Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.09 @ 23:38:36 Player: mcveat Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (16) 80 Value Destroyed (550) 550 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (250) 250 TOTAL SCORE: 3120 Bonus ------- Follower Combat Kills 50 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 97/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (150) Ox2 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Small Storage Unit Improved Utility Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Improved Heat Sink Improved Terrain Scan Processor Actuator Array Relay Coupler [Sentry] (17) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Thermal Generator Small Storage Unit Improved Utility Shielding > --- WEAPON ----------- Shock Rifle Beamcaster Autogun > --- INVENTORY -------- Ion Engine Cooled Ion Engine Carbon-fiber Leg Small Matter Pod Improved Terrain Scan Processor Actuator Array EM Shotgun Autogun [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Thermal Generator Storage Small Storage Unit Protection Improved Utility Shielding Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Assault Rifle Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Slots Evolved 4 | . . . 2 . 2 . Power 1 | . . . . . 1 . Propulsion 1 | . . . . . 1 . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 61 | 8 8 7 2 4 21 11 Power 14 | 1 1 . . 1 8 3 Engine 6 | 1 . . . 1 4 . Core 8 | . 1 . . . 4 3 Reactor . | . . . . . . . Propulsion 10 | 2 1 2 . 2 3 . Treads . | . . . . . . . Leg 10 | 2 1 2 . 2 3 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 2 3 2 1 . 1 1 Device 2 | . . 1 1 . . . Storage 2 | 2 . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 6 | . 3 1 . . 1 1 Artifact . | . . . . . . . Weapon 27 | 3 3 3 1 1 9 7 Energy Gun 15 | . 1 2 1 1 4 6 Energy Cannon . | . . . . . . . Ballistic Gun 11 | 3 2 . . . 5 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 16 | . . . . . . 16 Power 5 | . . . . . . 5 Propulsion 3 | . . . . . . 3 Utility 2 | . . . . . . 2 Weapon 6 | . . . . . . 6 Highest Loss Streak 11 | . . . . . . 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 100 100 100 100 99 55 Engine 5 | . 3 . . 1 12 3 Core 8 | . 10 14 11 9 5 6 Leg 23 | . 28 28 22 22 27 7 Device 9 | . . 7 22 22 12 2 Storage 11 | . 15 14 11 11 9 9 Protection 6 | . 12 7 . . 5 11 Energy Gun 15 | . 10 13 22 22 17 10 Ballistic Gun 11 | . 17 14 11 11 9 4 Peak Build Rating 32 | 7 10 14 19 26 32 26 Average Rating 18 | 5 9 12 18 20 28 15 On Entrance 14 | . 7 10 14 19 26 25 Naked Turns . | . . . . . . . Heaviest Build 42 | 19 19 22 30 36 42 33 Greatest Support 40 | 20 20 20 20 25 40 38 Greatest Overweight (x) 10 | 1 . 1 1 1 1 10 Average Overweight (x) . | . . . 1 1 . 3 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 8 | 4 8 8 8 8 8 8 Average Carried 7 | 2 7 7 7 7 7 5 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 4 8 8 8 8 8 4 Class Distribution -------------------- 46% | Mutant 32% | Scavenger-Gunner 20% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Tank | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Matter Collected 900 | 221 159 . . 178 245 97 Remotely . | . . . . . . . Salvage Created 597 | 51 159 . . 45 245 97 Parts 33 | 1 11 . . 1 18 2 Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . 2 . . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Combat Hostiles Destroyed 13 | . 3 . . 1 7 2 Guns 13 | . 3 . . 1 7 2 Classes Destroyed 7 | 1 2 . . 1 3 . Tunneler 1 | . 1 . . . . . Recycler 1 | 1 . . . . . . Watcher 1 | . . . . . 1 . Swarmer 3 | . . . . . 3 . Grunt 7 | . 3 . . . 2 2 Duelist 2 | . . . . 1 1 . Sentry 1 | . . . . . 1 . Best Kill Streak 4 | 1 2 . . 1 4 1 Combat Bots Only 4 | . 2 . . 1 4 1 Max Kills in Single Turn 1 | 1 1 . . 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Hostile Shots Fired 193 | . 18 . . 1 44 130 Missed 40 | . 4 . . . 9 27 Damage Taken 2302 | . 169 59 . 31 451 1592 Core 565 | . . 12 . . 48 505 Absorbed by Shields . | . . . . . . . Redirected to Shielding 88 | . 16 . . . . 72 Core Remaining (%) 98 | 100 . 95 . 100 . . Volleys Fired 77 | 3 17 3 . 1 35 18 Largest 3 | 2 2 2 . 3 3 3 Hottest 185 | 40 85 70 . 135 161 185 Shots Fired 169 | 6 34 6 . 3 87 33 Gun 169 | 6 34 6 . 3 87 33 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 77 | 6 25 3 . 1 35 7 Thermal 76 | . 9 . . 1 42 24 Explosive . | . . . . . . . Electromagnetic 16 | . . 3 . 1 10 2 Robot Hit Streak 8 | 3 7 2 . 3 8 7 Robot Miss Streak 6 | 2 6 2 . . 5 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 81 | 3 14 3 . 1 38 22 Core Hits 31 | 2 6 . . 1 15 7 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . . . 1 1 Burn 2 | . . . . . 1 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1391 | 34 221 46 . 21 730 339 Guns 1348 | 34 213 46 . 15 701 339 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 43 | . 8 . . 6 29 . Kinetic 464 | 34 118 28 . . 226 58 Thermal 767 | . 95 . . . 410 262 Explosive . | . . . . . . . Electromagnetic 117 | . . 18 . 15 65 19 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . 3 3 Average Corruption 3 | . . . . . 3 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 10 | . . . . . 7 3 Message Errors 3 | . . . . . 2 1 Heat Flow Errors 3 | . . . . . 1 2 Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 2 | . . . . . 2 . Data Loss (major) 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 7 | . 2 . . 2 3 . Kicked 7 | . 2 . . 2 3 . Crushed . | . . . . . . . Highest Temperature 708 | . 252 30 . 72 487 708 Average Temperature 234 | . 96 14 . 39 215 358 Received Heat Transfer 1191 | . 93 . . . 81 1017 Effects 39 | . . . . . 11 28 Shutdowns 15 | . . . . . 5 10 Energy Bleed 1 | . . . . . 1 . Interference 6 | . . . . . 4 2 Matter Decay 5 | . . . . . . 5 Short Circuit 6 | . . . . . 1 5 Damage (minor) 4 | . . . . . . 4 Damage (major) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 1 . . . 1 1 Heat Transferred 1813 | . 222 . . . 925 666 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Peak Influence 254 | 5 108 42 16 61 254 107 Initial 87 | . 3 42 16 6 23 87 Average 55 | 2 58 42 16 19 105 39 Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 95 | 100 100 100 100 100 84 100 Level 1 4 | . . . . . 15 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . 1 . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Distress Signals 3 | . . . . . 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 24 | . 6 . . 1 14 3 Peak Tracking Total 5 | . 3 . . 1 5 3 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Machines Disabled 4 | . . . . . 4 . Max in Single Turn 1 | . . . . . 1 . Garrison Relay 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Machines Accessed 5 | . 1 1 . . 3 . Terminals 3 | . 1 . . . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 15 | . 3 1 . . 11 . Successful 13 | . 3 1 . . 9 . Failed 2 | . . . . . 2 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 13 | . 3 . . . 10 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 12 | . 3 1 . . 8 . Record 5 | . 3 . . . 2 . Prototype ID Bank 1 | . . . . . 1 . Open Door 1 | . . 1 . . . . Terminal Index 1 | . . . . . 1 . Security Status 1 | . . . . . 1 . Surveillance Status 1 | . . . . . 1 . Reinforcement Status 1 | . . . . . 1 . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 . . . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 5 | . . . . . . 5 Machine Destruction 5 | . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 . . Highest-Rated Group 38 | . . . . 38 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks 13 | . . . . 13 . . Total Damage 210 | . . . . 210 . . Kills 2 | . . . . 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Turns Passed 1955 | 77 383 227 44 390 546 288 Spaces Moved 920 | 40 217 140 22 189 256 56 Core 30 | 3 . . . . . 27 Treads . | . . . . . . . Legs 890 | 37 217 140 22 189 256 29 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 190 190 120 120 Average Speed 158 | 123 120 145 190 190 151 274 Slowest Speed 550 | 190 120 190 190 190 190 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 4 37 34 3 55 22 9 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Total 1280 | 61 307 158 25 220 348 161 Wait 136 | . 41 . . 15 7 73 Move 915 | 39 216 139 21 188 256 56 Hop . | . . . . . . . Pick Up 45 | 11 13 4 2 3 10 2 Fast Attach 5 | . . . . . 4 1 Attach 20 | 7 1 1 2 . 3 6 Detach 1 | . 1 . . . . . Swap 36 | 1 7 6 . 4 14 4 Drop 38 | . 9 5 . 7 16 1 Fire 77 | 3 17 3 . 1 35 18 Melee . | . . . . . . . Ram . | . . . . . . . Kick 7 | . 2 . . 2 3 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 14) 461 | -10/Materials | Entered Mines 462 | -10/Mines | Learned location of Storage (-7) 556 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 667 | -10/Mines | Discovered new exit (range 12) 688 | -10/Mines | Entered Materials 688 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 690 | -9/Materials | Discovered new exit (range 8) 732 | -9/Materials | Entered Mines 995 | -9/Mines | Build established: Scavenger-Gunner 1004 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1107 | -9/Mines | Discovered new exit (range 9) 1122 | -9/Mines | Entered Materials 1122 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1621 | -8/Materials | Build established: Scavenger-Tank 1664 | -8/Materials | Identified exit to Garrison 1668 | -8/Materials | Entered Garrison 1692 | -8/Garrison | Triggered checkpoint 1854 | -8/Garrison | Lost 11 parts (4p3n1u3w) 1869 | -8/Garrison | Core integrity fell below 50% 1935 | -8/Garrison | Core integrity fell below 20% 1944 | -8/Garrison | Garrison Relay disabled 1953 | -8/Garrison | Lost 5 parts (1p1u3w) 1956 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Power failure, Lgt. Nuclear Core shutdown. Critical hit (Burn: +37). Acquired Imp. Heat Sink. Power failure, Lgt. Nuclear Core shutdown. Lgt. Nuclear Core destroyed. Critical hit (Burn: +37). Reactive Plating destroyed. Broken Beamcaster destroyed. Lgt. Nuclear Core destroyed. System corrupted: Heat flow error (+141). Broken Particle Gun destroyed. Broken Hvy. Assault Rifle destroyed. Garrison Relay disabled. Relay Coupler [Specialist] tumbles out of relay unit. Relay Coupler [NC] tumbles out of relay unit. Relay Coupler [Sentry] tumbles out of relay unit. Relay Coupler [NC] tumbles out of relay unit. Acquired Relay Coupler [Sentry]. Map ----- +----------------------------------------------------+ | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????#^ #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????######### #?????????????? | | ????????????????????????# #?????????????? | | ????????????????????????# ####### ############??? | | ????????????????????????# #?????# #??? | | ????????????????????????# ###???# #??? | | ????????????????????????# #???########### #??? | | ????????????????????????# + ????????????# #??? | | ????????????????????????# ###???????????#####??? | | ????????????????????????# ###????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ??????????????????????### #??????????????????????? | | ??????????????????????#"#g#??????????????????????? | | ??????????????????????#"! #??????????????????????? | | ??????????????????????#"! #??????????????????????? | | ??????????????????????# ! #??????????????????????? | | ??????????????????????#"#@#??????????????????????? | | ??????????????????????#####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 27 Energy Capacity 310 Matter Stores 273 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Utility Shielding 66 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredProjectionJammer Manual? 0 Play Time 00:36:52 Cumulative 7.7 hours Start 2024.11.09 @ 23:00:34 End 2024.11.09 @ 23:38:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: fade6c2c-46bb-459e-a061-6821aabb3856