Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.06.28 @ 13:01:10

Player: viper

Result: Core destroyed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (136)     680
Value Destroyed (4218)     4218
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (375)                375
              TOTAL SCORE: 8753

 Bonus
-------
Pacifist                   200
Follower Combat Kills      418
Friendly Fire              -243

 Cogmind 
---------
Core Integrity             0/850
Matter                     148/300
Energy                     500/500
System Corruption          8%
Temperature                Cool (857)
Movement                   Walking (180) Ox2
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
       Improved Deuterium Engine
          Heavy Deuterium Engine
>               --- PROPULSION (4) ---
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Titanium Leg
>               --- UTILITY (6) ------
  High-capacity Storage Unit
                Structural Scanner
>               --- WEAPON (4) -------
                Flak Gun
                Flak Gun
          Light Cannon
>               --- INVENTORY (12) ---
       Enhanced Nuclear Core
                Antimatter Reactor
                Titanium Leg
       Improved Titanium Leg
          Large Storage Unit
       Advanced Terrain Scan Processor
                Dynamic Insulation System

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
          Heavy Deuterium Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Titanium Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
        Compact Matter Pod
                Structural Scanner
                Damper Plating
>               --- WEAPON -----------
                Flak Gun
                Flak Gun
          Light Cannon
                Gauss Cannon
>               --- INVENTORY --------
       Enhanced Nuclear Core
                Antimatter Reactor
          Heavy Treads
                Carbon-fiber Leg
                Carbon-fiber Leg
                Titanium Leg
       Improved Titanium Leg
          Large Storage Unit
       Advanced Terrain Scan Processor
                Dynamic Insulation System
[Rating: 65]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Heavy Deuterium Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Damper Plating
Weapon                     Flak Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac 
Slots Evolved              9    | .   1   2   2   2   2   .   .   
  Power                    1    | .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   
  Utility                  4    | .   1   1   2   .   .   .   .   
  Weapon                   2    | .   .   .   .   2   .   .   .   
Parts Attached             74   | 7   1   13  8   27  13  3   2   
  Power                    15   | 1   .   3   .   8   2   1   .   
    Engine                 8    | 1   .   1   .   4   1   1   .   
    Core                   7    | .   .   2   .   4   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   .   3   1   5   6   .   2   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    19   | 2   .   3   1   5   6   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  18   | 2   1   3   3   4   4   1   .   
    Device                 5    | .   1   2   1   1   .   .   .   
    Storage                8    | 1   .   1   1   1   4   .   .   
    Processor              4    | 1   .   .   1   2   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   22   | 2   .   4   4   10  1   1   .   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          13   | 1   .   4   1   6   1   .   .   
    Ballistic Cannon       8    | .   .   .   3   4   .   1   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   1   1   1   .   .   
Parts Lost                 11   | .   .   .   1   5   .   .   5   
  Power                    1    | .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   .   1   .   .   2   
  Utility                  3    | .   .   .   1   .   .   .   2   
  Weapon                   4    | .   .   .   .   3   .   .   1   
  Highest Loss Streak      5    | .   .   .   1   2   .   .   5   
Average Slot Usage (%)     98   | .   100 97  100 99  99  91  77  
  Engine                   3    | .   12  10  .   2   1   9   12  
  Core                     10   | .   .   9   16  10  11  2   .   
  Leg                      18   | .   25  19  16  13  24  25  23  
  Device                   12   | .   12  18  23  12  6   6   6   
  Storage                  12   | .   12  10  9   14  11  12  8   
  Processor                14   | .   12  10  16  15  18  6   .   
  Ballistic Gun            13   | .   12  18  4   17  11  12  12  
  Ballistic Cannon         9    | .   .   .   11  10  12  12  9   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             118  | 16  17  34  38  56  77  118 118 
  Greatest Support         73   | 20  20  20  25  38  73  73  58  
  Greatest Overweight (x)  4    | 4   .   2   1   3   1   2   2   
  Average Overweight (x)   .    | .   .   .   1   1   .   1   1   
Largest Inventory Capacity 12   | 8   8   10  10  10  12  12  12  
  Average Capacity         9    | 7   8   8   10  10  10  12  12  
  Most Carried             11   | 2   1   10  10  10  10  11  9   
  Average Carried          7    | .   1   4   8   9   7   9   8   
  Final Capacity           12   | 8   8   10  10  10  12  12  12  
  Final Carried            10   | 2   1   10  10  10  10  9   7   

 Class Distribution 
--------------------
 36% | Hacker-Gunner
 35% | Hacker-Skirmisher
 19% | Hacker-Mutant
  5% | Hacker-Tank
  3% | Commander-Gunner

 Dominant Class 
----------------
     Hacker-Mutant | -10/Materials
     Hacker-Mutant | -9/Materials
 Hacker-Skirmisher | -8/Materials
 Hacker-Skirmisher | -7/Factory
     Hacker-Gunner | -6/Factory
       Hacker-Tank | -6/Waste
       Hacker-Tank | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Was  Fac  
Matter Collected           4478 | 237  43   332  582  1338 1310 566  70   
  Remotely                 832  | .    .    320  512  .    .    .    .    
Salvage Created            6975 | .    .    540  1046 1630 2172 1335 252  
  Parts                    268  | .    .    27   67   89   66   7    12   
Haulers Intercepted        8    | .    .    2    3    1    2    .    .    
Recyclers Shooed           8    | .    .    2    .    .    6    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac 
Combat Hostiles Destroyed  84   | .   .   9   19  32  14  5   5   
  Guns                     48   | .   .   9   3   22  9   1   4   
  Cannons                  36   | .   .   .   16  10  5   4   1   
Classes Destroyed          15   | .   .   4   8   1   1   1   .   
  Worker                   15   | .   .   2   2   5   6   .   .   
  Builder                  3    | .   .   .   1   1   1   .   .   
  Tunneler                 3    | .   .   .   1   2   .   .   .   
  Hauler                   8    | .   .   2   3   1   2   .   .   
  Recycler                 11   | .   .   .   2   1   8   .   .   
  Operator                 4    | .   .   .   1   2   1   .   .   
  Watcher                  6    | .   .   .   5   1   .   .   .   
  Swarmer                  14   | .   .   .   6   6   2   .   .   
  Grunt                    41   | .   .   6   8   15  10  .   2   
  Brawler                  1    | .   .   .   1   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   2   .   1   
  Sentry                   14   | .   .   3   3   4   2   .   2   
  Hunter                   4    | .   .   .   1   3   .   .   .   
  Programmer               4    | .   .   .   .   4   .   .   .   
  Compactor                5    | .   .   .   .   .   .   5   .   
Best Kill Streak           9    | .   .   8   9   8   6   3   4   
  Combat Bots Only         5    | .   .   5   4   5   3   3   4   
Max Kills in Single Turn   2    | .   .   1   2   2   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -6   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Was  Fac  
Damage Taken               4438  | .    .    327  342  1391 429  110  1839 
  Core                     1160  | .    .    5    49   222  36   110  738  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
Core Remaining (%)         91    | 100  100  98   91   68   .    .    .    
Volleys Fired              292   | .    .    46   60   92   52   22   20   
  Largest                  4     | .    .    2    2    4    4    4    4    
  Hottest                  152   | .    .    60   79   152  152  152  139  
Shots Fired                868   | .    .    92   120  320  203  82   51   
  Gun                      508   | .    .    92   28   224  99   40   25   
  Cannon                   360   | .    .    .    92   96   104  42   26   
  Launcher                 .     | .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  866   | .    .    90   120  320  203  82   51   
  Thermal                  .     | .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          2     | .    .    2    .    .    .    .    .    
  Robot Hit Streak         38    | .    .    38   38   27   29   20   11   
  Robot Miss Streak        7     | .    .    2    2    7    4    4    6    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    2    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    
Shots Hit Robots           675   | .    .    84   90   229  160  71   41   
  Core Hits                429   | .    .    30   61   93   172  38   35   
  Critical Hits            18    | .    .    1    1    8    2    5    1    
  Critical Kills           6     | .    .    .    1    2    .    3    .    
  Critical Parts Destroyed 8     | .    .    1    .    4    2    .    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           13591 | .    .    925  1611 3852 4126 2182 895  
  Guns                     8491  | .    .    925  401  2745 2497 1388 535  
  Cannons                  5011  | .    .    .    1210 1107 1540 794  360  
  Explosions               65    | .    .    .    .    .    65   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  24    | .    .    .    .    .    24   .    .    
  Kinetic                  13482 | .    .    905  1611 3852 4037 2182 895  
  Thermal                  .     | .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          85    | .    .    20   .    .    65   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    .    7    .    8    8    
  Average Corruption       5     | .    .    .    .    5    .    6    8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Effects                  81    | .    .    .    .    58   .    14   9    
    Message Errors         8     | .    .    .    .    4    .    2    2    
    Matter Fused           16    | .    .    .    .    14   .    2    .    
    Heat Flow Errors       9     | .    .    .    .    7    .    2    .    
    Energy Discharges      6     | .    .    .    .    5    .    1    .    
    Data Loss (minor)      12    | .    .    .    .    10   .    2    .    
    Data Loss (major)      2     | .    .    .    .    2    .    .    .    
    Misfires               2     | .    .    .    .    2    .    .    .    
    Targeting Errors       23    | .    .    .    .    13   .    4    6    
    Weapon Failures        3     | .    .    .    .    1    .    1    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            91    | .    .    .    1    53   36   1    .    
  Projectiles              91    | .    .    .    1    53   36   1    .    
  Explosions               .     | .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 48    | .    .    .    18   14   16   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  45    | .    .    .    16   13   16   .    .    
  Secondary                3     | .    .    .    2    1    .    .    .    
Self-Inflicted Damage      11    | .    .    .    .    .    11   .    .    
  Shots                    1     | .    .    .    .    .    1    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    .    .    .    .    3    .    .    
  Kicked                   3     | .    .    .    .    .    3    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        1277  | .    .    76   373  461  464  614  1277 
  Average Temperature      185   | .    .    26   109  144  160  261  867  
  Received Heat Transfer   1779  | .    .    231  198  432  186  .    732  
  Effects                  107   | .    .    .    3    21   11   28   44   
    Shutdowns              35    | .    .    .    1    8    6    7    13   
    Energy Bleed           4     | .    .    .    1    .    .    2    1    
    Interference           23    | .    .    .    1    9    2    9    2    
    Matter Decay           10    | .    .    .    .    2    2    2    4    
    Short Circuit          11    | .    .    .    .    1    1    3    6    
    Damage (minor)         8     | .    .    .    .    1    .    4    3    
    Damage (major)         10    | .    .    .    .    .    .    .    10   
    Damage (core)          6     | .    .    .    .    .    .    1    5    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    1    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    
  Heat Transferred         .     | .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac 
Peak Influence             405  | .   29  243 405 299 339 23  102 
  Average Influence        109  | .   10  77  203 118 115 22  47  
Maximum Alert Level        2    | .   .   1   2   1   1   .   .   
  Low Security (%)         84   | 100 100 99  58  87  76  100 100 
  Level 1                  14   | .   .   .   36  12  23  .   .   
  Level 2                  .    | .   .   .   5   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   .   2   2   13  7   .   2   
  Investigation            12   | .   .   .   1   6   4   .   1   
  Extermination            3    | .   .   .   .   2   1   .   .   
  Reinforcement            6    | .   .   2   1   2   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   3   1   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac Was Fac 
Distress Signals           3    | .   .   .   3   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              122  | .   1   18  29  36  26  5   7   
  Peak Tracking Total      7    | .   1   6   5   4   3   2   7   
  Tactical Retreats        2    | .   .   .   1   1   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac 
Traps Triggered            2    | .   .   .   .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac Was Fac 
Machines Disabled          12   | .   .   1   .   2   9   .   .   
  Max in Single Turn       1    | .   .   1   .   1   1   .   .   
  Garrison Access          2    | .   .   .   .   1   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac Was Fac 
Machines Accessed          27   | .   2   6   5   7   6   .   1   
  Terminals                18   | .   2   5   5   4   2   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   
  Repair Stations          4    | .   .   1   .   1   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   1   .   .   1   
  Garrison Access          2    | .   .   .   .   1   1   .   .   
Total Hacks                77   | .   5   19  11  22  15  .   5   
  Successful               57   | .   4   19  8   10  12  .   4   
  Failed                   20   | .   1   .   3   12  3   .   1   
    Catastrophic           2    | .   .   .   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   12   | .   2   5   4   1   .   .   .   
  Terminals                45   | .   5   9   11  14  6   .   .   
  Fabricators              3    | .   .   .   .   .   3   .   .   
  Repair Stations          18   | .   .   10  .   3   5   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   3   .   .   5   
  Garrison Access          3    | .   .   .   .   2   1   .   .   
Terminal Hacks             17   | .   2   4   4   4   3   .   .   
  Part Schematic           3    | .   .   .   .   1   2   .   .   
  Robot Schematic          1    | .   .   .   .   1   .   .   .   
  Level Access Points      2    | .   1   1   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   1   .   .   .   
  Emergency Access Points  2    | .   .   .   2   .   .   .   .   
  Terminal Index           1    | .   .   1   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   1   1   .   .   
  Zone Layout              4    | .   .   2   2   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   3   .   .   
  Load Schematic           1    | .   .   .   .   .   1   .   .   
  Build                    2    | .   .   .   .   .   2   .   .   
Repair Station Hacks       17   | .   .   10  .   2   5   .   .   
  Scan Component           10   | .   .   5   .   2   3   .   .   
  Repair                   7    | .   .   5   .   .   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   3   .   .   4   
  Insert Component         4    | .   .   .   .   2   .   .   2   
  Analyze                  3    | .   .   .   .   1   .   .   2   
Garrison Access Hacks      2    | .   .   .   .   1   1   .   .   
  Seal Access              2    | .   .   .   .   1   1   .   .   
Unauthorized Hacks         11   | .   2   5   4   .   .   .   .   
  Terminals                11   | .   2   5   4   .   .   .   .   
    Track                  3    | .   .   .   3   .   .   .   .   
    Botnet                 8    | .   2   5   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   2   3   1   6   4   .   1   
  Full Trace Events        14   | .   1   1   1   6   4   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   1   .   .   .   
  Robots Built             8    | .   .   .   .   .   8   .   .   
    Matter                 504  | .   .   .   .   .   504 .   .   
    Time                   268  | .   .   .   .   .   268 .   .   
  Total Robot Build Rating 32   | .   .   .   .   .   32  .   .   
Part Schematics Acquired   6    | .   .   .   .   2   2   .   2   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             7    | .   .   5   .   .   2   .   .   
  Time                     182  | .   .   136 .   .   46  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   1   .   .   2   
  Part Schematics Acquired 3    | .   .   .   .   1   .   .   2   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -6   -6   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Was  Fac  
Total Allies               8    | .    .    .    .    .    8    .    .    
  Largest Group            7    | .    .    .    .    .    7    .    .    
  Highest-Rated Group      84   | .    .    .    .    .    84   .    .    
  Highest-Rated Ally       12   | .    .    .    .    .    12   .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    
Ally Attacks               95   | .    .    .    .    .    95   .    .    
  Total Damage             1217 | .    .    .    .    .    1217 .    .    
  Kills                    12   | .    .    .    .    .    12   .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Was  Fac  
Turns Passed               6016 | 83   221  822  715  2201 1498 380  96   
Spaces Moved               2786 | 66   109  296  317  1082 762  139  15   
  Core                     28   | 28   .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     2758 | 38   109  296  317  1082 762  139  15   
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  150  150  122  122  150  
  Average Speed            144  | 107  120  145  150  155  128  155  180  
  Slowest Speed            250  | 250  120  180  150  220  156  183  183  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 4    36   38   41   27   29   61   .    
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | 1    1    1    1    1    .    .    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          23   | .    .    .    .    5    16   2    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               23   | .    .    .    .    5    16   2    .    
  AOE                      .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Was  Fac  
Total                      4176 | 74   199  601  438  1423 1145 252  44   
  Wait                     962  | .    90   232  40   204  311  78   7    
  Move                     2780 | 65   108  295  316  1081 762  138  15   
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  28   | 2    .    10   6    4    2    4    .    
  Fast Attach              25   | 7    .    7    2    5    4    .    .    
  Attach                   18   | .    1    1    3    7    2    2    2    
  Detach                   2    | .    .    .    2    .    .    .    .    
  Swap                     31   | .    .    5    3    15   7    1    .    
  Drop                     35   | .    .    5    6    15   2    7    .    
  Fire                     292  | .    .    46   60   92   52   22   20   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     3    | .    .    .    .    .    3    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2)
-6/Factory
-6/Waste
-6/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Identified exit to Materials
    5 | -11/Scrapyard | Discovered exit to Materials (range 15)
   84 | -11/Scrapyard | Entered Materials
   84 | -10/Materials | Evolved 1 slot: Utility x1
  102 | -10/Materials | Identified exit to Materials
  246 | -10/Materials | Identified exit to Mines
  305 | -10/Materials | Entered another Materials area
  305 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  326 | -9/Materials  | Build established: Hacker-Mutant
  411 | -9/Materials  | Identified exit to Materials
  936 | -9/Materials  | Repaired Aluminum Leg
  963 | -9/Materials  | Repaired Aluminum Leg
  997 | -9/Materials  | Repaired Hvy. Assault Rifle
 1024 | -9/Materials  | Repaired Aluminum Leg
 1051 | -9/Materials  | Repaired Structural Scanner
 1127 | -9/Materials  | Entered another Materials area
 1127 | -8/Materials  | Evolved 2 slots: Utility x2
 1420 | -8/Materials  | Build established: Hacker-Skirmisher
 1792 | -8/Materials  | Identified exit to Factory
 1792 | -8/Materials  | Discovered exit to Factory (range 16)
 1842 | -8/Materials  | Entered Factory
 1842 | -7/Factory    | Evolved 2 slots: Weapon x2
 2117 | -7/Factory    | Identified exit to Storage
 2117 | -7/Factory    | Identified exit to Lower Caves
 2665 | -7/Factory    | Garrison activated, responded to threat
 3570 | -7/Factory    | Build established: Hacker-Gunner
 3908 | -7/Factory    | Identified exit to Factory
 3908 | -7/Factory    | Discovered exit to Factory (range 10)
 4043 | -7/Factory    | Entered another Factory area
 4043 | -6/Factory    | Evolved 2 slots: Propulsion x2
 4105 | -6/Factory    | Repaired Lrg. Storage Unit
 4622 | -6/Factory    | Fabricated S-27 Virus (x4)
 4756 | -6/Factory    | Fabricated S-27 Virus (x4)
 4984 | -6/Factory    | Garrison activated, responded to threat
 5216 | -6/Factory    | Repaired Broken Flak Gun
 5541 | -6/Factory    | Sucked down chute
 5541 | -6/Factory    | Entered Waste
 5556 | -6/Waste      | EMP discharged
 5611 | -6/Waste      | Spotted C-40 Crusher
 5622 | -6/Waste      | Destroyed C-40 Crusher
 5625 | -6/Waste      | Spotted C-40 Crusher
 5637 | -6/Waste      | Destroyed C-40 Crusher
 5642 | -6/Waste      | Spotted C-40 Crusher
 5656 | -6/Waste      | EMP discharged
 5656 | -6/Waste      | Destroyed C-40 Crusher
 5677 | -6/Waste      | Found Unknown Protection
 5679 | -6/Waste      | Identified Damper Plating
 5704 | -6/Waste      | Spotted C-40 Crusher
 5719 | -6/Waste      | Destroyed C-40 Crusher
 5756 | -6/Waste      | EMP discharged
 5832 | -6/Waste      | Spotted C-40 Crusher
 5848 | -6/Waste      | Destroyed C-40 Crusher
 5856 | -6/Waste      | EMP discharged
 5873 | -6/Waste      | Identified exit to Factory
 5873 | -6/Waste      | Discovered exit to Factory (range 16)
 5921 | -6/Waste      | Entered Factory
 5947 | -6/Factory    | Garrison activated, responded to threat
 5976 | -6/Factory    | Core integrity fell below 50%
 5983 | -6/Factory    | Build established: Hacker-Tank
 6002 | -6/Factory    | Core integrity fell below 20%
 6018 | -6/Factory    | Core destroyed

 Last Messages 
---------------
06003_ Power failure, Hvy. Deuterium Engine shutdown.
06004_ Power failure, Imp. Deuterium Engine shutdown.
06004_ Overheating: System interference.
06004_ Flak Gun temporarily disabled.
06005_ Overheating: Hvy. Deuterium Engine damaged (-36).
06005_ Overheating: Broken Structural Scanner damaged (-2).
06005_ Overheating: Carbon-fiber Leg damaged (-55).
06005_ Overheating: Broken Flak Gun damaged (-11).
06009_ Power failure, Imp. Deuterium Engine shutdown.
06011_ Power failure, Hvy. Deuterium Engine shutdown.
06014_ Lgt. Cannon permanently disabled.
06014_ Overheating: Short circuit.
06016_ Imp. Carbon-fiber Leg permanently disabled.
06016_ Overheating: Short circuit.
06016_ System corrupted: Flak Gun targeting data glitched.
06016_ G-50 Soldier destroyed.
06017_ Overheating: Hcp. Storage Unit damaged (-169).
06017_ Overheating: Carbon-fiber Leg damaged (-15).
06017_ Overheating: Carbon-fiber Leg damaged (-48).
06018_ Overheating: Core damaged (-153).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????# "S     #?????????????????   |
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| ??????????????????????#     ###?????????????????   |
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| ????????????????????????????????????????????????   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          31
Energy Capacity            520
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             1200
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             100
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                50
Targeting Accuracy         14
Matter Filtering           30
Offensive Hacking          20

 Item Schematics 
-----------------
  Lgt. Nuclear Core | -7/Factory | Scanalyzed
 Remote Force Field | -7/Factory | Hacked
   Dispersion Rifle | -6/Factory | Hacked
      Neutrino Core | -6/Factory | Hacked
 Antimatter Reactor | -6/Factory | Scanalyzed
   Carbon-fiber Leg | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
 S-27 Virus | -7/Factory | Hacked

 Fabricated
------------
 S-27 Virus | x4 | -6/Factory 
 S-27 Virus | x4 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChipBeamWarhead
  Manual?         0
Play Time         00:53:33
  Cumulative      801.8 hours
  Start           2020.06.28 @ 11:31:02
  End             2020.06.28 @ 13:01:10
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          631
  Rogue           62
  Adventurer      0
  Explorer        569
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0
Lore%             74
Gallery%          81
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1288978b-61cb-4691-b4b9-bad8989774dd