Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 17:05:57 Player: Skysub Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (75) 375 Value Destroyed (2856) 2856 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (1281) 1281 TOTAL SCORE: 7492 Bonus ------- High Alert Combat Kills 246 Follower Combat Kills 35 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 195/300 Energy 93/100 System Corruption 3% Temperature Cool (14) Movement Walking (130) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (5) ------ Lightpack 2.0 Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- Enhanced Autogun Slug Cannon > --- INVENTORY (40) --- Light Deuterium Engine Light Treads Improved Treads Aluminum Leg Aluminum Leg Improved VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Improved Heat Sink Improved Heat Sink Machine Analyzer Terrain Scan Processor Transport Network Coupler Targeting Computer Advanced Targeting Computer Energy Filter Reaction Control System Improved Propulsion Shielding Reactive Plating System Shield System Shield Relay Coupler [NC] (25) Relay Coupler [Swarmer] (33) Relay Coupler [Grunt] (25) Relay Coupler [Brawler] (29) Relay Coupler [Brawler] (29) Relay Coupler [Specialist] (24) Relay Coupler [Behemoth] (11) Tractor Beam Particle Gun Heavy Particle Gun Gatling Laser Gatling Laser Advanced Beam Cannon Heavy Mace Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Lightpack 2.0 Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Assault Rifle Enhanced Autogun > --- INVENTORY -------- Light Deuterium Engine Light Treads Improved Treads Aluminum Leg Aluminum Leg Improved VTOL Module Improved VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Improved Heat Sink Improved Heat Sink Machine Analyzer Terrain Scan Processor Transport Network Coupler Targeting Computer Advanced Targeting Computer Energy Filter Reaction Control System Improved Propulsion Shielding System Shield System Shield Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Specialist] Relay Coupler [Behemoth] Tractor Beam Particle Gun Heavy Particle Gun Gatling Laser Gatling Laser Slug Cannon Datajack Heavy Mace Axe [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility Signal Interpreter Storage Small Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . . . 4 . . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 3 | . . . . . 3 . . Weapon . | . . . . . . . . Parts Attached 70 | 6 4 5 . 3 15 29 8 Power 9 | 1 . 1 . 1 2 4 . Engine 4 | 1 . 1 . 1 . 1 . Core 5 | . . . . . 2 3 . Reactor . | . . . . . . . . Propulsion 19 | 2 2 . . . 5 7 3 Treads 6 | 2 2 . . . 2 . . Leg 13 | . . . . . 3 7 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 10 | 1 . 1 . . 3 3 2 Device . | . . . . . . . . Storage 2 | 1 . . . . 1 . . Processor 5 | . . 1 . . . 2 2 Hackware . | . . . . . . . . Protection 3 | . . . . . 2 1 . Artifact . | . . . . . . . . Weapon 32 | 2 2 3 . 2 5 15 3 Energy Gun 3 | 1 . . . . . 2 . Energy Cannon . | . . . . . . . . Ballistic Gun 19 | 1 1 2 . 1 4 8 2 Ballistic Cannon 3 | . . . . . 1 1 1 Launcher 3 | . 1 1 . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 4 | . . . . . . 4 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Corrupted Parts 1 | . . . . . . 1 . System Corruption 1 | . . . . . . 1 . Parts Lost 27 | . . 2 . . 7 16 2 Power 6 | . . 1 . . 1 3 1 Propulsion 9 | . . . . . 4 5 . Utility 2 | . . . . . 1 1 . Weapon 10 | . . 1 . . 1 7 1 Highest Loss Streak 8 | . . 1 . . 3 8 2 To Critical Strikes 1 | . . 1 . . . . . Average Slot Usage (%) 87 | . 85 97 100 100 72 77 80 Engine 7 | . 14 13 14 14 2 3 . Core 3 | . . . . . 5 4 8 Treads 15 | . 28 28 28 28 15 . . Leg 10 | . . . . . 3 26 27 Storage 11 | . 14 14 14 14 9 9 9 Processor 13 | . . 11 14 14 9 16 18 Protection 1 | . . . . . 8 1 . Ballistic Gun 16 | . 16 18 28 24 14 9 13 Ballistic Cannon 1 | . . . . . 1 1 3 Launcher 3 | . 9 9 . 3 1 . . Slashing Weapon 1 | . . . . . . 5 1 Naked Turns . | . . . . . . . . Heaviest Build 30 | 12 14 14 12 16 30 29 20 Greatest Support 60 | 40 40 40 40 40 60 47 51 Greatest Overweight (x) 1 | . . . . . . 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 40 | 8 8 8 8 8 40 40 40 Average Capacity 23 | 6 8 8 8 8 40 40 40 Most Carried 40 | 3 8 8 8 8 20 25 40 Average Carried 15 | 1 4 7 7 8 13 20 33 Final Capacity 40 | 8 8 8 8 8 40 40 40 Final Carried 38 | 3 8 8 8 8 20 21 38 Class Distribution -------------------- 50% | Mutant 49% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Matter Collected 2009 | 240 67 167 . 128 514 568 325 Remotely . | . . . . . . . . Salvage Created 2390 | . 218 88 . 191 560 870 463 Parts 152 | . 17 23 . 15 31 45 21 Haulers Intercepted 2 | . . . . . . . 2 Recyclers Shooed 2 | . . . . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 69 | . 10 9 . 9 13 21 7 Guns 45 | . 2 4 . 7 8 20 4 Cannons 6 | . . . . . 2 1 3 AOE 18 | . 8 5 . 2 3 . . Classes Destroyed 10 | . 2 1 . 2 3 . 2 Builder 2 | . . 1 . . . . 1 Tunneler 1 | . . . . 1 . . . Hauler 2 | . . . . . . . 2 Watcher 1 | . . . . . . . 1 Swarmer 23 | . 2 9 . 6 . 6 . Grunt 34 | . 8 . . 2 8 14 2 Brawler 1 | . . . . 1 . . . Duelist 1 | . . . . . 1 . . Sentry 6 | . . . . . 1 . 5 Hunter 3 | . . . . . 3 . . Savage 1 | . . . . . . 1 . Best Kill Streak 6 | . 6 4 . 3 5 5 2 Combat Bots Only 6 | . 6 3 . 3 5 5 2 Max Kills in Single Turn 2 | . 2 2 . 1 2 2 2 Gunslinging 1 | . . . . . . 1 1 Exploded 2 | . 2 2 . 1 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Hostile Shots Fired 451 | . 38 54 . 36 114 129 80 Missed 126 | . 14 22 . 9 40 19 22 Damage Taken 4465 | . 241 255 . 271 1279 1577 842 Core 675 | . 24 41 . 57 149 230 174 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 75 | 100 . . . 51 . . . Volleys Fired 199 | . 13 20 . 25 45 56 40 Largest 2 | . 2 2 . 2 2 2 2 Hottest 113 | . 50 50 . 53 71 113 73 Shots Fired 384 | . 26 32 . 49 88 108 81 Gun 326 | . 16 26 . 45 75 105 59 Cannon 35 | . . . . . 10 3 22 Launcher 23 | . 10 6 . 4 3 . . Special . | . . . . . . . . Kinetic 353 | . 16 26 . 45 85 100 81 Thermal 3 | . . . . . . 3 . Explosive 23 | . 10 6 . 4 3 . . Electromagnetic 5 | . . . . . . 5 . Robot Hit Streak 14 | . 5 2 . 11 12 12 14 Robot Miss Streak 5 | . 3 3 . 5 5 2 4 Penetration Max . | . . . . . . . . Secondary Targets 10 | . . . . 1 3 5 1 Max Gunslinging Chain 1 | . . . . 1 1 1 1 Shots Hit Robots 245 | . 13 14 . 27 54 82 55 Core Hits 138 | 1 22 13 . 17 25 41 19 Critical Kills 3 | . . . . . 1 1 1 Critical Parts Destroyed 7 | . . . . . 2 1 4 Critical Strikes 10 | . . . . . 3 2 5 Destroy 10 | . . . . . 3 2 5 Melee Attacks 29 | . . . . . . 25 4 Impact . | . . . . . . . . Slashing 29 | . . . . . . 25 4 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4814 | 6 634 336 . 440 1166 1242 990 Guns 2909 | . 50 103 . 228 722 1214 592 Cannons 488 | . . . . . 145 28 315 Explosions 1299 | . 584 227 . 189 299 . . Melee . | . . . . . . . . Ramming 118 | 6 . 6 . 23 . . 83 Kinetic 3317 | . 50 103 . 228 867 1162 907 Thermal 42 | . . . . . . 42 . Explosive 1282 | . 567 227 . 189 299 . . Electromagnetic 55 | . 17 . . . . 38 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . 1 3 Average Corruption 1 | . . . . . . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 12 | . . . . . . 1 11 Message Errors 1 | . . . . . . . 1 Matter Fused 4 | . . . . . . 1 3 Energy Discharges 3 | . . . . . . . 3 Data Loss (minor) 3 | . . . . . . . 3 Misfires 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 112 | . . . . 41 54 8 9 Projectiles 17 | . . . . . . 8 9 Explosions 95 | . . . . 41 54 . . Melee . | . . . . . . . . Knockbacks 3 | . . . . . 1 . 2 Impact . | . . . . . . . . Kinetic 2 | . . . . . 1 . 1 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 302 | . 17 6 . . 279 . . Shots 6 | . 1 1 . . 4 . . Rammed 5 | 1 . 2 . 2 . . . Targets Rammed 23 | 1 . 3 . 3 1 . 15 Kicked 16 | . . . . . 1 . 15 Crushed 2 | . . 1 . 1 . . . Highest Temperature 125 | . 20 10 . 10 108 125 38 Average Temperature 19 | . 10 7 . 2 27 26 11 Received Heat Transfer 1620 | . 63 . . 18 270 954 315 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 111 | . . . . . . 111 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Peak Influence 902 | . 384 397 . 113 376 902 562 Initial 439 | . . 149 . . . 185 439 Average 302 | . 170 235 . 32 190 627 429 Maximum Alert Level 3 | . 1 1 . . 1 3 2 Low Security (%) 44 | 100 68 64 . 100 47 1 . Level 1 21 | . 31 35 . . 52 15 15 Level 2 22 | . . . . . . 26 84 Level 3 11 | . . . . . . 55 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 3 1 . . 5 . 2 Investigation 8 | . 3 1 . . 3 . 1 Extermination . | . . . . . . . . Reinforcement 3 | . . . . . 2 . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Distress Signals 12 | . 4 . . 1 1 . 6 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 98 | . 14 12 . 11 15 22 24 Peak Tracking Total 12 | . 10 3 . 4 4 5 12 Tactical Retreats 7 | . 3 1 . . 1 . 2 Traps | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Traps Triggered 4 | . . . . . 1 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Machines Disabled 15 | . 1 5 . 1 5 2 1 Max in Single Turn 4 | . 1 4 . 1 2 1 1 Garrison Relay 2 | . . . . . . 2 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Machines Accessed 17 | . 4 1 1 . 3 3 5 Terminals 14 | . 4 . . . 2 3 5 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 46 | . 12 1 1 . 10 7 15 Successful 14 | . 3 1 1 . 1 3 5 Failed 32 | . 9 . . . 9 4 10 Catastrophic 9 | . 3 . . . 2 2 2 Database Lockouts . | . . . . . . . . Manual 24 | . 9 . 1 . 5 . 9 Terminals 41 | . 12 . . . 7 7 15 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 3 . . Terminal Hacks 13 | . 3 1 1 . . 3 5 Prototype ID Bank 2 | . 1 . . . . . 1 Open Door 2 | . . 1 . . . 1 . Branch Access Points 2 | . 1 . . . . . 1 Emergency Access Points 2 | . . . . . . 1 1 Hauler Manifests 1 | . . . . . . . 1 Registered Components 1 | . . . . . . . 1 Zone Layout 1 | . 1 . . . . . . Patrol Navigation 1 | . . . . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 4 . . . 3 3 5 Full Trace Events 8 | . 4 . . . 2 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 8 | . . . . . . 8 . Machine Destruction 8 | . . . . . . 8 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . . . 1 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Total Allies 2 | . . 1 . . . 1 . Largest Group 1 | . . 1 1 . . 1 . Highest-Rated Group 31 | . . 31 31 . . 20 . Highest-Rated Ally 31 | . . 31 31 . . 20 . Total Orders . | . . . . . . . . Ally Attacks 2 | . . . . . . 2 . Total Damage 91 | . . . . . . 91 . Kills 1 | . . . . . . 1 . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . . 1 . Intel | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Turns Passed 6306 | 98 251 1147 459 1240 695 1249 1167 Spaces Moved 3464 | 56 128 672 286 725 345 666 586 Core 8 | 4 . . . . . 4 . Treads 2130 | 52 128 672 286 725 267 . . Legs 1326 | . . . . . 78 662 586 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 123 100 120 Average Speed 146 | 152 160 160 160 160 151 121 129 Slowest Speed 160 | 160 160 160 160 160 160 123 130 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 58 | 3 33 98 75 97 24 80 54 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug 11 | . . . . . 5 2 4 Terrain Destroyed 203 | . 56 36 . 27 73 2 9 Melee 6 | . . . . . . 2 4 Projectile 9 | . . . . . 4 . 5 AOE 188 | . 56 36 . 27 69 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Total 4305 | 65 150 717 289 763 439 964 918 Wait 407 | . 3 6 . 5 11 153 229 Move 3456 | 55 127 671 285 724 344 664 586 Hop . | . . . . . . . . Pick Up 77 | 3 3 7 1 . 19 17 27 Fast Attach 20 | 6 . 1 . 2 5 6 . Attach 25 | . . 3 . . 8 13 1 Detach 5 | . . . . . 4 1 . Swap 25 | . 4 1 . 1 2 10 7 Drop 21 | . . 5 3 3 . 1 9 Fire 199 | . 13 20 . 25 45 56 40 Melee 29 | . . . . . . 25 4 Ram . | . . . . . . . . Kick 16 | . . . . . 1 . 15 Crush 7 | 1 . 3 . 3 . . . Escape Stasis 2 | . . . . . . 2 . Rewire 16 | . . . . . . 16 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Sto) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 18 | -11/Scrapyard | Discovered new exit (range 14) 99 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 350 | -10/Materials | Entered Mines 354 | -10/Mines | Met a Derelict bent on vengeance 545 | -10/Mines | Learned Materials emergency access door positions 576 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 611 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 612 | -10/Mines | Discovered new exit (range 5) 792 | -10/Mines | Discovered new exit (range 5) 876 | -10/Mines | Discovered new exit (range 11) 896 | -10/Mines | Identified exit to Materials 1176 | -10/Mines | Met a Derelict shopkeep closing up shop 1404 | -10/Mines | Received a Mining Laser from a helpful Derelict 1494 | -10/Mines | Identified exit to Exiles 1497 | -10/Mines | Entered Exiles 1497 | -10/Exiles | Accompanied by 1 ally 1536 | -10/Exiles | Met 8R-AWN 1563 | -10/Exiles | Met EX-HEX 1606 | -10/Exiles | Met EX-BIN 1629 | -10/Exiles | Aligned with FarCom system 1630 | -10/Exiles | Given EX-Vault access code 1669 | -10/Exiles | Opened EX-Vault 1681 | -10/Exiles | Found Lightpack 2.0 1714 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1758 | -10/Exiles | Met EX-DEC 1808 | -10/Exiles | Visited The Gauntlet 1934 | -10/Exiles | Discovered new exit (range 14) 1954 | -10/Exiles | Identified exit to Mines 1956 | -10/Exiles | Left Exiles lab with Lightpack 2.0 1956 | -10/Exiles | Entered Mines 1961 | -9/Mines | Assembled infested the area 1966 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2081 | -9/Mines | Discovered new exit (range 5) 2164 | -9/Mines | Learned location of 1 exit from Materials 2407 | -9/Mines | Learned Materials terminal intel 2434 | -9/Mines | Discovered new exit (range 14) 2478 | -9/Mines | Identified exit to Materials 2865 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3196 | -9/Mines | Entered Materials 3196 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3197 | -8/Materials | Identified exit to Factory 3199 | -8/Materials | Loaded intel: 12 terminal locations 3359 | -8/Materials | Lost 3 parts (2n1w) 3503 | -8/Materials | Build established: Hauler-Mutant 3890 | -8/Materials | Identified exit to Garrison 3891 | -8/Materials | Entered Garrison 4003 | -8/Garrison | Triggered checkpoint 4039 | -8/Garrison | Garrison Relay disabled 4240 | -8/Garrison | Garrison Relay disabled 4331 | -8/Garrison | Triggered checkpoint 4337 | -8/Garrison | Triggered checkpoint 4465 | -8/Garrison | Lost 4 parts (1p1n2w) 4686 | -8/Garrison | Discovered new exit (range 8) 4789 | -8/Garrison | Triggered checkpoint 4804 | -8/Garrison | Core integrity fell below 50% 4865 | -8/Garrison | Lost 8 parts (1p3n4w) 5036 | -8/Garrison | Discovered new exit (range 15) 5058 | -8/Garrison | Installed Relay Interface Framework 5140 | -8/Garrison | Entered Materials 5650 | -8/Materials | Core integrity fell below 20% 5726 | -8/Materials | Discovered exit to Factory (range 15) 5938 | -8/Materials | Identified exit to Storage 6307 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- U-05 Engineer builds a Door. K-01 Serf collects debris. W-25 Informer sends out distress signal. K-01 Serf collects debris. Slug penetrates Wall. R-06 Scavenger collects Imp. Ion Engine. K-01 Serf collects debris. Penetrated by Slug. R-06 Scavenger suffers critical hit (Destroy). Destroyed Lgt. Ion Engine. U-05 Engineer builds a Wall. Penetrated by Slug. Slug penetrates Terminal. Terminal disabled. U-05 Engineer builds a Wall. U-05 Engineer destroyed. Kicked R-06 Scavenger out of the way. K-01 Serf collects debris. R-06 Scavenger sends out distress signal. 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""" [// #r """ T #???????? | | ???????????????# # " ? ???????? | | ???????????????############# h Y ?????????? | | ???????????????????????????# a %s???????? | | ??????????????????????????? #" "######????????? | | ??????????????????>???????? #"" #?????????????? | | ??????????????????????????? #####?????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? #?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Packrat Tester Challenges ------------ None Game ------ Seed ActiveFortressTendrils Manual? 0 Play Time 00:48:35 Cumulative 56.3 hours Start 2024.04.30 @ 16:07:35 End 2024.04.30 @ 17:05:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 50 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7d136fb1-35cf-4f84-ae99-7756af75ae9f