Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.21 @ 17:07:47 Player: lexi^-^ Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (75) 375 Value Destroyed (2631) 2631 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (959) 959 TOTAL SCORE: 6925 Bonus ------- High Alert Combat Kills 59 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 460/700 Matter 280/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -7/Garrison Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Coolant Injector > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Reinforced Ion Engine Relay Coupler [NC] (27) Improved Trap Extractor (0/6) Heavy Ion Cannon Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Compact Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Relay Coupler [Grunt] Improved Trap Extractor > --- WEAPON ----------- EM Pulse Cannon Heavy Ion Cannon Heavy Assault Rifle > --- INVENTORY -------- Reinforced Ion Engine Coolant Injector Medium Armor Plating Relay Coupler [NC] Relay Coupler [Swarmer] Plasma Cannon Heavy Rocket Launcher Datajack [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Grunt] Protection Medium Armor Plating Weapon Autogun Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Slots Evolved 6 | . . 2 . 2 . 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . . 1 . 1 . Utility 2 | . . 1 . 1 . . . Weapon 1 | . . 1 . . . . . Parts Attached 95 | 7 4 28 4 16 15 11 10 Power 13 | 1 . 3 . 5 . 4 . Engine 7 | 1 . 1 . 3 . 2 . Core 6 | . . 2 . 2 . 2 . Reactor . | . . . . . . . . Propulsion 14 | 2 . 7 . 1 1 1 2 Treads 2 | . . 2 . . . . . Leg 4 | 2 . . . . . . 2 Wheel 6 | . . 3 . 1 1 1 . Hover 2 | . . 2 . . . . . Flight . | . . . . . . . . Utility 31 | 1 2 10 2 6 6 1 3 Device 14 | . 1 6 2 1 2 . 2 Storage 1 | 1 . . . . . . . Processor 2 | . . 1 . 1 . . . Hackware 2 | . . . . 1 . 1 . Protection 12 | . 1 3 . 3 4 . 1 Artifact . | . . . . . . . . Weapon 37 | 3 2 8 2 4 8 5 5 Energy Gun 11 | 2 . 3 1 2 2 . 1 Energy Cannon 4 | . 1 . . . 1 1 1 Ballistic Gun 11 | 1 1 2 . 1 3 2 1 Ballistic Cannon 3 | . . 3 . . . . . Launcher 4 | . . . 1 1 2 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 4 | . . . . . . 2 2 Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 16 | . . . 2 1 1 . 12 Power 2 | . . . . 1 . . 1 Propulsion 4 | . . . . . . . 4 Utility 4 | . . . 1 . 1 . 2 Weapon 6 | . . . 1 . . . 5 Highest Loss Streak 9 | . . . 2 1 1 . 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 99 97 95 99 100 99 74 Engine 4 | . 14 5 . 2 . 6 3 Core 6 | . . 5 11 6 9 6 7 Leg 6 | . 28 4 . . . . 4 Wheel 18 | . . 15 22 27 27 30 15 Device 14 | . 9 15 21 12 17 10 8 Storage 10 | . 14 11 11 9 9 7 5 Processor 1 | . . 2 . 5 . . . Protection 4 | . 3 3 . 7 9 7 2 Energy Gun 7 | . 10 10 6 9 8 . 1 Energy Cannon 5 | . 3 2 . . 8 14 13 Ballistic Gun 9 | . 13 10 11 9 9 5 3 Ballistic Cannon 2 | . . 7 6 . . . . Launcher 1 | . . . 4 9 . . . Peak Build Rating 37 | 6 9 18 21 27 28 35 37 Average Rating 19 | 4 7 14 16 25 25 32 27 On Entrance 16 | . 6 9 18 16 23 26 35 Naked Turns . | . . . . . . . . Heaviest Build 49 | 13 17 26 25 32 35 49 46 Greatest Support 52 | 20 20 40 24 36 36 52 52 Greatest Overweight (x) 8 | 2 . 5 1 . . . 8 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 7 Most Carried 8 | 2 8 8 8 8 8 8 8 Average Carried 6 | . 4 7 7 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 2 7 8 7 8 8 8 5 Class Distribution -------------------- 29% | Skirmisher 28% | Mutant 28% | Tank 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Gunner | -8/Materials Tank | -8/Garrison Tank | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Matter Collected 1887 | 202 198 650 162 204 317 112 42 Remotely . | . . . . . . . . Salvage Created 2606 | . 452 917 63 263 534 181 196 Parts 169 | . 46 52 . 17 40 10 4 Haulers Intercepted 4 | . 1 3 . . . . . Recyclers Shooed 3 | . . 3 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Combat Hostiles Destroyed 55 | . 9 11 7 4 18 2 4 Guns 26 | . 9 5 3 4 5 . . Cannons 19 | . . 6 1 . 6 2 4 AOE 10 | . . . 3 . 7 . . Classes Destroyed 11 | . 7 2 1 . 1 . . Worker 5 | . 1 1 . 2 . 1 . Tunneler 1 | . . 1 . . . . . Hauler 4 | . 1 3 . . . . . Recycler 4 | . 1 3 . . . . . Operator 3 | . 1 1 . 1 . . . Watcher 10 | . 3 4 . . 2 1 . Swarmer 16 | . 6 . . . 10 . . Grunt 21 | . 3 7 . . 6 1 4 Brawler 2 | . . . . . 2 . . Sentry 9 | . . 4 . 4 . 1 . Assembled 7 | . . . 7 . . . . Best Kill Streak 6 | . 5 4 4 2 6 2 4 Combat Bots Only 6 | . 3 2 4 1 6 1 4 Max Kills in Single Turn 4 | . 1 2 2 1 4 1 1 Gunslinging . | . . . . . . . . Exploded 4 | . . . 2 . 4 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Hostile Shots Fired 284 | . 29 47 7 26 31 4 140 Missed 101 | . 15 16 . 8 10 . 52 Damage Taken 2753 | . 133 447 182 297 203 83 1408 Core 396 | . 37 60 31 28 . . 240 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 109 | . 6 . . 62 41 . . Core Remaining (%) 89 | 100 85 . 77 . 94 . . Volleys Fired 184 | . 39 61 12 19 34 6 13 Largest 3 | . 2 3 3 3 3 3 3 Hottest 168 | . 83 133 112 131 142 151 168 Shots Fired 416 | . 78 156 22 43 71 16 30 Gun 276 | . 72 106 15 38 37 4 4 Cannon 128 | . 6 50 4 . 30 12 26 Launcher 12 | . . . 3 5 4 . . Special . | . . . . . . . . Kinetic 205 | . 39 100 16 19 23 4 4 Thermal 160 | . 39 56 3 19 14 6 23 Explosive 12 | . . . 3 5 4 . . Electromagnetic 39 | . . . . . 30 6 3 Robot Hit Streak 12 | . 5 12 5 8 7 6 9 Robot Miss Streak 3 | . 3 3 3 2 2 2 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 220 | . 39 83 10 25 27 11 25 Core Hits 124 | . 23 38 11 13 26 5 8 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 6 | . . 4 1 1 . . . Burn 6 | . . 4 1 1 . . . Melee Attacks 9 | . . . . . . 7 2 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4517 | . 479 1396 281 460 1104 208 589 Guns 1942 | . 444 781 100 382 188 17 30 Cannons 1803 | . 35 615 41 . 362 191 559 Explosions 772 | . . . 140 78 554 . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1697 | . 270 996 115 167 102 17 30 Thermal 1630 | . 209 400 26 215 194 55 531 Explosive 664 | . . . 140 78 446 . . Electromagnetic 526 | . . . . . 362 136 28 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 53 | . 15 . . . 38 . . Projectiles 49 | . 15 . . . 34 . . Explosions 4 | . . . . . 4 . . Melee . | . . . . . . . . Knockbacks 3 | . . 2 1 . . . . Impact . | . . . . . . . . Kinetic 3 | . . 2 1 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 45 | . . . 24 21 . . . Shots 2 | . . . 1 1 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 331 | . 108 315 16 222 328 198 331 Average Temperature 80 | . 38 105 9 48 79 94 158 Received Heat Transfer 931 | . 30 138 40 81 36 63 543 Effects 1 | . . 1 . . . . . Interference 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . . . 3 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . 2 3 . 2 . . 2 Heat Transferred 3703 | . 592 1406 148 555 322 74 606 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Peak Influence 762 | . 232 235 91 194 762 399 106 Initial 399 | . . 17 91 18 47 399 106 Average 201 | . 106 117 71 78 488 309 98 Maximum Alert Level 3 | . 1 1 . . 3 1 . Low Security (%) 72 | 100 97 91 100 100 24 5 100 Level 1 12 | . 2 8 . . 10 94 . Level 2 6 | . . . . . 31 . . Level 3 7 | . . . . . 34 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 2 2 . . . 1 . Investigation 3 | . 1 1 . . . 1 . Extermination . | . . . . . . . . Reinforcement 2 | . 1 1 . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Distress Signals 7 | . 2 4 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 85 | . 19 21 6 6 18 5 10 Peak Tracking Total 8 | . 4 3 2 2 8 1 8 Tactical Retreats 6 | . 3 1 1 . 1 . . Traps | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Traps Triggered 4 | . 1 1 . 1 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 1 | . . . 1 . . . . Traps Extracted . | . . . . . . . . Installed 2 | . . . 2 . . . . Triggered . | . . . . . . . . Most Traps Carried 1 | . . . 1 . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Machines Disabled 7 | . . . . 1 5 1 . Max in Single Turn 2 | . . . . 1 2 1 . Garrison Relay 3 | . . . . . 3 . . Phase Generator 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Machines Accessed 16 | . 4 3 . 4 1 4 . Terminals 10 | . 4 3 . 1 1 1 . Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . . . 1 . . . Recycling Units 2 | . . . . 1 . 1 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 42 | . 10 8 . 12 2 10 . Successful 18 | . 4 2 . 8 . 4 . Failed 24 | . 6 6 . 4 2 6 . Catastrophic 5 | . 1 3 . . . 1 . Database Lockouts . | . . . . . . . . Manual 1 | . . . 1 . . . . Terminals 29 | . 10 8 . 5 2 4 . Fabricators 2 | . . . . . . 2 . Repair Stations 2 | . . . . 2 . . . Recycling Units 5 | . . . . 3 . 2 . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . 2 . 2 . Terminal Hacks 9 | . 4 2 . 2 . 1 . Prototype ID Bank 1 | . 1 . . . . . . Branch Access Points 1 | . . . . 1 . . . Emergency Access Points 1 | . . 1 . . . . . Alert Level 2 | . 1 1 . . . . . Unreport Threat 1 | . . . . . . 1 . Maintenance Status 1 | . 1 . . . . . . Zone Layout 2 | . 1 . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks 1 | . . . . 1 . . . Scan Component 1 | . . . . 1 . . . Recycling Unit Hacks 3 | . . . . 3 . . . Process 2 | . . . . 2 . . . Retrieve Matter 1 | . . . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 4 | . . . . 2 . 2 . Unlock Access 2 | . . . . 1 . 1 . Coupler Status 2 | . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 16 | . 4 3 . 4 1 4 . Full Trace Events 4 | . 2 1 . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 13 | . . . . 13 . . . Retrieved Matter 13 | . . . . 13 . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Gar Fac Gar Used RIF Installer 1 | . . . . . 1 . . Robots Hacked 4 | . . . . . . 2 2 Non-combat . | . . . . . . . . Combat 4 | . . . . . . 2 2 Robot Hacks Applied 5 | . . . . . . 3 2 parse_system 1 | . . . . . . . 1 find_garrison 1 | . . . . . . 1 . spike_heat 1 | . . . . . . . 1 streamctrl_high 1 | . . . . . . 1 . formatsys_high 1 | . . . . . . 1 . Relay Couplers Released 11 | . . . . . 11 . . Machine Destruction 11 | . . . . . 11 . . Attached 1 | . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Total Allies 2 | . . . . . . 2 . Largest Group 2 | . . . . . . 2 . Highest-Rated Group 32 | . . . . . . 32 . Highest-Rated Ally 16 | . . . . . . 16 . Total Orders . | . . . . . . . . Ally Attacks 5 | . . . . . . 5 . Total Damage 80 | . . . . . . 80 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Turns Passed 5075 | 68 892 1145 579 573 1131 422 265 Spaces Moved 3849 | 46 561 776 477 534 1005 280 170 Core 17 | 11 . 3 . . . . 3 Treads 23 | . . 23 . . . . . Legs 749 | 35 561 92 . . . . 61 Wheels 3015 | . . 613 477 534 1005 280 106 Hover 45 | . . 45 . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 56 90 90 90 92 92 Average Speed 96 | 122 120 95 90 90 90 92 111 Slowest Speed 450 | 150 120 300 105 90 90 92 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 4 60 54 72 39 70 6 28 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 193 | . . 1 38 45 109 . . Melee . | . . . . . . . . Projectile 1 | . . 1 . . . . . AOE 192 | . . . 38 45 109 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Fac Gar Total 4842 | 54 712 1070 609 589 1169 426 213 Wait 593 | . 90 167 110 . 107 111 8 Move 3842 | 45 560 775 476 533 1004 279 170 Hop . | . . . . . . . . Pick Up 47 | 2 11 13 2 9 5 5 . Fast Attach 41 | 6 3 19 1 5 1 3 3 Attach 18 | . . 5 2 5 2 2 2 Detach 3 | . . . 1 1 . 1 . Swap 36 | 1 1 4 1 6 12 6 5 Drop 59 | . 8 26 2 11 4 6 2 Fire 184 | . 39 61 12 19 34 6 13 Melee 9 | . . . . . . 7 2 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 8 | . . . . . . . 8 Rewire . | . . . . . . . . Trap 2 | . . . 2 . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 14) 316 | -10/Materials | Build established: Mutant 473 | -10/Materials | Discovered new exit (range 12) 769 | -10/Materials | Derelicts attacked the area 961 | -10/Materials | Entered another Materials area 961 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1585 | -9/Materials | Discovered new exit (range 16) 1859 | -9/Materials | Build established: Skirmisher 1986 | -9/Materials | Discovered new exit (range 16) 2106 | -9/Materials | Entered Mines 2128 | -9/Mines | Met a Derelict bent on vengeance 2149 | -9/Mines | Learned 4 Materials zone layouts 2178 | -9/Mines | Assembled infested the area 2183 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2272 | -9/Mines | Learned location of Storage (-7) 2494 | -9/Mines | Found a hidden stash of uninstalled traps 2657 | -9/Mines | Discovered new exit (range 9) 2675 | -9/Mines | Learned 2 Materials zone layouts 2685 | -9/Mines | Entered Materials 2685 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2686 | -8/Materials | Identified exit to Factory 3208 | -8/Materials | Build established: Gunner 3226 | -8/Materials | Identified exit to Garrison 3258 | -8/Materials | Entered Garrison 3442 | -8/Garrison | Phase Generator disabled 3472 | -8/Garrison | Triggered checkpoint 3476 | -8/Garrison | Triggered checkpoint 3531 | -8/Garrison | Garrison Relay disabled 3678 | -8/Garrison | Triggered checkpoint 3720 | -8/Garrison | Triggered checkpoint 3777 | -8/Garrison | Garrison Relay disabled 3805 | -8/Garrison | Discovered exit to Factory (range 11) 3850 | -8/Garrison | Triggered checkpoint 4028 | -8/Garrison | Build established: Tank 4083 | -8/Garrison | Discovered exit to Factory (range 13) 4281 | -8/Garrison | Triggered checkpoint 4314 | -8/Garrison | Garrison Relay disabled 4365 | -8/Garrison | Installed Relay Interface Framework 4389 | -8/Garrison | Entered Factory 4389 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4805 | -7/Factory | Identified exit to Garrison 4811 | -7/Factory | Entered Garrison 4991 | -7/Garrison | Lost 9 parts (1p4n2u2w) 5035 | -7/Garrison | Triggered checkpoint 5075 | -7/Garrison | Triggered checkpoint 5075 | -7/Garrison | Triggered checkpoint 5076 | -7/Garrison | Self-destructed Last Messages --------------- 04960_ Arm. Wheel destroyed. 04963_ G-47 Trooper destroyed. 04972_ G-50 Soldier destroyed. 04979_ Acquired 37 matter. 04988_ Acquired Aluminum Leg. 04990_ Acquired 5 matter. 04998_ Acquired Carbon-fiber Leg. 05003_ Acquired Particle Gun. 05004_ Dropped Relay Coupler [Swarmer]. 05005_ Dropped Sml. Storage Unit. 05037_ Jacked S-27 Virus... >>parse_system Reading system data... 05049_ Particle Gun destroyed. 05053_ Slug penetrates Wall. 05056_ Penetrated by Slug. 05056_ Datajack destroyed. 05070_ Plasma Cannon destroyed. 05075_ Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | ?????????????????????????????????#] #????? | | ?????????????????????????????????#]]]]]### ###??? | | ?????????????????????????????????#######?# #??? | | ???????????????????????????????????? ???+ #??? | | ???????????????????????????????????? #???# #??? | | ???????????????????????????????????? #???# ###??? | | ???????????????????????????????????? #???# #????? | | ???????????????????????????????????? #???# #????? | | ???????????????????????????????#####+##### ###### | | ???????????????????????????????# ^ | | ???????????????????????????????# ^ % | | ???????????????????????????????# !! | | ???????????????????????????????#!% #+############# | | ???????????????????????????????# #%#???????????? | | ???????????????????????????????# # #???????????? | | ???????????????????????????????# # #???????????? | | ?????????????????????#?????????# # #???????????? | | ?????????????????????# ????????# # #???????????? | | ?????????????????????# ???????# # #???????????? | | ????????????????????## ##""""##s s# #???????????? | | ??????????????####### s # ????????????? | | ?????????????? # ????????????? | | ?????????????? # ????????????? | | ?????????????????#### ## ## # ????????????? | | ??????????????????### ## ## ##????????????? | | ??????????????????#Y @ C#???????????? | | ??????????????????# C#???????????? | | ??????????????????# C#???????????? | | ??????????????????#Y C#???????????? | | ??????????????????### ## ## ###???????????? | | ????????????????????# ?# #? #?????????????? | | ????????????????????# ? ? #?????????????? | | ????????????????????# ?? #?????????????? | | ????????????????????# ? #?????????????? | | ????????????????????# ?##""""## ##?????????????? | | ????????????????????# ?????????? #??????????????? | | ????????????????????# ??????????? #??????????????? | | ????????????????????#???????????? #??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 26 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 33 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 29 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Challenges ------------ None Game ------ Seed CloakGravmagChronowheel Manual? 0 Play Time 01:19:47 Cumulative 67.6 hours Start 2024.08.21 @ 15:38:00 End 2024.08.21 @ 17:07:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 32 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 37 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aee8f8e8-51a4-4733-a318-b5b4cf4a0911