Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.08.20 @ 15:09:28 Player: taylor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (45) 225 Value Destroyed (1072) 1072 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (748) 748 TOTAL SCORE: 4145 Bonus ------- High Alert Combat Kills 48 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 160/160 System Corruption 1% Temperature Cool (9) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit Advanced Signal Interpreter Transport Network Coupler Improved ECM Suite Propulsion Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Disposable Heat Sink Compact Battery (300) Force Field Peak State ------------ > --- POWER ------------ Improved Ion Engine Cooled Ion Engine > --- PROPULSION ------- Hover Unit Aerolev Unit > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Advanced Sensor Array Advanced Signal Interpreter Transport Network Coupler Improved ECM Suite > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Disposable Heat Sink Compact Battery Advanced Visual Processing Unit Improved ECM Suite Propulsion Shielding [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Transport Network Coupler Protection Propulsion Shielding Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 5 | . 1 2 2 . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 4 | . 1 1 2 . . Weapon . | . . . . . . Parts Attached 46 | 7 9 10 12 6 2 Power 11 | 1 2 4 1 2 1 Engine 8 | 1 1 4 1 1 . Core 3 | . 1 . . 1 1 Reactor . | . . . . . . Propulsion 12 | 2 5 2 3 . . Treads . | . . . . . . Leg 7 | 2 3 2 . . . Wheel . | . . . . . . Hover 3 | . . . 3 . . Flight 2 | . 2 . . . . Utility 16 | 2 2 2 7 2 1 Device 8 | 1 1 1 4 . 1 Storage 2 | 1 1 . . . . Processor 4 | . . 1 2 1 . Hackware . | . . . . . . Protection 2 | . . . 1 1 . Artifact . | . . . . . . Weapon 7 | 2 . 2 1 2 . Energy Gun 2 | 2 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | . . 2 1 2 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 16 | . . 3 . 13 . Power 5 | . . 1 . 4 . Propulsion 2 | . . . . 2 . Utility 4 | . . . . 4 . Weapon 5 | . . 2 . 3 . Highest Loss Streak 6 | . . 3 . 6 . Average Slot Usage (%) 90 | . 96 97 89 74 44 Engine 12 | . 11 11 16 9 . Core 3 | . . 7 . 2 2 Leg 13 | . 24 20 4 . . Hover 3 | . . . 9 5 . Device 19 | . 21 20 21 9 8 Storage 9 | . 12 10 8 7 . Processor 11 | . . 10 16 21 25 Protection 1 | . . . 2 5 8 Energy Gun 9 | . 25 15 . . . Ballistic Gun 4 | . . 2 8 10 . Naked Turns . | . . . . . . Heaviest Build 26 | 18 19 24 26 26 8 Greatest Support 26 | 20 20 26 26 26 3 Greatest Overweight (x) 4 | 2 . 1 2 4 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 6 6 6 4 Average Capacity 6 | 6 6 6 6 5 4 Most Carried 6 | 4 5 6 6 6 4 Average Carried 3 | 1 2 2 5 4 3 Final Capacity 8 | 8 6 6 6 4 4 Final Carried 6 | 1 3 6 5 4 3 Class Distribution -------------------- 87% | Hacker-Mutant 7% | Scavenger-Mutant 4% | Hacker-Scout Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 859 | 227 133 86 188 215 10 Remotely . | . . . . . . Salvage Created 1378 | . 243 563 290 282 . Parts 102 | . 17 39 27 19 . Haulers Intercepted 4 | . 1 1 2 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 33 | . 6 10 7 10 . Guns 33 | . 6 10 7 10 . Classes Destroyed 9 | . 4 3 1 1 . Hauler 4 | . 1 1 2 . . Operator 2 | . . 1 1 . . Watcher 6 | . 2 4 . . . Swarmer 15 | . 4 2 5 4 . Grunt 11 | . 2 4 . 5 . Brawler 1 | . . 1 . . . Sentry 4 | . . 3 1 . . Demolisher 1 | . . . . 1 . Hunter 1 | . . . 1 . . Best Kill Streak 4 | . 2 3 2 4 . Combat Bots Only 4 | . 2 2 2 4 . Max Kills in Single Turn 1 | . 1 1 1 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 1901 | . 139 248 280 1206 28 Core 605 | . 22 31 118 406 28 Absorbed by Shields 6 | . . . . 6 . Core Remaining (%) 94 | 100 91 92 . . . Volleys Fired 175 | . 19 36 38 82 . Largest 2 | . 2 2 1 2 . Hottest 90 | . 90 90 23 43 . Shots Fired 239 | . 38 65 38 98 . Gun 239 | . 38 65 38 98 . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 138 | . . 2 38 98 . Thermal 53 | . 19 34 . . . Explosive . | . . . . . . Electromagnetic 48 | . 19 29 . . . Robot Hit Streak 47 | . 13 18 47 26 . Robot Miss Streak 2 | . 2 2 1 2 . Penetration Max . | . . . . . . Secondary Targets 3 | . 2 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 209 | . 30 53 37 89 . Core Hits 89 | . 12 26 15 36 . Critical Hits 1 | . . . 1 . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2316 | . 369 685 489 773 . Guns 2307 | . 369 685 480 773 . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 9 | . . . 9 . . Kinetic 1280 | . . 27 480 773 . Thermal 498 | . 161 337 . . . Explosive . | . . . . . . Electromagnetic 529 | . 208 321 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 1 1 1 1 Average Corruption 1 | . 1 1 1 1 1 Corruption Purged . | . . . . . . Effects 9 | . 1 . . 7 1 Message Errors 3 | . 1 . . 2 . Energy Discharges 1 | . . . . 1 . Data Loss (minor) 2 | . . . . 1 1 Targeting Errors 2 | . . . . 2 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 4 | . . . 4 . . Shots . | . . . . . . Rammed 3 | . . . 3 . . Targets Rammed 3 | . . . 3 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 218 | . 189 218 . 12 . Average Temperature 54 | . 54 67 . 3 . Received Heat Transfer 600 | . 63 141 45 324 27 Effects 3 | . . 3 . . . Interference 3 | . . 3 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . 2 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 3 . . . Heat Transferred 1480 | . 481 999 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 551 | . 150 228 195 551 215 Initial 185 | . . 45 1 96 185 Average 109 | . 61 96 75 406 193 Maximum Alert Level 2 | . . 1 . 2 1 Low Security (%) 90 | 100 100 94 100 12 71 Level 1 4 | . . 5 . 22 28 Level 2 5 | . . . . 65 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . . 1 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 6 | . 1 2 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 96 | . 11 25 23 33 4 Peak Tracking Total 12 | . 3 4 5 12 2 Tactical Retreats 20 | . . 4 9 6 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered 5 | . 2 2 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 9 | . . 3 6 . . Reprogrammed 6 | . 6 . . . . Reused 1 | . 1 . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Garrison Access 1 | . . . . . 1 Garrison Relay 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 16 | . 4 7 4 . 1 Terminals 12 | . 4 6 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 1 1 . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 . 1 Total Hacks 40 | . 9 19 10 . 2 Successful 29 | . 5 15 7 . 2 Failed 11 | . 4 4 3 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 31 | . 9 17 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . 2 1 . . Scanalyzers . | . . . . . . Garrison Access 6 | . . . 4 . 2 Terminal Hacks 22 | . 5 13 4 . . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 2 | . 1 . 1 . . Level Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . 1 . . . Terminal Index 1 | . . . 1 . . Repair Station Index 1 | . . 1 . . . Locate Traps 4 | . 2 1 1 . . Disarm Traps 2 | . . 1 1 . . Reprogram Traps 1 | . 1 . . . . Dispatch Records 1 | . . 1 . . . Patrol Status 1 | . . 1 . . . Investigation Status 1 | . . 1 . . . Recall Investigation 1 | . . 1 . . . Registered Components 1 | . . 1 . . . Zone Layout 3 | . 1 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . . 2 1 . . Report Inventory 2 | . . 1 1 . . Retrieve Components 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks 4 | . . . 2 . 2 Unlock Access 1 | . . . 1 . . Seal Access 1 | . . . . . 1 Coupler Status 2 | . . . 1 . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . 1 1 . . Used 1 | . . 1 . . . Hacking Detections 12 | . 3 6 2 . 1 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . 9 . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . 4 . Machine Destruction 4 | . . . . 4 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 3905 | 114 658 1327 1350 312 144 Spaces Moved 2567 | 75 403 872 910 204 103 Core 184 | 18 . . . 63 103 Treads . | . . . . . . Legs 1564 | 57 403 872 232 . . Wheels . | . . . . . . Hover 819 | . . . 678 141 . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 51 50 50 Average Speed 108 | 112 120 120 106 63 62 Slowest Speed 250 | 150 120 150 180 250 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 4 69 52 45 37 9 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | 1 1 1 1 . . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 3474 | 104 539 1090 1256 303 182 Wait 623 | 15 95 154 279 4 76 Move 2562 | 74 402 871 909 203 103 Hop . | . . . . . . Pick Up 43 | 8 9 13 7 5 1 Fast Attach 3 | . . . 3 . . Attach 35 | 7 4 10 6 6 2 Detach . | . . . . . . Swap 8 | . 5 . 3 . . Drop 20 | . 5 6 8 1 . Fire 175 | . 19 36 38 82 . Melee . | . . . . . . Ram 3 | . . . 3 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 2 | . . . . 2 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 16) 115 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Evolved 1 slot: Utility x1 306 | -10/Materials | Build established: Hacker-Mutant 313 | -10/Materials | Identified exit to Materials 313 | -10/Materials | Discovered exit to Materials (range 11) 619 | -10/Materials | Identified exit to Mines 619 | -10/Materials | Discovered exit to Mines (range 7) 694 | -10/Materials | Discovered exit to Materials (range 16) 773 | -10/Materials | Entered another Materials area 773 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1042 | -9/Materials | Identified exit to Materials 1346 | -9/Materials | Identified exit to Mines 1346 | -9/Materials | Discovered exit to Mines (range 7) 1848 | -9/Materials | Lost 3 parts (1p2w) 2100 | -9/Materials | Entered another Materials area 2100 | -8/Materials | Evolved 2 slots: Utility x2 3447 | -8/Materials | Identified exit to Garrison 3450 | -8/Materials | Entered Garrison 3453 | -8/Garrison | Installed Relay Interface Framework 3462 | -8/Garrison | Triggered checkpoint 3464 | -8/Garrison | Triggered checkpoint 3470 | -8/Garrison | Triggered checkpoint 3486 | -8/Garrison | Triggered checkpoint 3486 | -8/Garrison | Triggered checkpoint 3530 | -8/Garrison | Garrison Relay disabled 3563 | -8/Garrison | Lost 5 parts (1p1n2u1w) 3578 | -8/Garrison | Core integrity fell below 50% 3734 | -8/Garrison | Core integrity fell below 20% 3740 | -8/Garrison | Triggered checkpoint 3757 | -8/Garrison | Identified exit to Materials 3757 | -8/Garrison | Discovered exit to Materials (range 12) 3762 | -8/Garrison | Entered Materials 3773 | -8/Materials | Lost 6 parts (2p2u2w) 3906 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Sml. Storage Unit destroyed. EXIT=FOUND: MATERIALS Attempting to access garrison exit controls... RIF authorized. LOCATION=MATERIALS GOAL=ESCAPE Detecting nearby Garrison Access. T-07 Excavator is excavating. Acquired 10 matter. Connecting with Garrison Access... >>Couplers Installed: Relay Coupler [Brawler] (28) Relay Coupler [Sentry] (19) Relay Coupler [Brawler] (28) Relay Coupler [Sentry] (22) >>Seal Access door sealed. System corrupted: Component data lost. Acquired Lgt. Nuclear Core. 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T #???????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? #???????????????????? | | ????????????????????????# ##???????????????????? | | ???????????????a????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ???????????????a????????? ????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ?????????????????????????#+#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????a???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 30 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 55 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ForceCatalystBlaster Manual? 0 Play Time 00:52:07 Cumulative 33.8 hours Start 2021.08.20 @ 13:23:45 End 2021.08.20 @ 15:09:28 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 32 Rogue 21 Adventurer 0 Explorer 11 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 31 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: da3c2d22-8383-4542-868d-958dfa1a0d09