Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 10:28:02 Player: Muchitsuji Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (76) 380 Value Destroyed (2271) 2271 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 9231 Bonus ------- Entered DSFs 500 Acquired ECA 300 Cogmind --------- Core Integrity 0/1150 Matter 111/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Improved Signal Interpreter 0b10 Decoder Chip [Scout] Advanced System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Fusion Compressor Centrium Wheel Peak State ------------ > --- POWER ------------ Fusion Compressor > --- PROPULSION ------- Improved Gravmag System Antigrav System Antigrav System Xenon Bombardment Thruster > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Encrypted Comm Array 0b10 Decoder Chip [Scout] Advanced Targeting Computer Improved Reaction Control System Hacking Suite > --- WEAPON ----------- KE Penetrator > --- INVENTORY -------- Flexi-carbon Leg High-capacity Storage Unit Makeshift Transmission Jammer Layered Heavy Armor Plating Point Defense System Advanced System Shield KE Penetrator KE Penetrator Enhanced Gauss Cannon Enhanced Gauss Cannon Great Axe [Rating: 68] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Medium Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Xenon Bombardment Thruster Utility Improved Signal Interpreter Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Precision Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Assault Cannon Launcher Long-range Missile Launcher Impact Weapon Hammer Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Low Low Fac Fac Slots Evolved 12 | . . 2 . 2 . 2 . 2 . . 2 2 Power 1 | . . . . . . 1 . . . . . . Propulsion 3 | . . 2 . . . . . . . . . 1 Utility 7 | . . . . 2 . 1 . 2 . . 1 1 Weapon 1 | . . . . . . . . . . . 1 . Parts Attached 174 | 8 3 5 5 31 14 8 17 41 9 9 12 12 Power 28 | 1 1 . 1 4 1 1 6 4 3 . 4 2 Engine 15 | 1 1 . 1 3 . . 4 2 2 . . 1 Core 13 | . . . . 1 1 1 2 2 1 . 4 1 Reactor . | . . . . . . . . . . . . . Propulsion 46 | 4 . 1 4 11 2 1 5 7 2 1 4 4 Treads 2 | . . . . . . . . . 2 . . . Leg 24 | 1 . . . 7 2 1 5 7 . . 1 . Wheel 11 | 3 . 1 3 4 . . . . . . . . Hover 5 | . . . 1 . . . . . . . 3 1 Flight 4 | . . . . . . . . . . 1 . 3 Utility 62 | 1 1 2 . 9 5 4 4 21 3 5 3 4 Device 36 | . . . . 7 1 2 3 14 3 2 2 2 Storage 4 | 1 1 1 . . . . . . . . 1 . Processor 6 | . . . . . 1 . . 1 . 3 . 1 Hackware 2 | . . . . . . 1 . . . . . 1 Protection 14 | . . 1 . 2 3 1 1 6 . . . . Artifact . | . . . . . . . . . . . . . Weapon 38 | 2 1 2 . 7 6 2 2 9 1 3 1 2 Energy Gun 14 | 1 1 1 . 2 5 . 1 3 . . . . Energy Cannon 3 | . . . . 2 . 1 . . . . . . Ballistic Gun 13 | 1 . 1 . 2 1 1 . 3 . 1 1 2 Ballistic Cannon 2 | . . . . . . . 1 1 . . . . Launcher 3 | . . . . . . . . 2 1 . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 1 . 1 4 1 . 3 . . 2 . Parts Lost 61 | . . . 1 15 . . 10 15 4 . 4 12 Power 9 | . . . . 3 . . 4 . 1 . . 1 Propulsion 25 | . . . 1 4 . . 4 6 2 . 2 6 Utility 18 | . . . . 4 . . 1 7 . . 2 4 Weapon 9 | . . . . 4 . . 1 2 1 . . 1 Highest Loss Streak 10 | . . . 1 7 . . 8 10 3 . 4 7 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 77 | . 97 88 95 93 99 100 89 86 40 47 60 54 Engine 4 | . 14 11 11 7 . . 3 9 . . . . Core 4 | . . . . 1 9 15 7 1 4 . 2 6 Leg 13 | . . . . 19 36 30 26 23 . . . . Wheel 5 | . 28 33 33 14 . . . . . . . . Hover 1 | . . . 7 . . . . . . . 6 7 Device 12 | . . . . 17 18 14 10 17 12 12 11 6 Storage 5 | . 25 20 11 9 9 7 7 5 . . 1 . Processor 7 | . . . . . . 7 7 6 6 18 23 21 Hackware 4 | . . . . . . 4 7 6 6 6 5 8 Protection 3 | . . 1 11 6 7 3 2 4 . . . . Energy Gun 4 | . 14 11 11 6 8 7 8 2 . . . . Ballistic Gun 4 | . 14 11 11 5 7 7 2 2 . 2 1 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 64 | 12 15 24 24 29 29 33 44 64 23 5 32 17 Greatest Support 80 | 26 26 36 52 80 70 65 80 64 28 6 32 21 Greatest Overweight (x) 3 | . . . . 1 . . 1 3 2 . 1 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 10 10 10 10 10 5 5 15 5 Average Capacity 8 | 7 8 9 10 10 10 10 10 9 5 5 7 5 Most Carried 13 | 4 8 10 10 10 10 10 10 10 5 5 13 5 Average Carried 6 | 2 6 7 9 8 9 8 8 7 1 4 5 3 Final Capacity 10 | 8 8 10 10 10 10 10 10 5 5 5 5 5 Final Carried 10 | 4 7 10 9 9 10 10 10 4 3 5 4 2 Class Distribution -------------------- 48% | Mutant 21% | Scavenger-Mutant 9% | Skirmisher 8% | Hacker-Scout 5% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Skirmisher | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -5/Factory Hacker-Scout | -4/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Low Low Fac Fac Matter Collected 2791 | 183 85 156 120 435 216 . 320 495 292 127 . 362 Remotely . | . . . . . . . . . . . . . Salvage Created 2697 | . 85 208 190 1022 245 . 548 304 42 . . 53 Parts 187 | . 9 11 16 43 20 . 38 40 7 . . 3 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 4 | . . . 1 . . . . 2 . . . 1 Parts Field Recycled 8 | . . . . . . . . 4 4 . . . Retrieved Matter 12 | . . . . . . . . 12 . . . . Parts Self-Destructed 5 | . . . . . . . . . 5 . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Low Low Fac Fac Combat Hostiles Destroyed 50 | . 4 4 4 15 4 . 10 5 4 . . . Guns 34 | . 4 4 4 10 4 . 7 1 . . . . Cannons 6 | . . . . 2 . . 3 1 . . . . AOE 7 | . . . . . . . . 3 4 . . . Classes Destroyed 13 | . 2 1 2 4 1 . 3 . . . . . Worker 11 | . . . 2 . . . . 7 . . . 2 Builder 7 | . . . . 2 . . . 5 . . . . Tunneler 1 | . . . . 1 . . . . . . . . Recycler 3 | . . . 1 1 . . . 1 . . . . Watcher 4 | . . . . 3 1 . . . . . . . Swarmer 14 | . 3 . 4 . . . . 3 4 . . . Grunt 19 | . 1 1 . 12 . . 5 . . . . . Brawler 2 | . . . . 1 . . 1 . . . . . Sentry 8 | . . 3 . 2 3 . . . . . . . Specialist 2 | . . . . . . . 2 . . . . . Hunter 2 | . . . . . 1 . . 1 . . . . Programmer 2 | . . . . . . . 1 1 . . . . Heavy 1 | . . . . . . . 1 . . . . . Best Kill Streak 6 | . 3 2 4 5 3 . 4 6 4 . . 1 Combat Bots Only 4 | . 3 2 3 4 2 . 4 3 4 . . . Max Kills in Single Turn 3 | . 2 1 1 2 1 . 1 3 2 . . 1 Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 2 . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Low Low Fac Fac Hostile Shots Fired 751 | . 11 18 9 140 36 . 67 228 32 . 27 183 Missed 265 | . 5 7 2 33 14 . 18 79 10 . 12 85 Damage Taken 9182 | . 59 169 58 1746 305 . 1419 2781 414 . 433 1798 Core 2574 | . 27 47 9 187 50 . 162 653 125 . 153 1161 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 433 | . . . . . . 151 . 282 . . . . Core Remaining (%) 71 | 100 89 . 86 . 56 . 76 . . 8 84 . Volleys Fired 248 | . 9 14 17 61 20 . 31 63 4 . . 29 Largest 2 | . 2 2 2 2 2 . 2 2 1 . . 1 Hottest 138 | . 60 79 79 131 138 . 122 118 43 . . 33 Shots Fired 402 | . 18 25 34 114 40 . 58 78 5 . . 30 Gun 353 | . 18 25 34 106 39 . 52 49 . . . 30 Cannon 31 | . . . . 8 1 . 6 16 . . . . Launcher 18 | . . . . . . . . 13 5 . . . Special . | . . . . . . . . . . . . . Kinetic 198 | . 9 11 17 53 19 . 20 39 . . . 30 Thermal 135 | . . 6 17 35 13 . 38 26 . . . . Explosive 18 | . . . . . . . . 13 5 . . . Electromagnetic 51 | . 9 8 . 26 8 . . . . . . . Robot Hit Streak 14 | . 2 11 4 13 9 . 9 14 1 . . 4 Robot Miss Streak 8 | . 4 1 3 4 3 . 3 8 1 . . 3 Penetration Max 1 | . . . . . . . . 1 . . . 1 Secondary Targets 12 | . 2 . . 5 1 . 4 . . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . 1 . . . . . Shots Hit Robots 278 | . 6 22 15 86 28 . 41 61 1 . . 18 Core Hits 151 | . 5 7 7 38 10 . 18 50 6 . 1 9 Critical Kills 1 | . . . . . . . . 1 . . . . Critical Parts Destroyed 5 | . . . . 3 . . . 1 . . . 1 Critical Strikes 12 | . . 1 . 3 1 . 1 5 . . . 1 Burn 2 | . . 1 . . 1 . . . . . . . Destroy 3 | . . . . . . . . 2 . . . 1 Blast 4 | . . . . . . . 1 3 . . . . Smash 3 | . . . . 3 . . . . . . . . Melee Attacks 12 | . . . . 12 . . . . . . . . Impact 12 | . . . . 12 . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6779 | . 68 322 266 1621 456 . 840 2275 295 . 13 623 Guns 4338 | . 68 322 266 1166 456 . 683 830 . . . 547 Cannons 673 | . . . . 150 . . 157 366 . . . . Explosions 1417 | . . . . 50 . . . 1072 295 . . . Melee 255 | . . . . 255 . . . . . . . . Ramming 96 | . . . . . . . . 7 . . 13 76 Kinetic 2570 | . 35 135 130 480 196 . 303 744 . . . 547 Thermal 1921 | . . 103 136 519 174 . 537 452 . . . . Explosive 1367 | . . . . . . . . 1072 295 . . . Electromagnetic 570 | . 33 84 . 367 86 . . . . . . . Impact 255 | . . . . 255 . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . . . . 1 1 . 8 5 5 2 3 3 Average Corruption 2 | . . . . 1 1 . 8 2 4 1 1 1 Corruption Purged 4 | . . . . . . . . . 3 1 . . Corruption Blocked . | . . . . . . . . . . . . . Effects 54 | . . . . 3 2 . 8 16 19 . . 6 Message Errors 19 | . . . . 2 . . 1 9 5 . . 2 Matter Fused 8 | . . . . . . . 1 2 5 . . . Heat Flow Errors 9 | . . . . . . . 2 4 3 . . . Energy Discharges 6 | . . . . 1 1 . 1 . 1 . . 2 Parts Rejected 1 | . . . . . . . 1 . . . . . Data Loss (minor) 5 | . . . . . 1 . 1 1 2 . . . Data Loss (major) 1 | . . . . . . . . . . . . 1 Misfires 3 | . . . . . . . 1 . 1 . . 1 Alerts 2 | . . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 176 | . . . . 94 . . . 73 9 . . . Projectiles 65 | . . . . . . . . 65 . . . . Explosions 17 | . . . . . . . . 8 9 . . . Melee 94 | . . . . 94 . . . . . . . . Knockbacks 8 | . . . . 1 . . . 7 . . . . Impact 1 | . . . . 1 . . . . . . . . Kinetic 6 | . . . . . . . . 6 . . . . Secondary 1 | . . . . . . . . 1 . . . . Self-Inflicted Damage 203 | . . . . 50 . . . 46 68 . 6 33 Shots 3 | . . . . 1 . . . 1 1 . . . Rammed 23 | . . . . . . . . 3 . . 1 19 Targets Rammed 23 | . . . . . . . . 3 . . 1 19 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 325 | . 6 82 148 302 86 . 201 325 252 . . . Average Temperature 95 | . 6 28 61 93 23 . 55 145 103 . . . Received Heat Transfer 1948 | . 6 18 . 999 45 . 207 610 . . . 63 Effects 3 | . . . . . . . . 3 . . . . Shutdowns 1 | . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . Interference 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 4 | . . . . 4 . . . . . . . . Impact Corruptions 5 | . . . . 4 . . . 1 . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 6 | . . 2 1 3 . . . . . . . . Heat Transferred 3449 | . . 296 296 975 444 . 1073 365 . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Low Low Fac Fac Peak Influence 370 | . 135 233 200 320 370 91 169 175 . . 107 174 Initial 135 | . . 56 90 78 135 77 2 88 . . . 49 Average 104 | . 36 137 140 202 209 67 73 70 . . 42 70 Maximum Alert Level 1 | . . 1 1 1 1 . . . . . . . Low Security (%) 84 | 100 100 75 74 42 50 100 100 100 . . 100 100 Level 1 15 | . . 24 25 57 49 . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . Squads Dispatched 17 | . 1 . . 2 . . 2 9 . . 2 1 Investigation 2 | . 1 . . 1 . . . . . . . . Extermination 5 | . . . . . . . . 3 . . 1 1 Reinforcement 7 | . . . . 1 . . 2 3 . . 1 . Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Low Low Fac Fac Distress Signals 9 | . . . 1 1 1 . . 4 . . 1 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 139 | . 7 5 5 25 6 . 11 28 6 . 18 28 Peak Tracking Total 20 | . 4 3 3 5 3 . 4 20 2 . 10 9 Tactical Retreats 19 | . . 1 1 2 . . 1 2 1 . 3 8 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Low Low Fac Fac Traps Triggered 3 | . 1 . . 1 . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . . . 4 Reused 1 | . . . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Low Low Fac Fac Machines Disabled 9 | . . . . 3 2 . . 4 . . . . Max in Single Turn 1 | . . . . 1 1 . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Low Low Fac Fac Machines Accessed 36 | . 4 2 . 6 5 4 . 5 . . 4 6 Terminals 25 | . 3 1 . 4 4 3 . 2 . . 3 5 Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations 3 | . . 1 . . . 1 . 1 . . . . Recycling Units 5 | . 1 . . 1 1 . . 2 . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . Total Hacks 94 | . 12 3 . 20 14 8 . 8 . . 13 16 Successful 53 | . 6 1 . 14 7 5 . 5 . . 8 7 Failed 41 | . 6 2 . 6 7 3 . 3 . . 5 9 Catastrophic 4 | . . . . . 1 . . 1 . . . 2 Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 70 | . 11 2 . 14 12 5 . 2 . . 10 14 Fabricators 2 | . . . . . . . . . . . . 2 Repair Stations 8 | . . 1 . . . 3 . 4 . . . . Recycling Units 6 | . 1 . . 1 2 . . 2 . . . . Scanalyzers 5 | . . . . 5 . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 3 . Terminal Hacks 39 | . 5 1 . 9 5 3 . 1 . . 8 7 Record 1 | . . . . . . . . . . . 1 . Part Schematic 2 | . . . . . 2 . . . . . . . Robot Analysis 2 | . . . . . . 1 . . . . . 1 Prototype ID Bank 3 | . 1 . . 1 . . . . . . . 1 Open DSF 4 | . . . . . . 1 . 1 . . 1 1 Branch Access Points 3 | . . 1 . . 1 1 . . . . . . Emergency Access Points 2 | . . . . 1 1 . . . . . . . Recycling Unit Index 1 | . . . . 1 . . . . . . . . Scanalyzer Index 1 | . . . . 1 . . . . . . . . Alert Level 3 | . 1 . . 1 . . . . . . 1 . Unreport Threat 1 | . . . . . . . . . . . 1 . Locate Traps 4 | . 1 . . 1 1 . . . . . . 1 Reprogram Traps 1 | . . . . . . . . . . . . 1 Dispatch Records 2 | . 1 . . 1 . . . . . . . . Maintenance Status 2 | . . . . . . . . . . . 1 1 Surveillance Status 1 | . . . . . . . . . . . 1 . Patrol Status 1 | . 1 . . . . . . . . . . . Transport Status 1 | . . . . . . . . . . . 1 . Reinforcement Status 2 | . . . . 1 . . . . . . . 1 Zone Layout 2 | . . . . 1 . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . 2 . 4 . . . . Scan Component 3 | . . . . . . 1 . 2 . . . . Repair 3 | . . . . . . 1 . 2 . . . . Recycling Unit Hacks 4 | . 1 . . 1 2 . . . . . . . Report Inventory 3 | . 1 . . 1 1 . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . Scanalyzer 4 | . . . . 4 . . . . . . . . Insert Component 2 | . . . . 2 . . . . . . . . Analyze 2 | . . . . 2 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 29 | . 2 2 . 5 4 4 . 4 . . 3 5 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . 2 2 . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . 1 . 2 . . . . Time 132 | . . . . . . 44 . 88 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Low Low Fac Fac Robot Analysis Total 2 | . . . . . . 1 . . . . . 1 Derelict Logs Recovered 4 | . . . 1 . . . . . 3 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 24 | . . . . . . . . . . . 5 19 Traps 12 | . . . . . . . . . . . . 12 Emergency Access 11 | . . . . . . . . . . . 5 6 Garrisons 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Low Low Fac Fac Turns Passed 6293 | 55 249 171 367 774 435 467 302 1302 917 116 289 849 Spaces Moved 5074 | 43 178 117 315 436 248 327 135 859 732 175 481 1028 Core 634 | 7 . . . . . . . 142 311 91 . 83 Treads 421 | . . . . . . . . . 421 . . . Legs 1649 | . . . . 187 248 327 135 717 . . 35 . Wheels 895 | 36 178 117 315 249 . . . . . . . . Hover 896 | . . . . . . . . . . . 141 755 Flight 579 | . . . . . . . . . . 84 305 190 Fastest Speed 40 | 50 90 86 86 86 125 125 107 50 50 40 40 40 Average Speed 90 | 84 90 86 87 106 125 125 117 106 121 45 50 53 Slowest Speed 360 | 100 90 86 90 200 127 125 200 360 160 50 120 60 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 18 | . . . . . . . . . . . 8 10 Cave-ins Triggered 1 | . . . . . . . 1 . . . . . Exploration Rate (%) 33 | 3 32 15 53 44 38 7 87 17 86 17 15 26 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . Known Exits Taken 8 | . . 1 . 1 1 1 . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . Scrap Searched 9 | . . . 1 . . . . . 2 6 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 138 | . . . . 10 . . 4 73 49 . . 2 Melee . | . . . . . . . . . . . . . Projectile 16 | . . . . 2 . . 4 8 . . . 2 AOE 122 | . . . . 8 . . . 65 49 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Low Low Fac Fac Total 6333 | 60 248 163 376 616 336 385 225 1149 755 209 524 1287 Wait 619 | . 53 20 34 43 37 40 19 157 3 19 3 191 Move 5029 | 42 177 116 314 435 247 326 134 858 731 174 465 1010 Hop 15 | . . . . . . . . . . . 7 8 Pick Up 130 | 10 5 6 2 24 10 7 16 12 5 5 17 11 Fast Attach 19 | . . . 2 2 . . 1 3 . 4 7 . Attach 94 | 6 1 1 1 22 2 4 11 16 9 4 5 12 Detach 17 | . . . . 2 . . 1 2 3 1 6 2 Swap 61 | 2 2 4 2 7 12 4 5 22 . 1 . . Drop 66 | . 1 2 4 8 8 4 7 13 . 1 13 5 Fire 248 | . 9 14 17 61 20 . 31 63 4 . . 29 Melee 12 | . . . . 12 . . . . . . . . Ram 23 | . . . . . . . . 3 . . 1 19 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 3 exits: Low x2 / DSF) -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 14) 305 | -10/Materials | Entered another Materials area 305 | -9/Materials | Evolved 2 slots: Propulsion x2 337 | -9/Materials | Build established: Mutant 405 | -9/Materials | Identified exit to Mines 476 | -9/Materials | Entered Mines 503 | -9/Mines | Discovered new exit (range 13) 718 | -9/Mines | Learned location of 2 exits from Materials 843 | -9/Mines | Entered Materials 843 | -8/Materials | Evolved 2 slots: Utility x2 844 | -8/Materials | Identified exit to Factory 844 | -8/Materials | Identified exit to Storage 1054 | -8/Materials | Lost 7 parts (2p3n2u) 1474 | -8/Materials | Lost 3 parts (1p1n1w) 1582 | -8/Materials | Discovered exit to Storage (range 16) 1617 | -8/Materials | Entered Storage 1726 | -8/Storage | Identified exit to Recycling 1976 | -8/Storage | Discovered exit to Factory (range 16) 2052 | -8/Storage | Entered Factory 2052 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2302 | -7/Factory | Build established: Scavenger-Mutant 2345 | -7/Factory | Repaired Imp. Titanium Leg 2388 | -7/Factory | Identified exit to Lower Caves 2519 | -7/Factory | Identified exit to DSF 2519 | -7/Factory | Entered DSF 2555 | -7/DSF | Additional patrols routed to DSF 2645 | -7/DSF | Crushed by falling debris 2697 | -7/DSF | Lost 8 parts (2p4n1u1w) 2801 | -7/DSF | Sterilization system engaged 2803 | -7/DSF | Discovered new exit (range 15) 2818 | -7/DSF | Identified exit to Factory 2821 | -7/DSF | Ambient heat levels rising (+10) 2821 | -7/DSF | Entered Factory 2821 | -6/Factory | Evolved 2 slots: Utility x2 3496 | -6/Factory | Repaired Imp. Medium Armor Plating 3537 | -6/Factory | Build established: Skirmisher 3542 | -6/Factory | Repaired Rnf. Deuterium Engine 3665 | -6/Factory | Spotted B-75 Beast 3922 | -6/Factory | Garrison activated, responded to threat 3975 | -6/Factory | Lost 10 parts (3n6u1w) 4098 | -6/Factory | Discovered new exit (range 15) 4100 | -6/Factory | Core integrity fell below 50% 4122 | -6/Factory | Identified exit to Lower Caves 4123 | -6/Factory | Entered Lower Caves 4129 | -6/Lower Caves | Met a Warlord Commander 4130 | -6/Lower Caves | Learned location of Warlord (-4) 4131 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 4131 | -6/Lower Caves | Found Encrypted Comm Array 4153 | -6/Lower Caves | Build established: Mutant 4207 | -6/Lower Caves | Core integrity fell below 20% 4838 | -6/Lower Caves | Learned Factory stockpile data 4867 | -6/Lower Caves | Learned Factory trap positions 4951 | -6/Lower Caves | Lost 3 parts (1p1n1w) 4973 | -6/Lower Caves | Learned Factory machine intel 4982 | -6/Lower Caves | Discovered new exit (range 10) 4993 | -6/Lower Caves | Identified exit to Lower Caves 5040 | -6/Lower Caves | Entered another Lower Caves area 5131 | -6/Lower Caves | Discovered new exit (range 16) 5138 | -6/Lower Caves | Identified exit to Factory 5156 | -6/Lower Caves | Entered Factory 5156 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5157 | -5/Factory | Loaded intel: 90 trap records 5159 | -5/Factory | Loaded intel: 240 machine locations 5372 | -5/Factory | Build established: Derelict-Mutant 5439 | -5/Factory | Discovered new exit (range 8) 5443 | -5/Factory | Identified exit to Factory 5445 | -5/Factory | Entered another Factory area 5445 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5467 | -4/Factory | Lost 4 parts (2n2u) 5942 | -4/Factory | Build established: Hacker-Scout 6169 | -4/Factory | Lost 3 parts (1p1n1u) 6234 | -4/Factory | Core integrity fell below 50% 6264 | -4/Factory | Lost 7 parts (4n3u) 6282 | -4/Factory | Core integrity fell below 20% 6294 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 06277_ Slug penetrates Wall. 06280_ Slug penetrates P-70 Sage. 06280_ Destroyed Imp. Heat Sink. 06281_ Slug penetrates Wall. 06282_ Wall collapses. 06283_ System corrupted: Substantial component data lost. 06284_ Slug penetrates Y-64 Sentinel. 06284_ Slug penetrates Wall. 06284_ Slug penetrates P-70 Sage. 06284_ Penetrated by Slug. 06288_ Slug penetrates P-70 Sage. 06288_ Destroyed Tesla Rifle. 06290_ KE Penetrator destroyed. 06290_ Slug penetrates Wall. 06290_ Slug penetrates Y-64 Sentinel. 06290_ P-70 Sage destroyed. 06291_ >> DECODED: Blade Trap location. 06293_ Penetrated by Slug. 06293_ Acquired 33 matter. Map ----- +----------------------------------------------------+ | # #?????????????????????? | | #+### #?????????????????????? | | # #?????????????????????? | | # | #########??????????????? | | # %=#?# #?????? #??????? | | [ ### ###! #??????? | | = ! +??????? | | = # ### #??????? | | #??????????????? | | ##+####?????????????? | | %[ #?????????????? | | #?????????????? | | #?????????????? | | # #?????????????? | | "" "" #! #??????##?????? | | # ""T"" # #?????#;#?????? | | # """ ######+#????? #?????? | | # #?????# #?????? | | # #?????# #?????? | | # # T### #???###m###???? | | # ############+###/##### #???? | | #??# # #???? | | #??# /h #???? | | !#??# """ """ """ """ # #???? | | #??# """ """ """ """ # Y #???? | | #??# """ """ """ """ ##@;######? | | ####?? # #? | | #?# ! # #? | | #?################### #? | | #???????????????????# #? | | #???????????????????# #? | | #???????????????????# #? | | #???????????????????# #? | | ####???????????????????##########? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ??????^??????????????????????????? | | ??????^??????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | #??????????????????????????? | | #??????????????????????????? | | #??????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 45 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Armor Coverage 375 Evasion (%) 72 Targeting Accuracy 8 Recoil Reduction 1 Matter Filtering 50 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Hvy. Reactive Plating | -8/Storage | Hacked Imp. Reaction Control System | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Hunted I Spy Maybe Next Time I'll Detach My Launcher Slippery One Universal Adapter Challenges ------------ None Game ------ Seed LinkedHardcellCapacitor Manual? 0 Play Time 02:36:25 Cumulative 14.0 hours Start 2024.04.16 @ 07:26:57 End 2024.04.16 @ 10:28:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 8 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d70b7c99-7558-43e8-892e-a26e0030e0f6