Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.18 @ 21:24:41 Player: Plexion Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (150) 750 Value Destroyed (5247) 5247 Prototype IDs (6) 120 Alien Tech Used (1) 200 Bonus (-184) -184 TOTAL SCORE: 10733 Bonus ------- High Alert Combat Kills 93 Follower Combat Kills 436 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1313 Cogmind --------- Core Integrity 608/850 Matter 18/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Target Analyzer Weapon Cycler Enhanced Flamer Enhanced Flamer Ripper Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Flexi-carbon Leg Zionite Composite Leg I Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Signal Interpreter Improved Targeting Computer Improved Core Shielding Improved Light Armor Plating Makeshift Armor Plating > --- WEAPON ----------- Bore Cannon Bore Cannon Ripper > --- INVENTORY -------- Improved Target Analyzer Improved Armor Integrity Analyzer Weapon Cycler Phase Cannon Mini Assault Cannon Micro-nuke Launcher Micro-nuke Launcher Plasma Cutter Enhanced Flamer Enhanced Flamer [Rating: 63] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Combat Airjet Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Makeshift Armor Plating Weapon Mini Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Coil Gun Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . Propulsion 3 | . . . . . 1 1 . . . . 1 . . Utility 5 | . . . 2 . 1 1 . . . . 1 . . Weapon . | . . . . . . . . . . . . . . Parts Attached 157 | 8 9 14 9 8 14 12 11 9 5 27 29 2 . Power 13 | 1 1 1 1 1 1 1 . 2 . 2 2 . . Engine 11 | 1 1 1 1 1 . 1 . 1 . 2 2 . . Core 2 | . . . . . 1 . . 1 . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 38 | 2 . 2 1 1 3 2 2 2 1 11 11 . . Treads 19 | 1 . 2 . 1 3 . 1 2 . 2 7 . . Leg 3 | . . . . . . . . . . 1 2 . . Wheel 11 | 1 . . 1 . . 2 1 . 1 3 2 . . Hover 5 | . . . . . . . . . . 5 . . . Flight . | . . . . . . . . . . . . . . Utility 37 | 1 2 2 4 . 4 5 3 4 1 5 6 . . Device 14 | . 1 1 1 . 1 2 1 1 . 4 2 . . Storage 2 | 1 1 . . . . . . . . . . . . Processor 4 | . . . 1 . . 1 . 1 . . 1 . . Hackware . | . . . . . . . . . . . . . . Protection 17 | . . 1 2 . 3 2 2 2 1 1 3 . . Artifact . | . . . . . . . . . . . . . . Weapon 69 | 4 6 9 3 6 6 4 6 1 3 9 10 2 . Energy Gun 2 | 2 . . . . . . . . . . . . . Energy Cannon 7 | . . 1 1 3 . . . . . . 1 1 . Ballistic Gun 5 | 2 . . . . . . . . . . 2 1 . Ballistic Cannon 30 | . 4 5 1 3 3 2 3 . 2 5 2 . . Launcher 21 | . 2 3 1 . 3 2 2 . . 4 4 . . Special Weapon 1 | . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 1 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 3 . . 1 . . 2 1 . . Parts Lost 32 | . . 5 2 . 1 2 4 7 . 6 4 1 . Power 6 | . . 1 . . . . 1 1 . 1 2 . . Propulsion 11 | . . 2 . . . 2 2 2 . 1 1 1 . Utility 13 | . . 1 1 . 1 . 1 4 . 4 1 . . Weapon 2 | . . 1 1 . . . . . . . . . . Highest Loss Streak 5 | . . 3 2 . 1 1 4 5 . 4 2 1 . Average Slot Usage (%) 89 | . 94 95 94 99 99 95 86 77 83 88 87 65 . Engine 6 | . 14 11 11 11 2 6 4 1 7 5 5 . . Treads 11 | . 14 22 14 11 18 15 11 10 7 8 8 10 . Leg 1 | . . . . . . . . . . 4 5 . . Wheel 7 | . 14 4 7 11 9 10 6 4 5 6 5 5 . Device 8 | . 9 2 6 11 9 15 14 8 7 10 5 . . Storage 8 | . 14 14 11 11 9 7 7 7 7 7 6 5 . Processor 11 | . . . 8 11 9 9 14 15 21 15 13 16 . Protection 8 | . . 11 13 11 17 12 7 8 7 5 12 10 . Energy Cannon 1 | . . 2 8 13 . . . . . . 1 5 . Ballistic Cannon 14 | . 25 23 13 7 17 14 12 14 14 13 8 . . Slashing Weapon 3 | . . . . . . . 6 7 7 7 6 . . Naked Turns 31 | . . . . . . . . . . . . 29 2 Heaviest Build 65 | 13 22 26 30 32 36 41 44 40 40 47 65 51 . Greatest Support 46 | 20 16 40 40 23 46 46 23 23 23 40 40 28 3 Greatest Overweight (x) 4 | . 1 1 2 2 2 4 4 3 2 3 2 1 . Average Overweight (x) 1 | . . . 1 1 1 2 3 2 1 1 1 . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 6 8 10 10 10 10 10 10 10 10 10 10 9 5 Most Carried 10 | 4 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Carried 9 | 2 7 7 9 9 9 9 9 9 9 9 9 9 5 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 4 9 8 10 10 10 10 10 9 10 10 10 5 5 Class Distribution -------------------- 57% | Mutant 24% | Scavenger-Mutant 12% | Derelict-Mutant 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Commander-Mutant | -9/Storage Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Matter Collected 4241 | 209 205 463 239 214 506 182 486 385 50 807 495 . . Remotely . | . . . . . . . . . . . . . . Salvage Created 5005 | . 168 412 488 336 519 158 499 154 . 1371 579 321 . Parts 272 | . 17 21 44 18 27 13 12 3 . 66 47 4 . Haulers Intercepted 3 | . . . . 1 2 . . . . . . . . Recyclers Shooed 4 | . 1 . . . . . . . . . 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 72 | . . . . . . . 11 7 . 54 . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 129 | . 11 15 15 6 22 9 10 6 . 19 15 1 . Guns 1 | . . . . . . . . . . . . 1 . Cannons 71 | . 5 5 11 6 9 3 4 6 . 13 9 . . AOE 57 | . 6 10 4 . 13 6 6 . . 6 6 . . Classes Destroyed 20 | . 3 3 1 2 3 1 2 . . 2 2 1 . Worker 2 | . 1 . . . . . . . . . 1 . . Builder 4 | . . 2 . . . 1 . . . . 1 . . Hauler 3 | . . . . 1 2 . . . . . . . . Recycler 3 | . . 1 . . 1 1 . . . . . . . Operator 2 | . . . 2 . . . . . . . . . . Watcher 2 | . . . . . 2 . . . . . . . . Swarmer 32 | . 6 3 4 . 7 6 2 1 . 3 . . . Cutter 4 | . . . . . . . . . . . 4 . . Grunt 50 | . 5 10 7 3 9 . 5 3 . 6 2 . . Brawler 3 | . . . . 1 . . . 1 . 1 . . . Duelist 3 | . . . . . 1 . 2 . . . . . . Protector 4 | . . . . . . . . . . 4 . . . Researcher 1 | . . . . . . . 1 . . . . . . Sentry 21 | . . 2 4 3 4 2 1 1 . 1 3 . . Demolisher 6 | . . . . . . . . . . 6 . . . Hunter 3 | . . . . . 1 . . . . . 2 . . Programmer 3 | . . . . . . 1 . . . . 2 . . Heavy 2 | . . . . . . . . . . . 2 . . Compactor 1 | . . . . . . . . . . . . 1 . Samaritan 2 | . . . . . . . 2 . . . . . . Thug 1 | . . 1 . . . . . . . . . . . Best Kill Streak 8 | . 4 5 6 2 8 4 7 3 . 7 6 1 . Combat Bots Only 7 | . 4 5 6 2 7 4 7 3 . 7 5 1 . Max Kills in Single Turn 4 | . 4 3 4 1 4 2 2 1 . 2 4 1 . Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . 4 3 4 . 3 2 2 . . 2 4 . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Damage Taken 7458 | . 314 722 208 271 811 495 691 844 . 1096 1919 87 . Core 1080 | . 84 115 . 27 119 36 94 102 . 261 201 41 . Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 64 | 100 . 20 . 93 78 . . . . 29 . . . Volleys Fired 326 | . 27 33 27 20 41 25 25 27 . 45 38 18 . Largest 3 | . 2 2 2 2 2 2 2 2 . 2 2 3 . Hottest 150 | . 70 103 103 136 96 96 96 96 . 114 120 150 . Shots Fired 560 | . 49 45 52 35 66 42 36 54 . 85 57 39 . Gun 42 | . . . . . . . . . . . 6 36 . Cannon 460 | . 44 34 51 35 50 36 29 54 . 80 44 3 . Launcher 56 | . 5 11 1 . 16 6 7 . . 5 5 . . Special 2 | . . . . . . . . . . . 2 . . Kinetic 441 | . 44 29 30 21 50 36 29 54 . 80 32 36 . Thermal 61 | . . 5 21 14 . . . . . . 18 3 . Explosive 56 | . 5 11 1 . 16 6 7 . . 5 5 . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 27 | . 6 7 13 4 20 27 10 6 . 3 7 11 . Robot Miss Streak 7 | . 3 3 3 4 3 3 2 5 . 7 4 2 . Penetration Max 1 | . . . . . . . . . . . . 1 . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 350 | . 25 30 30 15 45 30 29 29 . 57 28 32 . Core Hits 241 | . 16 28 22 8 42 20 25 9 . 39 26 6 . Critical Kills 15 | . . . . . . . . . . 9 6 . . Critical Parts Destroyed 5 | . . . . . . . . . . 1 4 . . Critical Strikes 38 | . 2 . 2 . 3 3 2 2 . 14 10 . . Destroy 22 | . . . . . . . . . . 12 10 . . Blast 15 | . 2 . 2 . 3 3 2 2 . 1 . . . Sever 1 | . . . . . . . . . . 1 . . . Melee Attacks 65 | . . . . . . . 22 6 3 27 7 . . Impact . | . . . . . . . . . . . . . . Slashing 65 | . . . . . . . 22 6 3 27 7 . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . . . 7 1 . 5 . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 16932 | . 851 1493 771 421 2668 1283 2301 900 . 3598 1759 887 . Guns 846 | . . . . . . . . . . . 54 792 . Cannons 6394 | . 465 466 588 419 959 728 366 766 . 863 679 95 . Explosions 6330 | . 386 1027 183 . 1709 555 815 . . 629 1026 . . Melee 3356 | . . . . . . . 1116 134 . 2106 . . . Ramming 6 | . . . . 2 . . 4 . . . . . . Kinetic 6254 | . 465 404 324 296 959 728 366 766 . 863 291 792 . Thermal 986 | . . 62 264 123 . . . . . . 442 95 . Explosive 6330 | . 386 1027 183 . 1709 555 815 . . 629 1026 . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 3356 | . . . . . . . 1116 134 . 2106 . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 19 | . . . 1 2 1 . . . . . . 19 19 Average Corruption 3 | . . . 1 1 1 . . . . . . 11 19 Corruption Purged . | . . . . . . . . . . . . . . Effects 20 | . . . 3 6 . . . . . . . 11 . Message Errors 6 | . . . 2 3 . . . . . . . 1 . Matter Fused 3 | . . . . . . . . . . . . 3 . Heat Flow Errors 2 | . . . . 1 . . . . . . . 1 . Energy Discharges 3 | . . . 1 1 . . . . . . . 1 . Data Loss (minor) 3 | . . . . 1 . . . . . . . 2 . Alerts 1 | . . . . . . . . . . . . 1 . Misdirections 2 | . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 797 | . 9 13 5 . 24 85 364 85 . 109 103 . . Projectiles 114 | . 2 . 5 . . 57 . 50 . . . . . Explosions 175 | . 7 13 . . 24 28 . . . . 103 . . Melee 508 | . . . . . . . 364 35 . 109 . . . Knockbacks 34 | . 5 4 3 . 3 4 2 8 . 4 1 . . Impact . | . . . . . . . . . . . . . . Kinetic 33 | . 5 4 2 . 3 4 2 8 . 4 1 . . Secondary 1 | . . . 1 . . . . . . . . . . Self-Inflicted Damage 309 | . 39 121 . . 29 . 33 . . . 87 . . Shots 7 | . 1 3 . . 1 . 1 . . . 1 . . Rammed 2 | . . . . 1 . . 1 . . . . . . Targets Rammed 2 | . . . . 1 . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 324 | . 150 184 246 175 20 12 144 171 . 154 324 150 . Average Temperature 62 | . 69 75 51 39 5 7 77 96 . 38 86 86 . Received Heat Transfer 2140 | . 84 294 111 75 333 78 252 264 . 397 252 . . Effects 2 | . . . 2 . . . . . . . . . . Interference 2 | . . . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . 1 . . Heat Transferred 1443 | . . 111 481 222 . . . . . . 518 111 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Peak Influence 601 | . 361 244 410 274 601 299 . . . . 465 131 84 Initial 145 | . . 19 . 145 16 65 . . . . . 116 84 Average 181 | . 153 128 222 112 316 171 . . . . 235 118 84 Maximum Alert Level 2 | . 1 1 2 1 2 1 . . . . 2 . . Low Security (%) 56 | 100 56 86 28 87 32 54 . . . . 26 100 100 Level 1 37 | . 43 13 68 12 22 45 . . . . 65 . . Level 2 6 | . . . 2 . 44 . . . . . 8 . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 19 | . 1 . 3 1 2 2 . . . . 10 . . Investigation 4 | . 1 . . 1 . 1 . . . . 1 . . Extermination 3 | . . . . . . 1 . . . . 2 . . Reinforcement 12 | . . . 3 . 2 . . . . . 7 . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Distress Signals 35 | . 1 . 1 2 3 . . . . 27 1 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 200 | . 20 15 27 14 31 9 12 8 . 27 32 5 . Peak Tracking Total 9 | . 5 4 6 4 5 4 9 3 . 7 6 4 . Tactical Retreats 10 | . 1 . 1 . 1 . . 2 . 3 2 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Traps Triggered 7 | . 2 . 1 . 1 . . . . 2 1 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 1 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Machines Disabled 24 | . 2 . 2 4 2 2 . . . 3 9 . . Max in Single Turn 2 | . 1 . 1 1 1 2 . . . 1 2 . . Garrison Access 4 | . . . . 1 1 1 . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . 1 . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Machines Accessed 24 | . 3 . 1 8 4 3 1 2 . . 2 . . Terminals 16 | . 3 . 1 7 2 2 . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . Garrison Access 5 | . . . . 1 1 1 . . . . 2 . . Total Hacks 58 | . 8 . 1 22 14 8 1 2 . . 2 . . Successful 30 | . 5 . 1 11 8 1 1 2 . . 1 . . Failed 28 | . 3 . . 11 6 7 . . . . 1 . . Catastrophic 2 | . . . . 1 . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 58 | . 8 . 1 13 10 7 . . . . 19 . . Terminals 48 | . 8 . 1 21 10 7 . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 3 . . . . . . . . Garrison Access 5 | . . . . 1 1 1 . . . . 2 . . Terminal Hacks 19 | . 2 . 1 8 5 . 1 2 . . . . . Record 1 | . . . . . . . . 1 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . Open Door 5 | . . . . 3 . . 1 1 . . . . . Alert Level 2 | . . . . . 2 . . . . . . . . Unreport Threat 6 | . . . . 3 3 . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . Zone Layout 3 | . 1 . 1 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . Garrison Access Hacks 4 | . . . . 1 1 1 . . . . 1 . . Seal Access 4 | . . . . 1 1 1 . . . . 1 . . Unauthorized Hacks 5 | . 3 . . 2 . . . . . . . . . Terminals 5 | . 3 . . 2 . . . . . . . . . Track 3 | . 3 . . . . . . . . . . . . Botnet 1 | . . . . 1 . . . . . . . . . Disrupt 1 | . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 15 | . 2 . 1 6 3 2 . . . . 1 . . Full Trace Events 2 | . . . . 1 . 1 . . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . . Non-combat 1 | . . . . . . . . . . . 1 . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . 1 . . find_chute 1 | . . . . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . 2 . . 2 1 . . Allies Hacked 1 | . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Total Allies 22 | . . 1 . 10 . . 2 . 4 2 3 . . Largest Group 10 | . . 1 . 10 . . 2 2 4 4 2 . . Highest-Rated Group 170 | . . 31 . 88 . . 50 50 155 155 170 . . Highest-Rated Ally 85 | . . 31 . 16 . . 30 30 41 41 85 . . Zionite Dispatches 1 | . . . . . . . . . . . 1 . . Heavy 1 | . . . . . . . . . . . 1 . . Total Orders 1 | . . . . . . . . . . . 1 . . ROAM 1 | . . . . . . . . . . . 1 . . Ally Attacks 123 | . . 7 . 81 . . . 8 . 14 13 . . Total Damage 2357 | . . 85 . 722 . . . 185 . 537 828 . . Kills 18 | . . 1 . 8 . . . 1 . . 8 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . . . . 1 1 2 1 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . . 4 . . Guard Positions 1 | . . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Turns Passed 10461 | 52 862 806 457 796 532 733 1167 1034 1275 1253 1225 267 2 Spaces Moved 6627 | 37 676 488 268 432 292 514 708 532 817 750 896 214 3 Core 65 | 2 . . . . . . . . . . . 60 3 Treads 953 | 1 . 303 82 127 86 13 32 188 117 2 2 . . Legs 1 | . . . . . . . . . . . 1 . . Wheels 5512 | 34 676 185 186 305 206 501 676 344 700 692 853 154 . Hover 96 | . . . . . . . . . . 56 40 . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 115 120 120 120 95 125 110 130 58 58 50 50 Average Speed 133 | 98 110 142 132 161 131 121 137 171 148 129 115 96 50 Slowest Speed 370 | 160 115 160 160 260 160 160 260 260 260 295 370 115 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 59 | 3 93 96 43 56 36 14 86 90 88 65 26 77 . Regions Visited 13 Branch Regions 6 Pre-discovered Areas 7 | . . 1 . . . . . . . . 6 . . Known Exits Taken 6 | . . . 1 . . 1 1 1 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . . Scrap Searched 12 | . . 2 . . . . 4 2 4 . . . . Spaces Dug 61 | . 7 21 . . . 1 13 7 . 4 8 . . Terrain Destroyed 454 | . 15 104 5 7 95 33 48 19 . 42 86 . . Melee 22 | . . . . . . . 10 4 . 2 6 . . Projectile 78 | . . . . 7 10 4 9 15 . 13 20 . . AOE 354 | . 15 104 5 . 85 29 29 . . 27 60 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Total 7581 | 49 746 547 321 503 371 580 823 596 877 906 1021 238 3 Wait 193 | . 9 10 8 18 14 24 27 12 47 1 23 . . Move 6615 | 36 675 487 267 431 291 513 707 531 816 749 896 213 3 Hop . | . . . . . . . . . . . . . . Pick Up 53 | 3 13 2 5 8 5 1 1 5 2 2 6 . . Fast Attach 66 | 7 3 1 3 5 1 3 3 5 1 16 18 . . Attach 22 | 1 . 4 2 1 3 1 3 3 . 1 3 . . Detach 11 | 2 2 . 1 . 1 1 1 1 . . 2 . . Swap 70 | . 6 9 4 2 10 8 6 1 4 10 8 2 . Drop 89 | . 11 1 4 15 5 4 1 5 4 16 18 5 . Fire 326 | . 27 33 27 20 41 25 25 27 . 45 38 18 . Melee 65 | . . . . . . . 22 6 3 27 7 . . Ram 1 | . . . . . . . 1 . . . . . . Kick . | . . . . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . 16 . . . Rewire 53 | . . . . 2 . . 26 . . 23 2 . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Waste -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 13) 388 | -10/Materials | Build established: Mutant 474 | -10/Materials | Discovered new exit (range 8) 511 | -10/Materials | Discovered new exit (range 5) 615 | -10/Materials | Discovered new exit (range 16) 749 | -10/Materials | Discovered new exit (range 3) 915 | -10/Materials | Entered Mines 919 | -10/Mines | Discovered new exit (range 7) 920 | -10/Mines | Core integrity fell below 50% 1051 | -10/Mines | Learned location of Zion (-7) 1105 | -10/Mines | Lost 3 parts (1p1n1u) 1231 | -10/Mines | Received a Mining Laser from a helpful Derelict 1721 | -10/Mines | Entered Materials 1721 | -9/Materials | Evolved 2 slots: Utility x2 1722 | -9/Materials | Identified exit to Storage 2034 | -9/Materials | Discovered new exit (range 12) 2178 | -9/Materials | Entered Storage 2248 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2549 | -9/Storage | Build established: Commander-Mutant 2925 | -9/Storage | Discovered new exit (range 15) 2974 | -9/Storage | Entered Materials 2974 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3032 | -8/Materials | Destroyed 7 combat bots 3034 | -8/Materials | Build established: Mutant 3462 | -8/Materials | Discovered new exit (range 10) 3506 | -8/Materials | Entered Factory 3506 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3986 | -7/Factory | Discovered new exit (range 10) 4006 | -7/Factory | Identified exit to Factory 4131 | -7/Factory | Build established: Scavenger-Mutant 4199 | -7/Factory | Discovered new exit (range 15) 4235 | -7/Factory | Identified exit to Lower Caves 4239 | -7/Factory | Entered Lower Caves 4305 | -7/Lower Caves | Spotted B-75 Beast 4393 | -7/Lower Caves | Learned 8 Factory zone layouts 4513 | -7/Lower Caves | Build established: Mutant 4531 | -7/Lower Caves | Found Alien Artifact 4531 | -7/Lower Caves | Identified Core Expander 4531 | -7/Lower Caves | Installed Core Expander, added new Weapon slot 4949 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5007 | -7/Lower Caves | Destroyed 7 combat bots 5007 | -7/Lower Caves | Lost 4 parts (1p2n1u) 5213 | -7/Lower Caves | Discovered new exit (range 8) 5239 | -7/Lower Caves | Identified exit to Lower Caves 5406 | -7/Lower Caves | Entered another Lower Caves area 5406 | -7/Lower Caves | Accompanied by 2 allies 5474 | -7/Lower Caves | Discovered exit to Factory (range 11) 5641 | -7/Lower Caves | Spotted B-75 Beast 5731 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5810 | -7/Lower Caves | Learned Factory terminal intel 6034 | -7/Lower Caves | Lost 5 parts (2n3u) 6367 | -7/Lower Caves | Discovered new exit (range 14) 6437 | -7/Lower Caves | Identified exit to Zion 6440 | -7/Lower Caves | Entered Zion 6581 | -7/Zion | Discovered new exit (range 11) 6646 | -7/Zion | Given A8's code to call for help 6734 | -7/Zion | Learned 4 Factory zone layouts 7043 | -7/Zion | Build established: Derelict-Mutant 7171 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7415 | -7/Zion | Imprinted 7417 | -7/Zion | Declared Zion's savior 7664 | -7/Zion | Identified exit to Proximity Caves 7715 | -7/Zion | Entered Proximity Caves 7715 | -6/Proximity Caves | Accompanied by 4 allies 7827 | -6/Proximity Caves | Spotted B-75 Beast 7980 | -6/Proximity Caves | Core integrity fell below 50% 8027 | -6/Proximity Caves | Lost 4 parts (1p3u) 8029 | -6/Proximity Caves | Destroyed 7 combat bots 8229 | -6/Proximity Caves | Learned 8 Factory zone layouts 8437 | -6/Proximity Caves | Found Prototype Launcher 8437 | -6/Proximity Caves | Identified Scatter Rocket Array 8440 | -6/Proximity Caves | Found Prototype Launcher 8440 | -6/Proximity Caves | Identified Rocket Array 8470 | -6/Proximity Caves | Build established: Scavenger-Mutant 8558 | -6/Proximity Caves | Discovered exit to Factory (range 14) 8968 | -6/Proximity Caves | Entered Factory 8968 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8969 | -6/Factory | Identified exit to Factory 8970 | -6/Factory | Loaded intel: 20 terminal locations 9362 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 9363 | -6/Factory | Zion Heavy squad teleported in 9573 | -6/Factory | Retrieved Zion intel report: Trap Installations 9618 | -6/Factory | Retrieved Zion intel report: Guard Positions 9636 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 9691 | -6/Factory | Discovered new exit (range 8) 9703 | -6/Factory | Identified exit to Lower Caves 9983 | -6/Factory | Discovered exit to Factory (range 8) 10015 | -6/Factory | Cargo convoy interrupted 10193 | -6/Factory | Sucked down chute 10193 | -6/Factory | Entered Waste 10208 | -6/Waste | EMP discharged 10216 | -6/Waste | Spotted C-40 Crusher 10236 | -6/Waste | Spotted C-40 Crusher 10250 | -6/Waste | Destroyed C-40 Crusher 10291 | -6/Waste | Spotted C-40 Crusher 10308 | -6/Waste | EMP discharged 10308 | -6/Waste | System corruption reached 10% 10332 | -6/Waste | Spotted C-40 Crusher 10390 | -6/Waste | Spotted C-40 Crusher 10408 | -6/Waste | EMP discharged 10420 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 10428 | -6/Waste | Crushed by Compactor (1 part destroyed) 10431 | -6/Waste | Released all parts (9) 10438 | -6/Waste | Spotted C-40 Crusher 10455 | -6/Waste | Discovered new exit (range 12) 10460 | -6/Waste | Entered Factory 10462 | -6/Factory | Self-destructed Last Messages --------------- 10430_ Dropped Micro-nuke Launcher. 10431_ Released Imp. Armor Integrity Analyzer. 10431_ Released Arm. Huge Wheel. 10431_ Released Imp. Light Armor Plating. 10431_ Released Imp. Targeting Computer. 10431_ Released Med. Storage Unit. 10431_ Released Imp. Signal Interpreter. 10431_ Released Coil Gun. 10431_ Released Phase Cannon. 10431_ Coil Gun crushed. 10433_ Arm. Huge Wheel crushed. 10433_ Phase Cannon crushed. 10433_ Coil Gun crushed. 10435_ Bore Cannon crushed. 10435_ Micro-nuke Launcher crushed. 10442_ System corrupted: IFF burst signal emitted. 10455_ EXIT=FOUND 10459_ System corrupted: Component data lost. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ?#########?#######?????????????????? | | ?# ?# #?????????????????? | | ?# # #?????????????????? | | ?# # #?????????????????? | | ?# @ +?????????????????? | | ?# "" """ # #?????????????????? | | ????"" """ # #?????????????????? | | ????" """?# #?????????????????? | | ???? ?# #?????????????????? | | ?????####??# #?????????????????? | | ???????????# #?????????????????? | | ???????????# +?????????????????? | | ???????????# #?????????????????? | | ???????????# #?????????????????? | | ???????????# #?????????????????? | | ???????????# #?????????????????? | | ???????????# #?????????????????? | | ???????????# ?????????????????? | | ???????????? ??????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 30 Core Shielding 30 Thermal Conversion 30 Weapon Cycling 15 Evasion (%) 53 Targeting Accuracy 14 Armor Integrity Analysis 30 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed CoreDisruptorMegatreads Manual? 0 Play Time 01:07:32 Cumulative 235.9 hours Start 2021.10.16 @ 19:04:12 End 2021.10.18 @ 21:24:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 308 Rogue 221 Adventurer 87 Explorer 0 Win Type - Total 5 Types 3/0/1/1/0/0/0/0/0 Lore% 71 Gallery% 79 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d51bb4a9-c398-4a0e-8355-f602d81ef467