Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.24 @ 23:58:10

Player: ovsyanka

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (13)       2600
Robots Destroyed (167)     835
Value Destroyed (3849)     3849
Prototype IDs (33)         660
Alien Tech Used (0)        0
Bonus (325)                325
              TOTAL SCORE: 11269

 Bonus
-------
High Alert Combat Kills    152
Follower Combat Kills      28
Aligned with FarCom        300
Friendly Fire              -155

 Cogmind 
---------
Core Integrity             893/1150
Matter                     119/300
Energy                     75/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (400) Ox7
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (11) -----
     Large Storage Unit
           Machine Analyzer
  Advanced Terrain Scan Processor
  Advanced Transmission Jammer
           Hacking Suite
  Advanced System Shield
  Advanced System Shield
>          --- WEAPON (2) -------
           Power Sword
>          --- INVENTORY (15) ---
  Advanced Power Amplifier
  Advanced Cooling System
           Structural Scanner
  Advanced Terrain Scanner
  Advanced ECM Suite
  Improved Cloaking Device
  Improved Utility Shielding
  Advanced Shield Generator
           Hacking Suite
  Improved System Shield

 Peak State 
------------
>            --- POWER ------------
       Light Nuclear Core
       Light Nuclear Core
>            --- PROPULSION -------
             Flying Fortress v7
>            --- UTILITY ----------
       Large Storage Unit
             Machine Analyzer
    Advanced Terrain Scan Processor
             Stasis Canceller
    Advanced Transmission Jammer
      Medium Reactive Plating
             Hacking Suite
             Hacking Suite
             Hacking Suite
    Advanced System Shield
    Advanced System Shield
>            --- WEAPON -----------
  Long-range Missile Launcher
             Power Sword
>            --- INVENTORY --------
       Light Nuclear Core
             Cesium-ion Thruster
    Advanced Power Amplifier
    Advanced Cooling System
             Structural Scanner
    Advanced Terrain Scanner
    Advanced ECM Suite
    Improved Cloaking Device
    Improved Utility Shielding
    Advanced Shield Generator
             Hacking Suite
    Improved System Shield
       Heavy Assault Cannon
    Enhanced Force Lance
[Rating: 99]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Cooled Airjet
  Flight Unit              Flying Fortress v7
Utility                    Hacking Suite
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Medium Reactive Plating
Weapon                     Improved Light Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Long-range Missile Launcher
  Slashing Weapon          Power Sword
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac 
Slots Evolved              12   | .   .   .   2   .   .   .   2   2   2   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Utility                  9    | .   .   .   2   .   .   .   1   1   2   2   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             206  | 8   17  .   60  5   1   14  35  19  6   16  17  .   8   
  Power                    10   | 1   1   .   .   .   1   .   3   .   .   .   3   .   1   
    Engine                 6    | 1   1   .   .   .   1   .   3   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   .   .   .   3   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               81   | 3   11  .   37  1   .   9   18  1   .   .   .   .   1   
    Treads                 40   | 1   7   .   17  .   .   4   11  .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  38   | 2   4   .   20  1   .   5   6   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Utility                  53   | 2   2   .   6   3   .   3   5   13  2   9   5   .   3   
    Device                 21   | 1   1   .   1   .   .   1   2   5   1   3   4   .   2   
    Storage                6    | 1   1   .   2   .   .   1   .   1   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   .   .   2   2   .   .   .   .   .   
    Hackware               7    | .   .   .   .   .   .   .   .   2   1   4   .   .   .   
    Protection             15   | .   .   .   3   3   .   1   1   3   .   2   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   62   | 2   3   .   17  1   .   2   9   5   4   7   9   .   3   
    Energy Gun             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Energy Cannon          7    | .   .   .   .   .   .   .   5   2   .   .   .   .   .   
    Ballistic Gun          4    | 2   .   .   .   .   .   .   .   1   .   .   1   .   .   
    Ballistic Cannon       22   | .   3   .   11  1   .   1   .   1   .   2   2   .   1   
    Launcher               13   | .   .   .   6   .   .   1   3   .   .   2   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   .   .   .   1   2   2   .   1   
    Piercing Weapon        9    | .   .   .   .   .   .   .   1   .   3   1   3   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   1   .   1   .   .   .   3   .   .   .   .   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    System Corruption      10   | .   .   .   .   .   .   .   10  .   .   .   .   .   .   
Parts Lost                 21   | .   .   .   4   .   .   2   4   .   .   1   .   .   10  
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               6    | .   .   .   1   .   .   1   2   .   .   .   .   .   2   
  Utility                  9    | .   .   .   2   .   .   1   2   .   .   .   .   .   4   
  Weapon                   3    | .   .   .   1   .   .   .   .   .   .   1   .   .   1   
  Highest Loss Streak      9    | .   .   .   1   .   .   1   3   .   .   1   .   .   9   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     91   | .   99  100 97  99  100 99  98  73  74  81  83  84  80  
  Engine                   9    | .   14  14  11  11  11  11  9   7   6   5   2   .   .   
  Treads                   7    | .   23  28  2   .   .   1   15  .   .   .   .   .   .   
  Wheel                    8    | .   4   .   17  22  22  20  10  .   .   .   .   .   .   
  Flight                   2    | .   .   .   .   .   .   .   .   7   6   5   5   5   4   
  Device                   13   | .   14  14  11  11  11  10  23  6   13  9   14  15  13  
  Storage                  13   | .   14  14  23  22  22  21  9   7   6   5   5   5   5   
  Processor                5    | .   .   .   .   .   .   .   9   15  13  11  10  10  10  
  Hackware                 7    | .   .   .   .   .   .   .   .   15  20  29  26  26  25  
  Protection               3    | .   .   .   9   11  11  11  2   .   .   .   .   .   1   
  Energy Cannon            3    | .   .   .   .   .   .   .   16  .   .   .   .   .   .   
  Ballistic Cannon         12   | .   27  28  21  21  22  21  .   2   1   .   .   .   1   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   4   3   2   3   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             143  | 14  97  97  124 137 137 143 138 60  42  58  47  47  67  
  Greatest Support         68   | 20  40  40  40  22  22  42  68  50  50  50  50  50  50  
  Greatest Overweight (x)  13   | 1   9   2   12  6   6   11  6   1   .   1   .   .   13  
  Average Overweight (x)   1    | .   4   2   6   5   6   6   2   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  15  15  15  15  15  
  Average Capacity         21   | 7   21  25  25  25  25  25  25  15  15  15  15  15  15  
  Most Carried             25   | 8   25  25  25  25  25  25  25  25  15  15  15  15  15  
  Average Carried          19   | 4   14  24  24  24  24  24  24  15  14  14  13  14  14  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  15  15  15  15  15  15  
  Final Carried            25   | 8   25  25  25  25  25  24  25  15  15  15  15  15  10  

 Class Distribution 
--------------------
 66% | Mutant
 16% | Hacker-Ninja
 14% | Hacker-Scout

 Dominant Class 
----------------
       Mutant | -10/Materials
       Mutant | -10/Mines
       Mutant | -9/Materials
       Mutant | -9/Mines
       Mutant | -9/Exiles
       Mutant | -8/Mines
       Mutant | -8/Materials
 Hacker-Scout | -7/Factory
 Hacker-Ninja | -6/Factory
 Hacker-Ninja | -5/Factory
 Hacker-Ninja | -4/Factory
 Hacker-Ninja | -4/Waste
 Hacker-Ninja | -4/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -4   -4   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Was  Fac  
Matter Collected           4387 | 273  533  102  1345 109  .    217  642  404  24   292  368  .    78   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5272 | 75   328  102  1528 .    .    261  1225 410  24   261  967  .    91   
  Parts                    303  | 5    28   8    101  .    .    13   69   21   2    15   37   .    4    
Haulers Intercepted        12   | .    2    .    4    .    .    .    5    1    .    .    .    .    .    
Recyclers Shooed           9    | .    .    .    6    .    .    .    1    2    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac 
Combat Hostiles Destroyed  88   | .   8   2   32  .   .   6   24  2   .   3   8   .   3   
  Guns                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Cannons                  45   | .   8   2   12  .   .   3   9   1   .   3   4   .   3   
  AOE                      42   | .   .   .   20  .   .   3   15  .   .   .   4   .   .   
Classes Destroyed          16   | 2   5   1   5   .   .   1   1   1   .   .   .   .   .   
  Worker                   8    | .   1   .   3   .   .   1   2   .   .   .   .   .   1   
  Builder                  10   | .   .   2   5   .   .   1   2   .   .   .   .   .   .   
  Tunneler                 2    | 1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler                   12   | .   2   .   4   .   .   .   5   1   .   .   .   .   .   
  Recycler                 28   | 1   1   1   10  .   .   1   3   4   .   1   6   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 8    | .   1   .   2   .   .   .   1   1   1   .   2   .   .   
  Watcher                  9    | .   2   .   2   .   .   .   2   2   .   .   1   .   .   
  Swarmer                  34   | .   .   .   15  .   .   .   11  .   .   .   8   .   .   
  Grunt                    32   | .   8   2   7   .   .   6   9   .   .   .   .   .   .   
  Brawler                  2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Protector                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   11   | .   .   .   8   .   .   .   2   .   .   .   .   .   1   
  Hunter                   3    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   
  Programmer               5    | .   .   .   .   .   .   .   .   1   .   3   .   .   1   
  Zionite                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           9    | 2   4   1   9   .   .   5   8   4   1   2   6   .   2   
  Combat Bots Only         7    | .   2   1   5   .   .   3   7   1   .   2   4   .   1   
Max Kills in Single Turn   5    | 1   1   1   3   .   .   2   4   1   1   1   5   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   3   .   .   1   4   .   .   .   4   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -4   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Was  Fac  
Hostile Shots Fired        449   | .    47   11   83   .    .    45   52   23   .    38   23   .    127  
  Missed                   130   | .    14   4    24   .    .    8    14   3    .    8    9    .    46   
Damage Taken               4947  | .    437  101  733  30   .    655  684  277  9    604  332  .    1085 
  Core                     665   | .    87   11   91   .    .    18   113  46   .    42   17   .    240  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   280   | .    .    .    .    .    .    .    .    37   .    .    16   .    227  
  Regen/Repaired (Parts)   393   | .    115  .    .    .    .    .    .    6    .    .    .    .    272  
Core Remaining (%)         85    | 100  .    60   .    .    .    72   79   93   100  95   .    .    .    
Volleys Fired              330   | 3    43   13   93   .    .    25   70   34   7    12   7    .    23   
  Largest                  2     | 2    2    2    2    .    .    2    2    1    1    1    1    .    1    
  Hottest                  136   | 40   78   78   78   .    .    78   136  80   60   60   60   .    60   
Shots Fired                540   | 6    86   26   171  .    .    38   128  36   7    12   7    .    23   
  Gun                      14    | 6    .    .    .    .    .    .    .    8    .    .    .    .    .    
  Cannon                   483   | .    86   26   152  .    .    26   116  28   7    12   7    .    23   
  Launcher                 43    | .    .    .    19   .    .    12   12   .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  381   | 6    86   26   152  .    .    26   8    28   7    12   7    .    23   
  Thermal                  116   | .    .    .    .    .    .    .    108  8    .    .    .    .    .    
  Explosive                43    | .    .    .    19   .    .    12   12   .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         14    | 3    10   11   14   .    .    6    14   5    .    7    4    .    13   
  Robot Miss Streak        4     | 1    4    3    3    .    .    3    2    2    .    1    2    .    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           349   | 4    54   15   93   .    .    20   91   23   2    12   17   .    18   
  Core Hits                196   | 3    17   6    65   .    .    21   50   11   1    3    13   .    6    
  Critical Kills           2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         20    | .    2    .    7    .    .    1    2    4    .    2    .    .    2    
    Meltdown               2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Blast                  17    | .    2    .    7    .    .    1    .    3    .    2    .    .    2    
    Impale                 1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Melee Attacks              134   | .    .    .    .    .    .    .    .    47   20   19   33   .    15   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 62    | .    .    .    .    .    .    .    .    .    4    16   29   .    13   
  Piercing                 72    | .    .    .    .    .    .    .    .    47   16   3    4    .    2    
  Sneak Attacks            13    | .    .    .    .    .    .    .    .    3    .    1    9    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Damage Inflicted           13215 | 49   1139 331  3457 .    .    814  2991 1009 91   818  1630 .    886  
  Guns                     258   | 49   .    .    .    .    .    .    .    209  .    .    .    .    .    
  Cannons                  7397  | .    1139 331  1766 .    .    305  1776 474  .    649  178  .    779  
  Explosions               3953  | .    .    .    1691 .    .    509  1215 .    .    .    538  .    .    
  Melee                    1607  | .    .    .    .    .    .    .    .    326  91   169  914  .    107  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5802  | 49   1139 331  1766 .    .    305  132  474  .    649  178  .    779  
  Thermal                  2478  | .    .    .    87   .    .    .    1644 209  .    .    538  .    .    
  Explosive                3328  | .    .    .    1604 .    .    509  1215 .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1140  | .    .    .    .    .    .    .    .    .    47   169  877  .    47   
  Piercing                 467   | .    .    .    .    .    .    .    .    326  44   .    37   .    60   
Highest Corruption         11    | .    .    .    .    .    .    .    10   3    .    7    .    7    11   
  Average Corruption       4     | .    .    .    .    .    .    .    5    2    .    3    .    7    7    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  54    | .    .    .    .    .    .    .    .    21   .    10   .    2    21   
    Message Errors         15    | .    .    .    .    .    .    .    .    3    .    3    .    1    8    
    Matter Fused           12    | .    .    .    .    .    .    .    .    4    .    3    .    1    4    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    .    4    .    .    .    .    1    
    Energy Discharges      4     | .    .    .    .    .    .    .    .    2    .    .    .    .    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            4     | .    .    .    .    .    .    .    .    1    .    1    .    .    2    
    Data Loss (minor)      7     | .    .    .    .    .    .    .    .    3    .    1    .    .    3    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    
    Misfires               2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            816   | .    10   2    87   .    .    .    129  143  9    193  215  .    28   
  Projectiles              421   | .    10   2    75   .    .    .    86   37   .    146  39   .    26   
  Explosions               145   | .    .    .    12   .    .    .    43   .    .    .    90   .    .    
  Melee                    250   | .    .    .    .    .    .    .    .    106  9    47   86   .    2    
Knockbacks                 57    | .    18   8    13   .    .    1    .    5    .    7    .    .    5    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  53    | .    18   7    12   .    .    1    .    4    .    7    .    .    4    
  Secondary                4     | .    .    1    1    .    .    .    .    1    .    .    .    .    1    
Self-Inflicted Damage      435   | .    .    .    121  .    .    31   135  .    11   .    137  .    .    
  Shots                    14    | .    .    .    6    .    .    1    4    .    1    .    2    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        324   | .    164  194  54   .    .    324  103  298  18   20   36   .    277  
  Average Temperature      49    | .    56   68   11   .    .    95   35   68   7    12   17   .    56   
  Received Heat Transfer   1149  | .    249  57   168  .    .    405  225  .    .    .    .    .    45   
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             11    | .    .    .    .    .    .    .    7    4    .    .    .    .    .    
  Heat Transferred         3810  | .    .    .    50   .    .    .    2960 400  .    .    400  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac 
Peak Influence             816  | 10  118 71  816 293 .   121 435 304 123 97  362 141 153 
  Initial                  293  | .   6   12  27  293 .   .   .   169 47  26  29  126 98  
  Average                  141  | 4   46  24  452 152 .   29  166 72  70  56  196 137 99  
Maximum Alert Level        3    | .   .   .   3   1   .   .   2   1   .   .   1   .   .   
  Low Security (%)         77   | 100 100 100 20  62  .   100 61  96  100 100 49  100 100 
  Level 1                  11   | .   .   .   9   37  .   .   25  3   .   .   50  .   .   
  Level 2                  10   | .   .   .   61  .   .   .   12  .   .   .   .   .   .   
  Level 3                  1    | .   .   .   8   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   2   .   4   .   .   .   2   3   .   2   2   .   2   
  Investigation            3    | .   1   .   .   .   .   .   1   .   .   .   1   .   .   
  Extermination            5    | .   .   .   .   .   .   .   .   2   .   2   .   .   1   
  Reinforcement            7    | .   1   .   2   .   .   .   1   1   .   .   1   .   1   
  Assault                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac 
Distress Signals           9    | .   .   .   5   .   .   .   3   .   .   .   1   .   .   
Communications Jammed      3    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Distress Signals         3    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   
Times Spotted              164  | .   20  2   49  .   .   6   37  12  3   8   18  3   6   
  Peak Tracking Total      7    | .   3   2   6   .   .   3   7   6   1   3   4   3   2   
  Tactical Retreats        12   | .   3   .   2   .   .   .   3   4   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac 
Traps Triggered            7    | .   1   .   .   1   .   .   1   .   .   1   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac 
Machines Disabled          25   | .   1   1   7   .   .   .   5   .   3   2   5   .   1   
  Max in Single Turn       5    | .   1   1   1   .   .   .   1   .   3   1   5   .   1   
  Garrison Access          5    | .   .   .   .   .   .   .   .   1   .   .   3   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac 
Machines Accessed          42   | .   2   .   2   1   2   .   2   11  4   3   7   .   8   
  Terminals                26   | .   1   .   2   .   .   .   1   7   3   3   3   .   6   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Repair Stations          4    | .   1   .   .   .   .   .   .   1   1   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   1   2   .   .   3   .   1   
Total Hacks                110  | .   7   .   3   1   2   .   2   19  10  8   23  .   35  
  Successful               65   | .   4   .   2   1   2   .   1   10  5   6   14  .   20  
  Failed                   45   | .   3   .   1   .   .   .   1   9   5   2   9   .   15  
    Catastrophic           10   | .   1   .   .   .   .   .   1   1   2   1   1   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   77   | .   6   .   2   .   1   .   1   11  9   7   16  .   24  
  Terminals                77   | .   4   .   3   .   .   .   1   11  8   8   16  .   26  
  Fabricators              4    | .   .   .   .   .   .   .   .   1   .   .   3   .   .   
  Repair Stations          14   | .   3   .   .   .   .   .   .   2   2   .   .   .   7   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   .   .   1   5   .   .   4   .   2   
Terminal Hacks             32   | .   2   .   2   1   2   .   1   2   3   5   5   .   9   
  Record                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Part Schematic           6    | .   .   .   .   .   .   .   .   .   .   2   3   .   1   
  Robot Analysis           3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Level Access Points      5    | .   .   .   .   .   .   .   1   1   1   1   .   .   1   
  Terminal Index           5    | .   .   .   .   .   .   .   .   1   1   1   1   .   1   
  Fabricator Index         2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Repair Station Index     2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   1   .   .   3   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       11   | .   2   .   .   .   .   .   .   2   1   .   .   .   6   
  Scan Component           6    | .   1   .   .   .   .   .   .   1   1   .   .   .   3   
  Repair                   5    | .   1   .   .   .   .   .   .   1   .   .   .   .   3   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   .   1   .   .   3   .   1   
  Seal Access              5    | .   .   .   .   .   .   .   .   1   .   .   3   .   1   
Unauthorized Hacks         13   | .   .   .   .   .   .   .   .   4   1   1   3   .   4   
  Terminals                13   | .   .   .   .   .   .   .   .   4   1   1   3   .   4   
    Assimilate             3    | .   .   .   .   .   .   .   .   1   .   .   1   .   1   
    Botnet                 10   | .   .   .   .   .   .   .   .   3   1   1   2   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacking Detections         25   | .   2   .   1   .   .   .   1   8   4   2   3   .   4   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   .   .   .   .   2   2   .   1   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   47   | .   .   .   .   .   .   .   .   .   .   .   47  .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   
Parts Repaired             5    | .   1   .   .   .   .   .   .   1   .   .   .   .   3   
  Time                     148  | .   32  .   .   .   .   .   .   38  .   .   .   .   78  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac 
Total Allies               6    | .   .   .   .   3   .   .   .   1   .   .   1   .   1   
  Largest Group            3    | .   .   .   .   3   1   .   .   1   .   .   1   .   1   
  Highest-Rated Group      83   | .   .   .   .   83  31  .   .   26  .   .   10  .   26  
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   26  .   .   10  .   26  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               8    | .   .   .   .   8   .   .   .   .   .   .   .   .   .   
  Total Damage             146  | .   .   .   .   146 .   .   .   .   .   .   .   .   .   
  Kills                    4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac 
Robot Analysis Total       3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -4   -4   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Was  Fac  
Turns Passed               16222 | 86   2190 612  2003 1076 664  1300 2820 2253 592  1046 789  58   733  
Spaces Moved               10677 | 69   630  163  820  606  231  596  1209 2884 628  1010 959  99   773  
  Core                     6     | 5    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Treads                   847   | 5    358  163  17   .    .    1    303  .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3472  | 59   272  .    803  606  231  595  906  .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   6352  | .    .    .    .    .    .    .    .    2884 628  1010 959  99   772  
  Fastest Speed            50    | 50   80   320  155  155  175  160  130  50   50   50   50   50   50   
  Average Speed            107   | 84   241  320  185  170  175  177  162  50   50   57   50   50   63   
  Slowest Speed            1075  | 160  320  320  400  175  175  397  330  150  50   150  50   50   1075 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            24    | .    .    .    .    .    .    .    .    20   .    .    3    .    1    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       53    | 4    94   36   68   99   61   89   71   51   17   20   30   79   23   
  Regions Visited          13
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    .    .    .    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             4     | .    .    1    .    2    .    1    .    .    .    .    .    .    .    
Spaces Dug                 106   | .    .    .    .    .    .    1    .    47   19   13   15   .    11   
Terrain Destroyed          465   | .    7    1    146  .    .    70   80   56   19   16   48   .    22   
  Melee                    86    | .    .    .    .    .    .    .    .    36   11   13   15   .    11   
  Projectile               64    | .    7    1    10   .    .    1    1    20   8    3    2    .    11   
  AOE                      315   | .    .    .    136  .    .    69   79   .    .    .    31   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -4   -4   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Was  Fac  
Total                      14667 | 87   1215 231  1116 659  493  798  1945 3558 866  1434 1209 107  949  
  Wait                     3105  | .    489  52   113  29   255  155  591  551  195  363  185  7    120  
  Move                     10617 | 68   629  162  819  605  230  595  1208 2843 627  1009 953  98   771  
  Hop                      24    | .    .    .    .    .    .    .    .    20   .    .    3    .    1    
  Pick Up                  120   | 8    24   2    14   8    2    5    17   16   4    9    5    1    5    
  Fast Attach              39    | 7    3    .    6    2    .    .    9    4    2    2    3    .    1    
  Attach                   39    | .    1    .    3    .    .    2    5    5    4    6    8    .    5    
  Detach                   17    | .    1    .    1    1    .    .    2    3    3    1    5    .    .    
  Swap                     129   | 1    13   .    52   3    1    12   21   10   .    8    6    .    2    
  Drop                     119   | .    12   2    15   11   5    4    22   25   4    8    5    1    5    
  Fire                     330   | 3    43   13   93   .    .    25   70   34   7    12   7    .    23   
  Melee                    127   | .    .    .    .    .    .    .    .    47   20   16   29   .    15   
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: *Fac x4 / [*Sto])
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory
-4/Waste
-4/Factory (discovered 4 exits: *Res x4)

 History 
---------
  Turn | Location      | Event
    31 | -11/Scrapyard | Discovered new exit (range 16)
    87 | -11/Scrapyard | Entered Materials
   306 | -10/Materials | Build established: Mutant
  1029 | -10/Materials | Discovered new exit (range 9)
  1485 | -10/Materials | Discovered new exit (range 5)
  1663 | -10/Materials | Discovered new exit (range 4)
  1788 | -10/Materials | Repaired Imp. Light Cannon
  1851 | -10/Materials | Discovered new exit (range 10)
  2277 | -10/Materials | Entered Mines
  2583 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  2778 | -10/Mines     | Discovered new exit (range 6)
  2889 | -10/Mines     | Entered Materials
  2889 | -9/Materials  | Evolved 2 slots: Utility x2
  4489 | -9/Materials  | First assault squad dispatched
  4499 | -9/Materials  | Discovered new exit (range 16)
  4769 | -9/Materials  | Discovered new exit (range 14)
  4892 | -9/Materials  | Entered Mines
  4902 | -9/Mines      | Met a Derelict bent on vengeance
  4943 | -9/Mines      | Learned location of 1 exit from Proximity Caves
  5053 | -9/Mines      | Identified exit to Materials
  5204 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  5403 | -9/Mines      | Discovered exit to Materials (range 14)
  5515 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  5956 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  5957 | -9/Mines      | Discovered new exit (range 5)
  5968 | -9/Mines      | Entered Exiles
  5968 | -9/Exiles     | Accompanied by 1 ally
  5998 | -9/Exiles     | Led the pair of lost Derelicts to a safe place
  6012 | -9/Exiles     | Met 8R-AWN
  6040 | -9/Exiles     | Met EX-HEX
  6096 | -9/Exiles     | Met EX-BIN
  6115 | -9/Exiles     | Aligned with FarCom system
  6117 | -9/Exiles     | Given EX-Vault access code
  6166 | -9/Exiles     | Opened EX-Vault
  6189 | -9/Exiles     | Found Flying Fortress v7
  6223 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  6243 | -9/Exiles     | Exiles lab attacked by MAIN.C
  6300 | -9/Exiles     | Learned location of Zion (-6)
  6351 | -9/Exiles     | Discovered new exit (range 12)
  6632 | -9/Exiles     | Left Exiles lab with Flying Fortress v7
  6632 | -9/Exiles     | Entered Mines
  7916 | -8/Mines      | Discovered exit to Materials (range 9)
  7932 | -8/Mines      | Entered Materials
  7932 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  8332 | -8/Materials  | Identified exit to Factory
 10015 | -8/Materials  | Lost 3 parts (2n1u)
 10143 | -8/Materials  | Destroyed 7 combat bots
 10752 | -8/Materials  | System corruption reached 10%
 10752 | -8/Materials  | Entered Factory
 10752 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 10827 | -7/Factory    | Discovered new exit (range 5)
 11036 | -7/Factory    | Build established: Hacker-Scout
 11805 | -7/Factory    | Identified exit to Factory
 12098 | -7/Factory    | Repaired System Shield
 13005 | -7/Factory    | Entered another Factory area
 13005 | -6/Factory    | Evolved 2 slots: Utility x2
 13023 | -6/Factory    | Identified exit to Factory
 13484 | -6/Factory    | Build established: Hacker-Ninja
 13597 | -6/Factory    | Entered another Factory area
 13597 | -5/Factory    | Evolved 2 slots: Utility x2
 13606 | -5/Factory    | Identified exit to Factory
 14643 | -5/Factory    | Entered another Factory area
 14643 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
 15155 | -4/Factory    | Discovered new exit (range 4)
 15281 | -4/Factory    | Fabricated Lrn. Missile Launcher (x1)
 15432 | -4/Factory    | Manually triggered Chute Trap
 15432 | -4/Factory    | Sucked down chute
 15432 | -4/Factory    | Entered Waste
 15436 | -4/Waste      | Spotted C-40 Crusher
 15438 | -4/Waste      | Spotted C-40 Crusher
 15447 | -4/Waste      | EMP discharged
 15450 | -4/Waste      | Spotted C-40 Crusher
 15461 | -4/Waste      | Spotted C-40 Crusher
 15463 | -4/Waste      | Found Enh. Force Lance
 15471 | -4/Waste      | Spotted C-40 Crusher
 15485 | -4/Waste      | Discovered new exit (range 10)
 15490 | -4/Waste      | Entered Factory
 15598 | -4/Factory    | Identified exit to Research
 15901 | -4/Factory    | Repaired Stasis Canceller
 15936 | -4/Factory    | Repaired Enh. Force Lance
 15956 | -4/Factory    | Repaired Hvy. Assault Cannon
 16058 | -4/Factory    | System corruption reached 10%
 16223 | -4/Factory    | Self-destructed

 Last Messages 
---------------
16204_ Penetrated by Slug.
16204_ Stasis Canceller destroyed.
16204_ Slug penetrates Door.
16204_ Penetrated by Slug.
16204_ Hacking Suite destroyed.
16208_ U-05 Engineer builds a Door.
16209_ Slug penetrates Wall.
16209_ Cesium-ion Thruster destroyed.
16210_ System corrupted: Enh. Force Lance rejected.
16212_ Penetrated by Slug.
16212_ Slug penetrates Door.
16212_ U-05 Engineer builds a Door.
16214_ Destroyed Imp. Phase Shifter.
16216_ Penetrated by Slug.
16216_ Hacking Suite destroyed.
16216_ Slug penetrates Door.
16218_ U-05 Engineer builds a Door.
16221_ Slug penetrates Matter Pump.
16221_ Slug penetrates Wall.
16221_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
| ????????#############??????????????????########### |
| ???????/     ! !   ##??????????????????##          |
| ???????  """       ##??????????????????##          |
| ?? #   """"" ! !!  ##??????##############          |
| ??##   """""   !   ##??????##############          |
| ??## ]            =##??????##           +          |
| ??##     """   ""  ##########           #          |
| #?##   """""   """ ##########           #          |
| #?##   """""    R" ##                   +          |
| #?##           """ ##   ##### ###########          |
| ####               +    #####%###################+ |
| ###########+########    #####%##?? ????     #      |
| ##            ######    T#### ##??  ??????? #      |
|                          #### ##?? ???????? #      |
|                         ##### ##?? ???????? #      |
|   """                   ##### ##? """"????? +      |
|   """         ######## ###?## ##? """"????? #      |
|   """  ###   ######### ###?## ##? """"???"" #      |
|        ###   ###????## ##??## ##? """"???"" #      |
|   """  ###   ##?????## ##??## ##  """"???T" #      |
|   """  ###   ##?????## ##??## ##  """"???"" #      |
|   """  ###   ##??##### ######]##  """"???"" #      |
|        ##### ##??#     %h   # ##       ???? #      |
|        ##### ##??#       @  #/###############      |
| #########?## ##??#        / #        !=    ##      |
| #########?##+##??#     """  #        !     ##      |
| ##?????????    ??#]    """  +% """         ##??  ^ |
| ##???????????????#     """ %#  """        ! #????? |
| ##???????????????#         u#  """         ##????? |
| ##???????????????#         u#]         "T" ##????? |
| ##???????????????#          ##############?#?????? |
| ##??????????????            ##############???????? |
| ##??????????????              ???????????????????? |
| ##?????????????               ???????????????????? |
| ##??????????????              ???????????????????? |
| ##??????????????         """" ?"""""?"""""?"""""?? |
| ##???????????????        """""?"""""?"""""?"""""?? |
| ?????????????????        """ ??"""???"""???"""???? |
| ### ???????????????##    ????????????????????????? |
| ###    ?????????????? ? ?"""""?"""""?"""""???????? |
|        ??????????????????"""""?"""""?"""""???????? |
|    !    ?????????????????"""???"""???"""????????"" |
|         ????????????????????????????????????????"" |
|         ?????????????????"""""?"""""?"""""???????T |
| """"""???????????????????"""""?"""""?"""""??????"" |
| """"""???????????????????"""???"""???"""????????"" |
| """"""???????????????????????????????????????????? |
| """"""???????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          23
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              16
Additional Mass Support    6
Armor Coverage             450
Resistance: KI             30
Evasion (%)                60
Targeting Accuracy         6
Recoil Reduction           3
Offensive Hacking          30
Defensive Hacking          28

 Item Schematics 
-----------------
       Adv. Hacking Suite | -5/Factory | Hacked
       Adv. System Shield | -5/Factory | Hacked
 Exp. Cesium-ion Thruster | -4/Factory | Hacked
    Lrn. Missile Launcher | -4/Factory | Hacked
               Power Maul | -4/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lrn. Missile Launcher | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quantum Hacking

 Challenges 
------------
None

 Game 
------
Seed              PotentialInsulatedFlail
  Manual?         0
Play Time         02:47:11
  Cumulative      56.1 hours
  Start           2024.06.22 @ 20:17:52
  End             2024.06.24 @ 23:58:10
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           24
  Adventurer      13
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          40
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/Swanston
Map View          55x47
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: ce6e943f-36e3-47e7-bfd3-e30d1a3555b8