Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.02 @ 16:51:57 Player: Lunishko Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (42) 210 Value Destroyed (1232) 1232 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (12394) 12394 TOTAL SCORE: 18876 Bonus ------- Follower Combat Kills 144 Prayed to X0-1V1 5000 Major X0-1V1 Interference 6250 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 932/1050 Matter 266/1000 Energy 1259/1260 System Corruption 0% Temperature Cool (2) Movement Hovering (76) Location -5/Warlord Parts ------- > --- POWER (2) -------- Backup Power III Light Nuclear Core (fused) > --- PROPULSION (3) --- Backup Propulsion III Backup Propulsion III > --- UTILITY (11) ----- Weight Redist. System (fused) Terrain Scan Processor Terrain Scan Processor Advanced Terrain Scan Processor X0-1V1's Piety Tracker > --- WEAPON (2) ------- Backup Laser III Backup Laser III > --- INVENTORY (5) ---- Thermoblaster Dirty Datajack (20) Great Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- (None) > --- UTILITY ---------- Weight Redist. System Improved Sensor Array Advanced Sensor Array Improved Terrain Scanner Terrain Scan Processor Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor X0-1V1's Piety Tracker > --- WEAPON ----------- Precision Assault Rifle Missile Launcher > --- INVENTORY -------- Advanced ECM Suite Enhanced Autogun Great Maul [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Backup Propulsion III Hover Unit Backup Propulsion III Utility Advanced Terrain Scan Processor Device X0-1V1's Piety Tracker Processor Advanced Terrain Scan Processor Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Missile Launcher Impact Weapon Great Maul Slashing Weapon Makeshift Axe Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp War Slots Evolved 10 | . . . 2 . 2 2 2 . . 2 . . Power 1 | . . . . . 1 . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 9 | . . . 2 . 1 2 2 . . 2 . . Weapon . | . . . . . . . . . . . . . Parts Attached 46 | 2 9 2 14 3 5 2 4 3 . 2 . . Power 6 | . 1 . 1 1 1 . 1 . . 1 . . Engine 4 | . 1 . 1 1 1 . . . . . . . Core 2 | . . . . . . . 1 . . 1 . . Reactor . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 22 | . 5 2 6 1 3 2 3 . . . . . Device 13 | . 3 2 3 1 1 1 2 . . . . . Storage . | . . . . . . . . . . . . . Processor 6 | . . . 2 . 2 1 1 . . . . . Hackware . | . . . . . . . . . . . . . Protection 3 | . 2 . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 18 | 2 3 . 7 1 1 . . 3 . 1 . . Energy Gun 4 | . . . 4 . . . . . . . . . Energy Cannon 2 | . . . 2 . . . . . . . . . Ballistic Gun 7 | 2 2 . 1 . . . . 1 . 1 . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 3 | . 1 . . 1 . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . 1 1 2 . . . 1 1 . . . . Corrupted Parts 1 | . . . . . . . . . . . 1 . System Corruption 10 | . . . . . . . . . . . 10 . Parts Lost 16 | . 4 2 3 . 2 . . 1 . . 4 . Power 2 | . . . 1 . 1 . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 8 | . 2 1 . . 1 . . 1 . . 3 . Weapon 6 | . 2 1 2 . . . . . . . 1 . Highest Loss Streak 4 | . 3 2 1 . 2 . . 1 . . 4 . To Critical Strikes . | . . . . . . . . . . . . . Average Backups 3 | 1 3 4 4 4 4 2 4 4 3 4 4 3 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 1 | . 1 2 3 3 2 . . 1 1 1 1 . Weapon 1 | . . . . 1 1 2 4 3 2 3 3 2 Tool/Special . | . . . . . . . . . . . . . Unused Backups 10 | . 2 1 3 . 1 . . . . . . 3 Power 1 | . 1 . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 3 | . . . 1 . 1 . . . . . . 1 Weapon 4 | . 1 . 2 . . . . . . . . 1 Tool/Special 2 | . . 1 . . . . . . . . . 1 Average Slot Usage (%) 53 | . 48 41 61 48 54 44 50 66 68 56 45 46 Engine 1 | . 1 . 2 . 4 . . . . . . 2 Core 1 | . . . . . . . 3 6 6 6 5 5 Device 21 | . 11 16 26 30 28 26 25 30 25 22 18 11 Processor 10 | . . . 10 9 11 15 21 25 25 22 19 16 Protection 3 | . 8 9 1 . . . . . . . . . Energy Gun 2 | . . . 11 4 3 . . . . . . 6 Ballistic Gun 10 | . 25 15 5 . 4 . . 2 6 2 . . Launcher 1 | . 1 . . 3 . . . 2 6 2 . . Peak Build Rating 50 | 2 17 23 33 30 41 32 42 50 47 48 39 43 Average Rating 25 | 1 4 16 30 27 35 30 35 44 47 41 34 35 On Entrance 27 | . 2 17 23 30 26 25 32 42 47 47 39 27 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 19 | 3 8 5 14 8 12 7 9 19 18 18 8 12 Greatest Support 22 | 3 3 3 9 9 9 9 9 9 9 9 9 22 Greatest Overweight (x) 4 | . 2 1 4 2 3 2 . 2 1 1 . 1 Average Overweight (x) . | . 1 . 1 . . . . . 1 . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 4 5 5 3 5 5 5 Average Carried 3 | 1 3 4 4 4 4 2 4 4 3 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 4 4 5 5 4 4 5 3 3 5 4 3 Class Distribution -------------------- 73% | Mutant 10% | Scout 9% | Skirmisher 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Scout | -7/Factory Scout | -6/Factory Scout | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Warlord Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp War Matter Collected 1544 | 168 356 68 537 46 130 . . 209 . 30 . . Remotely . | . . . . . . . . . . . . . Salvage Created 1296 | . 347 38 512 . 146 . . 30 . . 223 . Parts 76 | . 16 4 37 . 8 . . 3 . . 8 . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . 1 . . 7 . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp War Combat Hostiles Destroyed 40 | . 9 3 16 . 5 . . 1 . . 6 . Melee 1 | . . . . . 1 . . . . . . . Guns 24 | . 6 3 13 . 2 . . . . . . . Cannons 1 | . . . 1 . . . . . . . . . AOE 12 | . 3 . 2 . . . . 1 . . 6 . Classes Destroyed 7 | . 2 1 2 . . . . 1 . . 1 . Worker 1 | . . . 1 . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . Swarmer 16 | . . 3 9 . 3 . . . . . 1 . Grunt 17 | . 9 . 4 . 1 . . . . . 3 . Duelist 2 | . . . . . . . . . . . 2 . Sentry 4 | . . . 3 . 1 . . . . . . . Programmer 1 | . . . . . . . . 1 . . . . Best Kill Streak 6 | . 4 3 5 . 2 . . 1 . . 6 . Combat Bots Only 6 | . 4 3 5 . 2 . . 1 . . 6 . Max Kills in Single Turn 4 | . 2 1 3 . 1 . . 1 . . 4 . Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . 2 . 2 . . . . 1 . . 4 . Melee 1 | . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp War Hostile Shots Fired 217 | . 55 15 80 . 41 . . 6 . 3 17 . Missed 52 | . 14 4 16 . 12 . . 2 . 1 3 . Hits 165 | . 41 11 64 . 29 . . 4 . 2 14 . Melee 2 | . . . . . . . . . . . 2 . Projectile 163 | . 41 11 64 . 29 . . 4 . 2 12 . Critical Strikes 6 | . 1 . 2 . 2 . . 1 . . . . Part Disruptions 1 | . . . . . . . . 1 . . . . Damage Taken 2820 | . 661 86 796 . 418 . . 368 . 34 457 . Core 1082 | . 124 6 279 . 266 . . 132 . 14 261 . Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 12 | . . . . . . . . 12 . . . . Core Remaining (%) 84 | 100 . 71 . 71 77 100 . . 85 . . . Volleys Fired 86 | . 43 6 25 . 2 . . 6 . . 4 . Largest 2 | . 2 2 2 . 2 . . 2 . . 1 . Hottest 112 | . 53 43 112 . 70 . . 64 . . 36 . Shots Fired 156 | . 85 10 46 . 4 . . 8 . . 3 . Gun 139 | . 80 10 43 . 4 . . 2 . . . . Cannon 3 | . . . 3 . . . . . . . . . Launcher 14 | . 5 . . . . . . 6 . . 3 . Special . | . . . . . . . . . . . . . Kinetic 101 | . 80 10 7 . 2 . . 2 . . . . Thermal 25 | . . . 25 . . . . . . . . . Explosive 14 | . 5 . . . . . . 6 . . 3 . Electromagnetic 16 | . . . 14 . 2 . . . . . . . Robot Hit Streak 13 | . 9 3 13 . 3 . . 4 . . 6 . Robot Miss Streak 6 | . 6 1 3 . 1 . . 1 . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 109 | . 53 7 34 . 8 . . 4 . . 3 . Core Hits 69 | . 24 4 25 . 3 . . 2 . . 11 . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 3 | . 1 . . . 2 . . . . . . . Critical Strikes 5 | . 1 . 2 . 2 . . . . . . . Burn 2 | . . . 2 . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . Smash 2 | . . . . . 2 . . . . . . . Melee Attacks 12 | . . . . . 11 1 . . . . . . Impact 9 | . . . . . 8 1 . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 3 | . . . . . 3 . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 2492 | . 903 67 717 . 246 . . 88 . . 471 . Guns 1251 | . 620 67 511 . 25 . . 28 . . . . Cannons 52 | . . . 52 . . . . . . . . . Explosions 963 | . 281 . 151 . . . . 60 . . 471 . Melee 221 | . . . . . 221 . . . . . . . Ramming 5 | . 2 . 3 . . . . . . . . . Kinetic 769 | . 620 67 38 . 16 . . 28 . . . . Thermal 433 | . . . 433 . . . . . . . . . Explosive 812 | . 281 . . . . . . 60 . . 471 . Electromagnetic 252 | . . . 243 . 9 . . . . . . . Impact 193 | . . . . . 193 . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 28 | . . . . . 28 . . . . . . . Highest Corruption 20 | . . . . . . . . 2 2 . 20 10 Average Corruption 5 | . . . . . . . . 2 2 . 14 10 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 8 | . . . . . . . . 1 1 . 4 2 Message Errors 2 | . . . . . . . . . . . 1 1 Matter Fused 2 | . . . . . . . . 1 . . 1 . Energy Discharges 3 | . . . . . . . . . 1 . 1 1 Weapon Failures 1 | . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 85 | . . . 2 . 83 . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions 2 | . . . 2 . . . . . . . . . Melee 83 | . . . . . 83 . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 187 | . 1 . 80 . . . . . . . 106 . Shots 5 | . . . 2 . . . . . . . 3 . Rammed 3 | . 2 . 1 . . . . . . . . . Targets Rammed 3 | . 2 . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 263 | . 77 . 263 . 8 . . . . . 229 . Average Temperature 55 | . 30 . 69 . 6 . . . . . 130 . Received Heat Transfer 816 | . 333 12 192 . 198 . . . . . 81 . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 3 | . . . . . 3 . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . Heat Transferred 1027 | . . . 1027 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp War Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 . . 100 . . Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 196 | . 136 50 196 68 65 16 . . . 50 . . Initial 68 | . . . . 68 . 16 . . . . . . Average 28 | . 29 10 74 21 7 2 . . . 27 . . Influence Increases 1300 | . 319 70 425 . 175 1 . 30 . 50 230 . Destroy 0b10 Robot/C 880 | . 180 60 320 . 100 . . 20 . 40 160 . Destroy 0b10 Robot/NC 10 | . 5 . 5 . . . . . . . . . Destroy Leader 152 | . 42 10 70 . 20 . . 10 . . . . Allied During Kill 80 | . . . . . . . . . . 10 70 . Successful Hack 54 | . 36 . 9 . 9 . . . . . . . Disable Machine 30 | . 30 . . . . . . . . . . . Destroy Structure 34 | . 26 . 6 . 1 1 . . . . . . Lose Combat Pursuer 60 | . . . 15 . 45 . . . . . . . Influence Decreases 1300 | . 319 70 249 176 137 39 . 30 . 10 85 185 Entered New Map 330 | . . . . 108 . 22 . . . . 15 185 Time Decay 756 | . 264 50 219 68 68 17 . 30 . 10 30 . Lost Part 130 | . 30 20 30 . 10 . . . . . 40 . Purge Threat 84 | . 25 . . . 59 . . . . . . . Squads Dispatched 9 | . 2 1 4 . 2 . . . . . . . Investigation 3 | . 1 1 1 . . . . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 6 | . 1 . 3 . 2 . . . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp War Distress Signals 3 | . 1 . . . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 77 | . 24 4 21 . 16 . . 1 . 3 8 . Peak Tracking Total 10 | . 6 3 8 . 10 . . 1 . 2 7 . Tactical Retreats 3 | . . . 1 . 2 . . . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp War Traps Triggered 6 | . 5 . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp War Machines Disabled 3 | . 2 . . . . . . . . . 1 . Max in Single Turn 2 | . 2 . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp War Machines Accessed 20 | . 8 . 2 . 6 2 2 . . . . . Terminals 14 | . 7 . 2 . 4 . 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . . 2 1 . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 52 | . 20 . 5 . 20 4 3 . . . . . Successful 26 | . 11 . 3 . 10 1 1 . . . . . Failed 25 | . 9 . 2 . 9 3 2 . . . . . Catastrophic 3 | . . . . . 1 2 . . . . . . Database Lockouts 1 | . . . . . 1 . . . . . . . Manual 36 | . 17 . 3 . 16 . . . . . . . Terminals 40 | . 18 . 5 . 16 . 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 8 | . 2 . . . . 4 2 . . . . . Scanalyzers 4 | . . . . . 4 . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 6 | . 2 . 1 . 3 . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . Unreport Threat 3 | . 1 . . . 2 . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 4 | . 2 . . . . 1 1 . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . Retrieve Matter 3 | . 2 . . . . . 1 . . . . . Scanalyzer 3 | . . . . . 3 . . . . . . . Retrieve Study 3 | . . . . . 3 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 13 | . 7 . 2 . 4 . . . . . . . Terminals 13 | . 7 . 2 . 4 . . . . . . . Botnet 13 | . 7 . 2 . 4 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 20 | . 8 . 2 . 6 2 2 . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . 3 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp War Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp War Total Allies 7 | . . . . . . . . . . 7 . . Largest Group 7 | . . . . . . . . . . 7 4 . Highest-Rated Group 275 | . . . . . . . . . . 275 188 . Highest-Rated Ally 47 | . . . . . . . . . . 47 47 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 17 | . . . . . . . . . . 3 14 . Total Damage 458 | . . . . . . . . . . 37 421 . Kills 4 | . . . . . . . . . . 2 2 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . X0-1V1 Amusement Gains 70 | . 20 10 20 20 . . . . . . . . Average Entertainment 14 | . 19 18 10 36 28 12 5 2 1 . . 5 Good Acts 35 | . 1 1 3 2 8 2 3 3 . 6 6 . Bad Acts 36 | . 1 3 2 1 2 . . 2 1 7 16 1 Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp War Active Infowar (turns) 3079 | . 792 80 552 247 521 190 79 378 162 34 44 . Optics 778 | . . . 544 234 . . . . . . . . Sensors 2975 | . 792 80 552 247 450 157 79 378 162 34 44 . Terrain 1087 | . . . . . 478 169 79 361 . . . . Structural 49 | . . . . 18 31 . . . . . . . ECM 1 | . . . 1 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp War Turns Passed 3817 | 30 1087 249 552 247 521 209 79 378 162 34 66 203 Spaces Moved 3531 | 37 798 297 304 201 382 219 114 542 163 48 108 318 Core 3401 | 37 798 297 304 201 382 219 114 542 163 48 108 188 Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 130 | . . . . . . . . . . . . 130 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 100 50 50 50 Average Speed 84 | 50 113 74 121 78 83 59 50 65 100 58 50 62 Slowest Speed 250 | 50 150 100 250 150 200 150 50 150 100 100 50 100 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 5 | . . . . . . . . 5 . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . . Exploration Rate (%) 32 | 3 94 57 30 27 43 9 4 59 20 4 19 53 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . Known Exits Taken 4 | . . . . 1 . 1 . 1 . 1 . . Unknown Exits Taken 8 | 1 1 1 1 . 1 . 1 . 1 . 1 . Scrap Searched 6 | . . 3 . . . . . 3 . . . . Spaces Dug 2 | . . . . . 1 1 . . . . . . Terrain Destroyed 105 | . 27 . 5 . 1 1 . 71 . . . . Melee 2 | . . . . . 1 1 . . . . . . Projectile . | . . . . . . . . . . . . . AOE 103 | . 27 . 5 . . . . 71 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp War Total 4190 | 47 897 315 440 290 564 295 133 555 162 55 114 323 Wait 428 | 5 28 4 83 78 142 70 14 4 . . . . Move 3519 | 36 797 296 304 200 381 218 113 540 162 47 107 318 Hop . | . . . . . . . . . . . . . Pick Up 29 | 4 8 2 5 1 5 1 1 . . . . 2 Fast Attach 26 | 1 2 2 8 3 2 2 4 1 . 1 . . Attach 23 | 1 7 . 3 1 4 2 . 2 . 2 1 . Detach 18 | . 3 1 1 2 6 1 . . . 4 . . Swap 10 | . 3 1 4 . 2 . . . . . . . Drop 34 | . 4 3 7 5 9 . 1 1 . 1 . 3 Fire 86 | . 43 6 25 . 2 . . 6 . . 4 . Melee 12 | . . . . . 11 1 . . . . . . Ram 2 | . 2 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . 1 . . . . Rewire 2 | . . . . . . . . . . . 2 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves (discovered 2 exits: Upp / [*War]) -5/Warlord (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 31 | -11/Scrapyard | Entered Materials 42 | -10/Materials | Discovered new exit (range 8) 128 | -10/Materials | Discovered new exit (range 8) 152 | -10/Materials | Discovered new exit (range 6) 251 | -10/Materials | Lost 3 parts (2u1w) 306 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 15) 1041 | -10/Materials | Discovered new exit (range 10) 1055 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1092 | -10/Materials | Core integrity permanently improved by X0-1V1 (+200) 1118 | -10/Materials | Entered Mines 1229 | -10/Mines | Met a Derelict bent on vengeance 1284 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1287 | -10/Mines | Found Prototype Device 1287 | -10/Mines | Identified Exp. Sensor Array 1351 | -10/Mines | Discovered new exit (range 11) 1367 | -10/Mines | Entered Materials 1367 | -9/Materials | Evolved 2 slots: Utility x2 1477 | -9/Materials | X0-1V1 announced a LAN party 1591 | -9/Materials | Propulsion slot count permanently improved by X0-1V1 (+1) 1901 | -9/Materials | Discovered new exit (range 18) 1916 | -9/Materials | Discovered new exit (range 13) 1919 | -9/Materials | Entered Mines 1920 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1934 | -9/Mines | Identified exit to Materials 1966 | -9/Mines | Assembled infested the area 1971 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2118 | -9/Mines | EM resistance permanently improved by X0-1V1 (+15%; -150 max core) 2166 | -9/Mines | Entered Materials 2166 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2556 | -8/Materials | X0-1V1 whisked you away to safety 2589 | -8/Materials | X0-1V1 redirected Transport squads to designated parking area 2640 | -8/Materials | Core integrity restored by X0-1V1 (+132) 2663 | -8/Materials | Central database locked down 2677 | -8/Materials | Discovered new exit (range 13) 2687 | -8/Materials | Entered Factory 2687 | -7/Factory | Evolved 2 slots: Utility x2 2731 | -7/Factory | Identified exit to Factory 2731 | -7/Factory | X0-1V1 revealed exit location to -6/Factory 2891 | -7/Factory | Discovered exit to Factory (range 12) 2896 | -7/Factory | Entered another Factory area 2896 | -6/Factory | Evolved 2 slots: Utility x2 2907 | -6/Factory | X0-1V1 released a cloud of subatomizers 2916 | -6/Factory | X0-1V1 activates XOMVISION 2965 | -6/Factory | Discovered new exit (range 16) 2975 | -6/Factory | Entered Lower Caves 2988 | -6/Lower Caves | Identified exit to Lower Caves 2988 | -6/Lower Caves | X0-1V1 revealed exit location to -6/Lower Caves 3048 | -6/Lower Caves | X0-1V1 activates XOMVISION 3054 | -6/Lower Caves | Encountered a Warlord checkpoint 3060 | -6/Lower Caves | Build established: Scout 3063 | -6/Lower Caves | X0-1V1 caused items to flee you 3149 | -6/Lower Caves | Items stopped fleeing you 3336 | -6/Lower Caves | Crushed by falling debris 3353 | -6/Lower Caves | Entered another Lower Caves area 3507 | -6/Lower Caves | Discovered new exit (range 9) 3515 | -6/Lower Caves | Entered Factory 3515 | -5/Factory | Evolved 2 slots: Utility x2 3516 | -5/Factory | Identified exit to Upper Caves 3525 | -5/Factory | Sensors blinded by X0-1V1 3525 | -5/Factory | X0-1V1 sent hostile Wasp (x2) 3527 | -5/Factory | X0-1V1 sent allied G-50 Soldier (x3) 3529 | -5/Factory | X0-1V1 foreshadows a heat wave 3532 | -5/Factory | X0-1V1 sent you to a vault 3537 | -5/Factory | X0-1V1 sent you into danger 3549 | -5/Factory | Entered Upper Caves 3549 | -5/Upper Caves | Accompanied by 4 allies 3552 | -5/Upper Caves | X0-1V1 vaporized surrounding terrain (radius 19) 3555 | -5/Upper Caves | System corruption reached 10% 3567 | -5/Upper Caves | X0-1V1 caused items to flee you 3584 | -5/Upper Caves | X0-1V1 sent you into danger 3586 | -5/Upper Caves | X0-1V1 vaporized surrounding terrain (radius 23) 3588 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 3602 | -5/Upper Caves | X0-1V1 rewrote Veteran 6a IFF filter 3609 | -5/Upper Caves | Core integrity restored by X0-1V1 (+157) 3611 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 3614 | -5/Upper Caves | Identified exit to Upper Caves 3614 | -5/Upper Caves | X0-1V1 revealed exit location to -5/Upper Caves 3615 | -5/Upper Caves | Entered Warlord 3627 | -5/Warlord | Lost 4 parts (3u1w) 3638 | -5/Warlord | Discovered new exit (range 9) 3652 | -5/Warlord | System corruption cleaned by Quarantine Array 3742 | -5/Warlord | Met Warlord 3767 | -5/Warlord | Warlord's base attacked by MAIN.C 3818 | -5/Warlord | Self-destructed Last Messages --------------- greatness and waiting for MAIN.C to finally attack to see what kind of force he could bring to bear. Just as soon as our little experiment here is over, I'll personally lead our real force in an assault to take upper 0b10. You're welcome to join the party. Up to you, though. Surely you understand the value of being yourself? 03754_ Dropped Prc. Assault Rifle. 03754_ Dropped Adv. ECM Suite. 03755_ Dropped Enh. Autogun. 03758_ Acquired Thermoblaster. 03767_ ANNOUNCEMENT: MAIN.C incursion imminent. Mobilizing sentries. 03777_ ANNOUNCEMENT: Northeast cave walls breached. 03806_ X0-1V1 curses 1 of your inventory parts (corrupted). Map ----- +----------------------------------------------------+ | # ## & #????????????????????????# | | / ## ! #????????????????????????# | | # ## #??????????????##????????# | | # ## ! ###"""##?????? #####????# / | | # ## ##X ##???? """"""""?# | / | | # ## [[ # #??? "?# | / | | #####/##########/#########+#### "## | | ! / "#####+ | | ^ / ""????# | | / "#??## | | #######+#########+####+######### "#??# | | ????? ????? #??# #??? "???# | | ??? """" #? #??# #????"""""""""""???# | | ??# """" # #??# #?????#######??????# | | ??# """" ##" "##??# !! #????????########### | | ??# """" #?" "????# ! ! ########## | | ??# #? "????# ! + | | ??# ??# " "????# #### | | ??# ?????##" "#????# #??#^ ^ | | ??# ????????###?????# #??# ^ | | ?????????????????????# #??# """ """ """ " | | ?????????????????????# #??# """ """ """ " | | ?????????????????????########??# """ """ """ " | | ?????????????###### ## #Y#### | | ?????????? | | ?????????? g @ g | | ?????????????????##### ##+####### | | ?????????????????????###### ????# | | ??????????????????????????# ""??#########+####? | | ??????????????????????????# "" #??????????????? | | ??????????????????????????# """ #??????????????? | | ??????????????????????????# """ #??????????????? | | ??????????????????????????# "" #??????????????? | | ??????????????????????????# "??#??????????????? | | ??????????????????????????# ?????????????????? | | ??????????????????????????# ?????????????????? | | ??????????????????????????# ?????????????????? | | ??????????????????????????# ?????????????????? | | ??????????????????????????######?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 23 Energy Capacity 1260 Matter Stores 700 Matter Capacity 1000 Sight Range 19 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 560 Additional Mass Support 6 Armor Coverage 225 Resistance: EM 15 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Ion Engine | -8/Materials | Hacked Grenade Launcher | -8/Materials | Hacked Great Maul | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Challenges ------------ None Game ------ Seed VariableFlyingChargecaster Manual? 0 Play Time 01:14:49 Cumulative 45.7 hours Start 2026.09.02 @ 15:36:19 End 2026.09.02 @ 16:51:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 34 Gallery% 28 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6e80bcb-b1ec-4e60-9fa9-fc46246fd128