Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.13 @ 21:47:26

Player: Cruelcumber

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (59)      295
Value Destroyed (1745)     1745
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (100)                100
              TOTAL SCORE: 4480

 Bonus
-------
High Alert Combat Kills    100

 Cogmind 
---------
Core Integrity             0/700
Matter                     152/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (15) ---
  Improved Deuterium Engine
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Heat Sink
  Improved Heat Sink
   Compact Battery (200)
  Advanced Weight Redist. System
           Insulated Plating
           Insulated Plating
  Improved Light Cannon
           Assault Cannon
      Mini Grenade Launcher
  Improved Grenade Launcher
     Heavy Flail

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Titanium Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
           Kinecellerator
  Hardened Medium Armor Plating
>          --- WEAPON -----------
  Advanced Beam Rifle
           Flak Gun
  Improved Light Cannon
           Assault Cannon
>          --- INVENTORY --------
  Improved Deuterium Engine
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Heat Sink
  Improved Heat Sink
   Compact Battery
  Advanced Weight Redist. System
           Insulated Plating
           Insulated Plating
  Improved Light Cannon
           Assault Cannon
      Mini Grenade Launcher
  Improved Grenade Launcher
     Heavy Flail
[Rating: 44]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   
  Utility                  2    | .   .   .   1   1   
  Weapon                   2    | .   .   1   .   1   
Parts Attached             60   | 8   3   10  29  10  
  Power                    6    | 2   .   1   3   .   
    Engine                 5    | 2   .   1   2   .   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               13   | 2   .   3   6   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    13   | 2   .   3   6   2   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  13   | 2   1   1   7   2   
    Device                 6    | 1   .   .   3   2   
    Storage                3    | 1   .   1   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   1   .   3   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   28   | 2   2   5   13  6   
    Energy Gun             6    | 1   .   3   1   1   
    Energy Cannon          2    | .   2   .   .   .   
    Ballistic Gun          3    | 1   .   1   .   1   
    Ballistic Cannon       11   | .   .   1   7   3   
    Launcher               6    | .   .   .   5   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   
Parts Lost                 16   | .   .   .   3   13  
  Power                    1    | .   .   .   .   1   
  Propulsion               5    | .   .   .   .   5   
  Utility                  4    | .   .   .   1   3   
  Weapon                   6    | .   .   .   2   4   
  Highest Loss Streak      11   | .   .   .   1   11  
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     95   | .   100 97  99  83  
  Engine                   7    | .   14  11  2   5   
  Core                     2    | .   .   .   6   .   
  Leg                      30   | .   28  30  36  24  
  Device                   8    | .   12  .   8   12  
  Storage                  9    | .   14  11  9   7   
  Protection               7    | .   1   11  9   5   
  Energy Gun               11   | .   .   15  16  8   
  Energy Cannon            5    | .   26  5   .   .   
  Ballistic Gun            2    | .   .   6   .   3   
  Ballistic Cannon         7    | .   .   5   9   13  
Peak Build Rating          44   | 7   7   16  33  44  
  Average Rating           20   | 5   7   12  25  34  
  On Entrance              12   | .   7   7   16  33  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             60   | 13  19  30  52  60  
  Greatest Support         65   | 20  20  30  57  65  
  Greatest Overweight (x)  6    | 3   .   1   .   6   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   10  15  15  
  Average Capacity         12   | 7   8   9   14  15  
  Most Carried             15   | 6   8   10  15  15  
  Average Carried          11   | 3   7   9   14  14  
  Final Capacity           15   | 8   8   10  15  15  
  Final Carried            15   | 6   8   10  15  15  

 Class Distribution 
--------------------
 48% | Tank
 23% | Mutant
 18% | Gunner
  9% | Scavenger-Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials
   Tank | -8/Materials
 Gunner | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           1323 | 252 63  259 475 274 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2119 | 20  283 631 718 467 
  Parts                    124  | 2   8   43  44  27  
Haulers Intercepted        3    | .   1   1   1   .   
Recyclers Shooed           3    | .   .   1   2   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  47   | .   .   13  22  12  
  Guns                     15   | .   .   8   4   3   
  Cannons                  14   | .   .   5   6   3   
  AOE                      18   | .   .   .   12  6   
Classes Destroyed          11   | 1   2   6   2   .   
  Worker                   2    | .   .   1   1   .   
  Builder                  1    | .   .   1   .   .   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   3    | .   1   1   1   .   
  Recycler                 4    | .   3   1   .   .   
  Watcher                  1    | .   .   .   1   .   
  Swarmer                  15   | .   .   3   9   3   
  Grunt                    19   | .   .   8   6   5   
  Duelist                  1    | .   .   1   .   .   
  Sentry                   11   | .   .   1   6   4   
  Hunter                   1    | .   .   .   1   .   
Best Kill Streak           8    | 1   2   8   7   5   
  Combat Bots Only         5    | .   .   5   5   5   
Max Kills in Single Turn   2    | 1   1   2   2   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   2   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        333  | .    .    30   104  199  
  Missed                   106  | .    .    11   34   61   
Damage Taken               3624 | .    36   280  995  2313 
  Core                     893  | .    11   80   97   705  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         89   | 100  95   80   82   .    
Volleys Fired              105  | 5    7    29   43   21   
  Largest                  4    | 2    2    3    3    4    
  Hottest                  194  | 60   120  130  134  194  
Shots Fired                258  | 10   14   79   80   75   
  Gun                      128  | 10   .    50   36   32   
  Cannon                   115  | .    14   29   32   40   
  Launcher                 15   | .    .    .    12   3    
  Special                  .    | .    .    .    .    .    
  Kinetic                  116  | 5    .    29   32   50   
  Thermal                  65   | 5    14   28   .    18   
  Explosive                15   | .    .    .    12   3    
  Electromagnetic          62   | .    .    22   36   4    
  Robot Hit Streak         11   | 6    4    9    9    11   
  Robot Miss Streak        6    | 2    1    4    5    6    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           152  | 8    8    42   53   41   
  Core Hits                105  | 2    4    30   37   32   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         4    | .    .    1    .    3    
    Burn                   2    | .    .    1    .    1    
    Blast                  2    | .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4347 | 78   137  875  2020 1237 
  Guns                     1311 | 78   .    422  457  354  
  Cannons                  1302 | .    137  282  443  440  
  Explosions               1734 | .    .    171  1120 443  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1291 | 35   .    235  443  578  
  Thermal                  946  | 43   137  392  164  210  
  Explosive                1329 | .    .    .    956  373  
  Electromagnetic          781  | .    .    248  457  76   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         8    | .    1    .    .    8    
  Average Corruption       3    | .    1    .    .    6    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  5    | .    1    .    .    4    
    Message Errors         2    | .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    1    
    Data Loss (minor)      1    | .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            81   | .    .    .    65   16   
  Projectiles              .    | .    .    .    .    .    
  Explosions               81   | .    .    .    65   16   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 4    | .    .    1    1    2    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  4    | .    .    1    1    2    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      267  | .    .    20   65   182  
  Shots                    6    | .    .    1    2    3    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        592  | 20   184  592  196  365  
  Average Temperature      128  | 15   72   180  59   130  
  Received Heat Transfer   1176 | .    .    93   225  858  
  Effects                  9    | .    .    7    .    2    
    Shutdowns              3    | .    .    3    .    .    
    Energy Bleed           2    | .    .    .    .    2    
    Matter Decay           1    | .    .    1    .    .    
    Short Circuit          1    | .    .    1    .    .    
    Damage (minor)         1    | .    .    1    .    .    
    Damage (core)          1    | .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         1858 | 100  296  979  150  333  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      6    | .    .    2    3    1    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             639  | 5   37  315 639 456 
  Initial                  200  | .   3   .   113 200 
  Average                  207  | 1   16  153 286 308 
Maximum Alert Level        2    | .   .   1   2   2   
  Low Security (%)         39   | 100 100 50  24  .   
  Level 1                  45   | .   .   49  50  73  
  Level 2                  14   | .   .   .   24  26  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          11   | .   .   4   4   3   
  Investigation            3    | .   .   1   2   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   .   3   2   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       2    | .   .   1   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           4    | .   .   1   3   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              67   | .   .   20  31  16  
  Peak Tracking Total      8    | .   .   6   6   8   
  Tactical Retreats        2    | .   .   1   1   .   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            4    | .   1   1   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          5    | .   .   .   3   2   
  Max in Single Turn       2    | .   .   .   1   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          11   | .   3   1   7   .   
  Terminals                11   | .   3   1   7   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                28   | .   6   1   21  .   
  Successful               17   | .   3   .   14  .   
  Failed                   10   | .   3   1   6   .   
    Catastrophic           2    | .   .   1   1   .   
  Database Lockouts        1    | .   .   .   1   .   
  Manual                   16   | .   2   1   13  .   
  Terminals                28   | .   6   1   21  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             17   | .   3   .   14  .   
  Record                   9    | .   .   .   9   .   
  Robot Analysis           1    | .   1   .   .   .   
  Alert Level              1    | .   .   .   1   .   
  Unreport Threat          1    | .   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   
  Zone Layout              3    | .   1   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         9    | .   3   1   5   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  
-------------              Run  | Yrd Mat Mat Mat Fac 
Turns Passed               2636 | 115 410 587 965 559 
Spaces Moved               1515 | 61  308 334 616 196 
  Core                     9    | 7   .   .   .   2   
  Treads                   .    | .   .   .   .   .   
  Legs                     1506 | 54  308 334 616 194 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 
  Average Speed            129  | 136 120 121 121 182 
  Slowest Speed            350  | 200 120 190 122 350 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       26   | 6   42  29  51  6   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          177  | .   .   9   125 43  
  Melee                    .    | .   .   .   .   .   
  Projectile               10   | .   .   1   7   2   
  AOE                      167  | .   .   8   118 41  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      1982 | 79  337 458 761 347 
  Wait                     215  | .   .   56  43  116 
  Move                     1511 | 60  307 333 615 196 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  49   | 6   11  15  14  3   
  Fast Attach              11   | 7   .   3   1   .   
  Attach                   9    | .   .   1   4   4   
  Detach                   .    | .   .   .   .   .   
  Swap                     40   | 1   3   6   24  6   
  Drop                     42   | .   9   15  17  1   
  Fire                     105  | 5   7   29  43  21  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   42 | -11/Scrapyard | Discovered new exit (range 15)
  116 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  356 | -10/Materials | Discovered new exit (range 12)
  526 | -10/Materials | Entered another Materials area
  526 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  892 | -9/Materials  | Build established: Tank
 1008 | -9/Materials  | Discovered new exit (range 11)
 1113 | -9/Materials  | Entered another Materials area
 1113 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1549 | -8/Materials  | Central database locked down
 2050 | -8/Materials  | Discovered new exit (range 5)
 2078 | -8/Materials  | Entered Factory
 2078 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2366 | -7/Factory    | Build established: Gunner
 2565 | -7/Factory    | Core integrity fell below 50%
 2587 | -7/Factory    | Lost 11 parts (1p4n3u3w)
 2610 | -7/Factory    | Core integrity fell below 20%
 2637 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02601_ K-01 Serf collects debris.
02602_ The unstable cave ceiling collapses. <x2>
02604_ R-06 Scavenger collects Lgt. Nuclear
  Core.
02605_ K-01 Serf collects debris.
02607_ R-06 Scavenger collects Lgt. Treads.
02608_ YF%X8#V 8KNIAP LAUMHSHI93<2
02608_ R-06 Scavenger collects Adv. Beam Rifle.
02609_ K-01 Serf collects debris. <x3>
02615_ Critical hit (Burn: +37).
02619_ K-01 Serf collects debris.
02620_ U-05 Engineer lays Concrete.
02621_ U-05 Engineer builds a Wall.
02624_  E,0E18OIE&FABJ6RT=FLWCGE9Y>,ZJA04MPFG%C
02625_ U-05 Engineer lays Concrete.
02626_ K-01 Serf collects debris.
02626_ U-05 Engineer lays Concrete.
02627_ U-05 Engineer builds a Wall.
02632_ U-05 Engineer lays Concrete. <x2>
02634_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
|      ????????????????????????????????????????????? |
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|      ????????????????????   #       ##???????????? |
|      ???????????????????? !  *       ##??????????? |
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|      ???????????????????"   #[%   [ # #??????????? |
|      ??????????????????""        [%[  #??  ??????? |
|      ????????????????             =   #?    ?????? |
|      ???????????? """""""   #         #     ?????? |
|      ??????????#  """""""   #              ??????? |
|      ??????????#  """""""   #            ????????? |
|      ??????????#  """""""   #          ??????????? |
|      ??????????#            #       #????????????? |
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|      ??????????#   *        #      k#????????????? |
|      ??????????# " =     @g +%r     #  ??????????? |
|      ??????????# "R*!       #       ;      ??????? |
|      ??????????# "          #       #      ??????? |
|      ??????????# !*=!       #       #????????????? |
|      ??????????#  [         #       #????????????? |
|      ??????????# """       u#       #????????????? |
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|      ??????????#            #     ^^#????????????? |
|      ??????????#####+     ###       #????????????? |
|      ??????????????# ######?#       #????????????? |
|      ?############## #???????       #????????????? |
|      ?#            # #???????       #????????????? |
|      ?#            # ########       #????????????? |
|      ?#            #                #????????????? |
|      ?#            #                #????????????? |
|      ?#            #                +????????????? |
|      ?#            /                #????????????? |
|      ?#            #                #????????????? |
|      ?#            #                #????????????? |
|      ?#            #                #????????????? |
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|      ?#            #?????#        !    #?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AblativeVariableMembrane
  Manual?         0
Play Time         00:49:42
  Cumulative      3.5 hours
  Start           2024.10.13 @ 20:59:50
  End             2024.10.13 @ 21:47:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          7
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: 48d9f833-ed1e-4a51-ad8d-fdf3860f747a