Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.08 @ 18:50:42 Player: Godsword Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (22) 110 Value Destroyed (477) 477 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (400) 400 TOTAL SCORE: 4607 Bonus ------- Pacifist 200 Entered Garrisons 200 Cogmind --------- Core Integrity 578/850 Matter 220/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Improved Signal Interpreter System Shield > --- WEAPON (2) ------- Heavy Flail > --- INVENTORY (5) ---- Power Amplifier Advanced ECM Suite Advanced ECM Suite Peak State ------------ > --- POWER ------------ Light Ion Engine Light Deuterium Engine > --- PROPULSION ------- (None) > --- UTILITY ---------- Power Amplifier Advanced Weight Redist. System Advanced Weight Redist. System Advanced Weight Redist. System Enhanced Optical Array Improved Signal Interpreter Advanced ECM Suite Improved Hacking Suite System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Angular Momentum Engine Improved Sensor Array Advanced ECM Suite Advanced ECM Suite Heavy Flail [Rating: 39] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion None Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Processor Targeting Computer Hackware System Shield Weapon Heavy Flail Energy Gun Backup Laser I Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Slots Evolved 8 | . . 2 2 2 2 . . . Power 1 | . . . . . 1 . . . Propulsion . | . . . . . . . . . Utility 7 | . . 2 2 2 1 . . . Weapon . | . . . . . . . . . Parts Attached 35 | 1 2 4 5 13 7 1 2 . Power 5 | 1 . . . 2 1 1 . . Engine 5 | 1 . . . 2 1 1 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion . | . . . . . . . . . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | . 2 2 3 9 6 . 2 . Device 11 | . . . 1 5 3 . 2 . Storage . | . . . . . . . . . Processor 11 | . 2 2 1 4 2 . . . Hackware 2 | . . . 1 . 1 . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 6 | . . 2 2 2 . . . . Energy Gun 2 | . . 1 . 1 . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 1 | . . . 1 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . 1 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 10 | . . 2 1 2 . 2 . 3 Power 3 | . . . . 1 . 2 . . Propulsion . | . . . . . . . . . Utility 6 | . . 1 1 1 . . . 3 Weapon 1 | . . 1 . . . . . . Highest Loss Streak 2 | . . 2 1 1 . 2 . 2 To Critical Strikes . | . . . . . . . . . Average Backups 4 | . 2 4 4 4 4 4 3 2 Power 1 | . . 1 1 1 . . . . Propulsion . | . . . . . . . . . Utility 2 | . 2 2 1 1 2 3 2 2 Weapon 1 | . . 1 2 1 1 1 1 . Tool/Special . | . . . . . . . . . Unused Backups 10 | . 2 1 2 3 1 . . 1 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . 2 . . 1 . . . 1 Weapon 6 | . . 1 2 2 1 . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 60 | . 29 55 55 69 71 61 54 39 Engine 5 | . 14 2 . 5 12 7 . . Device 20 | . . . 1 23 31 26 34 14 Processor 22 | . 15 43 32 24 19 13 13 13 Hackware 5 | . . . 5 7 6 13 6 6 Impact Weapon 1 | . . . . 4 . . . 3 Piercing Weapon 1 | . . . 8 2 . . . . Peak Build Rating 39 | 1 3 7 14 37 39 39 36 28 Average Rating 24 | . 2 5 11 28 36 32 32 21 On Entrance 15 | . 1 3 4 14 33 39 23 26 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 12 | 3 3 3 3 12 12 12 4 4 Greatest Support 12 | 3 3 3 3 12 12 12 3 3 Greatest Overweight (x) 3 | . . . . 3 . . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 5 5 4 3 Average Carried 4 | . 3 4 4 4 4 4 3 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 5 5 4 5 4 3 3 Class Distribution -------------------- 94% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Hacker-Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Matter Collected 825 | 170 260 74 126 160 . . . 35 Remotely . | . . . . . . . . . Salvage Created 442 | . . 129 52 226 . . . 35 Parts 28 | . . 16 7 5 . . . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Combat Hostiles Destroyed 11 | . . 4 4 2 . . . 1 Melee 5 | . . . 4 1 . . . . AOE 4 | . . 4 . . . . . . Classes Destroyed 9 | . . 4 1 4 . . . . Worker 3 | . . . . 3 . . . . Builder 3 | . . . . 3 . . . . Tunneler 2 | . . . . 2 . . . . Operator 1 | . . 1 . . . . . . Watcher 2 | . . 1 . 1 . . . . Swarmer 4 | . . . 4 . . . . . Grunt 3 | . . 2 . 1 . . . . Sentry 2 | . . 2 . . . . . . Programmer 2 | . . . . 1 . . . 1 Best Kill Streak 4 | . . 4 4 4 . . . 1 Combat Bots Only 4 | . . 3 4 1 . . . 1 Max Kills in Single Turn 1 | . . 1 1 1 . . . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . 1 . . . . . . Melee 1 | . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Hostile Shots Fired 144 | . 12 15 26 55 . 3 . 33 Missed 59 | . 5 5 11 24 . 1 . 13 Hits 85 | . 7 10 15 31 . 2 . 20 Melee 2 | . . . . . . 2 . . Projectile 83 | . 7 10 15 31 . . . 20 Critical Strikes 4 | . . . . 3 . . . 1 Part Disruptions 1 | . . . . 1 . . . . Damage Taken 1063 | . 63 122 134 365 . 68 . 311 Core 660 | . 38 50 101 199 . 68 . 204 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 47 | . . . . 47 . . . . Core Remaining (%) 84 | 100 84 87 81 71 . . . . Volleys Fired 14 | . . 14 . . . . . . Largest 1 | . . 1 . . . . . . Hottest 30 | . . 30 . . . . . . Shots Fired 14 | . . 14 . . . . . . Gun . | . . . . . . . . . Cannon . | . . . . . . . . . Launcher 14 | . . 14 . . . . . . Special . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal . | . . . . . . . . . Explosive 14 | . . 14 . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 4 | . . 4 . . . . . . Robot Miss Streak . | . . . . . . . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 35 | . . 4 6 19 . . . 6 Core Hits 16 | . . 11 3 2 . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 6 | . . . . 3 . . . 3 Critical Strikes 7 | . . . 1 3 . . . 3 Smash 6 | . . . . 3 . . . 3 Impale 1 | . . . 1 . . . . . Melee Attacks 67 | . . . 14 39 . . . 14 Impact 46 | . . . . 32 . . . 14 Slashing . | . . . . . . . . . Piercing 21 | . . . 14 7 . . . . Sneak Attacks 6 | . . . . 6 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1889 | . . 401 193 1048 . . . 247 Guns . | . . . . . . . . . Cannons . | . . . . . . . . . Explosions 401 | . . 401 . . . . . . Melee 1488 | . . . 193 1048 . . . 247 Ramming . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal . | . . . . . . . . . Explosive 401 | . . 401 . . . . . . Electromagnetic . | . . . . . . . . . Impact 1110 | . . . . 863 . . . 247 Slashing . | . . . . . . . . . Piercing 378 | . . . 193 185 . . . . Highest Corruption 6 | . . . . . . 6 6 . Average Corruption 3 | . . . . . . 6 2 . Corruption Purged 6 | . . . . . . . 6 . Corruption Blocked . | . . . . . . . . . Effects 5 | . . . . . . 2 3 . Message Errors 2 | . . . . . . 1 1 . Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 1 | . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 708 | . . . 21 512 . . . 175 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 708 | . . . 21 512 . . . 175 Knockbacks 6 | . . . . 4 . . . 2 Impact 5 | . . . . 3 . . . 2 Kinetic . | . . . . . . . . . Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 150 | . . 2 . . . . 150 . Average Temperature 54 | . . 2 . . . . 76 . Received Heat Transfer 141 | . . 54 9 51 . . . 27 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 7 | . . . . 6 . . . 1 Combat Hostiles 2 | . . . . 1 . . . 1 Parts Fried 8 | . . . . 8 . . . . Impact Corruptions 25 | . . . . 19 . . . 6 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 116 | . 2 116 90 61 29 . . 47 Initial 31 | . . . 19 31 29 . . 9 Average 15 | . . 59 33 15 2 . . 28 Influence Increases 674 | . 2 233 144 223 . . 14 58 Destroy 0b10 Robot/C 220 | . . 80 80 40 . . . 20 Destroy 0b10 Robot/NC 55 | . . 10 . 45 . . . . Destroy Leader 64 | . . 32 10 12 . . . 10 Successful Hack 50 | . 2 23 4 7 . . 14 . Disable Machine 15 | . . 15 . . . . . . Destroy Structure 90 | . . 58 5 14 . . . 13 Partial Spotted 45 | . . 15 15 . . . . 15 Lose Combat Pursuer 135 | . . . 30 105 . . . . Influence Decreases 637 | . 2 186 121 232 61 . . 35 Entered New Map 104 | . . . 28 39 32 . . 5 Time Decay 357 | . 2 60 83 183 29 . . . Lost Part 70 | . . 20 10 10 . . . 30 Purge Threat 106 | . . 106 . . . . . . Squads Dispatched 6 | . . . 1 4 1 . . . Investigation 2 | . . . . 1 1 . . . Extermination 2 | . . . . 2 . . . . Reinforcement 2 | . . . 1 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Distress Signals 2 | . 1 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 61 | . 7 16 9 16 . 5 . 8 Peak Tracking Total 10 | . 5 10 7 6 . 6 . 7 Tactical Retreats 6 | . . . 1 5 . . . . ECM-based Alert Blocks 1 | . . . . 1 . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Traps Triggered 1 | . . . . . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Machines Disabled 1 | . . 1 . . . . . . Max in Single Turn 1 | . . 1 . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Machines Accessed 21 | . 2 2 6 7 3 . 1 . Terminals 12 | . 1 2 5 2 2 . . . Fabricators 2 | . . . . 2 . . . . Repair Stations 2 | . . . . 2 . . . . Recycling Units 4 | . 1 . 1 1 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 43 | . 5 4 13 14 5 . 2 . Successful 20 | . 2 4 7 6 . . 1 . Failed 23 | . 3 . 6 8 5 . 1 . Catastrophic 6 | . . . . 3 3 . . . Database Lockouts . | . . . . . . . . . Manual 10 | . 4 . 1 1 4 . . . Terminals 23 | . 2 4 12 2 3 . . . Fabricators 2 | . . . . 2 . . . . Repair Stations 9 | . . . . 9 . . . . Recycling Units 7 | . 3 . 1 1 2 . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 10 | . . 4 6 . . . . . Alert Level 1 | . . . 1 . . . . . Unreport Threat 1 | . . 1 . . . . . . Locate Traps 4 | . . 1 3 . . . . . Zone Layout 4 | . . 2 2 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . . . . 5 . . . . Scan Component 3 | . . . . 3 . . . . Repair 2 | . . . . 2 . . . . Recycling Unit Hacks 3 | . 1 . 1 1 . . . . Retrieve Components 3 | . 1 . 1 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 2 2 6 6 4 . 1 . Full Trace Events 2 | . . . . 1 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . Time 99 | . . . . 99 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 7 | . 1 . 3 3 . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Active Infowar (turns) 1256 | . . . 20 515 360 49 195 117 Optics 704 | . . . . . 343 49 195 117 Sensors 326 | . . . . 80 17 . 190 39 Terrain 455 | . . . 20 435 . . . . ECM 15 | . . . . 12 3 . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Turns Passed 1870 | 16 113 149 180 662 389 49 195 117 Spaces Moved 1924 | 29 173 213 258 709 267 80 45 150 Core 1924 | 29 173 213 258 709 267 80 45 150 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 Average Speed 50 | 50 50 50 50 50 50 50 51 51 Slowest Speed 200 | 50 50 50 50 200 50 50 100 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 4 33 30 41 25 8 76 2 25 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 1 . . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 24 | . . . 5 14 . . . 5 Terrain Destroyed 98 | . . 74 5 14 . . . 5 Melee 24 | . . . 5 14 . . . 5 Projectile . | . . . . . . . . . AOE 74 | . . 74 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Gar Total 2703 | 29 198 240 286 954 524 88 216 168 Wait 613 | . 15 5 2 176 239 7 166 3 Move 1917 | 28 172 212 257 708 267 79 45 149 Hop . | . . . . . . . . . Pick Up 21 | . 7 3 4 5 2 . . . Fast Attach 26 | 1 2 2 3 11 5 . 2 . Attach 14 | . . 2 2 4 3 1 1 1 Detach 6 | . . . . 2 3 . . 1 Swap . | . . . . . . . . . Drop 25 | . 2 2 4 9 5 1 2 . Fire 14 | . . 14 . . . . . . Melee 67 | . . . 14 39 . . . 14 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Waste -6/Factory -6/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 17 | -11/Scrapyard | Entered Materials 18 | -10/Materials | Met a group of wandering Federalists 96 | -10/Materials | Discovered new exit (range 12) 130 | -10/Materials | Entered another Materials area 130 | -9/Materials | Evolved 2 slots: Utility x2 268 | -9/Materials | Discovered new exit (range 15) 279 | -9/Materials | Entered another Materials area 279 | -8/Materials | Evolved 2 slots: Utility x2 307 | -8/Materials | Build established: Mutant 447 | -8/Materials | Discovered new exit (range 16) 458 | -8/Materials | Identified exit to Factory 459 | -8/Materials | Entered Factory 459 | -7/Factory | Evolved 2 slots: Utility x2 528 | -7/Factory | Repaired Lgt. Deuterium Engine 687 | -7/Factory | Discovered new exit (range 4) 699 | -7/Factory | Identified exit to Lower Caves 782 | -7/Factory | Repaired Broken Adv. ECM Suite 1114 | -7/Factory | Discovered new exit (range 16) 1121 | -7/Factory | Identified exit to Factory 1121 | -7/Factory | Entered another Factory area 1121 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1510 | -6/Factory | Sucked down chute 1510 | -6/Factory | Entered Waste 1516 | -6/Waste | Spotted C-40 Crusher 1522 | -6/Waste | Spotted C-40 Crusher 1523 | -6/Waste | Spotted C-40 Crusher 1525 | -6/Waste | EMP discharged 1525 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1540 | -6/Waste | Spotted C-40 Crusher 1540 | -6/Waste | Spotted C-40 Crusher 1548 | -6/Waste | Discovered new exit (range 22) 1550 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1558 | -6/Waste | Identified exit to Factory 1559 | -6/Waste | Entered Factory 1754 | -6/Factory | Identified exit to Garrison 1754 | -6/Factory | Entered Garrison 1834 | -6/Garrison | Triggered checkpoint 1867 | -6/Garrison | Discovered new exit (range 8) 1870 | -6/Garrison | Identified exit to Factory 1870 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1871 | -6/Garrison | Self-destructed Last Messages --------------- 01801_ P-60 Hacker system corrupted by crushing effect. 01804_ Destroyed Imp. Heat Sink. 01804_ P-60 Hacker system corrupted by crushing effect. 01804_ P-60 Hacker knocked back. 01805_ Adv. Weight Redist. System destroyed. 01807_ P-60 Hacker suffers critical hit (Smash). 01807_ Destroyed Target Analyzer. 01807_ Destroyed Mic. Nuclear Core. 01807_ P-60 Hacker system corrupted by crushing effect. 01808_ P-60 Hacker system terminally corrupted. 01810_ Acquired 35 matter. 01861_ Adv. Weight Redist. System destroyed. 01867_ EXIT=FOUND 01870_ EXIT=IDENTIFIED: FACTORY 01870_ Attempting to access garrison exit controls... 01870_ Remote lockdown engaged. Map ----- +----------------------------------------------------+ | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# ######## | | ???????????????????????????????# #?????????????"" | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????# #####"""### ######### #???? | | ???????????????????# #???? | | ???????????????????# #???? | | ???????????????????############# ############???? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #####??????????? | | ???????????????????????????????# #!!!#??????????? | | ???????????????????????????????# #??????????? | | ???????????????????????????????# #!!!#??????????? | | ???????????????????????????????# #####??????????? | | ??????????????????????########## #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# <@#########??????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????#####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 21 Energy Capacity 165 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Additional Mass Support 9 Corruption Block 8 Evasion (%) 50 Targeting Accuracy 20 Melee Accuracy 14 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Deuterium Engine | 36% | -7/Factory Adv. ECM Suite | 50% | -7/Factory | Broken Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Ew, Corruption Challenges ------------ None Game ------ Seed PlatingCompositeProtomatter Manual? 0 Play Time 00:34:55 Cumulative 43.0 hours Start 2026.06.08 @ 18:10:53 End 2026.06.08 @ 18:50:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 103 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 33 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: c1f88f97-7b20-464f-b3f5-064b5c7c349e