Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.18 @ 02:15:04 // Halloween2020/ForbiddenLore Player: Rns Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (63) 315 Value Destroyed (1997) 1997 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-15) -15 TOTAL SCORE: 4177 Bonus ------- Friendly Fire -15 Cogmind --------- Core Integrity 0/550 Matter 141/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (600) Ox11 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Core Analyzer > --- WEAPON (2) ------- Axe > --- INVENTORY (16) --- Cooled Ion Engine Armored Huge Wheel Cooling System Cooling System Hacking Suite Heavy Particle Gun Heavy Assault Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Treads Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Terrain Scanner Core Analyzer Light Armor Plating > --- WEAPON ----------- Beamcaster Heavy Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Armored Huge Wheel Armored Huge Wheel Cooling System Cooling System Reflective Plating Hacking Suite Heavy Assault Rifle Grenade Launcher Rocket Launcher Remote Datajack Axe [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Small Storage Unit Device Advanced Terrain Scanner Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun Heavy Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . . 1 2 Weapon . | . . . . . Parts Attached 67 | 1 18 2 20 26 Power 6 | . 3 . 1 2 Engine 6 | . 3 . 1 2 Core . | . . . . . Reactor . | . . . . . Propulsion 15 | . 7 2 3 3 Treads 6 | . . 2 3 1 Leg 7 | . 7 . . . Wheel 2 | . . . . 2 Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 1 . 5 7 Device 3 | . . . . 3 Storage 4 | 1 1 . 2 . Processor 3 | . . . 2 1 Hackware . | . . . . . Protection 4 | . . . 1 3 Artifact . | . . . . . Weapon 32 | . 7 . 11 14 Energy Gun 11 | . . . 5 6 Energy Cannon . | . . . . . Ballistic Gun 11 | . 5 . 4 2 Ballistic Cannon 1 | . 1 . . . Launcher 4 | . 1 . . 3 Special Weapon . | . . . . . Impact Weapon 2 | . . . 2 . Slashing Weapon 3 | . . . . 3 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 16 | . 2 . 2 12 Power 4 | . 1 . 1 2 Propulsion 3 | . . . . 3 Utility 3 | . . . . 3 Weapon 6 | . 1 . 1 4 Highest Loss Streak 12 | . 1 . 1 12 Average Slot Usage (%) 96 | . 99 100 99 89 Engine 11 | . 14 14 10 8 Treads 13 | . . 28 33 11 Leg 10 | . 28 . . . Wheel 2 | . . . . 7 Device 2 | . . . . 8 Storage 23 | . 28 28 22 18 Processor 5 | . . . 10 9 Protection 2 | . . . . 8 Energy Gun 4 | . . . 9 7 Ballistic Gun 12 | . 16 14 8 8 Ballistic Cannon 2 | . 6 . . . Launcher 3 | . 4 14 1 . Naked Turns . | . . . . . Heaviest Build 53 | 16 23 22 43 53 Greatest Support 63 | 20 20 40 63 63 Greatest Overweight (x) 11 | . 1 . . 11 Average Overweight (x) . | . . . . . Largest Inventory Capacity 16 | 8 10 10 16 16 Average Capacity 11 | 6 9 10 11 16 Most Carried 16 | 6 10 10 14 16 Average Carried 11 | 6 9 9 10 15 Final Capacity 16 | 8 10 10 16 16 Final Carried 13 | 6 10 10 13 9 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1582 | 216 749 27 310 280 Remotely . | . . . . . Salvage Created 2129 | 79 862 76 578 534 Parts 129 | 1 50 5 35 38 Haulers Intercepted 3 | . 1 . 1 1 Recyclers Shooed 2 | . 1 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 47 | . 21 2 12 12 Melee 1 | . . . . 1 Guns 26 | . 8 . 11 7 Cannons 7 | . 7 . . . AOE 13 | . 6 2 1 4 Classes Destroyed 9 | 1 6 . 2 . Worker 2 | . 2 . . . Builder 3 | . 1 . . 2 Hauler 3 | . 1 . 1 1 Recycler 2 | 1 1 . . . Operator 2 | . 1 . 1 . Watcher 4 | . 2 . 1 1 Swarmer 5 | . . . 4 1 Grunt 35 | . 21 2 3 9 Sentry 7 | . . . 5 2 Best Kill Streak 7 | 1 4 2 4 7 Combat Bots Only 6 | . 3 2 4 6 Max Kills in Single Turn 3 | 1 3 1 1 2 Gunslinging . | . . . . . Exploded 2 | . 2 1 1 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 4317 | . 1016 52 761 2488 Core 835 | . 121 11 151 552 Absorbed by Shields . | . . . . . Core Remaining (%) 69 | 100 . 47 62 . Volleys Fired 179 | 2 84 2 53 38 Largest 2 | 2 2 2 2 2 Hottest 98 | 60 55 50 90 98 Shots Fired 320 | 4 153 4 95 64 Gun 247 | 4 93 2 95 53 Cannon 44 | . 44 . . . Launcher 29 | . 16 2 . 11 Special . | . . . . . Kinetic 227 | 2 137 2 54 32 Thermal 23 | 2 . . . 21 Explosive 29 | . 16 2 . 11 Electromagnetic 41 | . . . 41 . Robot Hit Streak 19 | 1 19 5 14 11 Robot Miss Streak 6 | 3 5 . 6 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 217 | 1 97 4 74 41 Core Hits 118 | 1 45 3 28 41 Critical Hits 3 | . 2 . . 1 Critical Kills 2 | . 2 . . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks 46 | . . . 31 15 Impact 31 | . . . 31 . Slashing 15 | . . . . 15 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4637 | 15 1842 143 1044 1593 Guns 2256 | 15 724 27 998 492 Cannons 427 | . 427 . . . Explosions 1736 | . 691 114 46 885 Melee 216 | . . . . 216 Ramming 2 | . . 2 . . Kinetic 1846 | 15 1151 27 412 241 Thermal 297 | . . . 46 251 Explosive 1608 | . 691 114 . 803 Electromagnetic 668 | . . . 586 82 Impact . | . . . . . Slashing 216 | . . . . 216 Piercing . | . . . . . Highest Corruption 2 | . 2 2 . 2 Average Corruption 1 | . 1 2 . 2 Corruption Purged . | . . . . . Effects 38 | . 20 5 . 13 Message Errors 20 | . 10 3 . 7 Heat Flow Errors 5 | . 2 1 . 2 Energy Discharges 5 | . 3 1 . 1 Data Loss (minor) 6 | . 4 . . 2 Targeting Errors 2 | . 1 . . 1 Overload Shots . | . . . . . Overflow Damage 25 | . 2 . . 23 Projectiles . | . . . . . Explosions 25 | . 2 . . 23 Melee . | . . . . . Knockbacks 6 | . 6 . . . Impact . | . . . . . Kinetic 4 | . 4 . . . Secondary 2 | . 2 . . . Self-Inflicted Damage 279 | . 104 . 37 138 Shots 10 | . 5 . 1 4 Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 261 | . 245 223 119 261 Average Temperature 45 | . 28 111 35 64 Received Heat Transfer 1878 | . 513 30 228 1107 Effects 2 | . 2 . . . Interference 2 | . 2 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . 3 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . 3 . Heat Transferred 481 | . . . . 481 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 341 | 5 341 182 199 189 Initial 132 | . 3 132 . 56 Average 100 | 4 148 152 70 48 Maximum Alert Level 1 | . 1 . . . Low Security (%) 87 | 100 67 100 100 100 Level 1 12 | . 32 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 6 1 2 1 Investigation 7 | . 5 1 1 . Extermination . | . . . . . Reinforcement 3 | . 1 . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 3 | . 1 . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 83 | . 36 2 21 24 Peak Tracking Total 7 | . 5 2 4 7 Tactical Retreats 4 | . 2 . 1 1 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 5 | . 3 . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 13 | . 6 . 1 6 Max in Single Turn 2 | . 2 . 1 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 22 | . 9 1 6 6 Terminals 14 | . 7 . 3 4 Fabricators . | . . . . . Repair Stations 4 | . 1 . 2 1 Recycling Units 2 | . 1 . 1 . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 57 | . 22 1 17 17 Successful 39 | . 17 1 7 14 Failed 17 | . 4 . 10 3 Catastrophic . | . . . . . Database Lockouts 1 | . 1 . . . Manual 45 | . 30 . 8 7 Terminals 35 | . 16 . 8 11 Fabricators . | . . . . . Repair Stations 14 | . 3 . 7 4 Recycling Units 5 | . 3 . 2 . Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Terminal Hacks 8 | . 4 1 . 3 Robot Analysis 2 | . 1 . . 1 Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . 1 . . Branch Access Points 1 | . 1 . . . Alert Level 1 | . . . . 1 Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 9 | . 3 . 2 4 Scan Component 5 | . 2 . 1 2 Repair 4 | . 1 . 1 2 Recycling Unit Hacks 5 | . 3 . 2 . Report Inventory 2 | . 1 . 1 . Retrieve Matter 1 | . 1 . . . Retrieve Components 2 | . 1 . 1 . Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks 15 | . 7 . 3 5 Terminals 15 | . 7 . 3 5 Assimilate 1 | . . . . 1 Botnet 12 | . 6 . 3 3 Operators 2 | . 1 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 18 | . 8 . 5 5 Full Trace Events 5 | . 4 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . 1 . 1 2 Time 116 | . 26 . 32 58 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 22 | . 22 . . . Retrieved Components 13 | . 9 . 4 . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 1 | . . . . 1 Largest Group 1 | . . . . 1 Highest-Rated Group 10 | . . . . 10 Highest-Rated Ally 10 | . . . . 10 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total 2 | . 1 . . 1 Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 5003 | 20 1884 475 1106 1518 Spaces Moved 2805 | 11 1099 288 464 943 Core 1 | . . . . 1 Treads 894 | . . 288 464 142 Legs 1110 | 11 1099 . . . Wheels 800 | . . . . 800 Hover . | . . . . . Flight . | . . . . . Fastest Speed 110 | 120 120 160 160 110 Average Speed 137 | 120 138 160 160 118 Slowest Speed 600 | 120 150 160 160 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 46 | 2 100 43 39 49 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched . | . . . . . Spaces Dug 26 | . . . 17 9 Terrain Destroyed 154 | . 61 12 21 60 Melee 26 | . . . 17 9 Projectile . | . . . . . AOE 128 | . 61 12 4 51 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 3567 | 13 1308 298 687 1261 Wait 401 | . 84 . 105 212 Move 2801 | 10 1098 287 463 943 Hop . | . . . . . Pick Up 33 | . 9 3 8 13 Fast Attach 7 | 1 1 . 1 4 Attach 14 | . 2 . 4 8 Detach . | . . . . . Swap 46 | . 15 2 15 14 Drop 39 | . 15 3 7 14 Fire 179 | 2 84 2 53 38 Melee 46 | . . . 31 15 Ram . | . . . . . Kick . | . . . . . Crush 1 | . . 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 21 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 6) 274 | -10/Materials | Central database locked down 300 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 10) 539 | -10/Materials | Identified exit to Mines 693 | -10/Materials | Discovered new exit (range 3) 1057 | -10/Materials | Build established: Scavenger-Mutant 1339 | -10/Materials | Discovered new exit (range 13) 1424 | -10/Materials | Build established: Mutant 1707 | -10/Materials | Repaired Assault Rifle 1905 | -10/Materials | Entered Mines 1908 | -10/Mines | Core integrity fell below 50% 2026 | -10/Mines | Met a Derelict shopkeep closing up shop 2133 | -10/Mines | Learned location of Storage (-7) 2196 | -10/Mines | Discovered new exit (range 14) 2380 | -10/Mines | Entered Materials 2380 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2382 | -9/Materials | Discovered new exit (range 7) 2408 | -9/Materials | Identified exit to Mines 2948 | -9/Materials | Repaired Hvy. Assault Rifle 3449 | -9/Materials | Discovered new exit (range 5) 3484 | -9/Materials | Identified exit to Materials 3486 | -9/Materials | Entered another Materials area 3486 | -8/Materials | Evolved 2 slots: Utility x2 4048 | -8/Materials | Repaired Lgt. Armor Plating 4081 | -8/Materials | Repaired Cooling System 4976 | -8/Materials | Core integrity fell below 50% 4993 | -8/Materials | Core integrity fell below 20% 5004 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 04989_ U-05 Engineer lays Concrete. 04989_ K-01 Serf collects debris. 04990_ U-05 Engineer lays Concrete. 04992_ Adv. Terrain Scanner destroyed. 04992_ U-05 Engineer lays Concrete. 04993_ G-47 Trooper Particle Gun severed. 04993_ K-01 Serf collects debris. 04993_ U-05 Engineer lays Concrete. 04996_ K-01 Serf collects debris. 04997_ U-05 Engineer lays Concrete. 04998_ Arm. Huge Wheel destroyed. 04999_ U-05 Engineer lays Concrete. 04999_ K-01 Serf collects debris. 05000_ U-05 Engineer lays Concrete. 05000_ K-01 Serf collects debris. 05000_ U-05 Engineer lays Concrete. 05001_ Destroyed Imp. Heat Sink. 05002_ U-05 Engineer lays Concrete. 05004_ HSCWH|4SH 3G8>PTVCJKGOBN:E4ADP UQNMYO 05004_ U-05 Engineer lays Concrete. 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