Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.23 @ 21:33:49 Player: FrigidRock Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (103) 515 Value Destroyed (4339) 4339 Prototype IDs (86) 1720 Alien Tech Used (1) 200 Bonus (9918) 9918 TOTAL SCORE: 27192 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1291 Follower Combat Kills 3520 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Friendly Fire -593 Cogmind --------- Core Integrity 333/1600 Matter 300/300 Energy 98/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Advanced Target Analyzer Experimental Core Analyzer Graphene Brace (fused) Hacking Suite Improved Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Advanced Remote Force Field Advanced Hacking Suite Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Combat Gravmag System Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Advanced Target Analyzer Experimental Core Analyzer Advanced Transmission Jammer Advanced Cloaking Device Graphene Brace Hacking Suite Improved Hacking Suite System Shield Improved System Shield Improved System Shield > --- WEAPON ----------- Vortex Shotgun Enhanced Hardcell Cannon Gamma Bomb Array > --- INVENTORY -------- Heavy Antimatter Reactor Zionite Light DM Reactor Advanced Cooling System Experimental Melee Analysis Suite Advanced Particle Charger Experimental Shock Absorption System Advanced Remote Force Field Advanced Hacking Suite Transdimensional Reconstructor Vortex Shotgun Vortex Cannon Vortex Driver Vortex Driver Improved Plasma Cutter [Rating: 193] Favorites ----------- Power Vortex Chain Reactor Engine Ion Engine Power Core Nuclear Core Reactor Vortex Chain Reactor Propulsion Cooled Antigrav System Treads Medium Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Cooled Antigrav System Flight Unit Flying Fortress v7 Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Makeshift System Shield Protection Light Armor Plating Weapon Maul Energy Gun Enhanced Quantum Rifle Energy Cannon Vortex Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Hardcell Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Maul Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Slots Evolved 18 | . . . . . 4 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 2 . Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 6 | . . . . . 2 . 1 . . . . 1 . . . . . . . . . 1 . . . . . . 1 . Utility 10 | . . . . . 2 . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 2 1 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 190 | 5 5 1 . . 2 3 12 . . 2 2 10 . . . 3 34 1 . 12 1 4 6 4 19 3 11 18 4 28 Power 19 | 1 . 1 . . . . 1 . . 1 1 1 . . . . 4 . . . 1 . . 1 1 . . . . 6 Engine 4 | 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . Core 3 | . . . . . . . 1 . . 1 . . . . . . . . . . 1 . . . . . . . . . Reactor 12 | . . . . . . . . . . . 1 1 . . . . 3 . . . . . . . 1 . . . . 6 Propulsion 60 | 2 . . . . 1 . 2 . . . . 2 . . . 2 11 1 . 7 . 1 1 . 12 1 3 8 1 5 Treads 7 | . . . . . . . 1 . . . . 2 . . . 1 1 . . . . 1 1 . . . . . . . Leg 16 | 2 . . . . . . . . . . . . . . . 1 7 . . 2 . . . . 4 . . . . . Wheel 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hover 25 | . . . . . . . . . . . . . . . . . 3 . . 1 . . . . 6 1 3 8 1 2 Flight 11 | . . . . . 1 . 1 . . . . . . . . . . 1 . 3 . . . . 2 . . . . 3 Utility 71 | . 2 . . . 1 2 6 . . . 1 5 . . . . 12 . . 3 . 3 5 1 4 . 6 6 3 11 Device 33 | . . . . . . 1 2 . . . . 1 . . . . 8 . . 1 . 2 . 1 2 . 5 5 1 4 Storage 10 | . 1 . . . 1 . . . . . . 2 . . . . 1 . . . . . 5 . . . . . . . Processor 10 | . . . . . . 1 1 . . . 1 . . . . . 2 . . . . 1 . . 1 . 1 1 . 1 Hackware 13 | . . . . . . . 1 . . . . 2 . . . . . . . 2 . . . . . . . . 2 6 Protection 5 | . 1 . . . . . 2 . . . . . . . . . 1 . . . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 40 | 2 3 . . . . 1 3 . . 1 . 2 . . . 1 7 . . 2 . . . 2 2 2 2 4 . 6 Energy Gun 15 | . 1 . . . . . 3 . . . . 1 . . . 1 3 . . . . . . 1 1 . 1 2 . 1 Energy Cannon 7 | . . . . . . . . . . . . . . . . . 2 . . 1 . . . . 1 1 . . . 2 Ballistic Gun 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 Launcher 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . 2 Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Impact Weapon 4 | . 2 . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . . . . . 2 . . . . 2 . . . . 4 . . 4 . . . . 6 . 1 1 . 3 Corrupted Parts 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 System Corruption 26 | . . . . . . . . . . . 8 . . . . 10 . . . . . . . . . . . . . 8 Parts Lost 82 | . . 1 . . . . . . . . . . . . . 3 18 1 5 5 9 2 1 4 . . 3 1 . 29 Power 7 | . . 1 . . . . . . . . . . . . . . 3 1 . . 1 . . . . . . . . 1 Propulsion 33 | . . . . . . . . . . . . . . . . 3 6 . 2 2 3 2 . 1 . . 1 . . 13 Utility 28 | . . . . . . . . . . . . . . . . . 5 . 3 2 4 . 1 3 . . 1 . . 9 Weapon 14 | . . . . . . . . . . . . . . . . . 4 . . 1 1 . . . . . 1 1 . 6 Highest Loss Streak 12 | . . 1 . . . . . . . . . . . . . 1 8 1 5 5 6 2 1 4 . . 3 1 . 12 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Average Backups 10 | . 3 6 5 5 5 7 9 10 10 9 10 10 12 13 13 14 13 8 5 4 4 3 4 4 9 13 14 14 14 13 Power . | . . 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 . . . . . . . . . . . 1 1 1 Propulsion . | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 4 1 . . . Utility 4 | . 1 1 1 2 2 3 3 3 3 3 3 5 6 7 7 8 9 4 3 2 2 2 2 1 . 1 1 2 3 5 Weapon 3 | . 1 4 2 . 1 2 3 4 4 3 4 3 3 3 3 3 2 2 1 1 1 . . . 4 6 7 7 6 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 24 | . 1 . 3 1 . . 2 . . 1 . 3 . . . 1 4 . . . . . . 1 . . 1 1 1 4 Power 3 | . . . . . . . . . . 1 . 1 . . . 1 . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 8 | . . . . . . . 1 . . . . . . . . . 4 . . . . . . 1 . . . . . 2 Weapon 8 | . 1 . 3 1 . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . Tool/Special 5 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . 2 Average Slot Usage (%) 78 | . 79 100 100 100 54 69 69 76 69 75 76 77 80 80 80 76 87 53 50 63 51 35 33 47 72 80 85 91 95 90 Engine 1 | . 14 14 14 14 9 9 2 . . . . . . . . . . . . . . . . 2 . . . . . . Reactor 3 | . . . . . . . . . . . . 6 6 6 6 6 6 . . . . . . . 3 5 4 4 4 4 Treads 3 | . . . . . . . 2 7 7 7 7 11 13 13 13 13 2 5 4 . . 2 6 8 4 . . . . . Leg 6 | . 28 28 28 28 1 . . . . . . . . . . . 18 . . 5 6 5 . . 8 4 . . . . Hover 9 | . . . . . . . . . . . . . . . . . 6 5 5 5 3 . . . 9 31 27 26 32 29 Flight 2 | . . . . . 7 9 7 7 7 7 7 6 6 6 6 2 . 1 5 15 17 10 . . . . . . . . Device 9 | . . . . . . 7 7 7 3 . 6 11 5 6 6 4 10 17 16 6 3 4 5 5 8 10 20 24 19 14 Storage 6 | . 3 14 14 14 9 9 7 7 7 7 7 6 6 6 6 6 5 3 . . . . 8 17 13 5 4 4 4 3 Processor 11 | . . . . . . 7 13 15 15 15 15 13 13 13 13 13 9 11 11 11 7 8 10 10 13 15 17 17 17 11 Hackware 6 | . . . . . . . 3 7 7 7 7 7 13 13 13 13 9 5 4 9 4 . . . . . . . 6 16 Protection 2 | . 5 14 14 14 9 9 3 . 3 7 . . 1 . . 1 . . . . . . . . . . . . . . Energy Gun 3 | . 5 . . . . . 12 10 7 7 7 2 . . . 5 4 . . . . . . . 6 . . 5 4 4 Energy Cannon 1 | . . . . . . . . . . . . . . . . . 3 . . 2 3 . . . . 1 . 1 4 1 Launcher 1 | . . . . . . 7 . . . . 2 4 6 6 6 4 . . . . . . . . . 5 3 . . 1 Impact Weapon 3 | . 5 28 28 28 18 10 1 3 . 6 4 5 6 6 6 2 . . . . . . . . . . . . . . Peak Build Rating 193 | 5 10 10 12 12 40 44 65 63 63 65 67 78 78 78 78 78 83 47 37 71 71 62 53 60 137 136 164 180 190 193 Average Rating 85 | 3 6 10 11 12 38 43 57 61 58 63 65 75 77 78 78 56 71 40 35 61 52 47 38 48 100 131 155 173 189 176 On Entrance 61 | . 5 10 10 12 12 40 44 60 63 58 65 67 77 78 78 78 45 47 37 17 71 27 31 50 37 127 129 154 176 190 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 112 | 8 19 19 19 19 24 25 34 26 29 32 32 38 44 37 37 46 63 25 2 12 17 7 9 20 65 81 82 93 111 112 Greatest Support 118 | 20 20 20 20 20 50 50 50 50 50 50 50 50 50 50 50 79 105 20 3 18 18 12 28 28 93 72 96 107 118 112 Greatest Overweight (x) 4 | 1 . . . . . . . . . . . . . . . 1 4 1 . . . . 1 1 2 1 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 8 8 8 8 10 10 10 10 10 10 10 15 15 15 15 15 15 10 5 5 5 5 5 5 15 15 15 15 15 15 Average Capacity 11 | 5 5 8 8 8 9 10 10 10 10 10 10 12 15 15 15 15 14 8 5 5 5 5 5 5 12 15 15 15 15 14 Most Carried 15 | 2 7 7 8 8 8 8 10 10 10 10 10 13 13 13 13 15 15 10 5 5 4 5 5 5 15 14 15 15 15 15 Average Carried 10 | 1 3 6 7 7 5 7 9 10 9 9 9 10 12 13 13 14 13 8 5 4 4 3 4 4 9 13 14 14 14 13 Final Capacity 15 | 5 8 8 8 8 10 10 10 10 10 10 10 15 15 15 15 15 10 5 5 5 5 5 5 5 15 15 15 15 15 5 Final Carried 15 | 2 7 6 8 8 7 8 10 10 10 10 10 12 13 13 13 15 10 5 5 4 4 5 4 5 15 14 14 15 15 4 Class Distribution -------------------- 25% | Mutant 14% | Scavenger-Mutant 11% | Scout 8% | Hacker-Mutant 7% | Hacker-Scout 5% | Scavenger-Scout 5% | Hacker-Skirmisher 5% | Hacker-Gunner 4% | Scavenger-Gunner 4% | Commander-Mutant 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Commander-Mutant | -10/Exiles Commander-Mutant | -9/Mines Commander-Mutant | -8/Materials Mutant | -8/Storage Scout | -7/Factory Scout | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scout | -6/Proximity Caves Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Data Miner Hacker-Skirmisher | -5/Proximity Caves Hacker-Assassin | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Mutant | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Gunner | -2/Research Scavenger-Scout | -1/Access Hacker-Gunner | -1/Command Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Matter Collected 4528 | 204 115 38 . . . 70 . 223 16 37 70 150 80 . . 265 461 68 10 481 10 . 110 35 200 . 309 663 152 761 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4707 | . 145 . 129 15 . 54 . 43 . . . 110 113 . . 199 931 . . 414 82 . 167 . . . 119 729 118 1339 Parts 203 | . 8 . 6 . . 8 . 4 . . . 4 2 . . 8 35 . . 2 6 . 7 . . . 7 36 4 66 Haulers Intercepted 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . 4 . . . . 3 . . 1 . . . . 9 . 2 . . . . . . . Prevented 16 | . . . . . . . . . . 3 3 . 1 . . 4 . 2 . . 1 . . . . 2 . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Combat Hostiles Destroyed 78 | . 3 . . 1 . 2 . 4 . . . . 5 . . 7 13 . . . 5 . . . . . 4 7 . 27 Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Guns 24 | . 3 . . . . . . 1 . . . . . . . 1 7 . . . . . . . . . . 5 . 7 Cannons 25 | . . . . . . . . . . . . . . . . . 3 . . . 4 . . . . . 2 2 . 14 AOE 23 | . . . . . . 2 . 3 . . . . 3 . . 5 2 . . . 1 . . . . . 2 . . 5 Classes Destroyed 18 | . 2 . . 1 . 1 . . . . . 1 . . . 2 5 . . . 1 . 1 . . . 1 1 . 2 Worker 6 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 3 Builder 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Hauler 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Recycler 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 5 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 1 Drone 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Watcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Swarmer 36 | . . . . 1 . 2 . 4 . . . . 5 . . 5 . . . . 4 . . . . . . 3 . 12 Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Grunt 17 | . 3 . . . . . . . . . . . . . . . 5 . . . . . . . . . 1 . . 8 Brawler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 6 | . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . 1 . 2 Specialist 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Programmer 13 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . 1 3 . 4 Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Samaritan 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Mutant 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | . 2 . . 1 . 4 . 4 . . . . 4 . . 4 5 . . . 5 . . . . . 3 3 1 8 Combat Bots Only 6 | . 2 . . 1 . 2 . 4 . . . . 4 . . 4 2 . . . 5 . . . . . 3 3 . 6 Max Kills in Single Turn 3 | . 1 . . 1 . 2 . 3 . . . 1 1 . . 2 2 . . . 1 . 1 . . . 2 2 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 2 . 3 . . . . 1 . . 2 1 . . . 1 . . . . . 2 . . 2 Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Hostile Shots Fired 1010 | . 18 . . 1 . 12 . 14 42 . . 2 37 . . 68 236 7 34 2 70 6 4 46 3 . 70 19 2 317 Missed 400 | . 1 . . . . 4 . 3 23 . . 1 17 . . 22 70 3 16 1 34 4 2 20 2 . 36 8 . 133 Hits 610 | . 17 . . 1 . 8 . 11 19 . . 1 20 . . 46 166 4 18 1 36 2 2 26 1 . 34 11 2 184 Melee 5 | . . . . . . . . . 2 . . . . . . . . . . . . 2 . . . . . . . 1 Projectile 605 | . 17 . . 1 . 8 . 11 17 . . 1 20 . . 46 166 4 18 1 36 . 2 26 1 . 34 11 2 183 AOE 6 | . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 2 . . . Critical Strikes 26 | . . . . . . . . . . . . 1 . . . 2 5 1 . . 1 2 . 1 1 . 3 . . 9 Actively Blocked 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 9 Part Disruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Damage Taken 13671 | . 187 92 . 20 . 129 . 196 171 . . 125 405 . . 1018 2996 92 293 384 697 112 43 415 22 . 896 368 152 4858 Core 2573 | . 41 13 . . . 6 . . 5 . . 4 21 . . 109 355 . 146 114 210 73 . 70 . . 94 45 46 1221 Absorbed by Shields 153 | . . . . . . . . . . . . . . . . . 55 . . . . . . . . . . . . 98 Regen/Repaired (Parts) 98 | . . . . . . . . . . . . 58 . . . . . . . . . . . . 40 . . . . . Core Remaining (%) 77 | 100 . . . 78 . 98 . . . . 99 . . . . 84 . . . . 17 . . . . 87 92 96 . 20 Volleys Fired 358 | . 17 . . . . 3 1 5 . 4 4 1 6 2 . 26 62 . . 46 15 . . . . 10 35 46 22 53 Largest 3 | . 2 . . . . 1 2 2 . 1 1 1 1 1 . 2 2 . . 1 1 . . . . 1 2 3 3 3 Hottest 314 | . 60 . . . . 30 110 110 . 55 30 30 30 30 . 105 140 . . 20 90 . . . . 50 314 184 173 245 Shots Fired 543 | . 34 . . . . 3 3 5 . 4 4 1 6 2 . 39 115 . . 46 14 . . . . 10 43 75 30 109 Gun 213 | . 34 . . . . . 3 2 . 4 . . . . . 26 57 . . . . . . . . . . 32 13 42 Cannon 203 | . . . . . . . . . . . . . . . . . 52 . . . 14 . . . . 10 21 39 17 50 Launcher 76 | . . . . . . 3 . 3 . . 4 1 6 2 . 13 6 . . . . . . . . . 22 . . 16 Special 51 | . . . . . . . . . . . . . . . . . . . . 46 . . . . . . . 4 . 1 Kinetic 113 | . 18 . . . . . . . . . . . . . . . . . . . . . . . . . 21 37 14 23 Thermal 250 | . . . . . . . . . . . . . . . . 13 100 . . 46 14 . . . . . 22 32 13 10 Explosive 38 | . . . . . . 3 . 3 . . 4 1 6 2 . 13 6 . . . . . . . . . . . . . Electromagnetic 63 | . 16 . . . . . 3 2 . 4 . . . . . 13 9 . . . . . . . . . . . . 16 Entropic 74 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . 2 3 59 Robot Hit Streak 18 | . 6 . . . . 1 . 1 . 5 . . 6 . . 10 8 . . 14 18 . . . . . 6 7 11 11 Robot Miss Streak 13 | . 3 . . . . . . 2 . . . . 1 . . 2 4 . . 2 2 . . . . . 2 2 3 13 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 308 | . 21 . 5 1 . 1 . 1 . 4 . . 5 . . 20 80 . . 41 9 . 3 . . . 9 34 11 63 Core Hits 221 | . 6 . 1 . . 5 . 7 . 2 . 12 6 . . 15 42 . . 15 4 . 2 1 . . 7 16 5 75 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . . 2 Critical Strikes 26 | . . . 1 . . . . . . 2 . . 2 . . 1 2 . . 1 . . . . . . 1 . 1 15 Burn 3 | . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . Blast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Corrupt 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Smash 3 | . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Detonate 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Sunder 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 13 Melee Attacks 50 | . . . 5 1 . . 2 . . 1 . 2 7 . . . 21 . . . . 4 3 4 . . . . . . Impact 20 | . . . 5 1 . . 2 . . 1 . 2 7 . . . 2 . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 30 | . . . . . . . . . . . . . . . . . 19 . . . . 4 3 4 . . . . . . Sneak Attacks 9 | . . . . 1 . . . . . . . . 1 . . . 4 . . . . . 3 . . . . . . . Combat Hostiles 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 16114 | . 290 . 382 90 . 193 . 323 . 82 . 194 434 . . 824 3143 . . 479 360 . 207 3 . . 675 1321 452 6662 Guns 4295 | . 290 . . . . . . 18 . 82 . . . . . 323 1150 . . . . . . . . . . 659 327 1446 Cannons 5335 | . . . . . . . . . . . . . . . . . 841 . . . 338 . . . . . 219 662 125 3150 Explosions 4768 | . . . . . . 193 . 305 . . . 194 228 . . 501 803 . . . 22 . . . . . 456 . . 2066 Melee 1218 | . . . 382 90 . . . . . . . . 206 . . . 333 . . . . . 207 . . . . . . . Ramming 19 | . . . . . . . . . . . . . . . . . 16 . . . . . . 3 . . . . . . Kinetic 1700 | . 158 . . . . . . . . . . . . . . . . . . . . . . . . . 219 601 42 680 Thermal 5893 | . . . . . . . . . . . . . . . . 168 1920 . . 479 360 . . . . . 456 659 327 1524 Explosive 2132 | . . . . . . 193 . 305 . . . 102 228 . . 501 803 . . . . . . . . . . . . . Electromagnetic 1335 | . 132 . . . . . . 18 . 82 . 92 . . . 155 71 . . . . . . . . . . . . 785 Impact 678 | . . . 382 90 . . . . . . . . 206 . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 540 | . . . . . . . . . . . . . . . . . 333 . . . . . 207 . . . . . . . Entropic 3817 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 83 3673 Highest Corruption 14 | . . . . . . . 5 5 5 5 8 . . . . 10 6 6 6 6 6 . . . . . 2 . 2 14 Average Corruption 5 | . . . . . . . 5 5 5 5 8 . . . . 10 4 6 6 6 6 . . . . . 1 . 2 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 122 | . . . . . . . 6 9 9 1 1 . . . . 1 10 8 8 18 3 . . . . . 1 . 4 43 Message Errors 27 | . . . . . . . 1 2 2 . . . . . . 1 3 3 4 2 1 . . . . . . . . 8 Matter Fused 30 | . . . . . . . 2 3 2 1 . . . . . . 3 1 . 8 . . . . . . . . . 10 Heat Flow Errors 11 | . . . . . . . 1 2 1 . . . . . . . . . . 3 1 . . . . . . . . 3 Energy Discharges 12 | . . . . . . . . . 2 . 1 . . . . . 1 . 1 2 . . . . . . . . 1 4 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 Parts Fused 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Data Loss (minor) 18 | . . . . . . . 1 1 2 . . . . . . . 3 1 1 2 . . . . . . . . 1 6 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . 1 Misfires 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 Alerts 3 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 Misdirections 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Weapon Failures 5 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 883 | . . . 230 50 . 3 . . . . . . 116 . . . 58 . . 24 19 . 49 . . . 60 50 . 224 Projectiles 278 | . . . . . . . . . . . . . . . . . 28 . . 24 19 . . . . . . 50 . 157 Explosions 132 | . . . . . . 3 . . . . . . . . . . 2 . . . . . . . . . 60 . . 67 Melee 473 | . . . 230 50 . . . . . . . . 116 . . . 28 . . . . . 49 . . . . . . . Knockbacks 15 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 5 1 5 Impact 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Kinetic 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 1 5 Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Self-Inflicted Damage 583 | . . . . . . . . 27 . . . 62 81 . . 128 8 . . . 37 . . 1 . . . . . 239 Shots 26 | . . . . . . . . 1 . . . 2 3 . . 5 . . . . 1 . . . . . . . . 14 Rammed 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . 1 . . Targets Rammed 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 490 | . 66 . . . . 19 352 181 262 104 . 6 . . . 81 334 . . 187 197 . . . . . 312 . 22 490 Average Temperature 98 | . 28 . . . . 10 119 71 123 52 . 6 . . . 39 118 . . 87 51 . . . . . 125 . 17 131 Received Heat Transfer 1830 | . 102 . . . . 51 . . 57 . . 12 36 . . 198 804 9 . 9 130 . 9 . 27 . 90 9 9 278 Effects 13 | . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . 10 Shutdowns 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 3 Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Interference 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Short Circuit 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Robots Corrupted 6 | . . . 2 1 . . . . . . . . 1 . . 1 . . . . . . . . . . . . . 1 Combat Hostiles 4 | . . . . 1 . . . . . . . . 1 . . 1 . . . . . . . . . . . . . 1 Parts Fried 3 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Impact Corruptions 10 | . . . 6 1 . . . . . . . . 3 . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Melted 8 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . . 1 1 . . Heat Transferred 7414 | . . . . . . . . . . . . . . . . 407 2779 . . 1460 . . . . . . 560 740 407 1061 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Stolen 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Maximum Alert Level 5 | . . . . . . 1 . . . . . 2 . . . . 1 . . . . 1 . . . . 1 3 2 5 Low Security (%) 56 | 100 100 100 . 100 100 28 100 . . . . 55 . . . . 80 . . . . . . . . . 95 54 . . Level 1 14 | . . . . . . 71 . . . . . 31 . . . . 19 . . . . 100 . . . . 4 26 . 3 Level 2 11 | . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . 13 100 2 Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 12 Level 4 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 High Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2075 | . 56 . . 109 30 311 150 . . . . 432 . . . . 252 . . . . 327 . . . . 247 773 657 2075 Initial 456 | . . . . . 30 3 140 . . . . . . . . . . . . . . 325 . . . . . 128 456 293 Average 393 | . 13 . . 94 23 202 128 . . . . 192 . . . . 106 . . . . 312 . . . . 115 251 541 1392 Influence Increases 8164 | . 133 . 6 109 . 379 72 135 75 . 42 562 229 . . 205 960 75 30 15 155 306 15 45 45 15 558 1180 301 2517 Destroy 0b10 Robot/C 3400 | . 60 . . 80 . 180 . 80 . . 20 160 160 . . 140 560 . . . 80 . . . . . 220 420 100 1140 Destroy 0b10 Robot/NC 190 | . 5 . 5 . . 10 . . . . . 5 . . . . 50 . . 15 5 . . . . . . 35 10 50 Destroy Leader 630 | . 20 . . 10 . 32 . 10 . . 10 32 20 . . 20 106 . . . 10 . . . . . 40 82 20 218 Allied During Kill 1164 | . . . 1 19 . 34 . . . . 12 95 19 . . . 89 . . . . . . . . . 49 331 60 455 Successful Hack 61 | . 18 . . . . 8 10 . . . . 20 . . . . 5 . . . . . . . . . . . . . Select Force Hacks 60 | . . . . . . 30 30 . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 180 | . . . . . . . 30 . . . . 30 . . . . . . . . . . . . . . 15 30 15 60 Anti-Garrison Action 200 | . . . . . . . . . . . . 200 . . . . . . . . . . . . . . . . . . Destroy Structure 899 | . . . . . . 25 2 . . . . 20 . . . . 120 . . . . 6 . . . . 114 192 66 354 Advance Influence 300 | . . . . . . . . . . . . . . . . . . . . . . 300 . . . . . . . . Partial Spotted 165 | . . . . . . . . . . . . . . . . . 15 . . . . . . . . . 45 60 15 30 Lose Combat Pursuer 915 | . 30 . . . . 60 . 45 75 . . . 30 . . 45 15 75 30 . 60 . 15 45 45 15 75 30 15 210 Influence Decreases 6154 | . 133 . 6 30 69 80 289 172 65 65 42 154 438 178 21 205 733 215 117 15 115 75 286 10 43 52 330 648 602 966 Entered New Map 1407 | . . . . . 49 7 169 35 11 65 . . 152 38 21 . . 85 17 . . 15 101 . 35 37 . 100 304 166 Time Decay 3542 | . 133 . 6 30 20 53 120 137 54 . 42 154 246 140 . 185 413 120 100 15 60 40 185 10 8 15 200 368 278 410 Lost Part 615 | . . . . . . . . . . . . . . . . 20 180 10 . . 55 20 . . . . 30 10 . 290 Lost Ally 590 | . . . . . . 20 . . . . . . 40 . . . 140 . . . . . . . . . 100 170 20 100 Squads Dispatched 56 | . 3 . . . . 3 1 . . . . 3 . . . . 13 . . . . 1 . . . . 5 6 5 16 Investigation 9 | . 1 . . . . 2 1 . . . . 2 . . . . 2 . . . . . . . . . . . . 1 Extermination 13 | . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . 2 2 1 4 Reinforcement 16 | . 2 . . . . 1 . . . . . . . . . . 7 . . . . 1 . . . . 2 3 . . Assault 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 11 Garrison 5 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Distress Signals 7 | . 1 . . . . 2 . . . . . . . . . . 2 . . . . . . . . . 1 . . 1 Communications Jammed 67 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 4 19 . 42 Distress Signals 64 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 4 19 . 40 Times Spotted 288 | . 11 . . 3 . 18 . 6 7 1 . 2 9 . . 9 36 5 10 3 16 3 2 4 7 1 22 25 4 84 Peak Tracking Total 18 | . 3 . . 2 . 8 . 4 5 1 . 1 3 . . 3 4 4 4 3 7 3 1 4 6 1 12 5 3 18 Tactical Retreats 32 | . 1 . . . . 2 . 1 2 . . . 2 . . 2 1 2 3 . 1 . 1 1 1 1 2 2 1 6 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Traps Triggered 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 2 Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Machines Disabled 13 | . . . . . . . 2 . . . . 2 . . . . . . . 1 . . . . . . 1 2 1 4 Max in Single Turn 2 | . . . . . . . 2 . . . . 2 . . . . . . . 1 . . . . . . . . . 1 Garrison Access 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Machines Accessed 49 | . 2 1 5 . 1 5 5 . 1 . . 4 . . 4 . 3 . . 4 . . . . 7 . 1 4 1 1 Terminals 11 | . 2 . . . . 4 3 . 1 . . . . . . . . . . . . . . . . . . . . 1 Fabricators 4 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 2 . . Repair Stations 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . 1 1 1 . Total Hacks 165 | . 12 1 31 . 2 11 7 . 2 . . 10 . . 28 . 6 . . 17 . . . . 17 . 2 10 2 7 Successful 124 | . 4 1 31 . . 7 3 . 2 . . 7 . . 28 . 3 . . 17 . . . . 17 . . 4 . . Failed 41 | . 8 . . . 2 4 4 . . . . 3 . . . . 3 . . . . . . . . . 2 6 2 7 Catastrophic 11 | . 1 . . . 1 2 2 . . . . 1 . . . . 1 . . . . . . . . . 1 . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 141 | . 12 . 1 . . 8 5 . 1 . . 22 . . . . 23 . . . . 3 . . 1 . 12 22 10 21 Terminals 34 | . 12 . . . . 9 4 . 2 . . . . . . . . . . . . . . . . . . . . 7 Fabricators 12 | . . . . . . . 1 . . . . . . . . . 4 . . . . . . . . . . 7 . . Repair Stations 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . . . . 2 . . . . . 2 . . . . 1 . . . . . . . . . . 2 . . Scanalyzers 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . 2 . . . . . . 1 . . . . 1 . . . . . . . . . 2 1 2 . Terminal Hacks 101 | . 3 1 31 . . 2 . . 2 . . . . . 28 . . . . 17 . . . . 17 . . . . . Record 63 | . . . 30 . . . . . 2 . . . . . 11 . . . . 5 . . . . 15 . . . . . Part Schematic 17 | . 3 . . . . 1 . . . . . . . . 9 . . . . 4 . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . . Open Door 4 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . Load Schematic 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Scan Component 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 13 | . 1 . . . . 4 2 . . . . 3 . . . . 1 . . . . . . . . . . 2 . . Terminals 5 | . 1 . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . 1 . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . Liberate 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Fabnet 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Stations 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Mechanics 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Patch 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Extract 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 2 . . . 1 3 4 . . . . 1 . . . . 3 . . . . . . . . . 1 2 1 1 Full Trace Events 3 | . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . 2 . . . . 5 . . . . . . . . . . . . . . 3 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 72 | . 3 . . . . 1 4 . . 16 . 12 . . 9 . . . . 4 . . . . . . . . . 23 Parts Built 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 169 | . . . . . . . . . . . . . . . . . 169 . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Time 16 | . . . . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 Autooverrided 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Robots Rewired 5 | . . . 4 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Total Allies 50 | . . . 4 . . . . . . 4 . 3 . . . . 10 . . . . . . . . . 8 15 2 4 Largest Group 7 | . . . 4 4 4 4 . . . 4 4 6 2 . . . 5 . . . . . . . . . 4 7 4 4 Highest-Rated Group 713 | . . . 58 58 58 58 . . . 155 155 257 92 . . . 265 . . . . . . . . . 368 713 647 669 Highest-Rated Ally 269 | . . . 21 21 21 21 . . . 39 39 51 51 . . . 70 . . . . . . . . . 103 148 269 269 Zionite Dispatches 16 | . . . . . . . . . . . . 2 . . . . 3 . . . . . . . . . 4 5 2 . Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Light 5 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 3 . . Hacker 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Offense Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hacking Resupply 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 6 | . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . 1 1 . STAY 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . DROP 4 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 1 . Ally Attacks 427 | . . . . 3 . 24 . . . . 4 33 5 . . . 105 . . . . . . . . . 37 106 31 79 Total Damage 19420 | . . . . 69 . 222 . . . . 148 1056 347 . . . 2694 . . . . . . . . . 2090 4694 1368 6732 Kills 108 | . . . . 3 . 7 . . . . 1 9 4 . . . 19 . . . . . . . . . 8 17 6 34 Allies Corrupted 6 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 2 . 1 Allies Melted 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Active Infowar (turns) 8743 | . . . . . . 124 245 324 291 725 407 461 532 280 73 765 1545 51 . 1 5 . . . . . 318 856 610 1130 Optics 5724 | . . . . . . 121 245 324 291 725 406 461 532 280 73 765 1501 . . . . . . . . . . . . . Sensors 4140 | . . . . . . 124 245 324 137 . 362 461 445 280 73 560 1078 51 . . . . . . . . . . . . Terrain 1453 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 594 610 249 Machine Analysis 1478 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197 610 671 Cloaking 275 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 275 Jamming 4069 | . . . . . . . . . . . . . . . . . 1290 . . . . . . . . . 318 856 610 995 ECM 7 | . . . . . . . 1 . . . . . . . . . . . . 1 5 . . . . . . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Derelict Logs Recovered 16 | . . . . . . . . 1 2 1 1 . 2 . . 1 . 1 2 . 1 . 2 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 12 | . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . 1 1 6 Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Schematics 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unaware Analyses 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Turns Passed 14531 | 51 560 253 782 72 42 138 245 324 291 725 407 461 532 280 73 765 1855 255 275 580 161 81 433 280 705 684 490 859 610 1262 Spaces Moved 13633 | 38 295 211 606 46 46 236 306 443 402 897 407 429 386 275 82 447 918 322 427 490 282 100 334 269 664 338 844 944 338 1811 Core 1415 | 9 . . . . . . . . . . . . . . . . . 127 427 87 . 7 237 164 255 . . . . 102 Treads 688 | . . . . . . . . . . . . . . . . 179 22 . . . . . 97 105 285 . . . . . Legs 1986 | 29 295 211 606 46 . . . . . . . . . . . . 785 . . . . . . . 14 . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 4538 | . . . . . . . . . . . . . . . . . 111 195 . . . . . . 110 338 844 944 338 1658 Flight 5006 | . . . . . 46 236 306 443 402 897 407 429 386 275 82 268 . . . 403 282 93 . . . . . . . 51 Fastest Speed 29 | 50 120 120 120 120 50 50 50 70 70 70 70 70 90 90 90 90 70 50 50 29 39 42 50 50 46 46 36 36 36 34 Average Speed 73 | 110 120 120 120 120 50 50 52 70 70 70 70 84 90 90 90 122 137 71 50 44 39 60 82 95 98 51 36 37 36 52 Slowest Speed 280 | 120 120 120 120 120 50 50 70 70 70 70 70 90 90 90 90 240 280 120 50 50 49 82 160 160 160 102 94 44 36 146 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 24 | . . . . . . 6 . . 3 . 1 1 . . . 3 . . . . 5 1 . . . . . . . 4 Potential Cave-ins 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 40 58 92 12 4 55 9 72 62 90 62 14 65 54 74 64 21 60 56 85 47 3 50 51 89 56 17 29 9 51 Regions Visited 30 Branch Regions 21 Pre-discovered Areas 13 | . . 1 1 . . 1 . . . 3 . . . . 1 1 . . 1 3 1 . . . . . . . . . Known Exits Taken 18 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 . . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 . . . . . . . . . . 1 1 1 1 1 . . . . . . . . . Scrap Searched 17 | . . 1 . . . . . . 1 2 4 . . 1 . 4 . 2 1 . . . . 1 . . . . . . Spaces Dug 275 | . . . . . . 8 2 . . . 33 8 27 24 . 44 14 . . . . 4 . . . 10 65 20 10 6 Terrain Destroyed 562 | . . . . . . 25 2 21 . . 42 8 62 24 . 122 53 . . . 7 4 . . . 10 89 28 14 51 Melee 22 | . . . . . . . 2 . . . . 2 . . . . 14 . . . . 4 . . . . . . . . Projectile 116 | . . . . . . . . . . . . . . . . 2 16 . . . 5 . . . . 10 16 28 14 25 AOE 424 | . . . . . . 25 . 21 . . 42 6 62 24 . 120 23 . . . 2 . . . . . 73 . . 26 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com Total 17419 | 44 467 211 655 61 65 244 385 449 408 990 522 521 551 305 81 616 1358 348 487 743 308 109 484 283 711 836 979 1384 797 2017 Wait 2885 | . 138 . 6 13 12 8 51 . 7 79 106 57 150 29 . 130 270 18 61 186 16 . 141 . 3 481 70 340 424 89 Move 13556 | 37 294 210 605 45 45 224 305 442 395 896 404 426 385 274 81 440 917 321 426 489 271 97 333 268 663 337 843 943 337 1803 Hop 22 | . . . . . . 5 . . 3 . 1 1 . . . 3 . . . . 5 1 . . . . . . . 3 Pick Up 88 | 2 8 . 2 1 3 1 2 . 1 4 1 8 1 . . 3 14 . . 2 . 1 . . 9 . 5 6 4 10 Fast Attach 132 | 5 4 . . . . 2 8 . . 1 1 8 . . . 2 14 1 . 11 1 4 6 4 17 . 11 16 3 13 Attach 53 | . 1 1 . . 2 . . . . 1 . 1 . . . . 15 2 . 3 . 1 1 . 1 3 1 4 2 14 Detach 23 | . . . . . 1 . 2 . . . . . . . . . 4 . . . . 1 . 2 4 2 1 2 . 4 Swap 83 | . . . . . . 1 5 2 1 . 3 4 2 . . 11 21 1 . . . . . . 2 2 2 10 2 14 Drop 119 | . 5 . 3 1 2 . 9 . 1 4 2 12 . . . 1 16 5 . . . . . 3 11 1 11 16 3 13 Fire 358 | . 17 . . . . 3 1 5 . 4 4 1 6 2 . 26 62 . . 46 15 . . . . 10 35 46 22 53 Melee 48 | . . . 3 1 . . 2 . . 1 . 2 7 . . . 21 . . . . 4 3 4 . . . . . . Ram 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . 1 . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Rewire 41 | . . . 36 . . . . . . . . 1 . . . . 3 . . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 6 | . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res / Tes x2) -2/Research -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 10) 612 | -10/Materials | Entered Mines 617 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 628 | -10/Mines | Met a Derelict bent on vengeance 663 | -10/Mines | Discovered new exit (range 5) 800 | -10/Mines | Learned location of Storage (-8) 859 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 861 | -10/Mines | Discovered new exit (range 5) 865 | -10/Mines | Entered Exiles 865 | -10/Exiles | Found Exiles lab destroyed 982 | -10/Exiles | Discovered new exit (range 15) 1112 | -10/Exiles | Learned location of Zion (-7) 1238 | -10/Exiles | Opened EX-Vault 1244 | -10/Exiles | Found Flying Fortress v7 1397 | -10/Exiles | Build established: Commander-Mutant 1625 | -10/Exiles | Discovered new exit (range 10) 1647 | -10/Exiles | Entered Mines 1647 | -9/Mines | Accompanied by 4 allies 1696 | -9/Mines | Discovered new exit (range 3) 1719 | -9/Mines | Entered Materials 1719 | -8/Materials | Accompanied by 4 allies 1719 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1726 | -8/Materials | Discovered new exit (range 15) 1761 | -8/Materials | Entered Storage 1761 | -8/Storage | Accompanied by 4 allies 1892 | -8/Storage | Discovered new exit (range 14) 1899 | -8/Storage | Entered Factory 1899 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2139 | -7/Factory | Discovered new exit (range 7) 2143 | -7/Factory | Identified exit to Lower Caves 2144 | -7/Factory | Entered Lower Caves 2189 | -7/Lower Caves | Learned Factory stockpile data 2208 | -7/Lower Caves | Build established: Scout 2462 | -7/Lower Caves | Discovered new exit (range 9) 2467 | -7/Lower Caves | Identified exit to Lower Caves 2468 | -7/Lower Caves | Entered another Lower Caves area 2566 | -7/Lower Caves | Identified exit to Zion 2608 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2707 | -7/Lower Caves | Learned Factory security intel 2759 | -7/Lower Caves | Entered Zion 2781 | -7/Zion | System corruption cleaned by Quarantine Array 2844 | -7/Zion | Discovered new exit (range 19) 2911 | -7/Zion | Build established: Mutant 2928 | -7/Zion | Learned location of Warlord (-4) 3013 | -7/Zion | Given A8's code to call for help 3076 | -7/Zion | Met Imprinter 3088 | -7/Zion | Imprinted 3090 | -7/Zion | Declared Zion's savior 3123 | -7/Zion | Given the Hacking Drone Bay 3131 | -7/Zion | Found CR-A16's Pointy Stick 3201 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3407 | -7/Zion | Identified exit to Proximity Caves 3484 | -7/Zion | Entered Proximity Caves 3484 | -6/Proximity Caves | Accompanied by 4 allies 3491 | -6/Proximity Caves | Learned location of 1 exit from Factory 3664 | -6/Proximity Caves | Spotted B-75 Beast 3816 | -6/Proximity Caves | Build established: Scout 3847 | -6/Proximity Caves | Discovered new exit (range 9) 3852 | -6/Proximity Caves | Identified exit to Factory 3891 | -6/Proximity Caves | Entered Factory 3891 | -6/Factory | Accompanied by 4 allies 3891 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3892 | -6/Factory | Identified exit to Factory 3937 | -6/Factory | Zion Hacker squad teleported in 3965 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 4189 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 4190 | -6/Factory | Zion Hacking Resupply teleported in 4276 | -6/Factory | Repaired Mni. Grenade Launcher 4290 | -6/Factory | Discovered new exit (range 5) 4294 | -6/Factory | Identified exit to Lower Caves 4352 | -6/Factory | Entered Lower Caves 4352 | -6/Lower Caves | Accompanied by 3 allies 4391 | -6/Lower Caves | Lost 3 allies 4471 | -6/Lower Caves | Learned Factory trap positions 4496 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4759 | -6/Lower Caves | Build established: Hacker-Scout 4826 | -6/Lower Caves | Learned Factory stockpile data 4879 | -6/Lower Caves | Discovered new exit (range 4) 4881 | -6/Lower Caves | Identified exit to Lower Caves 4884 | -6/Lower Caves | Entered another Lower Caves area 5158 | -6/Lower Caves | Discovered new exit (range 7) 5163 | -6/Lower Caves | Identified exit to Data Miner 5164 | -6/Lower Caves | Entered Data Miner 5164 | -6/Data Miner | Discovered new exit (range 6) 5176 | -6/Data Miner | Met Data Miner 5199 | -6/Data Miner | Learned location of Section 7 (-2) 5199 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5216 | -6/Data Miner | Received God Mode back door access code from Data Miner 5237 | -6/Data Miner | Identified exit to Proximity Caves 5237 | -6/Data Miner | Entered Proximity Caves 5413 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5473 | -5/Proximity Caves | Learned location of Armory (-4) 5959 | -5/Proximity Caves | System corruption reached 10% 5985 | -5/Proximity Caves | Discovered exit to Factory (range 8) 6002 | -5/Proximity Caves | Entered Factory 6002 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6003 | -5/Factory | Loaded intel: 84 trap records 6281 | -5/Factory | Lost 3 parts (1u2w) 6314 | -5/Factory | Zion Offense Resupply teleported in 6551 | -5/Factory | Zion Light squad teleported in 6640 | -5/Factory | Build established: Hacker-Assassin 6883 | -5/Factory | Retrieved Zion intel report: Active Terminals 6884 | -5/Factory | Zion Light squad teleported in 6908 | -5/Factory | P-70 Sage assimilated allied 6V-7BG(z) 7101 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 7167 | -5/Factory | Cargo convoy interrupted 7373 | -5/Factory | Build established: Hacker-Skirmisher 7417 | -5/Factory | Lost 4 allies 7454 | -5/Factory | Lost 4 parts (1p2n1u) 7455 | -5/Factory | Terminal network hard line cut 7466 | -5/Factory | Fabricated Cld. Gravmag System (x1) 7563 | -5/Factory | Garrison activated, responded to threat 7590 | -5/Factory | Lost 8 parts (2p3n2u1w) 7816 | -5/Factory | Build established: Scavenger-Mutant 7851 | -5/Factory | Discovered new exit (range 9) 7857 | -5/Factory | Entered Upper Caves 7888 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8085 | -5/Upper Caves | Learned Factory stockpile data 8106 | -5/Upper Caves | Discovered new exit (range 6) 8112 | -5/Upper Caves | Entered another Upper Caves area 8116 | -5/Upper Caves | Ambushed by wild Derelicts 8124 | -5/Upper Caves | Discovered new exit (range 15) 8144 | -5/Upper Caves | Learned Factory terminal intel 8144 | -5/Upper Caves | Spotted B-75 Beast 8295 | -5/Upper Caves | Build established: Mutant 8378 | -5/Upper Caves | Discovered new exit (range 15) 8387 | -5/Upper Caves | Core integrity fell below 50% 8387 | -5/Upper Caves | Entered Zhirov 8387 | -5/Zhirov | Discovered new exit (range 3) 8397 | -5/Zhirov | Met Zhirov 8408 | -5/Zhirov | Learned location of Quarantine (-2) 8408 | -5/Zhirov | Learned location of Testing (-3) 8408 | -5/Zhirov | Learned location of Command (-1) 8411 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8414 | -5/Zhirov | Lost 5 parts (2n3u) 8419 | -5/Zhirov | Found Alien Artifact 8419 | -5/Zhirov | Identified Integrated Reactor 8419 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8427 | -5/Zhirov | Found Alien Artifact 8641 | -5/Zhirov | Cloak Generator disabled 8641 | -5/Zhirov | Attacked by Zhirov 8651 | -5/Zhirov | Enhanced Grunts warped into view 8655 | -5/Zhirov | Zhirov warped through subspace 8664 | -5/Zhirov | Zhirov detonated his lab 8695 | -5/Zhirov | Lost 5 parts (2n2u1w) 8695 | -5/Zhirov | Lost 6 allies 8859 | -5/Zhirov | Build established: Hacker-Mutant 8967 | -5/Zhirov | Entered Proximity Caves 8969 | -4/Proximity Caves | Spotter reported a threat 8970 | -4/Proximity Caves | Spotter reported a threat 9038 | -4/Proximity Caves | Spotted B-86 Titan 9093 | -4/Proximity Caves | Core integrity fell below 20% 9120 | -4/Proximity Caves | Lost 6 parts (1p1n3u1w) 9126 | -4/Proximity Caves | Discovered new exit (range 6) 9128 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9128 | -4/Proximity Caves | Entered Factory 9128 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9130 | -4/Factory | Loaded intel: 25 terminal locations 9137 | -4/Factory | Found Exp. Signal Interpreter 9176 | -4/Factory | Discovered new exit (range 9) 9186 | -4/Factory | Identified exit to Upper Caves 9209 | -4/Factory | Entered Upper Caves 9358 | -4/Upper Caves | Build established: Mutant 9410 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9430 | -4/Upper Caves | Learned 4 Research zone layouts 9462 | -4/Upper Caves | Discovered new exit (range 13) 9467 | -4/Upper Caves | Identified exit to Upper Caves 9642 | -4/Upper Caves | Entered another Upper Caves area 9663 | -4/Upper Caves | Identified exit to Warlord 9707 | -4/Upper Caves | Entered a destroyed Warlord outpost 9755 | -4/Upper Caves | Build established: Scavenger-Mutant 9877 | -4/Upper Caves | Lost 4 parts (1n3u) 9922 | -4/Upper Caves | Entered Warlord 10035 | -4/Warlord | Rebuked by Warlord 10060 | -4/Warlord | Warlord's base attacked by MAIN.C 10060 | -4/Warlord | Opened Warlord's prototype stash 10064 | -4/Warlord | Found Prototype Reactor 10064 | -4/Warlord | Identified Vortex Chain Reactor 10094 | -4/Warlord | Found Prototype Processor 10094 | -4/Warlord | Identified Exp. Core Analyzer 10115 | -4/Warlord | Build established: Mutant 10297 | -4/Warlord | Found Prototype Energy Gun 10300 | -4/Warlord | Found Prototype Energy Gun 10304 | -4/Warlord | Found Prototype Energy Cannon 10305 | -4/Warlord | Identified Vortex Cannon 10306 | -4/Warlord | Found Vortex Cannon 10309 | -4/Warlord | Found Prototype Energy Cannon 10312 | -4/Warlord | Found Prototype Energy Cannon 10317 | -4/Warlord | Identified Vortex Shotgun (x2) 10326 | -4/Warlord | Identified Vortex Driver (x2) 10410 | -4/Warlord | Warlord forces counterattacked 10582 | -4/Warlord | Spotted Executioner 10614 | -4/Warlord | Lost 3 allies 10614 | -4/Warlord | Opened side exit 10623 | -4/Warlord | Discovered new exit (range 9) 10626 | -4/Warlord | Identified exit to Proximity Caves 10627 | -4/Warlord | Entered Proximity Caves 10850 | -3/Proximity Caves | Build established: Scavenger-Mutant 11000 | -3/Proximity Caves | Discovered new exit (range 3) 11001 | -3/Proximity Caves | Identified exit to Research 11183 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11311 | -3/Proximity Caves | Entered Research 11311 | -3/Research | Evolved 2 slots: Utility x2 11312 | -3/Research | Identified exit to Testing 11319 | -3/Research | Zion Heavy squad teleported in 11446 | -3/Research | Zion Heavy squad teleported in 11743 | -3/Research | Spotted B-86 Titan 11767 | -3/Research | Discovered new exit (range 13) 11768 | -3/Research | Zion Heavy squad teleported in 11775 | -3/Research | Zion Hacker squad teleported in 11791 | -3/Research | Garrison activated, responded to threat 11800 | -3/Research | Identified exit to Research 11801 | -3/Research | Entered another Research area 11801 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 11822 | -2/Research | Lost 3 parts (1n1u1w) 11824 | -2/Research | Lost 4 allies 12014 | -2/Research | Found Prototype Device 12014 | -2/Research | Identified Exp. Thermal Shield 12087 | -2/Research | Build established: Scavenger-Gunner 12223 | -2/Research | Lost 3 allies 12257 | -2/Research | Zion Light squad teleported in 12440 | -2/Research | Zion Light squad teleported in 12483 | -2/Research | Zion Demo squad teleported in 12488 | -2/Research | Zion Light squad teleported in 12517 | -2/Research | Spotted B-90 Cyclops 12523 | -2/Research | Allies destroyed B-90 Cyclops 12527 | -2/Research | Retrieved Zion intel report: Unaware Analyses 12528 | -2/Research | Zion Hover Resupply teleported in 12548 | -2/Research | P-80 Master assimilated allied QF-TGR(z) 12551 | -2/Research | First assault squad dispatched 12613 | -2/Research | Spotted B-90 Cyclops 12620 | -2/Research | Befriended a Behemoth using the annoying Tinkerer's hack 12632 | -2/Research | Discovered new exit (range 13) 12637 | -2/Research | Identified exit to Access 12654 | -2/Research | Lost 3 allies 12660 | -2/Research | Entered Access 12660 | -1/Access | Accompanied by 3 allies 12660 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 12677 | -1/Access | Zion Hacking Resupply teleported in 12760 | -1/Access | Found Gamma Bomb Array 12765 | -1/Access | Retrieved Zion intel report: Branch Access 12765 | -1/Access | Identified exit to Command 12766 | -1/Access | Zion Experimental squad teleported in 12767 | -1/Access | Garrison activated, responded to threat 12910 | -1/Access | First assault squad dispatched 12943 | -1/Access | Build established: Scavenger-Scout 13270 | -1/Access | Entered Command 13270 | -1/Command | Accompanied by 3 allies 13313 | -1/Command | Spotted B-99 Colossus 13315 | -1/Command | Befriended a Behemoth using the annoying Tinkerer's hack 13402 | -1/Command | Retrieved Zion intel report: Trap Installations 13453 | -1/Command | Retrieved Zion intel report: Prototype Schematics 13470 | -1/Command | Retrieved Zion intel report: Component Schematics 13472 | -1/Command | Found Prototype Device 13472 | -1/Command | Identified Exp. Shock Absorption System 13730 | -1/Command | Retrieved Zion intel report: Unaware Schematics 13822 | -1/Command | Build established: Hacker-Gunner 14014 | -1/Command | Found Prototype Processor 14017 | -1/Command | Retrieved Zion intel report: Branch Access 14020 | -1/Command | First assault squad dispatched 14044 | -1/Command | Incoming assault squad redirected 14060 | -1/Command | Retrieved Zion intel report: Component Stockpiles 14224 | -1/Command | System corruption reached 10% 14256 | -1/Command | High security lockdown imminent 14278 | -1/Command | Lost 4 parts (1p1n1u1w) 14336 | -1/Command | High security lockdown engaged 14416 | -1/Command | Identified Exp. Melee Analysis Suite 14493 | -1/Command | Lost 12 parts (3n6u3w) 14515 | -1/Command | Spotted Alpha 7 14515 | -1/Command | Spotted Alpha 7 14515 | -1/Command | Spotted Striker 14515 | -1/Command | Spotted Striker 14515 | -1/Command | Spotted Executioner 14515 | -1/Command | Spotted Executioner 14515 | -1/Command | Spotted Executioner 14515 | -1/Command | Spotted Executioner 14520 | -1/Command | Spotted B-99 Colossus 14522 | -1/Command | Spotted B-99 Colossus 14527 | -1/Command | Core integrity fell below 50% 14527 | -1/Command | Discovered new exit (range 8) 14532 | *** | Escaped! Last Messages --------------- 14527_ Slug penetrates Wall. 14527_ Penetrated by Slug. 14527_ B-99 Colossus suffers critical hit (Destroy). 14527_ The Access Shell folds into the floor. 14527_ EXIT=FOUND 14527_ Penetrated by Slug. 14527_ Slug penetrates Wall. 14527_ B-99 Colossus suffers critical hit (Destroy). 14528_ Striker system corruption misinterpreted. 14528_ Striker triggered Stasis Trap. 14528_ A bubble of rippling energy engulfs the area. 14528_ Field strength at 95. 14528_ Field strength at 90. 14529_ B-99 Colossus activates siege mode. 14529_ Knocked back. 14529_ Slug penetrates B-99 Colossus. 14529_ Field strength at 85. 14530_ Slug penetrates Wall. 14530_ Penetrated by Slug. 14531_ Slug penetrates Executioner. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ????????????????????###############??????????????? | | ????????????????????# #??????????????? | | ????????????????????# #??????????????? | | ##################### = #??????????????? | | # + #??????????????? | | # ################### """ """ #??????????????? | | # #? #????????????# """T""" #??????????????? | | # #? #????????????###############??????????????? | | # # #?????????????????????????????????????????? | | # # #?????????????????????????????????????????? | | # + #?????????????????????????????????????????? | | # # !#??????????##############?????????????????? | | # # #????#?????# #?????????????????? | | # #? #??###"##### #?????????????????? | | # #? ####!; # # # ^^^^^^ ^ ##????????????????? | | # #??####!^[^^% ^BB ^ ^ ;#????????????????? | | # #??##!/^7^E%^% BB ^ #?????????????????? | | " #??#!!/^^K^^^^^ ^ ^ "@ ^ #?????????????????? | | # #####%/^K^^^^^^ ^ "" #?????????????????? | | # % /^^^7E^^^^^ ^ ^ #?????????????????? | | # #######^^^E^ ^^^^ ^ #?????????????????? | | # #?????### # # # ; ^^^^ ^^^ #?????????????????? | | #???????########;BB #?????????????????? | | #??????????????##BB % #?????????????????? | | #???????????????###########;#;#????????????????? | | #??????????????????????????####????????????????? | | #?###############??????????????????????????????? | | #?# """T""" ! #??????????????????????????????? | | #?# """ """ #??????????????????????????????? | | #?# #??????????????????????????????? | | #?# #??????????????????????????????? | | ### ######?????????????????????????? | | " " " #?????????????????????????? | | |"""""####/#"""""*### #?????????????????????????? | | [ ! % = ## #?????????????????????????? | | ! [" ## #?????????????????????????? | | = " ## #?????????????????????????? | | " "### #?????????????????????????? | | "" "###+######????????????????????? | | * """ # [ #????????????????????? | | =% # #????????????????????? | | # * * #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Energy Generation 65 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 4 Power Amplification 30 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 225 Resistance: EX 75 Point Defense Rating 160 Phase Shifting 15 Evasion (%) 72 Targeting Accuracy 6 Melee Accuracy 12 Target Analysis 8 Core Analysis 8 Recoil Reduction 3 Particle Charging 25 Offensive Hacking 26 Defensive Hacking 52 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Huge Storage Unit | -10/Materials | Hacked Structural Scanner | -10/Materials | Hacked Powered Hammer | -8/Storage | Hacked Gravmag System | -7/Factory | Extracted Katana | -7/Factory | Extracted Gatling Laser | -7/Factory | Extracted Lrg. Storage Unit | -7/Factory | Extracted Imp. Trap Extractor | -7/Zion | Archive IFF Parser | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Power Maul | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Lightning Gun | -7/Zion | Archive F-cell Engine | -6/Factory | Z-intel Thermal Defense Suite | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Cld. VTOL Module | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Adv. Trap Scanner | -6/Data Miner | Free Railgun | -6/Data Miner | Free Mic. Antimatter Reactor | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Neutron Missile Launcher | -1/Command | Z-intel Electron Diverter | -1/Command | Z-intel Centrium Greatsword | -1/Command | Z-intel Exp. Myomer Leg | -1/Command | Z-intel Exp. Cloaking Device | -1/Command | Z-intel Enh. Biometal Leg | -1/Command | Z-intel Quantum Shading Machine | -1/Command | Z-intel Imp. Q-thruster | -1/Command | Z-intel Exp. Focal Shield | -1/Command | Z-intel Centrium Heavy Armor Plating | -1/Command | Z-intel Adv. Point Defense System | -1/Command | Z-intel Imp. Arc Projector | -1/Command | Z-intel Imp. Antigrav System | -1/Command | Z-intel Centrium Leg | -1/Command | Z-intel Gamma Bomb Array | -1/Command | Z-intel Adv. Targeting Computer | -1/Command | Z-intel Adv. Component Analysis Suite | -1/Command | Z-intel Imp. System Shield | -1/Command | Z-intel Hvy. Reflective Plating | -1/Command | Z-intel Arm. Huge Wheel | -1/Command | Z-intel Adv. Drone Bay | -1/Command | Z-intel Biometal Leg | -1/Command | Z-intel Drone Bay | -1/Command | Z-intel Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive A-15 Conveyor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free A-02 Transporter | -1/Command | Z-intel S-43 Plague | -1/Command | Z-intel R-06 Scavenger | -1/Command | Z-intel Fabricated ------------ Cld. Gravmag System | x1 | -5/Factory Repaired ---------- Mni. Grenade Launcher | 8% | -6/Factory Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Exposed Challenges ------------ None Game ------ Seed WeaponsGravitonSword Manual? 0 Play Time 03:37:56 Cumulative 357.1 hours Start 2025.08.23 @ 17:21:53 End 2025.08.23 @ 21:33:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 149 Rogue 78 Adventurer 68 Explorer 3 Win Type 0 Total 29 Types 17/2/2/4/3/0/0/0/0/1 Lore% 77 Gallery% 76 Achievement% 74 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6ceb505-ccfb-4355-a59e-636aaf82c9a2