Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.14 @ 15:16:26

Player: weedlord420

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (27)      135
Value Destroyed (575)      575
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (189)                189
              TOTAL SCORE: 2079

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      178

 Cogmind 
---------
Core Integrity             262/400
Matter                     295/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (6)
Movement                   Rolling (100) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (2) ---
           Wheel
   Armored Wheel
>          --- UTILITY (4) ------
           Heat Sink
    Medium Storage Unit
    Medium Armor Plating
>          --- WEAPON (2) -------
  Improved Assault Rifle
     Heavy Hammer
>          --- INVENTORY (10) ---
  Improved Ion Engine
     Heavy Ion Engine
   Armored Wheel
   Armored Wheel
   Armored Wheel
           Spread Laser
  Advanced Beam Cannon
  Improved Assault Rifle
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
           Heat Sink
    Medium Storage Unit
           Sensor Array
     Light Armor Plating
>          --- WEAPON -----------
  Improved Assault Rifle
     Heavy Hammer
>          --- INVENTORY --------
  Improved Ion Engine
     Heavy Ion Engine
   Armored Wheel
   Armored Wheel
    Medium Armor Plating
           Spread Laser
  Advanced Beam Cannon
  Improved Assault Rifle
           Grenade Launcher
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             24   | 6   .   3   15  
  Power                    3    | 1   .   .   2   
    Engine                 3    | 1   .   .   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   1   2   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  5    | 2   .   1   2   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   .   1   4   
    Device                 2    | .   .   1   1   
    Storage                2    | 1   .   .   1   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   .   2   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 2   .   1   7   
    Energy Gun             4    | 1   .   .   3   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          2    | 1   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   .   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   4   
Parts Lost                 5    | .   .   1   4   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   1   1   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      2    | .   .   1   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     92   | .   85  95  91  
  Engine                   12   | .   14  14  10  
  Wheel                    25   | .   28  27  22  
  Device                   12   | .   .   9   18  
  Storage                  12   | .   14  14  11  
  Protection               3    | .   .   .   7   
  Energy Gun               6    | .   14  9   2   
  Ballistic Gun            10   | .   14  14  7   
  Impact Weapon            6    | .   .   4   11  
Peak Build Rating          18   | 6   7   10  18  
  Average Rating           10   | 2   6   8   14  
  On Entrance              5    | .   6   7   10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             29   | 14  14  16  29  
  Greatest Support         24   | 20  20  22  24  
  Greatest Overweight (x)  2    | 1   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  
  Average Capacity         8    | 6   8   8   9   
  Most Carried             10   | 5   6   8   10  
  Average Carried          7    | 2   4   7   8   
  Final Capacity           10   | 8   8   8   10  
  Final Carried            9    | 1   6   8   9   

 Class Distribution 
--------------------
 91% | Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           598  | 249 .   128 221 
  Remotely                 .    | .   .   .   .   
Salvage Created            939  | .   .   197 742 
  Parts                    26   | .   .   3   23  
Haulers Intercepted        6    | .   .   .   6   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  16   | .   .   3   13  
  Melee                    2    | .   .   .   2   
  Guns                     3    | .   .   3   .   
  AOE                      7    | .   .   .   7   
Classes Destroyed          7    | .   .   2   5   
  Builder                  3    | .   .   3   .   
  Hauler                   6    | .   .   .   6   
  Recycler                 1    | .   .   .   1   
  Mechanic                 1    | .   .   .   1   
  Swarmer                  4    | .   .   .   4   
  Grunt                    10   | .   .   3   7   
  Sentry                   2    | .   .   .   2   
Best Kill Streak           8    | .   .   3   8   
  Combat Bots Only         5    | .   .   2   5   
Max Kills in Single Turn   3    | .   .   1   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   .   3   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        101  | .    .    18   83   
  Missed                   33   | .    .    8    25   
Damage Taken               883  | .    .    167  716  
  Core                     138  | .    .    .    138  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    100  .    
Volleys Fired              27   | .    .    16   11   
  Largest                  2    | .    .    2    1    
  Hottest                  70   | .    .    70   65   
Shots Fired                43   | .    .    32   11   
  Gun                      35   | .    .    32   3    
  Cannon                   .    | .    .    .    .    
  Launcher                 8    | .    .    .    8    
  Special                  .    | .    .    .    .    
  Kinetic                  18   | .    .    16   2    
  Thermal                  17   | .    .    16   1    
  Explosive                8    | .    .    .    8    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         6    | .    .    6    2    
  Robot Miss Streak        5    | .    .    2    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           61   | .    .    27   34   
  Core Hits                23   | .    .    7    16   
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed 6    | .    .    .    6    
  Critical Strikes         10   | .    .    3    7    
    Burn                   3    | .    .    3    .    
    Smash                  7    | .    .    .    7    
Melee Attacks              37   | .    .    3    34   
  Impact                   37   | .    .    3    34   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            9    | .    .    3    6    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2480 | .    .    559  1921 
  Guns                     335  | .    .    301  34   
  Cannons                  .    | .    .    .    .    
  Explosions               413  | .    .    .    413  
  Melee                    1732 | .    .    258  1474 
  Ramming                  .    | .    .    .    .    
  Kinetic                  181  | .    .    164  17   
  Thermal                  154  | .    .    137  17   
  Explosive                413  | .    .    .    413  
  Electromagnetic          .    | .    .    .    .    
  Impact                   1732 | .    .    258  1474 
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    2    2    .    
  Average Corruption       1    | .    1    2    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  11   | .    1    10   .    
    Message Errors         1    | .    .    1    .    
    Matter Fused           6    | .    1    5    .    
    Heat Flow Errors       2    | .    .    2    .    
    Data Loss (minor)      1    | .    .    1    .    
    Data Loss (major)      1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            674  | .    .    186  488  
  Projectiles              .    | .    .    .    .    
  Explosions               10   | .    .    .    10   
  Melee                    664  | .    .    186  478  
Knockbacks                 8    | .    .    2    6    
  Impact                   8    | .    .    2    6    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      12   | .    .    .    12   
  Shots                    2    | .    .    .    2    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        189  | .    .    189  .    
  Average Temperature      45   | .    .    45   .    
  Received Heat Transfer   426  | .    .    114  312  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           9    | .    .    3    6    
  Combat Hostiles          4    | .    .    .    4    
  Parts Fried              10   | .    .    4    6    
  Impact Corruptions       23   | .    .    7    16   
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    1    .    
  Heat Transferred         649  | .    .    629  20   
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             448  | .   5   172 448 
  Initial                  5    | .   .   1   5   
  Average                  120  | .   2   25  246 
Maximum Alert Level        2    | .   .   .   2   
  Low Security (%)         66   | 100 100 100 25  
  Level 1                  29   | .   .   .   66  
  Level 2                  3    | .   .   .   8   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   .   .   4   
  Investigation            2    | .   .   .   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           2    | .   .   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              31   | .   .   5   26  
  Peak Tracking Total      8    | .   .   1   8   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            4    | .   2   .   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          2    | .   .   1   1   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          4    | .   2   .   2   
  Terminals                4    | .   2   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                9    | .   4   .   5   
  Successful               4    | .   3   .   1   
  Failed                   5    | .   1   .   4   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   8    | .   3   .   5   
  Terminals                9    | .   4   .   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   2   .   1   
  Terminals                3    | .   2   .   1   
    Botnet                 1    | .   1   .   .   
    Operators              2    | .   1   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   1   .   2   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               3    | .   .   3   .   
  Largest Group            3    | .   .   3   3   
  Highest-Rated Group      40   | .   .   40  40  
  Highest-Rated Ally       16   | .   .   16  16  
Total Orders               .    | .   .   .   .   
Ally Attacks               47   | .   .   14  33  
  Total Damage             452  | .   .   147 305 
  Kills                    6    | .   .   2   4   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               1265 | 38  103 563 561 
Spaces Moved               1127 | 36  118 578 395 
  Core                     20   | 20  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   1107 | 16  118 578 395 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  80  85  
  Average Speed            85   | 73  80  81  93  
  Slowest Speed            120  | 100 80  95  120 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       40   | 3   25  95  37  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          52   | .   .   .   52  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      52   | .   .   .   52  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1319 | 46  126 631 516 
  Wait                     71   | .   4   28  39  
  Move                     1124 | 35  117 577 395 
  Hop                      .    | .   .   .   .   
  Pick Up                  25   | 5   5   4   11  
  Fast Attach              6    | 2   .   .   4   
  Attach                   13   | 4   .   2   7   
  Detach                   2    | .   .   .   2   
  Swap                     5    | .   .   1   4   
  Drop                     9    | .   .   .   9   
  Fire                     27   | .   .   16  11  
  Melee                    37   | .   .   3   34  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Sub])
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 15)
   39 | -11/Scrapyard | Entered Materials
  103 | -10/Materials | Discovered new exit (range 12)
  142 | -10/Materials | Entered Mines
  248 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  273 | -10/Mines     | Discovered new exit (range 3)
  313 | -10/Mines     | Build established: Mutant
  346 | -10/Mines     | Discovered new exit (range 9)
  368 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  389 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  389 | -10/Mines     | Discovered new exit (range 5)
  673 | -10/Mines     | Discovered new exit (range 9)
  705 | -10/Mines     | Entered Materials
  705 | -9/Materials  | Accompanied by 3 allies
  705 | -9/Materials  | Evolved 2 slots: Utility x2
 1063 | -9/Materials  | Discovered new exit (range 10)
 1266 | -9/Materials  | Self-destructed

 Last Messages 
---------------
  investigation squad.
01208_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M007.
01208_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M010.
01213_ U-05 Engineer lays Concrete. <x3>
01246_ G-34 Mercenary suffers critical hit
  (Smash).
01246_ Destroyed Aluminum Leg.
01246_ G-34 Mercenary system corrupted by
  crushing effect.
01247_ G-34 Mercenary system terminally
  corrupted.
01247_ Heat Sink fried.
01249_ G-34 Mercenary knocked back.
01257_ Acquired 10 matter.
01261_ Lgt. Armor Plating destroyed.
01264_ G-34 Mercenary knocked back.
01264_ Sensor Array destroyed.
01264_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
|       #??????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
| ##########???????????????????????????????????????? |
|          #???????????????????????????????????????? |
|          #???????????????????????????????????????? |
|          #???????????????????????????????????????? |
| ######%[ +???????????????????????????????????????? |
| ?????#   #???????????????????????o???????????????? |
| ?????#   #???????????????????????????????????????? |
| ######   #???????????????????????????????????????? |
|      #   #?????????????########?????????????????## |
|      #   #?????????????#  ""  #?????????????????   |
| ""   #   #?????????????# ""S  #????????????????    |
| R    +   #?????????????# ""   #????????????????  ? |
| ""   #   #?????????????#      #???????????????  #? |
|      #   #?????????????#      #???????????????  #? |
| ######%! ##??????????????     ???????????????   #? |
| ????# *   ##########+######+#################   ## |
| ????#    !                                         |
| ????#                                              |
| ????#                      *                       |
| ????#     ##########+######g#################   ## |
| ????#######???#         #  %   #?????????????   #? |
| ??????????????#         #  [[[ #????????????? o #? |
| ??????????????#         #@ [[! #?????????????   #? |
| ??????????????#         g  [[! #?????????????    ? |
| ??????????????#         #      #?????????????      |
| ??????????????#         #      Y  ????????????     |
| ??????????????#         ########""" ??????????+### |
| ??????????????#         #????????""  ?????????  ?? |
| ??????????????###########?????????????????????" ?? |
| ??????????????????????????????????????????????""?? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MobilePhasingJammer
  Manual?         0
Play Time         00:11:31
  Cumulative      78.6 hours
  Start           2024.09.07 @ 21:42:24
  End             2024.09.14 @ 15:16:26
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          127
  Rogue           126
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             49
Gallery%          51
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8559dec5-3936-4614-b6ac-cd3e3e62a2f7