Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.06 @ 15:27:35 Player: droogie Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (24) 120 Value Destroyed (885) 885 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4025 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 207/300 Energy 84/100 System Corruption 12% Temperature Warm (179) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Carbon-fiber Leg > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Light Ion Engine Light Nuclear Core Matter Filter Improved Medium Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads Advanced Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Kinecellerator Improved Light Armor Plating > --- WEAPON ----------- Shock Rifle Improved Medium Laser Gatling Laser Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Light Nuclear Core Light Treads Light Treads Matter Filter EM Pulse Gun Shock Rifle Shock Rifle Small Laser Small Laser [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . 1 . . Propulsion 4 | . . 2 . 1 1 Utility 1 | . . . . 1 . Weapon 2 | . . . 1 . 1 Parts Attached 57 | 7 2 8 2 18 20 Power 6 | 1 . 1 1 2 1 Engine 5 | 1 . 1 1 1 1 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 20 | 3 . 4 . 8 5 Treads 11 | 1 . . . 6 4 Leg 9 | 2 . 4 . 2 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 2 . . 5 1 Device 4 | . . . . 4 . Storage 3 | 1 2 . . . . Processor . | . . . . . . Hackware 1 | . . . . 1 . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 22 | 2 . 3 1 3 13 Energy Gun 20 | 2 . 2 1 2 13 Energy Cannon 1 | . . . . 1 . Ballistic Gun 1 | . . 1 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 33 | . . 5 . 5 23 Power 4 | . . 1 . . 3 Propulsion 12 | . . 1 . 4 7 Utility 6 | . . 1 . 1 4 Weapon 11 | . . 2 . . 9 Highest Loss Streak 23 | . . 3 . 3 23 To Critical Strikes 2 | . . 2 . . . Average Slot Usage (%) 93 | . 99 88 90 95 92 Engine 10 | . 14 10 18 11 5 Core 2 | . . . . 3 5 Treads 16 | . . . . 21 37 Leg 19 | . 28 43 36 13 . Device 3 | . . . . 6 5 Storage 11 | . 27 13 9 7 5 Hackware 3 | . . . . 5 4 Energy Gun 15 | . 28 16 18 9 15 Energy Cannon 2 | . . . . 4 2 Ballistic Gun 5 | . . 5 9 7 5 Peak Build Rating 39 | 6 8 10 11 31 39 Average Rating 19 | 5 7 9 10 24 31 On Entrance 10 | . 6 8 9 11 30 Naked Turns 4 | . . . . . 4 Heaviest Build 52 | 12 30 30 31 49 52 Greatest Support 132 | 20 20 40 40 102 132 Greatest Overweight (x) 7 | 2 1 . . 2 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 14 Most Carried 15 | 4 14 13 8 15 14 Average Carried 10 | 2 8 10 7 12 12 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 14 | 4 14 9 8 14 5 Class Distribution -------------------- 46% | Scavenger-Gunner 40% | Mutant 12% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 906 | 270 113 45 47 286 145 Remotely . | . . . . . . Salvage Created 1112 | . 113 282 56 408 253 Parts 49 | . 7 12 4 16 10 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 22 | . 2 8 1 7 4 Guns 18 | . 1 8 1 5 3 Cannons 2 | . . . . 2 . AOE 1 | . . . . . 1 Classes Destroyed 6 | . 2 3 . 1 . Worker 2 | . 1 1 . . . Swarmer 4 | . . 4 . . . Grunt 9 | . 2 2 . 3 2 Brawler 2 | . . 1 . . 1 Sentry 6 | . . 1 1 3 1 Programmer 1 | . . . . 1 . Best Kill Streak 4 | . 3 4 1 2 2 Combat Bots Only 4 | . 2 4 1 2 2 Max Kills in Single Turn 2 | . 2 2 1 1 1 Gunslinging 1 | . . 1 . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 335 | . 6 67 8 131 123 Missed 70 | . 4 12 2 35 17 Damage Taken 4245 | . 30 631 88 1107 2389 Core 1230 | . . 85 . 285 860 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 100 78 100 59 . Volleys Fired 100 | . 5 39 2 32 22 Largest 4 | . 2 2 3 3 4 Hottest 206 | . 100 100 100 141 206 Shots Fired 239 | . 10 77 6 95 51 Gun 214 | . 10 77 6 72 49 Cannon 25 | . . . . 23 2 Launcher . | . . . . . . Special . | . . . . . . Kinetic 52 | . . 8 2 32 10 Thermal 171 | . 10 69 4 63 25 Explosive . | . . . . . . Electromagnetic 16 | . . . . . 16 Robot Hit Streak 12 | . 8 12 7 11 11 Robot Miss Streak 7 | . 1 7 . 3 4 Penetration Max . | . . . . . . Secondary Targets 3 | . . 2 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 141 | . 8 39 5 61 28 Core Hits 64 | . 4 18 2 27 13 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 10 | . 1 4 . 3 2 Burn 9 | . 1 4 . 3 1 Destroy 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2184 | . 114 457 49 964 600 Guns 1679 | . 114 456 49 548 512 Cannons 442 | . . . . 416 26 Explosions 62 | . . . . . 62 Melee . | . . . . . . Ramming 1 | . . 1 . . . Kinetic 290 | . . 29 17 195 49 Thermal 1774 | . 114 427 32 769 432 Explosive . | . . . . . . Electromagnetic 119 | . . . . . 119 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . . 3 . . 12 Average Corruption 3 | . . 2 . . 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . 6 . . 3 Message Errors 2 | . . 1 . . 1 Matter Fused 2 | . . 2 . . . Energy Discharges 2 | . . 1 . . 1 Parts Rejected 1 | . . 1 . . . Data Loss (minor) 1 | . . 1 . . . Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 6 | . . . . 6 . Projectiles 6 | . . . . 6 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . . 1 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 855 | . 210 299 81 631 855 Average Temperature 243 | . 109 120 43 244 450 Received Heat Transfer 987 | . 15 72 36 294 570 Effects 71 | . . 1 . 26 44 Shutdowns 17 | . . . . 11 6 Energy Bleed 6 | . . . . 4 2 Interference 12 | . . 1 . 2 9 Matter Decay 6 | . . . . 2 4 Short Circuit 2 | . . . . . 2 Damage (minor) 5 | . . . . . 5 Damage (major) 16 | . . . . 5 11 Damage (core) 7 | . . . . 2 5 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 13 | . 2 2 . 7 2 Heat Transferred 4477 | . 407 1448 75 1667 880 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 265 | . 70 265 156 212 110 Initial 111 | . . 29 111 70 44 Average 95 | . 32 191 131 97 67 Maximum Alert Level 1 | . . 1 . 1 . Low Security (%) 86 | 100 100 38 100 93 100 Level 1 13 | . . 61 . 6 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 . . 1 2 Investigation 1 | . . . . . 1 Extermination 2 | . . . . 1 1 Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 6 | . . 3 . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 43 | . 4 15 4 10 10 Peak Tracking Total 7 | . 2 7 3 3 5 Tactical Retreats 3 | . . 2 . 1 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 2 | . . . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 2 | . . . . 1 1 Terminals 2 | . . . . 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 3 | . . . . 1 2 Successful 2 | . . . . 1 1 Failed 1 | . . . . . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . . . . 1 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . . . 1 1 Record 1 | . . . . . 1 Locate Traps 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 1997 | 76 328 370 103 691 429 Spaces Moved 1105 | 52 173 199 79 384 218 Core 16 | 7 . . . . 9 Treads 429 | 2 . . . 218 209 Legs 660 | 43 173 199 79 166 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 140 | 118 150 120 120 145 156 Slowest Speed 400 | 160 190 120 120 260 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 14 | 3 30 28 10 9 5 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 4 | . . . . 3 1 Melee . | . . . . . . Projectile 4 | . . . . 3 1 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 1344 | 62 231 254 83 449 265 Wait 50 | . 41 6 . 2 1 Move 1100 | 51 172 198 78 383 218 Hop . | . . . . . . Pick Up 29 | 4 10 2 1 10 2 Fast Attach 15 | 6 1 . . 4 4 Attach 28 | . . 7 2 8 11 Detach 2 | . . . . 1 1 Swap 14 | 1 1 1 . 6 5 Drop 5 | . 1 . . 3 1 Fire 100 | . 5 39 2 32 22 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 77 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 9) 405 | -10/Materials | Entered another Materials area 405 | -9/Materials | Evolved 2 slots: Propulsion x2 561 | -9/Materials | Lost 3 parts (1n2w) 766 | -9/Materials | Discovered new exit (range 4) 775 | -9/Materials | Entered another Materials area 775 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 875 | -8/Materials | Discovered new exit (range 3) 878 | -8/Materials | Entered Factory 878 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1156 | -7/Factory | Lost 3 parts (3n) 1358 | -7/Factory | Build established: Scavenger-Gunner 1545 | -7/Factory | Discovered new exit (range 16) 1569 | -7/Factory | Entered another Factory area 1569 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1967 | -6/Factory | Core integrity fell below 50% 1977 | -6/Factory | System corruption reached 10% 1980 | -6/Factory | Core integrity fell below 20% 1998 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01981_ K-01 Serf collects debris. 01982_ Overheating: EM Pulse Gun damaged (-19). 01982_ Overheating: Lrg. Storage Unit damaged (-4). 01982_ Overheating: Sml. Laser damaged (-6). 01982_ Overheating: Sml. Laser damaged (-7). 01982_ Sml. Laser destroyed. 01984_ Overheating: EM Pulse Gun damaged (-3). 01984_ K-01 Serf collects debris. 01985_ System corrupted: Energy discharge (-5). 01985_ Lrg. Storage Unit destroyed. 01986_ EM Pulse Gun destroyed. 01987_ Overheating: Energy bleed (-2). 01988_ Acquired Rnf. Deuterium Engine. 01989_ K-01 Serf collects debris. 01989_ Acquired 67 matter. 01993_ K-01 Serf collects debris. 01995_ Rnf. Deuterium Engine destroyed. 01997_ K-01 Serf collects debris. 01997_ Acquired Carbon-fiber Leg. 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