Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.28 @ 23:58:30 Player: alexaub Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (34) 170 Value Destroyed (1088) 1088 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4398 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 495/700 Matter 153/300 Energy 65/100 System Corruption 9% Temperature Cool (0) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Medium Storage Unit Improved Targeting Computer Transmission Jammer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Micro Nuclear Core Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Advanced Terrain Scan Processor Transmission Jammer Heavy Particle Gun Latent Energy Streamer Plasma Cannon Makeshift Sword Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Advanced Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer Transmission Jammer > --- WEAPON ----------- Precision Shock Rifle Gauss Cannon > --- INVENTORY -------- Micro Nuclear Core Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Advanced Terrain Scan Processor Transmission Jammer Heavy Particle Gun Latent Energy Streamer Plasma Cannon Makeshift Sword [Rating: 45] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Transmission Jammer Storage Medium Storage Unit Processor Advanced Targeting Computer Weapon Gauss Rifle Energy Gun Heavy Particle Gun Energy Cannon Latent Energy Streamer Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . 1 . Utility 4 | . . . . . 3 1 Weapon . | . . . . . . . Parts Attached 67 | 8 2 . 6 5 32 14 Power 10 | 2 . . . 1 5 2 Engine 6 | 2 . . . 1 2 1 Core 4 | . . . . . 3 1 Reactor . | . . . . . . . Propulsion 14 | 2 . . . . 8 4 Treads . | . . . . . . . Leg 8 | . . . . . 5 3 Wheel 5 | 2 . . . . 2 1 Hover . | . . . . . . . Flight 1 | . . . . . 1 . Utility 10 | 1 1 . 1 1 5 1 Device 2 | . . . . 1 1 . Storage 3 | 1 . . 1 . . 1 Processor 5 | . 1 . . . 4 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 33 | 3 1 . 5 3 14 7 Energy Gun 12 | 1 . . 2 . 5 4 Energy Cannon 2 | . . . 1 . 1 . Ballistic Gun 8 | 2 . . 1 . 5 . Ballistic Cannon 4 | . 1 . 1 . . 2 Launcher 4 | . . . . 3 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . . 2 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . . 3 . 3 1 Parts Lost 28 | . . . . . 17 11 Power 6 | . . . . . 3 3 Propulsion 10 | . . . . . 8 2 Utility 4 | . . . . . 2 2 Weapon 8 | . . . . . 4 4 Highest Loss Streak 7 | . . . . . 5 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 84 | . 97 100 97 100 79 75 Engine 9 | . 14 14 14 14 6 10 Core 1 | . . . . . 2 1 Leg 5 | . . . . . 6 10 Wheel 14 | . 28 28 28 28 11 3 Flight 2 | . . . . . 4 . Device 3 | . . . . 5 1 7 Storage 10 | . 14 14 14 14 9 7 Processor 17 | . 11 14 14 8 18 22 Energy Gun 5 | . 14 14 12 2 5 4 Ballistic Gun 4 | . 14 . . . 6 1 Ballistic Cannon 4 | . . 14 13 14 1 3 Launcher 3 | . . . . 11 3 . Naked Turns . | . . . . . . . Heaviest Build 46 | 14 15 15 20 27 31 46 Greatest Support 60 | 20 20 20 20 20 32 60 Greatest Overweight (x) 2 | 2 . . . 1 2 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 9 | 7 8 8 8 10 10 10 Most Carried 10 | 4 8 8 9 10 10 10 Average Carried 8 | 1 6 8 8 9 8 9 Final Capacity 10 | 8 8 8 10 10 10 10 Final Carried 10 | 4 8 8 9 10 10 10 Class Distribution -------------------- 82% | Mutant 11% | Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Jun Mat Min Exi Min Mat Fac Matter Collected 1224 | 216 53 21 . 156 486 292 Remotely . | . . . . . . . Salvage Created 1320 | . 53 . . . 1057 210 Parts 57 | . 4 . . . 41 12 Haulers Intercepted 5 | . 1 . . . 2 2 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 21 | . . . . . 17 4 Guns 14 | . . . . . 12 2 Cannons 2 | . . . . . . 2 AOE 5 | . . . . . 5 . Classes Destroyed 11 | . 1 . . . 8 2 Worker 2 | . . . . . 2 . Hauler 5 | . 1 . . . 2 2 Recycler 5 | . . . . . 5 . Mechanic 1 | . . . . . 1 . Operator 1 | . . . . . . 1 Grunt 13 | . . . . . 10 3 Sentry 3 | . . . . . 3 . Specialist 2 | . . . . . 2 . Hunter 1 | . . . . . 1 . Heavy 1 | . . . . . 1 . Assembled 1 | . . . . . . 1 Best Kill Streak 7 | . 1 . . . 7 2 Combat Bots Only 4 | . . . . . 4 2 Max Kills in Single Turn 2 | . 1 . . . 2 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Damage Taken 3153 | . . 18 . . 1822 1313 Core 710 | . . . . . 505 205 Absorbed by Shields . | . . . . . . . Core Remaining (%) 69 | 100 . . . 100 8 . Volleys Fired 124 | . 12 . . . 71 41 Largest 2 | . 2 . . . 2 2 Hottest 110 | . 70 . . . 110 110 Shots Fired 207 | . 24 . . . 128 55 Gun 152 | . 24 . . . 99 29 Cannon 28 | . . . . . 2 26 Launcher 27 | . . . . . 27 . Special . | . . . . . . . Kinetic 76 | . 12 . . . 38 26 Thermal 72 | . 12 . . . 60 . Explosive 27 | . . . . . 27 . Electromagnetic 32 | . . . . . 3 29 Robot Hit Streak 17 | . 5 . . . 10 17 Robot Miss Streak 3 | . 3 . . . 2 3 Penetration Max 1 | . . . . . 1 . Secondary Targets 2 | . . . . . 2 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 140 | . 10 . . . 93 37 Core Hits 70 | . 2 . . . 52 16 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . . . . . 2 4 Burn 2 | . . . . . 2 . Blast 4 | . . . . . . 4 Melee Attacks 3 | . . . . . 2 1 Impact . | . . . . . . . Slashing 3 | . . . . . 2 1 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3648 | . 124 . . . 2771 753 Guns 1740 | . 124 . . . 1375 241 Cannons 528 | . . . . . 32 496 Explosions 1364 | . . . . . 1364 . Melee . | . . . . . . . Ramming 16 | . . . . . . 16 Kinetic 1118 | . 61 . . . 561 496 Thermal 1078 | . 63 . . . 1015 . Explosive 1163 | . . . . . 1163 . Electromagnetic 273 | . . . . . 32 241 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . . . 5 9 Average Corruption 5 | . . . . . 5 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 11 | . . . . . 11 . Message Errors 4 | . . . . . 4 . Matter Fused 4 | . . . . . 4 . Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 165 | . . . . . 161 4 Projectiles 4 | . . . . . . 4 Explosions 161 | . . . . . 161 . Melee . | . . . . . . . Knockbacks 2 | . . . . . . 2 Impact . | . . . . . . . Kinetic 2 | . . . . . . 2 Secondary . | . . . . . . . Self-Inflicted Damage 127 | . . . . . 127 . Shots 2 | . . . . . 2 . Rammed 1 | . . . . . . 1 Targets Rammed 8 | . . . . . . 8 Kicked 7 | . . . . . . 7 Crushed . | . . . . . . . Highest Temperature 538 | . 27 . . . 380 538 Average Temperature 98 | . 11 . . . 62 217 Received Heat Transfer 616 | . . . . . 306 310 Effects 9 | . . . . . . 9 Shutdowns 3 | . . . . . . 3 Energy Bleed 1 | . . . . . . 1 Interference 2 | . . . . . . 2 Matter Decay 2 | . . . . . . 2 Damage (major) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 2074 | . 185 . . . 1889 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Peak Influence 325 | . 29 25 . . 325 167 Initial 96 | . . 10 . . . 96 Average 74 | . 15 23 . . 114 75 Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 90 | 100 100 100 . 100 79 100 Level 1 9 | . . . . . 20 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . . . . 6 2 Investigation 1 | . . . . . 1 . Extermination . | . . . . . . . Reinforcement 5 | . . . . . 3 2 Assault . | . . . . . . . Garrison 2 | . . . . . 2 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Distress Signals . | . . . . . . . Communications Jammed 2 | . . . . . . 2 Distress Signals 2 | . . . . . . 2 Times Spotted 46 | . 1 2 . . 19 24 Peak Tracking Total 10 | . 1 2 . . 3 10 Tactical Retreats 4 | . . . . . 3 1 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Traps Triggered 2 | . . . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Jun Mat Min Exi Min Mat Fac Machines Disabled 3 | . . . . . 3 . Max in Single Turn 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Machines Accessed 6 | . 1 . . . 4 1 Terminals 5 | . 1 . . . 3 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 21 | . 4 . . . 13 4 Successful 10 | . 3 . . . 5 2 Failed 11 | . 1 . . . 8 2 Catastrophic 2 | . . . . . 2 . Database Lockouts . | . . . . . . . Manual 13 | . 3 . 1 . 5 4 Terminals 20 | . 4 . . . 12 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 1 . . . 3 1 Branch Access Points 1 | . 1 . . . . . Terminal Index 1 | . . . . . . 1 Recall Investigation 1 | . . . . . 1 . Hauler Manifests 1 | . . . . . 1 . Registered Components 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . Report Inventory 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . 2 . . . 1 1 Terminals 4 | . 2 . . . 1 1 Botnet 3 | . 1 . . . 1 1 Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 1 . . . 3 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Jun Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Jun Mat Min Exi Min Mat Fac Turns Passed 2838 | 57 175 53 207 440 1218 688 Spaces Moved 2182 | 41 154 67 241 455 841 383 Core 10 | 10 . . . . . . Treads . | . . . . . . . Legs 395 | . . . . . 203 192 Wheels 1777 | 31 154 67 241 455 638 191 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 80 80 100 Average Speed 102 | 84 80 80 80 92 106 133 Slowest Speed 260 | 150 80 80 80 95 260 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 37 | 3 28 26 61 93 39 11 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . 1 1 . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug 6 | . . . . . 2 4 Terrain Destroyed 135 | . . . . . 124 11 Melee 3 | . . . . . 2 1 Projectile 11 | . . . . . 1 10 AOE 121 | . . . . . 121 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Total 2560 | 58 181 66 254 475 1027 499 Wait 115 | 6 8 . . 9 55 37 Move 2176 | 40 153 66 240 454 840 383 Hop . | . . . . . . . Pick Up 36 | 4 5 . 2 2 17 6 Fast Attach 36 | 6 1 . 5 3 13 8 Attach 9 | . . . . . 8 1 Detach 2 | . . . . 2 . . Swap 22 | 2 1 . 1 2 11 5 Drop 28 | . 1 . 6 3 10 8 Fire 124 | . 12 . . . 71 41 Melee 3 | . . . . . 2 1 Ram 1 | . . . . . . 1 Kick 7 | . . . . . . 7 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 16) 58 | -11/Junkyard | Entered Materials 157 | -10/Materials | Identified exit to Mines 233 | -10/Materials | Entered Mines 239 | -10/Mines | Learned Materials interactive machine intel 283 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 283 | -10/Mines | Discovered new exit (range 5) 286 | -10/Mines | Identified exit to Exiles 286 | -10/Mines | Entered Exiles 307 | -10/Exiles | Met 8R-AWN 310 | -10/Exiles | Build established: Mutant 320 | -10/Exiles | Met EX-HEX 343 | -10/Exiles | Met EX-BIN 355 | -10/Exiles | Aligned with FarCom system 356 | -10/Exiles | Given EX-Vault access code 377 | -10/Exiles | Opened EX-Vault 383 | -10/Exiles | Found Prototype Energy Cannon 383 | -10/Exiles | Identified Latent Energy Streamer 387 | -10/Exiles | Found Prototype Energy Gun 387 | -10/Exiles | Identified AWS/Thermal 393 | -10/Exiles | Found Prototype Ballistic Gun 393 | -10/Exiles | Identified AWS/Gauss 424 | -10/Exiles | Warned to stay clear of 0b10 Research branches 447 | -10/Exiles | Met EX-DEC 485 | -10/Exiles | Discovered new exit (range 11) 492 | -10/Exiles | Identified exit to Mines 493 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 493 | -10/Exiles | Entered Mines 498 | -9/Mines | Met a Derelict bent on vengeance 539 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 557 | -9/Mines | Assembled infested the area 584 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 837 | -9/Mines | Learned Materials garrison access intel 926 | -9/Mines | Discovered new exit (range 5) 933 | -9/Mines | Entered Materials 933 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 934 | -8/Materials | Loaded intel: 19 interactive machine locations 935 | -8/Materials | Loaded intel: 1 garrison access location 1059 | -8/Materials | Build established: Skirmisher 1214 | -8/Materials | Lost 5 parts (2n1u2w) 1424 | -8/Materials | Build established: Mutant 1668 | -8/Materials | Crushed by falling debris 1673 | -8/Materials | Core integrity fell below 50% 1700 | -8/Materials | Lost 4 parts (1p1n1u1w) 1884 | -8/Materials | Core integrity fell below 20% 1992 | -8/Materials | Garrison activated, responded to threat 2073 | -8/Materials | Discovered new exit (range 15) 2151 | -8/Materials | Entered Factory 2151 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2516 | -7/Factory | Lost 4 parts (1p1n2w) 2797 | -7/Factory | Assembled infested ambush trap array 2839 | -7/Factory | Self-destructed Last Messages --------------- 02829_ Adv. Terrain Scan Processor destroyed. 02829_ System corrupted by crushing effect (+3). 02829_ System corrupted by crushing effect (+2). 02830_ Kicked as-15765. 02831_ R-06 Scavenger collects Prc. Shock Rifle. 02832_ Kicked as-15765. 02832_ Deuterium Engine destroyed. 02832_ System corrupted by crushing effect (+2). 02834_ Kicked as-15765 out of the way. 02834_ as-10401 destroyed. 02835_ Prc. Shock Rifle destroyed. 02835_ System corrupted by crushing effect (+1). 02835_ Knocked back. 02836_ Imp. Titanium Leg destroyed. 02836_ System corrupted by crushing effect (+1). 02836_ C-30 ARC bursts open, deploying its payload. 02836_ D-53 Grenadier unfolds itself. 02838_ as-47537 destroyed. 02838_ as-50665 destroyed. 02838_ as-06336 destroyed. 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""" """??????????? | | *[!% "T" ?????????? | | ## !% = #??????? | | ?# ^%%= w ???????? | | ?# ###+#############+#############+##+???????? | | ?# # ???????# #??????????????????? | | # ?? ??????# #??????????????????? | | # ???? ?????# #??????????????????? | | + ???????????# ###????????????????? | | # ???????????# # #????????????????? | | #????????????# ###????????????????? | | ###### #????????????# #??????????????????? | | ?????? #????????????# #??????????????????? | | ?????? #????????????###/#######??????????????????? | | ?????? #??????????????# #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 210 Jamming Range 12 Evasion (%) 57 Targeting Accuracy 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NovaThermicNanovents Manual? 0 Play Time 00:37:13 Cumulative 58.0 hours Start 2023.06.28 @ 18:26:05 End 2023.06.28 @ 23:58:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 52 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef7768ff-596f-4329-b74d-a65a29015b50