Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.02 @ 12:00:08 Player: Databurk Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (119) 595 Value Destroyed (4759) 4759 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (156) 156 TOTAL SCORE: 9430 Bonus ------- High Alert Combat Kills 156 Cogmind --------- Core Integrity 866/1000 Matter 246/300 Energy 50/670 System Corruption 4% Temperature Cool (119) Movement Walking (240) Ox4 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (2) --- Armored Leg Armored Leg > --- UTILITY (10) ----- Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Energy Well Experimental Signal Interpreter Advanced Terrain Scanner Improved Targeting Computer Improved Armor Integrity Analyzer Hardened Light Armor Plating > --- WEAPON (3) ------- Proton Cannon Proton Cannon > --- INVENTORY (28) --- Armored Leg Armored Leg Improved Heat Sink Improved Heat Sink Matter Compressor (250) Improved Targeting Computer Recoil Stabilizer Improved Transmission Jammer Advanced ECM Suite Improved Focal Shield Improved Focal Shield System Shield System Guard Recalibrator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Coolant Injector Large Storage Unit Large Storage Unit Energy Well Experimental Signal Interpreter Improved Targeting Computer Improved Armor Integrity Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Plasma Rifle Force Rifle > --- INVENTORY -------- Flexi-carbon Leg Improved Cooling System Large Storage Unit Matter Compressor Advanced Terrain Scanner Improved Targeting Computer Recoil Stabilizer Improved Transmission Jammer Advanced ECM Suite Hardened Heavy Armor Plating System Shield System Guard Recalibrator Lightning Gun Force Rifle [Rating: 67] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Utility Improved Targeting Computer Device Coolant Injector Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Proton Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility 8 | . . 2 2 2 . 2 Weapon 1 | . . . . . 1 . Parts Attached 166 | 5 10 20 33 42 44 12 Power 23 | 1 3 3 4 3 8 1 Engine 13 | 1 1 1 1 2 7 . Core 9 | . 2 2 3 1 . 1 Reactor 1 | . . . . . 1 . Propulsion 39 | 2 3 7 5 10 9 3 Treads 1 | . . . . 1 . . Leg 36 | 2 3 5 5 9 9 3 Wheel . | . . . . . . . Hover 2 | . . 2 . . . . Flight . | . . . . . . . Utility 51 | 1 1 6 12 11 14 6 Device 17 | . . . 6 5 2 4 Storage 19 | 1 1 3 3 5 5 1 Processor 7 | . . 1 2 . 4 . Hackware . | . . . . . . . Protection 8 | . . 2 1 1 3 1 Artifact . | . . . . . . . Weapon 53 | 1 3 4 12 18 13 2 Energy Gun 21 | . 3 . . 8 10 . Energy Cannon 2 | . . . . . . 2 Ballistic Gun 24 | 1 . 2 10 8 3 . Ballistic Cannon 2 | . . 2 . . . . Launcher 4 | . . . 2 2 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . 2 2 . Parts Lost 39 | . . . 11 13 15 . Power 8 | . . . 1 3 4 . Propulsion 8 | . . . 3 2 3 . Utility 9 | . . . 4 3 2 . Weapon 14 | . . . 3 5 6 . Highest Loss Streak 8 | . . . 8 8 4 . Average Slot Usage (%) 95 | . 94 98 93 97 96 72 Engine 7 | . 12 . 1 4 12 . Core 3 | . . 10 7 2 . . Leg 15 | . 27 21 16 12 12 9 Device 6 | . . . 9 10 5 12 Storage 19 | . 23 11 17 24 20 21 Processor 17 | . . 10 21 23 20 17 Protection 5 | . . 21 1 1 5 4 Energy Gun 9 | . 13 3 . 4 16 . Ballistic Gun 6 | . 14 7 16 7 1 . Ballistic Cannon 1 | . . 10 . . . . Naked Turns . | . . . . . . . Heaviest Build 130 | 10 44 57 59 64 117 130 Greatest Support 40 | 20 20 20 25 36 40 32 Greatest Overweight (x) 31 | . 3 18 13 19 31 5 Average Overweight (x) 1 | . 1 2 1 1 1 3 Largest Inventory Capacity 28 | 6 14 12 12 18 20 28 Average Capacity 15 | 5 12 11 12 17 17 26 Most Carried 16 | 4 12 12 12 16 16 16 Average Carried 12 | 2 6 10 10 13 14 12 Final Capacity 28 | 6 12 12 12 16 20 28 Final Carried 16 | 3 10 11 11 16 11 14 Class Distribution -------------------- 45% | Mutant 27% | Gunner 13% | Scavenger-Mutant 9% | Hauler-Mutant 4% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Hauler-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 3641 | 203 175 561 889 946 782 85 Remotely . | . . . . . . . Salvage Created 5239 | . 277 631 1149 1136 1961 85 Parts 280 | . 13 32 78 70 82 5 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 98 | . 6 15 24 24 28 1 Guns 77 | . 6 8 20 16 27 . Cannons 7 | . . 6 . . . 1 AOE 14 | . . 1 4 8 1 . Classes Destroyed 13 | . 1 3 5 3 1 . Worker 3 | . . . 1 1 1 . Builder 11 | . . . 6 4 1 . Hauler 1 | . . . . 1 . . Recycler 2 | . . . 1 1 . . Operator 1 | . . . . . 1 . Watcher 3 | . . 2 . . 1 . Swarmer 6 | . . . 3 3 . . Grunt 61 | . 6 10 16 12 17 . Brawler 3 | . . 1 1 . 1 . Duelist 1 | . . . . 1 . . Sentry 17 | . . 4 3 5 4 1 Hunter 5 | . . . 1 1 3 . Programmer 5 | . . . . 2 3 . Best Kill Streak 11 | . 4 3 11 7 4 1 Combat Bots Only 7 | . 4 3 7 5 4 1 Max Kills in Single Turn 4 | . 1 1 4 3 2 1 Gunslinging 1 | . . . . . 1 . Exploded 3 | . . 1 1 3 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 9000 | . 242 323 1581 1871 4201 782 Core 1535 | . 70 46 310 259 716 134 Absorbed by Shields . | . . . . . . . Core Remaining (%) 63 | 100 72 88 43 63 15 . Volleys Fired 333 | . 18 32 78 65 126 14 Largest 3 | . 2 2 2 2 3 2 Hottest 175 | . 60 70 56 97 175 150 Shots Fired 618 | . 36 64 147 115 242 14 Gun 548 | . 36 28 140 102 242 . Cannon 50 | . . 36 . . . 14 Launcher 20 | . . . 7 13 . . Special . | . . . . . . . Kinetic 367 | . 18 59 140 80 70 . Thermal 143 | . . . . 11 132 . Explosive 20 | . . . 7 13 . . Electromagnetic 88 | . 18 5 . 11 40 14 Robot Hit Streak 46 | . 18 24 16 28 46 31 Robot Miss Streak 4 | . 2 2 2 4 2 1 Penetration Max 1 | . . . . . 1 . Secondary Targets 17 | . 3 1 5 3 5 . Max Gunslinging Chain 1 | . 1 1 1 1 1 . Shots Hit Robots 527 | . 31 53 120 100 210 13 Core Hits 303 | . 14 27 60 103 92 7 Critical Hits 4 | . . 2 . . 2 . Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 3 | . . 2 . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11790 | . 338 825 2586 3573 4295 173 Guns 8651 | . 338 326 1834 2018 4135 . Cannons 633 | . . 460 . . . 173 Explosions 2499 | . . 39 752 1548 160 . Melee . | . . . . . . . Ramming 7 | . . . . 7 . . Kinetic 5431 | . 108 722 1834 1683 1084 . Thermal 2893 | . . 39 228 182 2444 . Explosive 2072 | . . . 524 1548 . . Electromagnetic 1387 | . 230 64 . 153 767 173 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . 1 1 2 4 Average Corruption 1 | . . . 1 1 1 3 Corruption Purged . | . . . . . . . Effects 15 | . . . . 2 12 1 Message Errors 4 | . . . . . 4 . Energy Discharges 4 | . . . . 1 3 . Data Loss (minor) 3 | . . . . 1 2 . Weapon Failures 4 | . . . . . 3 1 Overload Shots . | . . . . . . . Overflow Damage 125 | . . 12 52 56 5 . Projectiles 12 | . . 12 . . . . Explosions 113 | . . . 52 56 5 . Melee . | . . . . . . . Knockbacks 3 | . . 3 . . . . Impact . | . . . . . . . Kinetic 2 | . . 2 . . . . Secondary 1 | . . 1 . . . . Self-Inflicted Damage 234 | . . . 66 168 . . Shots 8 | . . . 3 5 . . Rammed 1 | . . . . 1 . . Targets Rammed 1 | . . . . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 199 | . 198 147 85 30 199 140 Average Temperature 72 | . 82 64 46 12 80 68 Received Heat Transfer 3186 | . 174 189 765 747 1230 81 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . 2 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . . . . . 7 . Heat Transferred 5009 | . . 50 200 370 4389 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 1 . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 609 | . 119 213 609 454 320 45 Initial 162 | . . 42 67 162 146 . Average 178 | . 58 100 362 337 112 12 Maximum Alert Level 2 | . . 1 2 2 1 . Low Security (%) 64 | 100 100 91 14 3 90 100 Level 1 23 | . . 8 27 74 9 . Level 2 12 | . . . 58 22 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 33 | . . 4 4 10 14 1 Investigation 8 | . . 1 3 1 3 . Extermination 6 | . . . . 2 3 1 Reinforcement 9 | . . 3 1 3 2 . Assault . | . . . . . . . Garrison 10 | . . . . 4 6 . Intercept . | . . . . . . . Construction Impeded 2 | . . . 1 1 . . Haulers Reinforced 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 7 | . 2 2 1 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 165 | . 12 26 29 39 56 3 Peak Tracking Total 7 | . 5 4 6 7 4 2 Tactical Retreats 20 | . 2 2 1 5 10 . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 3 | . 1 . 1 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 8 | . . . 4 2 2 . Max in Single Turn 3 | . . . 3 1 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 21 | . 3 5 6 2 5 . Terminals 8 | . 2 3 2 . 1 . Fabricators 3 | . . . . 1 2 . Repair Stations 5 | . . . 2 1 2 . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 3 | . . 2 1 . . . Garrison Access . | . . . . . . . Total Hacks 63 | . 6 18 21 4 14 . Successful 48 | . 5 14 18 2 9 . Failed 15 | . 1 4 3 2 5 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 18 | . 2 10 4 . 2 . Fabricators 7 | . . . . 1 6 . Repair Stations 16 | . . . 7 3 6 . Recycling Units 7 | . 4 . 3 . . . Scanalyzers 15 | . . 8 7 . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 2 8 3 . 1 . Record 3 | . . 2 . . 1 . Prototype ID Bank 4 | . 1 2 1 . . . Level Access Points 1 | . . . 1 . . . Branch Access Points 1 | . . . 1 . . . Recycling Unit Index 1 | . . 1 . . . . Scanalyzer Index 1 | . 1 . . . . . Alert Level 1 | . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . Registered Components 1 | . . 1 . . . . Fabricator Hacks 4 | . . . . . 4 . Load Schematic 2 | . . . . . 2 . Build 2 | . . . . . 2 . Repair Station Hacks 12 | . . . 6 2 4 . Scan Component 8 | . . . 4 1 3 . Repair 4 | . . . 2 1 1 . Recycling Unit Hacks 5 | . 3 . 2 . . . Process 2 | . 1 . 1 . . . Report Inventory 2 | . 1 . 1 . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer 13 | . . 6 7 . . . Insert Component 7 | . . 4 3 . . . Analyze 6 | . . 2 4 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 1 2 4 1 5 . Full Trace Events 7 | . . 1 3 . 3 . Feedback Events 2 | . . . 1 . 1 . Corruption 2 | . . . 1 . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . 2 3 . . . Parts Built 2 | . . . . . 2 . Matter 204 | . . . . . 204 . Time 50 | . . . . . 50 . Total Part Build Rating 2 | . . . . . 2 . Parts Repaired 4 | . . . 2 1 1 . Time 142 | . . . 76 22 44 . Parts Recycled . | . . . . . . . Recycled Matter 135 | . 14 . 121 . . . Retrieved Matter 14 | . 14 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 5 | . . 3 2 . . . Part Schematics Acquired 5 | . . 2 3 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 7389 | 46 720 1037 957 1496 2817 316 Spaces Moved 3209 | 33 349 457 369 656 1241 104 Core 17 | 8 . 1 3 2 3 . Treads 7 | . . . . 7 . . Legs 3183 | 25 349 454 366 647 1238 104 Wheels . | . . . . . . . Hover 2 | . . 2 . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 210 Average Speed 177 | 103 169 181 161 178 180 213 Slowest Speed 1600 | 120 210 950 700 1000 1600 270 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 3 61 47 33 21 34 3 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 174 | . . 5 85 79 5 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 174 | . . 5 85 79 5 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 4390 | 45 444 610 606 868 1633 184 Wait 433 | . 49 66 79 34 166 39 Move 3203 | 32 348 456 368 655 1240 104 Hop . | . . . . . . . Pick Up 149 | 8 14 16 30 43 27 11 Fast Attach 15 | . 2 7 . 3 3 . Attach 74 | 5 3 7 19 17 13 10 Detach 3 | . . . . . . 3 Swap 77 | . 5 6 14 22 28 2 Drop 102 | . 5 20 18 28 30 1 Fire 333 | . 18 32 78 65 126 14 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . 1 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 9) 274 | -10/Materials | Discovered new exit (range 6) 315 | -10/Materials | Build established: Mutant 729 | -10/Materials | Discovered new exit (range 16) 767 | -10/Materials | Entered another Materials area 767 | -9/Materials | Evolved 2 slots: Utility x2 1076 | -9/Materials | Discovered new exit (range 14) 1684 | -9/Materials | Discovered new exit (range 3) 1761 | -9/Materials | Discovered new exit (range 14) 1804 | -9/Materials | Entered another Materials area 1804 | -8/Materials | Evolved 2 slots: Utility x2 1983 | -8/Materials | Destroyed 7 combat bots 2040 | -8/Materials | Lost 8 parts (1p2n3u2w) 2079 | -8/Materials | Lost 3 parts (1n1u1w) 2505 | -8/Materials | Repaired Minigun 2561 | -8/Materials | Core integrity fell below 50% 2640 | -8/Materials | Identified exit to Factory 2693 | -8/Materials | Repaired Carbon-fiber Leg 2761 | -8/Materials | Entered Factory 2761 | -7/Factory | Evolved 2 slots: Utility x2 2807 | -7/Factory | Garrison activated, responded to threat 3273 | -7/Factory | Garrison activated, responded to threat 3343 | -7/Factory | Lost 8 parts (1p2n1u4w) 3635 | -7/Factory | Build established: Scavenger-Mutant 3933 | -7/Factory | Repaired Imp. Carbon-fiber Leg 3950 | -7/Factory | Discovered new exit (range 16) 4080 | -7/Factory | Build established: Mutant 4206 | -7/Factory | Identified exit to Factory 4257 | -7/Factory | Entered another Factory area 4257 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4565 | -6/Factory | Build established: Gunner 4666 | -6/Factory | Repaired Imp. Carbon-fiber Leg 5236 | -6/Factory | Garrison activated, responded to threat 5662 | -6/Factory | Found Prototype Processor 5663 | -6/Factory | Identified Exp. Signal Interpreter 6140 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 6285 | -6/Factory | Fabricated Hcp. Storage Unit? 6517 | -6/Factory | Spotted B-75 Beast 6616 | -6/Factory | Build established: Hauler-Gunner 6635 | -6/Factory | Garrison activated, responded to threat 6697 | -6/Factory | Lost 4 parts (1u3w) 6932 | -6/Factory | Build established: Hauler-Mutant 6974 | -6/Factory | Core integrity fell below 50% 7036 | -6/Factory | Discovered new exit (range 7) 7060 | -6/Factory | Identified exit to Factory 7073 | -6/Factory | Core integrity fell below 20% 7074 | -6/Factory | Entered another Factory area 7074 | -5/Factory | Evolved 2 slots: Utility x2 7099 | -5/Factory | Lost 4 parts (2p2n) 7390 | -5/Factory | Self-destructed Last Messages --------------- Penetrated by Slug. Critical hit. K-01 Serf cleans the Fabricator. Penetrated by Slug. Acquired Proton Cannon. Penetrated by Slug. Acquired Proton Cannon. K-01 Serf cleans the Fabricator. Penetrated by Slug. K-01 Serf cleans the Fabricator. Slug penetrates Wall. ALERT: Rogue bot located, Programmers report to Factory Zone 1B. Y-64 Sentinel misfires. Slug penetrates Fabricator. Penetrated by Slug. Y-64 Sentinel destroyed. Acquired Mic. Fission Core. Acquired 85 matter. P-70 Sage resets P-70 Sage, system corruption cleaned. System corrupted: Proton Cannon failed to cycle. Map ----- +----------------------------------------------------+ | ????? ??""""" + ???? ??????????? | | ??? # ""????????????????? | | ?? """"""" # ""????????????????? | | ???? 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Storage Unit | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Minigun | -8/Materials | Scanalyzed Imp. Targeting Computer | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -6/Factory Hcp. Storage Unit | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetingCouplerStick Manual? 0 Play Time 01:38:27 Cumulative 15.3 hours Start 2021.02.02 @ 10:24:52 End 2021.02.02 @ 12:00:08 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 18 Rogue 16 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 23 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 22f70dc8-db62-4285-b3fd-1f43c7e4d7f9