . 32 . . . 1 . . . . 1 . 1 . . 1 1 1 Record 18 | . . . 6 . 1 . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . Part Schematic 13 | . 1 . . . . . . . . . . . . . . . . . . 12 . . . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Open Door 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Branch Access Points 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . 1 . Emergency Access Points 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Registry 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Security Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 Network Status 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Scan Component 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Repair 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . 1 . 1 . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 . Unlock Access 4 | . . . . . 1 . 1 . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 18 | . . . . . 3 . 4 . 1 1 . . . . 2 . 3 . . . . . . . . . . . . . . . . 4 . . Terminals 16 | . . . . . 3 . 4 . 1 . . . . . 2 . 3 . . . . . . . . . . . . . . . . 3 . . Assimilate 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Botnet 14 | . . . . . 3 . 3 . 1 . . . . . 2 . 2 . . . . . . . . . . . . . . . . 3 . . Disrupt 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabnet 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 44 | . 2 . . . 4 1 2 1 4 2 . . . . 3 . 4 . . . . . . . . . 1 1 2 . . . . 11 2 4 Full Trace Events 8 | . . . . . . 1 . 1 2 . . . . . . . . . . . . . . . . . . 1 2 . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . 1 . . . . . . . . . . . . . . . . . . 12 . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 69 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 . . . . . . . Total Part Build Rating 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Time 94 | . . . . . . . . . . . . . . . . . 94 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 10 | . . . . . . . . . . . . . . 1 . 4 . . . . 1 . . . 1 . . . . . . . . . 2 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 10 | . . . . . . . . . . . . . . 1 . 4 . . . . 1 . . . 1 . . . . . . . . . 2 1 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 62 | . . . . . . 14 . 3 . . . . . . . 18 . . . . . . . . . . . 23 . . . . . . 4 . Machine Destruction 58 | . . . . . . 14 . 3 . . . . . . . 18 . . . . . . . . . . . 23 . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . 3 3 3 3 3 3 3 1 1 1 1 1 . . . . . . . . . 3 1 Autooverrided 10 | . . . . . . . . . . . . . . 1 . 4 . . . . 1 . . . 1 . . . . . . . . . 2 1 Robots Rewired 26 | . . . . . . . . . . . . . . . . 9 . 2 . . . . . . 5 . . 8 . 1 . . 1 . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Acc Total Allies 48 | . . 3 . 2 . 2 . . . . . . . 1 . 13 1 2 . . 2 . . . 6 . . 11 . 1 . . 1 . 2 1 Largest Group 12 | . . 3 3 5 1 2 . . . . . . . 1 . 10 1 2 . . 2 . . . 5 5 2 12 12 8 4 2 2 . 1 1 Highest-Rated Group 670 | . . 40 40 81 16 64 . . . . . . . 32 . 267 10 59 . . 143 . . . 261 261 114 670 670 405 177 77 77 . 30 58 Highest-Rated Ally 148 | . . 16 16 31 16 39 . . . . . . . 32 . 43 10 30 . . 96 . . . 65 65 65 148 148 62 49 49 64 . 30 58 Warlord Squad Rendezvous 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Ranger 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Total Orders 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . 2 . . . . . . . . STAY 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . . . . . . . . FOLLOW 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . . . Ally Attacks 354 | . . . . 14 14 21 . . . . . . . 3 . 60 . 9 . . 11 . . . 12 16 4 2 91 55 19 . 13 . 6 4 Total Damage 10302 | . . . . 161 178 382 . . . . . . . 88 . 1120 . 205 . . 249 . . . 426 451 175 126 3039 2295 883 . 290 . 90 144 Kills 75 | . . . . 7 4 5 . . . . . . . 1 . 11 . 1 . . 1 . . . 3 6 . 1 18 13 4 . . . . . Allies Corrupted 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 1 . 2 . . . . . . 1 . . 1 . . . 3 1 . 1 . . 2 . 1 . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 26661 | 65 127 974 267 428 501 1665 440 478 623 648 289 294 1023 478 638 1755 454 703 366 82 344 304 421 434 960 368 130 1209 397 681 541 259 932 1929 1146 4308 Spaces Moved 15364 | 43 69 535 226 315 306 780 240 270 275 518 239 230 844 334 413 969 253 536 303 79 296 200 306 378 580 265 86 802 222 401 305 132 413 960 490 1751 Core 7 | 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2763 | . . . . . . 241 . . . . . . . . 5 . . . . . . . . . . . . . . . . 58 394 . 314 1751 Legs 320 | 36 69 215 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 12274 | . . 320 226 315 306 539 240 270 275 518 239 230 844 334 408 969 253 536 303 79 296 200 306 378 580 265 86 802 222 401 305 74 19 960 176 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 115 115 130 105 105 120 120 105 120 120 120 120 120 120 105 105 105 105 105 105 105 92 107 107 108 108 108 135 150 150 150 145 135 145 148 Average Speed 130 | 117 140 145 116 130 112 132 120 120 118 120 120 120 120 120 127 121 105 105 105 105 105 105 104 107 108 113 108 125 135 150 150 150 150 147 189 158 Slowest Speed 260 | 250 190 260 130 130 145 240 120 120 120 120 120 120 120 120 160 180 105 105 105 105 105 130 130 107 123 123 108 150 150 165 165 150 225 150 225 172 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 45 | 3 18 88 59 56 27 79 28 38 26 12 50 55 83 58 14 65 8 64 58 74 55 9 62 53 71 54 3 82 9 64 57 58 66 31 12 42 Regions Visited 36 Branch Regions 19 Pre-discovered Areas 8 | . . 1 1 . . . . . . . 1 . . . . . . 1 . 1 1 . . 1 . . . . . 1 . . . . . . Known Exits Taken 14 | . . . . . 1 . 1 . . 1 1 1 1 1 1 . 1 1 . . . . . . . 1 1 . 1 . . . 1 . . . Unknown Exits Taken 18 | 1 1 1 1 1 . . . . 1 . . . . . . . . . 1 1 1 1 1 1 1 . . . . 1 1 1 . 1 1 . Scrap Searched 30 | . . 1 . . . . . . . . . . 4 1 . . . 3 8 . 2 . 1 4 . 2 . . . 2 1 . 1 . . . Spaces Dug 157 | . . . . . . 8 . 5 . . . . . . 7 6 4 . . . 1 1 13 1 . . 2 14 1 3 . . . 14 16 61 Terrain Destroyed 766 | . . . . . . 10 . 5 24 . . 20 . 82 7 100 4 25 26 . 22 1 47 1 27 . 2 14 1 11 1 . 87 15 26 208 Melee 97 | . . . . . . 8 . 5 . . . . . . 7 6 4 . . . 1 1 . 1 . . 2 14 1 3 . . . 11 14 19 Projectile 15 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 7 AOE 654 | . . . . . . . . . 24 . . 20 . 82 . 94 . 25 26 . 21 . 47 . 27 . . . . 8 1 . 87 . 10 182 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Acc Total 20584 | 54 88 664 229 333 392 1225 375 368 547 546 241 239 857 390 498 1443 438 636 341 78 322 280 384 417 904 322 120 978 316 469 381 188 635 1392 684 2810 Wait 3160 | . 8 64 . 19 18 218 90 54 212 3 1 . . 38 33 272 159 38 16 . 10 64 39 7 226 40 26 77 83 43 66 37 68 290 163 678 Move 15326 | 42 68 534 225 314 305 778 240 269 274 517 238 229 843 333 413 966 252 535 302 78 295 199 305 377 579 264 85 801 221 400 304 131 412 959 489 1750 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 183 | 6 2 14 1 . 8 26 9 . 13 7 1 . 4 . 3 8 2 3 2 . 2 1 7 10 4 1 1 2 1 3 1 1 9 9 3 19 Fast Attach 97 | 6 1 1 . . 2 1 2 . 1 2 . 1 2 1 5 4 1 3 3 . . 1 2 1 6 . 1 2 4 . . 6 3 6 2 27 Attach 86 | . . 4 . . 7 9 4 . 4 1 . . . . 3 5 1 1 . . . 1 7 . . . 2 2 1 1 . . 5 6 1 21 Detach 29 | . 1 . . . 3 . 2 . . . . . . 1 2 . . . . . . . . . 2 . 2 1 . . . . 1 1 . 13 Swap 164 | . . 2 1 . 2 14 1 7 7 3 . 2 1 3 8 8 1 9 3 . 5 . 6 5 9 5 . 3 1 4 2 . 13 20 4 15 Drop 194 | . 1 5 2 . 3 17 7 . 12 10 1 . 7 . 8 5 2 5 5 . 3 1 . 14 14 3 . 3 3 1 1 7 10 20 3 21 Fire 267 | . 7 40 . . 44 69 . 2 2 . . 2 . 5 . 13 . 2 2 . 2 . 3 . 4 . . . . 1 1 . 7 4 3 54 Melee 782 | . . . . . . 63 20 28 22 3 . 5 . 9 23 84 4 32 8 . 5 13 14 3 4 9 3 29 2 8 6 6 77 77 16 209 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Escape Stasis 78 | . . . . . . 30 . 8 . . . . . . . 24 16 . . . . . . . . . . . . . . . . . . . Rewire 214 | . . . . . . . . . . . . . . . . 54 . 8 . . . . . . 56 . . 58 . 8 . . 30 . . . Trap 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: [*Fac] / *Low x2 / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / [*Upp]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: Res / Upp / Gar) -4/Garrison (discovered 3 exits: *Fac x3) -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res x2 / *Qua x2) -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 23 | -11/Junkyard | Discovered new exit (range 16) 66 | -11/Junkyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 6) 193 | -10/Materials | Entered Mines 199 | -10/Mines | Met a Derelict bent on vengeance 256 | -10/Mines | Discovered new exit (range 5) 312 | -10/Mines | Build established: Mutant 557 | -10/Mines | Learned location of Zion (-7) 748 | -10/Mines | Core integrity fell below 50% 864 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 911 | -10/Mines | Discovered new exit (range 8) 1157 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1157 | -10/Mines | Discovered new exit (range 5) 1167 | -10/Mines | Entered Exiles 1167 | -10/Exiles | Accompanied by 3 allies 1195 | -10/Exiles | Met 8R-AWN 1216 | -10/Exiles | Met EX-HEX 1249 | -10/Exiles | Met EX-BIN 1262 | -10/Exiles | Aligned with FarCom system 1263 | -10/Exiles | Given EX-Vault access code 1291 | -10/Exiles | Opened EX-Vault 1300 | -10/Exiles | Found Longsword +1 1323 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1356 | -10/Exiles | Met EX-DEC 1418 | -10/Exiles | Discovered new exit (range 14) 1434 | -10/Exiles | Left Exiles lab with Longsword +1 1434 | -10/Exiles | Entered Mines 1434 | -9/Mines | Accompanied by 3 allies 1445 | -9/Mines | Learned Materials emergency access door positions 1446 | -9/Mines | Learned Materials emergency access door positions 1847 | -9/Mines | Discovered new exit (range 11) 1862 | -9/Mines | Entered Materials 1862 | -8/Materials | Accompanied by 1 ally 1862 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2326 | -8/Materials | Discovered new exit (range 3) 2352 | -8/Materials | Identified exit to Garrison 2363 | -8/Materials | Entered Garrison 2384 | -8/Garrison | Triggered checkpoint 2441 | -8/Garrison | Garrison Relay disabled 2514 | -8/Garrison | Triggered checkpoint 2597 | -8/Garrison | Build established: Scavenger-Mutant 2597 | -8/Garrison | Lost 3 parts (1p2n) 2654 | -8/Garrison | Learned Materials security intel 2710 | -8/Garrison | Discovered new exit (range 12) 2734 | -8/Garrison | Discovered new exit (range 50) 2734 | -8/Garrison | Discovered new exit (range 12) 2734 | -8/Garrison | Discovered new exit (range 68) 2842 | -8/Garrison | Triggered checkpoint 2860 | -8/Garrison | Garrison Relay disabled 3147 | -8/Garrison | Triggered checkpoint 3279 | -8/Garrison | Triggered checkpoint 3427 | -8/Garrison | Triggered checkpoint 3544 | -8/Garrison | Triggered checkpoint 3654 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3750 | -8/Garrison | Rescued a captive Derelict 3750 | -8/Garrison | Rescued a captive Derelict 3838 | -8/Garrison | Triggered checkpoint 3911 | -8/Garrison | Garrison Relay disabled 3928 | -8/Garrison | Garrison Relay disabled 4028 | -8/Garrison | Entered Materials 4307 | -8/Materials | Core integrity fell below 50% 4428 | -8/Materials | First assault squad dispatched 4468 | -8/Materials | Identified exit to Garrison 4468 | -8/Materials | Entered Garrison 4477 | -8/Garrison | Triggered checkpoint 4658 | -8/Garrison | Triggered checkpoint 4685 | -8/Garrison | Garrison Relay disabled 4782 | -8/Garrison | Triggered checkpoint 4935 | -8/Garrison | Discovered new exit (range 10) 4946 | -8/Garrison | Entered Materials 5547 | -8/Materials | Discovered new exit (range 20) 5550 | -8/Materials | Build established: Scavenger-Assassin 5569 | -8/Materials | Entered Factory 5569 | -7/Factory | Evolved 2 slots: Utility x2 5826 | -7/Factory | Discovered new exit (range 2) 6087 | -7/Factory | Build established: Assassin 6098 | -7/Factory | Identified exit to Factory 6199 | -7/Factory | Discovered new exit (range 16) 6216 | -7/Factory | Identified exit to Lower Caves 6217 | -7/Factory | Entered Lower Caves 6218 | -7/Lower Caves | Encountered a Warlord checkpoint 6223 | -7/Lower Caves | Met a Warlord Commander 6224 | -7/Lower Caves | Learned location of Warlord (-5) 6226 | -7/Lower Caves | Found Encrypted Comm Array 6488 | -7/Lower Caves | Learned Factory emergency access door positions 6489 | -7/Lower Caves | Discovered new exit (range 13) 6504 | -7/Lower Caves | Identified exit to Lower Caves 6506 | -7/Lower Caves | Entered another Lower Caves area 6543 | -7/Lower Caves | Encountered a Warlord checkpoint 6738 | -7/Lower Caves | Discovered new exit (range 13) 6751 | -7/Lower Caves | Identified exit to Zion 6793 | -7/Lower Caves | Build established: Mutant 6800 | -7/Lower Caves | Entered Zion 6890 | -7/Zion | Discovered new exit (range 20) 7052 | -7/Zion | System corruption cleaned by Quarantine Array 7153 | -7/Zion | Given A8's code to call for help 7289 | -7/Zion | Visited the Megawrench Repair Shop 7294 | -7/Zion | Megawrench repaired 9 parts 7436 | -7/Zion | Found CR-A16's Pointy Stick 7499 | -7/Zion | Learned Factory emergency access door positions 7656 | -7/Zion | Found Prototype Launcher 7656 | -7/Zion | Identified Rocket Array 7821 | -7/Zion | Identified exit to Proximity Caves 7823 | -7/Zion | Entered Proximity Caves 8077 | -6/Proximity Caves | Destroyed 8 combat bots 8217 | -6/Proximity Caves | Discovered exit to Factory (range 16) 8301 | -6/Proximity Caves | Entered Factory 8301 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8302 | -6/Factory | Identified exit to Lower Caves 8429 | -6/Factory | Spotted B-75 Beast 8437 | -6/Factory | Revealed the true nature of CR-A16's Pointy Stick 8440 | -6/Factory | Destroyed B-75 Beast 8776 | -6/Factory | Build established: Scavenger-Assassin 8864 | -6/Factory | Joined by Warlord Ranger squad 8911 | -6/Factory | Discovered new exit (range 8) 8939 | -6/Factory | Identified exit to Garrison 8939 | -6/Factory | Entered Garrison 8963 | -6/Garrison | Triggered checkpoint 9031 | -6/Garrison | Garrison Relay disabled 9444 | -6/Garrison | Triggered checkpoint 9446 | -6/Garrison | Triggered checkpoint 9813 | -6/Garrison | Discovered new exit (range 10) 9905 | -6/Garrison | Build established: Assassin 10028 | -6/Garrison | Triggered checkpoint 10082 | -6/Garrison | Garrison Relay disabled 10095 | -6/Garrison | Discovered new exit (range 11) 10095 | -6/Garrison | Discovered new exit (range 57) 10095 | -6/Garrison | Discovered new exit (range 72) 10110 | -6/Garrison | Triggered checkpoint 10191 | -6/Garrison | Lost 6 parts (4n2u) 10244 | -6/Garrison | Triggered checkpoint 10373 | -6/Garrison | Garrison Relay disabled 10397 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10580 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10646 | -6/Garrison | Triggered checkpoint 10647 | -6/Garrison | Local machine network offline 10660 | -6/Garrison | Garrison Relay disabled 10694 | -6/Garrison | Entered Factory 10805 | -6/Factory | Build established: Scavenger-Assassin 10815 | -6/Factory | Discovered exit to Lower Caves (range 14) 11036 | -6/Factory | Repaired Med. Treads 11044 | -6/Factory | First assault squad dispatched 11088 | -6/Factory | Repaired Adv. Terrain Scanner 11148 | -6/Factory | Entered Lower Caves 11257 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11315 | -6/Lower Caves | Identified exit to Lower Caves 11417 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11483 | -6/Lower Caves | Build established: Scavenger-Mutant 11497 | -6/Lower Caves | Destroyed 7 combat bots 11568 | -6/Lower Caves | Spotted B-75 Beast 11606 | -6/Lower Caves | Learned Factory stockpile data 11803 | -6/Lower Caves | Destroyed B-75 Beast 11851 | -6/Lower Caves | Entered another Lower Caves area 11960 | -6/Lower Caves | Learned location of 2 exits from Factory 12148 | -6/Lower Caves | Discovered new exit (range 13) 12217 | -6/Lower Caves | Entered Data Miner 12217 | -6/Data Miner | Discovered new exit (range 6) 12231 | -6/Data Miner | Met Data Miner 12263 | -6/Data Miner | Learned location of Section 7 (-3) 12263 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12276 | -6/Data Miner | Received God Mode back door access code from Data Miner 12299 | -6/Data Miner | Entered Proximity Caves 12335 | -5/Proximity Caves | Escorted by Enhanced Grunt 12359 | -5/Proximity Caves | Learned location of Armory (-4) 12369 | -5/Proximity Caves | Build established: Scavenger-Assassin 12612 | -5/Proximity Caves | Discovered new exit (range 19) 12643 | -5/Proximity Caves | Entered Factory 12643 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 12644 | -5/Factory | Identified exit to Factory 12744 | -5/Factory | Discovered new exit (range 16) 12925 | -5/Factory | Garrison activated, responded to threat 12947 | -5/Factory | Entered Upper Caves 12979 | -5/Upper Caves | Lost 5 parts (4n1u) 13028 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 13089 | -5/Upper Caves | Lost 3 parts (1p1n1w) 13110 | -5/Upper Caves | Spotted B-75 Beast 13124 | -5/Upper Caves | Destroyed B-75 Beast 13357 | -5/Upper Caves | Discovered new exit (range 14) 13368 | -5/Upper Caves | Entered another Upper Caves area 13380 | -5/Upper Caves | Discovered exit to Factory (range 16) 13466 | -5/Upper Caves | Spotted B-75 Beast 13497 | -5/Upper Caves | Destroyed B-75 Beast 13519 | -5/Upper Caves | Learned 4 Factory zone layouts 13776 | -5/Upper Caves | Discovered new exit (range 4) 13802 | -5/Upper Caves | Entered Warlord 13823 | -5/Warlord | Discovered new exit (range 19) 14245 | -5/Warlord | Met Warlord 14255 | -5/Warlord | Opened Warlord's prototype stash 14270 | -5/Warlord | Warlord's base attacked by MAIN.C 14272 | -5/Warlord | Found Prototype Processor 14272 | -5/Warlord | Identified Exp. Core Analyzer 14284 | -5/Warlord | Found Prototype Reactor 14604 | -5/Warlord | Build established: Scavenger-Mutant 14620 | -5/Warlord | Warlord forces counterattacked 14680 | -5/Warlord | Spotted Striker 14680 | -5/Warlord | Spotted Executioner 14762 | -5/Warlord | Entered Proximity Caves 14762 | -4/Proximity Caves | Accompanied by 5 allies 14845 | -4/Proximity Caves | Spotted B-86 Titan 14859 | -4/Proximity Caves | Destroyed B-86 Titan 15099 | -4/Proximity Caves | Discovered exit to Factory (range 7) 15130 | -4/Proximity Caves | Entered Factory 15130 | -4/Factory | Accompanied by 2 allies 15130 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 15131 | -4/Factory | Identified exit to Research 15131 | -4/Factory | Identified exit to Upper Caves 15238 | -4/Factory | Identified exit to Garrison 15260 | -4/Factory | Entered Garrison 15260 | -4/Garrison | Discovered recently destroyed garrison 15260 | -4/Garrison | Accompanied by 1 ally 15261 | -4/Garrison | Rescued a captive Derelict 15308 | -4/Garrison | Garrison Relay disabled 15317 | -4/Garrison | Garrison Relay disabled 15447 | -4/Garrison | Discovered new exit (range 13) 15540 | -4/Garrison | Garrison Relay disabled 15564 | -4/Garrison | Found embedded Infiltrators 15575 | -4/Garrison | Build established: Derelict-Mutant 15743 | -4/Garrison | Discovered new exit (range 12) 15798 | -4/Garrison | Rewired B-90 Cyclops 15941 | -4/Garrison | Garrison Relay disabled 16061 | -4/Garrison | Garrison Relay disabled 16307 | -4/Garrison | Discovered new exit (range 11) 16371 | -4/Garrison | Build established: Commander-Mutant 16403 | -4/Garrison | Garrison Relay disabled 16469 | -4/Garrison | Entered Factory 16469 | -4/Factory | Accompanied by 12 allies 16631 | -4/Factory | Identified exit to Extension 16631 | -4/Factory | Identified exit to Armory 16652 | -4/Factory | Incoming investigation squad redirected 16698 | -4/Factory | Incoming investigation squad redirected 16746 | -4/Factory | Fabricated Biometal Heavy Treads (x2) 16866 | -4/Factory | Entered Upper Caves 16866 | -4/Upper Caves | Accompanied by 8 allies 17161 | -4/Upper Caves | Build established: Commander-Assassin 17170 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 17438 | -4/Upper Caves | Encountered a Warlord checkpoint 17481 | -4/Upper Caves | Discovered new exit (range 24) 17547 | -4/Upper Caves | Entered another Upper Caves area 17547 | -4/Upper Caves | Accompanied by 4 allies 17863 | -4/Upper Caves | Build established: Derelict-Assassin 18042 | -4/Upper Caves | Discovered new exit (range 11) 18088 | -4/Upper Caves | Entered Zhirov 18088 | -4/Zhirov | Accompanied by 2 allies 18088 | -4/Zhirov | Discovered new exit (range 3) 18153 | -4/Zhirov | Found Alien Artifact 18153 | -4/Zhirov | Identified Integrated Reactor 18153 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 18175 | -4/Zhirov | Found Alien Artifact 18347 | -4/Zhirov | Entered Proximity Caves 18347 | -3/Proximity Caves | Accompanied by 2 allies 18456 | -3/Proximity Caves | Spotted B-86 Titan 18497 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18615 | -3/Proximity Caves | Destroyed 10 combat bots 18752 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 19071 | -3/Proximity Caves | Discovered exit to Research (range 20) 19279 | -3/Proximity Caves | Entered Research 19279 | -3/Research | Evolved 2 slots: Utility x2 19280 | -3/Research | Identified exit to Quarantine 19436 | -3/Research | Garrison activated, responded to threat 19548 | -3/Research | Build established: Scavenger-Assassin 19582 | -3/Research | Discovered exit to Quarantine (range 9) 19877 | -3/Research | Identified Vortex Chain Reactor 20189 | -3/Research | Build established: Assassin 20514 | -3/Research | Found Fusion Bomb Launcher 20870 | -3/Research | System corruption reached 10% 21194 | -3/Research | Discovered new exit (range 22) 21198 | -3/Research | Discovered new exit (range 6) 21208 | -3/Research | Entered another Research area 21208 | -2/Research | Warlord forces began assault on 0b10 21208 | -2/Research | Evolved 2 slots: Power x2 21233 | -2/Research | Distinguished unit "Lair Dwellers" dispatched to help 21233 | -2/Research | Distinguished unit "Cat Herders" dispatched to help 21260 | -2/Research | Identified exit to Testing 21318 | -2/Research | Research machine network offline 21371 | -2/Research | Met up with Warlord 21482 | -2/Research | Spotted Striker 21507 | -2/Research | Borebot progress halted 21510 | -2/Research | Build established: Generator-Assassin 21778 | -2/Research | Spotted Striker 21977 | -2/Research | Borebot progress halted 22208 | -2/Research | Warlord invited to help at Command 22233 | -2/Research | Spotted Executioner 22299 | -2/Research | Discovered new exit (range 19) 22354 | -2/Research | Entered Access 22354 | -1/Access | Evolved 2 slots: Propulsion x2 22367 | -1/Access | P-80 Master assimilated allied CW-A1N(l) 22506 | -1/Access | Spotted B-99 Colossus 22863 | -1/Access | Build established: Generator-Mutant 23410 | -1/Access | Found Gamma Bomb Array 23590 | -1/Access | Found Prototype Slashing Weapon 23590 | -1/Access | Identified Centrium Greatsword 23884 | -1/Access | Build established: Generator-Assassin 23957 | -1/Access | Crushed by falling debris 24170 | -1/Access | System corruption reached 10% 24200 | -1/Access | Destroyed 8 combat bots 24243 | -1/Access | Build established: Generator-Gladiator 24339 | -1/Access | Destroyed B-99 Colossus 24354 | -1/Access | First assault squad dispatched 24731 | -1/Access | Energy Cycler disabled 25119 | -1/Access | Incoming assault squad redirected 25240 | -1/Access | Build established: Generator-Mutant 25518 | -1/Access | Lost 3 parts (1p1n1u) 25924 | -1/Access | Incoming assault squad redirected 25925 | -1/Access | Incoming assault squad redirected 25974 | -1/Access | Destroyed 7 combat bots 26126 | -1/Access | Destroyed 10 combat bots 26373 | -1/Access | Build established: Scavenger-Tank 26383 | -1/Access | Incoming assault squad redirected 26445 | -1/Access | Incoming assault squad redirected 26477 | -1/Access | System corruption reached 30% 26483 | -1/Access | Destroyed 7 combat bots 26654 | -1/Access | Discovered new exit (range 5) 26655 | -1/Access | Incoming assault squad redirected 26662 | -1/Access | Incoming assault squad redirected 26662 | *** | Escaped! Last Messages --------------- 26533_ System corrupted: Energy discharge (-285). 26543_ U-05 Engineer lays Concrete. 26548_ 2MG0|Z:S|BTYPA>E L|K/PO&L 26549_ U-05 Engineer lays Concrete. 26557_ R-10 Processor collects Phase Gun. 26571_ System corrupted: Matter fused (-9). 26572_ R-10 Processor collects Myomer Leg. 26576_ R-10 Processor collects Lgt. Antimatter Reactor. 26580_ R-10 Processor collects Myomer Leg. 26583_ R-10 Processor collects Broken Myomer Leg. 26594_ System corrupted: Heat flow error (+104). 26604_ ALERT: Rogue bot located, Programmers report to Access Zone 4S. 26609_ System corrupted: Substantial component data lost. 26630_ System corrupted: Matter fused (-10). 26636_ ALERT: Significant disruption in Zone 6U, multiple assault carriers dispatched. 26646_ System corrupted: Component data lost. 26654_ The Access Shell folds into the floor. 26654_ EXIT=FOUND 26655_ ALERT: Higher priority target reported, redirecting assault. Map ----- +----------------------------------------------------+ | ???????????????????????????????????# #? | | ???????????????????????????????????# #? | | ???????????????????????????????????# #? | | ???????????????????????????????????# [ #? | | ???????????????????????????????????# #? | | ???????????????????????????????????# #? | | ???????????????????????????????????# #? | | ????????????????????????????????????? [#? | | ??????????????????????????????????????? ?? | | ????????????????????????????????????????? ???? | | ?????????######+###########################+###### | | ??????? | | ???????? C | | ??????????????????### ""################### | | ????????????????????# ""#?????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# T#?????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# ""#?????????????????? | | ???????????????????## ""##????????????????? | | ???????????????????# #????????????????? | | ???????????????????## ##????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# @" #?????????????????? | | ????????????????????# "" #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????BB????BB???????????????????? | | ??????????????????????BB????BB???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 105 Energy Capacity 1200 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 14 Armor Coverage 1200 Resistance: KI 25 Resistance: TH 30 Resistance: EM 25 Core Shielding 20 Utility Shielding 66 Melee Speed Boost 30 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 16 Core Analysis 8 Recoil Reduction 8 Matter Filtering 50 Offensive Hacking 14 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Cmb. Antigrav System | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free Fabricated ------------ Biometal Heavy Treads | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Great Explorer Challenges ------------ None Game ------ Seed ExplosiveTitaniumPropulsion Manual? 0 Play Time 03:24:10 Cumulative 319.8 hours Start 2023.03.14 @ 18:54:23 End 2023.03.18 @ 23:16:22 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 216 Rogue 216 Adventurer 0 Explorer 0 Win Type 0 Total 20 Types 17/0/2/1/0/0/0/0/0 Lore% 69 Gallery% 84 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a57f9dd-d696-47fa-9247-be5209914b65