Cogmind - Beta 16.1 --- EXPLORER MODE // 2026.04.30 @ 18:35:23 Player: viper Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (30) 150 Value Destroyed (630) 630 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-41) -41 TOTAL SCORE: 1199 Bonus ------- Friendly Fire -41 Cogmind --------- Core Integrity 0/250 Matter 284/400 Energy 250/250 System Corruption 3% Temperature Cool (0) Movement Walking (400) Ox4 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Huge Storage Unit Medium Matter Pod Weapon Shielding > --- WEAPON (2) ------- Light Cannon Grenade Launcher > --- INVENTORY (25) --- Light Ion Engine Aluminum Leg Medium Storage Unit Medium Matter Pod (100) EM Pulse Gun Assault Rifle Light Cannon Light Cannon Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Huge Storage Unit Sensor Array Propulsion Shielding > --- WEAPON ----------- Light Cannon Light Cannon > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Medium Storage Unit Medium Matter Pod Weapon Shielding EM Pulse Gun Assault Rifle Light Cannon Grenade Launcher [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Sensor Array Device Sensor Array Storage Huge Storage Unit Protection Propulsion Shielding Weapon Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved 1 | . 1 . Power . | . . . Propulsion . | . . . Utility 1 | . 1 . Weapon . | . . . Parts Attached 16 | 7 5 4 Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 3 | 2 . 1 Treads . | . . . Leg 3 | 2 . 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | 2 2 2 Device 1 | 1 . . Storage 3 | 1 1 1 Processor . | . . . Hackware . | . . . Protection 2 | . 1 1 Artifact . | . . . Weapon 5 | 2 2 1 Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon 2 | . 2 . Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 4 | . . 4 Power 1 | . . 1 Propulsion 1 | . . 1 Utility 2 | . . 2 Weapon . | . . . Highest Loss Streak 4 | . . 4 To Critical Strikes . | . . . Average Backups 10 | 1 10 11 Power 1 | . 1 1 Propulsion 1 | . 1 1 Utility 3 | . 2 3 Weapon 3 | . 3 4 Tool/Special . | . . . Unused Backups 4 | . . 4 Power 1 | . . 1 Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon 1 | . . 1 Tool/Special . | . . . Average Slot Usage (%) 99 | . 99 99 Engine 12 | . 12 12 Leg 25 | . 25 25 Device 11 | . 12 10 Storage 12 | . 12 13 Protection 12 | . 12 12 Energy Gun 1 | . 1 . Ballistic Gun 1 | . 1 . Ballistic Cannon 22 | . 22 23 Peak Build Rating 9 | 7 9 9 Average Rating 8 | 5 8 8 On Entrance 5 | . 7 9 Avg Prop Armor Cover (%) 9 | 12 7 . Naked Turns . | . . . Heaviest Build 94 | 20 93 94 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 4 | 1 4 4 Average Overweight (x) 3 | . 3 4 Largest Inventory Capacity 25 | 10 25 25 Average Capacity 22 | 8 21 25 Most Carried 12 | 3 12 12 Average Carried 10 | 1 10 11 Final Capacity 25 | 10 25 25 Final Carried 12 | 3 12 8 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 814 | 243 521 50 Remotely . | . . . Salvage Created 929 | . 808 121 Parts 61 | . 56 5 Haulers Intercepted 2 | . 2 . Recyclers Shooed 2 | . 2 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 17 | . 14 3 Guns 3 | . 3 . Cannons 12 | . 10 2 AOE 2 | . 1 1 Classes Destroyed 11 | . 8 3 Worker 2 | . 2 . Builder 1 | . 1 . Tunneler 2 | . 2 . Hauler 2 | . 2 . Recycler 3 | . 3 . Watcher 3 | . 3 . Swarmer 4 | . 4 . Grunt 10 | . 10 . Artisan 2 | . . 2 Subdweller 3 | . . 3 Scientist 1 | . . 1 Best Kill Streak 4 | . 4 2 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 2 | . 2 2 Gunslinging . | . . . Exploded 1 | . 1 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 67 | . 54 13 Missed 17 | . 17 . Hits 50 | . 37 13 Projectile 50 | . 37 13 AOE 4 | . . 4 Damage Taken 868 | . 237 631 Core 284 | . 59 225 Absorbed by Shields . | . . . Redirected to Shielding 70 | . 17 53 Ignored by Resistances 319 | . 156 163 Regen/Repaired (Parts) 41 | . 41 . Core Remaining (%) 100 | 100 . . Volleys Fired 59 | . 47 12 Largest 2 | . 2 2 Hottest 60 | . 60 60 Shots Fired 113 | . 94 19 Gun 26 | . 26 . Cannon 82 | . 68 14 Launcher 5 | . . 5 Special . | . . . Kinetic 95 | . 81 14 Thermal . | . . . Explosive 5 | . . 5 Electromagnetic 13 | . 13 . Robot Hit Streak 15 | . 15 13 Robot Miss Streak 3 | . 3 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 73 | . 62 11 Core Hits 46 | . 35 11 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 5 | . 4 1 Blast 5 | . 4 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1657 | . 1151 506 Guns 251 | . 251 . Cannons 975 | . 778 197 Explosions 429 | . 120 309 Melee . | . . . Ramming 2 | . 2 . Kinetic 1100 | . 903 197 Thermal 120 | . 120 . Explosive 309 | . . 309 Electromagnetic 126 | . 126 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 3 | . 1 3 Average Corruption 1 | . 1 1 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 14 | . 3 11 Message Errors 3 | . . 3 Matter Fused 5 | . 1 4 Heat Flow Errors 1 | . 1 . Energy Discharges 1 | . . 1 Data Loss (minor) 2 | . . 2 Data Loss (major) 2 | . 1 1 Overload Shots . | . . . Overflow Damage 31 | . 31 . Projectiles 31 | . 31 . Explosions . | . . . Melee . | . . . Knockbacks 12 | . 10 2 Impact . | . . . Kinetic 12 | . 10 2 Secondary . | . . . Self-Inflicted Damage 14 | . . 14 Shots 1 | . . 1 Rammed . | . . . Targets Rammed 2 | . 2 . Kicked 2 | . 2 . Crushed . | . . . Highest Temperature 159 | . 159 . Average Temperature 33 | . 33 . Received Heat Transfer 156 | . 132 24 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted 1 | . 1 . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 150 | . 150 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 2 | . 2 . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 61 | . 61 . Initial . | . . . Average 3 | . 3 . Influence Increases 488 | . 488 . Destroy 0b10 Robot/C 280 | . 280 . Destroy 0b10 Robot/NC 65 | . 65 . Destroy Leader 90 | . 90 . Successful Hack 26 | . 26 . Destroy Structure 12 | . 12 . Lose Combat Pursuer 15 | . 15 . Influence Decreases 488 | . 488 . Time Decay 488 | . 488 . Squads Dispatched 4 | . 4 . Investigation 4 | . 4 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 23 | . 18 5 Peak Tracking Total 2 | . 2 2 Tactical Retreats 1 | . 1 . Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 9 | . 9 . Terminals 8 | . 8 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 32 | . 32 . Successful 23 | . 23 . Failed 9 | . 9 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 2 | . 2 . Terminals 30 | . 30 . Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 21 | . 21 . Record 5 | . 5 . Prototype ID Bank 2 | . 2 . Branch Access Points 1 | . 1 . Emergency Access Points 1 | . 1 . Recycling Unit Index 1 | . 1 . Locate Traps 1 | . 1 . Maintenance Status 2 | . 2 . Patrol Status 1 | . 1 . Hauler Manifests 1 | . 1 . Registered Components 1 | . 1 . Registered Prototypes 1 | . 1 . Zone Layout 4 | . 4 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 7 | . 7 . Full Trace Events 7 | . 7 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) 4100 | 2 3488 610 Sensors 4100 | 2 3488 610 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 4258 | 74 3488 696 Spaces Moved 1146 | 59 922 165 Core 18 | 18 . . Treads . | . . . Legs 1128 | 41 922 165 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 400 Average Speed 335 | 103 338 400 Slowest Speed 400 | 120 400 400 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered 2 | . . 2 Exploration Rate (%) 39 | 4 99 16 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken 2 | 1 1 . Unknown Exits Taken . | . . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 18 | . 9 9 Melee . | . . . Projectile . | . . . AOE 18 | . 9 9 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 1445 | 68 1195 182 Wait 209 | . 209 . Move 1144 | 58 921 165 Hop . | . . . Pick Up 10 | 3 7 . Fast Attach 11 | 7 4 . Attach 5 | . 1 4 Detach 2 | . 2 . Swap 3 | . 2 1 Drop . | . . . Fire 59 | . 47 12 Melee . | . . . Ram . | . . . Kick 2 | . 2 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Subcaves (discovered 1 exit: *Mat) History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 16) 75 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Evolved 1 slot: Utility x1 107 | -10/Materials | Identified exit to Mines 269 | -10/Materials | Identified exit to Materials 269 | -10/Materials | Discovered exit to Materials (range 4) 305 | -10/Materials | Build established: Hacker-Mutant 484 | -10/Materials | Discovered exit to Materials (range 6) 549 | -10/Materials | Repaired Assault Rifle 811 | -10/Materials | Discovered exit to Materials (range 13) 3491 | -10/Materials | Identified exit to Subcaves 3491 | -10/Materials | Discovered exit to Subcaves (range 12) 3563 | -10/Materials | Entered Subcaves 3564 | -10/Subcaves | Approached by a straggling Scientist 4169 | -10/Subcaves | Identified exit to Materials 4169 | -10/Subcaves | Discovered exit to Materials (range 8) 4191 | -10/Subcaves | Crushed by falling debris 4191 | -10/Subcaves | Core integrity fell below 50% 4191 | -10/Subcaves | Core integrity fell below 20% 4219 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 4222 | -10/Subcaves | Lost 4 parts (1p1n2u) 4260 | -10/Subcaves | Crushed by falling debris 4260 | -10/Subcaves | Smashed by cave-in Last Messages --------------- 04218_ OI-8P1(c) destroyed. 04218_ ZG-3M7(u) cries out in pain. 04218_ ZG-3M7(u) destroyed. 04219_ UU-IZX(R) angrily emerges from the Twisted Machinery. 04219_ UU-IZX(R): "ECOKILL!" 04222_ XB-M4Q(u) cries out in pain. 04222_ XB-M4Q(u) destroyed. 04223_ System corrupted: Matter fused (-9). 04226_ UU-IZX(R) destroyed. 04229_ The unstable cave ceiling collapses. 04232_ Subatomizers dissect the Machine Analyzer. 04236_ Acquired 2 matter. 04239_ The unstable cave ceiling collapses. 04244_ Acquired 1 matter. 04245_ Subatomizers dissect the Machine Analyzer. 04260_ The unstable cave ceiling collapses. 04260_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###??????????????????????????? | | ?????????????????####""#?????????????????????????? | | ?????????????????# """?????????????????????????? | | ?????????????????# "#####??####??????????????? | | ??????????????????# " #?##""##?????????????? | | ????????????????### < ###""" ##????????????? | | ????????????????# " # " #????????????? | | ????????????? ??# % ##????????????? | | ?????????? 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" ? #???# ""## # #####???????????????? | | ??? ?# #??##%"% ####???????????????????? | | ???# ?## #?## ## ##??????????????????? | | ??## ?? ?## % % #??????????????????? | | ### ???# ### #??????????????????? | | # #???# ## #??????????????????? | | ##### # ### #??????????????????? | | ??# # # ####?###### ##??????????????????? | | ???# ##??????????##???????????????????? | | ???# # ## #????????????????????????????????? | | #### #### #????????????????????????????????? | | # ##?# #???????????????????????????????? | | #??# #???????????????????????????????? | | #??## #???????????????????????????????? | | #???### ##???????????????????????????????? | | #####?????## #????????????????????????????????? | | #??????????# ##????????????????????????????????? | | #?????????? #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 340 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 55 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 59% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CombatNavigationFacilitator Manual? 0 Play Time 00:14:45 Cumulative 2372.1 hours Start 2026.04.30 @ 18:22:41 End 2026.04.30 @ 18:35:23 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1120 Rogue 62 Adventurer 0 Explorer 1058 Win Type - Total 13 Types 13/0/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 69 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 439fcbf1-6f54-4dde-95cd-9532b0438b14