Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.06.28 @ 13:01:10 Player: viper Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (136) 680 Value Destroyed (4218) 4218 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (375) 375 TOTAL SCORE: 8753 Bonus ------- Pacifist 200 Follower Combat Kills 418 Friendly Fire -243 Cogmind --------- Core Integrity 0/850 Matter 148/300 Energy 500/500 System Corruption 8% Temperature Cool (857) Movement Walking (180) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Heavy Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (6) ------ High-capacity Storage Unit Structural Scanner > --- WEAPON (4) ------- Flak Gun Flak Gun Light Cannon > --- INVENTORY (12) --- Enhanced Nuclear Core Antimatter Reactor Titanium Leg Improved Titanium Leg Large Storage Unit Advanced Terrain Scan Processor Dynamic Insulation System Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Compact Matter Pod Structural Scanner Damper Plating > --- WEAPON ----------- Flak Gun Flak Gun Light Cannon Gauss Cannon > --- INVENTORY -------- Enhanced Nuclear Core Antimatter Reactor Heavy Treads Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Titanium Leg Large Storage Unit Advanced Terrain Scan Processor Dynamic Insulation System [Rating: 65] Favorites ----------- Power Enhanced Nuclear Core Engine Heavy Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Damper Plating Weapon Flak Gun Energy Gun EM Pulse Gun Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Slots Evolved 9 | . 1 2 2 2 2 . . Power 1 | . . 1 . . . . . Propulsion 2 | . . . . . 2 . . Utility 4 | . 1 1 2 . . . . Weapon 2 | . . . . 2 . . . Parts Attached 74 | 7 1 13 8 27 13 3 2 Power 15 | 1 . 3 . 8 2 1 . Engine 8 | 1 . 1 . 4 1 1 . Core 7 | . . 2 . 4 1 . . Reactor . | . . . . . . . . Propulsion 19 | 2 . 3 1 5 6 . 2 Treads . | . . . . . . . . Leg 19 | 2 . 3 1 5 6 . 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 2 1 3 3 4 4 1 . Device 5 | . 1 2 1 1 . . . Storage 8 | 1 . 1 1 1 4 . . Processor 4 | 1 . . 1 2 . . . Hackware . | . . . . . . . . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 22 | 2 . 4 4 10 1 1 . Energy Gun 1 | 1 . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 13 | 1 . 4 1 6 1 . . Ballistic Cannon 8 | . . . 3 4 . 1 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 1 1 1 . . Parts Lost 11 | . . . 1 5 . . 5 Power 1 | . . . . 1 . . . Propulsion 3 | . . . . 1 . . 2 Utility 3 | . . . 1 . . . 2 Weapon 4 | . . . . 3 . . 1 Highest Loss Streak 5 | . . . 1 2 . . 5 Average Slot Usage (%) 98 | . 100 97 100 99 99 91 77 Engine 3 | . 12 10 . 2 1 9 12 Core 10 | . . 9 16 10 11 2 . Leg 18 | . 25 19 16 13 24 25 23 Device 12 | . 12 18 23 12 6 6 6 Storage 12 | . 12 10 9 14 11 12 8 Processor 14 | . 12 10 16 15 18 6 . Ballistic Gun 13 | . 12 18 4 17 11 12 12 Ballistic Cannon 9 | . . . 11 10 12 12 9 Naked Turns . | . . . . . . . . Heaviest Build 118 | 16 17 34 38 56 77 118 118 Greatest Support 73 | 20 20 20 25 38 73 73 58 Greatest Overweight (x) 4 | 4 . 2 1 3 1 2 2 Average Overweight (x) . | . . . 1 1 . 1 1 Largest Inventory Capacity 12 | 8 8 10 10 10 12 12 12 Average Capacity 9 | 7 8 8 10 10 10 12 12 Most Carried 11 | 2 1 10 10 10 10 11 9 Average Carried 7 | . 1 4 8 9 7 9 8 Final Capacity 12 | 8 8 10 10 10 12 12 12 Final Carried 10 | 2 1 10 10 10 10 9 7 Class Distribution -------------------- 36% | Hacker-Gunner 35% | Hacker-Skirmisher 19% | Hacker-Mutant 5% | Hacker-Tank 3% | Commander-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Gunner | -6/Factory Hacker-Tank | -6/Waste Hacker-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Matter Collected 4478 | 237 43 332 582 1338 1310 566 70 Remotely 832 | . . 320 512 . . . . Salvage Created 6975 | . . 540 1046 1630 2172 1335 252 Parts 268 | . . 27 67 89 66 7 12 Haulers Intercepted 8 | . . 2 3 1 2 . . Recyclers Shooed 8 | . . 2 . . 6 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 84 | . . 9 19 32 14 5 5 Guns 48 | . . 9 3 22 9 1 4 Cannons 36 | . . . 16 10 5 4 1 Classes Destroyed 15 | . . 4 8 1 1 1 . Worker 15 | . . 2 2 5 6 . . Builder 3 | . . . 1 1 1 . . Tunneler 3 | . . . 1 2 . . . Hauler 8 | . . 2 3 1 2 . . Recycler 11 | . . . 2 1 8 . . Operator 4 | . . . 1 2 1 . . Watcher 6 | . . . 5 1 . . . Swarmer 14 | . . . 6 6 2 . . Grunt 41 | . . 6 8 15 10 . 2 Brawler 1 | . . . 1 . . . . Duelist 3 | . . . . . 2 . 1 Sentry 14 | . . 3 3 4 2 . 2 Hunter 4 | . . . 1 3 . . . Programmer 4 | . . . . 4 . . . Compactor 5 | . . . . . . 5 . Best Kill Streak 9 | . . 8 9 8 6 3 4 Combat Bots Only 5 | . . 5 4 5 3 3 4 Max Kills in Single Turn 2 | . . 1 2 2 2 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Damage Taken 4438 | . . 327 342 1391 429 110 1839 Core 1160 | . . 5 49 222 36 110 738 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 91 | 100 100 98 91 68 . . . Volleys Fired 292 | . . 46 60 92 52 22 20 Largest 4 | . . 2 2 4 4 4 4 Hottest 152 | . . 60 79 152 152 152 139 Shots Fired 868 | . . 92 120 320 203 82 51 Gun 508 | . . 92 28 224 99 40 25 Cannon 360 | . . . 92 96 104 42 26 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 866 | . . 90 120 320 203 82 51 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic 2 | . . 2 . . . . . Robot Hit Streak 38 | . . 38 38 27 29 20 11 Robot Miss Streak 7 | . . 2 2 7 4 4 6 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 2 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 675 | . . 84 90 229 160 71 41 Core Hits 429 | . . 30 61 93 172 38 35 Critical Hits 18 | . . 1 1 8 2 5 1 Critical Kills 6 | . . . 1 2 . 3 . Critical Parts Destroyed 8 | . . 1 . 4 2 . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13591 | . . 925 1611 3852 4126 2182 895 Guns 8491 | . . 925 401 2745 2497 1388 535 Cannons 5011 | . . . 1210 1107 1540 794 360 Explosions 65 | . . . . . 65 . . Melee . | . . . . . . . . Ramming 24 | . . . . . 24 . . Kinetic 13482 | . . 905 1611 3852 4037 2182 895 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic 85 | . . 20 . . 65 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . 7 . 8 8 Average Corruption 5 | . . . . 5 . 6 8 Corruption Purged . | . . . . . . . . Effects 81 | . . . . 58 . 14 9 Message Errors 8 | . . . . 4 . 2 2 Matter Fused 16 | . . . . 14 . 2 . Heat Flow Errors 9 | . . . . 7 . 2 . Energy Discharges 6 | . . . . 5 . 1 . Data Loss (minor) 12 | . . . . 10 . 2 . Data Loss (major) 2 | . . . . 2 . . . Misfires 2 | . . . . 2 . . . Targeting Errors 23 | . . . . 13 . 4 6 Weapon Failures 3 | . . . . 1 . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 91 | . . . 1 53 36 1 . Projectiles 91 | . . . 1 53 36 1 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 48 | . . . 18 14 16 . . Impact . | . . . . . . . . Kinetic 45 | . . . 16 13 16 . . Secondary 3 | . . . 2 1 . . . Self-Inflicted Damage 11 | . . . . . 11 . . Shots 1 | . . . . . 1 . . Rammed . | . . . . . . . . Targets Rammed 3 | . . . . . 3 . . Kicked 3 | . . . . . 3 . . Crushed . | . . . . . . . . Highest Temperature 1277 | . . 76 373 461 464 614 1277 Average Temperature 185 | . . 26 109 144 160 261 867 Received Heat Transfer 1779 | . . 231 198 432 186 . 732 Effects 107 | . . . 3 21 11 28 44 Shutdowns 35 | . . . 1 8 6 7 13 Energy Bleed 4 | . . . 1 . . 2 1 Interference 23 | . . . 1 9 2 9 2 Matter Decay 10 | . . . . 2 2 2 4 Short Circuit 11 | . . . . 1 1 3 6 Damage (minor) 8 | . . . . 1 . 4 3 Damage (major) 10 | . . . . . . . 10 Damage (core) 6 | . . . . . . 1 5 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Peak Influence 405 | . 29 243 405 299 339 23 102 Average Influence 109 | . 10 77 203 118 115 22 47 Maximum Alert Level 2 | . . 1 2 1 1 . . Low Security (%) 84 | 100 100 99 58 87 76 100 100 Level 1 14 | . . . 36 12 23 . . Level 2 . | . . . 5 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 26 | . . 2 2 13 7 . 2 Investigation 12 | . . . 1 6 4 . 1 Extermination 3 | . . . . 2 1 . . Reinforcement 6 | . . 2 1 2 1 . . Assault . | . . . . . . . . Garrison 5 | . . . . 3 1 . 1 Intercept . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Distress Signals 3 | . . . 3 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 122 | . 1 18 29 36 26 5 7 Peak Tracking Total 7 | . 1 6 5 4 3 2 7 Tactical Retreats 2 | . . . 1 1 . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Traps Triggered 2 | . . . . 1 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Machines Disabled 12 | . . 1 . 2 9 . . Max in Single Turn 1 | . . 1 . 1 1 . . Garrison Access 2 | . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Machines Accessed 27 | . 2 6 5 7 6 . 1 Terminals 18 | . 2 5 5 4 2 . . Fabricators 1 | . . . . . 1 . . Repair Stations 4 | . . 1 . 1 2 . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . 1 . . 1 Garrison Access 2 | . . . . 1 1 . . Total Hacks 77 | . 5 19 11 22 15 . 5 Successful 57 | . 4 19 8 10 12 . 4 Failed 20 | . 1 . 3 12 3 . 1 Catastrophic 2 | . . . . 2 . . . Database Lockouts . | . . . . . . . . Manual 12 | . 2 5 4 1 . . . Terminals 45 | . 5 9 11 14 6 . . Fabricators 3 | . . . . . 3 . . Repair Stations 18 | . . 10 . 3 5 . . Recycling Units . | . . . . . . . . Scanalyzers 8 | . . . . 3 . . 5 Garrison Access 3 | . . . . 2 1 . . Terminal Hacks 17 | . 2 4 4 4 3 . . Part Schematic 3 | . . . . 1 2 . . Robot Schematic 1 | . . . . 1 . . . Level Access Points 2 | . 1 1 . . . . . Branch Access Points 2 | . 1 . . 1 . . . Emergency Access Points 2 | . . . 2 . . . . Terminal Index 1 | . . 1 . . . . . Locate Traps 2 | . . . . 1 1 . . Zone Layout 4 | . . 2 2 . . . . Fabricator Hacks 3 | . . . . . 3 . . Load Schematic 1 | . . . . . 1 . . Build 2 | . . . . . 2 . . Repair Station Hacks 17 | . . 10 . 2 5 . . Scan Component 10 | . . 5 . 2 3 . . Repair 7 | . . 5 . . 2 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 7 | . . . . 3 . . 4 Insert Component 4 | . . . . 2 . . 2 Analyze 3 | . . . . 1 . . 2 Garrison Access Hacks 2 | . . . . 1 1 . . Seal Access 2 | . . . . 1 1 . . Unauthorized Hacks 11 | . 2 5 4 . . . . Terminals 11 | . 2 5 4 . . . . Track 3 | . . . 3 . . . . Botnet 8 | . 2 5 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . Used . | . . . . . . . . Hacking Detections 17 | . 2 3 1 6 4 . 1 Full Trace Events 14 | . 1 1 1 6 4 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . Robots Built 8 | . . . . . 8 . . Matter 504 | . . . . . 504 . . Time 268 | . . . . . 268 . . Total Robot Build Rating 32 | . . . . . 32 . . Part Schematics Acquired 6 | . . . . 2 2 . 2 Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 7 | . . 5 . . 2 . . Time 182 | . . 136 . . 46 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . . 1 . . 2 Part Schematics Acquired 3 | . . . . 1 . . 2 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Total Allies 8 | . . . . . 8 . . Largest Group 7 | . . . . . 7 . . Highest-Rated Group 84 | . . . . . 84 . . Highest-Rated Ally 12 | . . . . . 12 . . Total Orders . | . . . . . . . . Ally Attacks 95 | . . . . . 95 . . Total Damage 1217 | . . . . . 1217 . . Kills 12 | . . . . . 12 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Turns Passed 6016 | 83 221 822 715 2201 1498 380 96 Spaces Moved 2786 | 66 109 296 317 1082 762 139 15 Core 28 | 28 . . . . . . . Treads . | . . . . . . . . Legs 2758 | 38 109 296 317 1082 762 139 15 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 150 150 122 122 150 Average Speed 144 | 107 120 145 150 155 128 155 180 Slowest Speed 250 | 250 120 180 150 220 156 183 183 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 4 36 38 41 27 29 61 . Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 23 | . . . . 5 16 2 . Melee . | . . . . . . . . Projectile 23 | . . . . 5 16 2 . AOE . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Total 4176 | 74 199 601 438 1423 1145 252 44 Wait 962 | . 90 232 40 204 311 78 7 Move 2780 | 65 108 295 316 1081 762 138 15 Hop . | . . . . . . . . Pick Up 28 | 2 . 10 6 4 2 4 . Fast Attach 25 | 7 . 7 2 5 4 . . Attach 18 | . 1 1 3 7 2 2 2 Detach 2 | . . . 2 . . . . Swap 31 | . . 5 3 15 7 1 . Drop 35 | . . 5 6 15 2 7 . Fire 292 | . . 46 60 92 52 22 20 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 3 | . . . . . 3 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 15) 84 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Evolved 1 slot: Utility x1 102 | -10/Materials | Identified exit to Materials 246 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Entered another Materials area 305 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 326 | -9/Materials | Build established: Hacker-Mutant 411 | -9/Materials | Identified exit to Materials 936 | -9/Materials | Repaired Aluminum Leg 963 | -9/Materials | Repaired Aluminum Leg 997 | -9/Materials | Repaired Hvy. Assault Rifle 1024 | -9/Materials | Repaired Aluminum Leg 1051 | -9/Materials | Repaired Structural Scanner 1127 | -9/Materials | Entered another Materials area 1127 | -8/Materials | Evolved 2 slots: Utility x2 1420 | -8/Materials | Build established: Hacker-Skirmisher 1792 | -8/Materials | Identified exit to Factory 1792 | -8/Materials | Discovered exit to Factory (range 16) 1842 | -8/Materials | Entered Factory 1842 | -7/Factory | Evolved 2 slots: Weapon x2 2117 | -7/Factory | Identified exit to Storage 2117 | -7/Factory | Identified exit to Lower Caves 2665 | -7/Factory | Garrison activated, responded to threat 3570 | -7/Factory | Build established: Hacker-Gunner 3908 | -7/Factory | Identified exit to Factory 3908 | -7/Factory | Discovered exit to Factory (range 10) 4043 | -7/Factory | Entered another Factory area 4043 | -6/Factory | Evolved 2 slots: Propulsion x2 4105 | -6/Factory | Repaired Lrg. Storage Unit 4622 | -6/Factory | Fabricated S-27 Virus (x4) 4756 | -6/Factory | Fabricated S-27 Virus (x4) 4984 | -6/Factory | Garrison activated, responded to threat 5216 | -6/Factory | Repaired Broken Flak Gun 5541 | -6/Factory | Sucked down chute 5541 | -6/Factory | Entered Waste 5556 | -6/Waste | EMP discharged 5611 | -6/Waste | Spotted C-40 Crusher 5622 | -6/Waste | Destroyed C-40 Crusher 5625 | -6/Waste | Spotted C-40 Crusher 5637 | -6/Waste | Destroyed C-40 Crusher 5642 | -6/Waste | Spotted C-40 Crusher 5656 | -6/Waste | EMP discharged 5656 | -6/Waste | Destroyed C-40 Crusher 5677 | -6/Waste | Found Unknown Protection 5679 | -6/Waste | Identified Damper Plating 5704 | -6/Waste | Spotted C-40 Crusher 5719 | -6/Waste | Destroyed C-40 Crusher 5756 | -6/Waste | EMP discharged 5832 | -6/Waste | Spotted C-40 Crusher 5848 | -6/Waste | Destroyed C-40 Crusher 5856 | -6/Waste | EMP discharged 5873 | -6/Waste | Identified exit to Factory 5873 | -6/Waste | Discovered exit to Factory (range 16) 5921 | -6/Waste | Entered Factory 5947 | -6/Factory | Garrison activated, responded to threat 5976 | -6/Factory | Core integrity fell below 50% 5983 | -6/Factory | Build established: Hacker-Tank 6002 | -6/Factory | Core integrity fell below 20% 6018 | -6/Factory | Core destroyed Last Messages --------------- 06003_ Power failure, Hvy. Deuterium Engine shutdown. 06004_ Power failure, Imp. Deuterium Engine shutdown. 06004_ Overheating: System interference. 06004_ Flak Gun temporarily disabled. 06005_ Overheating: Hvy. Deuterium Engine damaged (-36). 06005_ Overheating: Broken Structural Scanner damaged (-2). 06005_ Overheating: Carbon-fiber Leg damaged (-55). 06005_ Overheating: Broken Flak Gun damaged (-11). 06009_ Power failure, Imp. Deuterium Engine shutdown. 06011_ Power failure, Hvy. Deuterium Engine shutdown. 06014_ Lgt. Cannon permanently disabled. 06014_ Overheating: Short circuit. 06016_ Imp. Carbon-fiber Leg permanently disabled. 06016_ Overheating: Short circuit. 06016_ System corrupted: Flak Gun targeting data glitched. 06016_ G-50 Soldier destroyed. 06017_ Overheating: Hcp. Storage Unit damaged (-169). 06017_ Overheating: Carbon-fiber Leg damaged (-15). 06017_ Overheating: Carbon-fiber Leg damaged (-48). 06018_ Overheating: Core damaged (-153). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????##########????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# """ #????????????????? | | ?????????????????????# """ #????????????????? | | ?????????????????????# "S #????????????????? | | ?????????????????????# """ #????????????????? | | ?????????????????????# "" #????????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# != #????????????????? | | ?????????????????????# @%= #????????????????? | | ?????????????????????#####g####????????????????? | | ??????????????????????# g #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# *%! #????????????????? | | ??????????????????????# %! #????????????????? | | ??????????????????????# ###????????????????? | | ??????????????????????# ![ #??????????????????? | | ??????????????????????# =%= #??????????????????? | | ??????????????????????# !% #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# ???????????????????? | | ?????????????????????? ???????????????????? | | ?????????????????????? ???????????????????? | | ??????????????????????? " ???????????????????? | | ?????????????????????????" ???????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 520 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 100 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 14 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Lgt. Nuclear Core | -7/Factory | Scanalyzed Remote Force Field | -7/Factory | Hacked Dispersion Rifle | -6/Factory | Hacked Neutrino Core | -6/Factory | Hacked Antimatter Reactor | -6/Factory | Scanalyzed Carbon-fiber Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Factory | Hacked Fabricated ------------ S-27 Virus | x4 | -6/Factory S-27 Virus | x4 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipBeamWarhead Manual? 0 Play Time 00:53:33 Cumulative 801.8 hours Start 2020.06.28 @ 11:31:02 End 2020.06.28 @ 13:01:10 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 631 Rogue 62 Adventurer 0 Explorer 569 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1288978b-61cb-4691-b4b9-bad8989774dd