Cogmind - Beta 12 X2 @@@ ROGUE MODE // 2022.09.14 @ 13:31:00 Player: btmk16 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (138) 690 Value Destroyed (5660) 5660 Prototype IDs (58) 1160 Alien Tech Used (1) 200 Bonus (4636) 4636 TOTAL SCORE: 20646 Bonus ------- High Alert Combat Kills 40 Follower Combat Kills 496 Entered DSFs 500 Aligned with FarCom 300 Met Zhirov 300 Win 3000 Cogmind --------- Core Integrity 1600/1600 Matter 300/300 Energy 257/260 System Corruption 0% Temperature Cool (6) Movement Hovering (52) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Particle Reactor Light Particle Reactor > --- PROPULSION (6) --- Antigrav Array Antigrav Array Antigrav Array > --- UTILITY (15) ----- Large Storage Unit Structural Scanner Experimental Optical Array Advanced Salvage Targeting Computer Advanced Melee Analysis Suite Advanced Target Analyzer Experimental Target Analyzer Core Analyzer Advanced Transmission Jammer Advanced Cloaking Device Layered Medium Armor Plating Centrium Medium Armor Plating Graphene Brace Advanced Hacking Suite Advanced System Shield > --- WEAPON (2) ------- Thunder Hammer Lance > --- INVENTORY (15) --- Light Particle Reactor Combat Linear Gravjet Combat Linear Gravjet Advanced Heat Sink Advanced Heat Sink Superbattery (1500) Force Booster Advanced Cloaking Device Experimental Thermal Shield Transdimensional Reconstructor Compact HERF Cannon Hypervelocity Coil Gun Tactical Quantum Warhead Tactical Quantum Warhead Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Antigrav Array Antigrav Array Antigrav Array > --- UTILITY ---------- Large Storage Unit Experimental Optical Array Advanced Salvage Targeting Computer Advanced Melee Analysis Suite Advanced Target Analyzer Experimental Target Analyzer Core Analyzer Force Booster Advanced Transmission Jammer Advanced Cloaking Device Layered Medium Armor Plating Centrium Medium Armor Plating Graphene Brace Experimental Thermal Shield Advanced System Shield > --- WEAPON ----------- Thunder Hammer Lance > --- INVENTORY -------- Light Particle Reactor Combat Linear Gravjet Combat Linear Gravjet Advanced Heat Sink Advanced Heat Sink Superbattery Structural Scanner Advanced Cloaking Device Advanced Hacking Suite Transdimensional Reconstructor Compact HERF Cannon Hypervelocity Coil Gun Tactical Quantum Warhead Tactical Quantum Warhead [Rating: 183] Favorites ----------- Power Micro Antimatter Reactor Engine Backup Power III Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Gyrokinetic Inverter Treads Heavy Siege Treads Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Flight Unit Xenon Bombardment Thruster Utility Advanced System Shield Device Graphene Brace Storage Small Storage Unit Processor Advanced Target Analyzer Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Lance Energy Gun Precision Phase Gun Energy Cannon Heavy Disruptor Cannon Ballistic Gun Railgun Launcher Long-range Missile Launcher Impact Weapon Power Maul Slashing Weapon Phasing Sabre Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 . 2 . . 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . 1 . . . . . . . . . . . Propulsion 4 | . . . . . 2 . . 1 . . 1 . . . . . . . . Utility 13 | . . . . . 2 2 . . . . 1 . . . . 2 2 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 259 | 2 4 . . 1 22 . 9 3 1 13 16 10 5 10 5 32 79 42 5 Power 38 | . . . . . 2 . . . . 4 6 2 1 1 1 6 12 3 . Engine 4 | . . . . . 1 . . . . 1 1 1 . . . . . . . Core 11 | . . . . . 1 . . . . 3 5 1 1 . . . . . . Reactor 23 | . . . . . . . . . . . . . . 1 1 6 12 3 . Propulsion 55 | . 1 . . . 6 . 6 1 1 1 7 1 . 1 . 5 25 . . Treads 1 | . . . . . . . . . . . . . . . . 1 . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel 4 | . . . . . . . . . . . . . . . . 4 . . . Hover 29 | . . . . . . . . . . . 6 1 . 1 . . 21 . . Flight 21 | . 1 . . . 6 . 6 1 1 1 1 . . . . . 4 . . Utility 111 | . 1 . . 1 7 . 3 2 . 5 3 4 . 5 2 14 29 30 5 Device 55 | . 1 . . 1 1 . 1 1 . 2 . 3 . 3 1 11 10 16 4 Storage 9 | . . . . . 1 . . . . . . . . . . 2 3 3 . Processor 18 | . . . . . 4 . . . . 1 1 . . . 1 . 8 3 . Hackware 5 | . . . . . 1 . . . . . . . . 1 . . . 2 1 Protection 24 | . . . . . . . 2 1 . 2 2 1 . 1 . 1 8 6 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 55 | 2 2 . . . 7 . . . . 3 . 3 4 3 2 7 13 9 . Energy Gun 16 | 1 . . . . . . . . . . . 2 3 3 2 1 3 1 . Energy Cannon 6 | . . . . . . . . . . . . . . . . 3 3 . . Ballistic Gun 4 | 1 1 . . . . . . . . 1 . . . . . 1 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 13 | . 1 . . . 3 . . . . . . 1 1 . . 2 2 3 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . 4 . . . . 1 . . . . . . . 1 . Slashing Weapon 2 | . . . . . . . . . . 1 . . . . . . . 1 . Piercing Weapon 8 | . . . . . . . . . . . . . . . . . 5 3 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . . 1 . . . . . . . . 3 . . 5 8 1 Corrupted Parts 1 | . . . . . . . . . . . 1 . . . . . . . . System Corruption 2 | . . . . . . . . . . . 2 . . . . . . . . Parts Lost 72 | . . . . . 4 . 3 . . 2 1 15 4 . 7 12 15 9 . Power 12 | . . . . . . . . . . . . 3 1 . 2 2 2 2 . Propulsion 23 | . . . . . 3 . 2 . . 2 1 2 2 . . 5 6 . . Utility 30 | . . . . . 1 . 1 . . . . 8 . . 3 5 6 6 . Weapon 7 | . . . . . . . . . . . . 2 1 . 2 . 1 1 . Highest Loss Streak 6 | . . . . . 1 . 3 . . 1 1 5 2 . 6 4 5 4 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 51 57 28 39 35 . 81 84 89 94 94 78 44 35 40 73 87 85 86 Core 1 | . . . . . . . 7 6 6 4 4 7 4 5 1 . . . . Reactor 3 | . . . . . . . . . . . . . . 1 2 3 8 7 8 Wheel 1 | . . . . . . . . . . . . . . . . 8 . . . Hover 13 | . . . . . . . . . . . 18 34 21 12 15 6 20 13 12 Flight 4 | . 11 14 14 14 11 . 30 32 33 31 12 . . . . . 1 . . Device 15 | . 10 14 14 25 11 . 2 4 6 10 11 7 . 1 4 27 14 20 16 Storage 4 | . . . . . . . 7 6 6 6 5 5 5 5 2 7 3 4 4 Processor 11 | . . . . . 6 . 15 13 13 8 10 8 . . 1 1 19 20 24 Hackware 2 | . . . . . 1 . 5 . . . . . . 4 5 5 4 4 6 Protection 4 | . . . . . . . 3 13 13 13 9 5 . 2 5 1 5 4 8 Energy Gun 1 | . 14 14 . . . . . . 1 1 . . 10 . . 2 1 . . Impact Weapon 2 | . . . . . 4 . 7 6 6 6 5 1 . . . . . 2 4 Slashing Weapon 1 | . . . . . . . . . . 1 5 4 . . . . . 1 . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 5 2 4 Naked Turns 1 | . . . . . 1 . . . . . . . . . . . . . . Heaviest Build 139 | 3 4 4 4 4 13 13 23 24 28 30 45 45 22 28 19 135 139 73 79 Greatest Support 78 | 3 4 4 4 4 16 16 24 24 30 30 64 55 44 22 22 70 78 78 78 Greatest Overweight (x) 12 | . . . . . 1 . . . . 1 2 3 . 1 . 8 12 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . 2 . . . Largest Inventory Capacity 25 | 5 5 5 5 5 8 8 8 8 8 8 8 8 8 8 8 25 25 15 15 Average Capacity 11 | 5 5 5 5 5 5 8 8 8 8 8 8 8 8 8 6 18 12 15 15 Most Carried 19 | 5 5 5 5 5 7 7 8 8 8 8 8 8 8 8 8 19 18 15 15 Average Carried 9 | 3 4 5 5 4 4 7 7 7 7 7 7 7 5 7 5 10 10 14 14 Final Capacity 25 | 5 5 5 5 5 8 8 8 8 8 8 8 8 8 8 5 25 15 15 15 Final Carried 19 | 5 5 5 5 5 7 7 8 8 8 8 8 8 5 8 5 19 15 15 14 Class Distribution -------------------- 43% | Mutant 30% | Scavenger-Mutant 8% | Scout 4% | Scavenger-Scout 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Sprinter | -7/DSF Scout | -6/Factory Scout | -6/Waste Scout | -6/Factory Scavenger-Scout | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Matter Collected 3352 | 118 . . . 58 281 . . . 228 123 160 111 103 87 . 712 807 487 77 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 7271 | 72 . . . . 370 . . . . 121 404 431 171 338 . 957 1954 2032 421 Parts 352 | 5 . . . . 27 . . . . 4 15 22 10 3 . 39 147 76 4 Haulers Intercepted 13 | . . . . . 5 . . . . . 1 . . . . 1 1 4 1 Recyclers Shooed 4 | . . . . . . . . . . . . . . . . 1 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . . . . . 19 9 2 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Combat Hostiles Destroyed 86 | . . . . . 8 . . . . . 4 11 5 . . 12 23 22 1 Melee 49 | . . . . . . . . . . . 4 7 . . . . 19 18 1 Guns 11 | . . . . . . . . . . . . . 4 . . 6 1 . . Cannons 1 | . . . . . . . . . . . . . . . . 1 . . . AOE 19 | . . . . . 7 . . . . . . 4 1 . . 4 3 . . Classes Destroyed 14 | 2 . . . . 4 . . . . . 5 1 . . . 1 1 . . Worker 13 | . . . . . 2 . . . . . . . . . . . 8 1 2 Builder 8 | . . . . . . . . . . . . . . . . 3 2 3 . Tunneler 2 | 1 . . . . . . . . . . . . . . . 1 . . . Hauler 13 | . . . . . 5 . . . . . 1 . . . . 1 1 4 1 Recycler 7 | 1 . . . . . . . . . 1 . . . . . 1 3 . 1 Operator 2 | . . . . . . . . . . . 1 . . . . . . 1 . Watcher 7 | . . . . . . . . . . . 1 . . . . 1 2 2 1 Swarmer 25 | . . . . . 7 . . . . . . 5 5 . . . 4 4 . Cutter 3 | . . . . . . . . . . . . . . . . . 3 . . Grunt 16 | . . . . . 1 . . . . . . 3 . . . 3 . 9 . Sentry 7 | . . . . . . . . . . . 1 . . . . . 3 2 1 Specialist 1 | . . . . . . . . . . . . 1 . . . . . . . Hunter 3 | . . . . . . . . . . . 1 . . . . 2 . . . Programmer 31 | . . . . . . . . . . . 2 2 . . . 7 13 7 . Best Kill Streak 6 | 2 . . . . 4 . . . . 1 2 4 5 . . 5 6 4 2 Combat Bots Only 5 | . . . . . 4 . . . . . 2 4 5 . . 3 5 3 1 Max Kills in Single Turn 4 | 1 . . . . 4 . . . . 1 1 3 1 . . 2 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 4 . . . . . . 3 1 . . 2 2 . . Melee 1 | . . . . . . . . . . . 1 1 . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Damage Taken 11286 | . . . . 24 297 . 149 81 . 232 618 1447 527 . 746 1893 3346 1873 53 Core 1963 | . . . . 14 157 . . 22 . 49 99 374 140 . 332 202 384 190 . Absorbed by Shields 246 | . . . . . . . . . . . 41 . . . . 16 . 189 . Reduced by Siege Mode 177 | . . . . . . . . . . . . . . . . 177 . . . Redirected to Shielding 824 | . . . . . . . . . . . . 79 . . 156 108 . 481 . Regen/Repaired (Parts) 36 | . . . . . . . . . . 17 19 . . . . . . . . Core Remaining (%) 79 | 100 . . . 94 71 . 100 . . 91 . . . . 5 82 70 86 100 Volleys Fired 125 | 6 2 . . . 6 . . . . 1 . 6 11 11 3 59 18 2 . Largest 2 | 2 1 . . . 1 . . . . 1 . 2 2 1 2 2 2 1 . Hottest 176 | 60 30 . . . 33 . . . . 40 . 130 130 65 130 123 176 94 . Shots Fired 187 | 12 2 . . . 6 . . . . 1 . 9 21 11 6 90 27 2 . Gun 149 | 12 . . . . . . . . . 1 . 6 20 11 6 67 24 2 . Cannon 15 | . . . . . . . . . . . . . . . . 15 . . . Launcher 23 | . 2 . . . 6 . . . . . . 3 1 . . 8 3 . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 43 | 6 . . . . . . . . . . . . . . . 37 . . . Thermal 106 | 6 . . . . . . . . . 1 . 6 20 11 6 30 24 2 . Explosive 23 | . 2 . . . 6 . . . . . . 3 1 . . 8 3 . . Electromagnetic 15 | . . . . . . . . . . . . . . . . 15 . . . Robot Hit Streak 18 | 5 . . . . 1 . . . . . . 1 2 6 2 18 4 1 . Robot Miss Streak 5 | 3 . . . . 1 . . . . . . 5 4 1 2 2 3 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . . . . . . . . . . . . 2 . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . 1 . . . Shots Hit Robots 341 | 7 . . . . 9 . . . . 2 17 28 8 10 3 69 100 78 10 Core Hits 176 | 3 . . . . 12 . . . . 1 9 13 6 8 1 35 55 30 3 Critical Kills 7 | . . . . . 1 . . . . . . . . . . 2 . 4 . Critical Parts Destroyed 18 | . . . . . 1 . . . . . 1 . . . . . . 14 2 Critical Strikes 55 | . . . . . 2 . . . . . 4 1 . . . 4 12 30 2 Burn 2 | . . . . . . . . . . . . . . . . 2 . . . Destroy 2 | . . . . . . . . . . . . . . . . 2 . . . Smash 25 | . . . . . 2 . . . . . 1 . . . . . . 20 2 Sever 5 | . . . . . . . . . . . 3 1 . . . . . 1 . Impale 21 | . . . . . . . . . . . . . . . . . 12 9 . Melee Attacks 390 | . . . . . 18 . 1 3 . 6 35 44 . . . . 122 140 21 Impact 118 | . . . . . 18 . 1 3 . 4 5 2 . . . . . 68 17 Slashing 94 | . . . . . . . . . . 2 30 42 . . . . . 20 . Piercing 178 | . . . . . . . . . . . . . . . . . 122 52 4 Sneak Attacks 43 | . . . . . 6 . . . . 1 3 . . . . . 15 13 5 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . 1 1 Follow-up Attacks 12 | . . . . . . . . . . . 2 . . . . . 3 5 2 Damage Inflicted 16839 | 81 . . . . 989 . . . . 127 876 1537 309 323 117 2738 4522 4575 645 Guns 2699 | 81 . . . . . . . . . . . 30 249 323 117 1672 198 29 . Cannons 423 | . . . . . . . . . . . . . . . . 423 . . . Explosions 1816 | . . . . . 366 . . . . . . 351 60 . . 643 396 . . Melee 11876 | . . . . . 598 . . . . 127 876 1156 . . . . 3928 4546 645 Ramming 25 | . . . . . 25 . . . . . . . . . . . . . . Kinetic 855 | 59 . . . . . . . . . . . . . . . 796 . . . Thermal 1844 | 22 . . . . . . . . . . . 30 249 323 117 876 198 29 . Explosive 1816 | . . . . . 366 . . . . . . 351 60 . . 643 396 . . Electromagnetic 423 | . . . . . . . . . . . . . . . . 423 . . . Impact 4097 | . . . . . 598 . . . . 127 98 . . . . . . 2705 569 Slashing 2220 | . . . . . . . . . . . 778 1156 . . . . . 286 . Piercing 5559 | . . . . . . . . . . . . . . . . . 3928 1555 76 Highest Corruption 24 | . 1 1 1 1 . . . 2 2 2 5 18 18 18 24 8 24 6 . Average Corruption 7 | . 1 1 1 1 . . . 2 2 2 4 8 18 18 20 6 12 3 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . . . . . . . . 2 6 . . . Effects 208 | . . 1 . 1 . . . 1 1 7 5 37 14 13 8 31 58 31 . Message Errors 52 | . . . . . . . . 1 1 1 2 11 4 4 2 8 14 4 . Matter Fused 50 | . . . . 1 . . . . . 1 1 9 4 4 1 8 13 8 . Heat Flow Errors 27 | . . . . . . . . . . 1 1 4 2 2 . 3 8 6 . Energy Discharges 28 | . . . . . . . . . . 3 1 5 . 3 1 4 6 5 . Parts Rejected 3 | . . . . . . . . . . . . 1 . . 1 . 1 . . Data Loss (minor) 23 | . . . . . . . . . . 1 . 4 1 . . 3 7 7 . Data Loss (major) 11 | . . 1 . . . . . . . . . 2 1 . 1 2 3 1 . Misfires 5 | . . . . . . . . . . . . . 1 . . 2 2 . . Alerts 2 | . . . . . . . . . . . . 1 . . . . 1 . . Misdirections 5 | . . . . . . . . . . . . . . . 2 . 3 . . Weapon Failures 2 | . . . . . . . . . . . . . 1 . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 2494 | . . . . . 222 . . . . 12 89 41 . . . 33 337 1492 268 Projectiles 18 | . . . . . . . . . . . . . . . . 6 . 12 . Explosions 27 | . . . . . . . . . . . . . . . . 27 . . . Melee 2449 | . . . . . 222 . . . . 12 89 41 . . . . 337 1480 268 Knockbacks 10 | . . . . . . . . . . 1 . . . . . . . 6 3 Impact 9 | . . . . . . . . . . 1 . . . . . . . 5 3 Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 205 | . . . . . 74 . . . . . . 52 49 . . 30 . . . Shots 8 | . . . . . 3 . . . . . . 2 1 . . 2 . . . Rammed 3 | . . . . . 3 . . . . . . . . . . . . . . Targets Rammed 3 | . . . . . 3 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 379 | . . . . . 252 . . 28 104 336 359 286 270 336 196 198 379 231 . Average Temperature 111 | . . . . . 119 . . 11 50 196 155 90 117 171 96 72 75 72 . Received Heat Transfer 1115 | . . . . 6 99 . . 9 . 30 9 324 36 . . 323 87 183 9 Effects 16 | . . . . . . . . . . 5 4 2 . 2 . . 3 . . Shutdowns 2 | . . . . . . . . . . 1 . . . . . . 1 . . Energy Bleed 6 | . . . . . . . . . . . 2 2 . 1 . . 1 . . Interference 5 | . . . . . . . . . . 3 2 . . . . . . . . Short Circuit 3 | . . . . . . . . . . 1 . . . 1 . . 1 . . Siege Activations 3 | . . . . . . . . . . . . . . . . 3 . . . Total Turns 55 | . . . . . . . . . . . . . . . . 55 . . . Longest Duration 25 | . . . . . . . . . . . . . . . . 25 . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . . Parts Fried 32 | . . . . . 3 . . . . . 1 . . . . 10 . 14 4 Impact Corruptions 60 | . . . . . 5 . . . . 1 1 . . . . . . 44 9 Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . . 1 . . 2 . . . Heat Transferred 2301 | 50 . . . . . . . . . . . 37 296 323 111 1110 337 37 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Peak Influence 629 | 10 74 28 . 68 459 208 160 169 59 629 284 . . . . 194 571 426 324 Initial 284 | . 6 28 . . 18 208 145 68 59 41 284 . . . . . 7 218 244 Average 168 | 3 24 28 . 33 132 208 143 110 59 348 111 . . . . 58 122 299 257 Maximum Alert Level 2 | . . . . . 2 1 . . . 2 1 . . . . . 2 2 1 Low Security (%) 62 | 100 100 100 . 100 85 . 100 100 100 34 89 . . . . 100 75 6 22 Level 1 31 | . . . . . 11 100 . . . 7 10 . . . . . 16 88 77 Level 2 6 | . . . . . 3 . . . . 57 . . . . . . 7 4 . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . . . . . 1 . . . . 6 3 . 1 . . 6 10 7 1 Investigation 4 | . . . . . . . . . . 1 1 . . . . . 2 . . Extermination 13 | . . . . . . . . . . . 1 . . . . 4 3 4 1 Reinforcement 16 | . . . . . 1 . . . . 4 1 . . . . 2 5 3 . Assault 2 | . . . . . . . . . . 1 . . 1 . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . 1 . . . . . 1 . 1 . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . 1 . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Distress Signals 6 | . . . . . . . . . . 2 . . . . . 2 . 2 . Communications Jammed 49 | . . . . . . . . . . . . . . . . 36 . 2 11 Distress Signals 48 | . . . . . . . . . . . . . . . . 36 . 1 11 Times Spotted 219 | . 4 . . 7 25 . 2 7 . 16 11 25 20 . 8 19 36 35 4 Peak Tracking Total 8 | . 4 . . 6 6 . 1 5 . 5 3 5 8 . 8 6 6 5 2 Tactical Retreats 35 | . . . . 3 6 . 1 2 . 2 2 8 4 . . . 5 2 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Traps Triggered 17 | . . . . . . . 1 2 . 2 2 . . . . 5 1 4 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Disabled 10 | . 4 . . . . . . . . 3 . 1 . . . 2 . . . Max in Single Turn 3 | . 3 . . . . . . . . . . 1 . . . 1 . . . Garrison Access 2 | . . . . . . . . . . . 1 . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Accessed 40 | . 3 . 2 1 3 1 . 2 . 2 9 . . 4 . 1 6 4 2 Terminals 23 | . 3 . . . 2 1 . 2 . 2 4 . . . . 1 4 2 2 Fabricators 4 | . . . . . . . . . . . 3 . . . . . 1 . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . 1 . . . . . 1 2 . Total Hacks 86 | . 6 . 5 1 10 2 . 3 . 3 16 . . 17 . 1 13 5 4 Successful 52 | . 2 . 5 1 7 1 . 2 . 1 8 . . 17 . . 4 2 2 Failed 34 | . 4 . . . 3 1 . 1 . 2 8 . . . . 1 9 3 2 Catastrophic 9 | . . . . . . . . . . 2 3 . . . . . 3 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 12 | . . . 1 . 4 . . . . . 3 . . . . . 4 . . Terminals 46 | . 6 . . . 9 2 . 3 . 3 7 . . . . 1 8 3 4 Fabricators 8 | . . . . . . . . . . . 5 . . . . . 3 . . Repair Stations 3 | . . . . . . . . . . . 3 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . 1 . . . . . 2 2 . Terminal Hacks 44 | . 2 . 5 1 6 1 . 2 . 1 3 . . 17 . . 3 1 2 Record 10 | . 1 . 4 . . . . . . . . . . 5 . . . . . Part Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . Robot Analysis 5 | . . . . . . . . 1 . . . . . 4 . . . . . Prototype ID Bank 7 | . . . . . 1 . . 1 . 1 . . . 4 . . . . . Open Door 2 | . . . . 1 . . . . . . . . . . . . . . 1 Open DSF 3 | . . . . . . 1 . . . . 1 . . . . . . 1 . Level Access Points 2 | . . . . . 1 . . . . . . . . . . . 1 . . Branch Access Points 3 | . . . . . 2 . . . . . . . . . . . . . 1 Alert Level 2 | . . . . . . . . . . . 1 . . . . . 1 . . Unreport Threat 2 | . . . . . . . . . . . 1 . . . . . 1 . . Zone Layout 3 | . 1 . . . 2 . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 2 . . . . . 1 . . Network Status 2 | . . . . . . . . . . . 1 . . . . . 1 . . Build 1 | . . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . . . . . . . 1 . . . . . . . . Repair 1 | . . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 1 . . . . . . 1 . Seal Access 2 | . . . . . . . . . . . 1 . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 2 . . . 2 1 . 1 . 2 7 . . . . 1 6 2 1 Full Trace Events 3 | . 1 . . . . . . . . . 1 . . . . . 1 . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . . . . . Parts Built 2 | . . . . . . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 69 | . . . . . . . . . . . 69 . . . . . . . . Total Part Build Rating 18 | . . . . . . . . . . . 18 . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . . . . . . Time 22 | . . . . . . . . . . . 22 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Total Allies 27 | . . . . 3 . . . . 20 . . . . . . 1 . 3 . Largest Group 20 | . . . . 3 . . . . 20 20 . . . . . 1 . 3 . Highest-Rated Group 789 | . . . . 40 . . . . 789 788 . . . . . 19 . 138 . Highest-Rated Ally 50 | . . . . 16 . . . . 50 50 . . . . . 19 . 46 . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 138 | . . . . 4 . . . . . 111 . . . . . . . 23 . Total Damage 4615 | . . . . 29 . . . . . 4070 . . . . . . . 516 . Kills 25 | . . . . 1 . . . . . 22 . . . . . . . 2 . Allies Corrupted 2 | . . . . . . . . . . 1 . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Robot Analysis Total 5 | . . . . . . . . 1 . . . . . 4 . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . . . . . . 1 1 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Turns Passed 11474 | 59 135 35 93 125 744 1 66 170 130 511 1101 1054 281 352 146 1644 2023 2283 521 Spaces Moved 12039 | 66 279 68 227 268 768 3 90 339 284 1047 1154 1161 374 355 216 924 1928 2024 464 Core 474 | 66 55 . . . 98 . . . . . . 9 . . 99 136 11 . . Treads 61 | . . . . . . . . . . . . . . . . 61 . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels 655 | . . . . . . . . . . . . . . . . 655 . . . Hover 7158 | . . . . . . . . . . . 683 1152 374 355 117 72 1917 2024 464 Flight 3691 | . 224 68 227 268 670 3 90 339 284 1047 471 . . . . . . . . Fastest Speed 28 | 50 40 40 40 40 28 28 28 31 28 28 31 48 58 66 50 50 40 52 52 Average Speed 55 | 50 41 40 40 40 37 28 30 31 30 29 52 52 62 67 58 134 59 52 59 Slowest Speed 550 | 50 50 40 40 40 120 28 31 31 31 111 200 200 66 110 66 390 550 52 102 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 23 | . 1 . . 2 6 . . 5 . 6 3 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 3 37 21 61 60 37 . 87 7 95 17 24 91 54 60 37 16 40 41 17 Regions Visited 19 Branch Regions 7 Pre-discovered Areas 6 | . . . 1 1 . . . . . . . . . 3 1 . . . . Known Exits Taken 7 | . . . . . 1 1 . . . 1 1 . . . 1 . 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 . . . . . . . 1 1 1 . 1 . . . Scrap Searched 2 | . . . . . . . . . . . . 1 . . 1 . . . . Spaces Dug 192 | . 7 . . . 37 . 1 3 . 4 13 30 . . . . 62 27 8 Terrain Destroyed 365 | . 12 . . . 75 . 1 3 . 4 13 34 27 . 3 96 62 27 8 Melee 89 | . . . . . 9 . 1 3 . 4 13 6 . . . . 18 27 8 Projectile 30 | . . . . . . . . . . . . 4 12 . 3 10 1 . . AOE 246 | . 12 . . . 66 . . . . . . 24 15 . . 86 43 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac DSF Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Res Acc Total 15965 | 78 292 75 230 284 1172 2 129 393 327 1238 1596 1528 401 456 227 1234 2583 3044 676 Wait 2874 | . 4 8 . 11 339 . . 47 38 159 348 305 9 70 4 185 366 792 189 Move 11974 | 65 276 67 226 263 755 2 89 329 283 1034 1147 1160 373 354 215 923 1927 2023 463 Hop 23 | . 1 . . 2 6 . . 5 . 6 3 . . . . . . . . Pick Up 101 | 5 3 . 1 4 9 . 6 3 2 2 6 1 1 2 . 13 21 22 . Fast Attach 153 | 2 1 . . . 14 . 1 1 . 8 11 5 1 7 2 24 51 24 1 Attach 51 | . 1 . . 1 7 . 4 1 . . 2 4 4 4 3 6 6 5 3 Detach 39 | . . . . . 6 . . . . 1 1 3 1 5 . 8 7 5 2 Swap 56 | . 2 . . . 1 . 4 1 1 5 3 1 . . . 2 22 13 1 Drop 157 | . 2 . 3 3 8 . 6 3 3 16 15 1 1 3 . 7 50 36 . Fire 125 | 6 2 . . . 6 . . . . 1 . 6 11 11 3 59 18 2 . Melee 354 | . . . . . 18 . 1 3 . 6 30 42 . . . . 115 122 17 Ram 3 | . . . . . 3 . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 48 | . . . . . . . 18 . . . 30 . . . . . . . . Rewire 7 | . . . . . . . . . . . . . . . . 7 . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 2 exits: *Acc / [*Tes]) -1/Access (discovered 2 exits: [*Sur] / Com) To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Discovered new exit (range 9) 195 | -10/Materials | Entered Mines 207 | -10/Mines | Learned Materials garrison access intel 228 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 228 | -10/Mines | Discovered new exit (range 5) 230 | -10/Mines | Entered Exiles 242 | -10/Exiles | Met 8R-AWN 249 | -10/Exiles | Met EX-HEX 261 | -10/Exiles | Met EX-BIN 266 | -10/Exiles | Aligned with FarCom system 267 | -10/Exiles | Given EX-Vault access code 277 | -10/Exiles | Opened EX-Vault 279 | -10/Exiles | Found Superbattery 289 | -10/Exiles | Warned to stay clear of 0b10 Research branches 300 | -10/Exiles | Build established: Mutant 301 | -10/Exiles | Met EX-DEC 302 | -10/Exiles | Learned location of Zion (-7) 319 | -10/Exiles | Discovered new exit (range 14) 323 | -10/Exiles | Left Exiles lab with Superbattery 323 | -10/Exiles | Entered Mines 326 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 343 | -9/Mines | Met a Derelict bent on vengeance 366 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 381 | -9/Mines | Learned location of Storage (-9) 391 | -9/Mines | Assembled infested the area 396 | -9/Mines | Assisted by a Guerilla fighting off Assembled 423 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 444 | -9/Mines | Discovered new exit (range 10) 448 | -9/Mines | Entered Materials 448 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 449 | -8/Materials | Loaded intel: 1 garrison access location 998 | -8/Materials | Identified exit to Factory 1192 | -8/Materials | Entered Factory 1192 | -7/Factory | Evolved 2 slots: Utility x2 1193 | -7/Factory | Identified exit to DSF 1193 | -7/Factory | Entered DSF 1235 | -7/DSF | Additional patrols routed to DSF 1251 | -7/DSF | Discovered new exit (range 12) 1259 | -7/DSF | Identified exit to Factory 1259 | -7/DSF | Entered Factory 1259 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1277 | -6/Factory | Lost 3 parts (2n1u) 1287 | -6/Factory | Build established: Sprinter 1429 | -6/Factory | Manually triggered Chute Trap 1429 | -6/Factory | Sucked down chute 1429 | -6/Factory | Entered Waste 1430 | -6/Waste | Joined by Warlord forces that had cleared the area 1500 | -6/Waste | Discovered new exit (range 16) 1521 | -6/Waste | Identified exit to Factory 1559 | -6/Waste | Entered Factory 1559 | -6/Factory | Accompanied by 20 allies 1908 | -6/Factory | Build established: Scout 1909 | -6/Factory | First assault squad dispatched 2053 | -6/Factory | Discovered new exit (range 16) 2069 | -6/Factory | Identified exit to Factory 2070 | -6/Factory | Entered another Factory area 2070 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2375 | -5/Factory | Repaired Xenon Bombardment Thruster 2547 | -5/Factory | Fabricated Enh. Quantum Rifle? 2983 | -5/Factory | Build established: Scavenger-Scout 3129 | -5/Factory | Discovered new exit (range 15) 3134 | -5/Factory | Discovered new exit (range 16) 3135 | -5/Factory | Identified exit to Factory 3140 | -5/Factory | Identified exit to Upper Caves 3171 | -5/Factory | Entered Upper Caves 3225 | -5/Upper Caves | Learned Factory emergency access door positions 3503 | -5/Upper Caves | Lost 3 parts (2u1w) 3591 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 3616 | -5/Upper Caves | Build established: Mutant 3736 | -5/Upper Caves | Lost 4 parts (2p2u) 4150 | -5/Upper Caves | System corruption reached 10% 4203 | -5/Upper Caves | Lost 5 parts (2n2u1w) 4221 | -5/Upper Caves | Discovered new exit (range 6) 4225 | -5/Upper Caves | Entered another Upper Caves area 4238 | -5/Upper Caves | Core integrity fell below 50% 4447 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4490 | -5/Upper Caves | Encountered a Warlord checkpoint 4492 | -5/Upper Caves | Discovered new exit (range 14) 4506 | -5/Upper Caves | Entered Zhirov 4506 | -5/Zhirov | Discovered new exit (range 3) 4530 | -5/Zhirov | Met Zhirov 4543 | -5/Zhirov | Learned location of Quarantine (-3) 4543 | -5/Zhirov | Learned location of Testing (-2) 4543 | -5/Zhirov | Learned location of Command (-1) 4547 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4558 | -5/Zhirov | Found Alien Artifact 4558 | -5/Zhirov | Identified Integrated Reactor 4558 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 4567 | -5/Zhirov | Found Alien Artifact 4858 | -5/Zhirov | Entered Proximity Caves 4927 | -4/Proximity Caves | Spotted B-86 Titan 4982 | -4/Proximity Caves | Lost 6 parts (2p2u2w) 4985 | -4/Proximity Caves | Core integrity fell below 20% 4998 | -4/Proximity Caves | Learned location of Armory (-3) 5001 | -4/Proximity Caves | Discovered exit to Factory (range 5) 5004 | -4/Proximity Caves | Entered Factory 5004 | -4/Factory | Evolved 2 slots: Utility x2 6462 | -4/Factory | Build established: Scavenger-Mutant 6615 | -4/Factory | Discovered new exit (range 13) 6624 | -4/Factory | Lost 3 parts (1p1n1u) 6648 | -4/Factory | Entered Research 6648 | -3/Research | Evolved 2 slots: Utility x2 6674 | -3/Research | Lost 4 parts (1p1n2u) 6878 | -3/Research | Build established: Mutant 7024 | -3/Research | Lost 4 parts (1p1n2u) 7346 | -3/Research | Build established: Scavenger-Mutant 7397 | -3/Research | Found Adv. Powered Armor 7401 | -3/Research | Found Adv. Powered Armor 7605 | -3/Research | System corruption reached 10% 8105 | -3/Research | Found Powered Armor 8110 | -3/Research | Found Powered Armor 8111 | -3/Research | Lost 5 parts (1p1n2u1w) 8260 | -3/Research | Lost 3 parts (2n1u) 8349 | -3/Research | Identified exit to Research 8640 | -3/Research | Found Prototype Processor 8640 | -3/Research | Identified Exp. Signal Interpreter 8671 | -3/Research | Entered another Research area 8671 | -2/Research | Evolved 2 slots: Utility x2 8957 | -2/Research | Found Prototype Device 8957 | -2/Research | Identified Beam Splitter 8963 | -2/Research | Identified exit to DSF 9180 | -2/Research | Found Prototype Launcher 9180 | -2/Research | Identified Enh. Gamma Bomb Array 9504 | -2/Research | Build established: Mutant 10077 | -2/Research | Build established: Scavenger-Mutant 10256 | -2/Research | Spotted B-90 Cyclops 10275 | -2/Research | Found Prototype Launcher 10276 | -2/Research | Identified Tesla Bomb Launcher 10480 | -2/Research | Found Prototype Launcher 10480 | -2/Research | Identified Tactical Quantum Warhead 10485 | -2/Research | Found Tactical Quantum Warhead 10593 | -2/Research | Found Prototype Processor 10593 | -2/Research | Identified Exp. Target Analyzer 10685 | -2/Research | Lost 4 parts (2p2u) 10701 | -2/Research | Discovered new exit (range 6) 10701 | -2/Research | Discovered new exit (range 16) 10711 | -2/Research | Identified exit to Access 10811 | -2/Research | Allied Derelicts emerged from ambush trap array 10954 | -2/Research | Entered Access 10954 | -1/Access | Evolved 2 slots: Utility x2 11041 | -1/Access | Found Prototype Device 11041 | -1/Access | Identified Exp. Thermal Shield 11205 | -1/Access | Identified exit to Command 11472 | -1/Access | Discovered new exit (range 6) 11475 | *** | Escaped! Last Messages --------------- 11238_ U-05 Engineer builds a Wall. 11314_ W-44 Eye distress signal jammed. 11320_ W-44 Eye suffers critical hit (Smash). 11320_ Destroyed Adv. Visual Processing Unit. 11320_ Destroyed Adv. Signal Interpreter. 11320_ W-44 Eye system corrupted by crushing effect. 11320_ W-44 Eye distress signal jammed. 11321_ W-44 Eye system terminally corrupted. 11321_ Antigrav System fried. 11323_ Acquired 10 matter. 11385_ Sneak attack on Y-72 Warden. 11386_ Penetrated by Slug. 11388_ Lance follow-up attack on Y-72 Warden. 11388_ Y-72 Warden destroyed. 11454_ ALERT: Rogue bot located, Programmers report to Access Zone 5C. 11470_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 11472_ The Access Shell folds into the floor. 11472_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????? ## ???????????????????????????????????? | | ????????? ####???????????????????????????????????? | | ????????? + ???????????????????????????????????? | | ????????? # ???????H??????????????????????????? | | ????????? # ##??????????????????????????????????? | | ????????? + ##??????????????????????????????????? | | ????????? # ##??????????????????????????????????? | | ????????? # ##??????????????????????????????????? | | ?????????## ##???#####??????????????????????????? | | ?????????## ###################?#######?????????? | | ?????????## ####### ###########?#######?????????? | | ?????????## """T""" ""?" ?????????? | | ?????????## """ """ "????BB # # | | ?????????## "????BB? ###+##### | | ?????????## "???????? | | ?????????## "" "?????????? | | ?????????## @" "??????????? | | ?????????## "???????????? | | ?????????## "????BB??????## | | ?????????## "????BB??????## | | ?????????## ""???????????## | | ?????????## ####### ###########???????????## | | ?????????## ###################???????????## | | ########### ##???#####????????????????????## | | ########### ##????????????????????????????## | | ## ##????????????????????????????## | | ## ##????????????????????????????## | | ## ##?????????################???## | | ## ###???#####################???## | | = ## ############# == ##???## | | # ####### # == ####### | | %+ "" # ####### | | # "T + + % % | | # ####### # """"" ####### | | ##/############## """"" ####### | | ###+####### ###### ] """"" ##?#### | | %! ## ##??## """"" ##?######### | | ## ##??## """"" ##?## | | "" ## ##??## ##?## ] | | """" ## ##?### ] ##?## | | """" ## ###### ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Coolant Potential 100 Energy Generation 51 Energy Capacity 1600 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 4 Power Amplification 30 Additional Mass Support 9 Corruption Block 8 Armor Coverage 1200 Resistance: TH 75 Core Shielding 40 Propulsion Shielding 90 Utility Shielding 66 Evasion (%) 66 Melee Accuracy 8 Target Analysis 14 Core Analysis 9 Recoil Reduction 2 Particle Charging 25 Force Boost 20 Salvage Targeting 3 Offensive Hacking 14 Defensive Hacking 14 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Enh. Quantum Rifle | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed VariableOmegaMeganuke Manual? 0 Play Time 02:33:43 Cumulative 506.2 hours Start 2022.09.12 @ 20:38:12 End 2022.09.14 @ 13:31:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 569 Rogue 568 Adventurer 0 Explorer 1 Win Type 0 Total 18 Types 12/0/3/3/0/0/0/0/0 Lore% 80 Gallery% 90 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07e6bdf0-909f-43c9-a263-bbbdc5d58b7c