Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.30 @ 01:28:44 Player: Somberlain Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (68) 340 Value Destroyed (2352) 2352 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (371) 371 TOTAL SCORE: 6983 Bonus ------- High Alert Combat Kills 38 Follower Combat Kills 33 Registered with UFD 300 Cogmind --------- Core Integrity 0/850 Matter 159/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Authchip [Propulsion] DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Medium Storage Unit Active Sensor Suite A0-MCA's Component Scanner > --- WEAPON ----------- Compact HERF Cannon Nova Cannon Nova Cannon > --- INVENTORY -------- Power Amplifier Advanced Sensor Array Improved Particle Charger Weapon Cycler Improved Reaction Control System Authchip [Propulsion] Improved Lightning Gun Phase Cannon DRS Beacon Botcube [Rating: 91] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Hacking Suite Device Improved Heat Sink Storage Medium Storage Unit Processor A0-MCA's Component Scanner Hackware Hacking Suite Protection Light Armor Plating Weapon Mini Assault Cannon Energy Gun Improved Lightning Gun Energy Cannon Nova Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Build | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . . . . 1 Utility 5 | . . . 2 . . . 3 Weapon 1 | . . . . . . . 1 Parts Attached 75 | 6 3 5 4 24 2 7 24 Power 11 | 1 . . . 4 1 2 3 Engine 7 | 1 . . . 4 1 1 . Core 4 | . . . . . . 1 3 Reactor . | . . . . . . . . Propulsion 23 | 2 2 . 2 11 . 1 5 Treads 4 | . . . . 4 . . . Leg 16 | 2 . . 2 6 . 1 5 Wheel . | . . . . . . . . Hover 2 | . 2 . . . . . . Flight 1 | . . . . 1 . . . Utility 22 | 1 1 2 2 3 . 2 11 Device 11 | . . . 1 1 . . 9 Storage 2 | 1 . . . . . 1 . Processor 6 | . 1 2 . 1 . 1 1 Hackware 2 | . . . . 1 . . 1 Protection 1 | . . . 1 . . . . Artifact . | . . . . . . . . Weapon 19 | 2 . 3 . 6 1 2 5 Energy Gun 6 | 2 . 1 . 2 . . 1 Energy Cannon 8 | . . 1 . 2 . 1 4 Ballistic Gun 1 | . . . . 1 . . . Ballistic Cannon 4 | . . 1 . 1 1 1 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . . . 8 . . . Corrupted Parts 1 | . . . . . . . 1 System Corruption 4 | . . . . . . . 4 Parts Lost 28 | . . . 1 3 . . 24 Power 4 | . . . . . . . 4 Propulsion 9 | . . . 1 1 . . 7 Utility 9 | . . . . 1 . . 8 Weapon 6 | . . . . 1 . . 5 Highest Loss Streak 20 | . . . 1 1 . . 20 To Critical Strikes . | . . . . . . . . Average Backups 6 | . . 2 4 6 7 7 6 Power . | . . . . 1 1 . . Propulsion . | . . . . 1 2 . . Utility 4 | . . 1 2 2 3 6 5 Weapon . | . . . . 1 1 . 1 Tool/Special . | . . . . . . . . Unused Backups 10 | . . . . 2 2 5 1 Power . | . . . . . . . . Propulsion 3 | . . . . 1 . 2 . Utility 5 | . . . . . 1 3 1 Weapon 2 | . . . . 1 1 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 91 | . 78 91 85 98 100 99 78 Engine 5 | . 14 14 11 11 11 5 . Core 3 | . . . . . . 5 6 Treads 1 | . . . . 7 . . . Leg 18 | . 9 . 14 14 22 22 18 Hover 1 | . 18 28 7 . . . . Device 10 | . . . . 4 11 11 15 Storage 8 | . 4 . 6 11 11 11 5 Processor 12 | . 2 21 22 24 11 10 7 Hackware 6 | . . . . 1 11 11 4 Energy Gun 1 | . 28 19 . . . . . Energy Cannon 8 | . . 5 5 14 2 5 9 Ballistic Cannon 11 | . . 1 11 7 19 16 8 Peak Build Rating 91 | 6 7 10 13 23 23 41 91 Average Rating 41 | 4 5 7 10 16 22 33 74 On Entrance 15 | . 6 7 9 13 23 23 41 Avg Prop Armor Cover (%) 6 | . . . . 8 . . 6 Naked Turns . | . . . . . . . . Heaviest Build 63 | 13 13 12 23 23 21 32 63 Greatest Support 46 | 20 20 12 20 40 26 28 46 Greatest Overweight (x) 7 | 3 2 . 1 2 . 1 7 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 5 8 8 8 10 10 Average Capacity 9 | 7 5 5 6 8 8 9 9 Most Carried 10 | . 1 3 8 8 8 10 10 Average Carried 8 | . . 2 4 6 7 9 8 Final Capacity 10 | 8 5 5 8 8 8 10 5 Final Carried 10 | . 1 3 8 6 8 10 3 Class Distribution -------------------- 60% | Mutant 22% | Skirmisher 9% | Scavenger-Skirmisher 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Matter Collected 1719 | 204 23 93 164 600 89 80 466 Remotely . | . . . . . . . . Salvage Created 2398 | . 23 54 376 1039 104 . 802 Parts 137 | . 3 1 19 61 8 . 45 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 2 | . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 53 | . . 1 5 28 2 . 17 Guns 2 | . . 1 . . . . 1 Cannons 45 | . . . 5 26 2 . 12 AOE 3 | . . . . . . . 3 Classes Destroyed 12 | . 1 1 4 3 . . 3 Worker 1 | . . . . 1 . . . Builder 2 | . . . . . . . 2 Tunneler 1 | . . . 1 . . . . Hauler 1 | . . . 1 . . . . Recycler 3 | . . . 1 2 . . . Operator 1 | . . . . 1 . . . Watcher 5 | . 1 . 1 2 . . 1 Swarmer 11 | . . . . 10 . . 1 Grunt 21 | . . . 4 8 . . 9 Brawler 2 | . . . . . . . 2 Sentry 16 | . . 1 2 10 2 . 1 Programmer 4 | . . . . . . . 4 Best Kill Streak 5 | . 1 1 4 5 1 . 3 Combat Bots Only 4 | . . 1 3 4 1 . 3 Max Kills in Single Turn 3 | . 1 1 2 2 1 . 3 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Hostile Shots Fired 399 | . . . 5 139 6 . 249 Missed 117 | . . . 1 43 2 . 71 Hits 282 | . . . 4 96 4 . 178 Melee 4 | . . . . . . . 4 Projectile 278 | . . . 4 96 4 . 174 Critical Strikes 13 | . . 1 1 3 . . 8 Damage Taken 4594 | . . 17 81 1017 55 . 3424 Core 1046 | . . 3 . 183 . . 860 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 84 | 100 . 98 . . . 54 . Volleys Fired 168 | . 3 2 14 84 5 . 60 Largest 3 | . 2 2 2 2 2 . 3 Hottest 320 | . 90 90 100 136 108 . 320 Shots Fired 346 | . 6 4 20 165 10 . 141 Gun 17 | . 6 4 . . . . 7 Cannon 329 | . . . 20 165 10 . 134 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 141 | . . . 14 56 7 . 64 Thermal 185 | . 6 4 6 109 3 . 57 Explosive . | . . . . . . . . Electromagnetic 20 | . . . . . . . 20 Robot Hit Streak 14 | . 2 3 6 14 1 . 6 Robot Miss Streak 9 | . 2 1 5 9 4 . 5 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 167 | . 3 3 10 79 3 . 69 Core Hits 81 | . 2 1 11 33 2 . 32 Critical Kills 7 | . . . 4 2 . . 1 Critical Parts Destroyed 4 | . . . . 4 . . . Critical Strikes 14 | . . . 4 8 . . 2 Meltdown 2 | . . . . 1 . . 1 Destroy 11 | . . . 4 7 . . . Blast 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5115 | . 33 42 352 2039 78 . 2571 Guns 201 | . 33 36 . . . . 132 Cannons 4627 | . . . 352 2028 78 . 2169 Explosions 202 | . . . . . . . 202 Melee . | . . . . . . . . Ramming 85 | . . 6 . 11 . . 68 Kinetic 2004 | . . . 264 775 57 . 908 Thermal 2554 | . 33 36 88 1253 21 . 1123 Explosive 46 | . . . . . . . 46 Electromagnetic 426 | . . . . . . . 426 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . . . . 8 Average Corruption 3 | . . . . . . . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 42 | . . . . . . . 42 Message Errors 7 | . . . . . . . 7 Matter Fused 14 | . . . . . . . 14 Heat Flow Errors 6 | . . . . . . . 6 Energy Discharges 6 | . . . . . . . 6 Data Loss (minor) 3 | . . . . . . . 3 Data Loss (major) 2 | . . . . . . . 2 Misfires 3 | . . . . . . . 3 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 196 | . . . . 75 . . 121 Projectiles 182 | . . . . 75 . . 107 Explosions 14 | . . . . . . . 14 Melee . | . . . . . . . . Knockbacks 18 | . . . . 4 . . 14 Impact 2 | . . . . . . . 2 Kinetic 15 | . . . . 4 . . 11 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 187 | . . 3 . . . . 184 Shots 3 | . . . . . . . 3 Rammed 4 | . . 1 . 2 . . 1 Targets Rammed 25 | . . 1 . 4 . . 20 Kicked 21 | . . . . 2 . . 19 Crushed . | . . . . . . . . Highest Temperature 420 | . 82 99 126 336 9 . 420 Average Temperature 93 | . 47 56 54 88 9 . 124 Received Heat Transfer 1516 | . . 27 45 279 9 . 1156 Effects 6 | . . . . 5 . . 1 Interference 6 | . . . . 5 . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . 2 . . 1 Combat Hostiles 3 | . . . . 2 . . 1 Parts Melted 7 | . . . . 5 . . 2 Heat Transferred 3789 | . 87 87 185 2368 37 . 1025 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Maximum Alert Level 2 | . . . . 2 . . 1 Low Security (%) 88 | 100 100 100 100 59 100 . 98 Level 1 6 | . . . . 23 . . 1 Level 2 4 | . . . . 17 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 460 | . 8 36 71 460 54 . 212 Initial 54 | . . 3 . 21 54 . . Average 104 | . 1 5 25 209 7 . 93 Influence Increases 2231 | . 15 46 181 1014 55 . 920 Destroy 0b10 Robot/C 1080 | . . 40 100 560 40 . 340 Destroy 0b10 Robot/NC 75 | . 5 . 25 30 . . 15 Destroy Leader 264 | . 2 . 36 144 . . 82 Allied During Kill 21 | . . 6 11 2 . . 2 Successful Hack 45 | . 8 . 8 4 13 . 12 Disable Machine 270 | . . . . 135 . . 135 Destroy Structure 136 | . . . 1 19 2 . 114 Lose Combat Pursuer 240 | . . . . 120 . . 120 Active Sensor Use 100 | . . . . . . . 100 Influence Decreases 2231 | . 7 54 130 925 195 . 920 Entered New Map 121 | . . 5 . 30 86 . . Time Decay 1331 | . 7 49 98 550 109 . 518 Lost Part 271 | . . . 1 30 . . 240 Lost Ally 47 | . . . 20 15 . . 12 Purge Threat 461 | . . . 11 300 . . 150 Squads Dispatched 9 | . . . . 1 . . 8 Investigation 2 | . . . . . . . 2 Extermination 5 | . . . . . . . 5 Reinforcement 2 | . . . . 1 . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses 1 | . . . . . . . 1 Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Distress Signals 7 | . 1 . . 2 . . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 105 | . 2 1 8 44 2 . 48 Peak Tracking Total 17 | . 2 . 3 6 1 . 17 Tactical Retreats 10 | . . . . 3 . . 7 Traps | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Traps Triggered 4 | . . . . 2 . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Disabled 18 | . . . . 9 . . 9 Max in Single Turn 3 | . . . . 1 . . 3 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Accessed 28 | . 1 . 2 7 10 1 7 Terminals 20 | . 1 . 2 7 5 . 5 Fabricators 2 | . . . . . . . 2 Repair Stations . | . . . . . . . . Recycling Units 5 | . . . . . 5 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 54 | . 3 . 6 9 23 4 9 Successful 25 | . 1 . 2 6 9 4 3 Failed 29 | . 2 . 4 3 14 . 6 Catastrophic 11 | . . . 2 1 3 . 5 Database Lockouts . | . . . . . . . . Manual 27 | . 3 . 6 6 7 . 5 Terminals 39 | . 3 . 6 9 14 . 7 Fabricators 2 | . . . . . . . 2 Repair Stations . | . . . . . . . . Recycling Units 9 | . . . . . 9 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 19 | . 1 . 2 6 5 4 1 Record 4 | . . . . . . 4 . Prototype ID Bank 1 | . . . . . 1 . . Open Door 4 | . . . . 4 . . . Level Access Points 1 | . . . . . 1 . . Branch Access Points 3 | . 1 . 1 . 1 . . Emergency Access Points 1 | . . . . . 1 . . Alert Level 1 | . . . . . 1 . . Unreport Threat 4 | . . . 1 2 . . 1 Fabricator Hacks 2 | . . . . . . . 2 Build 2 | . . . . . . . 2 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 4 | . . . . . 4 . . Retrieve Components 4 | . . . . . 4 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 21 | . 1 . 2 5 7 . 6 Full Trace Events 2 | . 1 . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 3 | . . . . . . . 3 Authchips 1 | . . . . . . . 1 Time 128 | . . . . . . . 128 Total Part Build Rating 24 | . . . . . . . 24 Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 5 | . . . . . 5 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total Allies 4 | . . 3 . . . . 1 Largest Group 3 | . . 3 3 1 . . 1 Highest-Rated Group 40 | . . 40 40 16 . . 31 Highest-Rated Ally 31 | . . 16 16 16 . . 31 Initial UFD Resources 24 | . . . . . . . 24 Total Orders 2 | . . 2 . . . . . AID 2 | . . 2 . . . . . Ally Attacks 21 | . . 10 7 4 . . . Total Damage 237 | . . 130 62 45 . . . Kills 2 | . . 1 1 . . . . Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Active Infowar (turns) 2224 | . 20 133 3 . . . 2068 Optics 153 | . 20 133 . . . . . Sensors 503 | . . . . . . . 503 A.S.S. 1565 | . . . . . . . 1565 Seismic 3 | . . . 3 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Turns Passed 8851 | 70 115 299 202 1582 703 2845 3035 Spaces Moved 4698 | 44 139 359 131 635 527 1562 1301 Core 77 | 9 . . . . . . 68 Treads 269 | . . . . 269 . . . Legs 3810 | 35 24 . 63 366 527 1562 1233 Wheels . | . . . . . . . . Hover 542 | . 115 359 68 . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 56 56 56 120 120 120 50 Average Speed 156 | 135 68 56 115 192 120 179 166 Slowest Speed 400 | 200 190 56 190 260 120 190 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 54 | 3 38 85 20 90 86 90 22 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken 4 | . 1 . 1 1 1 . . Unknown Exits Taken 3 | 1 . 1 . . . 1 . Scrap Searched 5 | . . 1 . . . 4 . Spaces Dug . | . . . . . . . . Terrain Destroyed 137 | . . . 1 13 2 . 121 Melee . | . . . . . . . . Projectile 58 | . . . 1 13 2 . 42 AOE 79 | . . . . . . . 79 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total 5877 | 51 152 451 162 823 589 1602 2047 Wait 805 | 2 7 81 1 41 47 14 612 Move 4691 | 43 138 358 130 634 526 1561 1301 Hop . | . . . . . . . . Pick Up 38 | . . 2 7 5 5 9 10 Fast Attach 20 | 6 1 2 3 1 . 1 6 Attach 21 | . . . 2 4 . . 15 Detach 10 | . 1 1 1 2 . 1 4 Swap 53 | . 2 3 2 27 2 6 11 Drop 36 | . . 1 2 11 4 10 8 Fire 168 | . 3 2 14 84 5 . 60 Melee . | . . . . . . . . Ram 2 | . . 1 . . . . 1 Kick 21 | . . . . 2 . . 19 Crush 2 | . . . . 2 . . . Escape Stasis 10 | . . . . 10 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat] / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: Fac / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Identified exit to Mines 186 | -10/Materials | Entered Mines 211 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 238 | -10/Mines | Learned location of Storage (-9) 301 | -10/Mines | Build established: Mutant 337 | -10/Mines | Discovered new exit (range 15) 382 | -10/Mines | Discovered new exit (range 3) 451 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 485 | -10/Mines | Entered Materials 485 | -9/Materials | Accompanied by 3 allies 485 | -9/Materials | Evolved 2 slots: Utility x2 508 | -9/Materials | Discovered new exit (range 15) 621 | -9/Materials | Identified exit to Mines 621 | -9/Materials | Identified exit to Storage 629 | -9/Materials | Discovered new exit (range 15) 687 | -9/Materials | Entered Storage 687 | -9/Storage | Accompanied by 1 ally 688 | -9/Storage | Identified exit to Recycling 1271 | -9/Storage | Discovered new exit (range 16) 1870 | -9/Storage | Build established: Scavenger-Mutant 2266 | -9/Storage | Used back door to open Recycling access 2269 | -9/Storage | Entered Recycling 2392 | -9/Recycling | Identified exit to Factory 2519 | -9/Recycling | Build established: Mutant 2651 | -9/Recycling | Scanned before Scraplab entrance 2954 | -9/Recycling | Entered Scraplab 2970 | -9/Recycling | Discovered new exit (range 2) 2970 | -9/Recycling | Identified exit to Scraptown 2972 | -9/Recycling | Entered Scraptown 3211 | -9/Scraptown | Discovered new exit (range 7) 3375 | -9/Scraptown | Visited Fellowship of the Rings 3398 | -9/Scraptown | Visited Red Mages 3476 | -9/Scraptown | Visited The Evicted 3508 | -9/Scraptown | Visited SPCMW 3584 | -9/Scraptown | Visited TADAMA 4011 | -9/Scraptown | Visited UFD Registry 4011 | -9/Scraptown | Registered with UFD as "Deathtank" 4089 | -9/Scraptown | Visited Modified Component R&D 4182 | -9/Scraptown | Visited Infowarlord's Domain 4194 | -9/Scraptown | Found Active Sensor Suite 4241 | -9/Scraptown | Visited A0-MCA Data Center 4252 | -9/Scraptown | Given a B- rating by A0-MCA 4254 | -9/Scraptown | Found A0-MCA's Component Scanner 4297 | -9/Scraptown | Visited Research Penetration Think Tank 4326 | -9/Scraptown | Visited Curators Association 4387 | -9/Scraptown | Visited Derelict Rescue Squad 4402 | -9/Scraptown | Found DRS Beacon 4427 | -9/Scraptown | Found DRS Beacon 4477 | -9/Scraptown | Visited Junk Repository 4700 | -9/Scraptown | Discovered new exit (range 3) 4780 | -9/Scraptown | Visited Botcube Research 4793 | -9/Scraptown | Found Botcube 4830 | -9/Scraptown | Visited DA-N13 Charitable Foundation 4848 | -9/Scraptown | Found DCF Scrap (28 items) 5488 | -9/Scraptown | Visited IN-MT5's Study 5532 | -9/Scraptown | Visited Assassins FH 5817 | -9/Scraptown | Entered Factory 5817 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 6121 | -6/Factory | Build established: Skirmisher 6470 | -6/Factory | Build established: Scavenger-Skirmisher 7203 | -6/Factory | Build established: Skirmisher 7631 | -6/Factory | Fabricated Nova Cannon (x2) 7833 | -6/Factory | Fabricated Com. HERF Cannon (x1) 8713 | -6/Factory | Botcube activated 8719 | -6/Factory | Botcube completed mutation into legged form (unarmed) 8808 | -6/Factory | Core integrity fell below 50% 8838 | -6/Factory | Core integrity fell below 20% 8852 | -6/Factory | Lost 20 parts (3p4n8u5w) 8852 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08800_ Arm. Leg destroyed. 08802_ K-01 Serf cleans the Subcomponent Replicator. 08803_ Imp. Particle Charger destroyed. 08803_ K-01 Serf cleans the Subcomponent Replicator. 08806_ ACQIA>G&NLX6Y RGWEFL,1PZDKAP5 1F,E 08806_ K-01 Serf cleans the Subcomponent Replicator. 08810_ Cryofiber Web destroyed. 08815_ Mic. Nuclear Core destroyed. 08815_ K-01 Serf cleans the Subcomponent Replicator. 08819_ Penetrated by Slug. 08821_ Power Amplifier destroyed. 08822_ System corrupted: Heat flow error (+248). 08829_ Slammed into G-50 Soldier. 08832_ W-25 Informer sends out distress signal. 08837_ K-01 Serf destroyed. 08847_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????###########+### ??????????? | | ??????????????????????# ??????????? | | ??????????????????????# ?????????? | | ??????????????????????# ?????????? | | ??????????????????????# k ??????????? | | ??????????????????????# w ???????????????? | | ?????????????#????????# @ k#????????????????????? | | ?????????????# ???????# #????????????????????? | | ?????????????# ??????# k #????????????????????? | | ?????????????# ?????# #????????????????????? | | ?????????????? ?????# #????????????????????? | | ??????????????? ????# t #????????????????????? | | ???????????????? ???#s ##???????????????????? | | ????????????????? ??#s T#???????????????????? | | ???????????????####/###sA #???????????????????? | | ???????????????# ##???????????????????? | | ???????????????# w #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ??"""""""??#???# ########????????????????????? | | #???# #???????????????????????????? | | """"""""" #???# #???????????????????????????? | | #???# #???????????????????????????? | | """"""""" #???# #???????????????????????????? | | #???# #???????????????????????????? | | ?"""""""""?????# #???????????????????????????? | | ??? ???????# #???????????????????????????? | | #####+########## #???????????????????????????? | | * #???????????????????????????? | | % #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 36 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 100 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 10 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 10 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nova Cannon | x2 | -6/Factory | Preloaded, Authchip Com. HERF Cannon | x1 | -6/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Frankenstein \\IAMDERELICT Challenges ------------ None Game ------ Seed SupersonicArchitectShotgun Manual? 0 Play Time 01:06:18 Cumulative 39.7 hours Start 2026.08.30 @ 00:22:34 End 2026.08.30 @ 01:28:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 30 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 371fca9b-1104-44cd-8235-83925df914a7