Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.09 @ 00:06:23 Player: Schmee Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (190) 950 Value Destroyed (6832) 6832 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (962) 962 TOTAL SCORE: 12924 Bonus ------- High Alert Combat Kills 962 Cogmind --------- Core Integrity 0/1000 Matter 65/300 Energy 95/100 System Corruption 25% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- Long-range Missile Launcher > --- INVENTORY (5) ---- Small Matter Pod (25) Advanced Assault Cannon Long-range Missile Launcher Scythe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter 0b10 Decoder Chip [Scout] Core Analyzer Core Analyzer Recoil Nullifier Improved Medium Armor Plating Improved Thermal Shield > --- WEAPON ----------- Magnetic Acceleration Cannon Magnetic Acceleration Cannon Scythe > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Enhanced Nuclear Core Wheel Wheel Armored Wheel Advanced Heat Sink High-capacity Storage Unit Small Matter Pod Improved Sensor Array Recoil Nullifier Improved Medium Armor Plating Reflective Plating Focal Shield Hardlight Generator Long-range Tractor Beam Improved Field Recycling Unit Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Magnetic Acceleration Cannon Long-range Missile Launcher Long-range Missile Launcher Precision Rocket Launcher [Rating: 75] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Armored Wheel Utility Core Analyzer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Protection Improved Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Flail Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Slots Evolved 10 | . . 2 2 2 2 2 . . Power . | . . . . . . . . . Propulsion 3 | . . 1 1 . . 1 . . Utility 6 | . . 1 1 2 1 1 . . Weapon 1 | . . . . . 1 . . . Parts Attached 262 | . 15 36 38 84 28 46 14 1 Power 13 | . 1 3 2 3 2 1 1 . Engine 10 | . 1 3 2 1 1 1 1 . Core 3 | . . . . 2 1 . . . Reactor . | . . . . . . . . . Propulsion 52 | . 3 13 9 12 6 5 4 . Treads 41 | . . 11 9 11 5 4 1 . Leg 5 | . 3 2 . . . . . . Wheel 6 | . . . . 1 1 1 3 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 94 | . 5 7 7 31 13 27 4 . Device 62 | . 1 3 3 20 11 22 2 . Storage 6 | . 4 . 1 . . 1 . . Processor 6 | . . 1 . 2 . 2 1 . Hackware . | . . . . . . . . . Protection 20 | . . 3 3 9 2 2 1 . Artifact . | . . . . . . . . . Weapon 103 | . 6 13 20 38 7 13 5 1 Energy Gun 17 | . 5 7 4 1 . . . . Energy Cannon 8 | . . 4 3 . . . 1 . Ballistic Gun 1 | . . 1 . . . . . . Ballistic Cannon 36 | . . . 7 17 6 5 1 . Launcher 22 | . . . 5 10 1 4 1 1 Special Weapon . | . . . . . . . . . Impact Weapon 13 | . 1 1 1 10 . . . . Slashing Weapon 6 | . . . . . . 4 2 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 51 | . . 3 12 14 3 6 13 . Power 4 | . . . 1 1 1 . 1 . Propulsion 24 | . . 2 4 7 1 3 7 . Utility 15 | . . . 4 5 . 2 4 . Weapon 8 | . . 1 3 1 1 1 1 . Highest Loss Streak 10 | . . 1 7 6 2 2 10 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 93 96 95 98 93 95 82 . Engine 6 | . 14 11 8 3 3 5 4 . Core 1 | . . . . 3 2 . . . Treads 24 | . . 30 34 29 17 24 16 . Leg 2 | . 28 1 . . . . . . Device 12 | . 2 11 5 13 20 16 14 . Storage 8 | . 19 11 9 7 6 5 4 . Processor 8 | . . 1 9 7 13 13 15 . Protection 8 | . . 6 10 14 4 8 3 . Energy Gun 5 | . 26 15 6 . . . . . Ballistic Cannon 9 | . . . 8 11 14 15 9 . Naked Turns 194 | . . . . . . . 106 88 Heaviest Build 138 | 14 51 43 71 90 89 138 127 . Greatest Support 129 | 20 26 60 82 91 96 129 106 3 Greatest Overweight (x) 6 | . 1 1 1 4 6 1 5 . Average Overweight (x) . | . . . . . 3 . 1 . Largest Inventory Capacity 25 | 8 15 15 20 20 20 25 25 5 Average Capacity 19 | 8 12 15 19 20 20 22 23 5 Most Carried 25 | 6 14 15 20 20 20 24 25 5 Average Carried 17 | 6 10 14 17 19 19 20 21 4 Final Capacity 25 | 8 15 15 20 20 20 25 5 5 Final Carried 24 | 6 14 15 20 19 20 24 5 4 Class Distribution -------------------- 55% | Mutant 24% | Scavenger-Mutant 12% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Matter Collected 5375 | 200 140 451 601 1685 1106 950 242 . Remotely 2244 | . . . . 828 795 621 . . Salvage Created 6030 | . 463 1211 755 1495 1038 730 294 44 Parts 304 | . 22 61 52 64 32 56 15 2 Haulers Intercepted 9 | . 1 2 1 3 2 . . . Recyclers Shooed 9 | . . . 1 3 3 2 . . Parts Field Recycled 96 | . . . 13 53 7 15 8 . Retrieved Matter 1062 | . . . 63 801 59 129 10 . Parts Self-Destructed 4 | . . . . . . . 4 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Combat Hostiles Destroyed 137 | . 9 27 26 32 16 22 4 1 Melee 4 | . 2 . . 1 . . 1 . Guns 35 | . 7 24 4 . . . . . Cannons 55 | . . 1 8 21 12 12 1 . AOE 41 | . . 1 13 10 4 10 2 1 Classes Destroyed 18 | . 4 2 3 7 1 . 1 . Worker 11 | . . . 3 2 . 6 . . Builder 6 | . . . . 3 . 3 . . Tunneler 2 | . . . 1 1 . . . . Hauler 9 | . 1 2 1 3 2 . . . Recycler 10 | . . . . 7 3 . . . Mechanic 2 | . . . . 2 . . . . Operator 1 | . 1 . . . . . . . Watcher 12 | . 1 3 1 2 . 5 . . Swarmer 21 | . . 3 9 . . 8 1 . Grunt 58 | . 9 14 7 14 9 5 . . Brawler 2 | . . . 1 . . . 1 . Duelist 2 | . . . . 1 1 . . . Protector 2 | . . . . . 2 . . . Sentry 32 | . . 10 9 7 3 3 . . Hunter 5 | . . . . 3 . . 2 . Programmer 14 | . . . . 6 1 6 . 1 Heavy 1 | . . . . 1 . . . . Samaritan 3 | . . . . . . . 3 . Best Kill Streak 7 | . 2 4 6 7 6 6 2 1 Combat Bots Only 6 | . 2 4 4 5 6 4 2 1 Max Kills in Single Turn 5 | . 1 1 4 3 3 5 1 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . 1 2 1 3 4 1 1 Melee 1 | . 1 . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Hostile Shots Fired 1218 | . 48 116 189 511 100 113 125 16 Missed 335 | . 12 28 64 139 31 28 24 9 Damage Taken 13106 | . 430 1388 1893 4124 1060 1901 2161 149 Core 2117 | . 140 233 238 373 124 130 730 149 Absorbed by Shields 434 | . . . . 378 . 56 . . Ignored by Resistances 217 | . . . . 24 29 164 . . Regen/Repaired (Parts) 855 | . . 85 . 102 351 317 . . Core Remaining (%) 62 | 100 44 41 56 46 85 . . . Volleys Fired 452 | . 33 97 76 135 47 44 19 1 Largest 3 | . 2 2 2 2 3 3 3 1 Hottest 159 | . 112 130 126 96 159 159 154 43 Shots Fired 876 | . 66 184 118 236 132 112 27 1 Gun 269 | . 66 172 31 . . . . . Cannon 542 | . . 12 68 211 128 106 17 . Launcher 65 | . . . 19 25 4 6 10 1 Special . | . . . . . . . . . Kinetic 505 | . . 10 41 211 128 106 9 . Thermal 267 | . 66 162 31 . . . 8 . Explosive 65 | . . . 19 25 4 6 10 1 Electromagnetic 39 | . . 12 27 . . . . . Robot Hit Streak 23 | . 7 23 9 14 8 9 5 . Robot Miss Streak 5 | . 4 5 3 4 3 2 1 2 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 575 | . 41 139 72 155 80 70 18 . Core Hits 352 | . 19 92 51 81 44 49 14 2 Critical Kills 2 | . 1 . . 1 . . . . Critical Parts Destroyed 2 | . 1 . . 1 . . . . Critical Strikes 44 | . 5 6 9 13 6 5 . . Burn 12 | . 3 6 3 . . . . . Blast 25 | . . . 4 11 6 4 . . Corrupt 2 | . . . 2 . . . . . Smash 4 | . 2 . . 2 . . . . Sever 1 | . . . . . . 1 . . Melee Attacks 81 | . 5 10 1 40 . 22 3 . Impact 56 | . 5 10 1 40 . . . . Slashing 25 | . . . . . . 22 3 . Piercing . | . . . . . . . . . Sneak Attacks 9 | . . . . 5 . 1 3 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 20087 | . 607 2450 3134 6074 3097 3730 952 43 Guns 2862 | . 510 2016 336 . . . . . Cannons 9477 | . . 308 1045 3577 2156 2097 294 . Explosions 6529 | . . 123 1714 1898 939 1351 461 43 Melee 989 | . 97 . . 581 . 124 187 . Ramming 230 | . . 3 39 18 2 158 10 . Kinetic 8605 | . . 109 579 3577 2156 2097 87 . Thermal 3836 | . 510 1931 336 409 . 443 207 . Explosive 5600 | . . 99 1714 1436 939 908 461 43 Electromagnetic 827 | . . 308 466 53 . . . . Impact 678 | . 97 . . 581 . . . . Slashing 311 | . . . . . . 124 187 . Piercing . | . . . . . . . . . Highest Corruption 25 | . . . . 6 . 11 25 25 Average Corruption 5 | . . . . 3 . 4 12 25 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 138 | . . . . 63 . 24 44 7 Message Errors 26 | . . . . 11 . 4 9 2 Matter Fused 33 | . . . . 19 . 3 10 1 Heat Flow Errors 13 | . . . . 8 . 3 2 . Energy Discharges 15 | . . . . 8 . 4 3 . Parts Rejected 2 | . . . . 1 . 1 . . Parts Fused 2 | . . . . . . 2 . . Data Loss (minor) 18 | . . . . 5 . 3 8 2 Data Loss (major) 11 | . . . . 5 . 2 4 . Misfires 8 | . . . . 3 . 1 4 . Alerts 1 | . . . . . . . 1 . Misdirections 5 | . . . . . . . 3 2 Weapon Failures 4 | . . . . 3 . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 950 | . 39 35 117 492 68 169 30 . Projectiles 147 | . . 20 1 43 22 32 29 . Explosions 448 | . . 15 116 133 46 137 1 . Melee 355 | . 39 . . 316 . . . . Knockbacks 65 | . . . 3 17 26 19 . . Impact 3 | . . . . 2 . 1 . . Kinetic 57 | . . . 3 15 25 14 . . Secondary 5 | . . . . . 1 4 . . Self-Inflicted Damage 791 | . . 120 262 96 118 140 55 . Shots 19 | . . 2 5 4 4 2 2 . Rammed 25 | . . 1 4 3 1 11 5 . Targets Rammed 28 | . . 1 4 3 1 14 5 . Kicked . | . . . . . . . . . Crushed 3 | . . . . . . 3 . . Highest Temperature 538 | . 324 538 376 488 111 536 271 . Average Temperature 121 | . 101 144 99 127 32 103 101 . Received Heat Transfer 3166 | . 246 543 639 1064 372 221 81 . Effects 34 | . 1 12 3 14 . 4 . . Shutdowns 5 | . . 1 1 2 . 1 . . Energy Bleed 5 | . 1 2 . 1 . 1 . . Interference 15 | . . 5 2 8 . . . . Matter Decay 2 | . . 1 . 1 . . . . Short Circuit 4 | . . . . 2 . 2 . . Damage (minor) 3 | . . 3 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Fried 10 | . 2 2 2 4 . . . . Impact Corruptions 11 | . 1 . . 10 . . . . Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 14 | . 4 7 3 . . . . . Heat Transferred 7488 | . 1496 4308 962 300 . 200 222 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Peak Influence 925 | . 109 411 802 925 754 612 . . Initial 436 | . . . 173 313 436 245 . . Average 344 | . 40 183 545 432 519 273 . . Maximum Alert Level 3 | . . 2 3 3 3 2 . . Low Security (%) 25 | 100 100 54 10 . . 28 . . Level 1 37 | . . 40 17 59 . 46 . . Level 2 28 | . . 5 37 26 99 25 . . Level 3 8 | . . . 34 13 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 45 | . 4 5 6 20 6 4 . . Investigation 5 | . 1 2 . 1 1 . . . Extermination 10 | . . . . 7 1 2 . . Reinforcement 19 | . 3 3 2 8 2 1 . . Assault 4 | . . . 1 1 1 1 . . Garrison 7 | . . . 3 3 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 5 | . . . 1 2 1 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Distress Signals 17 | . 2 4 1 3 1 6 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 221 | . 14 39 37 53 21 35 14 8 Peak Tracking Total 10 | . 3 5 6 6 5 5 8 10 Tactical Retreats 19 | . . . 7 4 1 2 4 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Traps Triggered 10 | . 1 4 . 4 1 . . . Indirectly 1 | . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . 1 . . 1 . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Machines Disabled 31 | . . 2 7 15 4 2 1 . Max in Single Turn 3 | . . 1 1 3 3 1 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Machines Accessed 34 | . 4 6 2 7 6 7 1 1 Terminals 21 | . 4 4 2 5 3 3 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 6 | . . 1 . 1 2 2 . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . 1 . 1 . 1 . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 70 | . 7 16 3 13 17 12 1 1 Successful 35 | . 3 7 1 4 10 8 1 1 Failed 35 | . 4 9 2 9 7 4 . . Catastrophic 7 | . . 1 1 4 1 . . . Database Lockouts . | . . . . . . . . . Manual 31 | . 7 14 3 2 3 2 . . Terminals 43 | . 7 13 3 9 8 3 . . Fabricators 2 | . . . . . . 2 . . Repair Stations 18 | . . 2 . 2 8 6 . . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . 1 . 2 . 1 . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 8 | . 1 . . 1 3 1 1 1 Record 1 | . . . . . 1 . . . Robot Analysis 1 | . 1 . . . . . . . Open Door 2 | . . . . . . . 1 1 Alert Level 1 | . . . . . 1 . . . Unreport Threat 3 | . . . . 1 1 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 16 | . . 2 . 2 6 6 . . Scan Component 8 | . . 1 . 1 3 3 . . Repair 8 | . . 1 . 1 3 3 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 3 | . . 1 . 1 . 1 . . Insert Component 3 | . . 1 . 1 . 1 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 8 | . 2 4 1 . 1 . . . Terminals 8 | . 2 4 1 . 1 . . . Assimilate 1 | . . 1 . . . . . . Botnet 7 | . 2 3 1 . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 24 | . 4 4 2 6 5 3 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 8 | . . 1 . 1 3 3 . . Time 292 | . . 32 . 26 108 126 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 . . . . . . Highest-Rated Group 10 | . . 10 . . . . . . Highest-Rated Ally 10 | . . 10 . . . . . . Total Orders 1 | . . 1 . . . . . . STAY 1 | . . 1 . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Turns Passed 12730 | 2 1222 1782 1220 4041 1159 2130 1083 91 Spaces Moved 5958 | 2 613 806 534 1813 504 864 648 174 Core 361 | . . . . . . . 187 174 Treads 4347 | . . 762 534 1809 120 864 258 . Legs 659 | 2 613 44 . . . . . . Wheels 591 | . . . . 4 384 . 203 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 120 156 150 125 162 50 50 Average Speed 166 | 120 171 158 164 179 163 179 151 50 Slowest Speed 325 | 120 190 240 235 246 180 243 325 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . Exploration Rate (%) 42 | 2 84 82 41 48 15 22 66 22 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 63 | . 1 5 1 21 . 35 . . Terrain Destroyed 664 | . 1 38 106 234 31 145 88 21 Melee 44 | . 1 5 1 21 . 16 . . Projectile 73 | . . . 2 20 20 27 4 . AOE 547 | . . 33 103 193 11 102 84 21 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Total 7810 | 1 720 1115 749 2300 738 1290 721 176 Wait 813 | . 24 118 70 172 126 283 20 . Move 5950 | 1 612 805 533 1812 503 863 647 174 Hop . | . . . . . . . . . Pick Up 86 | . 11 15 17 16 15 11 1 . Fast Attach 58 | . 5 11 6 15 10 8 3 . Attach 42 | . 1 4 10 11 6 4 5 1 Detach 26 | . 5 3 . 10 4 2 2 . Swap 162 | . 9 21 22 58 12 34 6 . Drop 104 | . 15 30 10 28 14 5 2 . Fire 452 | . 33 97 76 135 47 44 19 1 Melee 81 | . 5 10 1 40 . 22 3 . Ram 6 | . . . . . 1 . 5 . Kick . | . . . . . . . . . Crush 22 | . . 1 4 3 . 14 . . Escape Stasis . | . . . . . . . . . Rewire 8 | . . . . . . . 8 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 15) 353 | -10/Materials | Build established: Mutant 796 | -10/Materials | Discovered new exit (range 16) 982 | -10/Materials | Discovered new exit (range 12) 1133 | -10/Materials | Discovered new exit (range 10) 1150 | -10/Materials | Core integrity fell below 50% 1225 | -10/Materials | Entered another Materials area 1225 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1280 | -9/Materials | Repaired Imp. Aluminum Leg 2070 | -9/Materials | Discovered new exit (range 12) 2144 | -9/Materials | Build established: Scavenger-Mutant 2423 | -9/Materials | Discovered new exit (range 16) 2818 | -9/Materials | Core integrity fell below 50% 2834 | -9/Materials | Discovered new exit (range 6) 3007 | -9/Materials | Entered another Materials area 3007 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3162 | -8/Materials | Garrison activated, responded to threat 3484 | -8/Materials | Lost 7 parts (3n2u2w) 3960 | -8/Materials | Discovered new exit (range 3) 4191 | -8/Materials | Discovered new exit (range 15) 4207 | -8/Materials | First assault squad dispatched 4227 | -8/Materials | Entered Factory 4227 | -7/Factory | Evolved 2 slots: Utility x2 4251 | -7/Factory | Build established: Mutant 4401 | -7/Factory | Garrison activated, responded to threat 5081 | -7/Factory | Cargo convoy interrupted 6670 | -7/Factory | Repaired Broken Arm. Treads 7693 | -7/Factory | Lost 6 parts (3n2u1w) 8078 | -7/Factory | Build established: Scavenger-Mutant 8227 | -7/Factory | First assault squad dispatched 8238 | -7/Factory | Discovered new exit (range 8) 8254 | -7/Factory | Core integrity fell below 50% 8268 | -7/Factory | Entered another Factory area 8268 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8291 | -6/Factory | Lost 5 parts (1p3n1u) 8603 | -6/Factory | Repaired Arm. Treads 8618 | -6/Factory | First assault squad dispatched 9330 | -6/Factory | Repaired Arm. Wheel 9369 | -6/Factory | Repaired Arm. Treads 9393 | -6/Factory | Discovered new exit (range 12) 9398 | -6/Factory | Garrison activated, responded to threat 9409 | -6/Factory | Build established: Scavenger-Gunner 9427 | -6/Factory | Entered another Factory area 9427 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9933 | -5/Factory | Repaired Med. Treads 9973 | -5/Factory | Repaired Arm. Treads 10318 | -5/Factory | Discovered new exit (range 15) 10482 | -5/Factory | Repaired Imp. Medium Armor Plating 10589 | -5/Factory | Identified exit to Factory 10950 | -5/Factory | Spotted B-75 Beast 11196 | -5/Factory | Crushed by falling debris 11196 | -5/Factory | System corruption reached 10% 11302 | -5/Factory | Discovered exit to Factory (range 15) 11431 | -5/Factory | Discovered new exit (range 12) 11482 | -5/Factory | Identified exit to Upper Caves 11527 | -5/Factory | First assault squad dispatched 11557 | -5/Factory | Entered Upper Caves 11824 | -5/Upper Caves | Learned Factory interactive machine intel 11857 | -5/Upper Caves | Build established: Mutant 12184 | -5/Upper Caves | Spotted B-75 Beast 12511 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 12534 | -5/Upper Caves | Released all parts (5) 12540 | -5/Upper Caves | Core integrity fell below 50% 12562 | -5/Upper Caves | Lost 10 parts (1p5n3u1w) 12571 | -5/Upper Caves | Core integrity fell below 20% 12632 | -5/Upper Caves | Discovered new exit (range 13) 12633 | -5/Upper Caves | Learned Factory emergency access door positions 12640 | -5/Upper Caves | Entered another Upper Caves area 12731 | -5/Upper Caves | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 12617_ Acquired 2 matter. 12618_ Acquired 4 matter. 12622_ System corrupted: Matter fused (-5). 12632_ EXIT=FOUND 12633_ Acquired derelict log, extracted data. Data stored: Factory emergency access points. LOCATION=UNKNOWN GOAL=ESCAPE 12644_ System corrupted: Component data lost. 12667_ System corrupted: Matter fused (-5). 12694_ Connecting with WAR.Sys... 12694_ Current location identified: Upper Caves >> Sealed Heavy Doors opened. 12695_ Y-72 Warden: "ENEMY REINFORCEMENTS INCOMING." 12697_ MXF0UAP:K9IANYIWM5WIL,N6CUPG88RLA 12715_ System corrupted: Component data lost. 12718_ P-70 Sage resets P-70 Sage, system corruption cleaned. 12729_ P-70 Sage destroyed. 12730_ 7RD>Z&8EDZQDPXB2E=OD 1M=TF Map ----- +----------------------------------------------------+ | ????????????????????????????????? ????????????? # | | ????????????????????????????????? ##???????????# | | ???????????????????????????????? # ??????????## | | ????????????????????????????????? ?????????## | | ????????????????????????????????? ????????## | | ?????????????????????????????????? ???????## | | ?????????????????????????????????? ??????# | | ??????????????????????????????????# ?????## # | | ??????????????????????????????????# ?????# # | | ?????????????????????????????????## ????## # | | ?????????????????????????????????# ????# | | ????????????????????????????????## ##??# | | ????????????????????????????????# ##?# | | ?????????????????????????????????# ### | | ??????????????????????????????????# ### # | | ????????????????????????????????### ##?# # | | ????????????????????????????????# ##??# # | | ????????????????????????????????## #???# # | | ?????????????????????????????????# #???# X | | ?????????????????????????????????## #???# " | | ??????????????????????????????????###### #??? | | ???????????????????????????????????????# #??? | | ??????????????????????????????????###### #??? | | ????????????????????????????????### #??? ! | | ????????????????????????####???## ##?" | | ????????????????????????#@ ##??# ##"""" | | ????????????????????????# #??## ## ##### | | ????????????????????????# #???######### | | ????????????????????????## ##??????????##### # | | ?????????????????????????# ##?????????#### ## | | ?????????????????????????# ##???????## ## | | ?????????????????????????# #??????## | | ?????????????????????????# #?????## | | ?????????????????????????## ###### ##### | | ??????????????????????????# !% # ##???? | | ???????????????????????????# [p ##????? | | ???????????????????????????? ##### ##?????? | | ???????????????????????????? #???#####??????? | | ???????????????????????????? ????????????????? | | ?????????????????????????????#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 25 Resistance: EM 15 Propulsion Shielding 66 Evasion (%) 55 Target Analysis 5 Core Analysis 9 Recoil Reduction 11 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GlidesysMassWeb Manual? 0 Play Time 01:59:41 Cumulative 111.0 hours Start 2024.01.08 @ 19:18:22 End 2024.01.09 @ 00:06:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 49 Adventurer 0 Explorer 2 Win Type - Total 7 Types 7/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 67 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: baee74c8-6fdb-47e8-af68-114bbd99be14