Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.19 @ 06:32:35 Player: naththebg Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (56) 280 Value Destroyed (1157) 1157 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2537 Bonus ------- None Cogmind --------- Core Integrity 377/400 Matter 268/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit Medium Armor Plating > --- WEAPON (2) ------- Light Cannon Light Cannon > --- INVENTORY (15) --- Light Treads Light Treads Light Treads Light Treads Improved Heat Sink High-capacity Matter Pod (200) High-capacity Matter Pod (200) Seismic Detector Medium Armor Plating EM Shotgun Beamcaster Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Medium Armor Plating > --- WEAPON ----------- EM Shotgun EM Shotgun > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Improved Heat Sink High-capacity Matter Pod High-capacity Matter Pod Seismic Detector Medium Armor Plating Medium Armor Plating Beamcaster Light Cannon Light Cannon Rocket Launcher [Rating: 17] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Medium Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 26 | 7 8 5 6 Power 3 | 1 1 . 1 Engine 3 | 1 1 . 1 Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 2 1 1 Treads 6 | 2 2 1 1 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 2 3 1 2 Device 2 | 1 . . 1 Storage 3 | 1 2 . . Processor . | . . . . Hackware . | . . . . Protection 3 | . 1 1 1 Artifact . | . . . . Weapon 9 | 2 2 3 2 Energy Gun 4 | . 2 2 . Energy Cannon . | . . . . Ballistic Gun 2 | 2 . . . Ballistic Cannon 2 | . . . 2 Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 4 | . . 1 3 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . . . 1 Weapon 2 | . . 1 1 Highest Loss Streak 2 | . . 1 2 To Critical Strikes . | . . . . Average Backups 12 | 5 12 14 14 Power . | . 1 1 . Propulsion 2 | 3 2 3 3 Utility 4 | . 4 6 6 Weapon 4 | . 4 4 4 Tool/Special . | . . . . Unused Backups 13 | . 5 1 7 Power . | . . . . Propulsion 6 | . 4 . 2 Utility 3 | . . . 3 Weapon 4 | . 1 1 2 Tool/Special . | . . . . Average Slot Usage (%) 99 | . 100 100 97 Engine 13 | . 14 14 10 Treads 28 | . 28 28 32 Device 8 | . 5 11 11 Storage 17 | . 21 16 11 Protection 2 | . . . 10 Energy Gun 24 | . 26 28 13 Ballistic Cannon 1 | . . . 8 Peak Build Rating 17 | 7 13 12 17 Average Rating 11 | 5 11 11 15 On Entrance 7 | . 7 12 12 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 41 | 13 40 40 41 Greatest Support 60 | 40 40 40 60 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 13 15 15 Most Carried 15 | 6 15 15 15 Average Carried 12 | 5 12 14 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 6 15 15 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1205 | 438 417 143 207 Remotely . | . . . . Salvage Created 1756 | 250 835 274 397 Parts 129 | 25 51 24 29 Haulers Intercepted 2 | . 2 . . Recyclers Shooed 3 | 1 1 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 33 | . 12 12 9 Guns 21 | . 11 8 2 Cannons 5 | . . . 5 AOE 5 | . . 4 1 Classes Destroyed 10 | 3 5 . 2 Worker 2 | 2 . . . Builder 6 | . 3 1 2 Tunneler 7 | 7 . . . Hauler 2 | . 2 . . Recycler 3 | 1 2 . . Watcher 3 | . 3 . . Swarmer 11 | . 3 8 . Grunt 16 | . 9 4 3 Duelist 2 | . . . 2 Sentry 4 | . . . 4 Best Kill Streak 6 | 6 6 3 4 Combat Bots Only 4 | . 4 3 2 Max Kills in Single Turn 3 | 1 2 3 2 Gunslinging . | . . . . Exploded 3 | . . 3 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 94 | . 31 30 33 Missed 25 | . 9 9 7 Hits 69 | . 22 21 26 Melee 4 | . . . 4 Projectile 65 | . 22 21 22 Critical Strikes 6 | . 1 1 4 Damage Taken 994 | . 287 248 459 Core 96 | . 30 43 23 Absorbed by Shields . | . . . . Core Remaining (%) 85 | 100 . 70 . Volleys Fired 117 | 28 34 18 37 Largest 2 | 2 2 2 2 Hottest 90 | 40 90 90 90 Shots Fired 229 | 56 68 33 72 Gun 192 | 56 68 32 36 Cannon 36 | . . . 36 Launcher 1 | . . 1 . Special . | . . . . Kinetic 92 | 56 . . 36 Thermal . | . . . . Explosive 1 | . . 1 . Electromagnetic 136 | . 68 32 36 Robot Hit Streak 11 | 8 8 6 11 Robot Miss Streak 6 | 4 3 6 4 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 157 | 28 52 25 52 Core Hits 87 | 11 37 18 21 Critical Kills . | . . . . Critical Parts Destroyed 1 | 1 . . . Critical Strikes 2 | 1 . . 1 Destroy 1 | 1 . . . Blast 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2737 | 350 900 555 932 Guns 1753 | 350 762 290 351 Cannons 416 | . . . 416 Explosions 539 | . 130 244 165 Melee . | . . . . Ramming 29 | . 8 21 . Kinetic 766 | 350 . . 416 Thermal 379 | . 130 84 165 Explosive 160 | . . 160 . Electromagnetic 1403 | . 762 290 351 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 1 . Average Corruption 1 | . 1 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 7 | . . 7 . Message Errors 1 | . . 1 . Matter Fused 1 | . . 1 . Heat Flow Errors 2 | . . 2 . Energy Discharges 1 | . . 1 . Alerts 1 | . . 1 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 1 | . . 1 . Projectiles . | . . . . Explosions 1 | . . 1 . Melee . | . . . . Knockbacks 5 | . . . 5 Impact . | . . . . Kinetic 5 | . . . 5 Secondary . | . . . . Self-Inflicted Damage 37 | . . 37 . Shots 1 | . . 1 . Rammed 4 | . 1 3 . Targets Rammed 6 | . 2 4 . Kicked . | . . . . Crushed 2 | . 1 1 . Highest Temperature 347 | . 347 332 6 Average Temperature 98 | . 94 106 4 Received Heat Transfer 363 | . 150 63 150 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 2 | . 1 . 1 Combat Hostiles 2 | . 1 . 1 Parts Fried 5 | . 2 . 3 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 450 | . 200 50 200 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 6 | . 2 2 2 Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 153 | 20 153 132 123 Initial 57 | . 6 57 8 Average 48 | 2 48 69 38 Influence Increases 1108 | 50 446 317 295 Destroy 0b10 Robot/C 660 | . 240 240 180 Destroy 0b10 Robot/NC 115 | 50 50 5 10 Destroy Leader 180 | . 70 40 70 Successful Hack 13 | . 5 . 8 Select Force Hacks 30 | . 30 . . Destroy Structure 35 | . 6 17 12 Lose Combat Pursuer 75 | . 45 15 15 Influence Decreases 985 | 40 309 442 194 Entered New Map 108 | . 4 90 14 Time Decay 837 | 40 305 342 150 Lost Part 40 | . . 10 30 Squads Dispatched 4 | . 3 . 1 Investigation 3 | . 2 . 1 Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 42 | . 18 14 10 Peak Tracking Total 3 | . 3 3 3 Tactical Retreats 5 | . 3 1 1 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 5 | . 4 . 1 Terminals 4 | . 3 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 14 | . 9 . 5 Successful 7 | . 5 . 2 Failed 7 | . 4 . 3 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 7 | . 4 . 3 Terminals 11 | . 6 . 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 3 . 2 Robot Analysis 2 | . 1 . 1 Branch Access Points 1 | . . . 1 Alert Level 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . 1 . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Tunnel 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 3 . 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 10 | . 10 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 1074 | 6 412 633 23 Seismic 1074 | 6 412 633 23 Robot Analysis Total 2 | . 1 . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 2476 | 268 1012 762 434 Spaces Moved 1247 | 113 526 426 182 Core 12 | 12 . . . Treads 1235 | 101 526 426 182 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 158 | 148 160 160 160 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 50 | 6 82 93 20 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . 1 . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 3 | . . 3 . Spaces Dug . | . . . . Terrain Destroyed 39 | . 6 21 12 Melee . | . . . . Projectile . | . . . . AOE 39 | . 6 21 12 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1504 | 154 631 469 250 Wait 62 | 1 33 9 19 Move 1244 | 112 525 425 182 Hop . | . . . . Pick Up 28 | 6 17 3 2 Fast Attach 9 | 7 . . 2 Attach 6 | . . 1 5 Detach . | . . . . Swap 17 | . 8 6 3 Drop 15 | . 12 3 . Fire 117 | 28 34 18 37 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 6 | . 2 4 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 269 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 666 | -10/Materials | Discovered new exit (range 13) 840 | -10/Materials | Discovered new exit (range 13) 1041 | -10/Materials | Discovered new exit (range 16) 1242 | -10/Materials | Discovered new exit (range 7) 1281 | -10/Materials | Entered Mines 1460 | -10/Mines | Discovered new exit (range 12) 1520 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1722 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1725 | -10/Mines | Discovered new exit (range 8) 2043 | -10/Mines | Entered Materials 2043 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2155 | -9/Materials | Discovered new exit (range 15) 2468 | -9/Materials | Discovered new exit (range 10) 2477 | -9/Materials | Identified exit to Mines 2477 | -9/Materials | Self-destructed Last Messages --------------- >>Analysis(W-16 Scout) Downloading analysis... W-16 Scout Tier: 1 W-series watchers are equipped with a wide variety of built-in sensors to excel at surveillance. However, their light frame and reliance on highly-exposed electronic systems means they are extremely susceptible to electromagnetic attacks. On detecting intruders, a W-16 Scout will alert all nearby combat units and continue to provide position updates as long as the hostile is visible. They are also capable of leveraging their embedded sensor interference package to jam any sensor arrays within their operational range, thereby essentially cloaking other robots within their area of influence from hostile scans. >>Access(Branch) Found 2 branch access points: (49,48) Mines (12,90) Mines Map updated. 02477_ ALERT: Suspicious activity at Terminal M005. Dispatching Investigation squad. 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