Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.14 @ 09:17:42 Player: Fyre Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (109) 545 Value Destroyed (3950) 3950 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (509) 509 TOTAL SCORE: 10164 Bonus ------- High Alert Combat Kills 127 Follower Combat Kills 82 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 25/300 Energy 100/100 System Corruption 7% Temperature Critical (619) Movement Core (400) Ox7 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Improved Signal Interpreter Improved Targeting Computer Improved Target Analyzer Advanced Transmission Jammer > --- WEAPON (5) ------- Heavy Gauss Cannon > --- INVENTORY (10) --- Neutrino Core Reinforced Fission Core VSS Leg VSS Leg VSS Leg Advanced Transmission Jammer Tesla Rifle Improved Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg Armored Leg Improved VSS Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Signal Interpreter Improved Targeting Computer Improved Target Analyzer Advanced Transmission Jammer > --- WEAPON ----------- Tesla Rifle Heavy Disruptor Cannon Heavy Plasma Cannon Heavy Gauss Cannon > --- INVENTORY -------- Neutrino Core Reinforced Fission Core VSS Leg VSS Leg VSS Leg Advanced Transmission Jammer Tesla Rifle Improved Remote Datajack [Rating: 98] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Flight Unit Cooled VTOL Module Utility Improved Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Gauss Cannon Energy Gun Wave Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Makeshift Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 . . . 2 2 2 2 2 Power 2 | . . . . . . . 1 . 1 . Propulsion 3 | . . 2 . . . . . . . 1 Utility 4 | . . . . . . 1 1 1 1 . Weapon 3 | . . . . . . 1 . 1 . 1 Parts Attached 113 | 6 4 7 . 1 1 7 43 10 14 20 Power 24 | 1 1 . . 1 . . 10 . 6 5 Engine 9 | 1 1 . . 1 . . 6 . . . Core 15 | . . . . . . . 4 . 6 5 Reactor . | . . . . . . . . . . . Propulsion 30 | 2 . 5 . . . 1 12 5 1 4 Treads 1 | . . . . . . . 1 . . . Leg 28 | 2 . 5 . . . 1 10 5 1 4 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . 1 . . . Utility 18 | 2 1 1 . . . 3 3 2 2 4 Device 9 | . . . . . . 2 2 1 1 3 Storage 3 | 2 . 1 . . . . . . . . Processor 5 | . 1 . . . . 1 1 1 . 1 Hackware . | . . . . . . . . . . . Protection 1 | . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . Weapon 41 | 1 2 1 . . 1 3 18 3 5 7 Energy Gun 8 | . 1 . . . . 1 1 1 3 1 Energy Cannon 10 | . 1 1 . . . 1 3 . 2 2 Ballistic Gun 3 | 1 . . . . . . . 2 . . Ballistic Cannon 7 | . . . . . . . 6 . . 1 Launcher 4 | . . . . . 1 1 1 . . 1 Special Weapon 3 | . . . . . . . 1 . . 2 Impact Weapon 4 | . . . . . . . 4 . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . 2 . . . Unidentified Prototypes 4 | . 1 . . . . 1 1 . . 1 Corrupted Parts 1 | . . . . . . . 1 . . . System Corruption 5 | . . . . . . . 5 . . . Parts Lost 41 | . . . . . . 1 19 1 4 16 Power 10 | . . . . . . . 6 . . 4 Propulsion 14 | . . . . . . . 9 . . 5 Utility 6 | . . . . . . . 2 . 2 2 Weapon 11 | . . . . . . 1 2 1 2 5 Highest Loss Streak 10 | . . . . . . 1 5 1 2 10 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 98 89 100 99 100 99 80 92 98 90 Engine 6 | . 14 11 11 10 11 9 8 6 1 . Core 6 | . . . . . . . 5 6 14 14 Leg 26 | . 28 34 44 44 44 35 15 26 23 24 Device 5 | . . . . . . 3 4 1 9 14 Storage 7 | . 16 11 11 11 11 9 7 6 5 5 Processor 12 | . 10 11 11 11 11 14 15 19 11 10 Energy Gun 3 | . 2 . . . . 8 . 6 9 6 Energy Cannon 7 | . 10 11 11 11 11 9 4 6 8 8 Ballistic Gun 3 | . 14 11 11 11 3 . . 6 3 . Ballistic Cannon 2 | . . . . . . . 9 4 . . Launcher 1 | . . . . . 7 8 1 . . 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 98 | 17 21 23 23 23 24 30 48 42 98 97 Greatest Support 86 | 20 20 49 49 49 49 51 56 52 55 86 Greatest Overweight (x) 9 | 5 1 . . . . . 9 . 1 1 Average Overweight (x) . | . . . . . . . 1 . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 10 10 10 10 10 Most Carried 10 | 5 8 10 10 10 10 10 10 10 10 10 Average Carried 8 | 3 5 8 9 9 9 9 7 9 9 9 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 Final Carried 10 | 3 8 10 10 10 10 9 10 9 10 8 Class Distribution -------------------- 46% | Mutant 29% | Scavenger-Skirmisher 9% | Skirmisher 8% | Gunner 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Matter Collected 2565 | 269 70 145 12 . 17 218 929 287 304 314 Remotely . | . . . . . . . . . . . Salvage Created 4080 | 83 124 361 47 . . 710 1164 287 548 756 Parts 175 | 2 7 30 3 . . 30 35 12 22 34 Haulers Intercepted 2 | . . . . . . 1 1 . . . Recyclers Shooed 4 | . 1 . . . . 1 . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 70 | . 3 7 3 . . 13 21 2 6 15 Melee 1 | . . . . . . . 1 . . . Guns 9 | . 1 2 1 . . . . 1 2 2 Cannons 36 | . 2 5 2 . . 2 15 1 4 5 AOE 18 | . . . . . . 9 1 . . 8 Classes Destroyed 14 | 1 1 4 . . . 3 4 . . 1 Worker 7 | . . . . . . . 4 . 1 2 Builder 10 | . . . . . . 3 2 2 1 2 Tunneler 2 | . . . . . . . 2 . . . Hauler 2 | . . . . . . 1 1 . . . Recycler 9 | 1 . 1 . . . 2 2 1 1 1 Operator 2 | . . 1 . . . . 1 . . . Watcher 7 | . . 2 . . . 1 1 . 1 2 Swarmer 14 | . . 3 3 . . 3 . . 1 4 Grunt 26 | . 3 3 . . . 8 11 . . 1 Brawler 2 | . . . . . . . 2 . . . Duelist 1 | . . . . . . . . . . 1 Sentry 11 | . . 1 . . . 1 3 1 2 3 Hunter 2 | . . . . . . 1 1 . . . Programmer 14 | . . . . . . . 4 1 3 6 Best Kill Streak 5 | 1 3 4 3 . . 4 5 2 2 5 Combat Bots Only 4 | . 3 3 3 . . 3 4 1 1 4 Max Kills in Single Turn 3 | 1 1 1 1 . . 2 3 1 1 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . . 2 1 . . 3 Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Hostile Shots Fired 592 | . 11 32 15 . 1 30 291 36 63 113 Missed 199 | . 4 10 5 . . 9 108 16 22 25 Damage Taken 7116 | . 96 215 83 . 16 405 2169 160 1119 2853 Core 1555 | . . 18 10 . . 27 261 11 59 1169 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 91 | 100 100 . . . 93 95 62 98 94 . Volleys Fired 230 | 3 12 24 4 . . 25 60 10 35 57 Largest 4 | 1 2 2 2 . . 3 3 4 4 4 Hottest 342 | 20 88 88 88 . . 154 149 216 317 342 Shots Fired 539 | 3 24 48 8 . . 68 122 34 138 94 Gun 195 | 3 12 24 4 . . 19 . 20 85 28 Cannon 288 | . 12 24 4 . . 24 110 14 53 47 Launcher 56 | . . . . . . 25 12 . . 19 Special . | . . . . . . . . . . . Kinetic 193 | 3 12 24 4 . . . 80 14 37 19 Thermal 219 | . 12 24 4 . . 24 30 20 69 36 Explosive 34 | . . . . . . 15 . . . 19 Electromagnetic 93 | . . . . . . 29 12 . 32 20 Robot Hit Streak 17 | 2 4 7 3 . . 4 11 7 11 17 Robot Miss Streak 10 | 1 5 4 1 . . 3 10 2 5 3 Penetration Max 1 | . . . . . . . 1 . 1 . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 342 | 2 10 21 4 . . 39 95 24 86 61 Core Hits 175 | 2 6 12 3 . . 30 38 9 27 48 Critical Kills 1 | . . . . . . 1 . . . . Critical Parts Destroyed 6 | . . . . . . . 5 . 1 . Critical Strikes 27 | . . . . . . 1 14 1 4 7 Burn 4 | . . . . . . . . . 3 1 Meltdown 1 | . . . . . . 1 . . . . Destroy 1 | . . . . . . . . . 1 . Blast 14 | . . . . . . . 9 1 . 4 Corrupt 2 | . . . . . . . . . . 2 Smash 5 | . . . . . . . 5 . . . Melee Attacks 38 | . . . . . . . 38 . . . Impact 37 | . . . . . . . 37 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . 4 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11836 | 25 161 378 70 . . 1596 3616 568 2040 3382 Guns 2297 | 25 59 122 25 . . 173 . 289 1015 589 Cannons 4854 | . 102 247 41 . . 348 1729 279 1025 1083 Explosions 3273 | . . . . . . 1075 488 . . 1710 Melee 1389 | . . . . . . . 1389 . . . Ramming 23 | . . 9 4 . . . 10 . . . Kinetic 2633 | 25 59 122 25 . . . 1209 216 437 540 Thermal 4563 | . 102 247 41 . . 506 920 352 1408 987 Explosive 2028 | . . . . . . 539 . . . 1489 Electromagnetic 1200 | . . . . . . 551 88 . 195 366 Impact 1389 | . . . . . . . 1389 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 15 | . . . . . . . 15 . 11 7 Average Corruption 5 | . . . . . . . 7 . 6 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 120 | . . . . . . . 61 . 40 19 Message Errors 38 | . . . . . . . 16 . 16 6 Matter Fused 16 | . . . . . . . 12 . 3 1 Heat Flow Errors 14 | . . . . . . . 7 . 4 3 Energy Discharges 19 | . . . . . . . 12 . 3 4 Parts Rejected 2 | . . . . . . . 2 . . . Parts Fused 1 | . . . . . . . 1 . . . Data Loss (minor) 10 | . . . . . . . 3 . 5 2 Data Loss (major) 6 | . . . . . . . 2 . 4 . Misfires 5 | . . . . . . . 3 . 1 1 Alerts 3 | . . . . . . . 1 . 2 . Misdirections 1 | . . . . . . . 1 . . . Weapon Failures 5 | . . . . . . . 1 . 2 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 837 | . . 1 . . . 52 619 14 30 121 Projectiles 99 | . . 1 . . . 18 7 14 30 29 Explosions 281 | . . . . . . 34 155 . . 92 Melee 457 | . . . . . . . 457 . . . Knockbacks 21 | . . . . . . . 12 . . 9 Impact 7 | . . . . . . . 7 . . . Kinetic 13 | . . . . . . . 5 . . 8 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 302 | . . . . . . 81 152 . . 69 Shots 11 | . . . . . . 5 4 . . 2 Rammed . | . . . . . . . . . . . Targets Rammed 3 | . . 1 1 . . . 1 . . . Kicked 3 | . . 1 1 . . . 1 . . . Crushed . | . . . . . . . . . . . Highest Temperature 741 | . 195 168 84 . . 386 483 381 438 741 Average Temperature 137 | . 105 51 43 . . 134 123 153 124 239 Received Heat Transfer 1178 | . 54 42 . . 9 126 600 54 36 257 Effects 53 | . . . . . . 7 9 1 3 33 Shutdowns 11 | . . . . . . . 2 . 2 7 Energy Bleed 10 | . . . . . . 1 3 . . 6 Interference 12 | . . . . . . 5 2 . 1 4 Matter Decay 4 | . . . . . . . 1 1 . 2 Short Circuit 2 | . . . . . . . 1 . . 1 Damage (minor) 5 | . . . . . . 1 . . . 4 Damage (major) 4 | . . . . . . . . . . 4 Damage (core) 5 | . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Fried 17 | . . . . . . 2 15 . . . Impact Corruptions 21 | . . . . . . . 21 . . . Robots Melted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Melted 16 | . . . . . . 1 1 2 8 4 Heat Transferred 6864 | . 185 444 74 . . 929 1003 596 2325 1308 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . 4 . . . 1 Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Peak Influence 611 | 5 104 238 97 . . 401 334 178 219 611 Initial 182 | . 3 43 37 . . . 182 89 24 . Average 110 | 3 34 95 41 . . 216 130 96 57 179 Maximum Alert Level 2 | . . 1 . . . 2 1 . 1 2 Low Security (%) 83 | 100 100 97 100 . 100 39 79 100 98 69 Level 1 11 | . . 2 . . . 57 20 . 1 1 Level 2 4 | . . . . . . 3 . . . 28 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 24 | . . 3 . . . 2 9 3 3 4 Investigation 3 | . . 1 . . . . . 1 1 . Extermination 11 | . . . . . . . 4 2 2 3 Reinforcement 8 | . . 2 . . . 2 4 . . . Assault 1 | . . . . . . . . . . 1 Garrison 1 | . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . . . . . 2 2 . . . Haulers Reinforced 1 | . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Distress Signals 8 | . 1 4 . . . 1 . . 2 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 105 | . 7 12 4 . 3 18 24 2 15 20 Peak Tracking Total 5 | . 3 4 4 . 3 4 5 2 5 5 Tactical Retreats 6 | . . . . . . 2 2 . 2 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Traps Triggered 6 | . . . . . . . 2 1 1 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 4 | . . 4 . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Machines Disabled 34 | . 2 . . . . 3 11 2 2 14 Max in Single Turn 5 | . 1 . . . . 2 5 1 1 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Machines Accessed 34 | . 4 7 . 4 . 3 5 . 9 2 Terminals 17 | . 4 5 . . . 2 3 . 2 1 Fabricators 3 | . . . . . . . . . 3 . Repair Stations . | . . . . . . . . . . . Recycling Units 5 | . . . . . . 1 1 . 3 . Scanalyzers 3 | . . 2 . . . . . . 1 . Garrison Access 2 | . . . . . . . 1 . . 1 Total Hacks 116 | . 7 26 . 49 . 5 8 . 17 4 Successful 88 | . 3 20 . 49 . 5 3 . 7 1 Failed 28 | . 4 6 . . . . 5 . 10 3 Catastrophic 6 | . . . . . . . 4 . 2 . Database Lockouts . | . . . . . . . . . . . Manual 7 | . 2 1 . 1 . . 1 . . 2 Terminals 37 | . 7 15 . . . 3 4 . 5 3 Fabricators 4 | . . . . . . . . . 4 . Repair Stations . | . . . . . . . . . . . Recycling Units 9 | . . . . . . 2 2 . 5 . Scanalyzers 14 | . . 11 . . . . . . 3 . Garrison Access 3 | . . . . . . . 2 . . 1 Terminal Hacks 70 | . 3 11 . 49 . 3 2 . 1 1 Record 55 | . 1 3 . 49 . 1 . . . 1 Robot Analysis 1 | . . . . . . 1 . . . . Prototype ID Bank 2 | . 1 1 . . . . . . . . Open DSF 2 | . . . . . . . 1 . 1 . Alert Level 2 | . . 1 . . . . 1 . . . Locate Traps 2 | . 1 1 . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . Maintenance Status 1 | . . 1 . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . . . 2 1 . 3 . Report Inventory 1 | . . . . . . 1 . . . . Retrieve Matter 2 | . . . . . . . . . 2 . Retrieve Components 3 | . . . . . . 1 1 . 1 . Scanalyzer 11 | . . 9 . . . . . . 2 . Insert Component 5 | . . 4 . . . . . . 1 . Analyze 6 | . . 5 . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 26 | . 4 5 . . . 3 4 . 8 2 Full Trace Events 1 | . . . . . . . . . 1 . Feedback Events 1 | . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . . 4 . . . . . . 1 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 6 | . . . . . . 5 1 . . . Parts Scanalyzed 5 | . . 4 . . . . . . 1 . Part Schematics Acquired 5 | . . 4 . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . parse_system 1 | . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Total Allies 1 | . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . 1 . Highest-Rated Group 30 | . . . . . . . . . 30 . Highest-Rated Ally 30 | . . . . . . . . . 30 . Total Orders . | . . . . . . . . . . . Ally Attacks 11 | . . . . . . . . . 11 . Total Damage 317 | . . . . . . . . . 317 . Kills 3 | . . . . . . . . . 3 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Robot Analysis Total 1 | . . . . . . 1 . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Turns Passed 10166 | 121 396 626 307 849 646 792 2852 507 1627 1443 Spaces Moved 5593 | 77 274 405 226 705 537 407 1038 425 817 682 Core 27 | 27 . . . . . . . . . . Treads 45 | . . . . . . . 45 . . . Legs 5500 | 50 274 405 226 705 537 407 972 425 817 682 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 21 | . . . . . . . 21 . . . Fastest Speed 50 | 50 120 120 120 120 120 112 110 90 97 102 Average Speed 144 | 129 121 120 120 120 120 117 212 92 149 164 Slowest Speed 630 | 300 190 120 120 120 120 120 630 120 182 186 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 4 50 41 42 94 93 23 24 8 20 13 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . . . Known Exits Taken 5 | . . . 1 . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . Scrap Searched 1 | . . . . . 1 . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 365 | . . . . . . 102 48 2 5 208 Melee . | . . . . . . . . . . . Projectile 34 | . . . . . . . 18 2 5 9 AOE 331 | . . . . . . 102 30 . . 199 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Total 7238 | 96 317 497 254 711 539 671 1554 521 1150 928 Wait 1047 | . 11 48 22 . . 217 314 56 236 143 Move 5583 | 76 273 404 225 704 536 406 1037 424 816 682 Hop . | . . . . . . . . . . . Pick Up 125 | 10 9 9 1 3 1 8 34 12 22 16 Fast Attach . | . . . . . . . . . . . Attach 99 | 6 4 3 . 1 1 6 42 6 11 19 Detach 30 | . 4 . . . . 1 18 . 2 5 Swap 14 | . . 4 . . . 1 1 4 3 1 Drop 60 | 1 4 4 1 3 1 7 9 9 17 4 Fire 230 | 3 12 24 4 . . 25 60 10 35 57 Melee 38 | . . . . . . . 38 . . . Ram . | . . . . . . . . . . . Kick 3 | . . 1 1 . . . 1 . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 9 | . . . . . . . . . 8 1 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 73 | -11/Scrapyard | Discovered new exit (range 14) 122 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 14) 312 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 10) 452 | -10/Materials | Discovered new exit (range 15) 518 | -10/Materials | Entered another Materials area 518 | -9/Materials | Evolved 2 slots: Propulsion x2 1088 | -9/Materials | Discovered new exit (range 15) 1144 | -9/Materials | Entered Mines 1145 | -9/Mines | Learned location of Storage (-7) 1172 | -9/Mines | Identified exit to Exiles 1267 | -9/Mines | Learned Materials security intel 1278 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1446 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1451 | -9/Mines | Entered Exiles 1478 | -9/Exiles | Discovered new exit (range 15) 1515 | -9/Exiles | Met 8R-AWN 1539 | -9/Exiles | Met EX-HEX 1602 | -9/Exiles | Met EX-DEC 1632 | -9/Exiles | Learned location of Zion (-7) 1675 | -9/Exiles | Discovered new exit (range 12) 1773 | -9/Exiles | Met EX-BIN 1796 | -9/Exiles | Aligned with FarCom system 1797 | -9/Exiles | Given EX-Vault access code 1855 | -9/Exiles | Opened EX-Vault 1860 | -9/Exiles | Found Prototype Device 1885 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1974 | -9/Exiles | Visited The Gauntlet 2300 | -9/Exiles | Left Exiles lab with PSU Rigger 2300 | -9/Exiles | Entered Mines 2928 | -8/Mines | Discovered new exit (range 13) 2943 | -8/Mines | Discovered new exit (range 12) 2946 | -8/Mines | Entered Materials 2946 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2946 | -8/Materials | Identified PSU Rigger 3244 | -8/Materials | Build established: Skirmisher 3727 | -8/Materials | Discovered new exit (range 11) 3737 | -8/Materials | Identified exit to Factory 3738 | -8/Materials | Entered Factory 3738 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4168 | -7/Factory | Build established: Gunner 4303 | -7/Factory | Garrison activated, responded to threat 4354 | -7/Factory | Lost 3 parts (3n) 4525 | -7/Factory | Lost 5 parts (2p3n) 4636 | -7/Factory | Lost 4 parts (2n1u1w) 4878 | -7/Factory | Build established: Mutant 6039 | -7/Factory | System corruption reached 10% 6081 | -7/Factory | Lost 5 parts (3p1n1u) 6573 | -7/Factory | Discovered new exit (range 15) 6589 | -7/Factory | Identified exit to Factory 6590 | -7/Factory | Entered another Factory area 6590 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6983 | -6/Factory | Discovered new exit (range 5) 7016 | -6/Factory | Identified exit to Factory 7097 | -6/Factory | Entered another Factory area 7097 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7262 | -5/Factory | Build established: Scavenger-Gunner 7655 | -5/Factory | Build established: Scavenger-Skirmisher 8634 | -5/Factory | Discovered new exit (range 15) 8692 | -5/Factory | System corruption reached 10% 8722 | -5/Factory | Identified exit to Factory 8724 | -5/Factory | Entered another Factory area 8724 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10013 | -4/Factory | First assault squad dispatched 10121 | -4/Factory | Lost 3 parts (1p1u1w) 10152 | -4/Factory | Core integrity fell below 50% 10168 | -4/Factory | Core destroyed Last Messages --------------- 10158_ Overheating: Adv. Transmission Jammer damaged (-5). 10158_ Overheating: Imp. Signal Interpreter damaged (-5). 10158_ Overheating: Imp. Targeting Computer damaged (-5). 10158_ L-61 Swordsman knocked back. 10158_ Imp. Heat Sink destroyed. 10159_ Overheating: Adv. Transmission Jammer damaged (-1). 10160_ Imp. Targeting Computer broken. 10160_ Overheating: Short circuit. 10160_ L-61 Swordsman destroyed. 10161_ Overheating: Energy bleed (-19). 10163_ Overheating: Matter decay (-10). 10164_ Slug penetrates Wall. 10166_ Slug penetrates G-67 Veteran. 10166_ G-67 Veteran knocked back. 10167_ Overheating: Core damaged (-138). 10168_ Overheating: Core damaged (-218). 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T###### | | ?????????????? ?# """ #?????????? | | ?????????????????? # %"" #?????????? | | ?????????????????????# # """ ###???????? | | ??????????????????????# ?????? | | ??????????????????????### # """ ##????????? | | ????????????????????????### """ #?????????? | | ?????????????????????????## " #?????????? | | ????????????????????????## ########??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Coolant Potential 80 Energy Generation 47 Energy Capacity 745 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 225 Resistance: EX 25 Weapon Cycling 15 Evasion (%) 57 Targeting Accuracy 12 Target Analysis 6 Recoil Reduction 1 Item Schematics ----------------- Imp. Targeting Computer | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed VSS Leg | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Challenges ------------ None Game ------ Seed TerrabombFireCapacitor Manual? 0 Play Time 02:11:55 Cumulative 9.5 hours Start 2024.06.12 @ 22:01:45 End 2024.06.14 @ 09:17:42 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 6 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 128d5517-e18e-4a78-9027-f83f65979497