Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.06 @ 21:18:54 Player: Voxette Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (65) 325 Value Destroyed (1572) 1572 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (93) 93 TOTAL SCORE: 5010 Bonus ------- High Alert Combat Kills 93 Cogmind --------- Core Integrity 593/700 Matter 0/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Flying (99) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (5) ------ Visual Processing Unit System Shield Heart of Steel > --- WEAPON (3) ------- Guided Missile Launcher > --- INVENTORY (4) ---- Light Deuterium Engine Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Visual Processing Unit System Shield Heart of Steel > --- WEAPON ----------- Guided Missile Launcher > --- INVENTORY -------- Light Deuterium Engine [Rating: 51] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Improved Flight Unit Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Improved Flight Unit Utility Small Storage Unit Device Heart of Steel Storage Small Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Mining Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Guided Missile Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . 1 . 1 . . Utility 3 | . . . 1 . 1 1 . Weapon 1 | . . . . . . 1 . Parts Attached 113 | 17 31 9 15 27 9 . 5 Power 12 | 3 2 1 1 3 1 . 1 Engine 10 | 3 2 . . 3 1 . 1 Core 2 | . . 1 1 . . . . Reactor . | . . . . . . . . Propulsion 33 | 7 10 2 4 7 3 . . Treads . | . . . . . . . . Leg 2 | 2 . . . . . . . Wheel 17 | 5 10 2 . . . . . Hover 1 | . . . . . 1 . . Flight 13 | . . . 4 7 2 . . Utility 23 | 2 2 3 6 5 3 . 2 Device 7 | . . 2 4 . . . 1 Storage 6 | 2 2 1 . . . . 1 Processor 2 | . . . 1 1 . . . Hackware 2 | . . . . 1 1 . . Protection 6 | . . . 1 3 2 . . Artifact . | . . . . . . . . Weapon 45 | 5 17 3 4 12 2 . 2 Energy Gun 18 | 2 9 1 1 5 . . . Energy Cannon 5 | . . . . 4 1 . . Ballistic Gun 5 | 1 3 . 1 . . . . Ballistic Cannon 1 | . . . . . . . 1 Launcher 6 | . . . 1 3 1 . 1 Special Weapon 10 | 2 5 2 1 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . . 5 . . 1 Parts Lost 8 | 1 1 1 . 2 . . 3 Power 1 | . . . . . . . 1 Propulsion 2 | 1 . . . . . . 1 Utility 2 | . . . . 1 . . 1 Weapon 3 | . 1 1 . 1 . . . Highest Loss Streak 2 | 1 1 1 . 1 . . 2 Average Slot Usage (%) 81 | . 99 95 94 98 86 61 59 Engine 8 | . 14 8 . 8 9 7 6 Core 1 | . . 5 11 2 . . . Wheel 7 | . 28 28 1 . . . . Flight 20 | . . . 31 33 36 30 23 Device 5 | . . 2 11 8 . . 5 Storage 7 | . 28 25 1 . . . . Processor 7 | . . . 10 13 14 7 7 Hackware 4 | . . . . 1 12 15 7 Protection 2 | . . . 9 9 8 . . Energy Gun 4 | . 11 5 5 8 . . . Energy Cannon 1 | . . . . 8 . . . Ballistic Gun 2 | . 9 3 5 1 . . . Launcher 3 | . . . 5 1 5 . 6 Special Weapon 2 | . 7 14 1 . . . . Naked Turns . | . . . . . . . . Heaviest Build 35 | 17 33 35 16 18 21 8 18 Greatest Support 24 | 20 20 20 20 24 24 24 24 Greatest Overweight (x) 3 | 1 1 1 . 1 2 . 3 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 14 | 8 14 14 14 4 4 4 4 Average Capacity 6 | 7 10 13 4 4 4 4 4 Most Carried 14 | 8 14 14 13 4 4 4 4 Average Carried 5 | 7 10 12 4 3 3 4 1 Final Capacity 14 | 8 14 14 4 4 4 4 4 Final Carried 14 | 8 14 14 4 4 4 4 1 Class Distribution -------------------- 40% | Scavenger-Mutant 35% | Mutant 20% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Sprinter | -9/Storage Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Matter Collected 1787 | 340 375 93 98 596 28 . 257 Remotely . | . . . . . . . . Salvage Created 1971 | 146 389 28 43 1159 91 . 115 Parts 137 | 21 28 1 6 71 3 . 7 Haulers Intercepted 4 | . 1 . . 2 1 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 7 Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Combat Hostiles Destroyed 36 | . 10 . . 18 2 . 6 Guns 14 | . 10 . . 4 . . . Cannons 9 | . . . . 8 1 . . AOE 12 | . . . . 5 1 . 6 Classes Destroyed 10 | 3 4 . 1 2 . . . Worker 8 | 4 3 1 . . . . . Builder 3 | . 1 . 1 1 . . . Tunneler 6 | 6 . . . . . . . Hauler 4 | . 1 . . 2 1 . . Recycler 3 | 1 . . . 2 . . . Operator 2 | . . . . 2 . . . Watcher 3 | . . . 1 2 . . . Swarmer 9 | . 6 . . . . . 3 Grunt 16 | . 4 . . 8 1 . 3 Sentry 11 | . . . . 10 1 . . Best Kill Streak 7 | 4 6 1 1 7 3 . 3 Combat Bots Only 5 | . 5 . . 3 1 . 3 Max Kills in Single Turn 3 | 1 2 1 1 2 1 . 3 Gunslinging 1 | . 1 . . . . . . Exploded 3 | . . . . 1 1 . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Damage Taken 2280 | 204 557 74 53 927 271 . 194 Core 563 | . 159 12 . 243 42 . 107 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 65 | 100 . 31 . 39 92 . . Volleys Fired 223 | 76 55 8 4 62 13 . 5 Largest 2 | 2 2 2 2 2 1 . 1 Hottest 200 | 200 200 200 63 113 68 . 39 Shots Fired 383 | 135 102 14 6 108 13 . 5 Gun 174 | 37 80 8 4 45 . . . Cannon 50 | . . . . 48 2 . . Launcher 33 | . . . 2 15 11 . 5 Special 126 | 98 22 6 . . . . . Kinetic 50 | 11 32 3 3 1 . . . Thermal 256 | 124 70 11 1 48 2 . . Explosive 33 | . . . 2 15 11 . 5 Electromagnetic 44 | . . . . 44 . . . Robot Hit Streak 22 | 15 12 4 5 22 10 . 12 Robot Miss Streak 7 | 3 7 3 1 3 . . . Penetration Max . | . . . . . . . . Secondary Targets 3 | . 3 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 177 | 33 48 4 4 84 2 . 2 Core Hits 105 | 13 20 1 3 48 13 . 7 Critical Hits 6 | . . . . 6 . . . Critical Kills 2 | . . . . 2 . . . Critical Parts Destroyed 4 | . . . . 4 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4351 | 501 566 73 81 1923 772 . 435 Guns 1655 | 309 566 73 47 660 . . . Cannons 742 | . . . . 701 41 . . Explosions 1762 | . . . 34 562 731 . 435 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 331 | 70 216 14 31 . . . . Thermal 1626 | 431 350 59 16 729 41 . . Explosive 1734 | . . . 34 534 731 . 435 Electromagnetic 660 | . . . . 660 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | 5 5 5 . 1 . . . Average Corruption 3 | 5 5 5 . 1 . . . Corruption Purged . | . . . . . . . . Effects 39 | 3 25 7 . 4 . . . Message Errors 10 | 2 4 3 . 1 . . . Matter Fused 5 | 1 4 . . . . . . Heat Flow Errors 1 | . 1 . . . . . . Energy Discharges 1 | . 1 . . . . . . Data Loss (minor) 11 | . 6 3 . 2 . . . Data Loss (major) 1 | . . 1 . . . . . Targeting Errors 8 | . 8 . . . . . . Weapon Failures 2 | . 1 . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 27 | 9 . . . 5 13 . . Projectiles 13 | 9 . . . 4 . . . Explosions 14 | . . . . 1 13 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 82 | . . . . 82 . . . Shots 3 | . . . . 3 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 567 | 332 280 72 22 567 73 . 15 Average Temperature 88 | 85 65 28 6 131 15 . 10 Received Heat Transfer 636 | . 198 . 18 303 99 . 18 Effects 15 | 2 3 . . 10 . . . Energy Bleed 3 | . 2 . . 1 . . . Interference 6 | 2 1 . . 3 . . . Matter Decay 2 | . . . . 2 . . . Short Circuit 1 | . . . . 1 . . . Damage (minor) 2 | . . . . 2 . . . Damage (core) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles . | . . . . . . . . Parts Fried 9 | . . . . 9 . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 4 | 1 . . . 3 . . . Heat Transferred 3623 | 1103 953 148 37 1308 74 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Peak Influence 618 | 45 192 65 80 618 427 193 . Initial 259 | . . 51 21 33 259 193 . Average 118 | 14 98 60 44 296 343 193 . Maximum Alert Level 2 | . . . . 2 2 . . Low Security (%) 82 | 100 100 100 100 45 . 100 . Level 1 7 | . . . . 12 88 . . Level 2 10 | . . . . 42 11 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 3 . 1 1 3 . . Investigation 1 | . 1 . . . . . . Extermination . | . . . . . . . . Reinforcement 7 | . 2 . 1 1 3 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . 1 . 1 . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Distress Signals 6 | . 2 . . 2 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 69 | . 14 . 2 31 16 . 6 Peak Tracking Total 13 | . 5 . 1 8 13 . 3 Tactical Retreats 6 | . 1 . . 4 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Traps Triggered 7 | . 1 3 1 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . . . 4 . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Machines Disabled 14 | . . . . 10 4 . . Max in Single Turn 3 | . . . . 3 2 . . Garrison Access 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Machines Accessed 21 | . 2 2 3 10 3 . 1 Terminals 12 | . 2 1 1 7 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . 1 2 . . . Scanalyzers 3 | . . . 1 . 2 . . Garrison Access 1 | . . . . 1 . . . Total Hacks 69 | . 8 6 10 30 14 . 1 Successful 51 | . 5 5 9 17 14 . 1 Failed 18 | . 3 1 1 13 . . . Catastrophic 2 | . . . . 2 . . . Database Lockouts . | . . . . . . . . Manual 27 | . 6 2 3 13 3 . . Terminals 42 | . 8 5 3 23 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . . . 1 4 . . . Scanalyzers 17 | . . . 6 . 11 . . Garrison Access 3 | . . . . 3 . . . Terminal Hacks 23 | . 3 4 2 11 2 . 1 Record 4 | . 1 2 1 . . . . Part Schematic 1 | . . . . 1 . . . Open Door 5 | . . 1 . 3 . . 1 Alert Level 6 | . 2 1 . 2 1 . . Unreport Threat 3 | . . . . 2 1 . . Locate Traps 1 | . . . . 1 . . . Disarm Traps 1 | . . . 1 . . . . Extermination Status 1 | . . . . 1 . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . . . 1 2 . . . Report Inventory 2 | . . . 1 1 . . . Retrieve Components 1 | . . . . 1 . . . Scanalyzer 17 | . . . 6 . 11 . . Insert Component 11 | . . . 3 . 8 . . Analyze 6 | . . . 3 . 3 . . Garrison Access Hacks 2 | . . . . 2 . . . Seal Access 1 | . . . . 1 . . . Coupler Status 1 | . . . . 1 . . . Unauthorized Hacks 6 | . 2 1 . 2 1 . . Terminals 6 | . 2 1 . 2 1 . . Botnet 6 | . 2 1 . 2 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 17 | . 2 1 3 8 3 . . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 7 | . . . 3 1 3 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . . 10 . . . Parts Scanalyzed 6 | . . . 3 . 3 . . Part Schematics Acquired 6 | . . . 3 . 3 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Turns Passed 4098 | 1034 516 327 143 645 138 17 1278 Spaces Moved 2621 | 402 240 288 176 738 314 42 421 Core 92 | 9 . . . . . . 83 Treads . | . . . . . . . . Legs 31 | 31 . . . . . . . Wheels 890 | 362 240 288 . . . . . Hover 1 | . . . . . 1 . . Flight 1607 | . . . 176 738 313 42 338 Fastest Speed 26 | 50 80 90 34 29 26 26 26 Average Speed 49 | 83 85 90 34 29 26 26 33 Slowest Speed 200 | 150 90 90 34 102 180 26 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 13 | . . . 2 5 2 3 1 Cave-ins Triggered 1 | 1 . . . . . . . Exploration Rate (%) 32 | 17 30 43 12 85 30 1 45 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . . . . 1 Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 94 | 55 21 6 . 12 . . . Terrain Destroyed 379 | 64 21 6 18 150 72 . 48 Melee . | . . . . . . . . Projectile 91 | 64 21 6 . . . . . AOE 288 | . . . 18 150 72 . 48 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Total 4769 | 772 401 332 255 1054 356 44 1555 Wait 1648 | 243 42 3 35 197 5 6 1117 Move 2588 | 401 239 287 171 727 309 35 419 Hop 13 | . . . 2 5 2 3 1 Pick Up 84 | 24 17 13 9 11 6 . 4 Fast Attach 23 | 2 . 3 4 10 4 . . Attach 23 | 7 1 1 5 1 3 . 5 Detach 3 | . . . 1 . 1 . 1 Swap 67 | 8 30 5 6 16 2 . . Drop 97 | 11 17 12 18 25 11 . 3 Fire 223 | 76 55 8 4 62 13 . 5 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 956 | -11/Scrapyard | Crushed by falling debris 1035 | -11/Scrapyard | Entered Materials 1036 | -10/Materials | Build established: Scavenger-Mutant 1462 | -10/Materials | Discovered new exit (range 12) 1495 | -10/Materials | Core integrity fell below 50% 1551 | -10/Materials | Entered Mines 1600 | -10/Mines | Met a Derelict bent on vengeance 1738 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1851 | -10/Mines | Learned location of Storage (-9) 1851 | -10/Mines | Discovered new exit (range 8) 1878 | -10/Mines | Entered Materials 1878 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1931 | -9/Materials | Discovered new exit (range 16) 2021 | -9/Materials | Entered Storage 2324 | -9/Storage | Build established: Sprinter 2540 | -9/Storage | Core integrity fell below 50% 2621 | -9/Storage | Discovered new exit (range 7) 2624 | -9/Storage | Found Prototype Launcher 2624 | -9/Storage | Identified Gui. Missile Launcher 2666 | -9/Storage | Entered Materials 2666 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2800 | -8/Materials | Discovered new exit (range 18) 2804 | -8/Materials | Entered Factory 2804 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2809 | -7/Factory | Discovered new exit (range 14) 2821 | -7/Factory | Entered Lower Caves 2895 | -7/Lower Caves | Learned location of Zion (-7) 3009 | -7/Lower Caves | Found Prototype Device 3010 | -7/Lower Caves | Identified Heart of Steel 3316 | -7/Lower Caves | Build established: Mutant 4099 | -7/Lower Caves | Self-destructed Last Messages --------------- 02924_ Dropped Com. Battery. 02927_ Lgt. Nuclear Core fries itself beyond repair. 02927_ VTOL Module fries itself beyond repair. 02927_ Acquired 22 matter. 02927_ Acquired 14 matter. 02928_ Acquired 16 matter. 02930_ Acquired 55 matter. 02959_ Acquired Battle Cannon. 02962_ Acquired 48 matter. 02970_ The unstable cave ceiling collapses. 02972_ Acquired 17 matter. 02972_ Acquired 30 matter. 02973_ Aluminum Leg fries itself beyond repair. 02973_ G-50 Soldier destroyed. 02975_ The unstable cave ceiling collapses. 02976_ Acquired 19 matter. 02997_ The unstable cave ceiling collapses. 03008_ Dropped Battle Cannon. 03009_ Acquired Prototype Device. 03010_ Identified Heart of Steel. 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Ion Engine | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- True Hacker Unlikely Earthworm root@ Challenges ------------ None Game ------ Seed NullWarpRouter Manual? 0 Play Time 01:35:58 Cumulative 14.3 hours Start 2021.06.04 @ 20:49:35 End 2021.06.06 @ 21:18:54 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d6ffd522-d999-4074-965c-0fa10e0f9689