Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.13 @ 21:47:26 Player: Cruelcumber Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (59) 295 Value Destroyed (1745) 1745 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (100) 100 TOTAL SCORE: 4480 Bonus ------- High Alert Combat Kills 100 Cogmind --------- Core Integrity 0/700 Matter 152/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Improved Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Improved Heat Sink Compact Battery (200) Advanced Weight Redist. System Insulated Plating Insulated Plating Improved Light Cannon Assault Cannon Mini Grenade Launcher Improved Grenade Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Kinecellerator Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Flak Gun Improved Light Cannon Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Improved Heat Sink Compact Battery Advanced Weight Redist. System Insulated Plating Insulated Plating Improved Light Cannon Assault Cannon Mini Grenade Launcher Improved Grenade Launcher Heavy Flail [Rating: 44] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . . 1 1 Weapon 2 | . . 1 . 1 Parts Attached 60 | 8 3 10 29 10 Power 6 | 2 . 1 3 . Engine 5 | 2 . 1 2 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 13 | 2 . 3 6 2 Treads . | . . . . . Leg 13 | 2 . 3 6 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 2 1 1 7 2 Device 6 | 1 . . 3 2 Storage 3 | 1 . 1 1 . Processor . | . . . . . Hackware . | . . . . . Protection 4 | . 1 . 3 . Artifact . | . . . . . Weapon 28 | 2 2 5 13 6 Energy Gun 6 | 1 . 3 1 1 Energy Cannon 2 | . 2 . . . Ballistic Gun 3 | 1 . 1 . 1 Ballistic Cannon 11 | . . 1 7 3 Launcher 6 | . . . 5 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 16 | . . . 3 13 Power 1 | . . . . 1 Propulsion 5 | . . . . 5 Utility 4 | . . . 1 3 Weapon 6 | . . . 2 4 Highest Loss Streak 11 | . . . 1 11 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 95 | . 100 97 99 83 Engine 7 | . 14 11 2 5 Core 2 | . . . 6 . Leg 30 | . 28 30 36 24 Device 8 | . 12 . 8 12 Storage 9 | . 14 11 9 7 Protection 7 | . 1 11 9 5 Energy Gun 11 | . . 15 16 8 Energy Cannon 5 | . 26 5 . . Ballistic Gun 2 | . . 6 . 3 Ballistic Cannon 7 | . . 5 9 13 Peak Build Rating 44 | 7 7 16 33 44 Average Rating 20 | 5 7 12 25 34 On Entrance 12 | . 7 7 16 33 Naked Turns . | . . . . . Heaviest Build 60 | 13 19 30 52 60 Greatest Support 65 | 20 20 30 57 65 Greatest Overweight (x) 6 | 3 . 1 . 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 10 15 15 Average Capacity 12 | 7 8 9 14 15 Most Carried 15 | 6 8 10 15 15 Average Carried 11 | 3 7 9 14 14 Final Capacity 15 | 8 8 10 15 15 Final Carried 15 | 6 8 10 15 15 Class Distribution -------------------- 48% | Tank 23% | Mutant 18% | Gunner 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1323 | 252 63 259 475 274 Remotely . | . . . . . Salvage Created 2119 | 20 283 631 718 467 Parts 124 | 2 8 43 44 27 Haulers Intercepted 3 | . 1 1 1 . Recyclers Shooed 3 | . . 1 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 47 | . . 13 22 12 Guns 15 | . . 8 4 3 Cannons 14 | . . 5 6 3 AOE 18 | . . . 12 6 Classes Destroyed 11 | 1 2 6 2 . Worker 2 | . . 1 1 . Builder 1 | . . 1 . . Tunneler 1 | 1 . . . . Hauler 3 | . 1 1 1 . Recycler 4 | . 3 1 . . Watcher 1 | . . . 1 . Swarmer 15 | . . 3 9 3 Grunt 19 | . . 8 6 5 Duelist 1 | . . 1 . . Sentry 11 | . . 1 6 4 Hunter 1 | . . . 1 . Best Kill Streak 8 | 1 2 8 7 5 Combat Bots Only 5 | . . 5 5 5 Max Kills in Single Turn 2 | 1 1 2 2 2 Gunslinging . | . . . . . Exploded 2 | . . . 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 333 | . . 30 104 199 Missed 106 | . . 11 34 61 Damage Taken 3624 | . 36 280 995 2313 Core 893 | . 11 80 97 705 Absorbed by Shields . | . . . . . Core Remaining (%) 89 | 100 95 80 82 . Volleys Fired 105 | 5 7 29 43 21 Largest 4 | 2 2 3 3 4 Hottest 194 | 60 120 130 134 194 Shots Fired 258 | 10 14 79 80 75 Gun 128 | 10 . 50 36 32 Cannon 115 | . 14 29 32 40 Launcher 15 | . . . 12 3 Special . | . . . . . Kinetic 116 | 5 . 29 32 50 Thermal 65 | 5 14 28 . 18 Explosive 15 | . . . 12 3 Electromagnetic 62 | . . 22 36 4 Robot Hit Streak 11 | 6 4 9 9 11 Robot Miss Streak 6 | 2 1 4 5 6 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 152 | 8 8 42 53 41 Core Hits 105 | 2 4 30 37 32 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . 1 . 3 Burn 2 | . . 1 . 1 Blast 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4347 | 78 137 875 2020 1237 Guns 1311 | 78 . 422 457 354 Cannons 1302 | . 137 282 443 440 Explosions 1734 | . . 171 1120 443 Melee . | . . . . . Ramming . | . . . . . Kinetic 1291 | 35 . 235 443 578 Thermal 946 | 43 137 392 164 210 Explosive 1329 | . . . 956 373 Electromagnetic 781 | . . 248 457 76 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . 1 . . 8 Average Corruption 3 | . 1 . . 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . 1 . . 4 Message Errors 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Data Loss (minor) 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 81 | . . . 65 16 Projectiles . | . . . . . Explosions 81 | . . . 65 16 Melee . | . . . . . Knockbacks 4 | . . 1 1 2 Impact . | . . . . . Kinetic 4 | . . 1 1 2 Secondary . | . . . . . Self-Inflicted Damage 267 | . . 20 65 182 Shots 6 | . . 1 2 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 592 | 20 184 592 196 365 Average Temperature 128 | 15 72 180 59 130 Received Heat Transfer 1176 | . . 93 225 858 Effects 9 | . . 7 . 2 Shutdowns 3 | . . 3 . . Energy Bleed 2 | . . . . 2 Matter Decay 1 | . . 1 . . Short Circuit 1 | . . 1 . . Damage (minor) 1 | . . 1 . . Damage (core) 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1858 | 100 296 979 150 333 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . . 2 3 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 639 | 5 37 315 639 456 Initial 200 | . 3 . 113 200 Average 207 | 1 16 153 286 308 Maximum Alert Level 2 | . . 1 2 2 Low Security (%) 39 | 100 100 50 24 . Level 1 45 | . . 49 50 73 Level 2 14 | . . . 24 26 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . . 4 4 3 Investigation 3 | . . 1 2 . Extermination . | . . . . . Reinforcement 5 | . . 3 2 . Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . 1 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . . 1 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 67 | . . 20 31 16 Peak Tracking Total 8 | . . 6 6 8 Tactical Retreats 2 | . . 1 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 1 1 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 5 | . . . 3 2 Max in Single Turn 2 | . . . 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 11 | . 3 1 7 . Terminals 11 | . 3 1 7 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 28 | . 6 1 21 . Successful 17 | . 3 . 14 . Failed 10 | . 3 1 6 . Catastrophic 2 | . . 1 1 . Database Lockouts 1 | . . . 1 . Manual 16 | . 2 1 13 . Terminals 28 | . 6 1 21 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 17 | . 3 . 14 . Record 9 | . . . 9 . Robot Analysis 1 | . 1 . . . Alert Level 1 | . . . 1 . Unreport Threat 1 | . . . 1 . Locate Traps 1 | . 1 . . . Dispatch Records 1 | . . . 1 . Zone Layout 3 | . 1 . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 3 1 5 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2636 | 115 410 587 965 559 Spaces Moved 1515 | 61 308 334 616 196 Core 9 | 7 . . . 2 Treads . | . . . . . Legs 1506 | 54 308 334 616 194 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 129 | 136 120 121 121 182 Slowest Speed 350 | 200 120 190 122 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 6 42 29 51 6 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 177 | . . 9 125 43 Melee . | . . . . . Projectile 10 | . . 1 7 2 AOE 167 | . . 8 118 41 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1982 | 79 337 458 761 347 Wait 215 | . . 56 43 116 Move 1511 | 60 307 333 615 196 Hop . | . . . . . Pick Up 49 | 6 11 15 14 3 Fast Attach 11 | 7 . 3 1 . Attach 9 | . . 1 4 4 Detach . | . . . . . Swap 40 | 1 3 6 24 6 Drop 42 | . 9 15 17 1 Fire 105 | 5 7 29 43 21 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 12) 526 | -10/Materials | Entered another Materials area 526 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 892 | -9/Materials | Build established: Tank 1008 | -9/Materials | Discovered new exit (range 11) 1113 | -9/Materials | Entered another Materials area 1113 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1549 | -8/Materials | Central database locked down 2050 | -8/Materials | Discovered new exit (range 5) 2078 | -8/Materials | Entered Factory 2078 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2366 | -7/Factory | Build established: Gunner 2565 | -7/Factory | Core integrity fell below 50% 2587 | -7/Factory | Lost 11 parts (1p4n3u3w) 2610 | -7/Factory | Core integrity fell below 20% 2637 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02601_ K-01 Serf collects debris. 02602_ The unstable cave ceiling collapses. 02604_ R-06 Scavenger collects Lgt. Nuclear Core. 02605_ K-01 Serf collects debris. 02607_ R-06 Scavenger collects Lgt. Treads. 02608_ YF%X8#V 8KNIAP LAUMHSHI93<2 02608_ R-06 Scavenger collects Adv. Beam Rifle. 02609_ K-01 Serf collects debris. 02615_ Critical hit (Burn: +37). 02619_ K-01 Serf collects debris. 02620_ U-05 Engineer lays Concrete. 02621_ U-05 Engineer builds a Wall. 02624_ E,0E18OIE&FABJ6RT=FLWCGE9Y>,ZJA04MPFG%C 02625_ U-05 Engineer lays Concrete. 02626_ K-01 Serf collects debris. 02626_ U-05 Engineer lays Concrete. 02627_ U-05 Engineer builds a Wall. 02632_ U-05 Engineer lays Concrete. 02634_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????????? ????????????????? | | ????????????????????#### ??????????????? | | ???????????????????? # ????????????? | | ???????????????????? # ##???????????? | | ???????????????????? ! * ##??????????? | | ???????????????????" #%= #??????????? | | ???????????????????" #[% [ # #??????????? | | ??????????????????"" [%[ #?? ??????? | | ???????????????? = #? ?????? | | ???????????? 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