Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.27 @ 21:11:56 Player: APerTAS Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (122) 610 Value Destroyed (3424) 3424 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (335) 335 TOTAL SCORE: 7929 Bonus ------- Follower Combat Kills 35 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 204/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Nuclear Core Improved Heat Sink Improved Light Armor Plating Assault Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Improved Melee Analysis Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Assault Cannon Longsword +1 > --- INVENTORY -------- Light Deuterium Engine Armored Wheel Seismic Detector Armor Integrity Analyzer Improved Light Armor Plating Improved Light Armor Plating System Shield Gauss Rifle Assault Cannon Advanced EMP Blaster [Rating: 52] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Slashing Weapon Longsword +1 Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 Power . | . . . . . . . . Propulsion 2 | . . 1 . . . 1 . Utility 4 | . . 1 . . . 1 2 Weapon . | . . . . . . . . Parts Attached 80 | 7 10 22 5 8 . 19 9 Power 10 | 1 1 3 . . . 3 2 Engine 9 | 1 1 3 . . . 3 1 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 27 | 2 4 7 4 3 . 3 4 Treads 18 | 2 2 6 4 . . . 4 Leg 2 | . 2 . . . . . . Wheel 1 | . . . . . . 1 . Hover 6 | . . 1 . 3 . 2 . Flight . | . . . . . . . . Utility 24 | 2 2 7 1 4 . 6 2 Device 8 | 1 1 2 . 1 . 3 . Storage 5 | 1 1 1 . 1 . 1 . Processor 3 | . . . . 1 . 1 1 Hackware 2 | . . . . 1 . . 1 Protection 6 | . . 4 1 . . 1 . Artifact . | . . . . . . . . Weapon 19 | 2 3 5 . 1 . 7 1 Energy Gun 5 | . 1 1 . 1 . 2 . Energy Cannon 2 | . 1 1 . . . . . Ballistic Gun 7 | 2 1 2 . . . 2 . Ballistic Cannon 3 | . . 1 . . . 2 . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 3 . . . . . Parts Lost 13 | . 1 1 1 . . 2 8 Power . | . . . . . . . . Propulsion 9 | . 1 . . . . 2 6 Utility 4 | . . 1 1 . . . 2 Weapon . | . . . . . . . . Highest Loss Streak 4 | . 1 1 1 . . 1 4 To Critical Strikes . | . . . . . . . . Average Backups 12 | 2 11 14 14 14 10 9 9 Power 1 | . 1 1 1 1 1 1 1 Propulsion 3 | . 1 4 6 5 2 . . Utility 5 | . 5 5 4 5 5 4 5 Weapon 2 | . 3 3 3 2 2 3 2 Tool/Special . | . . . . . . . . Unused Backups 26 | . 3 11 2 2 . 1 7 Power 4 | . 1 2 . . . . 1 Propulsion 1 | . . . . 1 . . . Utility 10 | . . 3 2 . . . 5 Weapon 11 | . 2 6 . 1 . 1 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 98 | . 99 99 100 100 100 97 87 Engine 11 | . 14 11 11 11 11 9 3 Treads 25 | . 27 32 33 31 . . 6 Hover 5 | . . . . 1 33 33 17 Device 10 | . 14 10 11 10 . 6 5 Storage 11 | . 14 11 11 11 11 9 6 Processor 2 | . . . . . 11 9 13 Hackware 2 | . . . . . 11 9 14 Protection 6 | . . 11 11 10 . 2 . Energy Gun 7 | . 9 6 11 11 11 4 . Energy Cannon 2 | . 4 4 . . . . . Ballistic Gun 10 | . 14 8 11 11 11 7 . Ballistic Cannon 1 | . . 2 . . . 4 5 Peak Build Rating 52 | 7 9 20 21 30 28 44 52 Average Rating 19 | 5 8 17 20 20 28 37 42 On Entrance 19 | . 7 8 19 20 28 28 44 Avg Prop Armor Cover (%) 7 | . . 3 . . . 13 6 Naked Turns 28 | . . . . . . . 28 Heaviest Build 44 | 13 31 44 42 40 24 30 29 Greatest Support 63 | 40 40 60 63 60 24 32 60 Greatest Overweight (x) 2 | . 2 . . 1 . 2 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 10 10 10 Average Capacity 13 | 7 12 15 15 14 10 10 9 Most Carried 15 | 4 15 15 15 15 10 10 10 Average Carried 12 | 2 11 14 14 14 10 9 9 Final Capacity 15 | 8 15 15 15 10 10 10 5 Final Carried 15 | 4 15 15 15 10 10 10 5 Class Distribution -------------------- 76% | Mutant 17% | Scavenger-Mutant 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Matter Collected 2237 | 308 252 722 125 110 6 564 150 Remotely . | . . . . . . . . Salvage Created 4788 | 112 639 1764 407 . 51 1078 737 Parts 273 | 8 40 97 24 . 8 59 37 Haulers Intercepted 7 | . 2 5 . . . . . Recyclers Shooed 6 | . 1 2 . . . 1 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 82 | . 13 27 8 . 3 18 13 Melee 6 | . . . . . . . 6 Guns 47 | . 12 11 7 . 3 14 . Cannons 21 | . 1 16 . . . 4 . AOE 8 | . . . 1 . . . 7 Classes Destroyed 14 | 2 6 4 . . . 1 1 Worker 8 | . 1 4 . . . 2 1 Builder 2 | . . 1 . . . 1 . Tunneler 2 | 2 . . . . . . . Hauler 7 | . 2 5 . . . . . Recycler 9 | 1 . 3 . . . 1 4 Mechanic 1 | . . . . . . 1 . Operator 4 | . 1 1 . . . 1 1 Watcher 7 | . 2 3 . . . 2 . Swarmer 16 | . 3 6 . . 3 . 4 Grunt 42 | . 10 11 5 . . 12 4 Brawler 3 | . . 1 . . . 1 1 Duelist 2 | . . 1 1 . . . . Sentry 18 | . . 8 2 . . 5 3 Programmer 1 | . . . . . . . 1 Best Kill Streak 11 | 1 5 5 3 . 3 11 9 Combat Bots Only 8 | . 4 5 3 . 3 6 8 Max Kills in Single Turn 3 | 1 2 2 2 . 2 2 3 Gunslinging 1 | . . . 1 . 1 . . Exploded 2 | . . . 1 . . . 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Hostile Shots Fired 426 | . 67 117 33 . 5 65 139 Missed 103 | . 9 17 9 . 2 15 51 Hits 323 | . 58 100 24 . 3 50 88 Melee 7 | . . . 6 . . . 1 Projectile 316 | . 58 100 18 . 3 50 87 Critical Strikes 9 | . 1 2 3 . . 3 . Damage Taken 4819 | . 656 1262 456 . 22 898 1525 Core 1159 | . 111 158 53 . 10 113 714 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 161 | . 74 73 . . . 14 . Core Remaining (%) 69 | 100 55 . . . 44 79 . Volleys Fired 267 | 19 46 107 20 . 2 57 16 Largest 2 | 2 2 2 2 . 2 2 1 Hottest 101 | 40 80 101 68 . 68 91 37 Shots Fired 490 | 38 88 194 40 . 4 110 16 Gun 368 | 38 84 104 40 . 4 98 . Cannon 113 | . 4 90 . . . 12 7 Launcher 9 | . . . . . . . 9 Special . | . . . . . . . . Kinetic 288 | 38 46 107 20 . 2 68 7 Thermal 130 | . 42 53 . . . 35 . Explosive 9 | . . . . . . . 9 Electromagnetic 63 | . . 34 20 . 2 7 . Robot Hit Streak 19 | 5 13 16 14 . 18 19 4 Robot Miss Streak 5 | 2 3 5 2 . . 3 1 Penetration Max 1 | . . . . . . 1 . Secondary Targets 10 | . 3 1 1 . 1 4 . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 . Shots Hit Robots 369 | 21 64 127 33 . 4 86 34 Core Hits 191 | 7 33 61 17 . 3 46 24 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . . . Critical Strikes 10 | . 7 2 . . . . 1 Burn 6 | . 6 . . . . . . Destroy 2 | . 1 1 . . . . . Blast 1 | . . 1 . . . . . Sever 1 | . . . . . . . 1 Melee Attacks 26 | . . . . . . 2 24 Impact . | . . . . . . . . Slashing 26 | . . . . . . 2 24 Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . . . 3 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8649 | 172 778 2523 602 . 57 2035 2482 Guns 4174 | 172 708 1313 522 . 57 1402 . Cannons 1478 | . 70 1079 . . . 229 100 Explosions 1549 | . . 131 80 . . 353 985 Melee 1286 | . . . . . . 51 1235 Ramming 162 | . . . . . . . 162 Kinetic 3003 | 172 257 1148 191 . 30 1105 100 Thermal 1990 | . 521 747 80 . . 460 182 Explosive 1156 | . . . . . . 353 803 Electromagnetic 1052 | . . 628 331 . 27 66 . Impact . | . . . . . . . . Slashing 1286 | . . . . . . 51 1235 Piercing . | . . . . . . . . Highest Corruption 14 | . . . . . . . 14 Average Corruption 6 | . . . . . . . 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . . . . . . 1 Matter Fused 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 59 | . . . . . . 11 48 Projectiles 1 | . . . . . . . 1 Explosions 40 | . . . . . . 11 29 Melee 18 | . . . . . . . 18 Knockbacks 5 | . . 4 . . . 1 . Impact . | . . . . . . . . Kinetic 4 | . . 3 . . . 1 . Secondary 1 | . . 1 . . . . . Self-Inflicted Damage 495 | . . 94 13 . . 114 274 Shots 7 | . . 3 1 . . 1 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 428 | . 240 372 103 . 18 428 . Average Temperature 83 | . 81 88 36 . 9 96 . Received Heat Transfer 1497 | . 279 423 162 . . 405 228 Effects 8 | . . 6 . . . 2 . Energy Bleed 2 | . . . . . . 2 . Interference 2 | . . 2 . . . . . Matter Decay 3 | . . 3 . . . . . Damage (minor) 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 7 | . 2 3 2 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . 6 . . . . . . Heat Transferred 4322 | . 1739 1384 50 . . 999 150 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . 3 1 . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Maximum Alert Level 1 | . . 1 . . . 1 1 Low Security (%) 77 | 100 100 52 100 . 100 47 78 Level 1 22 | . . 47 . . . 52 21 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 397 | 5 120 273 97 . 70 383 397 Initial 170 | . . 16 72 . . 3 170 Average 108 | . 34 176 22 . 42 210 188 Influence Increases 2959 | 15 428 928 263 . 70 718 537 Destroy 0b10 Robot/C 1660 | . 260 540 180 . 60 360 260 Destroy 0b10 Robot/NC 200 | 15 30 85 . . . 40 30 Destroy Leader 448 | . 58 176 30 . 10 104 70 Allied During Kill 2 | . . . 2 . . . . Trap Triggered on 0b10 40 | . 10 . . . . 30 . Successful Hack 136 | . 40 45 . . . 43 8 Disable Machine 75 | . . . . . . 30 45 Destroy Structure 98 | . . 22 6 . . 21 49 Partial Spotted 45 | . . . . . . 15 30 Lose Combat Pursuer 255 | . 30 60 45 . . 75 45 Influence Decreases 2570 | 15 387 782 423 27 60 352 524 Entered New Map 380 | . . 25 115 27 . 7 206 Time Decay 1900 | 15 377 597 288 . 60 325 238 Lost Part 130 | . 10 10 10 . . 20 80 Lost Ally 10 | . . . 10 . . . . Purge Threat 150 | . . 150 . . . . . Squads Dispatched 9 | . . 3 . . . 4 2 Investigation 3 | . . 2 . . . 1 . Extermination 1 | . . . . . . . 1 Reinforcement 4 | . . 1 . . . 2 1 Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Distress Signals 17 | . 1 6 . . . 5 5 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 146 | . 29 52 11 . 3 31 20 Peak Tracking Total 7 | . 6 7 3 . 3 6 6 Tactical Retreats 14 | . 2 3 3 . . 4 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Traps Triggered 5 | . 2 1 . . . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 9 | . 6 . . . . 3 . Reused 4 | . 1 . . . . 3 . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 4 | . 1 . . . . 3 . Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Disabled 5 | . . . . . . 2 3 Max in Single Turn 2 | . . . . . . 1 2 Garrison Access 2 | . . . . . . 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Accessed 42 | . 10 10 . 4 . 15 3 Terminals 25 | . 8 6 . . . 10 1 Fabricators . | . . . . . . . . Repair Stations 4 | . 1 2 . . . 1 . Recycling Units 5 | . 1 1 . . . 2 1 Scanalyzers 2 | . . 1 . . . 1 . Garrison Access 2 | . . . . . . 1 1 Total Hacks 151 | . 37 28 . 27 . 53 6 Successful 101 | . 19 18 . 27 . 33 4 Failed 48 | . 18 9 . . . 19 2 Catastrophic 4 | . . 1 . . . 3 . Database Lockouts 2 | . . 1 . . . 1 . Manual 54 | . 8 15 . 1 . 27 3 Terminals 85 | . 30 17 . . . 36 2 Fabricators . | . . . . . . . . Repair Stations 10 | . 3 5 . . . 2 . Recycling Units 21 | . 4 4 . . . 11 2 Scanalyzers 5 | . . 2 . . . 3 . Garrison Access 3 | . . . . . . 1 2 Terminal Hacks 59 | . 11 6 . 27 . 15 . Record 26 | . . . . 26 . . . Part Schematic 2 | . . 1 . . . 1 . Robot Analysis 3 | . . 1 . . . 2 . Prototype ID Bank 5 | . 3 1 . . . 1 . Branch Access Points 1 | . . . . . . 1 . Terminal Index 1 | . . . . . . 1 . Scanalyzer Index 1 | . 1 . . . . . . Alert Level 2 | . 1 . . . . 1 . Unreport Threat 1 | . . 1 . . . . . Locate Traps 5 | . 3 1 . . . 1 . Reprogram Traps 2 | . 1 . . . . 1 . Patrol Status 2 | . . . . . . 2 . Recall Reinforcements 1 | . . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . . Registered Components 1 | . . 1 . . . . . Zone Layout 4 | . 1 . . . . 3 . Proto ID Catalog 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . 2 4 . . . 2 . Scan Component 4 | . 1 2 . . . 1 . Repair 4 | . 1 2 . . . 1 . Recycling Unit Hacks 7 | . 1 1 . . . 4 1 Report Inventory 4 | . 1 . . . . 2 1 Retrieve Components 3 | . . 1 . . . 2 . Scanalyzer 1 | . . 1 . . . . . Insert Component 1 | . . 1 . . . . . Garrison Access Hacks 2 | . . . . . . 1 1 Seal Access 2 | . . . . . . 1 1 Unauthorized Hacks 24 | . 5 6 . . . 11 2 Terminals 13 | . 3 4 . . . 5 1 Track 2 | . 1 1 . . . . . Assimilate 1 | . . . . . . 1 . Botnet 9 | . 2 3 . . . 3 1 Disrupt 1 | . . . . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 11 | . 2 2 . . . 6 1 Monitor 1 | . . . . . . 1 . Reject 5 | . 1 1 . . . 2 1 Recyclers 1 | . . . . . . 1 . Mask 4 | . 1 1 . . . 2 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used 1 | . 1 . . . . . . Hacking Detections 35 | . 10 10 . . . 13 2 Full Trace Events 5 | . 1 1 . . . 3 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 4 | . 1 2 . . . 1 . Time 104 | . 26 52 . . . 26 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 29 | . . 10 . . . 19 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . 1 . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total Allies 2 | . . . 2 . . . . Largest Group 1 | . . . 1 . . . . Highest-Rated Group 31 | . . . 31 . . . . Highest-Rated Ally 31 | . . . 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 7 | . . . 7 . . . . Total Damage 63 | . . . 63 . . . . Kills 1 | . . . 1 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Active Infowar (turns) 5879 | 53 1962 2019 1160 685 . . . Structural 975 | . . 975 . . . . . Seismic 4904 | 53 1962 1044 1160 685 . . . Robot Analysis Total 3 | . . 1 . . . 2 . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Turns Passed 7601 | 175 1964 2132 1160 723 124 812 511 Spaces Moved 4685 | 73 1013 918 620 471 243 880 467 Core 17 | 5 . . . . . . 12 Treads 3102 | 68 1003 918 620 427 . . 66 Legs 10 | . 10 . . . . . . Wheels 42 | . . . . . . 33 9 Hover 1514 | . . . . 44 243 847 380 Flight . | . . . . . . . . Fastest Speed 38 | 50 160 160 160 42 42 38 38 Average Speed 121 | 152 160 160 160 149 42 45 59 Slowest Speed 260 | 160 260 160 160 160 42 120 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 63 | 5 99 69 98 92 47 81 17 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . 2 . . . . Spaces Dug 2 | . . . . . . 1 1 Terrain Destroyed 96 | . . 14 4 . . 25 53 Melee 1 | . . . . . . 1 . Projectile 6 | . . 4 . . . 1 1 AOE 89 | . . 10 4 . . 23 52 Terrain Rammed 23 | . . . . . . . 23 Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total 6109 | 103 1274 1399 751 487 260 1178 657 Wait 872 | 1 168 306 85 . 16 191 105 Move 4678 | 72 1012 917 619 470 242 879 467 Hop . | . . . . . . . . Pick Up 57 | 4 21 17 2 1 . 7 5 Fast Attach 25 | 7 4 1 1 . . 7 5 Attach 14 | . . 5 1 3 . 3 2 Detach 3 | . . 1 . . . 1 1 Swap 67 | . 10 20 6 7 . 19 5 Drop 67 | . 13 25 6 6 . 12 5 Fire 267 | 19 46 107 20 . 2 57 16 Melee 26 | . . . . . . 2 24 Ram 22 | . . . . . . . 22 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 11 | . . . 11 . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 14) 176 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 438 | -10/Materials | Discovered new exit (range 4) 461 | -10/Materials | Discovered new exit (range 16) 490 | -10/Materials | Discovered new exit (range 10) 528 | -10/Materials | Discovered new exit (range 10) 589 | -10/Materials | Repaired Lgt. Treads 791 | -10/Materials | Discovered new exit (range 13) 1328 | -10/Materials | Discovered new exit (range 16) 2140 | -10/Materials | Entered another Materials area 2140 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2348 | -9/Materials | Central database locked down 2455 | -9/Materials | Build established: Scavenger-Mutant 2814 | -9/Materials | Repaired Seismic Detector 2970 | -9/Materials | Discovered new exit (range 16) 3037 | -9/Materials | Build established: Mutant 3550 | -9/Materials | Repaired Lgt. Treads 3800 | -9/Materials | Discovered new exit (range 16) 3843 | -9/Materials | Build established: Scavenger-Mutant 4272 | -9/Materials | Entered Mines 4301 | -9/Mines | Met a Derelict bent on vengeance 4374 | -9/Mines | Build established: Mutant 4610 | -9/Mines | Core integrity fell below 50% 4638 | -9/Mines | Discovered new exit (range 16) 4758 | -9/Mines | Received a Mining Laser from a helpful Derelict 4899 | -9/Mines | Learned location of Zion (-6) 5253 | -9/Mines | Discovered new exit (range 11) 5306 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5306 | -9/Mines | Discovered new exit (range 5) 5432 | -9/Mines | Entered Exiles 5471 | -9/Exiles | Met 8R-AWN 5498 | -9/Exiles | Met EX-HEX 5544 | -9/Exiles | Met EX-BIN 5562 | -9/Exiles | Aligned with FarCom system 5564 | -9/Exiles | Given EX-Vault access code 5626 | -9/Exiles | Opened EX-Vault 5639 | -9/Exiles | Found Longsword +1 5674 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5716 | -9/Exiles | Met EX-DEC 5805 | -9/Exiles | Visited The Gauntlet 6150 | -9/Exiles | Discovered new exit (range 12) 6155 | -9/Exiles | Left Exiles lab with Longsword +1 6155 | -9/Exiles | Entered Mines 6198 | -8/Mines | Discovered new exit (range 10) 6279 | -8/Mines | Entered Materials 6279 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6341 | -8/Materials | Garrison activated, responded to threat 6421 | -8/Materials | Repaired Seismic Detector 6905 | -8/Materials | Discovered new exit (range 13) 7054 | -8/Materials | Discovered new exit (range 16) 7078 | -8/Materials | Central database locked down 7091 | -8/Materials | Entered Factory 7091 | -7/Factory | Evolved 2 slots: Utility x2 7394 | -7/Factory | Build established: Hacker-Mutant 7467 | -7/Factory | Discovered new exit (range 14) 7553 | -7/Factory | Destroyed 8 combat bots 7560 | -7/Factory | Lost 4 parts (2n2u) 7574 | -7/Factory | Released all parts (9) 7584 | -7/Factory | Core integrity fell below 50% 7589 | -7/Factory | System corruption reached 10% 7596 | -7/Factory | Core integrity fell below 20% 7602 | -7/Factory | Core destroyed Last Messages --------------- 07584_ R-06 Scavenger destroyed. 07586_ The unstable cave ceiling collapses. 07588_ Slammed into Wall. 07588_ Destabilizing: System corrupted (+2). 07589_ Slammed into Wall. 07592_ Destabilizing: Core damaged (-7). 07592_ Destabilizing: System corrupted (+1). 07593_ Slammed into Wall. 07595_ Destabilizing: Core damaged (-14). 07595_ Destabilizing: Core damaged (-28). 07596_ Slammed into Wall. 07597_ Destabilizing: System corrupted (+2). 07597_ Destabilizing: Core damaged (-21). 07598_ Slammed into Wall. 07598_ Destabilizing: Core damaged (-7). 07598_ R-06 Scavenger collects Armor Integrity Analyzer. 07599_ Slammed into Wall. 07600_ Destabilizing: Core damaged (-21). 07601_ Slammed into Wall. 07602_ Destabilizing: Core damaged (-35). Map ----- +----------------------------------------------------+ | ????????????????????# #?????? | | ????????????????????# #??????? | | ????????????????????# #???????""" """ """ | | ????????????????????# #???????????""" """ | | ???????? ########## ##???????????"" """ | | ???????? """ ##??????????? | | ??????? ! ##?????????????? | | ??????? #????????????? ? | | ??????? ###??????????????? | | ??????? #??????????????? | | ?????????################ #########???????? | | ?????????????? ??????## # #???????? | | ??????????????? ###### # #####???? | | ??????????????? ??? | | ?????????????? < ??? | | ?????????????? w r= ??? | | ??????????????? #####;;;;; *!/!= ####????? | | ???????????????????##;;;;;;;|=%*!# #???????? | | ???????????????????#" %*]!=# ###???????? | | ???????????????????#" =]*""### #?????????? | | ???????????????????#" =!%Y"#?? +???????? | | ???????????????????#" ! """#??? ###???????? | | ????????????? + +???? #?????????? | | ???????????? ###?#;"";;;"""####?????#?????????? | | ??????????? ????????## ;#;### ????????????? | | ?????????????????????# @ # "????????? | | ?????????????????????########?""" """ ?????????? | | ??????????????????????????????""" ""?????????????? | | ???????????????????????????????"" ""?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 57 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Seismic Detector | -9/Materials | Hacked Airjet | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 47% | -10/Materials Seismic Detector | 25% | -9/Materials Lgt. Treads | 58% | -9/Materials Seismic Detector | 30% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaserIonicCleaver Manual? 0 Play Time 01:24:47 Cumulative 59.3 hours Start 2026.02.27 @ 19:44:23 End 2026.02.27 @ 21:11:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 184 Rogue 184 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 36 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 64x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e40cfd20-ff05-49d2-8be8-692ec10d88a1