Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 02:24:48 Player: Minty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (91) 455 Value Destroyed (2449) 2449 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (245) 245 TOTAL SCORE: 7229 Bonus ------- High Alert Combat Kills 246 Follower Combat Kills 169 Friendly Fire -170 Cogmind --------- Core Integrity 0/850 Matter 244/300 Energy 100/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Medium Treads > --- UTILITY (5) ------ Scrap Engine Advanced Targeting Computer Improved System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Cooling System Advanced Visual Processing Unit Experimental Sensor Array Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Compressor-Momentum Core > --- PROPULSION ------- Flexi-carbon Leg Wheeled VTOL Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Small Storage Unit Advanced Targeting Computer Improved System Shield > --- WEAPON ----------- Magnetic Acceleration Cannon Burst Thermal Construct/G > --- INVENTORY -------- Improved Heat Sink Cooling System Advanced Visual Processing Unit Experimental Sensor Array Improved Signal Interpreter [Rating: 58] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Constructs Propulsion Flight Unit Treads Improved Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Armored Scrap Engine Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Improved Utility Shielding Weapon Constructs Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Constructs Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Slots Evolved 8 | . . . 2 . 2 . . 4 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . . . 1 . . 1 Utility 3 | . . . 1 . 1 . . 1 Weapon 2 | . . . 1 . . . . 1 Parts Attached 76 | . 10 5 15 5 12 12 4 13 Power 6 | . . 1 1 1 1 1 . 1 Engine 6 | . . 1 1 1 1 1 . 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 19 | . 3 1 4 2 3 1 2 3 Treads 2 | . . . . . . . 1 1 Leg 4 | . . . . . 1 . 1 2 Wheel 6 | . 3 1 2 . . . . . Hover 1 | . . . . 1 . . . . Flight 6 | . . . 2 1 2 1 . . Utility 19 | . 3 1 4 1 2 4 2 2 Device 7 | . 1 1 2 . 2 . 1 . Storage 4 | . 1 . 1 1 . 1 . . Processor 4 | . 1 . . . . 2 . 1 Hackware 1 | . . . . . . . . 1 Protection 3 | . . . 1 . . 1 1 . Artifact . | . . . . . . . . . Weapon 32 | . 4 2 6 1 6 6 . 7 Energy Gun 6 | . 1 . 2 . . 3 . . Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 9 | . 1 1 2 . 4 1 . . Ballistic Cannon 6 | . 2 . . . 1 . . 3 Launcher 10 | . . 1 2 1 1 1 . 4 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . 1 1 . 1 5 . 1 Corrupted Parts 4 | . . . 1 . . . . 3 System Corruption 12 | . . . 3 . . . . 9 Parts Lost 41 | . . 6 6 . 7 1 1 20 Power 8 | . . 2 1 . 1 1 . 3 Propulsion 11 | . . 1 1 . 2 . 1 6 Utility 5 | . . . . . 1 . . 4 Weapon 17 | . . 3 4 . 3 . . 7 Highest Loss Streak 10 | . . 4 4 . 5 1 1 10 To Critical Strikes 2 | . . . . . 1 . . 1 Average Slot Usage (%) 63 | . 99 76 48 42 48 73 75 42 Engine 6 | . 14 8 4 5 4 7 8 1 Leg 2 | . 12 . . . . . 1 3 Wheel 8 | . 15 26 7 . . . . 3 Flight 6 | . . . 9 16 17 23 12 . Device 6 | . 11 . 6 3 5 11 10 6 Storage 8 | . 14 14 4 8 3 8 9 5 Processor 2 | . 1 5 . . . 8 . 5 Hackware 1 | . . . . . . . . 5 Protection 1 | . . . 3 3 . . 7 . Energy Gun 5 | . 3 4 6 . . 3 15 2 Ballistic Gun 6 | . 13 4 4 3 13 2 7 2 Ballistic Cannon 3 | . 11 3 . . 3 6 . 1 Launcher 1 | . . 7 3 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 34 | 11 30 29 28 8 17 26 25 34 Greatest Support 30 | 20 26 26 26 9 17 21 21 30 Greatest Overweight (x) 8 | . 2 1 2 . 1 1 8 5 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 15 | . 15 15 15 8 8 8 8 8 Average Capacity 9 | . 14 15 8 7 6 7 8 7 Most Carried 15 | . 15 15 15 8 8 8 8 8 Average Carried 8 | . 11 14 7 7 4 7 7 6 Final Capacity 15 | 8 15 15 5 8 5 8 8 5 Final Carried 15 | 6 15 15 5 8 3 8 8 5 Scrap Engine Consumption 50 | . . . . . . . 21 29 Constructs Created 9 | . . . . . . . 3 6 Constructs Modified 6 | . . . . . . . 2 4 Class Distribution -------------------- 78% | Mutant 8% | Tank 5% | Construct 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Tank | -8/Recycling Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Matter Collected 2039 | 200 177 136 174 75 612 181 183 301 Remotely . | . . . . . . . . . Salvage Created 2874 | . 395 293 377 2 707 29 331 740 Parts 177 | . 25 33 31 4 34 . 12 38 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . 1 . 1 . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Combat Hostiles Destroyed 67 | . 4 18 11 3 11 2 2 16 Melee 1 | . . . . . . . . 1 Guns 27 | . 2 5 4 . 9 . 2 5 Cannons 14 | . 2 3 . . 2 2 . 5 AOE 25 | . . 10 7 3 . . . 5 Classes Destroyed 10 | . 4 1 4 . . 1 . . Worker 8 | . 4 2 . . 1 . . 1 Builder 5 | . 2 3 . . . . . . Recycler 8 | . 2 . . . 3 . 3 . Operator 2 | . . . 1 . . . . 1 Watcher 1 | . . . 1 . . . . . Swarmer 26 | . . 12 3 3 3 . . 5 Grunt 27 | . 4 6 4 . 6 1 . 6 Duelist 1 | . . . 1 . . . . . Sentry 9 | . . . 3 . 2 . 2 2 Hunter 4 | . . . . . . 1 . 3 Best Kill Streak 8 | . 3 6 8 3 5 1 1 3 Combat Bots Only 7 | . 2 5 7 3 4 1 1 3 Max Kills in Single Turn 3 | . 1 3 3 1 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 3 1 . . . 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Hostile Shots Fired 678 | . 17 69 108 12 99 27 6 340 Missed 221 | . 3 17 49 4 31 8 1 108 Damage Taken 6444 | . 198 583 792 84 753 282 81 3671 Core 1819 | . 10 220 305 43 211 154 15 861 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 103 | . . . 45 . . . 9 49 Regen/Repaired (Parts) 179 | . . . 60 . . . 5 114 Core Remaining (%) 37 | 100 . 8 . 13 . . 30 . Volleys Fired 281 | . 26 44 36 3 48 33 13 78 Largest 3 | . 2 2 2 1 3 1 3 3 Hottest 169 | . 100 100 68 30 89 39 152 169 Shots Fired 430 | . 52 54 52 3 96 33 22 118 Gun 274 | . 29 30 47 . 79 . 22 67 Cannon 124 | . 23 8 . . 16 33 . 44 Launcher 32 | . . 16 5 3 1 . . 7 Special . | . . . . . . . . . Kinetic 292 | . 45 18 22 . 95 33 2 77 Thermal 79 | . 7 20 12 . . . 14 26 Explosive 25 | . . 16 5 3 1 . . . Electromagnetic 34 | . . . 13 . . . 6 15 Robot Hit Streak 11 | . 7 6 7 3 10 8 11 11 Robot Miss Streak 4 | . 4 4 4 1 3 4 1 3 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . 2 . 1 . . 1 Max Gunslinging Chain 1 | . . . 1 . 1 . . 1 Shots Hit Robots 261 | . 32 25 34 2 56 19 15 78 Core Hits 160 | . 16 33 23 3 25 5 6 49 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 6 | . 1 1 . . . . 1 3 Burn 2 | . . 1 . . . . 1 . Blast 3 | . 1 . . . . . . 2 Corrupt 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6767 | . 504 1222 853 215 1068 397 311 2197 Guns 3145 | . 272 266 390 . 903 . 311 1003 Cannons 1576 | . 232 53 . . 160 397 . 734 Explosions 1995 | . . 890 447 215 . . . 443 Melee . | . . . . . . . . . Ramming 51 | . . 13 16 . 5 . . 17 Kinetic 3426 | . 422 119 159 . 1063 397 46 1220 Thermal 1106 | . 82 200 111 . . . 227 486 Explosive 1552 | . . 890 447 215 . . . . Electromagnetic 632 | . . . 120 . . . 38 474 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . 3 3 . . . 10 Average Corruption 6 | . . . 3 3 . . . 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 20 | . . . 3 5 . . . 12 Message Errors 5 | . . . 1 2 . . . 2 Matter Fused 4 | . . . . 1 . . . 3 Heat Flow Errors 3 | . . . . 1 . . . 2 Energy Discharges 2 | . . . 2 . . . . . Data Loss (minor) 4 | . . . . 1 . . . 3 Data Loss (major) 1 | . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 82 | . . 35 29 14 . 4 . . Projectiles 16 | . . 12 . . . 4 . . Explosions 66 | . . 23 29 14 . . . . Melee . | . . . . . . . . . Knockbacks 16 | . 4 . . . . 3 . 9 Impact . | . . . . . . . . . Kinetic 16 | . 4 . . . . 3 . 9 Secondary . | . . . . . . . . . Self-Inflicted Damage 312 | . . 137 78 12 2 . . 83 Shots 12 | . . 4 2 1 . . . 5 Rammed 12 | . . 1 1 . 1 . . 9 Targets Rammed 13 | . . 1 1 . 1 . . 10 Kicked . | . . . . . . . . . Crushed 1 | . . . . . . . . 1 Highest Temperature 415 | . 220 247 40 217 275 18 210 415 Average Temperature 74 | . 71 97 17 118 73 12 68 96 Received Heat Transfer 1209 | . 108 36 258 21 216 36 18 516 Effects 4 | . . . . . . . . 4 Interference 3 | . . . . . . . . 3 Matter Decay 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . 1 . . . . 2 . Heat Transferred 1658 | . 185 555 250 . . . 518 150 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 Alert | -11 -10 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Peak Influence 658 | . 135 380 658 446 510 505 292 595 Initial 299 | . . 52 137 256 173 215 196 299 Average 280 | . 30 223 384 353 328 360 218 412 Maximum Alert Level 2 | . . 1 2 2 2 2 1 2 Low Security (%) 31 | . 100 46 16 . 21 . 43 . Level 1 42 | . . 53 38 50 43 56 56 44 Level 2 25 | . . . 45 49 35 43 . 55 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 1 . 4 . 4 . . 4 Investigation 6 | . . . 4 . 1 . . 1 Extermination . | . . . . . . . . . Reinforcement 7 | . 1 . . . 3 . . 3 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered 1 | . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Distress Signals 6 | . . . 2 . 2 1 . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 126 | . 7 19 36 7 20 11 1 25 Peak Tracking Total 15 | . 3 3 15 5 9 5 1 5 Tactical Retreats 10 | . . 1 2 3 1 . . 3 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Traps Triggered 4 | . 2 . 2 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 2 | . 2 . . . . . . . Reprogrammed . | . . . . . . . . . Reused 5 | . . 1 4 . . . . . Traps Extracted . | . . . . . . . . . Installed 5 | . . 1 4 . . . . . Triggered 5 | . . 1 4 . . . . . Most Traps Carried 4 | . . 4 4 . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Machines Disabled 10 | . . . 1 2 . 1 . 6 Max in Single Turn 3 | . . . 1 1 . 1 . 3 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Machines Accessed 26 | . 4 . 8 . 6 . 5 3 Terminals 17 | . 4 . 5 . 4 . 2 2 Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . . . 1 . . . . . Recycling Units 5 | . . . 1 . 1 . 3 . Scanalyzers 2 | . . . 1 . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 95 | . 14 . 29 . 26 . 18 8 Successful 43 | . 8 . 12 . 11 . 9 3 Failed 52 | . 6 . 17 . 15 . 9 5 Catastrophic 8 | . . . 1 . 3 . 1 3 Database Lockouts . | . . . . . . . . . Manual 41 | . 10 . 14 . 5 1 6 5 Terminals 62 | . 14 . 21 . 14 . 8 5 Fabricators 3 | . . . . . . . . 3 Repair Stations 2 | . . . 2 . . . . . Recycling Units 19 | . . . 3 . 6 . 10 . Scanalyzers 9 | . . . 3 . 6 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 17 | . 7 . 3 . 3 . 3 1 Robot Analysis 2 | . 1 . . . 1 . . . Prototype ID Bank 6 | . 2 . . . 2 . 2 . Open DSF 1 | . . . . . . . . 1 Branch Access Points 2 | . 1 . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . Fabricator Index 1 | . . . . . . . 1 . Disarm Traps 1 | . 1 . . . . . . . Dispatch Records 2 | . 1 . 1 . . . . . Investigation Status 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 10 | . . . 2 . 5 . 3 . Recycle Component 1 | . . . . . 1 . . . Process 3 | . . . 1 . 2 . . . Report Inventory 3 | . . . . . 1 . 2 . Retrieve Matter 2 | . . . 1 . 1 . . . Retrieve Components 1 | . . . . . . . 1 . Scanalyzer 2 | . . . 1 . 1 . . . Insert Component 2 | . . . 1 . 1 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 12 | . 1 . 4 . 2 . 3 2 Terminals 9 | . 1 . 4 . 2 . 1 1 Track 1 | . . . 1 . . . . . Botnet 6 | . 1 . 2 . 1 . 1 1 Disrupt 2 | . . . 1 . 1 . . . Fabricators 1 | . . . . . . . . 1 Download 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . Tunnel 2 | . . . . . . . 2 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used . | . . . . . . . . . Hacking Detections 23 | . 4 . 8 . 5 . 4 2 Full Trace Events 14 | . 3 . 5 . 3 . 3 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 32 | . . . 32 . . . . . Parts Recycled 1 | . . . . . 1 . . . Recycled Matter 96 | . . . 27 . 69 . . . Retrieved Matter 96 | . . . 27 . 69 . . . Retrieved Components 2 | . . . . . . . 2 . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Total Allies 3 | . . . . 1 . 2 . . Largest Group 2 | . . . . 1 . 2 2 1 Highest-Rated Group 111 | . . . . 31 . 111 111 16 Highest-Rated Ally 100 | . . . . 31 . 100 95 16 Total Orders . | . . . . . . . . . Ally Attacks 21 | . . . . . . 16 . 5 Total Damage 468 | . . . . . . 435 . 33 Kills 9 | . . . . . . 8 . 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Robot Analysis Total 2 | . 1 . . . 1 . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Turns Passed 3510 | . 459 614 397 235 290 158 581 776 Spaces Moved 3113 | 1 268 431 479 551 371 131 340 541 Core 200 | . . . . . . . 21 179 Treads 18 | . . . . . . . 17 1 Legs 243 | 1 103 . . . 5 . 43 91 Wheels 967 | . 165 431 97 . . . 4 270 Hover . | . . . . . . . . . Flight 1685 | . . . 382 551 366 131 255 . Fastest Speed 34 | 120 95 90 37 37 37 34 34 50 Average Speed 80 | 120 133 95 50 38 41 50 154 100 Slowest Speed 450 | 120 190 115 110 40 120 114 450 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 37 | . . . 13 4 12 2 6 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 2 44 81 50 98 32 24 40 11 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . . . 1 . . 2 . Known Exits Taken 3 | . 1 . 1 . 1 . . . Unknown Exits Taken 5 | 1 . 1 . 1 . 1 1 . Scrap Searched 2 | . . . . 2 . . . . Spaces Dug 19 | . . 14 5 . . . . . Terrain Destroyed 246 | . . 153 41 24 9 5 . 14 Melee . | . . . . . . . . . Projectile 13 | . . . . . 2 5 . 6 AOE 233 | . . 153 41 24 7 . . 8 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Total 3686 | . 314 580 574 568 429 187 376 658 Wait 148 | . 2 88 34 3 5 . 9 7 Move 3033 | . 267 430 453 542 346 126 328 541 Hop 35 | . . . 12 4 12 2 5 . Pick Up 32 | . 5 5 7 3 3 5 3 1 Fast Attach 49 | . 6 3 7 4 6 10 4 9 Attach 21 | . . 2 6 1 6 2 . 4 Detach 27 | . 4 2 5 4 1 5 2 4 Swap 6 | . 4 . 2 . . . . . Drop 36 | . . 4 7 4 1 4 12 4 Fire 281 | . 26 44 36 3 48 33 13 78 Melee . | . . . . . . . . . Ram 4 | . . 1 1 . 1 . . 1 Kick . | . . . . . . . . . Crush 9 | . . . . . . . . 9 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 5 | . . 1 4 . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -8/Recycling -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 9) 460 | -10/Materials | Entered Mines 499 | -10/Mines | Found a hidden stash of uninstalled traps 624 | -10/Mines | Discovered new exit (range 8) 650 | -10/Mines | Core integrity fell below 50% 685 | -10/Mines | Lost 4 parts (1p1n2w) 689 | -10/Mines | Discovered new exit (range 12) 695 | -10/Mines | Learned Materials garrison access intel 709 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 712 | -10/Mines | Found Prototype Device 712 | -10/Mines | Identified Exp. Sensor Array 732 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 752 | -10/Mines | Excavation squad dispatched 752 | -10/Mines | A large section of the Mines collapsed 1022 | -10/Mines | Discovered new exit (range 12) 1024 | -10/Mines | Core integrity fell below 20% 1074 | -10/Mines | Entered Materials 1074 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1116 | -9/Materials | Repaired Rocket Launcher 1329 | -9/Materials | Destroyed 7 combat bots 1339 | -9/Materials | Lost 4 parts (1p3w) 1360 | -9/Materials | Core integrity fell below 50% 1439 | -9/Materials | Identified exit to Mines 1471 | -9/Materials | Entered Mines 1478 | -9/Mines | Core integrity fell below 20% 1479 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1526 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1559 | -9/Mines | Learned 8 Materials zone layouts 1658 | -9/Mines | Discovered new exit (range 4) 1677 | -9/Mines | Discovered new exit (range 6) 1679 | -9/Mines | Received a Mining Laser from a helpful Derelict 1706 | -9/Mines | Entered Materials 1706 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1707 | -8/Materials | Identified exit to Storage 1708 | -8/Materials | Loaded intel: 1 garrison access location 1788 | -8/Materials | Lost 5 parts (1p2n2w) 1996 | -8/Materials | Entered Storage 1999 | -8/Storage | Met 01-MTF 2033 | -8/Storage | Core integrity fell below 50% 2097 | -8/Storage | Discovered new exit (range 9) 2154 | -8/Storage | Entered Recycling 2154 | -8/Recycling | Accompanied by 2 allies (01-MTF) 2155 | -8/Recycling | Found Scrap Engine 2159 | -8/Recycling | 01-MTF left 2704 | -8/Recycling | Discovered new exit (range 14) 2735 | -8/Recycling | Entered Factory 2735 | -6/Factory | Accompanied by 1 ally 2735 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 3085 | -6/Factory | Search patrols dispatched 3163 | -6/Factory | Core integrity fell below 50% 3229 | -6/Factory | System corruption reached 10% 3231 | -6/Factory | Lost 10 parts (1p3n1u5w) 3328 | -6/Factory | Core integrity fell below 20% 3431 | -6/Factory | Lost 5 parts (1p2n2w) 3511 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03503_ Crushed H-66 Slayer. 03503_ H-66 Slayer destroyed. 03503_ K-01 Serf collects debris. 03503_ U-05 Engineer lays Concrete. 03505_ U-05 Engineer builds a Wall. 03505_ U-05 Engineer lays Concrete. 03506_ K-01 Serf collects debris. 03507_ U-05 Engineer lays Concrete. 03507_ Discarded Compressor-Momentum Core. 03507_ Arm. Scrap Engine suffers catastophic network destabilization. 03507_ Scrap Engine core remains intact and functional. 03508_ U-05 Engineer lays Concrete. 03509_ R-10 Processor collects Med. Matter Pod. 03510_ Slammed into U-05 Engineer. 03510_ Imp. Medium Treads broken. 03510_ Destabilizing: Short circuit. 03510_ K-01 Serf collects debris. 03510_ U-05 Engineer lays Concrete. 03511_ ALERT: Construction progress impeded, dispatching reinforcements to local area. Map ----- +----------------------------------------------------+ | ????????? ?????????????????? | | ?????????# ############??????? | | ?????????# # #??????? | | ?????????# # """"" #??????? | | ?????????# # """"" #??????? | | ?????????# # """ #??????? | | ?????????# # #??????? | | ?????????# # #??????? | | ?? ??""??# " !!! #??????? | | ??? ""??# # !!! #??????? | | ???? """?# # !!! #??????? | | ???? # # !% #??????? | | ??? """ # # ##?????? | | ?? """ #% # ##???### | | # """ + # !#???#/ | | # # % # %#???# | | # """ # #############???# | | # """ # % ###### | | # """ # + | | # # % ###### ! | | # """ # % % ######### | | ? """ # %% ## | | ??? """ # % ## | | ????? u # ## | | ??????#/##g " ## """ " | | ??#####@ g ## """ " | | ###" R ## """ " | | """;;;; "" ## | | " * "F + """ " | | ="""A ##### """ " | | """ #???# """ " | | k #???# | | #???# | | u #### ############ | | #??# #?????? | | #??# ####### | | ; # #??# | | ; #u #??# #### | | ##;;;;#% #??# """" #??? | | ?######+##+##### """" #??? | | ??# # ^ """" #??? | | ??# """% # "" #??? | | ??# """ + "" """" #??? | | ??# """ # "T """" #??? | | ??# ## "" """" #??? | | ??# """ ## "" #??? | | ??# """ ## #??? | | ??# """ ## #??? | | ??# "" "" ##+#####+###+#### | | ??# ""S"" ## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 25 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 150 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 1 Defensive Hacking 12 Item Schematics ----------------- Cmb. Antigrav System | -6/Factory | Downloaded Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimissileAssaultInsulator Manual? 0 Play Time 00:34:22 Cumulative 710.0 hours Start 2024.04.09 @ 17:48:34 End 2024.04.10 @ 02:24:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 755 Rogue 480 Adventurer 123 Explorer 152 Win Type - Total 26 Types 20/0/4/1/0/0/0/1/0 Lore% 83 Gallery% 91 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb03ec91-1505-4ce4-a6f0-84499dc9132c