Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.08 @ 15:10:33

Player: Leif

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (26)      130
Value Destroyed (764)      764
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2014

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     321/400
Energy                     151/160
System Corruption          1%
Temperature                Cool (33)
Movement                   Rolling (80)
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (3) ---
           Wheel
>          --- UTILITY (2) ------
    Medium Matter Pod
>          --- WEAPON (3) -------
     Small Laser
     Light Assault Rifle
>          --- INVENTORY (5) ----
           Heat Sink
    Medium Matter Pod (100)
           Visual Processing Unit
           ECM Suite
  Improved Weapon Shielding

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
           Flight Unit
>          --- UTILITY ----------
     Large Storage Unit
           Weight Redist. System
>          --- WEAPON -----------
     Heavy EM Pulse Gun
           Assault Rifle
  Enhanced Autogun
>          --- INVENTORY --------
     Light Nuclear Core
           Flight Unit
           Heat Sink
           Visual Processing Unit
           ECM Suite
  Improved Weapon Shielding
     Small Laser
           Assault Rifle
           Grenade Launcher
           Great Maul
           Great Maul
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Weight Redist. System
  Storage                  Large Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   1   .   
Parts Attached             33   | 6   4   10  13  
  Power                    4    | 1   1   .   2   
    Engine                 2    | 1   1   .   .   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 2   .   6   2   
    Treads                 2    | .   .   2   .   
    Leg                    .    | .   .   .   .   
    Wheel                  5    | 2   .   2   1   
    Hover                  .    | .   .   .   .   
    Flight                 3    | .   .   2   1   
  Utility                  6    | 1   2   1   2   
    Device                 3    | .   1   1   1   
    Storage                3    | 1   1   .   1   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 2   1   3   7   
    Energy Gun             2    | .   .   1   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          6    | 2   1   1   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   1   1   
    Special Weapon         1    | .   .   .   1   
    Impact Weapon          2    | .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 12   | .   .   .   12  
  Power                    2    | .   .   .   2   
  Propulsion               3    | .   .   .   3   
  Utility                  2    | .   .   .   2   
  Weapon                   5    | .   .   .   5   
  Highest Loss Streak      5    | .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     85   | .   97  95  70  
  Engine                   8    | .   14  11  2   
  Core                     3    | .   .   .   7   
  Wheel                    17   | .   28  19  10  
  Flight                   5    | .   .   8   5   
  Device                   10   | .   12  10  9   
  Storage                  11   | .   14  11  10  
  Energy Gun               3    | .   .   6   3   
  Ballistic Gun            21   | .   28  23  15  
  Launcher                 1    | .   .   1   1   
  Impact Weapon            1    | .   .   .   3   
Peak Build Rating          16   | 6   7   16  15  
  Average Rating           10   | 4   6   14  10  
  On Entrance              7    | .   6   7   15  
Naked Turns                .    | .   .   .   .   
Heaviest Build             34   | 12  31  34  34  
  Greatest Support         40   | 20  20  40  26  
  Greatest Overweight (x)  11   | .   1   1   11  
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         11   | 7   8   15  12  
  Most Carried             12   | 4   8   12  12  
  Average Carried          8    | 2   7   10  8   
  Final Capacity           15   | 8   15  15  5   
  Final Carried            11   | 4   8   11  5   

 Class Distribution 
--------------------
 62% | Mutant
 37% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Sto 
Matter Collected           1233 | 208 79  457 489 
  Remotely                 .    | .   .   .   .   
Salvage Created            884  | .   79  512 293 
  Parts                    63   | .   13  31  19  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Combat Hostiles Destroyed  20   | .   3   10  7   
  Guns                     15   | .   3   6   6   
  AOE                      5    | .   .   4   1   
Classes Destroyed          7    | .   3   2   2   
  Worker                   2    | .   .   .   2   
  Recycler                 2    | .   .   1   1   
  Operator                 1    | .   .   .   1   
  Watcher                  1    | .   1   .   .   
  Swarmer                  3    | .   2   .   1   
  Grunt                    10   | .   1   6   3   
  Sentry                   7    | .   .   4   3   
Best Kill Streak           5    | .   2   5   4   
  Combat Bots Only         4    | .   2   4   4   
Max Kills in Single Turn   2    | .   1   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  
Hostile Shots Fired        137  | .    15   30   92   
  Missed                   41   | .    2    11   28   
Damage Taken               1551 | .    131  360  1060 
  Core                     421  | .    20   77   324  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         96   | 100  92   .    .    
Volleys Fired              91   | .    15   24   52   
  Largest                  3    | .    2    3    3    
  Hottest                  140  | .    40   90   140  
Shots Fired                186  | .    30   71   85   
  Gun                      163  | .    30   66   67   
  Cannon                   .    | .    .    .    .    
  Launcher                 22   | .    .    5    17   
  Special                  1    | .    .    .    1    
  Kinetic                  129  | .    30   52   47   
  Thermal                  21   | .    .    .    21   
  Explosive                22   | .    .    5    17   
  Electromagnetic          14   | .    .    14   .    
  Robot Hit Streak         9    | .    5    8    9    
  Robot Miss Streak        7    | .    2    7    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           119  | .    20   37   62   
  Core Hits                51   | .    6    22   23   
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed 2    | .    .    1    1    
  Critical Strikes         3    | .    1    1    1    
    Destroy                3    | .    1    1    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2140 | .    258  807  1075 
  Guns                     1439 | .    258  534  647  
  Cannons                  .    | .    .    .    .    
  Explosions               701  | .    .    273  428  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1105 | .    258  374  473  
  Thermal                  174  | .    .    .    174  
  Explosive                701  | .    .    273  428  
  Electromagnetic          160  | .    .    160  .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    1    .    1    
  Average Corruption       1    | .    1    .    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  2    | .    1    .    1    
    Matter Fused           1    | .    1    .    .    
    Data Loss (minor)      1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            4    | .    .    4    .    
  Projectiles              .    | .    .    .    .    
  Explosions               4    | .    .    4    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      169  | .    .    108  61   
  Shots                    8    | .    .    4    4    
  Rammed                   1    | .    1    .    .    
Targets Rammed             1    | .    1    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        146  | .    .    146  45   
  Average Temperature      30   | .    .    45   14   
  Received Heat Transfer   585  | .    48   123  414  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    .    1    
  Heat Transferred         400  | .    .    .    400  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Peak Influence             305  | .   166 305 248 
  Initial                  117  | .   .   69  117 
  Average                  147  | .   90  167 182 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         68   | 100 100 55  54  
  Level 1                  31   | .   .   44  45  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   3   4   .   
  Investigation            3    | .   2   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   1   3   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              44   | .   12  16  16  
  Peak Tracking Total      5    | .   4   4   5   
  Tactical Retreats        4    | .   3   .   1   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Traps Triggered            5    | .   1   1   3   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Sto 
Machines Disabled          2    | .   .   1   1   
  Max in Single Turn       1    | .   .   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Machines Accessed          4    | .   2   2   .   
  Terminals                4    | .   2   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                13   | .   6   7   .   
  Successful               6    | .   2   4   .   
  Failed                   7    | .   4   3   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                13   | .   6   7   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   2   4   .   
  Record                   2    | .   .   2   .   
  Emergency Access Points  1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
  Surveillance Status      1    | .   .   1   .   
  Investigation Status     1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   2   1   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Sto 
Turns Passed               1475 | 59  363 452 601 
Spaces Moved               1028 | 61  379 300 288 
  Core                     24   | 17  .   .   7   
  Treads                   21   | .   .   21  .   
  Legs                     .    | .   .   .   .   
  Wheels                   954  | 44  379 279 252 
  Hover                    .    | .   .   .   .   
  Flight                   29   | .   .   .   29  
  Fastest Speed            50   | 50  80  95  80  
  Average Speed            104  | 71  80  99  149 
  Slowest Speed            605  | 80  95  160 605 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       37   | 4   57  32  55  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          78   | .   .   22  56  
  Melee                    .    | .   .   .   .   
  Projectile               1    | .   .   .   1   
  AOE                      77   | .   .   22  55  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Total                      1288 | 76  409 412 391 
  Wait                     84   | .   .   61  23  
  Move                     1025 | 60  378 299 288 
  Hop                      .    | .   .   .   .   
  Pick Up                  29   | 10  7   10  2   
  Fast Attach              4    | .   .   .   4   
  Attach                   25   | 6   1   9   9   
  Detach                   4    | .   .   3   1   
  Swap                     4    | .   3   1   .   
  Drop                     13   | .   4   5   4   
  Fire                     91   | .   15  24  52  
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   1   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            8    | .   .   .   8   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage

 History 
---------
 Turn | Location      | Event
   36 | -11/Scrapyard | Discovered new exit (range 15)
   60 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  368 | -10/Materials | Discovered new exit (range 15)
  423 | -10/Materials | Entered another Materials area
  423 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  853 | -9/Materials  | Build established: Gunner
  863 | -9/Materials  | Discovered new exit (range 12)
  875 | -9/Materials  | Entered Storage
 1050 | -9/Storage    | Lost 5 parts (1p2n1u1w)
 1287 | -9/Storage    | Core integrity fell below 50%
 1292 | -9/Storage    | Lost 3 parts (1p2w)
 1374 | -9/Storage    | Build established: Mutant
 1458 | -9/Storage    | Core integrity fell below 20%
 1476 | -9/Storage    | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
01375_ K-01 Serf collects debris.
01375_ Field strength at 30.
01376_ Field strength at 20.
01377_ Field strength at 10.
01378_ The unstable cave ceiling collapses.
01378_ Stasis field depleted.
01378_ Triggered Shock Trap.
01378_ The floor emits a surge of raw power.
01378_ System corrupted (+1).
01379_ K-01 Serf cleans the Terminal.
01385_ K-01 Serf collects debris.
01397_ System corrupted: Component data lost.
01432_ Mining Laser destroyed.
01448_ Acquired 110 matter.
01459_ K-01 Serf cleans the Component Storage.
01463_ Critical hit (Burn: +37).
01463_ S-10 Pest destroyed.
01464_ Seismic Detector destroyed.
01467_ Acquired 15 matter.
01468_ Acquired Lgt. Assault Rifle.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              324
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    6
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CommQuantumStreamer
  Manual?         0
Play Time         00:36:12
  Cumulative      54.4 hours
  Start           2025.02.08 @ 14:18:53
  End             2025.02.08 @ 15:10:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          131
  Rogue           131
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          42
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 61c8acca-dc73-49ab-bf7e-92d4fe7fe1ca