Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.12 @ 00:59:21 Player: NoNeedToExplain Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (177) 885 Value Destroyed (6281) 6281 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1065) 1065 TOTAL SCORE: 12591 Bonus ------- High Alert Combat Kills 1103 Friendly Fire -38 Cogmind --------- Core Integrity 0/1000 Matter 137/300 Energy 78/100 System Corruption 25% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- Cooled Phase Gun Compact Mass Driver > --- INVENTORY (5) ---- Armored Huge Wheel Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Heavy Treads Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Target Analyzer Precision Energy Filter Advanced Drone Bay > --- WEAPON ----------- Phase Cannon Advanced Plasma Cannon Heavy Phase Cannon Neutron Cannon > --- INVENTORY -------- Neutrino Core Heavy Treads Flexi-carbon Leg Armored Huge Wheel Energy Well Large Matter Pod Improved Particle Charger Improved Light Armor Plating Improved Medium Armor Plating Improved Shield Generator Plasma Rifle Cooled Particle Cannon KE Penetrator Guided EMP Blaster Heavy Rocket Launcher Heavy Rocket Launcher Great Maul [Rating: 93] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Advanced Myomer Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Autogun Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . 2 2 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . Utility 6 | . . . . . 1 1 2 2 Weapon 2 | . . . 2 . . . . . Parts Attached 180 | 6 8 4 14 6 15 52 26 49 Power 13 | 1 1 1 1 . 1 4 1 3 Engine 4 | 1 . . . . . 3 . . Core 9 | . 1 1 1 . 1 1 1 3 Reactor . | . . . . . . . . . Propulsion 33 | 2 2 1 1 1 5 11 2 8 Treads 23 | 2 2 1 1 1 3 10 1 2 Leg 6 | . . . . . 1 . . 5 Wheel 4 | . . . . . 1 1 1 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 57 | 1 3 1 1 2 5 12 12 20 Device 34 | . 2 1 1 2 2 7 8 11 Storage 5 | 1 1 . . . . . 1 2 Processor 2 | . . . . . 1 1 . . Hackware . | . . . . . . . . . Protection 16 | . . . . . 2 4 3 7 Artifact . | . . . . . . . . . Weapon 77 | 2 2 1 11 3 4 25 11 18 Energy Gun 31 | 1 . . 4 2 4 14 3 3 Energy Cannon 10 | . . . . . . . 3 7 Ballistic Gun 10 | 1 2 1 4 . . . . 2 Ballistic Cannon 3 | . . . . . . 1 . 2 Launcher 14 | . . . 1 1 . 5 3 4 Special Weapon . | . . . . . . . . . Impact Weapon 9 | . . . 2 . . 5 2 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 13 | . . . . . 3 2 2 6 Corrupted Parts 3 | . . . . . . . 1 2 System Corruption 26 | . . . . . . . 6 20 Parts Lost 52 | . . 4 3 2 1 17 2 23 Power 8 | . . 1 1 . 1 3 . 2 Propulsion 15 | . . 1 1 1 . 4 1 7 Utility 16 | . . 1 . 1 . 6 1 7 Weapon 13 | . . 1 1 . . 4 . 7 Highest Loss Streak 23 | . . 4 2 1 1 3 2 23 To Critical Strikes 5 | . . . . . . 1 . 4 Average Slot Usage (%) 96 | . 98 99 100 100 99 97 89 81 Engine 1 | . 5 . . . . 4 1 . Core 7 | . 8 14 11 11 9 2 4 4 Treads 22 | . 28 28 22 22 27 27 9 4 Wheel 1 | . . . . . . 1 6 4 Device 11 | . 12 13 11 11 6 7 11 20 Storage 9 | . 14 14 11 11 9 7 7 4 Processor 4 | . . . . . 7 8 13 7 Protection 2 | . . . . . 2 5 6 5 Energy Gun 13 | . 3 . 8 10 30 26 15 4 Energy Cannon 2 | . . . . . . . 6 15 Ballistic Gun 14 | . 24 28 35 33 5 . . . Naked Turns 1 | . . . . . . . . 1 Heaviest Build 109 | 13 53 52 59 62 67 71 86 109 Greatest Support 90 | 40 46 46 46 46 63 83 56 90 Greatest Overweight (x) 3 | 2 1 1 1 1 1 2 2 3 Average Overweight (x) . | . . 1 1 1 . . 1 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 12 20 20 20 20 20 20 19 Most Carried 20 | 6 15 20 20 20 20 20 20 20 Average Carried 18 | 3 10 17 19 19 19 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 Final Carried 20 | 6 15 20 20 20 20 20 20 2 Class Distribution -------------------- 45% | Mutant 42% | Gunner 5% | Tank 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Matter Collected 4294 | 195 422 289 698 166 238 1139 522 625 Remotely . | . . . . . . . . . Salvage Created 7077 | . 462 214 706 135 670 2296 825 1769 Parts 359 | . 24 16 46 16 34 89 56 78 Haulers Intercepted 8 | . 1 . 2 . 3 1 . 1 Recyclers Shooed 16 | . 1 . 1 . 1 4 1 8 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 136 | . 12 8 13 7 8 44 24 20 Guns 79 | . 12 8 13 3 8 22 10 3 Cannons 9 | . . . . . . 1 2 6 AOE 40 | . . . . 4 . 16 12 8 Classes Destroyed 17 | . 3 2 4 . 3 2 1 2 Worker 12 | . . 1 . . . 4 2 5 Builder 10 | . . . . . 1 2 2 5 Tunneler 1 | . . 1 . . . . . . Hauler 8 | . 1 . 2 . 3 1 . 1 Recycler 8 | . . . . . 2 3 . 3 Mechanic 1 | . . . . . . . . 1 Operator 2 | . . . 1 . . . . 1 Watcher 8 | . . . 2 . 2 3 . 1 Swarmer 21 | . 3 3 . 4 3 . 8 . Grunt 76 | . 9 4 9 2 2 31 11 8 Brawler 4 | . . . . . . 3 . 1 Duelist 3 | . . . 1 1 . . . 1 Protector 1 | . . . . . . . 1 . Sentry 15 | . . . 3 . 2 6 3 1 Specialist 3 | . . . . . . . . 3 Hunter 8 | . . . . . 1 1 . 6 Programmer 4 | . . . . . . 3 1 . Best Kill Streak 17 | . 3 3 3 4 4 7 12 17 Combat Bots Only 10 | . 3 2 3 4 4 7 10 8 Max Kills in Single Turn 4 | . 2 2 1 3 2 3 4 4 Gunslinging 1 | . 1 . . . 1 . 1 . Exploded 3 | . . . . 3 . 2 3 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed 1 | . . 1 . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Damage Taken 11815 | . 304 760 380 252 295 3299 887 5638 Core 1670 | . 54 125 22 8 18 318 118 1007 Absorbed by Shields 100 | . . . . 48 20 . 32 . Reduced by Siege Mode 187 | . . . . . . . . 187 Core Remaining (%) 76 | 100 . 28 . 92 96 54 86 . Volleys Fired 314 | . 36 27 31 8 22 103 40 47 Largest 4 | . 2 2 4 4 4 4 4 4 Hottest 358 | . 70 46 132 132 235 247 251 358 Shots Fired 820 | . 72 54 120 23 82 255 83 131 Gun 632 | . 72 54 119 20 82 212 49 24 Cannon 114 | . . . . . . 4 16 94 Launcher 74 | . . . 1 3 . 39 18 13 Special . | . . . . . . . . . Kinetic 269 | . 67 54 100 15 18 4 . 11 Thermal 424 | . 5 . 19 5 60 163 65 107 Explosive 64 | . . . 1 3 . 39 13 8 Electromagnetic 63 | . . . . . 4 49 5 5 Robot Hit Streak 18 | . 13 11 17 5 9 18 18 15 Robot Miss Streak 9 | . 2 4 4 1 4 3 9 2 Penetration Max . | . . . . . . . . . Secondary Targets 11 | . 1 1 1 1 3 2 2 . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 1 . Shots Hit Robots 550 | . 50 30 81 16 51 179 57 86 Core Hits 372 | . 20 15 26 9 24 120 78 80 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . 1 . . Critical Strikes 27 | . 1 . . . 4 12 5 5 Burn 25 | . . . . . 4 11 5 5 Destroy 1 | . 1 . . . . . . . Smash 1 | . . . . . . 1 . . Melee Attacks 13 | . . . 2 . . 9 2 . Impact 13 | . . . 2 . . 9 2 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 18269 | . 725 490 1255 385 948 6162 2788 5516 Guns 8000 | . 725 490 1200 222 948 3243 718 454 Cannons 2479 | . . . . . . 63 228 2188 Explosions 7617 | . . . 48 163 . 2736 1842 2828 Melee 109 | . . . . . . 109 . . Ramming 64 | . . . 7 . . 11 . 46 Kinetic 2721 | . 663 490 958 139 129 63 . 279 Thermal 7402 | . 62 . 242 83 726 2703 1069 2517 Explosive 6150 | . . . 48 163 . 2469 1430 2040 Electromagnetic 1823 | . . . . . 93 807 289 634 Impact 109 | . . . . . . 109 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 25 | . . . . . . 13 6 25 Average Corruption 9 | . . . . . . 8 6 16 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 37 | . . . . . . 31 . 6 Message Errors 12 | . . . . . . 9 . 3 Matter Fused 9 | . . . . . . 7 . 2 Heat Flow Errors 6 | . . . . . . 6 . . Energy Discharges 3 | . . . . . . 2 . 1 Data Loss (minor) 2 | . . . . . . 2 . . Data Loss (major) 3 | . . . . . . 3 . . Weapon Failures 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 592 | . . . . . . 236 55 301 Projectiles 129 | . . . . . . . . 129 Explosions 381 | . . . . . . 154 55 172 Melee 82 | . . . . . . 82 . . Knockbacks 5 | . . . . . . . . 5 Impact . | . . . . . . . . . Kinetic 4 | . . . . . . . . 4 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 550 | . . . . 61 . 378 . 111 Shots 19 | . . . . 2 . 12 . 5 Rammed 10 | . . 1 3 . . 3 . 3 Targets Rammed 10 | . . 1 3 . . 3 . 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 662 | . 114 60 321 329 506 662 492 512 Average Temperature 141 | . 23 23 85 156 175 190 144 133 Received Heat Transfer 2289 | . 147 168 168 29 81 990 325 381 Effects 31 | . . . . . 7 21 . 3 Shutdowns 7 | . . . . . 2 4 . 1 Energy Bleed 7 | . . . . . 2 5 . . Interference 6 | . . . . . 2 4 . . Matter Decay 3 | . . . . . . 3 . . Short Circuit 1 | . . . . . . 1 . . Damage (minor) 3 | . . . . . 1 1 . 1 Damage (major) 2 | . . . . . . 2 . . Damage (core) 2 | . . . . . . 1 . 1 Siege Activations 2 | . . . . . . . . 2 Total Turns 41 | . . . . . . . . 41 Longest Duration 23 | . . . . . . . . 23 Robots Corrupted 2 | . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . 1 . 1 Parts Fried 9 | . . . . . 1 3 . 5 Impact Corruptions 4 | . . . . . . 4 . . Robots Melted 6 | . . . . . . 4 . 2 Combat Hostiles 6 | . . . . . . 4 . 2 Parts Melted 41 | . . . 1 . 5 20 5 10 Heat Transferred 13257 | . 185 . 518 185 1739 5485 1883 3262 Parts Sabotaged 2 | . . . . . . . . 2 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . . . . . 4 . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Peak Influence 1110 | . 427 238 317 248 245 856 908 1110 Initial 444 | . . 62 . 21 18 39 390 444 Average 242 | . 128 70 97 123 99 290 598 527 Maximum Alert Level 4 | . 2 1 1 1 1 3 3 4 Low Security (%) 60 | 100 83 85 87 86 85 56 . . Level 1 13 | . 14 14 12 13 14 7 11 29 Level 2 19 | . 2 . . . . 23 71 54 Level 3 6 | . . . . . . 12 17 15 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 29 | . 2 1 1 . . 13 9 3 Investigation 6 | . 1 1 1 . . 2 1 . Extermination 4 | . . . . . . 3 1 . Reinforcement 13 | . 1 . . . . 4 6 2 Assault 2 | . . . . . . . 1 1 Garrison 4 | . . . . . . 4 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 6 | . . . . . . 2 2 2 Haulers Reinforced 2 | . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Distress Signals 13 | . 5 . 3 . . . 2 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 202 | . 22 8 22 7 13 52 32 46 Peak Tracking Total 14 | . 6 2 4 4 5 6 6 14 Tactical Retreats 10 | . 3 . 2 . . 1 2 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Traps Triggered 4 | . 1 . . . . 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Machines Disabled 29 | . 1 . 1 1 . 12 5 9 Max in Single Turn 5 | . 1 . 1 1 . 5 5 5 Garrison Access 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Machines Accessed 29 | . 4 1 7 1 4 5 5 2 Terminals 25 | . 4 1 6 . 4 4 5 1 Fabricators 1 | . . . . . . 1 . . Repair Stations 1 | . . . 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 95 | . 20 5 29 1 14 10 10 6 Successful 45 | . 14 2 14 1 6 2 4 2 Failed 50 | . 6 3 15 . 8 8 6 4 Catastrophic 8 | . 1 . . . . 4 3 . Database Lockouts . | . . . . . . . . . Manual 52 | . 15 5 17 . 6 3 3 3 Terminals 89 | . 20 5 27 . 14 9 10 4 Fabricators 1 | . . . . . . 1 . . Repair Stations 2 | . . . 2 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 Terminal Hacks 30 | . 9 1 7 1 5 2 3 2 Record 2 | . . . . . . 1 1 . Part Schematic 1 | . 1 . . . . . . . Robot Analysis 1 | . . . 1 . . . . . Open Door 1 | . . . . 1 . . . . Branch Access Points 3 | . 1 . 1 . . . 1 . Terminal Index 3 | . 1 . 1 . 1 . . . Alert Level 2 | . . . . . . . 1 1 Unreport Threat 6 | . 1 . 2 . 1 1 . 1 Locate Traps 3 | . . . 1 . 2 . . . Dispatch Records 1 | . 1 . . . . . . . Surveillance Status 1 | . . . 1 . . . . . Transport Status 1 | . . . . . 1 . . . Recall Investigation 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 2 | . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . . Scan Component 1 | . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 14 | . 5 1 6 . 1 . 1 . Terminals 14 | . 5 1 6 . 1 . 1 . Track 2 | . 1 . 1 . . . . . Botnet 9 | . 3 1 3 . 1 . 1 . Disrupt 1 | . . . 1 . . . . . Operators 2 | . 1 . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . 1 Used . | . . . . . . . . . Hacking Detections 28 | . 4 1 7 . 4 5 5 2 Full Trace Events 6 | . . 1 2 . . 2 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 6 | . . . . . . 3 . 3 Machine Destruction 3 | . . . . . . . . 3 Programmers 3 | . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Total Allies 3 | . . . . . . . . 3 Largest Group 2 | . . . . . . . . 2 Highest-Rated Group 62 | . . . . . . . . 62 Highest-Rated Ally 31 | . . . . . . . . 31 Total Orders 22 | . . . . . . 4 7 11 FOLLOW 1 | . . . . . . . . 1 EXPLORE 13 | . . . . . . 1 5 7 RETURN 8 | . . . . . . 3 2 3 Ally Attacks 25 | . . . . . . . 12 13 Total Damage 232 | . . . . . . . 44 188 Kills 4 | . . . . . . . . 4 Allies Corrupted 1 | . . . . . . . 1 . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches 16 | . . . . . . 3 5 8 Drone Recoveries 11 | . . . . . . 3 2 6 Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Turns Passed 8337 | 70 781 1285 1093 731 609 2025 930 813 Spaces Moved 3601 | 37 332 481 384 291 280 942 511 343 Core 11 | 8 . . . . . . . 3 Treads 2567 | 29 332 481 384 291 280 727 23 20 Legs 13 | . . . . . . . . 13 Wheels 1010 | . . . . . . 215 488 307 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 160 130 115 50 Average Speed 182 | 152 188 240 240 240 163 156 132 148 Slowest Speed 250 | 160 240 240 240 240 240 250 245 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 42 | 4 58 91 45 78 29 27 26 22 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 2 | . . . . 2 . . . . Known Exits Taken 2 | . 1 . 1 . . . . . Unknown Exits Taken 6 | 1 . 1 . 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 . . . . Spaces Dug 176 | . . . 2 . . 170 2 2 Terrain Destroyed 637 | . . . 2 27 . 392 92 124 Melee 9 | . . . 2 . . 5 2 . Projectile 36 | . . . . . . 5 6 25 AOE 592 | . . . . 27 . 382 84 99 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Fac Total 4789 | 48 434 567 496 311 389 1288 701 555 Wait 423 | . 32 47 36 1 40 125 77 65 Move 3593 | 36 331 480 383 290 279 941 510 343 Hop . | . . . . . . . . . Pick Up 129 | 6 14 8 15 4 14 30 24 14 Fast Attach 49 | 6 5 1 1 1 4 9 2 20 Attach 62 | . . 3 5 2 5 19 8 20 Detach 10 | . 1 . . . 2 2 . 5 Swap 69 | . 3 . 8 3 6 24 16 9 Drop 117 | . 12 . 12 2 17 23 22 29 Fire 314 | . 36 27 31 8 22 103 40 47 Melee 13 | . . . 2 . . 9 2 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 10 | . . 1 3 . . 3 . 3 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory (discovered 6 exits: *Fac x2 / Low x2 / Ext x2) -5/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 760 | -10/Materials | Discovered new exit (range 10) 852 | -10/Materials | Entered Mines 853 | -10/Mines | Assembled infested the area 1095 | -10/Mines | Discovered new exit (range 15) 1318 | -10/Mines | Learned Materials trap positions 1414 | -10/Mines | Discovered new exit (range 12) 1449 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1591 | -10/Mines | Core integrity fell below 50% 1594 | -10/Mines | Destroyed YI-UF0 1623 | -10/Mines | Lost 4 parts (1p1n1u1w) 2137 | -10/Mines | Entered Materials 2137 | -9/Materials | Evolved 2 slots: Weapon x2 2138 | -9/Materials | Loaded intel: 11 trap records 2194 | -9/Materials | Identified exit to Mines 2439 | -9/Materials | Build established: Skirmisher 2610 | -9/Materials | Discovered new exit (range 13) 2937 | -9/Materials | Build established: Gunner 3230 | -9/Materials | Entered Mines 3255 | -9/Mines | Met a Derelict bent on vengeance 3386 | -9/Mines | Build established: Mutant 3675 | -9/Mines | Found the Drone Emporium 3686 | -9/Mines | Found Prototype Device 3803 | -9/Mines | Learned location of Zion (-7) 3821 | -9/Mines | Build established: Tank 3894 | -9/Mines | Discovered new exit (range 15) 3954 | -9/Mines | Discovered new exit (range 3) 3955 | -9/Mines | Learned location of Storage (-8) 3961 | -9/Mines | Entered Materials 3961 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3964 | -8/Materials | Discovered new exit (range 8) 3978 | -8/Materials | Identified Thief Drone Bay 4371 | -8/Materials | Build established: Gunner 4481 | -8/Materials | Discovered new exit (range 8) 4570 | -8/Materials | Entered Factory 4570 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5613 | -7/Factory | Garrison activated, responded to threat 5714 | -7/Factory | Garrison activated, responded to threat 5948 | -7/Factory | Destroyed 7 combat bots 5956 | -7/Factory | Lost 3 parts (1p1n1w) 6184 | -7/Factory | System corruption reached 10% 6221 | -7/Factory | Lost 3 parts (1n1u1w) 6556 | -7/Factory | Discovered new exit (range 14) 6595 | -7/Factory | Entered another Factory area 6595 | -6/Factory | Evolved 2 slots: Utility x2 6708 | -6/Factory | Identified exit to Lower Caves 6708 | -6/Factory | Identified exit to Extension 6943 | -6/Factory | Discovered new exit (range 20) 6945 | -6/Factory | First assault squad dispatched 6961 | -6/Factory | Discovered new exit (range 39) 7109 | -6/Factory | Destroyed 10 combat bots 7513 | -6/Factory | Build established: Mutant 7525 | -6/Factory | Entered another Factory area 7525 | -5/Factory | Evolved 2 slots: Utility x2 7833 | -5/Factory | Build established: Gunner 8122 | -5/Factory | Allied Derelicts emerged from ambush trap array 8215 | -5/Factory | System corruption reached 10% 8237 | -5/Factory | Crushed by falling debris 8257 | -5/Factory | Cargo convoy interrupted 8266 | -5/Factory | Destroyed 8 combat bots 8289 | -5/Factory | Core integrity fell below 50% 8289 | -5/Factory | Released all parts (8) 8326 | -5/Factory | Core integrity fell below 20% 8338 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 08332_ P-70 Sage destroyed. 08332_ Slug penetrates Wall. 08332_ Penetrated by Slug. 08332_ U-05 Engineer lays Concrete. 08333_ Acquired 49 matter. 08333_ Penetrated by Slug. 08333_ U-05 Engineer lays Concrete. 08334_ Slug penetrates Wall. 08334_ Arm. Huge Wheel destroyed. 08334_ Slug penetrates Wall. 08334_ Acquired Prototype Energy Gun. 08334_ Identified Cld. Phase Gun. 08335_ U-05 Engineer builds a Wall. 08335_ Slug penetrates Wall. 08335_ Imp. Light Armor Plating destroyed. 08335_ Slug penetrates Wall. 08335_ Penetrated by Slug. 08335_ Com. Mass Driver destroyed. 08336_ Penetrated by Slug. 08337_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | # # !!! + """ #????????????? | | # # ] !!! # """ #????????????? | | # # !!! # """ #????????????? | | # ] #! ## !! #????????????? | | ######### ## !! ! #????????????? | | = * ## !! #????????????? | | ###############????????????? | | "" """ """ "%% %"" ""?????????????????????????? | | "" """ """ """ """ ""#???????#######??????????? | | "" """ """ """%""" ""#??????? ????????? | | % T#?######" "" #???????? | | "" """ """ """ = ""#?# = #???????? | | "" """ """ """ "" ""#?# #???????? | | "" """ """ """ T" ""#?# #???????? | | "" ##??# #???????? | | %% #???# #???????? | | *% #?### #???????? | | ######/########## #?# #???????? | | # #??# ### "#????????? | | # #??# ## "#????????? | | # #??# #? % #???????? | | # """ #??# ?## #####???? | | # """"" #??# ?# " ##??? | | # """"" #??# ###########+######### #### | | # #??# ! =%*! %! u = % | | + * #??# [@==!p%!!= % %%% | | # #??# ![[!%[h[*=! | | # "!" #??# =] !%h/%!! / | | # "" "" #??# !] /=%!!* | | # !! #??##########]!%!#h! ######?? | | ###########"##############[*#[#%= # # ##???????? | | + % g]h#[% A#????????????? | | ##### ####### """ """ % %+%=% #????????????? | | ## #?????# """ """ ! ="= #????????????? | | "" ## #?????# """ """ = #/ ##########???? | | "" ## #?????# !# # #???? | | "" ## #?????# ! * # # #???? | | "" ## #?????############### # #???? | | ## #?????????########### " #???? | | ##### #?????????# + / #???? | | # #?????????# # #% #???? | | # #?????????# # # #???? | | # #?????????# # # #???? | | # #?????????# * # # #???? | | # #?????????# # #####/####???# | | # #?????????# # #????! # | | ! # #?????????# # ##### #??!!! # | | # #??????###########/## #???# # !!! # | | # #??????# # #???# + # | | # #??????# + #???# # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 19 Energy Capacity 665 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 100 Armor Coverage 450 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 4 Energy Filtering 50 Particle Charging 20 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProcessingScanReconfigurator Manual? 0 Play Time 01:54:45 Cumulative 90.9 hours Start 2022.04.11 @ 21:52:29 End 2022.04.12 @ 00:59:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 57 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d619c1be-df85-47fb-98fc-3750ef6ca518