Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 22:51:15

Player: Demo

Result: Destroyed by G-73 Enforcer with Heavy Laser

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (25)       5000
Robots Destroyed (128)     640
Value Destroyed (4457)     4457
Prototype IDs (51)         1020
Alien Tech Used (4)        800
Bonus (13226)              13226
              TOTAL SCORE: 29143

 Bonus
-------
High Alert Combat Kills    851
Follower Combat Kills      5407
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Used Core Reset Matrix     3000
Met Sigix                  2000
Friendly Fire              -32

 Cogmind 
---------
Core Integrity             0/1450
Matter                     175/300
Energy                     99/100
System Corruption          9%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (7) ---
      Advanced Heavy Siege Treads
>              --- UTILITY (9) ------
               Structural Scanner
  Experimental Optical Array
               Launcher Guidance Computer
      Improved Armor Integrity Analyzer
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
  Experimental Matter Compressor (345)
               Subatomic Replicator
               Force Lance
               Sigix Containment Pod

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
               Antigrav System
               Antigrav System
               Antigrav System
      Improved Antigrav System
      Improved Gyrokinetic Inverter
               Antigrav Array
>              --- UTILITY ----------
      Advanced Power Amplifier
  Experimental Heat Sink
        Medium Storage Unit
      Improved Transmission Jammer
      Improved Phase Shifter
               Phase Armor
      Improved Hacking Suite
  Experimental System Shield
>              --- WEAPON -----------
               Sigix Broadsword
               Plasma Lance
>              --- INVENTORY --------
               Particle Reactor
      Improved Antigrav System
      Improved Antigrav System
  Experimental Matter Compressor
      Advanced Signal Interpreter
               Tactical Coordination Suite
      Advanced Actuator Array
      Improved Remote Force Field
               Subatomic Replicator
      Improved Plasma Cutter
[Rating: 176]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Gyrokinetic Inverter
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Gyrokinetic Inverter
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
  Artifact                 Phase Armor
Weapon                     Power Maul
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Flak Gun
  Launcher                 Micro-nuke Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp Fac Ext Cet Arc Hub Res Qua Res 
Slots Evolved              16   | .   .   2   2   2   .   .   .   .   2   .   .   .   .   .   2   .   .   2   .   .   .   .   2   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Propulsion               5    | .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  7    | .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   2   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             306  | 5   4   11  11  21  1   .   1   5   20  6   12  .   .   .   27  .   .   18  21  13  4   10  14  36  66  
  Power                    45   | .   1   1   2   1   .   .   .   1   4   1   .   .   .   .   3   .   .   2   2   3   1   1   1   7   14  
    Engine                 5    | .   1   1   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Core                   11   | .   .   .   2   1   .   .   .   1   2   .   .   .   .   .   1   .   .   2   1   .   .   .   .   .   1   
    Reactor                29   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   3   1   1   1   7   13  
  Propulsion               106  | 2   .   6   5   10  .   .   .   3   8   3   3   .   .   .   9   .   .   3   9   4   2   7   .   9   23  
    Treads                 24   | 2   .   2   5   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   11  
    Leg                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hover                  51   | .   .   .   .   1   .   .   .   .   5   1   3   .   .   .   7   .   .   3   2   4   1   7   .   9   8   
    Flight                 27   | .   .   1   .   9   .   .   .   2   3   .   .   .   .   .   2   .   .   .   7   .   .   .   .   .   3   
  Utility                  118  | 1   1   2   4   6   .   .   .   1   6   2   3   .   .   .   12  .   .   9   9   6   1   1   12  18  24  
    Device                 59   | 1   .   2   3   3   .   .   .   .   2   .   1   .   .   .   6   .   .   7   4   2   1   .   4   6   17  
    Storage                7    | .   1   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   1   
    Processor              11   | .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   2   .   .   .   .   1   .   .   1   .   4   
    Hackware               10   | .   .   .   1   .   .   .   .   .   2   1   .   .   .   .   1   .   .   1   .   1   .   .   2   .   1   
    Protection             30   | .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   3   .   .   1   4   2   .   1   4   11  1   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   37   | 2   2   2   .   4   1   .   1   .   2   .   6   .   .   .   3   .   .   4   1   .   .   1   1   2   5   
    Energy Gun             12   | 2   2   .   .   1   .   .   .   .   2   .   2   .   .   .   2   .   .   1   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          8    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   1   .   .   3   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  23   | .   .   1   .   1   .   .   .   .   3   1   .   .   .   .   1   .   .   .   1   3   .   1   2   7   2   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    System Corruption      10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   
Parts Lost                 120  | .   .   2   1   15  3   .   .   3   17  2   2   .   .   .   16  .   2   10  .   .   2   1   1   10  33  
  Power                    18   | .   .   1   .   1   .   .   .   .   2   .   .   .   .   .   1   .   1   2   .   .   .   .   1   1   8   
  Propulsion               63   | .   .   1   .   10  3   .   .   3   10  1   1   .   .   .   7   .   .   4   .   .   2   .   .   5   16  
  Utility                  24   | .   .   .   1   1   .   .   .   .   3   1   .   .   .   .   5   .   .   3   .   .   .   .   .   4   6   
  Weapon                   15   | .   .   .   .   3   .   .   .   .   2   .   1   .   .   .   3   .   1   1   .   .   .   1   .   .   3   
  Highest Loss Streak      28   | .   .   2   1   9   2   .   .   2   6   2   2   .   .   .   4   .   2   5   .   .   2   1   1   4   28  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     76   | .   91  87  97  79  71  69  69  51  65  25  46  66  66  66  76  88  82  79  95  100 95  99  93  90  53  
  Engine                   1    | .   11  9   4   .   .   .   .   .   1   .   .   .   .   .   1   5   .   2   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   4   3   7   7   7   6   2   .   .   .   .   .   .   5   5   6   7   3   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   2   6   10  10  8   8   4   
  Treads                   2    | .   28  16  24  10  .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   6   
  Wheel                    1    | .   .   13  18  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    13   | .   .   .   .   .   7   7   7   .   11  4   13  20  20  20  23  23  23  19  16  24  28  35  33  28  13  
  Flight                   5    | .   .   .   .   19  9   7   7   2   7   .   .   .   .   .   1   .   .   .   15  11  .   .   .   .   .   
  Device                   9    | .   14  14  9   5   7   7   7   3   4   .   3   6   6   6   5   5   5   9   21  10  11  13  16  19  13  
  Storage                  5    | .   11  11  9   7   7   7   7   6   5   4   1   6   6   6   5   5   5   5   5   5   5   5   4   4   2   
  Processor                4    | .   .   .   .   7   7   7   7   7   3   .   4   6   6   6   7   11  11  8   .   .   3   .   .   .   2   
  Hackware                 6    | .   .   .   7   7   7   7   7   7   16  10  .   .   .   .   3   5   5   8   5   9   10  10  9   9   4   
  Protection               2    | .   .   .   .   .   .   .   .   2   .   5   6   6   6   6   5   5   5   2   5   8   5   6   8   8   .   
  Energy Gun               2    | .   25  5   .   1   7   7   7   1   4   .   .   .   .   .   1   5   5   .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   16  18  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            4    | .   .   .   .   .   .   .   .   .   .   .   14  20  20  20  11  11  11  14  10  10  10  7   4   .   .   
  Slashing Weapon          3    | .   .   .   .   1   7   7   7   7   5   .   .   .   .   .   .   .   .   .   4   5   5   4   .   3   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             97   | 3   17  27  27  24  22  22  24  24  26  6   24  24  24  24  43  41  41  46  58  67  61  66  79  86  97  
  Greatest Support         95   | 3   40  40  32  67  24  9   9   20  38  14  24  36  24  24  58  44  44  56  33  74  76  86  92  95  84  
  Greatest Overweight (x)  20   | .   .   1   .   5   3   2   2   7   3   1   1   .   .   .   2   1   1   1   4   1   .   .   .   20  3   
  Average Overweight (x)   .    | .   .   .   .   .   1   2   2   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 5   10  10  10  10  10  10  10  10  8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 5   8   10  10  10  10  10  10  9   7   7   6   10  10  10  10  10  10  10  10  10  10  10  10  10  7   
  Most Carried             10   | 4   10  10  10  10  10  10  10  10  8   8   5   5   5   7   10  9   9   10  10  10  10  10  10  10  10  
  Average Carried          8    | 2   6   9   9   8   9   10  9   9   6   6   4   5   5   6   8   9   9   9   9   9   10  9   9   9   6   
  Final Capacity           10   | 5   10  10  10  10  10  10  10  5   8   5   10  10  10  10  10  10  10  10  10  10  10  10  10  10  5   
  Final Carried            10   | 4   10  10  10  8   10  10  10  5   8   5   5   5   5   7   9   9   9   9   10  10  10  10  10  9   5   

 Class Distribution 
--------------------
 44% | Mutant
 14% | Scavenger-Gladiator
 14% | Scavenger-Mutant
  8% | Hacker-Mutant
  6% | Messiah-Mutant
  4% | Commander-Mutant
  4% | Hacker-Gladiator

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -9/Materials
              Mutant | -8/Materials
              Mutant | -7/Factory
    Commander-Mutant | -7/Lower Caves
              Mutant | -7/Lower Caves
              Mutant | -7/Zion
              Mutant | -6/Proximity Caves
       Hacker-Mutant | -6/Factory
       Hacker-Mutant | -6/Waste
              Mutant | -6/Factory
              Mutant | -6/Lower Caves
              Mutant | -6/Data Miner
              Mutant | -5/Proximity Caves
              Mutant | -5/Factory
 Scavenger-Gladiator | -5/Upper Caves
 Scavenger-Gladiator | -5/Upper Caves
    Hacker-Gladiator | -4/Factory
 Scavenger-Gladiator | -4/Extension
    Scavenger-Mutant | -4/Cetus
      Messiah-Mutant | -4/Archives
      Messiah-Mutant | -4/Hub_04(d)
      Messiah-Mutant | -3/Research
    Scavenger-Mutant | -3/Quarantine
 Scavenger-Gladiator | -2/Research

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Dat  Pro  Fac  Upp  Upp  Fac  Ext  Cet  Arc  Hub  Res  Qua  Res  
Matter Collected           4023 | 250  175  260  108  324  47   39   10   44   166  .    .    .    .    70   246  93   .    140  335  139  49   122  459  441  506  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6060 | 166  232  282  398  390  44   40   143  53   306  .    .    .    .    .    629  126  .    627  441  .    164  21   302  1514 182  
  Parts                    279  | 20   16   16   25   13   3    2    3    3    25   .    .    .    .    .    10   .    .    13   4    .    13   1    5    88   19   
Haulers Intercepted        4    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      46   | .    .    .    .    .    8    .    7    21   .    .    .    7    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                4    | .    .    .    .    .    3    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp Fac Ext Cet Arc Hub Res Qua Res 
Combat Hostiles Destroyed  73   | .   7   8   10  7   1   .   .   2   4   .   .   .   .   .   8   .   .   6   .   .   1   .   .   17  2   
  Melee                    34   | .   .   .   .   .   1   .   .   2   2   .   .   .   .   .   5   .   .   5   .   .   1   .   .   16  2   
  Guns                     15   | .   7   .   .   6   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  18   | .   .   8   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          20   | 2   3   3   1   2   1   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Worker                   7    | .   1   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
  Builder                  7    | .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   1   
  Tunneler                 10   | 5   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hauler                   4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
  Recycler                 8    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   3   .   .   .   1   .   .   
  Mechanic                 2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 6    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   
  Watcher                  9    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   1   3   .   
  Swarmer                  20   | .   3   4   4   .   .   .   .   2   3   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    27   | .   4   2   5   4   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   6   1   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Sentry                   6    | .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Specialist               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Programmer               8    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   3   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | 5   5   4   4   5   1   .   .   2   4   .   .   .   .   .   4   .   .   4   3   .   2   1   2   6   1   
  Combat Bots Only         5    | .   5   4   4   4   1   .   .   2   3   .   .   .   .   .   4   .   .   4   .   .   1   .   .   5   1   
Max Kills in Single Turn   1    | 1   1   1   1   1   1   1   .   1   1   .   .   .   .   .   1   1   .   1   1   .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   1   .   .   1   .   .   1   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Dat  Pro  Fac  Upp  Upp  Fac  Ext  Cet  Arc  Hub  Res  Qua  Res  
Hostile Shots Fired        1360  | .    28   37   36   146  19   2    .    41   141  4    45   6    .    2    209  8    11   48   7    2    17   8    32   227  284  
  Missed                   496   | .    6    11   10   52   2    .    .    18   50   1    15   2    .    1    82   5    5    14   2    .    6    2    22   106  84   
Damage Taken               18794 | .    252  322  334  1438 266  31   .    367  1342 152  226  99   .    25   3116 66   87   848  120  58   328  150  207  2138 6822 
  Core                     4063  | .    54   79   67   479  106  .    .    80   411  152  107  .    .    .    766  .    16   60   12   .    103  .    29   75   1467 
  Absorbed by Shields      421   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    89   31   40   .    .    185  76   
  Redirected to Shielding  432   | .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    196  21   .    .    .    16   19   .    34   133  .    
  Ignored by Resistances   6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   916   | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    715  198  
Core Remaining (%)         63    | 100  78   80   87   .    .    .    .    5    .    .    .    .    .    21   .    .    21   .    .    .    .    84   .    92   .    
Volleys Fired              150   | 9    18   24   29   50   7    .    .    2    8    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Largest                  2     | 2    2    2    2    2    1    .    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hottest                  136   | 90   90   136  136  136  65   .    .    65   60   .    60   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                227   | 17   36   36   58   60   7    .    .    2    8    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Gun                      112   | 17   36   .    .    39   7    .    .    2    8    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   115   | .    .    36   58   21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  28    | .    .    .    .    28   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  188   | 17   36   36   58   32   7    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Phasic                   8     | .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         13    | 6    8    12   13   10   9    .    .    .    4    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        6     | 2    4    4    3    6    .    .    .    2    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           339   | 10   24   23   37   49   8    3    4    2    23   .    2    .    .    .    31   3    .    19   7    .    6    3    6    49   30   
  Core Hits                157   | 7    15   9    17   47   4    1    3    2    9    .    1    .    .    .    4    .    .    3    .    .    3    1    1    21   9    
  Critical Kills           5     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    
  Critical Parts Destroyed 16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    1    .    7    1    .    .    .    1    1    .    
  Critical Strikes         27    | .    .    1    1    .    .    .    .    .    1    .    .    .    .    .    6    1    .    9    1    .    1    .    1    5    .    
    Meltdown               2     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    1    .    9    1    .    1    .    1    1    .    
    Sever                  3     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Impale                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Melee Attacks              498   | .    .    .    .    .    2    3    37   5    42   .    .    .    5    2    135  5    .    53   11   14   9    8    10   88   69   
  Impact                   225   | .    .    .    .    .    .    .    .    .    .    .    .    .    5    2    135  5    .    53   10   2    2    1    2    8    .    
  Slashing                 198   | .    .    .    .    .    2    3    37   5    42   .    .    .    .    .    .    .    .    .    1    12   7    2    .    62   25   
  Piercing                 75    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    8    18   44   
  Sneak Attacks            44    | .    .    .    .    .    .    2    .    .    9    .    .    .    .    .    3    3    .    6    3    .    2    1    3    9    3    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Follow-up Attacks        26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    5    3    .    .    .    2    5    3    
Damage Inflicted           15330 | 120  315  503  794  906  140  177  282  132  1443 .    39   .    .    .    1748 333  .    1229 462  .    368  191  445  4424 1279 
  Guns                     1375  | 120  315  .    .    598  106  .    .    32   165  .    39   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  1605  | .    .    503  794  308  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    12333 | .    .    .    .    .    34   177  282  100  1277 .    .    .    .    .    1748 333  .    1229 462  .    368  191  445  4424 1263 
  Ramming                  17    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Kinetic                  475   | .    .    .    .    475  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  2301  | 120  315  503  794  431  106  .    .    32   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          39    | .    .    .    .    .    .    .    .    .    .    .    39   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   4280  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1748 333  .    1229 462  .    45   .    172  291  .    
  Slashing                 6653  | .    .    .    .    .    34   177  282  100  1277 .    .    .    .    .    .    .    .    .    .    .    323  .    .    3816 644  
  Piercing                 1400  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    191  273  317  619  
  Phasic                   165   | .    .    .    .    .    .    .    .    .    165  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         28    | .    .    2    1    2    2    2    2    .    .    .    4    4    4    4    28   28   28   10   10   10   10   10   .    12   9    
  Average Corruption       6     | .    .    2    1    1    2    2    2    .    .    .    3    4    4    4    8    28   28   10   10   10   10   6    .    4    5    
  Corruption Purged        7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  156   | .    .    3    4    1    9    5    1    .    .    .    5    1    3    6    24   9    .    5    43   15   3    7    .    2    10   
    Message Errors         51    | .    .    2    2    1    3    1    1    .    .    .    .    .    1    2    8    3    .    4    12   6    1    1    .    1    2    
    Matter Fused           37    | .    .    1    1    .    3    3    .    .    .    .    2    .    .    1    3    2    .    .    12   2    1    4    .    1    1    
    Heat Flow Errors       18    | .    .    .    1    .    1    .    .    .    .    .    1    .    .    1    3    .    .    1    6    2    .    1    .    .    1    
    Energy Discharges      20    | .    .    .    .    .    1    1    .    .    .    .    1    1    1    2    4    .    .    .    3    3    .    .    .    .    3    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    1    
    Data Loss (minor)      13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    .    5    .    1    1    .    .    1    
    Data Loss (major)      7     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    3    1    .    .    .    .    1    
    Alerts                 4     | .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            3841  | .    .    14   14   .    .    58   37   .    356  .    .    .    .    .    539  214  .    750  258  .    .    .    178  1095 328  
  Projectiles              28    | .    .    14   14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    3813  | .    .    .    .    .    .    58   37   .    356  .    .    .    .    .    539  214  .    750  258  .    .    .    178  1095 328  
Knockbacks                 10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    2    1    .    .    .    .    1    .    
  Impact                   10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    2    1    .    .    .    .    1    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   6     | .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Targets Rammed             6     | .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        574   | 115  345  440  463  574  166  .    .    14   18   .    243  .    .    173  264  309  .    180  265  234  .    110  .    .    195  
  Average Temperature      123   | 59   121  192  132  308  86   .    .    8    7    .    90   .    .    92   70   144  .    69   98   100  .    61   .    .    102  
  Received Heat Transfer   2211  | .    105  45   126  399  .    .    .    90   129  .    66   .    .    9    372  12   .    9    16   4    49   18   9    411  342  
  Effects                  14    | .    .    2    1    8    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           3     | .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Matter Decay           2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         3     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Damage (core)          2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              33    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    15   6    .    .    .    1    1    .    
  Impact Corruptions       68    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   15   .    21   9    .    .    .    1    3    .    
Robots Melted              3     | .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             10    | 1    .    2    2    3    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         4460  | 334  759  851  1406 777  259  .    .    74   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Dat  Pro  Fac  Upp  Upp  Fac  Ext  Cet  Arc  Hub  Res  Qua  Res  
Peak Influence             1553 | 30   135  323  241  124  .    .    .    .    464  110  135  .    .    .    1020 .    .    460  1315 1553 745  1342 904  1220 869  
  Initial                  673  | .    19   56   135  32   .    .    .    .    9    110  63   .    .    .    510  .    .    321  164  662  541  260  673  508  641  
  Average                  518  | 9    70   182  85   60   .    .    .    .    162  105  119  .    .    .    686  .    .    314  791  1180 715  846  793  865  630  
Maximum Alert Level        4    | .    .    1    1    .    .    .    .    .    2    .    .    .    .    .    3    .    .    2    4    4    3    4    3    4    3    
  Low Security (%)         30   | 100  100  51   92   100  .    .    .    .    67   100  100  .    .    .    .    .    .    17   3    .    .    .    .    .    .    
  Level 1                  11   | .    .    48   7    .    .    .    .    .    18   .    .    .    .    .    .    .    .    65   2    .    .    18   .    .    14   
  Level 2                  25   | .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    61   .    .    16   43   5    15   16   12   24   54   
  Level 3                  22   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   .    .    .    33   17   84   25   87   51   30   
  Level 4                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   76   .    39   .    24   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          52   | .    1    1    3    2    .    .    .    .    10   .    1    .    .    .    8    .    .    4    3    .    .    7    2    3    7    
  Investigation            17   | .    .    1    3    1    .    .    .    .    4    .    .    .    .    .    5    .    .    1    .    .    .    1    1    .    .    
  Extermination            9    | .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    2    .    .    2    .    .    .    .    .    2    1    
  Reinforcement            17   | .    1    .    .    .    .    .    .    .    5    .    .    .    .    .    1    .    .    1    .    .    .    4    1    .    4    
  Assault                  8    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    .    1    .    1    2    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    .    .    .    .    .    .    .    
Data Miner Redirects       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp Fac Ext Cet Arc Hub Res Qua Res 
Distress Signals           18   | .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   1   2   .   .   1   .   5   
Communications Jammed      23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   19  .   
  Distress Signals         23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   19  .   
Times Spotted              392  | .   12  15  15  9   3   1   .   10  35  5   2   4   .   6   86  1   5   11  28  22  4   30  12  37  39  
  Peak Tracking Total      14   | .   5   6   4   4   2   1   .   5   11  4   2   4   .   4   12  1   5   5   5   5   2   14  7   7   14  
  Tactical Retreats        60   | .   .   3   1   .   .   .   .   .   6   1   1   .   .   2   24  1   .   3   2   .   .   2   5   4   5   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp Fac Ext Cet Arc Hub Res Qua Res 
Traps Triggered            15   | .   .   2   2   .   .   .   .   .   3   .   2   .   .   .   1   .   .   .   3   .   .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp Fac Ext Cet Arc Hub Res Qua Res 
Machines Disabled          16   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   2   2   .   5   .   4   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp Fac Ext Cet Arc Hub Res Qua Res 
Machines Accessed          45   | .   3   1   4   4   1   .   .   .   5   .   .   .   4   .   8   .   .   1   .   3   1   1   1   6   2   
  Terminals                16   | .   3   1   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   3   1   
  Fabricators              10   | .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   5   .   .   .   .   .   .   .   1   .   1   
  Repair Stations          6    | .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   1   .   
Total Hacks                171  | .   14  5   16  12  1   .   .   .   16  .   .   .   28  .   26  .   .   2   .   9   25  1   4   8   4   
  Successful               109  | .   4   2   10  6   1   .   .   .   9   .   .   .   28  .   8   .   .   1   .   6   25  1   2   5   1   
  Failed                   61   | .   9   3   6   6   .   .   .   .   7   .   .   .   .   .   18  .   .   1   .   3   .   .   2   3   3   
    Catastrophic           11   | .   4   .   1   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   1   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   199  | .   14  2   7   .   .   .   1   .   35  .   5   .   .   .   17  .   .   19  18  2   8   10  14  37  10  
  Terminals                50   | .   14  5   16  .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   9   .   .   .   3   2   
  Fabricators              36   | .   .   .   .   2   .   .   .   .   10  .   .   .   .   .   18  .   .   .   .   .   .   .   4   .   2   
  Repair Stations          13   | .   .   .   .   6   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   4   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   1   .   1   .   
Terminal Hacks             79   | .   2   2   10  .   1   .   .   .   1   .   .   .   28  .   .   .   .   .   .   6   25  .   .   3   1   
  Record                   44   | .   .   .   .   .   1   .   .   .   .   .   .   .   11  .   .   .   .   .   .   5   25  .   .   2   .   
  Part Schematic           9    | .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           13   | .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   5   .   .   .   .   .   .   .   2   .   .   
  Network Status           4    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Load Schematic           6    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   
  Build                    3    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   
  Scan Component           3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair                   2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Terminals                2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   3   1   4   4   .   .   .   .   3   .   .   .   .   .   8   .   .   .   .   1   .   1   1   2   1   
  Full Trace Events        13   | .   1   1   3   1   .   .   .   .   2   .   .   .   .   .   4   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Corruption             2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  23   | .   .   .   .   .   .   .   4   .   4   .   .   .   5   .   .   .   .   4   .   .   .   .   .   6   .   
  Robots Built             4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   169  | .   .   .   .   .   .   .   .   .   93  .   .   .   .   .   76  .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 24   | .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   81   | .   .   .   .   .   .   .   15  .   29  .   .   .   9   .   1   .   .   11  .   .   .   .   .   16  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   117  | .   .   .   .   117 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Time                     64   | .   .   .   .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   38  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp Fac Ext Cet Arc Hub Res Qua Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Dat  Pro  Fac  Upp  Upp  Fac  Ext  Cet  Arc  Hub  Res  Qua  Res  
Total Allies               81    | .    .    .    .    .    4    .    4    .    8    .    1    .    .    1    10   .    .    6    18   5    .    7    3    .    14   
  Largest Group            18    | .    .    .    .    .    4    4    5    5    7    .    1    1    .    1    6    .    .    6    18   15   12   16   2    .    5    
  Highest-Rated Group      1411  | .    .    .    .    .    85   85   175  175  333  .    35   35   .    96   398  .    .    568  1380 1411 1177 1405 206  .    589  
  Highest-Rated Ally       159   | .    .    .    .    .    25   25   41   41   85   .    35   35   .    96   106  .    .    96   159  159  159  103  103  .    122  
Zionite Dispatches         20    | .    .    .    .    .    .    .    .    .    2    .    2    .    .    .    3    .    .    2    4    .    .    2    2    .    3    
  Heavy                    5     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    1    
  Light                    6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    1    .    .    2    
  Recon                    1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fire                     2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Demo                     3     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    1    .    .    .    
  Hero                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Infowar Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Hacking Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Total Orders               12    | .    .    .    .    .    .    .    .    .    .    .    5    1    .    .    .    .    .    3    2    .    .    .    1    .    .    
  DROP                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    
  PICKUP                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  EXPLORE                  6     | .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    .    .    .    1    .    .    .    .    .    .    .    
  RETURN                   3     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Ally Attacks               549   | .    .    .    .    .    3    14   .    31   32   .    5    4    .    9    28   .    .    17   137  95   19   84   3    .    68   
  Total Damage             27515 | .    .    .    .    .    99   572  .    527  1997 .    78   247  .    324  467  .    .    568  6681 5542 1066 5871 219  .    3257 
  Kills                    142   | .    .    .    .    .    2    2    .    10   14   .    1    2    .    3    3    .    .    2    39   21   3    22   1    .    17   
Allies Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp Fac Ext Cet Arc Hub Res Qua Res 
Robot Analysis Total       3    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   1   .   3   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             10   | .   .   .   .   .   .   .   .   .   .   .   5   1   .   .   2   .   .   2   .   .   .   .   .   .   .   
  Drone Recoveries         8    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   2   .   .   2   .   .   .   .   .   .   .   
Zionite Intel Received     23   | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   1   .   .   4   1   .   .   .   2   8   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guard Positions          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Prototype Stockpiles     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Component Schematics     2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype Schematics     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Unaware Schematics       3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Unaware Analyses         4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Active Garrisons         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Depthwide Sectors/0      2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Dat  Pro  Fac  Upp  Upp  Fac  Ext  Cet  Arc  Hub  Res  Qua  Res  
Turns Passed               13141 | 90   203  361  559  455  895  445  1872 517  906  122  335  27   97   252  1145 154  7    766  1226 420  140  188  231  951  777  
Spaces Moved               11253 | 58   128  166  387  244  578  257  1048 216  1084 150  292  36   110  257  1099 203  11   678  956  346  166  352  475  1203 753  
  Core                     743   | 58   74   .    .    1    .    .    .    74   9    77   99   .    .    .    .    .    .    .    .    .    .    .    .    1    350  
  Treads                   194   | .    54   44   .    2    .    .    .    77   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   588   | .    .    122  387  79   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    9091  | .    .    .    .    .    409  257  1048 1    833  73   193  36   110  257  1099 203  11   678  956  346  166  352  475  1202 386  
  Flight                   637   | .    .    .    .    162  169  .    .    64   242  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            25    | 50   50   100  100  25   31   170  170  35   35   50   50   74   77   77   53   53   53   50   104  38   38   36   34   34   38   
  Average Speed            87    | 50   96   119  100  82   147  170  170  221  66   65   80   75   77   77   68   65   58   68   104  76   61   38   36   41   60   
  Slowest Speed            1050  | 50   160  160  100  300  280  170  170  400  150  100  100  77   77   77   220  104  104  111  104  108  66   66   38   1050 250  
  Overloaded Moves         11    | .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3     | .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    .    .    .    .    .    .    .    
Exploration Rate (%)       42    | 3    31   22   40   7    78   45   88   46   36   72   12   12   71   49   39   43   4    10   96   86   85   30   16   63   24   
  Regions Visited          25
    Branch Regions         14
  Pre-discovered Areas     19    | .    .    .    .    .    .    .    2    .    6    .    .    .    1    .    .    1    .    .    9    .    .    .    .    .    .    
  Known Exits Taken        9     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    1    1    .    .    1    1    1    .    .    .    
  Unknown Exits Taken      14    | 1    1    1    1    1    1    1    1    1    .    .    1    .    .    .    .    .    .    1    1    .    .    .    1    1    .    
Scrap Searched             8     | .    .    .    .    .    3    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 160   | .    .    .    .    .    .    .    2    .    16   .    .    .    4    1    79   .    .    20   .    1    .    2    4    13   18   
Terrain Destroyed          162   | .    .    .    .    .    .    .    2    .    18   .    .    .    4    1    79   .    .    20   .    1    .    2    4    13   18   
  Melee                    160   | .    .    .    .    .    .    .    2    .    16   .    .    .    4    1    79   .    .    20   .    1    .    2    4    13   18   
  Projectile               2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Dat  Pro  Fac  Upp  Upp  Fac  Ext  Cet  Arc  Hub  Res  Qua  Res  
Total                      13537 | 101  171  291  503  433  615  263  1102 245  1192 172  387  35   113  308  1257 218  11   893  1176 482  189  395  521  1508 956  
  Wait                     1018  | 21   12   81   63   108  6    2    14   9    23   15   76   .    .    49   8    13   1    144  70   97   9    9    11   148  29   
  Move                     11223 | 57   127  165  386  243  577  256  1047 211  1082 149  291  35   109  256  1098 202  10   677  955  345  165  351  474  1202 753  
  Hop                      3     | .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  94    | 6    9    3    5    7    3    1    1    1    6    .    2    .    .    2    9    .    .    7    5    3    1    3    3    10   7    
  Fast Attach              212   | 4    1    8    8    9    .    .    1    2    19   4    9    .    .    .    20   .    .    13   15   4    3    4    10   28   50   
  Attach                   53    | 1    2    .    1    10   .    .    .    2    1    2    2    .    .    .    6    .    .    4    .    .    .    1    4    6    11   
  Detach                   19    | 1    .    .    .    2    .    .    .    1    1    1    1    .    .    .    .    .    .    .    .    1    .    .    3    1    7    
  Swap                     43    | .    1    3    2    2    1    .    .    1    1    .    1    .    .    .    1    .    .    1    6    9    1    5    .    3    5    
  Drop                     177   | 2    1    7    8    2    2    1    2    9    7    1    2    .    .    .    5    .    .    9    19   11   2    11   8    36   32   
  Fire                     150   | 9    18   24   29   50   7    .    .    2    8    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    418   | .    .    .    .    .    2    3    37   5    42   .    .    .    4    1    110  3    .    38   7    12   8    6    8    74   58   
  Ram                      2     | .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Escape Stasis            59    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   .    .    5    .    .    .    
  Rewire                   62    | .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    45   .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: [Dee] / [*Pro])
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/Extension (discovered 2 exits: *Res / *Cet)
-4/Cetus (discovered 2 exits: *Res / *Arc)
-4/Archives (discovered 3 exits: *Res / *Hub x2)
-4/Hub_04(d)
-3/Research
-3/Quarantine
-2/Research

 History 
---------
  Turn | Location           | Event
    11 | -11/Scrapyard      | Discovered new exit (range 14)
    91 | -11/Scrapyard      | Entered Materials
   188 | -10/Materials      | Central database locked down
   291 | -10/Materials      | Discovered new exit (range 3)
   294 | -10/Materials      | Entered another Materials area
   294 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   307 | -9/Materials       | Build established: Mutant
   648 | -9/Materials       | Discovered new exit (range 4)
   655 | -9/Materials       | Entered another Materials area
   655 | -8/Materials       | Evolved 2 slots: Propulsion x2
  1208 | -8/Materials       | Discovered new exit (range 6)
  1214 | -8/Materials       | Entered Factory
  1214 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  1264 | -7/Factory         | Repaired Flight Unit
  1449 | -7/Factory         | Lost 9 parts (1p5n1u2w)
  1502 | -7/Factory         | Core integrity fell below 50%
  1532 | -7/Factory         | Lost 3 parts (2n1w)
  1611 | -7/Factory         | Lost 3 parts (3n)
  1653 | -7/Factory         | Discovered new exit (range 16)
  1669 | -7/Factory         | Entered Lower Caves
  1691 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
  1761 | -7/Lower Caves     | Learned Factory terminal intel
  1852 | -7/Lower Caves     | Core integrity fell below 20%
  1980 | -7/Lower Caves     | Build established: Scavenger-Mutant
  1985 | -7/Lower Caves     | Encountered a Warlord checkpoint
  2380 | -7/Lower Caves     | Build established: Commander-Mutant
  2499 | -7/Lower Caves     | Discovered new exit (range 15)
  2564 | -7/Lower Caves     | Entered another Lower Caves area
  2564 | -7/Lower Caves     | Accompanied by 4 allies
  2948 | -7/Lower Caves     | Build established: Mutant
  2957 | -7/Lower Caves     | Discovered new exit (range 14)
  3009 | -7/Lower Caves     | Entered Zion
  3009 | -7/Zion            | Accompanied by 1 ally
  3066 | -7/Zion            | System corruption cleaned by Quarantine Array
  3122 | -7/Zion            | Learned Factory garrison access intel
  3237 | -7/Zion            | Learned location of Extension (-4)
  3281 | -7/Zion            | Learned Factory garrison access intel
  3588 | -7/Zion            | Discovered new exit (range 9)
  4330 | -7/Zion            | Imprinted
  4332 | -7/Zion            | Declared Zion's savior
  4713 | -7/Zion            | Discovered new exit (range 14)
  4881 | -7/Zion            | Entered Proximity Caves
  4881 | -6/Proximity Caves | Accompanied by 5 allies
  4883 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  5206 | -6/Proximity Caves | Lost 5 allies
  5395 | -6/Proximity Caves | Discovered new exit (range 10)
  5398 | -6/Proximity Caves | Entered Factory
  5398 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  5399 | -6/Factory         | Loaded intel: 26 terminal locations
  5400 | -6/Factory         | Loaded intel: 4 garrison access locations
  5506 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
  5507 | -6/Factory         | Zion Heavy squad teleported in
  5724 | -6/Factory         | Build established: Hacker-Mutant
  5768 | -6/Factory         | Zion Fire squad teleported in
  5993 | -6/Factory         | Fabricated X-77 Beamer?
  6109 | -6/Factory         | Lost 6 allies
  6138 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
  6144 | -6/Factory         | Lost 5 parts (1p3n1w)
  6148 | -6/Factory         | Retrieved Zion intel report: Component Schematics
  6175 | -6/Factory         | Retrieved Zion intel report: Unaware Schematics
  6181 | -6/Factory         | Retrieved Zion intel report: Component Schematics
  6204 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
  6228 | -6/Factory         | Retrieved Zion intel report: Emergency Access
  6248 | -6/Factory         | Lost 4 parts (1p2n1u)
  6304 | -6/Factory         | Sucked down chute
  6304 | -6/Factory         | Entered Waste
  6327 | -6/Waste           | Lost 6 parts (3n2u1w)
  6334 | -6/Waste           | Spotted C-40 Crusher
  6340 | -6/Waste           | Spotted C-40 Crusher
  6388 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  6389 | -6/Waste           | Core integrity fell below 50%
  6398 | -6/Waste           | Spotted C-40 Crusher
  6406 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  6409 | -6/Waste           | Spotted C-40 Crusher
  6409 | -6/Waste           | Spotted C-40 Crusher
  6413 | -6/Waste           | Spotted C-40 Crusher
  6420 | -6/Waste           | Discovered new exit (range 11)
  6426 | -6/Waste           | Entered Factory
  6427 | -6/Factory         | Loaded intel: 4 garrison access locations
  6509 | -6/Factory         | Zion Demo squad teleported in
  6580 | -6/Factory         | Zion Recon squad teleported in
  6701 | -6/Factory         | Build established: Mutant
  6751 | -6/Factory         | Discovered new exit (range 10)
  6761 | -6/Factory         | Entered Lower Caves
  6761 | -6/Lower Caves     | Accompanied by 1 ally
  6783 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
  6787 | -6/Lower Caves     | Identified exit to Data Miner
  6788 | -6/Lower Caves     | Entered Data Miner
  6788 | -6/Data Miner      | Discovered new exit (range 6)
  6792 | -6/Data Miner      | Identified exit to Proximity Caves
  6803 | -6/Data Miner      | Met Data Miner
  6821 | -6/Data Miner      | Learned location of Section 7 (-3)
  6821 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  6850 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  6885 | -6/Data Miner      | Entered Proximity Caves
  6887 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  6891 | -5/Proximity Caves | Escorted by Enhanced Grunt
  6960 | -5/Proximity Caves | Spotter reported a threat
  6962 | -5/Proximity Caves | Spotter reported a threat
  6976 | -5/Proximity Caves | Spotted B-75 Beast
  7013 | -5/Proximity Caves | Spotter reported a threat
  7067 | -5/Proximity Caves | Identified exit to Factory
  7137 | -5/Proximity Caves | Entered Factory
  7137 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
  7327 | -5/Factory         | Spotted B-75 Beast
  7377 | -5/Factory         | Crushed by falling debris
  7427 | -5/Factory         | Zion hero teleported in (12-ASH)
  7437 | -5/Factory         | Search patrols dispatched
  7489 | -5/Factory         | Zion Light squad teleported in
  7499 | -5/Factory         | Fabricated H-66 Slayer?
  7558 | -5/Factory         | Found Prototype Protection
  7558 | -5/Factory         | Identified Zio. Weapon Casing
  7588 | -5/Factory         | Lost 3 allies
  7619 | -5/Factory         | Lost 4 parts (2n1u1w)
  7734 | -5/Factory         | Found Powered Armor
  7737 | -5/Factory         | Search patrols dispatched
  7980 | -5/Factory         | Core integrity fell below 50%
  8008 | -5/Factory         | Retrieved Zion intel report: Branch Access
  8008 | -5/Factory         | Identified exit to Upper Caves
  8009 | -5/Factory         | Zion Fire squad teleported in
  8037 | -5/Factory         | Search patrols dispatched
  8037 | -5/Factory         | Lost 4 parts (1p1n1u1w)
  8055 | -5/Factory         | Crushed by falling debris
  8055 | -5/Factory         | System corruption reached 10%
  8062 | -5/Factory         | Lost 3 allies
  8068 | -5/Factory         | Crushed by falling debris
  8192 | -5/Factory         | Incoming investigation squad redirected
  8282 | -5/Factory         | Cargo convoy interrupted
  8282 | -5/Factory         | Entered Upper Caves
  8332 | -5/Upper Caves     | Spotted B-75 Beast
  8426 | -5/Upper Caves     | Discovered new exit (range 8)
  8433 | -5/Upper Caves     | Identified exit to Upper Caves
  8436 | -5/Upper Caves     | Entered another Upper Caves area
  8436 | -5/Upper Caves     | Discovered new exit (range 10)
  8443 | -5/Upper Caves     | Identified exit to Factory
  8443 | -5/Upper Caves     | Entered Factory
  8443 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8600 | -4/Factory         | Retrieved Zion intel report: Active Garrisons
  8611 | -4/Factory         | Retrieved Zion intel report: Unaware Schematics
  8628 | -4/Factory         | Retrieved Zion intel report: Prototype Schematics
  8693 | -4/Factory         | Search patrols dispatched
  8782 | -4/Factory         | Build established: Hacker-Gladiator
  8986 | -4/Factory         | Lost 5 parts (2p2n1u)
  9001 | -4/Factory         | Retrieved Zion intel report: Guard Positions
  9002 | -4/Factory         | Zion Light squad teleported in
  9026 | -4/Factory         | Crushed by falling debris
  9026 | -4/Factory         | System corruption reached 10%
  9057 | -4/Factory         | Lost 4 parts (1n2u1w)
  9059 | -4/Factory         | Zion Light squad teleported in
  9150 | -4/Factory         | Discovered new exit (range 13)
  9209 | -4/Factory         | Entered Extension
  9209 | -4/Extension       | Accompanied by 6 allies
  9247 | -4/Extension       | Rescued A7
  9260 | -4/Extension       | Rescued a captive Derelict
  9315 | -4/Extension       | Zion Heavy squad teleported in
  9378 | -4/Extension       | Build established: Scavenger-Gladiator
  9391 | -4/Extension       | Found Zio. Weapon Casing
  9429 | -4/Extension       | Rescued a captive Derelict
  9469 | -4/Extension       | Zion Heavy squad teleported in
  9478 | -4/Extension       | Rescued a captive Derelict
  9506 | -4/Extension       | Zion Infowar Resupply teleported in
  9709 | -4/Extension       | First assault squad dispatched
  9980 | -4/Extension       | Discovered new exit (range 16)
  9981 | -4/Extension       | Discovered new exit (range 15)
 10066 | -4/Extension       | Rescued a captive Derelict
 10108 | -4/Extension       | Zion Demo squad teleported in
 10143 | -4/Extension       | Retrieved Zion intel report: Depthwide Sectors/0
 10204 | -4/Extension       | Rescued a captive Derelict
 10239 | -4/Extension       | Rescued a captive Derelict
 10239 | -4/Extension       | Rescued a captive Derelict
 10435 | -4/Extension       | Entered Cetus
 10435 | -4/Cetus           | Accompanied by 12 allies (A7)
 10440 | -4/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 10449 | -4/Cetus           | Spotted Cetus Guard
 10449 | -4/Cetus           | Spotted Cetus Guard
 10451 | -4/Cetus           | Spotted Cetus Guard
 10451 | -4/Cetus           | Spotted Cetus Guard
 10456 | -4/Cetus           | Allies destroyed Cetus Guard
 10459 | -4/Cetus           | Allies destroyed Cetus Guard
 10459 | -4/Cetus           | Allies destroyed Cetus Guard
 10462 | -4/Cetus           | Allies destroyed Cetus Guard
 10523 | -4/Cetus           | Started Cetus Manufacturing Module
 10535 | -4/Cetus           | Escorted A7 to Cetus Mainframe
 10548 | -4/Cetus           | Manufactured an Enhanced Grunt
 10573 | -4/Cetus           | Manufactured an Enhanced Grunt
 10594 | -4/Cetus           | Discovered new exit (range 16)
 10598 | -4/Cetus           | Manufactured an Enhanced Grunt
 10623 | -4/Cetus           | Manufactured an Enhanced Grunt
 10648 | -4/Cetus           | Manufactured an Enhanced Grunt
 10734 | -4/Cetus           | Spotted Cetus Guard
 10734 | -4/Cetus           | Spotted Cetus Guard
 10737 | -4/Cetus           | Spotted Cetus Guard
 10738 | -4/Cetus           | Spotted Cetus Guard
 10746 | -4/Cetus           | Allies destroyed Cetus Guard
 10746 | -4/Cetus           | Allies destroyed Cetus Guard
 10747 | -4/Cetus           | Discovered new exit (range 16)
 10747 | -4/Cetus           | Allies destroyed Cetus Guard
 10762 | -4/Cetus           | Scared off Revision 17
 10783 | -4/Cetus           | Identified exit to Research
 10799 | -4/Cetus           | Identified exit to Archives
 10855 | -4/Cetus           | Entered Archives
 10855 | -4/Archives        | Accompanied by 13 allies (A7)
 10860 | -4/Archives        | Received a hacking code to weaken MAIN.C
 10865 | -4/Archives        | Discovered new exit (range 16)
 10887 | -4/Archives        | Unable to access archive contents
 10893 | -4/Archives        | Unable to access archive contents
 10901 | -4/Archives        | Unable to access archive contents
 10903 | -4/Archives        | Discovered exit to Research (range 16)
 10907 | -4/Archives        | Unable to access archive contents
 10924 | -4/Archives        | Identified exit to Hub_04(d)
 10936 | -4/Archives        | Discovered exit to Hub_04(d) (range 15)
 10995 | -4/Archives        | Entered Hub_04(d)
 10995 | -4/Hub_04(d)       | Accompanied by 11 allies
 11043 | -4/Hub_04(d)       | Zion Light squad teleported in
 11059 | -4/Hub_04(d)       | Build established: Messiah-Mutant
 11061 | -4/Hub_04(d)       | Discovered exit to Research (range 14)
 11082 | -4/Hub_04(d)       | Zion Demo squad teleported in
 11130 | -4/Hub_04(d)       | Lost 11 allies
 11183 | -4/Hub_04(d)       | Entered Research
 11183 | -3/Research        | Evolved 2 slots: Utility x2
 11202 | -3/Research        | Lost 7 allies
 11235 | -3/Research        | Retrieved Zion intel report: Prototype Stockpiles
 11249 | -3/Research        | Spotted B-86 Titan
 11274 | -3/Research        | Retrieved Zion intel report: Guard Positions
 11275 | -3/Research        | Zion Heavy squad teleported in
 11322 | -3/Research        | Zion Hacking Resupply teleported in
 11326 | -3/Research        | Found Prototype Hackware
 11326 | -3/Research        | Identified Exp. System Shield
 11387 | -3/Research        | Discovered new exit (range 15)
 11414 | -3/Research        | Entered Quarantine
 11424 | -3/Quarantine      | Found Alien Reactor
 11424 | -3/Quarantine      | Identified Matter Drive
 11538 | -3/Quarantine      | Found Alien Slashing Weapon
 11538 | -3/Quarantine      | Identified Sigix Broadsword
 11550 | -3/Quarantine      | Retrieved Zion intel report: Active Garrisons
 11576 | -3/Quarantine      | Retrieved Zion intel report: Unaware Analyses
 11578 | -3/Quarantine      | Retrieved Zion intel report: Component Stockpiles
 11581 | -3/Quarantine      | Spotted Alpha 7
 11664 | -3/Quarantine      | Repaired Imp. Utility Shielding
 11675 | -3/Quarantine      | Found Alien Artifact
 11678 | -3/Quarantine      | Discovered new exit (range 4)
 11698 | -3/Quarantine      | Retrieved Zion intel report: Prototype Schematics
 11818 | -3/Quarantine      | Retrieved Zion intel report: Unaware Schematics
 11914 | -3/Quarantine      | First assault squad dispatched
 11949 | -3/Quarantine      | Retrieved Zion intel report: Trap Installations
 11968 | -3/Quarantine      | Build established: Scavenger-Mutant
 11976 | -3/Quarantine      | Retrieved Zion intel report: Prototype Stockpiles
 12053 | -3/Quarantine      | Retrieved Zion intel report: Unaware Analyses
 12163 | -3/Quarantine      | Found Alien Artifact
 12163 | -3/Quarantine      | Identified Phase Armor
 12182 | -3/Quarantine      | Found Alien Artifact
 12182 | -3/Quarantine      | Identified Core Reset Matrix
 12182 | -3/Quarantine      | Identified Subatomic Replicator
 12182 | -3/Quarantine      | Used Core Reset Matrix
 12186 | -3/Quarantine      | Detected hypermatrix surge
 12186 | -3/Quarantine      | Sensed 11 artifacts in vicinity
 12207 | -3/Quarantine      | Met incapacitated Sigix Warrior
 12207 | -3/Quarantine      | Lockdown squad dispatched
 12208 | -3/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 12209 | -3/Quarantine      | Unlocked Sigix quarantine chamber
 12229 | -3/Quarantine      | Spotted Lightning
 12229 | -3/Quarantine      | Spotted Lightning
 12276 | -3/Quarantine      | Lost 3 parts (1p1n1u)
 12311 | -3/Quarantine      | Spotted Lightning
 12341 | -3/Quarantine      | System corruption reached 10%
 12362 | -3/Quarantine      | Discovered new exit (range 4)
 12365 | -3/Quarantine      | Entered Research
 12365 | -2/Research        | Evolved 2 slots: Power x1, Weapon x1
 12366 | -2/Research        | Lost 4 parts (1n3u)
 12452 | -2/Research        | Spotted B-90 Cyclops
 12615 | -2/Research        | First assault squad dispatched
 12624 | -2/Research        | Build established: Scavenger-Gladiator
 12764 | -2/Research        | Core integrity fell below 50%
 12805 | -2/Research        | Incoming assault squad redirected
 12826 | -2/Research        | Emitted hypermatrix ping
 12827 | -2/Research        | Spotted B-90 Cyclops
 12831 | -2/Research        | Assembled emerged from beneath the floor
 12867 | -2/Research        | Zion Heavy squad teleported in
 12868 | -2/Research        | Lost 6 allies
 12871 | -2/Research        | Zion Light squad teleported in
 12880 | -2/Research        | Lost 28 parts (7p12n6u3w)
 12931 | -2/Research        | Lost 5 allies
 12942 | -2/Research        | Zion Light squad teleported in
 13050 | -2/Research        | Lost 3 allies
 13093 | -2/Research        | Core integrity fell below 20%
 13135 | -2/Research        | Lost 5 parts (1p4n)
 13138 | -2/Research        | Incoming assault squad redirected
 13142 | -2/Research        | Destroyed by G-73 Enforcer with Heavy Laser

 Last Messages 
---------------
13097_ Mic. Antimatter Reactor destroyed.
13098_ K-01 Serf collects debris.
13100_ Destroyed Unknown Device.
13100_ Force Lance follow-up attack on L-61
  Swordsman.
13102_ K-01 Serf collects debris.
13104_ Imp. Antigrav System destroyed.
13105_ K-01 Serf collects debris.
13106_ Destroyed Unknown Leg.
13111_ K-01 Serf collects debris.
13112_ Cmb. Linear Gravjet severed.
13113_ Dropped Force Lance.
13114_ R0MXFFCQQ2BX=%EQ%MX QYOI1S
13115_ ALERT: Significant disruption in Zone 2N,
  assault force dispatched.
13126_ W-44 Eye sends out distress signal. <x2>
13129_ Detected hypermatrix ping.
13136_ U-05 Engineer destroyed.
13138_ ALERT: Higher priority target reported,
  redirecting assault.

 Map 
-----
+----------------------------------------------------+
| ???#########    #       ?????????????????????????? |
| ???#########    #        ????????????????????????? |
| ??????????##    ###+#####????????????????????????? |
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| ??????????##           ##????????????????????????? |
| ????????####           ##????????????????????????? |
| ????????###########    ##????????????????????????? |
| ????????##        #    ################## ???????? |
| ????????##   [    #    ##################    ????? |
| ????????##        +         |                      |
| ????????## [ """  #        *%=############???????? |
| ????????##   """  #           ########### ???????? |
| ????????##   """  #           ####???????????????? |
| ????????##        ########    ####???????????????? |
| ????????##        #      #    #   ????? # ???????? |
| ????????##        #      #    #  ?????? # ???????? |
| ????????#######+###      +    #  ""???  # ???????? |
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| ?????????????## ### ^    #    #  """"   # ???????? |
| ?????????????##   +      #    #  """"   # ???????? |
| ?????????????######      #    #         ##???????? |
| ?????????????######      #    #         ##???????? |
| ?????????????????##     !# ug%###+#####??????????? |
| ?????????????????##      # g         ###########?? |
| ?????????????????##      @           ############? |
| ?????????????????##      #           ###"#[##"###? |
| ?????????????????#########    k     [#    %[   ##? |
| ?????????????????##########+#/###gg  #         ##? |
| ??????????????????? !           %   =#     /*! ##? |
| ???????????????????            %#=  %#       ! ##? |
| ???????????????????             #%!=[/         ##? |
| ???????????????????? """  """  [#!!%!#[        ##? |
| ??????????????????????""  """   # =!%#  "   "  ##? |
| ??????????????????????""  """   #  !=#! "   "  ##? |
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| ???????????????????????         #      ##########? |
| ???????????????????????#####+####      #?????????? |
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| ?????????????????????????#    #[        #????????? |
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| ?????????????????????????#    #  """    #????????? |
| ?????????????????????????#    #  """   ]#????????? |
| ?????????????????????????#    #         #????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          70
Energy Capacity            635
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       210
ECM Strength               2
Jamming Range              14
Power Amplification        30
Armor Coverage             400
Resistance: TH             25
Utility Shielding          66
Weapon Shielding           100
Phase Shifting             10
Evasion (%)                68
Melee Accuracy             6
Launcher Accuracy          20
Target Analysis            6
Armor Integrity Analysis   40
Recoil Reduction           3
Offensive Hacking          20
Defensive Hacking          26

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 X-77 Beamer | x2 | -6/Factory 
 H-66 Slayer | x2 | -5/Factory 

 Alien Tech Used 
-----------------
Matter Drive
Sigix Broadsword
Phase Armor
Core Reset Matrix

 Achievements 
--------------
Beloved
Freeware
Friend Of Zion
Generalissimo
Heroic Deeds
Main Advantage
Oh No You Don't!
Omniscient Cartographer

 Challenges 
------------
None

 Game 
------
Seed              LaserMassChronowheel
  Manual?         0
Play Time         03:02:26
  Cumulative      54.0 hours
  Start           2024.04.05 @ 19:37:17
  End             2024.04.05 @ 22:51:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          62
  Rogue           62
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          56
Achievement%      45
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3e8fc747-ee84-409b-8121-598f493c27f6