Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.19 @ 22:08:53

Player: afilthyscrub

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (58)      290
Value Destroyed (1344)     1344
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (846)                846
              TOTAL SCORE: 4060

 Bonus
-------
High Alert Combat Kills    25
Follower Combat Kills      221
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     280/300
Energy                     290/290
System Corruption          0%
Temperature                Warm (122)
Movement                   Rolling (95) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>              --- POWER (2) --------
      Improved Deuterium Engine
>              --- PROPULSION (2) ---
               Wheel
>              --- UTILITY (2) ------
      Advanced Visual Processing Unit
               Microactuators
>              --- WEAPON (3) -------
               Shock Rifle
>              --- INVENTORY (5) ----
               Cooling System
         Light Assault Rifle
  High-powered Shotgun
         Heavy Mace

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
         Light Angular Momentum Engine
>              --- PROPULSION -------
               Wheel
>              --- UTILITY ----------
      Advanced Visual Processing Unit
               Microactuators
>              --- WEAPON -----------
               Shock Rifle
        Guided Missile Launcher
>              --- INVENTORY --------
               Angular Momentum Engine
               Cooling System
         Light Assault Rifle
  High-powered Shotgun
         Heavy Mace
[Rating: 31]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Advanced Visual Processing Unit
  Device                   Microactuators
  Processor                Advanced Visual Processing Unit
  Protection               Improved Light Armor Plating
Weapon                     Shock Rifle
  Energy Gun               Shock Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Flak Gun
  Launcher                 Guided Missile Launcher
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             42   | 6   7   17  .   11  1   
  Power                    7    | 2   .   2   .   2   1   
    Engine                 6    | 2   .   1   .   2   1   
    Core                   1    | .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | 2   2   2   .   1   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   1   .   
    Hover                  4    | .   2   2   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  10   | .   3   4   .   3   .   
    Device                 5    | .   1   2   .   2   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   2   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   18   | 2   2   9   .   5   .   
    Energy Gun             5    | 1   .   2   .   2   .   
    Energy Cannon          3    | .   .   3   .   .   .   
    Ballistic Gun          3    | 1   .   .   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               5    | .   2   2   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   .   2   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   .   
Parts Lost                 16   | .   .   13  1   .   2   
  Power                    4    | .   .   3   .   .   1   
  Propulsion               3    | .   .   3   .   .   .   
  Utility                  3    | .   .   3   .   .   .   
  Weapon                   6    | .   .   4   1   .   1   
  Highest Loss Streak      5    | .   .   5   1   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     62   | .   84  61  16  61  76  
  Engine                   8    | .   14  7   .   7   21  
  Leg                      1    | .   19  .   .   .   .   
  Wheel                    3    | .   .   .   .   5   11  
  Hover                    3    | .   8   9   .   .   .   
  Device                   8    | .   5   5   .   10  11  
  Processor                6    | .   .   .   .   10  11  
  Protection               2    | .   9   6   .   .   .   
  Energy Gun               7    | .   3   2   5   10  11  
  Energy Cannon            3    | .   .   14  .   .   .   
  Ballistic Gun            5    | .   14  3   .   5   .   
  Launcher                 5    | .   9   2   .   5   10  
  Impact Weapon            5    | .   .   7   11  5   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             38   | 8   11  28  6   34  38  
  Greatest Support         20   | 20  20  12  3   10  10  
  Greatest Overweight (x)  7    | 2   3   7   1   3   3   
  Average Overweight (x)   1    | .   .   2   .   2   3   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   
  Most Carried             5    | 4   5   5   3   5   5   
  Average Carried          3    | 2   3   3   3   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   
  Final Carried            5    | 2   5   3   3   4   4   

 Class Distribution 
--------------------
 38% | Mutant
 29% | Derelict-Skirmisher
 26% | Derelict-Mutant
  4% | Tank

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -9/Materials
              Mutant | -9/Mines
     Derelict-Mutant | -7/Zion
 Derelict-Skirmisher | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           886  | 99  140 517 10  110 10  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1293 | .   167 890 105 .   131 
  Parts                    81   | .   15  56  9   .   1   
Haulers Intercepted        1    | .   1   .   .   .   .   
Recyclers Shooed           2    | .   1   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      10   | .   .   .   .   6   4   
  Prevented                2    | .   .   .   .   .   2   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  44   | .   8   25  8   .   3   
  Melee                    3    | .   .   1   2   .   .   
  Guns                     10   | .   1   5   4   .   .   
  Cannons                  3    | .   .   3   .   .   .   
  AOE                      21   | .   7   11  .   .   3   
Classes Destroyed          9    | .   6   2   .   .   1   
  Worker                   6    | .   2   4   .   .   .   
  Builder                  2    | .   1   1   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   
  Watcher                  4    | .   2   2   .   .   .   
  Swarmer                  21   | .   6   7   8   .   .   
  Grunt                    14   | .   2   11  .   .   1   
  Duelist                  2    | .   .   .   .   .   2   
  Sentry                   7    | .   .   7   .   .   .   
Best Kill Streak           6    | .   6   5   4   .   3   
  Combat Bots Only         5    | .   3   5   4   .   3   
Max Kills in Single Turn   4    | .   4   4   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 4    | .   2   4   .   .   2   
  Melee                    1    | .   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        231  | .    21   147  36   .    27   
  Missed                   54   | .    7    31   8    .    8    
Damage Taken               1771 | .    135  1153 164  .    319  
  Core                     429  | .    23   286  48   .    72   
  Absorbed by Shields      28   | .    .    28   .    .    .    
  Redirected to Shielding  51   | .    15   36   .    .    .    
  Ignored by Resistances   532  | .    44   347  56   .    85   
  Regen/Repaired (Parts)   33   | .    33   .    .    .    .    
Core Remaining (%)         95   | 100  90   .    .    .    .    
Volleys Fired              81   | .    17   48   6    .    10   
  Largest                  3    | .    2    3    1    .    1    
  Hottest                  120  | .    50   120  45   .    50   
Shots Fired                123  | .    25   82   6    .    10   
  Gun                      85   | .    17   54   6    .    8    
  Cannon                   12   | .    .    12   .    .    .    
  Launcher                 26   | .    8    16   .    .    2    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  58   | .    17   41   .    .    .    
  Thermal                  25   | .    .    25   .    .    .    
  Explosive                26   | .    8    16   .    .    2    
  Electromagnetic          14   | .    .    .    6    .    8    
  Robot Hit Streak         22   | .    7    22   4    .    8    
  Robot Miss Streak        3    | .    3    3    2    .    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           116  | .    12   86   11   .    7    
  Core Hits                79   | .    17   46   5    .    11   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    
  Critical Strikes         2    | .    .    2    .    .    .    
    Burn                   1    | .    .    1    .    .    .    
    Smash                  1    | .    .    1    .    .    .    
Melee Attacks              30   | .    .    22   8    .    .    
  Impact                   30   | .    .    22   8    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    4    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4344 | .    1168 2434 362  .    380  
  Guns                     636  | .    66   381  68   .    121  
  Cannons                  228  | .    .    228  .    .    .    
  Explosions               2118 | .    1099 760  .    .    259  
  Melee                    1351 | .    .    1057 294  .    .    
  Ramming                  11   | .    3    8    .    .    .    
  Kinetic                  347  | .    66   281  .    .    .    
  Thermal                  800  | .    472  328  .    .    .    
  Explosive                1646 | .    627  760  .    .    259  
  Electromagnetic          189  | .    .    .    68   .    121  
  Impact                   1351 | .    .    1057 294  .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            716  | .    172  430  114  .    .    
  Projectiles              32   | .    .    32   .    .    .    
  Explosions               172  | .    172  .    .    .    .    
  Melee                    512  | .    .    398  114  .    .    
Knockbacks                 11   | .    1    10   .    .    .    
  Impact                   10   | .    1    9    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                1    | .    .    1    .    .    .    
Self-Inflicted Damage      92   | .    53   39   .    .    .    
  Shots                    4    | .    2    2    .    .    .    
  Rammed                   4    | .    .    4    .    .    .    
Targets Rammed             5    | .    1    4    .    .    .    
  Kicked                   1    | .    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        541  | .    25   541  .    .    152  
  Average Temperature      112  | .    9    138  .    .    72   
  Received Heat Transfer   869  | .    9    677  .    .    183  
  Effects                  12   | .    .    12   .    .    .    
    Shutdowns              3    | .    .    3    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    
    Interference           2    | .    .    2    .    .    .    
    Matter Decay           1    | .    .    1    .    .    .    
    Short Circuit          2    | .    .    2    .    .    .    
    Damage (major)         3    | .    .    3    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              9    | .    .    6    3    .    .    
  Impact Corruptions       21   | .    .    16   5    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    
  Heat Transferred         1090 | .    350  740  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             547  | .   219 547 278 .   .   
  Initial                  78   | .   .   72  78  .   .   
  Average                  235  | .   115 297 206 .   .   
Maximum Alert Level        2    | .   1   2   1   .   .   
  Low Security (%)         37   | 100 79  17  44  .   .   
  Level 1                  55   | .   20  71  55  .   .   
  Level 2                  7    | .   .   11  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   2   2   .   .   1   
  Investigation            2    | .   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   2   .   .   .   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           3    | .   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              59   | .   10  28  10  .   11  
  Peak Tracking Total      12   | .   3   5   4   .   12  
  Tactical Retreats        4    | .   .   3   1   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          10   | .   10  .   .   .   .   
  Max in Single Turn       6    | .   6   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          7    | .   5   2   .   .   .   
  Terminals                4    | .   3   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                24   | .   17  7   .   .   .   
  Successful               18   | .   13  5   .   .   .   
  Failed                   6    | .   4   2   .   .   .   
    Catastrophic           3    | .   2   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   16   | .   .   .   .   16  .   
  Terminals                14   | .   10  4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          7    | .   4   3   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             9    | .   6   3   .   .   .   
  Record                   5    | .   4   1   .   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Reinforcement Status     1    | .   .   1   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       6    | .   4   2   .   .   .   
  Scan Component           4    | .   2   2   .   .   .   
  Repair                   2    | .   2   .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   4   2   .   .   .   
  Full Trace Events        4    | .   3   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   .   
  Time                     52   | .   52  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         4    | .   4   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               4    | .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   4   4   
  Highest-Rated Group      151  | .   .   .   .   151 151 
  Highest-Rated Ally       39   | .   .   .   .   39  39  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               19   | .   .   .   .   .   19  
  Total Damage             669  | .   .   .   .   .   669 
  Kills                    7    | .   .   .   .   .   7   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       1    | .   .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               5470 | 99   504  1440 200  3010 217  
Spaces Moved               3827 | 77   496  712  265  2126 151  
  Core                     1315 | 21   3    244  265  782  .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     314  | 56   258  .    .    .    .    
  Wheels                   1495 | .    .    .    .    1344 151  
  Hover                    703  | .    235  468  .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   56   50   50   50   125  
  Average Speed            132  | 112  90   171  62   139  125  
  Slowest Speed            400  | 150  200  400  100  200  125  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       49   | 4    72   47   64   90   20   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             3    | .    .    .    .    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          172  | .    63   90   .    .    19   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      172  | .    63   90   .    .    19   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total                      4056 | 89   530  825  278  2165 169  
  Wait                     21   | .    .    2    .    14   5    
  Move                     3822 | 76   495  711  264  2125 151  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  35   | 7    7    12   .    8    1    
  Fast Attach              6    | .    2    1    .    3    .    
  Attach                   25   | 5    4    10   .    6    .    
  Detach                   3    | .    1    2    .    .    .    
  Swap                     11   | 1    1    6    .    2    1    
  Drop                     14   | .    2    7    .    4    1    
  Fire                     81   | .    17   48   6    .    10   
  Melee                    30   | .    .    22   8    .    .    
  Ram                      4    | .    .    4    .    .    .    
  Kick                     1    | .    1    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    3    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 3 exits: [*Min x2] / [*Sto])
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   19 | -11/Scrapyard      | Discovered new exit (range 15)
  100 | -11/Scrapyard      | Entered Materials
  264 | -10/Materials      | Discovered new exit (range 7)
  307 | -10/Materials      | Build established: Mutant
  381 | -10/Materials      | Discovered new exit (range 6)
  542 | -10/Materials      | Repaired Weapon Shielding
  568 | -10/Materials      | Repaired Grenade Launcher
  600 | -10/Materials      | Discovered new exit (range 7)
  604 | -10/Materials      | Entered another Materials area
  604 | -9/Materials       | Evolved 2 slots: Power x1, Weapon x1
  846 | -9/Materials       | Lost 5 parts (1p1n2u1w)
  958 | -9/Materials       | Discovered new exit (range 12)
 1489 | -9/Materials       | Core integrity fell below 50%
 1668 | -9/Materials       | Discovered new exit (range 16)
 1926 | -9/Materials       | Lost 3 parts (1p1u1w)
 1987 | -9/Materials       | Discovered new exit (range 16)
 2044 | -9/Materials       | Entered Mines
 2048 | -9/Mines           | Learned Materials non-interactive machine intel
 2131 | -9/Mines           | Core integrity fell below 20%
 2151 | -9/Mines           | Discovered new exit (range 7)
 2238 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2244 | -9/Mines           | Entered Zion
 2628 | -7/Zion            | Received a hallucinogenic algorithm
 2674 | -7/Zion            | Build established: Derelict-Mutant
 2878 | -7/Zion            | Given A8's code to call for help
 2936 | -7/Zion            | Learned location of Quarantine (-3)
 3820 | -7/Zion            | Found Prototype Launcher
 3824 | -7/Zion            | Identified Gui. Missile Launcher
 4126 | -7/Zion            | Build established: Derelict-Skirmisher
 4324 | -7/Zion            | Imprinted
 4326 | -7/Zion            | Declared Zion's savior
 5216 | -7/Zion            | Discovered new exit (range 16)
 5254 | -7/Zion            | Entered Proximity Caves
 5254 | -6/Proximity Caves | Accompanied by 4 allies
 5426 | -6/Proximity Caves | Learned Factory security intel
 5453 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 5471 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
Acquired 10 matter.
Acquired derelict log, extracted data.
Data stored: Factory security intel.
Slug penetrates UZ-888(M).
Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT."
UZ-888(M) suffers critical hit (Burn).
UZ-888(M) destroyed.
Y-64 Sentinel: "REQUESTING BACKUP."
L-41 Fighter destroyed.
G-50 Soldier suffers critical hit (Burn).
G-50 Soldier destroyed.
L-41 Fighter destroyed.
G-50 Soldier heat short circuits Hvy. Laser.
G-50 Soldier destroyed.
G-50 Soldier IFF system glitched.
Carbon-fiber Leg fries itself beyond repair.
Penetrated by Slug.
Angular Momentum Engine destroyed.
Gui. Missile Launcher destroyed.
G-50 Soldier destroyed.

 Map 
-----
+----------------------------------------------------+
|    ##????????????? ##????????????????????????????? |
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|   ##    ##??????????#     #??????????????????????? |
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|  #??#                 # #?????## #?#   ??????????? |
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|   #??##               # #????       #????????????? |
|  ##???##                #####       #     ???????? |
|  #?????##                  =Y[ %%    #???????????? |
|   ??????###              @ =%* %    #????????????? |
|   ????????#  ############  %#             #??????? |
|   ????????#  #??????????##MM#????         #??????? |
|    ??????##  #???????????#  ##???????     #??????? |
|   #??????#   #???????????#   #???????????##??????? |
| ###  ???##   ##?????????##   #???????????????????? |
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| ##             #########      ##?????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          29
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             300
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           33
Melee Speed Boost          20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
         Imp. Remote Datajack | -7/Zion | Archive
                     Flak Gun | -7/Zion | Archive
     Imp. Heavy Armor Plating | -7/Zion | Archive
         Hvy. Rocket Launcher | -7/Zion | Archive
                Plasma Cannon | -7/Zion | Archive
                 System Guard | -7/Zion | Archive
          Mak. Ablative Armor | -7/Zion | Archive
               Kinecellerator | -7/Zion | Archive
           Spk. Medium Treads | -7/Zion | Archive
                Arc Projector | -7/Zion | Archive
     Imp. Hardlight Generator | -7/Zion | Archive
              Remote Datajack | -7/Zion | Archive
             Stasis Canceller | -7/Zion | Archive
          Transmission Jammer | -7/Zion | Archive
 Magnetic Acceleration Cannon | -7/Zion | Archive

 Robot Schematics 
------------------
     B-48 Gladiator | -7/Zion | Archive
         S-27 Virus | -7/Zion | Archive
 O-24 Administrator | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Loot Pinata
Risk Taker
Robot Respite
The One
Tourist

 Challenges 
------------
None

 Game 
------
Seed              SmallHoverMembrane
  Manual?         0
Play Time         00:49:15
  Cumulative      1.9 hours
  Start           2024.04.19 @ 21:18:55
  End             2024.04.19 @ 22:08:53
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          4
  Rogue           0
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          5
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f27886f7-cd3d-4db6-9059-680aa2e51363