Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.26 @ 23:22:22 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (36711) 36711 TOTAL SCORE: 44251 Bonus ------- Pacifist 10869 Entered Garrisons 200 Entered DSFs 1000 Win 3000 Win Speed 21642 Cogmind --------- Core Integrity 647/1600 Matter 52/300 Energy 66/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Improved Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Signal Interpreter Hacking Suite Hacking Suite System Shield Improved System Shield Improved System Shield Improved System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Improved Sensor Array Power Sword [Rating: 99] Favorites ----------- Power Micro Antimatter Reactor Reactor Micro Antimatter Reactor Propulsion Nuclear Pulse Array Treads Advanced Treads Flight Unit Nuclear Pulse Array Utility Improved System Shield Device Improved Sensor Array Processor Advanced Visual Processing Unit Hackware Improved System Shield Protection Hardened Medium Armor Plating Weapon Power Sword Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Fac Res DSF Gar Res Acc Slots Evolved 18 | . . 2 2 2 2 . 2 . . 2 2 . . 2 2 Power 1 | . . . . . . . . . . . . . . 1 . Propulsion 5 | . . 2 . 1 1 . . . . . . . . 1 . Utility 12 | . . . 2 1 1 . 2 . . 2 2 . . . 2 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 37 | 1 . . 2 2 . 5 2 . 1 1 5 1 . 9 8 Power 5 | . . . . . . . . . . . 1 . . 3 1 Engine . | . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . 1 . . 3 1 Propulsion 9 | 1 . . 1 2 . . . . 1 . 1 . . 3 . Treads 2 | 1 . . 1 . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 7 | . . . . 2 . . . . 1 . 1 . . 3 . Utility 21 | . . . 1 . . 5 2 . . 1 2 1 . 3 6 Device 3 | . . . . . . 1 . . . . . 1 . . 1 Storage . | . . . . . . . . . . . . . . . . Processor 3 | . . . 1 . . 1 . . . . . . . . 1 Hackware 9 | . . . . . . 2 2 . . 1 1 . . 1 2 Protection 6 | . . . . . . 1 . . . . 1 . . 2 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 2 | . . . . . . . . . . . 1 . . . 1 Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 1 . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . . . 2 . Parts Lost 24 | . . 1 . 1 . . . . . . . . 1 11 10 Power 2 | . . . . . . . . . . . . . . 2 . Propulsion 10 | . . 1 . 1 . . . . . . . . 1 3 4 Utility 12 | . . . . . . . . . . . . . . 6 6 Weapon . | . . . . . . . . . . . . . . . . Highest Loss Streak 8 | . . 1 . 1 . . . . . . . . 1 7 8 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 38 | . 14 11 8 14 . 39 58 58 59 60 69 82 80 51 48 Reactor 1 | . . . . . . . . . . . 2 4 4 2 3 Treads 2 | . 14 11 3 5 . . . . . . . . . . . Flight 7 | . . . . . . 13 11 11 12 15 16 19 16 9 9 Device 2 | . . . . . . 4 5 5 5 5 4 6 9 2 2 Processor 7 | . . . 4 7 . 10 11 11 11 10 9 9 9 8 11 Hackware 13 | . . . . . . 4 23 23 23 23 26 28 28 22 21 Protection 2 | . . . . . . 6 5 5 5 5 6 9 9 4 . Naked Turns 56 | . . 1 51 . . . . . . . . . . . 4 Heaviest Build 30 | . . . . . . 9 9 9 9 9 27 28 28 30 28 Greatest Support 49 | 3 3 3 3 11 11 11 11 11 17 17 33 33 33 49 49 Greatest Overweight (x) 2 | . . . . . . . . . 2 . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . . 1 1 1 3 2 1 1 4 5 1 2 4 3 Average Carried 1 | . . . . 1 1 1 1 1 1 1 2 1 1 2 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 4 | . . . 1 1 1 3 1 1 1 4 1 1 2 2 . Class Distribution -------------------- 37% | Mutant 23% | Wizard-Scout 18% | Hacker-Scout 15% | Hacker-Mutant 5% | Wizard-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Hacker-Scout | -5/Waste Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Wizard-Scout | -3/Research Wizard-Scout | -3/DSF Wizard-Scout | -3/Garrison Hacker-Mutant | -2/Research Wizard-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Fac Res DSF Gar Res Acc Matter Collected 214 | 72 . . . . . . . . 142 . . . . . . Remotely . | . . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Fac Res DSF Gar Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Fac Res DSF Gar Res Acc Hostile Shots Fired 478 | . 19 29 25 83 . 1 . 1 . 12 . . 41 99 168 Missed 259 | . 11 13 13 40 . . . 1 . 11 . . 25 50 95 Damage Taken 4203 | . 66 221 159 560 . 55 . . . 19 . . 273 1258 1592 Core 2204 | . 13 128 113 391 . . . . . . . . 86 520 953 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 93 | . . . . . . . . . . . . . . 93 . Ignored by Resistances 31 | . . . . . . . . . . . . . 31 . . Core Remaining (%) 80 | 100 94 68 79 44 . 100 . . 100 100 . . 93 64 40 Volleys Fired . | . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 12 | . . 12 . . . . . . . . . . . . . Guns . | . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 12 | . . 12 . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . 10 10 . . . . 3 1 Average Corruption 4 | . . . . . . . . 10 10 . . . . 2 1 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 7 | . . . . . . . . 1 2 . . . . 3 1 Message Errors 2 | . . . . . . . . . 1 . . . . 1 . Matter Fused 2 | . . . . . . . . . . . . . . 2 . Energy Discharges 1 | . . . . . . . . . 1 . . . . . . Data Loss (minor) 2 | . . . . . . . . 1 . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 5 | . . 5 . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . Rammed 5 | . . 5 . . . . . . . . . . . . . Targets Rammed 5 | . . 5 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 16 | . . . . . . . . . . . . . 16 . . Average Temperature 7 | . . . . . . . . . . . . . 7 . . Received Heat Transfer 489 | . 6 81 54 153 . . . . . . . . 42 90 63 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Fac Res DSF Gar Res Acc Peak Influence 808 | . 30 117 119 208 101 74 38 46 42 64 33 24 38 210 808 Initial 125 | . . 12 44 53 101 74 38 16 32 20 33 24 18 21 125 Average 130 | . 16 49 76 118 101 74 38 31 36 34 33 24 14 105 384 Maximum Alert Level 3 | . . . . 1 . . . . . . . . . 1 3 Low Security (%) 78 | 100 100 100 100 89 100 100 100 100 100 100 100 100 100 73 20 Level 1 14 | . . . . 10 . . . . . . . . . 26 40 Level 2 6 | . . . . . . . . . . . . . . . 33 Level 3 1 | . . . . . . . . . . . . . . . 5 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 10 | . . 1 . 2 . . . . . 1 . . . 4 2 Investigation 5 | . . 1 . 2 . . . . . . . . . 1 1 Extermination . | . . . . . . . . . . . . . . . . Reinforcement 5 | . . . . . . . . . . 1 . . . 3 1 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Fac Res DSF Gar Res Acc Distress Signals 3 | . . . . . . . . . . . . . . 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 161 | . 8 10 12 17 . 1 . 5 . 4 . . 11 22 71 Peak Tracking Total 27 | . 6 10 13 13 . 1 . 5 . 3 . . 13 10 27 Tactical Retreats 21 | . 1 2 . 3 . . . . . . . . 1 5 9 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Fac Res DSF Gar Res Acc Traps Triggered 4 | . . 1 . 1 . . 1 . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Fac Res DSF Gar Res Acc Machines Disabled . | . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills 3 | . . . . . . . . . . . . . . 3 . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Fac Res DSF Gar Res Acc Machines Accessed 14 | . . . . 2 1 . 2 . 1 1 1 . . 3 3 Terminals 12 | . . . . 1 1 . 2 . 1 1 1 . . 2 3 Fabricators 2 | . . . . 1 . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 43 | . . . . 6 1 . 5 . 5 4 1 . . 14 7 Successful 19 | . . . . . 1 . 2 . 2 1 1 . . 10 2 Failed 24 | . . . . 6 . . 3 . 3 3 . . . 4 5 Catastrophic 7 | . . . . 4 . . . . . . . . . 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 22 | . . . . 6 . . 4 . . 2 . . . 7 3 Terminals 40 | . . . . 4 1 . 5 . 5 4 1 . . 13 7 Fabricators 3 | . . . . 2 . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 14 | . . . . . 1 . 1 . 2 1 1 . . 7 1 Open Door 1 | . . . . . . . . . . . . . . . 1 Open DSF 3 | . . . . . 1 . 1 . . . 1 . . . . Level Access Points 3 | . . . . . . . . . 1 1 . . . 1 . Terminal Index 1 | . . . . . . . . . . . . . . 1 . Unreport Threat 1 | . . . . . . . . . . . . . . 1 . Locate Traps 2 | . . . . . . . . . 1 . . . . 1 . Recall Reinforcements 1 | . . . . . . . . . . . . . . 1 . Zone Layout 2 | . . . . . . . . . . . . . . 2 . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . . . . . 1 . . . . . . 3 1 Terminals 4 | . . . . . . . 1 . . . . . . 2 1 Track 1 | . . . . . . . . . . . . . . 1 . Botnet 2 | . . . . . . . 1 . . . . . . . 1 Operators 1 | . . . . . . . . . . . . . . 1 . Fabricators 1 | . . . . . . . . . . . . . . 1 . Overload 1 | . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 10 | . . . . 2 . . 2 . 1 1 . . . 1 3 Full Trace Events 3 | . . . . 2 . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Fac Res DSF Gar Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Fac Res DSF Gar Res Acc Total Allies 3 | . . . . 3 . . . . . . . . . . . Largest Group 3 | . . . . 3 . . . . . . . . . . . Highest-Rated Group 93 | . . . . 93 . . . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 11 | . . . . 11 . . . . . . . . . . . Total Damage 167 | . . . . 167 . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Fac Res DSF Gar Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Fac Res DSF Gar Res Acc Turns Passed 1125 | 11 60 80 105 168 2 27 13 29 53 65 45 11 29 215 212 Spaces Moved 2723 | 18 120 151 202 342 5 49 33 84 150 179 119 30 87 549 605 Core 853 | 18 120 151 202 304 . . . . 1 . . . . . 57 Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 1870 | . . . . 38 5 49 33 84 149 179 119 30 87 549 548 Fastest Speed 29 | 50 50 50 50 34 34 34 34 34 32 32 31 31 31 29 29 Average Speed 38 | 50 50 50 50 48 34 34 34 34 34 33 32 31 32 36 32 Slowest Speed 150 | 50 50 50 50 50 34 34 34 34 150 34 34 31 34 45 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 55 | . . . . 1 . . . 2 1 3 2 . 2 19 25 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 25 | 4 32 20 28 19 . 46 1 86 8 10 5 47 27 23 23 Regions Visited 15 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . 1 . . . 1 1 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Was Fac Fac Res DSF Gar Res Acc Total 2713 | 18 119 155 204 342 4 56 35 81 150 179 122 30 85 542 591 Wait 1 | . . . . . . . . . 1 . . . . . . Move 2607 | 17 119 151 201 340 4 48 33 80 147 172 114 29 82 512 558 Hop 47 | . . . . . . . . 1 1 3 2 . 2 17 21 Pick Up 10 | . . . 1 . . 3 . . . 3 1 . . 1 1 Fast Attach 24 | 1 . . 2 2 . 4 . . 1 1 1 1 . 7 4 Attach 14 | . . . . . . 1 2 . . . 4 . . 3 4 Detach 4 | . . . . . . . . . . . . . 1 2 1 Swap . | . . . . . . . . . . . . . . . . Drop 2 | . . . . . . . . . . . . . . . 2 Fire . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ram 4 | . . 4 . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/DSF -3/Garrison -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 12 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Discovered new exit (range 15) 72 | -10/Materials | Entered another Materials area 72 | -9/Materials | Evolved 2 slots: Propulsion x2 139 | -9/Materials | Discovered new exit (range 10) 152 | -9/Materials | Entered another Materials area 152 | -8/Materials | Evolved 2 slots: Utility x2 254 | -8/Materials | Discovered new exit (range 8) 257 | -8/Materials | Entered Factory 257 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 314 | -7/Factory | Build established: Mutant 331 | -7/Factory | Allied Derelicts emerged from ambush trap array 370 | -7/Factory | Lost 3 allies 412 | -7/Factory | Discovered new exit (range 11) 417 | -7/Factory | Core integrity fell below 50% 425 | -7/Factory | Entered another Factory area 425 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 427 | -6/Factory | Identified exit to DSF 427 | -6/Factory | Entered DSF 435 | -6/DSF | Discovered new exit (range 19) 446 | -6/DSF | Identified exit to Factory 450 | -6/DSF | Additional patrols routed to DSF 454 | -6/DSF | Entered Factory 454 | -5/Factory | Evolved 2 slots: Utility x2 467 | -5/Factory | Sucked down chute 467 | -5/Factory | Entered Waste 476 | -5/Waste | Spotted C-40 Crusher 482 | -5/Waste | EMP discharged 482 | -5/Waste | System corruption reached 10% 483 | -5/Waste | Spotted C-40 Crusher 483 | -5/Waste | Spotted C-40 Crusher 488 | -5/Waste | Spotted C-40 Crusher 489 | -5/Waste | Discovered new exit (range 20) 491 | -5/Waste | Spotted C-40 Crusher 491 | -5/Waste | Spotted C-40 Crusher 495 | -5/Waste | Identified exit to Factory 496 | -5/Waste | Entered Factory 524 | -5/Factory | Identified exit to Factory 549 | -5/Factory | Entered another Factory area 549 | -4/Factory | Evolved 2 slots: Utility x2 580 | -4/Factory | Identified exit to Research 614 | -4/Factory | Entered Research 614 | -3/Research | Evolved 2 slots: Utility x2 659 | -3/Research | Identified exit to DSF 659 | -3/Research | Entered DSF 663 | -3/DSF | Discovered new exit (range 19) 670 | -3/DSF | Identified exit to Garrison 670 | -3/DSF | Entered Garrison 682 | -3/Garrison | Triggered checkpoint 682 | -3/Garrison | Spotted B-86 Titan 695 | -3/Garrison | Discovered new exit (range 11) 698 | -3/Garrison | Identified exit to Research 699 | -3/Garrison | Entered Research 699 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 704 | -2/Research | Identified exit to Access 806 | -2/Research | Lost 7 parts (1p1n5u) 847 | -2/Research | Spotted B-90 Cyclops 914 | -2/Research | Entered Access 914 | -1/Access | Evolved 2 slots: Utility x2 956 | -1/Access | Lost 4 parts (1p1n2u) 1087 | -1/Access | Spotted B-99 Colossus 1089 | -1/Access | Spotted B-99 Colossus 1122 | -1/Access | Released all parts (8) 1123 | -1/Access | Discovered new exit (range 5) 1125 | -1/Access | Core integrity fell below 50% 1126 | *** | Escaped! Last Messages --------------- 01095_ Nuclear Pulse Array destroyed. 01095_ System Shield destroyed. 01095_ Critical hit (Burn: +37). 01096_ System corrupted: Component data lost. 01101_ Adv. Visual Processing Unit destroyed. 01102_ Imp. System Shield destroyed. 01107_ K-01 Serf destroyed. 01119_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 01122_ Released Enh. Optical Array. 01122_ Released Imp. System Shield. 01122_ Released Hacking Suite. 01122_ Released Adv. Signal Interpreter. 01122_ Released Imp. System Shield. 01122_ Released Lyr. Medium Armor Plating. 01122_ Released System Shield. 01122_ Released Power Sword. 01123_ The Access Shell folds into the floor. 01123_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????####/######################## ???????? | | ???????????# s H ??????? | | ???????????# sss ???????? | | ???????????# #######s ""#?????????????????? | | ???????????# #?????#sss ""#?????????????????? | | ???????????# #?????# ""#?????????????????? | | ???????????+ #?????# /!T#?????????????????? | | ???????????# #?????# ""#?????????????????? | | ???????????# #?????# ""#?????????????????? | | ???????????#! #????## ""##????????????????? | | ???????????#% #????# #????????????????? | | ???????????#= #????## ##????????????????? | | ???????????# #?????# #?????????????????? | | ???????????+ #?????# #?????????????????? | | ???????????# #?????# #?????????????????? | | ???????????# #?????# @" #?????????????????? | | ???????????# #?????# "" #?????????????????? | | ???????????# #?????# #?????????????????? | | ???????????# #?????# #?????????????????? | | ???????????# #?????# #?????????????????? | | ???????????+ #?????#""""""""""#?????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #?????????????????????????????? ???? | | ???????????# #?????#""""""""""#?????????????"???? | | ???????????# #?????# #????????????? ???? | | ???????????# #?????# #????????????? ???? | | ???????????# #?????# #????????????? ???? | | ???????????# #?????# #?????????????/???? | | ???????????# #?????# #????????????? ???? | | ???????????# #?????# #????????????# ???? | | ???????????# #??????? ?????????????# #??? | | ???????????# #????????# "#############??# /??? | | ???????????# #????????# # #??# #??? | | ???????????# ########## # #??# #??? | | ???????????# + #??# #??? | | ???????????# % # #??# #??? | | ???????????# # """"" #??# #??? | | ???????????# == # """"" #??# #??? | | ???????????# = ##"#+### """"" #??# #??? | | ???????????# # ??# """"" #### #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 25 Energy Capacity 350 Matter Stores 209 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 15 Propulsion Shielding 66 Evasion (%) 64 Offensive Hacking 30 Defensive Hacking 46 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightWaveInsulator Manual? 0 Play Time 00:31:34 Cumulative 1001.1 hours Start 2024.01.26 @ 22:53:12 End 2024.01.26 @ 23:22:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 510 Rogue 383 Adventurer 125 Explorer 2 Win Type 0 Total 120 Types 94/9/8/3/3/0/0/2/1 Lore% 82 Gallery% 89 Achievement% 83 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 05c76fae-d220-4cfe-89bf-a00d6ca59e3f