Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.11 @ 07:05:26 Player: alice_fexa Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (223) 1115 Value Destroyed (9705) 9705 Prototype IDs (44) 880 Alien Tech Used (2) 400 Bonus (3555) 3555 TOTAL SCORE: 22455 Bonus ------- High Alert Combat Kills 126 Follower Combat Kills 129 Aligned with FarCom 300 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 771/1450 Matter 94/300 Energy 20/600 System Corruption 6% Temperature Cool (0) Movement Treading (177) Ox1 Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Armored Heavy Treads Advanced Heavy Treads > --- UTILITY (11) ----- Advanced Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Energy Well Advanced Signal Interpreter Advanced Armor Integrity Analyzer Improved Hacking Suite Advanced System Shield > --- WEAPON (4) ------- Heavy Neutron Cannon > --- INVENTORY (36) --- Advanced Heavy Treads Improved Heavy Siege Treads Improved Heavy Siege Treads Advanced Coolant Injector Matter Compressor (0) Advanced Powered Armor Skeleton Box Advanced Dynamic Insulation System System Backup Module High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Helical Railgun Graviton Cannon Graviton Cannon Gamma Bomb Array Gamma Bomb Array Field Lobotomy Kit Vibroblade Sigix Broadsword Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Advanced Heavy Treads Improved Heavy Siege Treads Compact Wheel Compact Wheel > --- UTILITY ---------- Advanced Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Improved Targeting Computer Advanced Armor Integrity Analyzer Improved Hacking Suite Advanced System Shield System Backup Module > --- WEAPON ----------- Phase Gun Nova Cannon Heavy Gauss Cannon Heavy Gauss Cannon > --- INVENTORY -------- Light Particle Reactor Improved Heavy Treads Armored Heavy Treads Advanced Heavy Treads Advanced Heavy Treads Improved Heavy Siege Treads Improved Heavy Siege Treads Advanced Coolant Injector Energy Well Matter Compressor Advanced Powered Armor Skeleton Box Advanced Dynamic Insulation System High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Gamma Rifle Matter Neutralizer Heavy Neutron Cannon Nova Cannon Helical Railgun Graviton Cannon Graviton Cannon Graviton Cannon Gamma Bomb Array Gamma Bomb Array Field Lobotomy Kit Vibroblade Sigix Broadsword [Rating: 148] Favorites ----------- Power Cooled Fission Core Engine Improved Deuterium Engine Power Core Cooled Fission Core Reactor Light Particle Reactor Propulsion Compact Wheel Treads Improved Heavy Siege Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon KE Penetrator Energy Gun Phase Gun Energy Cannon Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Gauss Cannon Launcher Grenade Launcher Impact Weapon Thunder Hammer Slashing Weapon Vibroblade Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Slots Evolved 16 | . . . 2 . . . 2 2 2 2 2 2 . 2 Power 1 | . . . . . . . . . . 1 . . . . Propulsion 4 | . . . 1 . . . . . 1 . 1 . . 1 Utility 9 | . . . 1 . . . 2 1 1 1 1 1 . 1 Weapon 2 | . . . . . . . . 1 . . . 1 . . Parts Attached 253 | 6 17 4 13 9 3 2 12 34 9 33 30 4 37 40 Power 33 | 1 3 . 1 2 . . 1 4 1 6 5 . 7 2 Engine 9 | 1 2 . . . . . 1 1 1 3 . . . . Core 13 | . 1 . 1 2 . . . 3 . 3 3 . . . Reactor 11 | . . . . . . . . . . . 2 . 7 2 Propulsion 57 | 2 4 . 4 4 . . 4 13 3 6 5 . 5 7 Treads 29 | 1 2 . 3 2 . . 2 2 2 3 3 . 4 5 Leg . | . . . . . . . . . . . . . . . Wheel 28 | 1 2 . 1 2 . . 2 11 1 3 2 . 1 2 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 75 | 1 5 . 3 . 2 . 7 6 3 9 9 3 16 11 Device 42 | . 3 . 1 . . . 1 6 . 5 4 1 14 7 Storage 10 | 1 1 . 2 . 2 . . . 1 . . . 1 2 Processor 7 | . . . . . . . 1 . . 1 3 2 . . Hackware 5 | . . . . . . . . . 1 1 . . 1 2 Protection 11 | . 1 . . . . . 5 . 1 2 2 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 88 | 2 5 4 5 3 1 2 . 11 2 12 11 1 9 20 Energy Gun 22 | . 4 1 . . . . . 3 1 3 3 . 3 4 Energy Cannon 19 | . . . 2 1 1 1 . 3 1 2 2 . 2 4 Ballistic Gun 16 | 2 1 3 . . . . . 3 . 2 4 . 1 . Ballistic Cannon 16 | . . . 3 1 . . . . . 1 . . 3 8 Launcher 9 | . . . . 1 . 1 . 2 . 1 1 . . 3 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . . . . 3 1 1 . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 . . . . . . 3 2 . 2 4 Parts Lost 59 | . 5 2 . 4 . . . 13 . 3 7 1 7 17 Power 9 | . 1 . . 1 . . . 1 . . 2 . 1 3 Propulsion 16 | . 2 . . 2 . . . 3 . . 2 1 1 5 Utility 11 | . 1 . . . . . . 3 . 3 2 . 1 1 Weapon 23 | . 1 2 . 1 . . . 6 . . 1 . 4 8 Highest Loss Streak 11 | . 2 2 . 4 . . . 11 . 1 4 1 3 9 Average Slot Usage (%) 91 | . 98 100 98 94 100 100 99 95 91 93 86 87 85 88 Engine 2 | . 6 . . . . . 4 2 5 5 . . . . Core 4 | . 6 14 10 10 11 11 4 4 . 5 9 4 2 . Reactor 2 | . . . . . . . . . . . . 4 6 7 Treads 7 | . 14 14 11 11 11 11 9 6 6 5 4 4 8 7 Wheel 10 | . 13 14 22 17 22 22 18 13 12 10 9 9 1 6 Device 11 | . 13 14 11 11 11 11 9 18 13 11 12 9 10 7 Storage 16 | . 14 14 21 22 22 22 18 15 18 17 15 14 17 17 Processor 9 | . . . . . . . 2 7 6 8 10 21 15 12 Hackware 2 | . . . . . . . . . 6 2 2 . 1 7 Protection 2 | . . . . . . . 15 2 1 3 4 . . . Energy Gun 3 | . 11 1 . . . . . 4 6 2 1 4 3 3 Energy Cannon 4 | . . . 5 9 11 10 9 6 5 5 4 4 3 3 Ballistic Gun 4 | . 16 26 6 . . . . 5 6 4 3 4 4 . Ballistic Cannon 3 | . . . 8 11 11 11 9 2 . . . . 5 7 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 203 | 9 19 19 79 79 79 79 91 93 123 149 155 155 203 201 Greatest Support 150 | 10 20 10 26 26 20 20 26 32 44 44 70 38 150 150 Greatest Overweight (x) 9 | . 1 1 3 7 3 3 4 9 4 4 4 5 5 7 Average Overweight (x) 2 | . . 1 1 3 3 3 3 3 2 2 3 4 1 4 Largest Inventory Capacity 36 | 6 8 8 20 20 20 20 20 20 28 28 28 28 36 36 Average Capacity 26 | 5 6 8 19 20 20 20 20 20 25 28 28 28 33 36 Most Carried 36 | 4 8 8 20 20 20 20 20 20 28 28 28 28 36 36 Average Carried 25 | 1 6 7 15 19 19 20 19 18 24 27 27 27 32 35 Final Capacity 36 | 6 8 8 20 20 20 20 20 20 28 28 28 28 36 36 Final Carried 36 | 4 8 8 20 19 20 20 20 20 28 28 27 28 36 24 Class Distribution -------------------- 51% | Hauler-Mutant 18% | Hauler-Gunner 13% | Hauler-Skirmisher 8% | Scavenger-Mutant 4% | Hauler-Assassin 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Hauler-Mutant | -4/Factory Hauler-Assassin | -3/Research Hauler-Gunner | -3/Quarantine Hauler-Gunner | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Matter Collected 5781 | 251 339 56 229 63 . 125 331 559 292 804 594 40 1045 1053 Remotely . | . . . . . . . . . . . . . . . Salvage Created 9338 | . 883 56 336 233 . 31 522 883 176 1097 1091 44 1832 2154 Parts 512 | . 49 8 29 15 . 6 25 46 5 54 63 4 107 101 Haulers Intercepted 7 | . 2 . 2 . . . . . . 2 . . . 1 Recyclers Shooed 9 | . 2 1 . 1 . . 1 . . . 2 . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Combat Hostiles Destroyed 163 | . 13 3 7 14 . 4 8 20 . 19 15 . 29 31 Melee 2 | . . . . . . . . . . 1 1 . . . Guns 50 | . 13 3 4 . . . . 5 . 7 5 . 11 2 Cannons 83 | . . . 3 10 . . 8 10 . 7 5 . 18 22 AOE 24 | . . . . 4 . 4 . 5 . 4 4 . . 3 Classes Destroyed 17 | . 6 2 1 2 . . 1 2 . . 1 . 2 . Worker 8 | . . 1 . 2 . 1 . 2 . 1 . . 1 . Builder 14 | . 2 . . . . . . 2 . . 5 . . 5 Tunneler 4 | . . . . . . . . . . . 1 2 . 1 Hauler 7 | . 2 . 2 . . . . . . 2 . . . 1 Recycler 10 | . 2 . . . . . 2 2 1 . 2 . 1 . Operator 8 | . 1 . 1 . . . 1 1 . 2 . 1 . 1 Watcher 9 | . 3 . 1 . . . . . 1 . 1 . 1 2 Swarmer 34 | . . 3 4 3 . 4 . 11 . 5 4 . . . Grunt 38 | . 13 . 1 3 . . 4 5 . 5 2 . 4 1 Brawler 1 | . . . . . . . 1 . . . . . . . Duelist 2 | . . . . . . . . 2 . . . . . . Sentry 17 | . . . 2 . . . 3 . . 3 3 . . 6 Demolisher 2 | . . . . 2 . . . . . . . . . . Specialist 3 | . . . . . . . . . . . . . 3 . Hunter 18 | . . . . . . . . . . . . . 5 13 Programmer 42 | . . . . . . . . 2 . 6 6 . 17 11 Assembled 6 | . . . . 6 . . . . . . . . . . Best Kill Streak 14 | . 7 3 5 13 . 4 3 9 1 6 6 2 5 14 Combat Bots Only 9 | . 3 3 3 6 . 4 3 8 . 6 4 . 4 9 Max Kills in Single Turn 3 | . 2 1 1 3 . 2 1 2 1 3 2 1 2 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . Exploded 3 | . . . . 3 . 2 . 2 . 3 2 . . 1 Melee 1 | . . . . . . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Damage Taken 18178 | . 795 255 50 564 . 14 125 2091 30 1399 2256 508 3400 6691 Core 1733 | . 135 51 6 54 . . 18 225 . 83 148 122 212 679 Absorbed by Shields . | . . . . . . . . . . . . . . . Reduced by Siege Mode 1227 | . . . . . . . . . . . 39 . 502 686 Core Remaining (%) 80 | 100 . 25 . . . 85 96 67 100 91 87 . 69 . Volleys Fired 598 | . 75 16 19 27 . 7 32 75 17 99 54 . 91 86 Largest 4 | . 2 2 2 2 . 1 2 3 2 3 3 . 4 4 Hottest 326 | . 85 85 107 107 . 68 107 157 140 312 219 . 323 326 Shots Fired 1303 | . 150 30 38 50 . 7 63 172 18 172 111 . 253 239 Gun 556 | . 150 30 24 . . . . 72 9 58 63 . 100 50 Cannon 716 | . . . 14 47 . 4 63 94 9 112 41 . 153 179 Launcher 31 | . . . . 3 . 3 . 6 . 2 7 . . 10 Special . | . . . . . . . . . . . . . . . Kinetic 624 | . 101 22 33 24 . . 32 78 . 50 47 . 125 112 Thermal 596 | . 49 8 5 23 . 4 31 65 9 120 57 . 128 97 Explosive 21 | . . . . 3 . 3 . 6 . 2 7 . . . Electromagnetic 62 | . . . . . . . . 23 9 . . . . 30 Robot Hit Streak 39 | . 24 4 13 15 . 2 12 15 6 15 28 . 37 39 Robot Miss Streak 6 | . 3 3 2 6 . 1 4 5 2 2 3 . 4 2 Penetration Max 1 | . . . . . . . . . . 1 . . 1 1 Secondary Targets 5 | . 3 1 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . Shots Hit Robots 870 | . 113 18 28 27 . 4 36 94 9 111 95 3 153 179 Core Hits 387 | . 45 4 15 19 . 5 17 50 5 41 41 1 58 86 Critical Hits 52 | . 1 . 1 5 . 1 6 5 . 3 . . 16 14 Critical Kills 21 | . 1 . . 3 . . 2 1 . 1 . . 6 7 Critical Parts Destroyed 30 | . . . 1 2 . 1 3 4 . 2 . . 10 7 Melee Attacks 109 | . . . . . . . . . . 40 53 12 4 . Impact 109 | . . . . . . . . . . 40 53 12 4 . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . . . . . 4 2 3 2 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 26560 | . 1242 212 383 748 . 311 841 2181 306 3907 3622 373 5329 7105 Guns 7779 | . 1242 212 179 . . . . 667 169 1034 937 . 2129 1210 Cannons 13001 | . . . 204 529 . 62 841 1055 137 1541 1023 . 2880 4729 Explosions 3316 | . . . . 219 . 249 . 459 . 219 953 . 52 1165 Melee 2463 | . . . . . . . . . . 1113 709 373 268 . Ramming 1 | . . . . . . . . . . . . . . 1 Kinetic 9252 | . 719 144 282 220 . . 389 767 . 1010 685 . 2081 2955 Thermal 11420 | . 523 68 101 309 . 62 452 709 137 1565 1656 . 2928 2910 Explosive 1718 | . . . . 219 . 249 . 459 . 219 572 . . . Electromagnetic 1706 | . . . . . . . . 246 169 . . . 52 1239 Impact 2463 | . . . . . . . . . . 1113 709 373 268 . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . 7 . 1 11 . 2 6 Average Corruption 3 | . . . . . . . . 5 . 1 8 . 1 2 Corruption Purged 14 | . . . . . . . . 4 . 1 4 . . 5 Effects 128 | . . . . . . . . 34 . 7 54 . 13 20 Message Errors 32 | . . . . . . . . 8 . 2 11 . 5 6 Matter Fused 18 | . . . . . . . . 8 . . 7 . . 3 Heat Flow Errors 6 | . . . . . . . . 1 . . 5 . . . Energy Discharges 16 | . . . . . . . . 5 . 3 5 . 1 2 Parts Rejected 1 | . . . . . . . . . . . 1 . . . Data Loss (minor) 10 | . . . . . . . . 1 . 2 5 . 2 . Data Loss (major) 1 | . . . . . . . . . . . 1 . . . Misfires 5 | . . . . . . . . 2 . . 3 . . . Misdirections 1 | . . . . . . . . . . . 1 . . . Targeting Errors 32 | . . . . . . . . 8 . . 13 . 4 7 Weapon Failures 6 | . . . . . . . . 1 . . 2 . 1 2 Overload Shots 4 | . . . . . . . . . 1 3 . . . . Overflow Damage 1094 | . . . . 2 . . . 28 25 96 339 187 262 155 Projectiles 359 | . . . . . . . . . 25 37 74 . 73 150 Explosions 141 | . . . . 2 . . . 28 . . 106 . . 5 Melee 594 | . . . . . . . . . . 59 159 187 189 . Knockbacks 68 | . . . 1 3 . . 6 5 . 9 3 1 21 19 Impact 10 | . . . . . . . . . . 4 3 1 2 . Kinetic 54 | . . . 1 3 . . 5 5 . 4 . . 17 19 Secondary 4 | . . . . . . . 1 . . 1 . . 2 . Self-Inflicted Damage 77 | . . . . . . . . 18 . . . . 42 17 Shots 7 | . . . . . . . . 1 . . . . 1 5 Rammed 1 | . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 426 | . 24 . . 13 . . 4 163 . 324 221 . 196 426 Average Temperature 81 | . 8 . . 8 . . 2 49 . 66 82 . 76 107 Received Heat Transfer 1657 | . 450 . 6 133 . . 54 387 . 165 192 117 18 135 Effects 4 | . . . . . . . . . . . . . . 4 Shutdowns 2 | . . . . . . . . . . . . . . 2 Interference 1 | . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . 1 Siege Activations 29 | . . . . . . . . . . . 3 . 13 13 Total Turns 872 | . . . . . . . . . . . 367 . 252 253 Longest Duration 337 | . . . . . . . . . . . 337 . 58 79 Robots Corrupted 4 | . . . . . . . . . . . . . . 4 Combat Hostiles 4 | . . . . . . . . . . . . . . 4 Parts Fried 17 | . . . . . . . . . 3 1 4 1 6 2 Impact Corruptions 23 | . . . . . . . . . . 4 5 7 7 . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 13 | . . . 1 . . . . 1 . 1 3 . 3 4 Heat Transferred 14152 | . 1360 185 185 555 . 111 814 1147 161 1891 1856 . 2997 2890 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Peak Influence 495 | . 182 65 345 164 . 163 150 299 120 331 258 185 325 495 Average Influence 129 | . 62 55 130 111 . 18 65 168 51 130 125 146 124 233 Maximum Alert Level 2 | . . . 1 . . . . 1 . 1 1 . 1 2 Low Security (%) 76 | 100 100 100 62 100 . 100 100 75 100 64 78 100 76 43 Level 1 22 | . . . 37 . . . . 24 . 35 21 . 23 48 Level 2 . | . . . . . . . . . . . . . . 7 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 46 | . 1 . 2 . . . . 6 1 9 5 1 9 12 Investigation 6 | . . . 1 . . . . . 1 2 . . 2 . Extermination 21 | . . . . . . . . 3 . 4 3 . 6 5 Reinforcement 16 | . 1 . 1 . . . . 3 . 3 2 1 1 4 Assault . | . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . 1 . 1 1 . . 2 Haulers Reinforced 3 | . . . . . . . . . . 1 . . . 2 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Distress Signals 9 | . 3 . 2 . . . 1 . . . 1 . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 258 | . 26 3 16 23 . 3 16 27 3 25 25 2 46 43 Peak Tracking Total 10 | . 7 3 6 8 . 3 4 5 4 7 5 1 5 10 Tactical Retreats 12 | . 2 . . 2 . . . . . 2 4 . 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Traps Triggered 16 | . . . 2 . . . . 3 1 1 1 . 5 3 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Machines Disabled 29 | . . . 4 . . 4 . 3 . 3 6 . 6 3 Max in Single Turn 4 | . . . 1 . . 4 . 2 . 1 3 . 1 1 Garrison Access 2 | . . . . . . . . . . . 1 . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Machines Accessed 61 | . 6 . 4 . 1 . 4 7 3 14 4 2 13 3 Terminals 46 | . 6 . 4 . . . 4 6 . 11 . 2 11 2 Fabricators 4 | . . . . . . . . . 1 1 2 . . . Repair Stations 5 | . . . . . . . . . 1 2 1 . 1 . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 1 1 . 1 . 1 1 Total Hacks 171 | . 25 . 12 . 1 . 22 15 5 33 9 7 34 8 Successful 83 | . 15 . 5 . 1 . 15 6 2 16 6 3 11 3 Failed 88 | . 10 . 7 . . . 7 9 3 17 3 4 23 5 Catastrophic 14 | . . . . . . . . . 1 6 1 1 4 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 87 | . 16 . 8 . 1 . 9 6 . 18 . 6 20 3 Terminals 141 | . 25 . 12 . . . 22 13 . 27 . 7 29 6 Fabricators 10 | . . . . . . . . . 2 2 6 . . . Repair Stations 11 | . . . . . . . . . 2 4 2 . 3 . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . . 2 1 . 1 . 2 2 Terminal Hacks 47 | . 12 . 3 . 1 . 11 3 . 8 . 2 5 2 Part Schematic 5 | . 1 . . . . . . 1 . 2 . 1 . . Prototype ID Bank 7 | . 3 . 1 . . . 2 . . . . . 1 . Level Access Points 1 | . . . . . . . . . . 1 . . . . Terminal Index 3 | . . . . . . . 1 . . 1 . . 1 . Fabricator Index 1 | . . . . . . . . . . . . . . 1 Alert Level 3 | . 1 . . . . . 1 . . 1 . . . . Unreport Threat 8 | . 2 . 2 . . . 1 . . 1 . . 1 1 Locate Traps 5 | . 1 . . . . . 2 1 . . . . 1 . Recall Extermination 2 | . . . . . . . . 1 . 1 . . . . Recall Reinforcements 1 | . . . . . . . . . . 1 . . . . Registered Components 2 | . 1 . . . . . 1 . . . . . . . Registered Prototypes 1 | . . . . . . . 1 . . . . . . . Zone Layout 7 | . 3 . . . . . 2 . . . . 1 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . 2 3 . . . Load Schematic 3 | . . . . . . . . . . 1 2 . . . Build 2 | . . . . . . . . . . 1 1 . . . Repair Station Hacks 9 | . . . . . . . . . 2 4 2 . 1 . Scan Component 5 | . . . . . . . . . 1 2 1 . 1 . Repair 4 | . . . . . . . . . 1 2 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 1 . 1 . Seal Access 2 | . . . . . . . . . . . 1 . 1 . Unauthorized Hacks 64 | . 8 . 7 . . . 10 7 . 11 . 4 13 4 Terminals 20 | . 3 . 2 . . . 4 3 . 2 . 1 4 1 Track 1 | . . . . . . . 1 . . . . . . . Botnet 19 | . 3 . 2 . . . 3 3 . 2 . 1 4 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . . . 1 Used . | . . . . . . . . . . . . . . . Hacking Detections 55 | . 5 . 4 . . . 3 7 2 14 3 2 12 3 Full Trace Events 3 | . . . . . . . . . 1 2 . . . . Feedback Events 1 | . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . 1 . . . . . . 1 . 2 . 1 . . Parts Built 2 | . . . . . . . . . . 1 1 . . . Matter 336 | . . . . . . . . . . 168 168 . . . Time 70 | . . . . . . . . . . 28 42 . . . Total Part Build Rating 8 | . . . . . . . . . . 4 4 . . . Parts Repaired 4 | . . . . . . . . . 1 2 1 . . . Time 180 | . . . . . . . . . 70 66 44 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Total Allies 6 | . . 3 . . . . . . . . . . . 3 Largest Group 3 | . . 3 3 1 . . . . . . . . . 3 Highest-Rated Group 138 | . . 40 40 16 . . . . . . . . . 138 Highest-Rated Ally 46 | . . 16 16 16 . . . . . . . . . 46 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 41 | . . . 32 4 . . . . . . . . . 5 Total Damage 599 | . . . 395 52 . . . . . . . . . 152 Kills 8 | . . . 8 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Turns Passed 15264 | 41 994 239 482 249 262 240 776 1492 828 2573 1979 416 2902 1791 Spaces Moved 7983 | 36 651 196 323 113 230 193 407 879 510 1415 837 287 1151 755 Core 1 | 1 . . . . . . . . . . . . . . Treads 1496 | . 165 . 21 11 . . 32 48 14 29 6 . 984 186 Legs . | . . . . . . . . . . . . . . . Wheels 6486 | 35 486 196 302 102 230 193 375 831 496 1386 831 287 167 569 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 90 90 110 110 110 120 110 120 120 120 130 150 150 Average Speed 138 | 79 106 90 116 126 110 110 129 127 123 131 128 130 198 169 Slowest Speed 240 | 80 160 90 220 220 110 110 240 240 240 240 200 150 210 210 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . Teleports 1 | . . . . . . . . . . . . . 1 . Exploration Rate (%) 39 | 3 95 60 33 26 60 53 40 26 14 37 20 10 94 16 Regions Visited 14 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . Scrap Searched 4 | . . . . 2 . 2 . . . . . . . . Spaces Dug 88 | . . . . . . . . 4 3 27 25 6 18 5 Terrain Destroyed 375 | . . . . 26 . 12 1 32 3 60 66 6 82 87 Melee 32 | . . . . . . . . . . 8 18 6 . . Projectile 209 | . . . . 4 . . 1 11 3 42 17 . 82 49 AOE 134 | . . . . 22 . 12 . 21 . 10 31 . . 38 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Res Total 11007 | 45 818 229 393 168 241 213 598 1123 690 1917 1567 313 1593 1099 Wait 1721 | . 52 13 19 12 . 10 127 92 126 266 568 4 256 176 Move 7968 | 35 650 195 322 112 229 192 406 878 509 1414 835 286 1150 755 Hop . | . . . . . . . . . . . . . . . Pick Up 155 | 4 11 . 13 4 4 1 8 21 18 24 10 3 24 10 Fast Attach 90 | 6 4 1 7 2 . . 2 7 2 15 13 1 13 17 Attach 61 | . 4 1 1 2 . . 1 12 1 4 9 2 9 15 Detach 9 | . . . . . . . . . . . 2 1 2 4 Swap 104 | . 9 2 5 5 3 2 9 15 6 14 8 1 17 8 Drop 190 | . 13 1 7 4 5 1 13 23 11 41 14 3 27 27 Fire 598 | . 75 16 19 27 . 7 32 75 17 99 54 . 91 86 Melee 109 | . . . . . . . . . . 40 53 12 4 . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . 1 Escape Stasis 1 | . . . . . . . . . . . 1 . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory -3/Research -3/Quarantine -2/Research History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 11) 533 | -10/Materials | Core integrity fell below 50% 682 | -10/Materials | Discovered new exit (range 7) 720 | -10/Materials | Discovered new exit (range 10) 780 | -10/Materials | Discovered new exit (range 5) 938 | -10/Materials | Discovered new exit (range 6) 942 | -10/Materials | Build established: Scavenger-Mutant 1036 | -10/Materials | Entered Mines 1168 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1258 | -10/Mines | Discovered new exit (range 7) 1275 | -10/Mines | Entered Materials 1275 | -9/Materials | Accompanied by 3 allies 1275 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1380 | -9/Materials | Discovered new exit (range 16) 1606 | -9/Materials | Discovered new exit (range 10) 1757 | -9/Materials | Entered Mines 1757 | -9/Mines | Accompanied by 1 ally 1826 | -9/Mines | Assembled infested the area 1906 | -9/Mines | Lost 4 parts (1p2n1w) 1965 | -9/Mines | Build established: Hauler-Mutant 2001 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2001 | -9/Mines | Discovered new exit (range 5) 2006 | -9/Mines | Entered Exiles 2023 | -9/Exiles | Discovered new exit (range 15) 2036 | -9/Exiles | Met 8R-AWN 2053 | -9/Exiles | Met EX-HEX 2081 | -9/Exiles | Met EX-BIN 2094 | -9/Exiles | Aligned with FarCom system 2096 | -9/Exiles | Given EX-Vault access code 2121 | -9/Exiles | Opened EX-Vault 2126 | -9/Exiles | Found 0b10 Alert Chip 2130 | -9/Exiles | Found Skeleton Box 2136 | -9/Exiles | Found Field Lobotomy Kit 2160 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2193 | -9/Exiles | Met EX-DEC 2260 | -9/Exiles | Discovered new exit (range 10) 2268 | -9/Exiles | Stole three prototypes: 0b10 Alert Chip, Skeleton Box, Field Lobotomy Kit 2268 | -9/Exiles | Entered Mines 2488 | -8/Mines | Discovered new exit (range 15) 2508 | -8/Mines | Entered Materials 2508 | -8/Materials | Evolved 2 slots: Utility x2 2837 | -8/Materials | Discovered new exit (range 9) 3238 | -8/Materials | Discovered new exit (range 15) 3281 | -8/Materials | Identified exit to Factory 3284 | -8/Materials | Entered Factory 3284 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3286 | -7/Factory | FarCom data flow suspended 3850 | -7/Factory | Build established: Hauler-Skirmisher 3940 | -7/Factory | Destroyed 8 combat bots 3948 | -7/Factory | Lost 11 parts (1p2n3u5w) 4758 | -7/Factory | Discovered new exit (range 9) 4767 | -7/Factory | Identified exit to Factory 4776 | -7/Factory | Entered another Factory area 4776 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4820 | -6/Factory | Build established: Hauler-Mutant 5163 | -6/Factory | Repaired Cld. Particle Cannon 5172 | -6/Factory | Discovered new exit (range 13) 5209 | -6/Factory | Discovered new exit (range 8) 5221 | -6/Factory | Identified exit to Factory 5258 | -6/Factory | Identified exit to Lower Caves 5397 | -6/Factory | Discovered exit to Factory (range 16) 5604 | -6/Factory | Entered another Factory area 5604 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7026 | -5/Factory | Repaired Arm. Huge Wheel 7093 | -5/Factory | Discovered new exit (range 4) 7102 | -5/Factory | Identified exit to Upper Caves 7364 | -5/Factory | Identified exit to Factory 7652 | -5/Factory | Repaired Imp. Cooling System 7889 | -5/Factory | Fabricated Lrn. Sensor Array (x1) 8177 | -5/Factory | Entered another Factory area 8177 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8939 | -4/Factory | Repaired Lrn. Sensor Array 9048 | -4/Factory | Crushed by falling debris 9174 | -4/Factory | Lost 4 parts (1p1n1u1w) 9221 | -4/Factory | System corruption reached 10% 9432 | -4/Factory | Fabricated Lrn. Sensor Array? 9772 | -4/Factory | Build established: Hauler-Skirmisher 10153 | -4/Factory | Discovered new exit (range 4) 10155 | -4/Factory | Identified exit to Research 10156 | -4/Factory | Entered Research 10156 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 10462 | -3/Research | Build established: Hauler-Assassin 10557 | -3/Research | Discovered new exit (range 13) 10557 | -3/Research | Spotted B-90 Cyclops 10571 | -3/Research | Identified exit to Quarantine 10572 | -3/Research | Entered Quarantine 11123 | -3/Quarantine | Lost 3 parts (1p1u1w) 11418 | -3/Quarantine | Build established: Hauler-Skirmisher 11454 | -3/Quarantine | Found Alien Artifact 11454 | -3/Quarantine | Identified Transdimensional Reconstructor 11454 | -3/Quarantine | Warped through subspace 11710 | -3/Quarantine | Found Alien Artifact 11713 | -3/Quarantine | Found Alien Artifact 11716 | -3/Quarantine | Found Alien Artifact 12055 | -3/Quarantine | Found Adv. Powered Armor 12070 | -3/Quarantine | Found Gamma Bomb Array 12150 | -3/Quarantine | Found Gamma Bomb Array 12189 | -3/Quarantine | Build established: Hauler-Gunner 12197 | -3/Quarantine | Found Alien Artifact 12197 | -3/Quarantine | Identified Core Reset Matrix 12197 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor (x3) 12197 | -3/Quarantine | Used Core Reset Matrix 12201 | -3/Quarantine | Detected hypermatrix surge 12201 | -3/Quarantine | Sensed 5 artifacts in vicinity 12339 | -3/Quarantine | Cryocooling Duct disabled 12354 | -3/Quarantine | Ambient heat levels rising (+20) 12354 | -3/Quarantine | Non-combat units ordered to evacuate 12417 | -3/Quarantine | Found Sigix Broadsword 13385 | -3/Quarantine | Discovered new exit (range 7) 13472 | -3/Quarantine | Identified exit to Research 13474 | -3/Quarantine | Entered Research 13474 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 13644 | -2/Research | Build established: Hauler-Mutant 14047 | -2/Research | Build established: Hauler-Gunner 14062 | -2/Research | Found Prototype Slashing Weapon 14062 | -2/Research | Identified Vibroblade 15010 | -2/Research | Allied Derelicts emerged from ambush trap array 15048 | -2/Research | Garrison activated, responded to threat 15126 | -2/Research | Lost 7 parts (1p3n3w) 15143 | -2/Research | Destroyed 9 combat bots 15245 | -2/Research | Lost 9 parts (2p2n1u4w) 15265 | -2/Research | Self-destructed Last Messages --------------- 15233_ Ended siege mode. 15238_ U-05 Engineer builds a Wall. 15242_ U-05 Engineer lays Concrete. 15244_ P-80 Master destroyed. 15245_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 15246_ Critical hit. 15246_ Graviton Cannon destroyed. 15252_ Acquired 51 matter. 15255_ Slammed into U-05 Engineer. 15255_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 15256_ Penetrated by Slug. 15257_ U-05 Engineer lays Concrete. 15259_ System corrupted: Energy discharge (-3). 15259_ U-05 Engineer lays Concrete. 15259_ U-05 Engineer builds a Wall. 15259_ Penetrated by Slug. 15259_ Slug penetrates P-80 Master. 15263_ Slug penetrates Wall. 15264_ U-05 Engineer builds a Door. Map ----- +----------------------------------------------------+ | #???# #= #?????? | | # #???# ^ + #?????? | | # #???# ^= !# #?????? | | # #???# ##################### = #?????? | | # #?### ###############?????# #?????? | | # #?# # ??????# #?????? | | # ### # ????????# #?????? | | # T # """""?????????########?????? | | # "" +%= """"" #??????????????????? | | # # """"" #??????????????????? | | # #"""# ] # #??????????????????? | | # ####### # #??????????????????? | | # ######## ###############?????????????????? | | + + # " #?????????????????? | | ###?# # #[ ##########????????? | | ????# + /%[= # #????????? | | ????# # =%[ " #????????? | | ????# ""# =[%= # #????????? | | ????# """ %% # | #????????? | | ????# """ ############] != #????????? | | ????# G# [% [ ##############;######????????? | | ????# ""# s=*p ph= #??????????? | | ????# ""# %![%| #??????????? | | ????# "";g =s!!= #??????????? | | ????# # s #??????????? | | ????# # =%@u% #??????????? | | ????######### ####+######+######+#######???????? | | ????????????# #? =% = ?# #???????? | | ????????????# ## = # = ]# #???????? | | ????????????# ## # % [ # "" #???????? | | ????????????# ?# # [ ""S #???????? | | ????????????# ?# # # "" #???????? | | ????????????# ?#!! # # #???????? | | ????????????# ?#!! # % ! # #???????? | | ????????????# ?? ! = # # #???????? | | ????????????? ??# # # #???????? | | ?????????????????# !#/## ##########???????? | | ?????????????????##### #%" ###????????????????? | | ????????????????????? ? #####??????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Coolant Potential 100 Energy Generation 43 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 EM Shielding 4 Armor Coverage 450 Evasion (%) 44 Targeting Accuracy 8 Melee Accuracy 8 Armor Integrity Analysis 66 Recoil Reduction 4 Offensive Hacking 12 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lrn. Sensor Array | x1 | -5/Factory Lrn. Sensor Array | x1 | -4/Factory Alien Tech Used ----------------- Transdimensional Reconstructor Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingLinkedInverter Manual? 0 Play Time 01:42:46 Cumulative 636.5 hours Start 2020.01.10 @ 19:35:21 End 2020.01.11 @ 07:05:26 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 562 Rogue 522 Adventurer 40 Explorer 0 Win Type - Total 43 Types 29/0/12/2/0/0/0 Lore% 88 Gallery% 90 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08bb1a4a-275e-417b-a7c9-de5ba5310631