Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.13 @ 20:37:45 Player: User Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (68) 340 Value Destroyed (2207) 2207 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4667 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 256/300 Energy 199/200 System Corruption 7% Temperature Cool (237) Movement Core (750) Ox14 Location -8/Storage Parts ------- > --- POWER (2) -------- Micro Nuclear Core Micro Nuclear Core > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (4) ------ High-capacity Storage Unit Targeting Computer Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Reinforced Ion Engine Heat Sink Improved Heat Sink Medium Matter Pod (100) Advanced Terrain Scanner Transmission Jammer Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Targeting Computer Hardlight Generator > --- WEAPON ----------- Heavy EM Shotgun Particle Gun > --- INVENTORY -------- Micro Nuclear Core Medium Treads Medium Treads Heat Sink Medium Matter Pod Structural Scanner Advanced Terrain Scanner Target Analyzer [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Advanced Beam Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 2 | . . . 1 1 . Weapon 1 | . . . . 1 . Parts Attached 83 | 5 4 11 21 33 9 Power 19 | . 1 1 5 10 2 Engine 9 | . 1 1 4 3 . Core 10 | . . . 1 7 2 Reactor . | . . . . . . Propulsion 19 | 2 . 2 5 8 2 Treads 11 | . . . 3 8 . Leg 7 | 2 . 2 1 . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . 1 . . Utility 16 | 1 1 1 4 7 2 Device 7 | . . . 1 6 . Storage 2 | 1 . . 1 . . Processor 2 | . . . 1 . 1 Hackware 1 | . . 1 . . . Protection 4 | . 1 . 1 1 1 Artifact . | . . . . . . Weapon 29 | 2 2 7 7 8 3 Energy Gun 15 | 2 1 6 1 4 1 Energy Cannon 2 | . . . 1 1 . Ballistic Gun 3 | . . . 1 . 2 Ballistic Cannon 1 | . . . . 1 . Launcher 3 | . . 1 2 . . Special Weapon 2 | . . . 2 . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . 1 . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . . 2 . Unidentified Prototypes . | . . . . . . Parts Lost 49 | . . 8 11 19 11 Power 12 | . . 1 4 5 2 Propulsion 11 | . . 2 3 3 3 Utility 8 | . . 1 1 3 3 Weapon 18 | . . 4 3 8 3 Highest Loss Streak 9 | . . 6 4 4 9 Average Slot Usage (%) 82 | . 92 80 76 86 78 Engine 7 | . 12 13 7 6 . Core 6 | . . . 4 8 16 Treads 10 | . . . 5 17 16 Leg 6 | . 28 18 7 . 1 Device 6 | . . . 1 12 12 Storage 10 | . 14 14 11 9 9 Processor 7 | . . . 11 9 9 Hackware 3 | . . 13 4 . . Protection 4 | . 8 . 5 5 3 Energy Gun 6 | . 19 12 2 5 3 Energy Cannon 3 | . . . 3 6 . Ballistic Gun 2 | . . . 3 1 6 Launcher 3 | . . 7 7 . . Special Melee Weapon 1 | . . . . 3 . Naked Turns . | . . . . . . Heaviest Build 64 | 6 16 16 51 64 61 Greatest Support 56 | 20 20 20 40 56 56 Greatest Overweight (x) 15 | . . 4 4 14 15 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 12 | 6 6 6 12 12 12 Average Capacity 9 | 5 6 6 6 12 12 Most Carried 12 | 4 6 6 6 12 12 Average Carried 6 | 2 5 5 4 7 10 Final Capacity 12 | 6 6 6 12 12 12 Final Carried 12 | 3 6 4 5 12 6 Class Distribution -------------------- 78% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Matter Collected 1711 | 234 56 132 612 477 200 Remotely . | . . . . . . Salvage Created 2276 | . 229 214 525 1123 185 Parts 136 | . 15 16 34 56 15 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 1 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Combat Hostiles Destroyed 54 | . 3 5 18 23 5 Melee 2 | . . 1 . . 1 Guns 20 | . 3 2 2 9 4 Cannons 16 | . . . 4 12 . AOE 15 | . . 2 12 1 . Classes Destroyed 9 | . 3 1 3 2 . Worker 5 | . . . 3 2 . Builder 1 | . . . . 1 . Recycler 1 | . 1 . . . . Operator 2 | . 1 . 1 . . Watcher 5 | . . . 1 4 . Swarmer 11 | . . . 3 6 2 Grunt 29 | . 3 3 10 11 2 Brawler 2 | . . . . 2 . Sentry 12 | . . 2 5 4 1 Best Kill Streak 9 | . 2 2 9 4 2 Combat Bots Only 8 | . 2 2 8 3 2 Max Kills in Single Turn 5 | . 1 1 5 2 1 Gunslinging . | . . . . . . Exploded 4 | . . 1 4 1 . Melee 1 | . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Damage Taken 5488 | . 162 766 1077 2217 1266 Core 1004 | . 22 192 230 276 284 Absorbed by Shields 327 | . . . . 183 144 Core Remaining (%) 52 | 100 . 14 42 . . Volleys Fired 207 | . 25 25 31 109 17 Largest 3 | . 2 2 2 3 3 Hottest 199 | . 80 112 95 199 99 Shots Fired 336 | . 27 39 61 179 30 Gun 197 | . 27 37 22 81 30 Cannon 111 | . . . 13 98 . Launcher 24 | . . 2 22 . . Special 4 | . . . 4 . . Kinetic 82 | . . . 13 46 23 Thermal 175 | . 2 37 26 103 7 Explosive 24 | . . 2 22 . . Electromagnetic 55 | . 25 . . 30 . Robot Hit Streak 22 | . 5 4 10 18 22 Robot Miss Streak 6 | . 6 5 3 3 1 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 231 | . 14 27 37 126 27 Core Hits 127 | . 6 13 37 52 19 Critical Hits 11 | . . . 3 8 . Critical Kills 7 | . . . 2 5 . Critical Parts Destroyed 4 | . . . 1 3 . Melee Attacks 8 | . . 8 . . . Impact . | . . . . . . Slashing 8 | . . 8 . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5542 | . 205 540 1601 2828 368 Guns 2109 | . 205 291 177 1138 298 Cannons 1684 | . . . 185 1499 . Explosions 1470 | . . 112 1218 140 . Melee 137 | . . 137 . . . Ramming 121 | . . . . 51 70 Kinetic 1035 | . . . 122 701 212 Thermal 2259 | . . 291 467 1415 86 Explosive 1124 | . . 112 1012 . . Electromagnetic 866 | . 205 . . 661 . Impact . | . . . . . . Slashing 137 | . . 137 . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . 6 7 Average Corruption 5 | . . . . 4 7 Corruption Purged . | . . . . . . Effects 35 | . . . . 24 11 Message Errors 6 | . . . . 4 2 Matter Fused 10 | . . . . 5 5 Heat Flow Errors 2 | . . . . 2 . Energy Discharges 6 | . . . . 6 . Data Loss (minor) 5 | . . . . 2 3 Misfires 2 | . . . . 2 . Targeting Errors 3 | . . . . 2 1 Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 182 | . . 2 95 85 . Projectiles 17 | . . . . 17 . Explosions 156 | . . . 95 61 . Melee 9 | . . 2 . 7 . Knockbacks 5 | . . . . 5 . Impact . | . . . . . . Kinetic 5 | . . . . 5 . Secondary . | . . . . . . Self-Inflicted Damage 291 | . . 25 193 73 . Shots 11 | . . 1 8 2 . Rammed 32 | . . . . 12 20 Targets Rammed 33 | . . . . 12 21 Kicked . | . . . . . . Crushed 1 | . . . . . 1 Highest Temperature 540 | . 114 398 126 421 540 Average Temperature 133 | . 34 185 35 133 320 Received Heat Transfer 2270 | . 90 393 276 980 531 Effects 17 | . . 1 . 5 11 Shutdowns 6 | . . . . 3 3 Energy Bleed 2 | . . 1 . 1 . Interference 3 | . . . . . 3 Matter Decay 2 | . . . . . 2 Short Circuit 2 | . . . . . 2 Damage (minor) 1 | . . . . 1 . Damage (major) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . 2 . Impact Corruptions 1 | . . . . 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . . 4 . Heat Transferred 4229 | . . 720 682 2605 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . 3 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Peak Influence 385 | . 148 132 372 385 297 Initial 151 | . . 57 . 102 151 Average 187 | . 75 63 181 263 210 Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 49 | 100 100 100 50 20 37 Level 1 50 | . . . 49 79 62 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 3 . 3 3 1 Investigation 6 | . 1 . 3 2 . Extermination . | . . . . . . Reinforcement 4 | . 2 . . 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Distress Signals 7 | . 1 1 1 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 89 | . 13 8 19 37 12 Peak Tracking Total 6 | . 3 2 6 4 5 Tactical Retreats 7 | . . 3 . 3 1 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Traps Triggered 5 | . 1 . 1 . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . . . 4 . . Reused 4 | . . . 4 . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 4 | . . . 4 . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Machines Disabled 14 | . . . 7 7 . Max in Single Turn 3 | . . . 3 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Machines Accessed 19 | . 1 . 12 5 1 Terminals 14 | . 1 . 9 3 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 2 | . . . 2 . . Scanalyzers 2 | . . . 1 1 . Garrison Access . | . . . . . . Total Hacks 74 | . 3 . 48 20 3 Successful 51 | . 3 . 32 14 2 Failed 23 | . . . 16 6 1 Catastrophic 3 | . . . 3 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 49 | . 3 . 34 9 3 Fabricators . | . . . . . . Repair Stations 5 | . . . . 5 . Recycling Units 6 | . . . 6 . . Scanalyzers 14 | . . . 8 6 . Garrison Access . | . . . . . . Terminal Hacks 30 | . 3 . 20 5 2 Record 10 | . . . 8 2 . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 4 | . . . 3 . 1 Branch Access Points 1 | . . . 1 . . Emergency Access Points 1 | . . . . 1 . Repair Station Index 1 | . 1 . . . . Alert Level 3 | . . . 2 . 1 Reprogram Traps 1 | . . . 1 . . Maintenance Status 3 | . . . 2 1 . Transport Status 1 | . . . . 1 . Recall Investigation 1 | . . . 1 . . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . . 4 . Scan Component 2 | . . . . 2 . Repair 2 | . . . . 2 . Recycling Unit Hacks 4 | . . . 4 . . Recycle Component 1 | . . . 1 . . Process 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Retrieve Matter 1 | . . . 1 . . Scanalyzer 13 | . . . 8 5 . Insert Component 7 | . . . 4 3 . Analyze 6 | . . . 4 2 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 17 | . 1 . 10 5 1 Full Trace Events 9 | . 1 . 6 2 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . . 4 2 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . 2 . Time 82 | . . . . 82 . Parts Recycled 1 | . . . 1 . . Recycled Matter 10 | . . . 10 . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 6 | . . . 4 2 . Part Schematics Acquired 6 | . . . 4 2 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Turns Passed 3579 | 71 167 669 877 1454 341 Spaces Moved 1730 | 59 86 401 479 559 146 Core 124 | 17 . 37 63 5 2 Treads 841 | . . . 146 554 141 Legs 738 | 42 86 364 243 . 3 Wheels . | . . . . . . Hover . | . . . . . . Flight 27 | . . . 27 . . Fastest Speed 50 | 50 120 100 100 152 160 Average Speed 156 | 99 120 139 151 178 177 Slowest Speed 800 | 120 120 250 250 750 800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 4 18 79 46 26 33 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 215 | . . 23 171 21 . Melee . | . . . . . . Projectile 9 | . . . . 9 . AOE 206 | . . 23 171 12 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Total 2250 | 71 123 459 565 834 198 Wait 83 | . . . 3 80 . Move 1725 | 58 85 400 478 558 146 Hop . | . . . . . . Pick Up 87 | 8 7 10 24 34 4 Fast Attach 1 | . . . . 1 . Attach 56 | 5 2 7 14 19 9 Detach . | . . . . . . Swap 26 | . 2 4 7 13 . Drop 24 | . 2 5 8 8 1 Fire 207 | . 25 25 31 109 17 Melee 8 | . . 8 . . . Ram . | . . . . . . Kick . | . . . . . . Crush 33 | . . . . 12 21 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials -8/Storage History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Discovered new exit (range 15) 239 | -10/Materials | Entered Mines 304 | -10/Mines | Build established: Mutant 311 | -10/Mines | Learned location of Storage (-8) 524 | -10/Mines | Core integrity fell below 50% 556 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 558 | -10/Mines | Lost 6 parts (1p2n3w) 564 | -10/Mines | Core integrity fell below 20% 848 | -10/Mines | Discovered new exit (range 9) 908 | -10/Mines | Entered Materials 908 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1008 | -9/Materials | Discovered new exit (range 7) 1196 | -9/Materials | Discovered new exit (range 15) 1230 | -9/Materials | Identified exit to Mines 1306 | -9/Materials | Destroyed 8 combat bots 1315 | -9/Materials | Lost 4 parts (1p2n1u) 1364 | -9/Materials | Lost 4 parts (1p3w) 1620 | -9/Materials | Core integrity fell below 50% 1729 | -9/Materials | Discovered new exit (range 16) 1785 | -9/Materials | Entered another Materials area 1785 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2058 | -8/Materials | Build established: Scavenger-Mutant 2237 | -8/Materials | Lost 4 parts (1p1n2u) 2503 | -8/Materials | Lost 3 parts (2p1w) 2672 | -8/Materials | Lost 4 parts (2p1u1w) 2738 | -8/Materials | Build established: Mutant 2851 | -8/Materials | Lost 3 parts (1n2w) 3020 | -8/Materials | Discovered new exit (range 6) 3093 | -8/Materials | Repaired Hardlight Generator 3142 | -8/Materials | Repaired Mic. Nuclear Core 3210 | -8/Materials | Core integrity fell below 50% 3239 | -8/Materials | Entered Storage 3561 | -8/Storage | Core integrity fell below 20% 3580 | -8/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- Beam Rifle destroyed. Mic. Nuclear Core destroyed. Overheating: Lgt. Assault Rifle damaged (-8). Power failure, Mic. Nuclear Core shutdown. Lgt. Assault Rifle destroyed. Aluminum Leg permanently disabled. Overheating: Short circuit. K-01 Serf destroyed. Extracted 50 matter. K-01 Serf collects debris. Shotgun destroyed. Power failure, Mic. Nuclear Core shutdown. K-01 Serf collects debris. Aluminum Leg permanently disabled. Overheating: Short circuit. K-01 Serf collects debris. K-01 Serf destroyed. Hrd. Light Armor Plating destroyed. Hardlight Generator destroyed. Broken Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ??????????????###########?######?######## | | ??????????????# #! #?# # | | ??????????????# ! # #?# # | | ??????????????# #?""" ??# # | | ??????????????# #?""" ??# % # | | ??????????????# ! #??"" ???#% % # | | ??????????????# #?? ???#%%%%% # | | ??????????????# % ####+#####+##+### | | ??????????????# + %%%%%%%%% | | ????????###########+########+########%### | | ????????# # %=g%= #????#%#?? | | ????????# # !%#"" """ #????# #?? | | ????????# @/ g*#"T """ #????# #?? | | ????????# """ # Y #"" """ #????# #?? | | ????????# """ ; + #????+ /?? | | ????????# """ # # #????###?? | | ????????? """ # # ! #????????? | | ?????????? """ # # #????????? | | ?????????? # #### ######????????? | | ??????????######## #???##?????????????? | | ?????????????????# ??????????????????? | | ?????????????????# ??????????????????? | | ?????????????????# ??????????????????? | | ?????????????????### ?????????????????? | | ???????????????????? ?????????????????? | | ???????????????????? ?????????????????? | | ???????????????????? ?????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 25 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 66 Thermal Conversion 30 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Med. Matter Pod | -9/Materials | Scanalyzed Plasma Cutter | -9/Materials | Scanalyzed Hardlight Generator | -8/Materials | Scanalyzed Hvy. EM Shotgun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Shopping List Challenges ------------ None Game ------ Seed VariableChainBoregun Manual? 0 Play Time 00:48:04 Cumulative 5.2 hours Start 2021.07.13 @ 19:41:23 End 2021.07.13 @ 20:37:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b73b559e-40cc-46af-b2f0-0acc365cbd44