Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.27 @ 15:36:24 // AFD2020/Player2

Player: Hermelin

Result: Core destroyed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (15)       3000
Robots Destroyed (215)     1075
Value Destroyed (7642)     7642
Prototype IDs (73)         1460
Alien Tech Used (0)        0
Bonus (3965)               3965
              TOTAL SCORE: 19642

 Bonus
-------
High Alert Combat Kills    3562
Follower Combat Kills      3512
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -3709

 Cogmind 
---------
Core Integrity             0/1000
Matter                     179/300
Energy                     99/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (8) ------
      Improved Coolant Injector
  Experimental Targeting Computer
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (4) ----
         Heavy Treads
      Improved Energy Well (375)
               Wave Gun

 Peak State 
------------
>              --- POWER ------------
         Light Deuterium Engine
         Light Nuclear Core
>              --- PROPULSION -------
      Improved Gravmag System
               Gravmag Array
>              --- UTILITY ----------
               Power Amplifier
               Lightpack 2.0
      Advanced Targeting Computer
               Quantum Capacitor
               System Backup Module
>              --- WEAPON -----------
               Lightning Gun
        Cooled Plasma Cannon
               8R-AWN's Boregun
>              --- INVENTORY --------
               Energy Well
               Gravity Neutralizing Apparatus
  Experimental Targeting Computer
      Improved Particle Charger
               Weapon Cycler
      Improved Utility Shielding
      Improved Light Armor Plating
      Improved Light Armor Plating
      Improved Medium Armor Plating
               8R-AWN's Armor/EX
               Remote Force Field
               Hacking Suite
               System Shield
               PSU Rigger
               Chronowheel
               Shock Rifle
               Arc Projector
     Precision Shock Rifle
               Plasma Cannon
      Enhanced Autogun
      Improved Grenade Launcher
      Improved Datajack
[Rating: 98]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Enhanced Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Combat Airjet
  Flight Unit              Field Propulsion Drive
Utility                    Lightpack 2.0
  Device                   Quantum Capacitor
  Storage                  Lightpack 2.0
  Processor                Improved Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Lightning Gun
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Enhanced Autogun
  Launcher                 Rocket Launcher
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   2   .   2   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Utility                  6    | .   .   .   2   .   .   .   1   .   1   1   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             180  | 7   4   5   13  2   14  .   9   16  43  18  3   8   12  12  14  
  Power                    26   | 1   .   1   1   1   .   .   .   1   10  3   .   1   1   3   3   
    Engine                 10   | 1   .   .   .   1   .   .   .   1   3   2   .   .   1   1   .   
    Core                   13   | .   .   1   1   .   .   .   .   .   7   .   .   1   .   2   1   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Propulsion               31   | 2   2   2   .   .   1   .   1   3   7   2   1   .   3   5   2   
    Treads                 15   | .   2   .   .   .   1   .   1   2   5   .   .   .   .   3   1   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  9    | .   .   2   .   .   .   .   .   1   .   2   1   .   2   1   .   
    Flight                 3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   
  Utility                  63   | 2   .   .   6   .   9   .   2   3   14  6   1   6   6   1   7   
    Device                 24   | .   .   .   1   .   1   .   .   .   9   2   1   2   4   .   4   
    Storage                10   | 2   .   .   2   .   3   .   .   .   .   .   .   .   1   .   2   
    Processor              5    | .   .   .   .   .   .   .   1   .   1   1   .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             24   | .   .   .   3   .   5   .   1   3   4   3   .   3   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   60   | 2   2   2   6   1   4   .   6   9   12  7   1   1   2   3   2   
    Energy Gun             26   | 1   2   2   5   .   .   .   3   4   3   2   1   1   1   1   .   
    Energy Cannon          9    | .   .   .   .   .   .   .   .   1   2   4   .   .   1   .   1   
    Ballistic Gun          21   | 1   .   .   .   1   2   .   3   4   6   1   .   .   .   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   1   .   .   .   1   1   3   3   .   .   2   .   .   
Parts Lost                 54   | .   1   2   2   .   .   .   1   5   9   3   2   1   6   5   17  
  Power                    9    | .   .   .   .   .   .   .   .   1   2   .   1   .   .   2   3   
  Propulsion               10   | .   .   .   .   .   .   .   1   .   3   .   .   .   1   1   4   
  Utility                  13   | .   .   .   1   .   .   .   .   .   1   1   .   .   2   .   8   
  Weapon                   22   | .   1   2   1   .   .   .   .   4   3   2   1   1   3   2   2   
  Highest Loss Streak      9    | .   1   2   1   .   .   .   1   2   2   2   1   1   6   3   9   
Average Slot Usage (%)     88   | .   99  99  99  100 96  88  89  89  88  79  75  76  75  87  74  
  Engine                   5    | .   14  .   .   4   11  11  9   8   4   4   .   .   2   3   .   
  Core                     5    | .   .   14  11  7   .   .   .   .   9   6   2   3   3   2   3   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   1   6   6   6   6   4   
  Treads                   8    | .   8   18  .   .   4   11  9   8   12  5   .   .   .   9   13  
  Wheel                    1    | .   19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    7    | .   .   9   22  22  17  11  9   9   1   7   13  13  10  5   .   
  Device                   10   | .   .   .   11  11  6   .   .   .   11  17  13  13  20  29  19  
  Storage                  9    | .   28  28  22  22  15  11  9   9   7   6   6   3   .   .   4   
  Processor                5    | .   .   .   .   .   .   .   9   9   6   6   6   6   6   6   6   
  Protection               9    | .   .   .   10  11  19  22  17  17  8   2   6   8   6   3   3   
  Energy Gun               9    | .   13  20  21  18  .   .   9   11  5   7   15  19  10  7   3   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   4   1   4   3   .   2   5   .   
  Ballistic Gun            10   | .   14  7   .   3   15  22  18  10  14  6   .   .   .   1   8   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             65   | 15  17  18  39  39  36  16  22  27  43  48  48  65  62  57  54  
  Greatest Support         130  | 26  40  44  44  44  44  22  22  22  52  42  50  50  50  88  130 
  Greatest Overweight (x)  10   | 2   1   .   .   .   1   .   .   1   10  1   1   1   2   2   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 34   | 8   8   8   14  14  34  24  24  24  24  24  24  24  4   4   4   
  Average Capacity         18   | 6   8   8   12  14  15  24  24  24  24  24  24  15  4   4   4   
  Most Carried             24   | 6   8   8   14  14  22  24  24  24  24  24  24  24  4   4   4   
  Average Carried          17   | 2   7   7   11  14  13  22  23  23  23  23  23  15  3   3   3   
  Final Capacity           24   | 8   8   8   14  14  24  24  24  24  24  24  24  4   4   4   4   
  Final Carried            24   | 6   8   8   14  14  22  24  24  24  24  24  24  4   4   4   4   

 Class Distribution 
--------------------
 24% | Hauler-Mutant
 24% | Hauler-Tank
 22% | Scavenger-Mutant
 16% | Mutant
  6% | Hauler-Gunner
  5% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
   Scavenger-Tank | -8/Materials
      Hauler-Tank | -8/Storage
      Hauler-Tank | -7/Factory
    Hauler-Mutant | -6/Factory
    Hauler-Mutant | -6/Lower Caves
    Hauler-Mutant | -6/Lower Caves
           Mutant | -6/Data Miner
 Scavenger-Mutant | -5/Proximity Caves
 Scavenger-Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           3742 | 272  62   46   125  20   350  205  433  371  1147 273  27   80   100  115  116  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9577 | 73   240  44   611  154  144  100  1120 1355 3251 1023 421  273  .    202  566  
  Parts                    483  | 4    13   1    33   12   14   5    64   78   169  31   11   16   .    16   16   
Haulers Intercepted        15   | .    1    .    3    .    .    .    3    4    3    1    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      12   | .    .    .    .    .    .    .    .    .    .    .    7    3    .    2    .    
  Prevented                16   | .    .    .    .    .    .    .    .    .    .    .    7    6    .    3    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  164  | .   4   3   11  6   6   2   15  25  56  11  8   5   .   6   6   
  Guns                     107  | .   4   3   11  6   1   2   11  16  34  6   3   4   .   1   5   
  Cannons                  19   | .   .   .   .   .   .   .   .   1   12  2   3   .   .   1   .   
  AOE                      28   | .   .   .   .   .   5   .   4   8   6   2   .   .   .   3   .   
Classes Destroyed          18   | 1   3   1   2   .   .   .   4   1   4   .   .   1   .   1   .   
  Worker                   10   | .   2   .   .   1   .   .   2   2   3   .   .   .   .   .   .   
  Builder                  5    | .   .   .   .   .   .   .   .   1   4   .   .   .   .   .   .   
  Hauler                   15   | .   1   .   3   .   .   .   3   4   3   1   .   .   .   .   .   
  Recycler                 8    | 1   .   .   .   .   .   .   1   .   3   2   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   
  Swarmer                  23   | .   .   .   2   5   .   .   .   6   4   .   3   .   .   3   .   
  Grunt                    79   | .   4   1   6   1   .   2   8   14  31  6   4   .   .   .   2   
  Brawler                  4    | .   .   .   .   .   .   .   .   .   2   1   1   .   .   .   .   
  Duelist                  6    | .   .   .   .   .   .   .   .   .   4   1   .   .   .   .   1   
  Protector                3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   
  Sentry                   17   | .   .   .   3   .   .   .   6   3   4   1   .   .   .   .   .   
  Hunter                   15   | .   .   .   .   .   .   .   1   2   7   .   .   2   .   .   3   
  Programmer               4    | .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Master Thief             5    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   
  Assembled                9    | .   .   2   .   .   7   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           20   | 1   3   1   3   3   6   2   7   9   20  8   5   2   .   3   2   
  Combat Bots Only         10   | .   2   1   3   3   5   2   4   7   10  7   5   2   .   3   2   
Max Kills in Single Turn   6    | 1   2   1   2   1   3   2   4   4   6   2   1   1   .   3   1   
  Gunslinging              1    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   3   .   1   4   3   1   .   .   .   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  EX-HEX (-9/Exiles)
  8R-AWN (-9/Exiles)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Dat  Pro  Fac  
Damage Taken               10079 | .    179  147  416  238  175  76   773  903  2972 251  426  258  457  515  2293 
  Core                     1335  | .    34   50   49   29   .    40   71   57   347  26   40   42   47   59   444  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    65    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    65   
Core Remaining (%)         41    | 100  .    49   .    .    .    4    .    42   5    .    .    .    .    47   .    
Volleys Fired              732   | 2    26   13   48   18   37   7    56   54   234  64   25   36   11   36   65   
  Largest                  3     | 2    2    2    2    2    2    2    3    3    3    1    1    1    1    1    2    
  Hottest                  150   | 60   85   105  105  96   43   43   100  138  125  80   75   150  150  90   55   
Shots Fired                1228  | 4    52   26   88   36   69   14   161  123  414  64   25   36   11   36   69   
  Gun                      1118  | 4    52   26   88   36   64   14   161  105  355  47   19   36   11   31   69   
  Cannon                   105   | .    .    .    .    .    .    .    .    18   59   17   6    .    .    5    .    
  Launcher                 5     | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  563   | 2    26   6    .    .    64   14   112  56   218  18   .    .    .    .    47   
  Thermal                  246   | 2    26   13   40   18   .    .    3    19   78   7    .    27   8    5    .    
  Explosive                5     | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          414   | .    .    7    48   18   .    .    46   48   118  39   25   9    3    31   22   
  Robot Hit Streak         27    | 3    10   6    14   8    10   13   11   13   27   8    17   19   5    12   16   
  Robot Miss Streak        6     | 1    4    3    4    3    3    1    5    3    6    2    1    3    2    2    2    
  Penetration Max          2     | .    .    .    .    .    .    .    .    2    .    2    .    .    .    .    .    
  Secondary Targets        12    | .    1    1    1    3    .    1    1    1    3    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    .    1    1    1    1    .    .    .    .    .    .    
  Capacitor                288   | .    .    .    .    .    .    .    .    .    125  46   25   36   11   28   17   
Shots Hit Robots           900   | 3    33   16   68   18   56   13   114  81   306  50   23   20   9    30   60   
  Core Hits                429   | 2    10   4    22   7    25   4    50   51   172  25   12   10   3    11   21   
  Critical Hits            30    | .    1    .    .    .    .    1    1    19   2    6    .    .    .    .    .    
  Critical Kills           12    | .    .    .    .    .    .    1    .    8    1    2    .    .    .    .    .    
  Critical Parts Destroyed 17    | .    1    .    .    .    .    .    1    11   1    3    .    .    .    .    .    
Melee Attacks              13    | .    .    .    1    .    11   .    .    .    1    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            12    | .    .    .    1    .    10   .    .    .    1    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           20992 | 19   397  201  1096 337  1011 146  2877 2375 7706 1521 533  545  164  848  1216 
  Guns                     14355 | 19   397  201  967  337  461  146  1784 1703 4851 723  366  545  164  475  1216 
  Cannons                  2331  | .    .    .    .    .    .    .    .    105  1420 500  167  .    .    139  .    
  Explosions               4306  | .    .    .    129  .    550  .    1093 567  1435 298  .    .    .    234  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5893  | 7    132  23   .    .    461  146  860  891  2259 335  .    .    .    .    779  
  Thermal                  7452  | 12   265  154  582  174  .    .    1128 750  2997 495  .    413  139  343  .    
  Explosive                635   | .    .    .    .    .    550  .    .    85   .    .    .    .    .    .    .    
  Electromagnetic          7012  | .    .    24   514  163  .    .    889  649  2450 691  533  132  25   505  437  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    .    .    .    .    .    .    1    3    2    3    2    1    .    .    10   
  Average Corruption       1     | .    .    .    .    .    .    .    1    1    1    1    1    1    .    .    4    
  Corruption Purged        7     | .    .    .    .    .    .    .    .    .    3    2    1    1    .    .    .    
  Effects                  46    | .    .    .    .    .    .    .    6    13   14   4    .    2    .    .    7    
    Message Errors         8     | .    .    .    .    .    .    .    .    1    5    1    .    1    .    .    .    
    Matter Fused           8     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    4    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    
    Energy Discharges      6     | .    .    .    .    .    .    .    1    2    1    .    .    1    .    .    1    
    Data Loss (minor)      8     | .    .    .    .    .    .    .    1    1    3    2    .    .    .    .    1    
    Targeting Errors       12    | .    .    .    .    .    .    .    4    4    3    .    .    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             9     | .    .    .    .    .    .    .    .    .    .    .    .    4    5    .    .    
  Effects                  4     | .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Short Circuit          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Overflow Damage            466   | .    .    .    .    .    35   .    243  31   103  .    2    .    .    52   .    
  Projectiles              75    | .    .    .    .    .    .    .    .    .    50   .    2    .    .    23   .    
  Explosions               391   | .    .    .    .    .    35   .    243  31   53   .    .    .    .    29   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      512   | .    .    .    55   .    69   .    109  161  65   24   .    .    .    29   .    
  Shots                    14    | .    .    .    2    .    2    .    2    4    2    1    .    .    .    1    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Highest Temperature        438   | 20   140  438  199  196  60   9    302  342  374  354  255  416  388  110  20   
  Average Temperature      103   | 15   46   182  92   84   12   9    77   96   111  136  74   161  196  47   11   
  Received Heat Transfer   2712  | .    72   18   153  .    60   45   270  216  903  57   120  .    60   48   690  
  Effects                  9     | .    .    1    .    .    .    .    1    1    2    1    .    2    1    .    .    
    Shutdowns              4     | .    .    1    .    .    .    .    .    .    1    1    .    1    .    .    .    
    Energy Bleed           5     | .    .    .    .    .    .    .    1    1    1    .    .    1    1    .    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Total Turns              14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
  Longest Duration         14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
Robots Corrupted           11    | .    .    .    .    .    .    .    .    .    4    2    2    1    .    1    1    
  Combat Hostiles          10    | .    .    .    .    .    .    .    .    .    4    1    2    1    .    1    1    
  Parts Fried              37    | .    .    .    2    .    .    .    4    .    9    3    4    5    .    3    7    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8     | .    .    .    1    .    .    .    1    .    2    2    .    1    .    1    .    
  Heat Transferred         8858  | 25   607  342  1133 370  .    .    748  967  2875 600  .    679  337  175  .    
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Parts Stolen               5     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    2    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      24    | .    .    .    3    .    .    .    3    6    7    3    .    .    .    2    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Dat  Pro  Fac  
Peak Influence             3455 | 5    278  168  860  831  .    93   430  1262 3455 1897 .    .    .    .    974  
  Average Influence        838  | 1    161  158  424  654  .    71   183  754  1183 1717 .    .    .    .    450  
Maximum Alert Level        5    | .    1    .    3    3    .    .    2    4    5    5    .    .    .    .    3    
  Low Security (%)         18   | 100  57   100  24   .    .    100  53   12   .    .    .    .    .    .    32   
  Level 1                  18   | .    42   .    21   9    .    .    37   4    19   .    .    .    .    .    20   
  Level 2                  18   | .    .    .    33   61   .    .    9    15   22   .    .    .    .    .    25   
  Level 3                  16   | .    .    .    20   29   .    .    .    56   14   .    .    .    .    .    22   
  Level 4                  10   | .    .    .    .    .    .    .    .    12   19   15   .    .    .    .    .    
  Level 5                  17   | .    .    .    .    .    .    .    .    .    24   84   .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          80   | .    4    .    6    .    .    .    6    9    41   7    .    .    .    .    7    
  Investigation            29   | .    3    .    5    .    .    .    2    5    13   .    .    .    .    .    1    
  Extermination            7    | .    .    .    .    .    .    .    .    .    6    1    .    .    .    .    .    
  Reinforcement            21   | .    1    .    1    .    .    .    4    1    6    3    .    .    .    .    5    
  Assault                  11   | .    .    .    .    .    .    .    .    .    7    3    .    .    .    .    1    
  Garrison                 12   | .    .    .    .    .    .    .    .    3    9    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       9    | .    .    .    .    .    .    .    1    .    4    2    .    .    .    .    2    
Haulers Reinforced         4    | .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac 
Distress Signals           6    | .   2   .   .   .   .   .   2   .   2   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              345  | .   14  8   29  11  6   3   36  47  103 16  11  9   5   10  37  
  Peak Tracking Total      11   | .   4   3   5   3   7   3   5   10  8   11  10  2   3   5   10  
  Tactical Retreats        12   | .   .   .   1   .   .   .   3   1   1   1   1   .   .   .   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac 
Traps Triggered            19   | .   2   .   .   .   .   .   1   3   8   2   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac 
Machines Disabled          61   | .   1   .   2   9   4   .   7   7   10  4   .   .   1   .   16  
  Max in Single Turn       4    | .   .   .   1   1   2   .   2   1   4   2   .   .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac 
Machines Accessed          71   | .   5   .   8   1   5   .   10  9   21  4   .   1   4   .   3   
  Terminals                35   | .   4   .   5   1   .   .   8   7   7   2   .   .   .   .   1   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   5   2   .   .   .   .   1   
  Repair Stations          7    | .   1   .   .   .   .   .   2   1   3   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   1   .   .   .   .   .   4   .   .   .   .   .   1   
  Scanalyzers              3    | .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Total Hacks                275  | .   17  .   33  3   49  .   28  30  58  19  .   1   30  .   7   
  Successful               190  | .   10  .   23  3   49  .   15  15  31  8   .   1   30  .   5   
  Failed                   85   | .   7   .   10  .   .   .   13  15  27  11  .   .   .   .   2   
    Catastrophic           16   | .   .   .   1   .   .   .   5   2   5   3   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   68   | .   9   .   14  4   1   .   10  15  12  1   .   .   .   .   2   
  Terminals                121  | .   15  .   22  3   .   .   23  21  20  14  .   .   .   .   3   
  Fabricators              23   | .   .   .   .   .   .   .   .   .   15  5   .   .   .   .   3   
  Repair Stations          20   | .   2   .   .   .   .   .   5   4   9   .   .   .   .   .   .   
  Recycling Units          10   | .   .   .   1   .   .   .   .   .   8   .   .   .   .   .   1   
  Scanalyzers              13   | .   .   .   10  .   .   .   .   .   3   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   .   5   3   .   .   .   .   .   .   
Terminal Hacks             125  | .   5   .   8   3   49  .   8   10  6   4   .   1   30  .   1   
  Record                   59   | .   .   .   .   .   48  .   .   .   .   .   .   .   11  .   .   
  Part Schematic           12   | .   .   .   .   1   .   .   .   .   1   1   .   .   9   .   .   
  Robot Schematic          8    | .   .   .   .   .   .   .   .   .   1   .   .   .   7   .   .   
  Robot Analysis           9    | .   4   .   1   2   .   .   .   2   .   .   .   .   .   .   .   
  Prototype ID Bank        11   | .   1   .   2   .   .   .   2   2   .   .   .   .   3   .   1   
  Open Door                2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   .   .   .   .   .   .   3   3   .   .   .   .   .   .   .   
  Locate Traps             4    | .   .   .   1   .   .   .   .   1   1   1   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              6    | .   .   .   2   .   .   .   1   .   2   1   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           10   | .   .   .   .   .   .   .   .   .   5   3   .   .   .   .   2   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   1   
  Build                    6    | .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   1   
Repair Station Hacks       18   | .   2   .   .   .   .   .   4   4   8   .   .   .   .   .   .   
  Scan Component           9    | .   1   .   .   .   .   .   2   2   4   .   .   .   .   .   .   
  Repair                   9    | .   1   .   .   .   .   .   2   2   4   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 13   | .   .   .   10  .   .   .   .   .   3   .   .   .   .   .   .   
  Insert Component         6    | .   .   .   5   .   .   .   .   .   1   .   .   .   .   .   .   
  Analyze                  7    | .   .   .   5   .   .   .   .   .   2   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         22   | .   3   .   5   .   .   .   3   1   7   1   .   .   .   .   2   
  Terminals                14   | .   3   .   4   .   .   .   3   1   3   .   .   .   .   .   .   
    Track                  2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 10   | .   2   .   2   .   .   .   2   1   3   .   .   .   .   .   .   
    Operators              2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   
    Report                 3    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   1   
    Tunnel                 4    | .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Hacking Detections         54   | .   5   .   7   1   .   .   9   9   18  3   .   .   .   .   2   
  Full Trace Events        23   | .   2   .   4   1   .   .   2   6   8   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   1   .   .   .   7   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Matter                 252  | .   .   .   .   .   .   .   .   .   252 .   .   .   .   .   .   
    Time                   67   | .   .   .   .   .   .   .   .   .   67  .   .   .   .   .   .   
  Total Robot Build Rating 8    | .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   .   5   1   .   .   .   .   1   1   .   .   9   .   .   
  Parts Built              6    | .   .   .   .   .   .   .   .   .   4   2   .   .   .   .   .   
    Matter                 1045 | .   .   .   .   .   .   .   .   .   380 380 .   .   .   .   285 
    Time                   436  | .   .   .   .   .   .   .   .   .   94  190 .   .   .   .   152 
  Total Part Build Rating  30   | .   .   .   .   .   .   .   .   .   20  10  .   .   .   .   .   
Parts Repaired             9    | .   1   .   .   .   .   .   2   2   4   .   .   .   .   .   .   
  Time                     385  | .   32  .   .   .   .   .   76  98  179 .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   5   .   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              9    | .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   
  Non-combat               3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Combat                   6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        9    | .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   
  parse_system             9    | .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Dat  Pro  Fac  
Total Allies               7     | .    1    .    .    2    .    .    .    .    4    .    .    .    .    .    .    
  Largest Group            5     | .    1    1    1    3    3    1    1    1    5    1    1    1    1    1    1    
  Highest-Rated Group      194   | .    60   64   70   118  118  79   86   90   194  106  106  114  126  130  141  
  Highest-Rated Ally       141   | .    60   64   70   70   75   79   86   90   100  106  106  114  126  130  141  
Total Orders               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               588   | .    23   19   49   21   37   6    61   69   180  35   16   16   9    13   34   
  Total Damage             18662 | .    491  364  1176 346  625  185  1460 1581 5279 1309 593  310  494  537  3912 
  Kills                    157   | .    8    7    18   6    .    2    12   18   53   5    2    .    4    3    19   
Allies Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Low Dat Pro Fac 
Robot Analysis Total       9    | .   4   .   1   2   .   .   .   2   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   2   .   .   .   .   .   .   1   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               12859 | 62   667  327  713  442  983  60   979  1175 4025 778  306  694  246  918  484  
Spaces Moved               8471  | 45   571  228  640  433  844  34   650  588  2024 401  309  676  139  584  305  
  Core                     35    | 7    .    .    .    .    .    .    .    .    1    .    .    .    .    .    27   
  Treads                   2194  | .    30   112  .    .    125  .    .    2    1364 101  .    .    .    288  172  
  Legs                     55    | .    .    .    .    .    .    .    .    .    .    .    .    .    53   2    .    
  Wheels                   579   | 38   541  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    5502  | .    .    116  640  433  719  34   650  586  659  300  309  676  86   294  .    
  Flight                   106   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    106  
  Fastest Speed            40    | 50   90   76   76   76   76   100  100  80   100  56   66   66   110  111  40   
  Average Speed            112   | 90   93   117  76   76   91   100  100  141  148  113  74   83   133  140  115  
  Slowest Speed            550   | 150  160  160  76   76   180  100  100  190  550  170  106  126  160  180  350  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       53    | 3    60   48   63   87   91   10   62   72   62   11   54   72   77   65   13   
  Regions Visited          15
    Branch Regions         9
  Pre-discovered Areas     7     | .    .    .    1    1    1    .    .    .    2    .    .    .    1    .    1    
  Known Exits Taken        5     | .    .    .    1    .    .    1    1    .    1    .    .    .    .    1    .    
  Unknown Exits Taken      10    | 1    1    1    .    1    1    .    .    1    .    1    1    1    1    .    .    
Scrap Searched             5     | .    .    .    .    .    .    .    .    .    .    .    2    2    .    1    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          153   | .    .    .    11   .    26   .    43   36   16   8    .    2    .    11   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               4     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    
  AOE                      149   | .    .    .    11   .    26   .    43   36   16   8    .    .    .    9    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Dat  Pro  Fac  
Total                      11099 | 59   658  261  784  509  992  47   887  848  2894 707  384  803  193  672  401  
  Wait                     1396  | .    41   11   48   55   19   5    140  175  535  192  44   73   24   28   6    
  Move                     8456  | 44   570  227  639  432  843  33   649  587  2023 400  308  675  138  583  305  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  154   | 6    10   2    19   .    40   2    16   7    24   6    2    6    3    6    5    
  Fast Attach              93    | 7    1    3    3    2    11   .    2    5    21   10   1    4    8    9    6    
  Attach                   42    | .    1    2    5    .    1    .    3    5    8    3    .    1    4    1    8    
  Detach                   7     | .    .    .    .    .    .    .    .    .    1    1    .    1    1    .    3    
  Swap                     45    | .    2    .    5    .    2    .    4    6    14   5    2    3    .    2    .    
  Drop                     147   | .    7    3    16   2    28   .    17   9    32   13   2    4    4    7    3    
  Fire                     732   | 2    26   13   48   18   37   7    56   54   234  64   25   36   11   36   65   
  Melee                    13    | .    .    .    1    .    11   .    .    .    1    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Escape Stasis            13    | .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio])
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage (discovered 2 exits: *Fac / [*Rec])
-7/Factory (discovered 5 exits: *Fac x4 / Gar)
-6/Factory (discovered 5 exits: Fac x4 / [*Low])
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 1 exit: Upp)

 History 
---------
  Turn | Location           | Event
    16 | -11/Scrapyard      | Discovered new exit (range 15)
    63 | -11/Scrapyard      | Entered Materials
   304 | -10/Materials      | Build established: Mutant
   318 | -10/Materials      | Discovered new exit (range 3)
   432 | -10/Materials      | Discovered new exit (range 13)
   491 | -10/Materials      | Repaired Particle Gun
   730 | -10/Materials      | Entered Mines
   730 | -10/Mines          | Accompanied by 1 ally
   777 | -10/Mines          | Learned 2 Materials zone layouts
   875 | -10/Mines          | Assembled infested the area
   930 | -10/Mines          | Core integrity fell below 50%
  1020 | -10/Mines          | Discovered new exit (range 7)
  1057 | -10/Mines          | Entered Materials
  1057 | -9/Materials       | Accompanied by 1 ally
  1057 | -9/Materials       | Evolved 2 slots: Utility x2
  1058 | -9/Materials       | Identified exit to Materials
  1259 | -9/Materials       | Build established: Scavenger-Mutant
  1631 | -9/Materials       | Discovered exit to Materials (range 7)
  1647 | -9/Materials       | Identified exit to Mines
  1698 | -9/Materials       | Build established: Mutant
  1770 | -9/Materials       | Entered Mines
  1770 | -9/Mines           | Accompanied by 1 ally
  1771 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  1908 | -9/Mines           | Learned Materials stockpile data
  1949 | -9/Mines           | Learned location of Zion (-7)
  1952 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  1952 | -9/Mines           | Discovered new exit (range 5)
  1987 | -9/Mines           | Discovered exit to Materials (range 9)
  2065 | -9/Mines           | Discovered exit to Materials (range 13)
  2212 | -9/Mines           | Entered Exiles
  2212 | -9/Exiles          | Accompanied by 3 allies
  2238 | -9/Exiles          | Discovered new exit (range 15)
  2242 | -9/Exiles          | Led the pair of lost Derelicts to a safe place
  2273 | -9/Exiles          | Met 8R-AWN
  2291 | -9/Exiles          | Met EX-HEX
  2347 | -9/Exiles          | Met EX-DEC
  2376 | -9/Exiles          | Build established: Scavenger-Mutant
  2379 | -9/Exiles          | Visited The Gauntlet
  2502 | -9/Exiles          | Met EX-BIN
  2562 | -9/Exiles          | Aligned with FarCom system
  2563 | -9/Exiles          | Given EX-Vault access code
  2583 | -9/Exiles          | Opened EX-Vault
  2591 | -9/Exiles          | Found Lightpack 2.0
  2597 | -9/Exiles          | Found Chronowheel
  2601 | -9/Exiles          | Found PSU Rigger
  2623 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  2937 | -9/Exiles          | Attacked by the Exiles
  2942 | -9/Exiles          | Destroyed EX-HEX
  2974 | -9/Exiles          | Core integrity fell below 50%
  3041 | -9/Exiles          | Destroyed 8R-AWN
  3053 | -9/Exiles          | Found 8R-AWN's Boregun
  3057 | -9/Exiles          | Found 8R-AWN's Armor/EX
  3062 | -9/Exiles          | Found Exp. Targeting Computer
  3195 | -9/Exiles          | Stole three prototypes: Lightpack 2.0, PSU Rigger, Chronowheel
  3195 | -9/Exiles          | Entered Mines
  3195 | -8/Mines           | Accompanied by 1 ally
  3198 | -8/Mines           | Core integrity fell below 20%
  3234 | -8/Mines           | Discovered exit to Materials (range 3)
  3255 | -8/Mines           | Entered Materials
  3255 | -8/Materials       | Accompanied by 1 ally
  3255 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  3421 | -8/Materials       | Identified exit to Storage
  3527 | -8/Materials       | Repaired Reflective Plating
  3579 | -8/Materials       | Build established: Scavenger-Tank
  3717 | -8/Materials       | Repaired Imp. Light Armor Plating
  3846 | -8/Materials       | Discovered new exit (range 16)
  4234 | -8/Materials       | Entered Storage
  4234 | -8/Storage         | Accompanied by 1 ally
  4338 | -8/Storage         | Build established: Hauler-Tank
  4468 | -8/Storage         | Destroyed 7 combat bots
  4843 | -8/Storage         | Repaired Insulated Plating
  4863 | -8/Storage         | Discovered new exit (range 5)
  5037 | -8/Storage         | Core integrity fell below 50%
  5074 | -8/Storage         | Garrison activated, responded to threat
  5221 | -8/Storage         | Used back door to open Recycling access
  5221 | -8/Storage         | Discovered new exit (range 4)
  5395 | -8/Storage         | Repaired Enh. Autogun
  5409 | -8/Storage         | Entered Factory
  5409 | -7/Factory         | Accompanied by 1 ally
  5409 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  5661 | -7/Factory         | Identified exit to Factory
  5941 | -7/Factory         | Fabricated Imp. Light Armor Plating?
  6973 | -7/Factory         | Repaired Enh. Autogun
  7338 | -7/Factory         | Repaired Imp. Light Armor Plating
  7494 | -7/Factory         | Build established: Hauler-Gunner
  7955 | -7/Factory         | Fabricated Quantum Capacitor (x2)
  8133 | -7/Factory         | Repaired Enh. Nuclear Core
  8194 | -7/Factory         | Repaired Enh. Autogun
  8227 | -7/Factory         | Garrison activated, responded to threat
  8274 | -7/Factory         | Build established: Hauler-Mutant
  8372 | -7/Factory         | Identified exit to Garrison
  8463 | -7/Factory         | Fabricated Y-54 Guardian?
  8533 | -7/Factory         | Garrison activated, responded to threat
  8609 | -7/Factory         | First assault squad dispatched
  8884 | -7/Factory         | Local fabrication network quarantined
  9093 | -7/Factory         | Garrison activated, responded to threat
  9098 | -7/Factory         | Destroyed 7 combat bots
  9124 | -7/Factory         | Core integrity fell below 50%
  9179 | -7/Factory         | Destroyed 10 combat bots
  9373 | -7/Factory         | Core integrity fell below 20%
  9434 | -7/Factory         | Entered another Factory area
  9434 | -6/Factory         | Accompanied by 1 ally
  9434 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9748 | -6/Factory         | Fabricated Imp. Particle Charger (x2)
  9784 | -6/Factory         | First assault squad dispatched
  9801 | -6/Factory         | Discovered new exit (range 8)
  9855 | -6/Factory         | Identified exit to Factory
 10014 | -6/Factory         | Destroyed 7 combat bots
 10212 | -6/Factory         | Entered Lower Caves
 10212 | -6/Lower Caves     | Accompanied by 1 ally
 10441 | -6/Lower Caves     | Learned Factory non-interactive machine intel
 10494 | -6/Lower Caves     | Discovered new exit (range 15)
 10502 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10518 | -6/Lower Caves     | Entered another Lower Caves area
 10518 | -6/Lower Caves     | Accompanied by 1 ally
 10519 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10896 | -6/Lower Caves     | Spotted Q3-K1W(f)
 10897 | -6/Lower Caves     | Encountered a Master Thief
 10899 | -6/Lower Caves     | Spotted 0M-WDR(f)
 10900 | -6/Lower Caves     | Encountered a Master Thief
 10902 | -6/Lower Caves     | Destroyed Q3-K1W(f)
 10903 | -6/Lower Caves     | Destroyed 0M-WDR(f)
 10920 | -6/Lower Caves     | Spotted V7-CHD(f)
 10921 | -6/Lower Caves     | Encountered a Master Thief
 10924 | -6/Lower Caves     | Lightpack 2.0 stolen by Master Thief
 11005 | -6/Lower Caves     | Spotted H4-R5D(f)
 11006 | -6/Lower Caves     | Encountered a Master Thief
 11006 | -6/Lower Caves     | Encountered a Master Thief
 11007 | -6/Lower Caves     | Chronowheel stolen by Master Thief
 11009 | -6/Lower Caves     | Destroyed M8-XSQ(f)
 11118 | -6/Lower Caves     | Spotted DO-7IT(f)
 11119 | -6/Lower Caves     | Encountered a Master Thief
 11120 | -6/Lower Caves     | PSU Rigger stolen by Master Thief
 11200 | -6/Lower Caves     | Discovered new exit (range 10)
 11212 | -6/Lower Caves     | Spotted U1-5PZ(f)
 11212 | -6/Lower Caves     | Entered Data Miner
 11212 | -6/Data Miner      | Accompanied by 1 ally
 11212 | -6/Data Miner      | Discovered new exit (range 6)
 11221 | -6/Data Miner      | Build established: Mutant
 11236 | -6/Data Miner      | Met Data Miner
 11263 | -6/Data Miner      | Learned location of Section 7 (-2)
 11263 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 11282 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 11295 | -6/Data Miner      | Data Conduit disabled
 11361 | -6/Data Miner      | Lost 6 parts (1n2u3w)
 11458 | -6/Data Miner      | Entered Proximity Caves
 11458 | -5/Proximity Caves | Accompanied by 1 ally
 11572 | -5/Proximity Caves | Learned 4 Factory zone layouts
 11576 | -5/Proximity Caves | Learned location of 1 exit from Factory
 11646 | -5/Proximity Caves | Build established: Scavenger-Mutant
 11650 | -5/Proximity Caves | Spotted LB-S4C(f)
 11651 | -5/Proximity Caves | Encountered a Master Thief
 11652 | -5/Proximity Caves | Spotted CB-6CY(f)
 11653 | -5/Proximity Caves | Encountered a Master Thief
 11654 | -5/Proximity Caves | 8R-AWN's Boregun stolen by Master Thief
 11655 | -5/Proximity Caves | Destroyed LB-S4C(f)
 11656 | -5/Proximity Caves | Allies destroyed CB-6CY(f)
 11835 | -5/Proximity Caves | Spotted B-75 Beast
 11862 | -5/Proximity Caves | Destroyed B-75 Beast
 11862 | -5/Proximity Caves | Core integrity fell below 50%
 11888 | -5/Proximity Caves | Lost 3 parts (1p1n1w)
 12046 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 12259 | -5/Proximity Caves | Spotted HG-QCN(f)
 12260 | -5/Proximity Caves | Encountered a Master Thief
 12262 | -5/Proximity Caves | Destroyed HG-QCN(f)
 12266 | -5/Proximity Caves | Spotted 73-65R(f)
 12267 | -5/Proximity Caves | Encountered a Master Thief
 12269 | -5/Proximity Caves | 8R-AWN's Boregun stolen by Master Thief
 12361 | -5/Proximity Caves | Discovered exit to Factory (range 9)
 12376 | -5/Proximity Caves | Entered Factory
 12376 | -5/Factory         | Accompanied by 1 ally
 12376 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 12377 | -5/Factory         | Identified exit to Upper Caves
 12379 | -5/Factory         | Loaded intel: 227 non-interactive machine locations
 12471 | -5/Factory         | Found Exp. Targeting Computer
 12676 | -5/Factory         | First assault squad dispatched
 12774 | -5/Factory         | System corruption reached 10%
 12804 | -5/Factory         | Lost 9 parts (1p3n4u1w)
 12805 | -5/Factory         | Core integrity fell below 50%
 12852 | -5/Factory         | Core integrity fell below 20%
 12860 | -5/Factory         | Core destroyed

 Last Messages 
---------------
12799_ Acquired Wave Gun.
12807_ Acquired Unknown Energy Cannon.
12807_ Identified Disruptor Cannon.
12817_ System corrupted: Component data lost.
12834_ Dropped Disruptor Cannon.
12836_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F004.
12839_ System corrupted: Energy discharge (-274).
12840_ Slug penetrates Wall.
12844_ Triggered Ambush Trap.
12844_ G-50 Soldier emerges from a hatch in the floor. <x3>
12844_ Cold Fusion Reactor destroyed.
12848_ Field Propulsion Drive destroyed.
12851_ Gravity Neutralizing Apparatus destroyed.
12854_ Lgt. Antimatter Reactor destroyed.
12856_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
12857_ Adv. Cooling System destroyed.
[Achievement: First Step to Greatness]
[Achievement: 5k Club]
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
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| ????????????#   #???????#       #????????????????? |
| ????????????#   #???????#       #######    ??????? |
| ????????????#  ]#???????#                  ??????? |
| ????????????#   #???????#                  ??????? |
| ???##########   #########                  ??????? |
| ???#        #                   #######    ??????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Coolant Potential          80
Energy Generation          31
Energy Capacity            860
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Power Amplification        20
Additional Mass Support    12
Base Temperature (-)       150
Corruption Prevention      12
Armor Coverage             1150
Resistance: TH             10
Resistance: EX             90
Resistance: EM             15
Core Shielding             20
Weapon Cycling             15
Evasion (%)                62
Targeting Accuracy         24
Recoil Reduction           4
Particle Charging          25

 Item Schematics 
-----------------
    Imp. Light Armor Plating | -9/Materials  | Scanalyzed
     Imp. Targeting Computer | -9/Materials  | Scanalyzed
           Lrg. Storage Unit | -9/Materials  | Scanalyzed
           Med. Storage Unit | -9/Materials  | Scanalyzed
            Shield Generator | -9/Materials  | Scanalyzed
             Imp. Hover Unit | -9/Mines      | Hacked
        System Backup Module | -7/Factory    | Hacked
            Hyp. Gauss Rifle | -6/Factory    | Hacked
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
                Triangulator | -6/Data Miner | Free
           Exp. Sensor Array | -6/Data Miner | Free
 Exp. Terrain Scan Processor | -6/Data Miner | Free
              Exp. ECM Suite | -6/Data Miner | Free
     Mni. Smartbomb Launcher | -6/Data Miner | Free
                Plasma Sword | -6/Data Miner | Free
               Kinetic Spear | -6/Data Miner | Free

 Robot Schematics 
------------------
  Y-54 Guardian | -7/Factory    | Hacked
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free

 Fabricated
------------
 Imp. Light Armor Plating | x2 | -7/Factory 
        Quantum Capacitor | x2 | -7/Factory | Preloaded
            Y-54 Guardian | x2 | -7/Factory 
    Imp. Particle Charger | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
5k Club
Armchair Analyst
Backstab
Brute Force
Close Call
Collateral Damage
Crack Shot
Dynamic Key
Everything Is Under Control
First Step to Greatness
Generalissimo
I Survived The Infestation
I'm Back, Baby!
Just What I Needed
Leap Before You Look
Librarian
Loot Pinata
Made in Tau Ceti IV
My Command Is Your Wish
Novice Programmer
One Hack Too Far
Part-time Mechanic
Please Form A Line
Power Corrupts
Prolific Hacker
Risk Taker
Serviceable Loadout
Shopping List
Significant Disruption
Storm Trooper
System Compromised
The More The Merrier
The Oracle
Tourist
Troublemaker
True Hacker
Uninvited Guest
Universal Adapter
root@

 Challenges 
------------
None

 Player 2                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   
----------                 Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Low  Low  Dat  Pro  Fac  
Slots Evolved              10    | .    .    2    .    .    .    2    .    2    2    .    .    .    .    2    .    
  Power                    2     | .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    
  Propulsion               3     | .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Utility                  3     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    1    .    
  Weapon                   2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
Parts Attached             193   | .    10   5    17   2    10   3    25   16   50   16   3    7    4    6    19   
Parts Lost                 64    | .    .    .    1    1    6    .    2    4    11   11   4    .    .    .    24   
Damage Taken               9976  | .    88   87   419  79   686  196  497  685  2092 1603 358  215  .    254  2717 
  Core                     1610  | .    28   15   78   .    156  31   114  75   315  97   75   42   .    22   562  
    Player 2/Cogmind (%)   54    | .    45   23   61   .    100  43   61   56   47   78   65   50   .    27   55   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           18052 | .    491  364  1176 304  625  185  1460 1581 4711 1309 593  310  494  537  3912 
  Player 2/Cogmind (%)     46    | .    55   64   51   47   38   55   33   39   37   46   52   36   75   38   76   
Combat Hostiles Destroyed  112   | .    5    7    15   4    .    1    9    16   32   4    2    .    4    3    10   
  Player 2/Cogmind (%)     40    | .    55   70   57   40   .    33   37   39   36   26   20   .    100  33   62   

 Game 
------
Seed              ChromaticShrapnelHammer
  Manual?         0
Play Time         03:25:57
  Cumulative      6.8 hours
  Start           2020.08.27 @ 10:14:15
  End             2020.08.27 @ 15:36:24
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2020/Player2
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             13
Gallery%          12
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 7e9de216-ce81-4aab-bf5d-88e478c934f2