Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.28 @ 01:29:57 Player: 277 Result: Destroyed by D-63 Destroyer with Heavy Rocket Launcher Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (300) 1500 Value Destroyed (9153) 9153 Prototype IDs (23) 460 Alien Tech Used (1) 200 Bonus (3937) 3937 TOTAL SCORE: 21150 Bonus ------- High Alert Combat Kills 1628 Follower Combat Kills 482 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 774 Friendly Fire -247 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Warlord Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Targeting Computer Advanced Targeting Computer Improved Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Terrain Scan Processor Improved System Backup Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Quantum Reactor > --- PROPULSION ------- Armored Treads Armored Medium Treads Heavy Treads > --- UTILITY ---------- Improved Coolant Injector High-capacity Storage Unit Improved Targeting Computer Advanced Targeting Computer Melee Analysis Suite Improved Core Analyzer Improved Weapon Cycler > --- WEAPON ----------- Beamcaster Disruptor Cannon Heavy Autocannon > --- INVENTORY -------- Reinforced Fission Core Armored Medium Treads Enhanced Flexi-carbon Leg Improved Heat Sink Advanced Sensor Array Advanced Terrain Scan Processor Relay Coupler [Specialist] Improved System Backup Module Ripper Lance Signal Generator Self-destruct Interrupter [Rating: 94] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Armored Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Airjet Utility High-capacity Storage Unit Device Improved Cryofiber Web Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Improved Grenade Launcher Energy Gun Gatling Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Launcher Improved Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Great Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Slots Evolved 10 | . . . 2 . . . 2 2 2 . . . . 2 . . . Power 1 | . . . . . . . . . . . . . . 1 . . . Propulsion 2 | . . . . . . . 1 . 1 . . . . . . . . Utility 5 | . . . 2 . . . 1 1 1 . . . . . . . . Weapon 2 | . . . . . . . . 1 . . . . . 1 . . . Parts Attached 273 | 6 20 6 32 5 2 10 36 27 18 6 10 6 13 46 9 9 12 Power 29 | . 2 . 3 1 . . 3 3 2 . 1 . . 10 . 1 3 Engine 22 | . 2 . 3 1 . . 3 3 . . 1 . . 7 . 1 1 Core 5 | . . . . . . . . . 1 . . . . 3 . . 1 Reactor 2 | . . . . . . . . . 1 . . . . . . . 1 Propulsion 59 | 2 4 4 3 . . 2 7 6 3 2 3 1 3 9 2 3 5 Treads 15 | 2 1 . . . . . . . 1 1 . . 1 2 . 3 4 Leg 38 | . 1 2 3 . . 2 7 6 2 . 3 1 1 7 2 . 1 Wheel 5 | . 2 2 . . . . . . . . . . 1 . . . . Hover 1 | . . . . . . . . . . 1 . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 66 | 2 2 . 8 1 2 2 8 5 6 2 1 4 5 13 2 1 2 Device 29 | 1 . . 2 1 1 1 3 2 . 1 . 3 3 8 2 1 . Storage 5 | . 1 . 2 . 1 . . . . . . . . 1 . . . Processor 16 | 1 1 . 1 . . 1 3 1 2 . . 1 1 2 . . 2 Hackware 3 | . . . . . . . 1 . 2 . . . . . . . . Protection 13 | . . . 3 . . . 1 2 2 1 1 . 1 2 . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 119 | 2 12 2 18 3 . 6 18 13 7 2 5 1 5 14 5 4 2 Energy Gun 25 | 2 6 . 5 . . 1 2 2 1 1 1 . 1 1 . 1 1 Energy Cannon 30 | . 2 1 7 2 . 3 7 2 . . . . 1 4 . 1 . Ballistic Gun 10 | . . . . . . . 3 4 2 . . . . . . 1 . Ballistic Cannon 13 | . . . . . . . . . 1 . 2 . 3 3 3 . 1 Launcher 33 | . 4 1 6 1 . 2 5 5 3 1 1 . . 2 1 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . 1 . . 2 . . . Slashing Weapon 2 | . . . . . . . 1 . . . . . . 1 . . . Piercing Weapon 3 | . . . . . . . . . . . . 1 . 1 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 . . . 2 1 . . . 1 1 4 . . 2 Parts Lost 79 | . 2 1 1 4 . 2 4 5 5 3 4 . 20 4 7 2 15 Power 5 | . . . . 1 . . . . . . 1 . 1 1 1 . . Propulsion 25 | . 1 1 . . . . 2 . 2 2 2 . 7 . 2 . 6 Utility 19 | . . . 1 1 . . . 3 1 . . . 6 1 1 1 4 Weapon 30 | . 1 . . 2 . 2 2 2 2 1 1 . 6 2 3 1 5 Highest Loss Streak 12 | . 1 1 1 2 . 2 3 4 2 3 2 . 12 3 2 1 6 Average Slot Usage (%) 93 | . 98 98 99 99 83 100 98 99 98 92 97 96 87 89 96 91 82 Engine 8 | . 13 14 11 10 11 11 9 7 2 . 1 6 5 8 11 10 8 Treads 4 | . 16 . . . . . . . 2 2 4 . 2 4 . 14 16 Leg 14 | . 6 13 22 22 22 22 26 22 22 15 11 16 13 16 22 1 1 Hover 1 | . . . . . . . . . . 1 6 6 2 . . . . Device 11 | . 2 . 10 11 17 12 6 7 6 7 13 19 13 11 15 17 15 Storage 7 | . 11 14 13 11 11 11 9 7 6 6 6 6 5 2 5 5 3 Processor 13 | . 14 14 10 11 11 20 20 21 9 18 13 6 10 10 11 11 17 Hackware 4 | . . . . . . . 8 7 11 11 6 6 6 5 5 3 . Protection 2 | . . . 8 11 . . . 1 11 1 6 6 5 3 . . . Energy Gun 3 | . 7 . 8 . . 3 2 4 3 4 2 6 3 . . . 4 Energy Cannon 5 | . 20 15 9 15 11 14 5 3 . . . . 2 7 3 3 3 Ballistic Gun 2 | . . . . . . . 6 7 5 6 6 5 . . . 4 3 Ballistic Cannon 1 | . . . . . . . . . 2 1 2 . 8 3 12 4 . Launcher 4 | . . 12 4 6 . 3 3 5 5 6 5 6 1 2 1 5 3 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 110 | 3 19 19 38 39 47 51 52 73 74 65 69 71 76 96 96 87 110 Greatest Support 127 | 20 40 30 30 30 30 30 45 45 62 47 40 56 56 96 96 127 127 Greatest Overweight (x) 4 | . 1 1 2 1 1 1 2 1 2 2 3 1 4 1 1 . 2 Average Overweight (x) . | . . . . . . 1 . 1 . 1 1 1 1 . . . . Largest Inventory Capacity 18 | 4 8 8 10 10 18 12 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 10 | 4 7 8 9 10 11 12 12 12 12 12 12 12 11 7 12 12 9 Most Carried 12 | 4 6 8 10 10 8 8 12 12 12 12 12 12 12 10 12 12 12 Average Carried 9 | 2 4 7 8 9 7 7 10 11 10 11 10 11 9 5 9 8 9 Final Capacity 12 | 4 8 8 10 10 12 12 12 12 12 12 12 12 4 12 12 12 4 Final Carried 12 | 3 5 8 10 8 7 7 12 10 12 11 10 12 4 10 10 11 2 Class Distribution -------------------- 39% | Mutant 28% | Scavenger-Mutant 12% | Derelict-Mutant 3% | Bomber 3% | Derelict-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Tank | -5/Proximity Caves Mutant | -5/Factory Bomber | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Matter Collected 7420 | 260 230 455 541 2 120 130 454 837 653 326 180 69 448 1171 593 659 292 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 8178 | 137 480 290 969 36 . 301 736 1087 632 391 180 . 236 1559 386 449 309 Parts 471 | 14 33 18 70 . . 13 62 61 42 12 14 . 7 84 10 15 16 Haulers Intercepted 9 | . 2 . 1 . . . 1 2 . . . . . 3 . . . Recyclers Shooed 4 | . . 1 . . . . . . 1 . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 152 | . . . . . . . . . . 8 17 . 7 . 7 13 100 Prevented 17 | . . . . . . . . . . . . . . . . 1 16 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Combat Hostiles Destroyed 210 | . 10 8 24 16 . 7 18 19 15 14 8 . 9 29 11 16 6 Melee 2 | . . . . . . . . . . . . . . 2 . . . Guns 32 | . . . 3 . . 1 7 3 6 3 1 . 1 . 2 2 3 Cannons 48 | . 3 1 10 2 . 2 6 1 3 . 1 . 4 8 4 2 1 AOE 123 | . 7 7 10 14 . 4 5 11 6 11 6 . 4 19 5 12 2 Classes Destroyed 22 | 2 5 2 4 . . 1 . 1 1 1 1 . . 1 1 1 1 Worker 26 | . 4 1 1 . . 1 . 7 1 . . . . 11 . . . Builder 7 | . . 1 1 . . . . 3 1 . . . . 1 . . . Tunneler 6 | 3 . . 1 . . 1 . . 1 . . . . . . . . Hauler 9 | . 2 . 1 . . . 1 2 . . . . . 3 . . . Recycler 8 | 1 2 2 . . . 1 . . . . . . . 2 . . . Minesweeper 1 | . . . . . . . . . . . 1 . . . . . . Operator 9 | . . . 4 . . . 4 1 . . . . . . . . . Watcher 17 | . 2 . 4 . . . 2 2 2 . . . . 5 . . . Swarmer 78 | . 6 3 9 . . 3 7 7 . 10 7 . 4 14 1 6 1 Grunt 46 | . 4 2 6 . . 3 6 5 6 2 . . 2 3 4 1 2 Brawler 6 | . . . 2 . . . . 1 . . . . . 1 1 . 1 Duelist 5 | . . . 1 . . . . . 2 1 . . . 1 . . . Protector 1 | . . . . . . . . . 1 . . . . . . . . Sentry 24 | . . . 6 . . . 5 1 3 1 1 . 1 3 2 1 . Demolisher 1 | . . . . . . . . . . . . . . 1 . . . Hunter 10 | . . . . . . 1 . 3 . . . . 2 1 . 3 . Programmer 14 | . . . . . . . . 2 3 . . . . 5 2 1 1 Behemoth 1 | . . . . . . . . . . . . . . . 1 . . Executioner 1 | . . . . . . . . . . . . . . . . . 1 Decomposer 2 | . . . . . . . . . . 2 . . . . . . . Samaritan 4 | . . . . . . . . . . 3 . . 1 . . . . Assembled 19 | . . 3 . 16 . . . . . . . . . . . . . Thug 4 | . . . 1 . . . . . . . . . . . . 3 . Mutant 1 | . . . . . . . . . . . . . . . . 1 . Best Kill Streak 16 | 4 6 4 5 16 . 3 4 6 10 7 3 . 4 9 5 5 3 Combat Bots Only 16 | . 4 3 5 16 . 3 4 6 9 7 3 . 4 6 5 5 3 Max Kills in Single Turn 6 | 1 3 2 3 6 . 2 4 4 2 3 3 . 2 4 2 4 3 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 6 | . 2 2 2 6 . 2 4 3 2 2 3 . 2 4 2 4 2 Melee 1 | . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Damage Taken 15192 | . 349 102 805 595 . 183 1028 1312 1005 625 388 . 2234 1990 1034 609 2933 Core 2131 | . 28 . 137 19 . . 125 131 96 89 27 . 464 426 66 81 442 Absorbed by Shields 164 | . . . . . . . . . . . . . . . . . 164 Core Remaining (%) 71 | 100 . 88 . . . 61 77 81 . . . . 20 . . . . Volleys Fired 583 | 9 38 32 69 13 . 18 48 74 46 34 12 . 39 69 22 40 20 Largest 4 | 2 2 2 2 2 . 2 2 3 3 3 3 . 3 4 4 3 4 Hottest 273 | 80 120 120 136 136 . 124 124 152 151 124 156 . 186 273 269 166 265 Shots Fired 1025 | 18 71 34 107 21 . 29 78 118 83 40 16 . 90 142 53 62 63 Gun 343 | 18 19 . 32 . . 4 39 75 47 28 4 . 17 2 3 16 39 Cannon 501 | . 47 15 53 15 . 21 29 14 16 . 6 . 66 120 46 29 24 Launcher 181 | . 5 19 22 6 . 4 10 29 20 12 6 . 7 20 4 17 . Special . | . . . . . . . . . . . . . . . . . . Kinetic 333 | . . . . . . . 33 50 47 5 8 . 56 53 37 28 16 Thermal 298 | 18 47 15 28 15 . 10 22 6 . . 2 . 27 69 12 . 27 Explosive 181 | . 5 19 22 6 . 4 10 29 20 12 6 . 7 20 4 17 . Electromagnetic 213 | . 19 . 57 . . 15 13 33 16 23 . . . . . 17 20 Robot Hit Streak 20 | 16 18 11 12 2 . 18 20 15 9 13 10 . 9 11 10 17 10 Robot Miss Streak 5 | . 4 3 3 4 . . 3 4 2 3 2 . 5 4 3 3 3 Penetration Max 1 | . . . . . . . . 1 1 . . . . 1 . . 1 Secondary Targets 1 | . . . . . . . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . 1 . . . . . . . Shots Hit Robots 589 | 16 36 14 51 7 . 17 47 71 52 27 10 . 42 86 26 41 46 Core Hits 548 | 5 23 16 56 33 . 21 37 50 61 39 16 . 27 83 23 32 26 Critical Hits 32 | . 1 . 4 . . 2 . 2 1 . . . 8 12 . 1 1 Critical Kills 5 | . 1 . 3 . . . . . . . . . . 1 . . . Critical Parts Destroyed 19 | . . . 1 . . 2 . 2 1 . . . 3 8 . 1 1 Melee Attacks 20 | . . . . . . . 1 . . . 1 . . 18 . . . Impact 1 | . . . . . . . . . . . 1 . . . . . . Slashing 4 | . . . . . . . 1 . . . . . . 3 . . . Piercing 15 | . . . . . . . . . . . . . . 15 . . . Sneak Attacks 7 | . . . . . . . . . . . 1 . . 6 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 30509 | 177 1060 728 2431 1181 . 745 1601 3008 2794 1809 723 . 1737 6510 1777 2677 1551 Guns 5112 | 177 108 . 260 . . 72 516 1246 848 505 119 . 204 . 73 240 744 Cannons 7588 | . 437 159 700 82 . 235 414 332 205 . 112 . 948 2161 839 518 446 Explosions 16875 | . 515 569 1471 1099 . 438 671 1430 1741 1304 387 . 585 3520 865 1919 361 Melee 934 | . . . . . . . . . . . 105 . . 829 . . . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 5536 | . . . . . . . 426 798 840 109 165 . 776 729 685 544 464 Thermal 5515 | 177 437 193 369 82 . 181 442 213 471 . 66 . 376 1432 227 . 849 Explosive 15568 | . 515 535 1471 1099 . 398 515 1235 1227 1304 387 . 585 3513 865 1919 . Electromagnetic 2956 | . 108 . 591 . . 166 218 762 256 396 . . . 7 . 214 238 Impact 105 | . . . . . . . . . . . 105 . . . . . . Slashing 219 | . . . . . . . . . . . . . . 219 . . . Piercing 610 | . . . . . . . . . . . . . . 610 . . . Highest Corruption 20 | . . . 1 1 1 1 . 19 2 2 2 2 9 16 15 8 20 Average Corruption 4 | . . . 1 1 1 1 . 5 1 2 2 2 8 7 12 7 13 Corruption Purged 12 | . . . . . . . . . . . . . . 3 7 2 . Effects 214 | . . . 4 1 4 3 . 25 3 13 9 2 3 45 40 55 7 Message Errors 46 | . . . 2 . 1 1 . 5 . 4 3 1 1 9 4 13 2 Matter Fused 32 | . . . . . . . . . . . . . . 6 6 16 4 Heat Flow Errors 22 | . . . . . . . . 2 . 3 1 . . 7 2 7 . Energy Discharges 28 | . . . 1 1 2 . . 3 1 2 1 1 . 1 7 7 1 Parts Rejected 1 | . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 23 | . . . 1 . 1 . . 3 2 3 4 . . 1 6 2 . Data Loss (major) 9 | . . . . . . . . 1 . . . . 1 2 3 2 . Misfires 5 | . . . . . . . . . . . . . . 1 2 2 . Misdirections 8 | . . . . . . . . 1 . . . . . 2 5 . . Targeting Errors 34 | . . . . . . 2 . 9 . 1 . . 1 12 5 4 . Weapon Failures 6 | . . . . . . . . 1 . . . . . 3 . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1240 | . 48 39 49 31 . . . 142 19 21 65 . 97 514 63 120 32 Projectiles 318 | . 5 9 24 . . . . 17 . . . . 82 130 . 33 18 Explosions 696 | . 43 30 25 31 . . . 125 19 21 . . 15 223 63 87 14 Melee 226 | . . . . . . . . . . . 65 . . 161 . . . Knockbacks 21 | . . . . . . . . . 1 . 1 . 3 14 1 . 1 Impact 1 | . . . . . . . . . . . 1 . . . . . . Kinetic 17 | . . . . . . . . . 1 . . . 3 11 1 . 1 Secondary 3 | . . . . . . . . . . . . . . 3 . . . Self-Inflicted Damage 482 | . . 37 83 29 . 10 46 71 38 148 . . 10 . 10 . . Shots 18 | . . 1 3 2 . 1 1 3 1 4 . . 1 . 1 . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . 1 . . . Kicked 1 | . . . . . . . . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 577 | 15 300 120 326 458 . 48 81 234 1 98 . . 577 486 434 387 254 Average Temperature 103 | 6 96 28 83 189 . 22 22 68 1 56 . . 289 133 139 150 120 Received Heat Transfer 2262 | . 168 6 177 . . 81 387 270 222 81 36 . 306 279 93 45 111 Effects 13 | . 1 . . 1 . . . . . . . . 4 5 . 2 . Energy Bleed 2 | . 1 . . 1 . . . . . . . . . . . . . Interference 4 | . . . . . . . . . . . . . 1 2 . 1 . Matter Decay 1 | . . . . . . . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 . Damage (major) 4 | . . . . . . . . . . . . . 1 3 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . 1 . . . . 4 . 1 . . . . . . . Combat Hostiles 5 | . . . 1 . . . . 4 . . . . . . . . . Parts Fried 26 | . . . 6 . . 2 4 6 1 7 . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . 2 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . 1 2 . . . . . 2 . . . Heat Transferred 7446 | 400 925 383 629 148 . 309 594 311 350 . 150 . 673 1406 259 . 909 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . 1 1 1 . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Peak Influence 1276 | 20 272 224 592 245 . 176 604 905 1036 . . . . 1276 . . . Initial 443 | . 13 76 . 230 . . 27 270 443 . . . . . . . . Average 299 | 7 159 66 257 227 . 70 313 442 803 . . . . 342 . . . Maximum Alert Level 4 | . 1 1 2 1 . . 2 3 3 . . . . 4 . . . Low Security (%) 48 | 100 72 99 40 . . 100 35 2 . . . . . 57 . . . Level 1 25 | . 27 . 47 100 . . 27 48 . . . . . 15 . . . Level 2 14 | . . . 12 . . . 36 43 20 . . . . 4 . . . Level 3 8 | . . . . . . . . 5 79 . . . . 10 . . . Level 4 2 | . . . . . . . . . . . . . . 12 . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 1 . 2 . . . 1 9 6 . . . 1 6 . . . Investigation 5 | . 1 . 1 . . . . 2 1 . . . . . . . . Extermination 6 | . . . . . . . . 2 2 . . . . 2 . . . Reinforcement 10 | . . . 1 . . . . 5 1 . . . . 3 . . . Assault 3 | . . . . . . . . . 2 . . . 1 . . . . Garrison 2 | . . . . . . . 1 . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . 3 . . . . . 2 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Distress Signals 6 | . 1 . 1 . . . 1 1 1 . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 354 | . 14 7 37 19 . 4 29 26 25 9 10 . 35 32 12 18 77 Peak Tracking Total 24 | . 5 3 4 19 . 3 5 7 5 7 4 . 19 7 5 5 24 Tactical Retreats 26 | . 1 . . . . . 2 1 1 . 1 . 6 4 . 3 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Traps Triggered 9 | . 3 . . . . . 1 2 1 . . . . 2 . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 13 | . . . 1 . . . . . . . . . . . . . 12 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Machines Disabled 75 | . 5 1 6 . . 3 11 19 11 . . . 1 16 1 . 1 Max in Single Turn 5 | . 2 1 2 . . 1 2 5 4 . . . 1 4 1 . 1 Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Machines Accessed 66 | . 9 1 11 . 4 . 9 11 3 . . 1 1 8 . . 8 Terminals 31 | . 8 1 7 . . . 6 5 2 . . . . 2 . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . Repair Stations 6 | . . . 2 . . . 1 2 . . . . . 1 . . . Recycling Units 7 | . 1 . 1 . . . . 3 1 . . . . 1 . . . Scanalyzers 4 | . . . 1 . . . 1 1 . . . . . 1 . . . Garrison Access 3 | . . . . . . . 1 . . . . . . 2 . . . Total Hacks 241 | . 27 1 42 . 49 . 30 39 16 . . 4 1 21 . . 11 Successful 176 | . 17 1 31 . 49 . 20 26 6 . . 4 1 10 . . 11 Failed 63 | . 10 . 10 . . . 10 12 10 . . . . 11 . . . Catastrophic 8 | . 3 . . . . . . . 3 . . . . 2 . . . Database Lockouts 2 | . . . 1 . . . . 1 . . . . . . . . . Manual 108 | . 13 2 25 . 2 . 22 26 12 . . 2 . 4 . . . Terminals 127 | . 25 1 33 . . . 26 25 12 . . . . 5 . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . Repair Stations 15 | . . . 6 . . . 1 6 . . . . . 2 . . . Recycling Units 12 | . 2 . 1 . . . . 4 4 . . . . 1 . . . Scanalyzers 17 | . . . 2 . . . 2 4 . . . . . 9 . . . Garrison Access 4 | . . . . . . . 1 . . . . . . 3 . . . Terminal Hacks 112 | . 11 1 11 . 49 . 10 10 3 . . 4 1 1 . . 11 Record 61 | . . . . . 49 . . . . . . . 1 1 . . 10 Part Schematic 4 | . . . . . . . . . . . . 4 . . . . . Robot Analysis 9 | . . 1 1 . . . 4 2 1 . . . . . . . . Prototype ID Bank 8 | . 2 . 2 . . . 1 3 . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . 1 Emergency Access Points 2 | . 1 . 1 . . . . . . . . . . . . . . Terminal Index 5 | . 1 . 1 . . . 1 1 1 . . . . . . . . Alert Level 3 | . . . 1 . . . 2 . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . Locate Traps 8 | . 4 . 1 . . . 1 2 . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . 1 . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 8 | . 2 . 3 . . . 1 1 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 14 | . . . 6 . . . . 6 . . . . . 2 . . . Scan Component 7 | . . . 3 . . . . 3 . . . . . 1 . . . Repair 7 | . . . 3 . . . . 3 . . . . . 1 . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . 2 . . . 2 2 . . . . . 5 . . . Insert Component 6 | . . . 1 . . . 1 1 . . . . . 3 . . . Analyze 5 | . . . 1 . . . 1 1 . . . . . 2 . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 37 | . 5 . 12 . . . 7 8 3 . . . . 2 . . . Terminals 31 | . 4 . 11 . . . 7 5 3 . . . . 1 . . . Track 14 | . 1 . 4 . . . 3 3 2 . . . . 1 . . . Botnet 8 | . 2 . 3 . . . 2 1 . . . . . . . . . Detonate 5 | . . . 3 . . . 1 . 1 . . . . . . . . Operators 4 | . 1 . 1 . . . 1 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 1 . 1 . . . . 3 . . . . . 1 . . . Mask 6 | . 1 . 1 . . . . 3 . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . 2 . . . 2 . . . . . . . . . . Used 2 | . . . 1 . . . 1 . . . . . . . . . . Hacking Detections 45 | . 9 1 10 . . . 8 9 3 . . . . 5 . . . Full Trace Events 2 | . . . . . . . . 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . 1 1 . . . 4 . 2 . . . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 7 | . . . 3 . . . . 3 . . . . . 1 . . . Time 246 | . . . 71 . . . . 95 . . . . . 80 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . 1 . . . 1 1 . . . . . 3 . . . Part Schematics Acquired 4 | . . . . . . . 1 1 . . . . . 2 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . 2 . . . . 1 . 5 Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Total Allies 10 | . . 2 . . . . . . . 2 . . . . 1 . 5 Largest Group 5 | . . 2 1 . . . . . . 2 2 . . . 1 1 5 Highest-Rated Group 229 | . . 42 31 . . . . . . 61 61 . . . 29 29 229 Highest-Rated Ally 60 | . . 31 31 . . . . . . 32 32 . . . 29 29 60 Total Orders 6 | . . . . . . . . . . . 3 . . . . . 3 STAY 3 | . . . . . . . . . . . 2 . . . . . 1 FOLLOW 3 | . . . . . . . . . . . 1 . . . . . 2 Ally Attacks 69 | . . 9 28 . . . . . . . 8 . . . . 2 22 Total Damage 1274 | . . 148 291 . . . . . . . 81 . . . . 20 734 Kills 15 | . . 4 6 . . . . . . . 1 . . . . . 4 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Robot Analysis Total 9 | . . 1 1 . . . 4 2 1 . . . . . . . . Derelict Logs Recovered 10 | . . 1 . 1 . . . . . 2 1 . 3 . 1 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Turns Passed 19717 | 69 795 1213 1541 190 767 774 1085 1375 759 1164 1178 1475 1102 1690 784 1430 2326 Spaces Moved 11480 | 45 496 1020 839 97 489 456 527 705 398 630 682 968 614 954 566 811 1183 Core 411 | 43 76 . . . . . . . . . . . 101 72 . . 119 Treads 2515 | 2 301 . . . . . . . . 12 75 . 4 330 . 807 984 Legs 7821 | . . 406 839 97 489 456 527 705 398 618 607 968 509 552 566 4 80 Wheels 733 | . 119 614 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 90 130 120 120 150 120 150 122 153 150 150 50 50 120 120 50 Average Speed 143 | 54 126 105 142 149 145 150 148 150 149 171 164 150 149 132 121 163 149 Slowest Speed 240 | 160 160 150 180 150 150 150 180 150 185 200 210 150 240 180 150 165 210 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 66 | 2 83 103 86 25 79 96 60 31 13 83 88 89 80 29 73 92 89 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 11 | . . 2 . 1 1 . . . . 1 . 3 2 . . 1 . Known Exits Taken 6 | . 1 1 1 . . . . . 1 1 . . . 1 . . . Unknown Exits Taken 11 | 1 . . . 1 1 1 1 1 . . 1 1 1 . 1 1 . Scrap Searched 17 | . . 2 . . . 1 . . . 2 2 1 4 . 3 2 . Spaces Dug 63 | . . 26 . . . . 1 20 9 7 . . . . . . . Terrain Destroyed 1695 | . 33 140 168 62 . 41 139 253 174 83 63 . 74 205 66 193 1 Melee 1 | . . . . . . . 1 . . . . . . . . . . Projectile 106 | . . . 1 7 . . 3 3 7 . 1 . 22 33 23 5 1 AOE 1588 | . 33 140 167 55 . 41 135 250 167 83 62 . 52 172 43 188 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Total 13715 | 68 589 1117 1077 119 546 514 743 908 481 676 723 992 725 1215 630 876 1716 Wait 1084 | 5 20 53 98 5 55 31 92 78 4 . 18 5 52 82 23 2 461 Move 11463 | 44 495 1019 838 96 488 455 526 704 397 629 681 967 613 953 565 810 1183 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 124 | 4 7 4 18 . . . 21 9 10 1 . 7 3 23 5 7 5 Fast Attach 75 | 5 7 2 7 . 1 . 6 3 4 3 . 3 5 25 . 1 3 Attach 68 | 1 2 1 2 2 1 3 4 6 5 2 3 . 7 13 5 5 6 Detach 2 | . . . 1 . . . 1 . . . . . . . . . . Swap 131 | . 11 3 23 3 . 7 26 18 9 1 7 3 2 8 4 3 3 Drop 119 | . 9 3 21 . 1 . 18 10 6 2 1 7 4 22 . 5 10 Fire 583 | 9 38 32 69 13 . 18 48 74 46 34 12 . 39 69 22 40 20 Melee 20 | . . . . . . . 1 . . . 1 . . 18 . . . Ram 1 | . . . . . . . . 1 . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . 1 . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . . . . . . . . . Rewire 39 | . . . . . . . . . . 4 . . . 1 6 3 25 Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sto]) -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: [*Fac] / *War) -5/Warlord (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 13) 70 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 16) 294 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 569 | -10/Materials | Identified exit to Mines 777 | -10/Materials | Discovered new exit (range 9) 865 | -10/Materials | Entered Mines 891 | -10/Mines | Discovered new exit (range 10) 908 | -10/Mines | Identified exit to Materials 1197 | -10/Mines | Discovered exit to Materials (range 7) 1289 | -10/Mines | Learned location of Storage (-9) 1368 | -10/Mines | Excavation squad dispatched 1368 | -10/Mines | A large section of the Mines collapsed 1370 | -10/Mines | Learned location of Zion (-6) 2078 | -10/Mines | Entered Materials 2078 | -9/Materials | Accompanied by 1 ally 2078 | -9/Materials | Evolved 2 slots: Utility x2 2083 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2172 | -9/Materials | Discovered new exit (range 15) 2196 | -9/Materials | Identified exit to Mines 2319 | -9/Materials | Central database locked down 2340 | -9/Materials | Discovered new exit (range 16) 2422 | -9/Materials | Build established: Scavenger-Mutant 2770 | -9/Materials | Discovered new exit (range 15) 2794 | -9/Materials | Repaired Lgt. Armor Plating 3046 | -9/Materials | Repaired Grenade Launcher 3079 | -9/Materials | Repaired Imp. Terrain Scanner 3271 | -9/Materials | Build established: Mutant 3375 | -9/Materials | Discovered new exit (range 15) 3379 | -9/Materials | Discovered new exit (range 16) 3592 | -9/Materials | Discovered exit to Mines (range 13) 3619 | -9/Materials | Entered Mines 3699 | -9/Mines | Assembled infested the area 3759 | -9/Mines | Destroyed 16 combat bots 3785 | -9/Mines | Discovered new exit (range 5) 3809 | -9/Mines | Entered Exiles 3842 | -9/Exiles | Met 8R-AWN 3859 | -9/Exiles | Met EX-HEX 3932 | -9/Exiles | Met EX-DEC 3954 | -9/Exiles | Visited The Gauntlet 4160 | -9/Exiles | Discovered new exit (range 14) 4287 | -9/Exiles | Met EX-BIN 4576 | -9/Exiles | Entered Mines 4711 | -8/Mines | Discovered new exit (range 10) 5338 | -8/Mines | Discovered new exit (range 8) 5350 | -8/Mines | Entered Materials 5350 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5350 | -8/Materials | Garrison activated, responded to threat 5920 | -8/Materials | Discovered new exit (range 19) 6057 | -8/Materials | Lost 3 parts (2n1w) 6260 | -8/Materials | Discovered new exit (range 19) 6337 | -8/Materials | Build established: Scavenger-Mutant 6435 | -8/Materials | Entered Factory 6435 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7017 | -7/Factory | Central database locked down 7278 | -7/Factory | Repaired Carbon-fiber Leg 7399 | -7/Factory | Repaired Carbon-fiber Leg 7438 | -7/Factory | Repaired Carbon-fiber Leg? 7485 | -7/Factory | Discovered new exit (range 22) 7672 | -7/Factory | System corruption reached 10% 7717 | -7/Factory | Lost 4 parts (3u1w) 7810 | -7/Factory | Entered another Factory area 7810 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8160 | -6/Factory | First assault squad dispatched 8375 | -6/Factory | Destroyed 9 combat bots 8423 | -6/Factory | Discovered new exit (range 20) 8553 | -6/Factory | Identified exit to Lower Caves 8569 | -6/Factory | Entered Lower Caves 8748 | -6/Lower Caves | Encountered a Warlord checkpoint 8852 | -6/Lower Caves | Identified exit to Lower Caves 8914 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8967 | -6/Lower Caves | Destroyed 7 combat bots 8969 | -6/Lower Caves | Lost 3 parts (2n1w) 9229 | -6/Lower Caves | Build established: Hacker-Mutant 9733 | -6/Lower Caves | Entered another Lower Caves area 9733 | -6/Lower Caves | Accompanied by 2 allies 9762 | -6/Lower Caves | Build established: Scavenger-Mutant 9842 | -6/Lower Caves | Encountered a Warlord checkpoint 9845 | -6/Lower Caves | Discovered new exit (range 5) 9983 | -6/Lower Caves | Spotted B-75 Beast 10359 | -6/Lower Caves | Learned Factory security intel 10618 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10781 | -6/Lower Caves | Discovered new exit (range 5) 10911 | -6/Lower Caves | Entered Zion 11006 | -6/Zion | System corruption cleaned by Quarantine Array 11048 | -6/Zion | Learned location of Quarantine (-2) 11093 | -6/Zion | Received a visual enhancement algorithm 11251 | -6/Zion | Build established: Derelict-Mutant 11314 | -6/Zion | Found Prototype Device 11317 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 11377 | -6/Zion | Given A8's code to call for help 11623 | -6/Zion | Build established: Mutant 12049 | -6/Zion | Build established: Derelict-Mutant 12276 | -6/Zion | Discovered new exit (range 18) 12299 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 12339 | -6/Zion | Found CR-A16's Pointy Stick 12386 | -6/Zion | Entered Proximity Caves 12719 | -5/Proximity Caves | Learned location of Armory (-3) 12790 | -5/Proximity Caves | Lost 6 parts (3n1u2w) 13017 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13035 | -5/Proximity Caves | Build established: Derelict-Tank 13168 | -5/Proximity Caves | Found Alien Artifact 13170 | -5/Proximity Caves | Identified Dimensional Node Initializer 13170 | -5/Proximity Caves | Initialized slip node 13410 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 13434 | -5/Proximity Caves | Core integrity fell below 50% 13476 | -5/Proximity Caves | Discovered new exit (range 12) 13488 | -5/Proximity Caves | Entered Factory 13488 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 13489 | -5/Factory | Identified exit to Upper Caves 13492 | -5/Factory | Lost 12 parts (1p4n5u2w) 13867 | -5/Factory | Discovered exit to Upper Caves (range 6) 14057 | -5/Factory | Build established: Mutant 14250 | -5/Factory | Found Prototype Launcher 14251 | -5/Factory | Identified Mni. Smartbomb Launcher 14902 | -5/Factory | Lost 3 parts (1p1u1w) 15002 | -5/Factory | System corruption reached 10% 15096 | -5/Factory | Garrison activated, responded to threat 15167 | -5/Factory | Repaired F-cell Engine 15178 | -5/Factory | Entered Upper Caves 15180 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15204 | -5/Upper Caves | Spotted B-75 Beast 15282 | -5/Upper Caves | Destroyed B-75 Beast 15582 | -5/Upper Caves | Build established: Bomber 15746 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 15887 | -5/Upper Caves | Learned Factory emergency access door positions 15951 | -5/Upper Caves | Discovered new exit (range 9) 15962 | -5/Upper Caves | Entered another Upper Caves area 15962 | -5/Upper Caves | Accompanied by 1 ally 15989 | -5/Upper Caves | Learned location of Warlord (-5) 15994 | -5/Upper Caves | Build established: Mutant 16058 | -5/Upper Caves | Discovered new exit (range 5) 16322 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16738 | -5/Upper Caves | Build established: Derelict-Mutant 16744 | -5/Upper Caves | Discovered new exit (range 14) 16780 | -5/Upper Caves | Attacked by a faux Warlord 17149 | -5/Upper Caves | Core integrity fell below 50% 17392 | -5/Upper Caves | Entered Warlord 17490 | -5/Warlord | Discovered new exit (range 9) 17567 | -5/Warlord | System corruption cleaned by Quarantine Array 17785 | -5/Warlord | Found Signal Generator 18092 | -5/Warlord | Build established: Scavenger-Mutant 18335 | -5/Warlord | Warlord's base attacked by MAIN.C 18485 | -5/Warlord | Met Warlord 18602 | -5/Warlord | Build established: Commander-Mutant 18685 | -5/Warlord | Warlord forces counterattacked 18872 | -5/Warlord | Spotted Striker 18876 | -5/Warlord | Allies destroyed Striker 18899 | -5/Warlord | Spotted Executioner 18909 | -5/Warlord | Spotted Executioner 18977 | -5/Warlord | P-80 Master assimilated allied K9-E0P(Y) 18977 | -5/Warlord | Spotted Executioner 18985 | -5/Warlord | Spotted Executioner 19001 | -5/Warlord | Found Prototype Ballistic Cannon 19001 | -5/Warlord | Identified Hvy. Autocannon 19046 | -5/Warlord | Spotted Executioner 19052 | -5/Warlord | Destroyed Executioner 19095 | -5/Warlord | Spotted Striker 19098 | -5/Warlord | Spotted Executioner 19115 | -5/Warlord | Core integrity fell below 20% 19144 | -5/Warlord | Lost 4 parts (1n3w) 19415 | -5/Warlord | Build established: Scavenger-Mutant 19647 | -5/Warlord | Spotted Executioner 19659 | -5/Warlord | Spotted Striker 19679 | -5/Warlord | Spotted Executioner 19709 | -5/Warlord | Spotted Executioner 19718 | -5/Warlord | Destroyed by D-63 Destroyer with Heavy Rocket Launcher Last Messages --------------- 19696_ Self-destruct Interrupter emitting active interruption sequence. 19697_ Self-destruct Interrupter shorts Unknown Device self-destruct mechanism. 19698_ Self-destruct Interrupter's internal power supply exhausted. 19698_ Penetrated by Slug. 19698_ Imp. Weapon Cycler destroyed. 19710_ Enh. Flexi-carbon Leg destroyed. 19711_ Arm. Medium Treads destroyed. 19711_ Executioner triggered Fire Trap. 19711_ Burning plasma bursts from the floor. 19712_ Executioner heat damages Prototype Processor. 19713_ Executioner heat spikes uncontrollably. 19714_ Melee Analysis Suite destroyed. 19716_ Executioner heat damages Prototype Ballistic Gun. 19716_ The unstable cave ceiling collapses. 19716_ Imp. Coolant Injector destroyed. 19716_ Arm. Medium Treads destroyed. 19716_ D-63 Destroyer overheating. Map ----- +----------------------------------------------------+ | # # # #????# """ | | ?? # # # #????# """ | | ####/#+##+##### #################?# | | #???# #??????# """"" ####+#### * | | #??## ######## """"" ## = | | #### #### # # """"" ## | | ??# # # ??# | | ??# # # ???## % | | ### # #+#+######" % | | !## ###### # # | | + #????####### + #### | | ## ##??????????# """ # ^ #?## | | "### #?######????# """ +^ ^ #?# | | "## ## #????# " ########+###+#+#### | | "### # #???? " #??????# ## | | ##?# # #??? " #??????# ### | | ???# + #??? #??????# #?# # # | | #??# ########???? # ###??????# ### ### | | #??# #??????????? * ##??????# ## #?? | | #??# #??????????? % ######## ### #?? | | #### #????????##?#=# # ### ##? | | /! #???###### ## ## """" #######/### #? | | /= ##### = # # """" %=# #? | | /= ;!%[ # # """" ; ! #? | | ####/####### ! i d """" # #? | | #?# # @ ###### ### #? | | #?# # d #????# ####+#### | | #?# # b #????# ### # | | #?# # #######????# #?# # | | #?# ! / # #???######## #?# # | | #?# ! / # #???# ## #?# # | | #?# ! / # #??#""" ## #?# # | | #?# # % #???"! + #?# # | | #?# ###???""" ## #?# # | | ??##+##### #???????##### #?# # | | ???# #??## # ##??????????## ### # | | ???# #??# ############## #######+# | | #### #### d% | | ^^ | | ####+#### ############### ### ##### | | ???# # #?????????????######?###???? | | ???# ### ###??????????????????????????? | | ???# #?# #####????????????????????????????? | | ???# &#?#######????????????????????????????????? | | ???######????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 80 Energy Generation 40 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 210 Base Temperature (-) 150 Armor Coverage 375 Resistance: TH 10 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 14 Melee Accuracy 6 Core Analysis 8 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lgt. Armor Plating | -8/Materials | Scanalyzed System Shield | -7/Factory | Scanalyzed Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Slug Cannon | -6/Zion | Free Hvy. Phase Cannon | -5/Factory | Scanalyzed Great Axe | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed TractorDiametricAmplifier Manual? 0 Play Time 03:58:02 Cumulative 230.7 hours Start 2020.09.27 @ 21:08:04 End 2020.09.28 @ 01:29:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 161 Rogue 161 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 71 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d618bc0-f0eb-465d-a882-b340c25950ce