Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.07.14 @ 17:13:53 Player: Steve Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (236) 1180 Value Destroyed (8249) 8249 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (2404) 2404 TOTAL SCORE: 18633 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1828 Follower Combat Kills 76 Cogmind --------- Core Integrity 0/1600 Matter 275/300 Energy 99/100 System Corruption 6% Temperature Cool (1) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Improved Utility Shielding Improved Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- High-capacity Matter Pod (200) Advanced Sensor Array Hardcell Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Armored Wheel Armored Huge Wheel Centrium Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit Matter Compressor Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Layered Medium Armor Plating Advanced Hardlight Generator Improved Force Field > --- WEAPON ----------- KE Penetrator Hypervelocity Coil Gun Hardcell Cannon Hardcell Cannon > --- INVENTORY -------- Enhanced Nuclear Core Micro Fission Core Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel High-capacity Matter Pod High-capacity Matter Pod Improved Utility Shielding Layered Medium Armor Plating Improved EM Pulse Cannon HERF Cannon Hardcell Cannon Smartbomb Launcher Power Sword Power Sword Plasma Sword [Rating: 109] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Armored Wheel Wheel Armored Wheel Flight Unit Field Propulsion Array Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Improved Propulsion Shielding Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 . 2 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 . . . Propulsion 4 | . . . . . 1 . . . 1 2 . Utility 11 | . . 1 1 . 1 2 2 1 1 . 2 Weapon 2 | . . 1 1 . . . . . . . . Parts Attached 263 | 4 9 7 26 10 23 50 22 52 36 7 17 Power 21 | . 1 . 1 2 2 2 . 3 4 2 4 Engine 1 | . . . . . 1 . . . . . . Core 12 | . 1 . 1 2 1 2 . 1 3 . 1 Reactor 8 | . . . . . . . . 2 1 2 3 Propulsion 33 | 2 1 1 3 1 3 2 1 1 9 2 7 Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 24 | 2 1 1 3 1 3 2 1 1 9 . . Hover . | . . . . . . . . . . . . Flight 9 | . . . . . . . . . . 2 7 Utility 82 | . 4 1 5 1 7 22 11 18 8 2 3 Device 35 | . 1 . 2 . 1 11 6 8 3 2 1 Storage 7 | . 2 . . . 1 3 1 . . . . Processor 4 | . 1 . . 1 1 1 . . . . . Hackware 3 | . . . . . 1 . . . 1 . 1 Protection 33 | . . 1 3 . 3 7 4 10 4 . 1 Artifact . | . . . . . . . . . . . . Weapon 127 | 2 3 5 17 6 11 24 10 30 15 1 3 Energy Gun 5 | 1 . 1 2 1 . . . . . . . Energy Cannon 13 | . . . . . 5 1 2 2 3 . . Ballistic Gun 33 | 1 2 3 8 3 2 1 2 7 4 . . Ballistic Cannon 35 | . . 1 2 1 2 13 3 9 2 1 1 Launcher 21 | . 1 . 5 1 1 2 3 7 1 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 20 | . . . . . 1 7 . 5 5 . 2 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 1 . . 2 1 . . Parts Lost 60 | . . . 1 4 2 3 1 5 29 1 14 Power 9 | . . . . . . . . . 6 . 3 Propulsion 15 | . . . . . . . . . 6 1 8 Utility 18 | . . . 1 1 . 2 . 2 10 . 2 Weapon 18 | . . . . 3 2 1 1 3 7 . 1 Highest Loss Streak 22 | . . . 1 1 1 1 1 1 22 1 11 Average Slot Usage (%) 87 | . 91 99 99 98 93 91 92 93 80 15 26 Core 6 | . 12 11 8 8 6 6 5 5 5 . . Reactor 1 | . . . . . . . . 4 1 . 3 Wheel 13 | . 27 22 18 18 17 13 11 10 13 . . Device 6 | . . . 8 . . 4 15 10 10 2 2 Storage 12 | . 11 11 9 9 7 17 17 15 11 . . Processor 13 | . 10 11 9 15 14 15 17 15 12 8 6 Hackware 1 | . . . . . 6 3 . . 2 . 3 Protection 5 | . . 11 9 11 7 3 . 9 4 . . Energy Cannon 1 | . . . . . 6 1 2 . 2 . . Ballistic Gun 10 | . 26 21 26 27 19 . 4 6 5 . . Ballistic Cannon 9 | . . 10 5 4 2 18 13 10 4 . 1 Slashing Weapon 1 | . . . . . . 4 . 1 1 . 1 Naked Turns . | . . . . . . . . . . . . Heaviest Build 151 | 4 25 31 38 36 69 113 110 140 151 15 33 Greatest Support 64 | 20 20 20 24 24 40 40 40 40 64 23 33 Greatest Overweight (x) 3 | . 2 1 1 1 2 2 2 3 2 3 . Average Overweight (x) 1 | . . 1 1 1 1 1 2 2 1 . . Largest Inventory Capacity 20 | 4 10 10 10 10 12 20 20 20 20 4 4 Average Capacity 15 | 4 8 10 10 10 11 18 20 20 18 4 4 Most Carried 20 | 4 10 10 10 10 12 20 20 20 20 4 4 Average Carried 14 | 3 7 9 9 9 11 15 19 19 16 3 3 Final Capacity 20 | 4 10 10 10 10 12 20 20 20 4 4 4 Final Carried 20 | 4 10 10 10 10 12 20 19 18 3 3 3 Class Distribution -------------------- 22% | Hauler-Skirmisher 13% | Hacker-Gunner 9% | Hacker-Mutant 8% | Tank 7% | Mutant 7% | Hauler-Mutant 7% | Hauler-Assassin 5% | Gunner 5% | Hacker-Tank 4% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -8/Materials Gunner | -8/Storage Hacker-Gunner | -7/Factory Hauler-Skirmisher | -6/Factory Hauler-Skirmisher | -5/Factory Hauler-Mutant | -4/Factory Hacker-Tank | -3/Research Mutant | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Matter Collected 10020 | 249 206 255 903 1074 339 2269 1071 2243 1065 . 346 Remotely . | . . . . . . . . . . . . Salvage Created 10406 | . 290 255 922 1168 307 1873 1165 3125 868 . 433 Parts 461 | . 14 20 71 50 9 66 49 145 23 . 14 Haulers Intercepted 16 | . 1 . 3 4 . 2 2 2 1 . 1 Recyclers Shooed 12 | . . . 2 1 . 1 2 4 2 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 139 | . 5 6 20 20 5 23 14 37 6 . 3 Melee 11 | . . . . . . 6 . 2 . . 3 Guns 52 | . 5 4 11 15 5 . 1 10 1 . . Cannons 44 | . . 2 3 4 . 15 6 12 2 . . AOE 32 | . . . 6 1 . 2 7 13 3 . . Classes Destroyed 14 | . 4 3 2 2 2 1 . . . . . Worker 15 | . 1 . 3 4 1 1 2 2 . . 1 Builder 24 | . . 1 5 1 . 1 1 13 2 . . Hauler 16 | . 1 . 3 4 . 2 2 2 1 . 1 Recycler 25 | . . . . 2 1 7 4 6 3 . 2 Operator 4 | . . . . . 2 1 1 . . . . Watcher 13 | . 2 1 3 . . 1 4 2 . . . Swarmer 25 | . . . 7 4 . 3 5 . 3 . 3 Grunt 56 | . 5 2 7 5 2 13 5 17 . . . Brawler 1 | . . . . 1 . . . . . . . Duelist 4 | . . 1 1 . 1 . . 1 . . . Protector 2 | . . . . . . 1 . 1 . . . Sentry 28 | . . 3 4 9 1 4 2 2 3 . . Hunter 13 | . . . 1 1 . 1 . 10 . . . Programmer 10 | . . . . . 1 1 2 6 . . . Best Kill Streak 14 | . 4 3 14 5 3 6 7 12 3 . 2 Combat Bots Only 7 | . 3 2 5 5 3 4 5 7 3 . 2 Max Kills in Single Turn 5 | . 1 1 3 2 1 2 5 5 3 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . 2 1 . 2 4 2 3 . . Melee 1 | . . . . . . 1 . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Damage Taken 16501 | 24 91 195 884 708 990 1807 606 2285 5918 459 2534 Core 4147 | . 28 35 124 77 62 335 78 226 1253 325 1604 Absorbed by Shields 1144 | . . . . . . . . 647 473 24 . Core Remaining (%) 74 | 100 88 91 . 63 91 60 92 80 3 77 . Volleys Fired 404 | 3 17 15 55 45 19 56 51 92 20 7 24 Largest 4 | 2 2 3 4 4 4 4 4 4 4 1 1 Hottest 257 | 60 50 82 112 112 189 213 195 221 257 65 65 Shots Fired 1276 | 6 34 45 217 179 69 197 157 286 55 7 24 Gun 579 | 6 32 30 165 148 49 12 34 84 19 . . Cannon 648 | . . 15 38 27 18 181 120 184 34 7 24 Launcher 49 | . 2 . 14 4 2 4 3 18 2 . . Special . | . . . . . . . . . . . . Kinetic 1162 | 3 32 45 192 165 60 188 145 261 40 7 24 Thermal . | . . . . . . . . . . . . Explosive 49 | . 2 . 14 4 2 4 3 18 2 . . Electromagnetic 65 | 3 . . 11 10 7 5 9 7 13 . . Robot Hit Streak 38 | 2 13 28 22 30 15 24 17 21 29 30 38 Robot Miss Streak 5 | 1 1 2 3 5 4 4 3 3 1 . . Penetration Max 2 | . . . . . . . 2 2 . . . Secondary Targets 1 | . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . Shots Hit Robots 862 | 3 24 32 136 115 58 176 82 178 45 1 12 Core Hits 480 | 1 15 13 61 63 20 77 53 137 27 . 13 Critical Hits 40 | . . 1 2 1 . 5 1 23 6 . 1 Critical Kills 21 | . . 1 . 1 . 1 . 16 1 . 1 Critical Parts Destroyed 15 | . . . 2 . . 3 . 7 3 . . Melee Attacks 74 | . . . . . 1 37 2 17 9 . 8 Impact . | . . . . . . . . . . . . Slashing 74 | . . . . . 1 37 2 17 9 . 8 Piercing . | . . . . . . . . . . . . Sneak Attacks 12 | . . . . . 1 9 . . 1 . 1 Combat Hostiles 1 | . . . . . . 1 . . . . . Follow-up Attacks 15 | . . . . . . 9 . 4 2 . . Damage Inflicted 24674 | 38 299 528 2546 2043 1293 5117 3304 7004 1901 41 560 Guns 6533 | 38 299 319 1518 1703 708 274 399 1074 201 . . Cannons 8999 | . . 209 267 145 305 2581 1857 2469 818 37 311 Explosions 6159 | . . . 761 195 176 333 1048 3061 585 . . Melee 2943 | . . . . . 104 1929 . 400 297 . 213 Ramming 40 | . . . . . . . . . . 4 36 Kinetic 14295 | 25 299 528 1647 1773 816 2767 2022 3438 632 37 311 Thermal 248 | . . . 23 . . . . 166 59 . . Explosive 5812 | . . . 738 195 176 333 1010 2834 526 . . Electromagnetic 1336 | 13 . . 138 75 197 88 272 166 387 . . Impact . | . . . . . . . . . . . . Slashing 2943 | . . . . . 104 1929 . 400 297 . 213 Piercing . | . . . . . . . . . . . . Highest Corruption 27 | . . . . 2 . . 2 . 27 . 5 Average Corruption 6 | . . . . 1 . . 1 . 16 . 3 Corruption Purged . | . . . . . . . . . . . . Effects 24 | . . . . . . . 4 . 17 . 3 Message Errors 5 | . . . . . . . 2 . 2 . 1 Matter Fused 2 | . . . . . . . . . 1 . 1 Heat Flow Errors 3 | . . . . . . . . . 3 . . Energy Discharges 2 | . . . . . . . . . 1 . 1 Parts Rejected 2 | . . . . . . . . . 2 . . Data Loss (minor) 2 | . . . . . . . 2 . . . . Data Loss (major) 1 | . . . . . . . . . 1 . . Alerts 1 | . . . . . . . . . 1 . . Misdirections 5 | . . . . . . . . . 5 . . Weapon Failures 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 605 | . . . 20 . 36 199 56 165 87 7 35 Projectiles 227 | . . . . . 35 53 41 56 . 7 35 Explosions 145 | . . . 20 . 1 . 15 109 . . . Melee 233 | . . . . . . 146 . . 87 . . Knockbacks 65 | . . 1 4 . 3 17 9 28 . 1 2 Impact . | . . . . . . . . . . . . Kinetic 61 | . . 1 3 . 3 16 9 26 . 1 2 Secondary 4 | . . . 1 . . 1 . 2 . . . Self-Inflicted Damage 296 | . 8 . 45 30 . 20 122 53 . 2 16 Shots 11 | . 1 . 3 2 . 1 3 1 . . . Rammed 12 | . . . . . 1 . . . 1 1 9 Targets Rammed 12 | . . . . . 1 . . . 1 1 9 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 475 | 1 1 81 42 234 248 475 370 237 210 . 22 Average Temperature 68 | 1 1 26 17 45 92 100 76 71 61 . 9 Received Heat Transfer 3074 | 18 60 60 342 270 279 633 186 233 786 117 90 Effects 8 | . . . . 1 2 3 1 . 1 . . Shutdowns 2 | . . . . . . 1 1 . . . . Energy Bleed 2 | . . . . 1 . . . . 1 . . Interference 2 | . . . . . 2 . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 9 | . . . . . 1 . 1 . 7 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 250 | . . . 50 . . . . 150 50 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 . . . . 1 1 . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Peak Influence 1983 | . 196 268 727 602 239 722 399 1983 1316 553 516 Average Influence 423 | . 66 137 475 387 135 453 211 627 1163 508 346 Maximum Alert Level 5 | . . 1 3 2 1 3 1 5 4 2 2 Low Security (%) 32 | 100 100 66 9 3 65 20 52 30 . . . Level 1 25 | . . 33 33 54 34 4 47 9 . . 78 Level 2 26 | . . . 42 42 . 72 . 21 . 100 21 Level 3 4 | . . . 14 . . 2 . 18 2 . . Level 4 10 | . . . . . . . . 14 97 . . Level 5 . | . . . . . . . . 2 . . . High Security . | . . . . . . . . 2 . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 36 | . 1 . 2 . 3 10 2 9 6 . 3 Investigation 2 | . 1 . . . . . . . . . 1 Extermination 9 | . . . . . 1 2 1 2 2 . 1 Reinforcement 14 | . . . 1 . 2 3 1 4 2 . 1 Assault 6 | . . . . . . 1 . 3 2 . . Garrison 5 | . . . 1 . . 4 . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . 1 3 1 . . Haulers Reinforced 2 | . . . . . . . . . 1 . 1 Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Distress Signals 10 | . . . 2 1 . 3 1 1 . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 300 | 1 9 13 30 23 17 45 21 55 38 9 39 Peak Tracking Total 18 | 1 4 3 7 6 6 6 5 7 18 8 17 Tactical Retreats 16 | . . 1 1 2 1 2 . . 4 1 4 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Traps Triggered 11 | . 2 . 1 2 1 2 . 2 . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Machines Disabled 30 | . . . 3 1 . 1 11 12 2 . . Max in Single Turn 4 | . . . 1 1 . 1 4 4 1 . . Garrison Access 6 | . . . . 1 2 1 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . 1 . 1 . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Machines Accessed 94 | . 6 3 5 8 16 16 14 6 10 3 7 Terminals 45 | . 4 1 2 4 6 6 8 2 6 2 4 Fabricators 6 | . . . . . . 1 . 2 1 . 2 Repair Stations 11 | . 1 1 1 2 3 1 2 . . . . Recycling Units 13 | . 1 1 . 1 2 5 1 . 1 . 1 Scanalyzers 9 | . . . 2 . 2 1 2 . 1 1 . Garrison Access 10 | . . . . 1 3 2 1 2 1 . . Total Hacks 245 | . 17 6 12 14 43 47 39 15 25 11 16 Successful 132 | . 10 5 10 10 16 29 22 6 10 7 7 Failed 113 | . 7 1 2 4 27 18 17 9 15 4 9 Catastrophic 11 | . . . . 1 2 . 2 1 3 1 1 Database Lockouts . | . . . . . . . . . . . . Manual 49 | . 4 2 3 4 7 5 5 2 7 5 5 Terminals 124 | . 12 3 6 8 18 17 21 5 17 9 8 Fabricators 18 | . . . . . . 4 . 6 2 . 6 Repair Stations 32 | . 4 2 2 4 8 2 10 . . . . Recycling Units 22 | . 1 1 . 1 3 10 2 . 2 . 2 Scanalyzers 33 | . . . 4 . 8 11 5 . 3 2 . Garrison Access 16 | . . . . 1 6 3 1 4 1 . . Terminal Hacks 43 | . 4 1 3 3 4 6 9 1 5 5 2 Record 1 | . . . . . . . 1 . . . . Open Door 1 | . . . . 1 . . . . . . . Level Access Points 3 | . . . . . 1 . 1 . . 1 . Branch Access Points 3 | . 1 . . . . 1 . . 1 . . Emergency Access Points 11 | . 1 . 2 . . 4 3 . . 1 . Machine Index 1 | . . . . 1 . . . . . . . Terminal Index 7 | . 1 . . . 1 1 1 . 1 1 1 Fabricator Index 1 | . . . . . . . . . 1 . . Unreport Threat 1 | . . . . 1 . . . . . . . Locate Traps 9 | . 1 . 1 . 2 . . 1 1 2 1 Registered Components 2 | . . . . . . . 1 . 1 . . Zone Layout 3 | . . 1 . . . . 2 . . . . Fabricator Hacks 15 | . . . . . . 4 . 4 2 . 5 Load Schematic 6 | . . . . . . 1 . 2 1 . 2 Build 9 | . . . . . . 3 . 2 1 . 3 Repair Station Hacks 24 | . 4 2 2 4 3 1 8 . . . . Scan Component 14 | . 2 1 1 2 2 1 5 . . . . Repair 10 | . 2 1 1 2 1 . 3 . . . . Recycling Unit Hacks 11 | . 1 1 . 1 1 5 1 . 1 . . Process 2 | . . . . . . 1 . . 1 . . Retrieve Matter 1 | . . . . . . 1 . . . . . Retrieve Components 8 | . 1 1 . 1 1 3 1 . . . . Scanalyzer 24 | . . . 4 . 5 11 2 . 1 1 . Insert Component 14 | . . . 2 . 3 5 2 . 1 1 . Analyze 10 | . . . 2 . 2 6 . . . . . Garrison Access Hacks 6 | . . . . 1 2 1 1 1 . . . Seal Access 6 | . . . . 1 2 1 1 1 . . . Unauthorized Hacks 9 | . 1 1 1 1 1 1 1 . 1 1 . Terminals 9 | . 1 1 1 1 1 1 1 . 1 1 . Botnet 9 | . 1 1 1 1 1 1 1 . 1 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 2 . 1 . . . . Used 2 | . . . . . 1 . 1 . . . . Hacking Detections 79 | . 5 2 4 5 13 13 13 6 9 3 6 Full Trace Events 1 | . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 9 | . . . 2 . 2 5 . . . . . Parts Built 13 | . . . . . . 6 . 3 . . 4 Matter 1650 | . . . . . . 372 . 376 252 . 650 Time 483 | . . . . . . 93 . 165 67 . 158 Total Part Build Rating 34 | . . . . . . 12 . 8 . . 14 Parts Repaired 10 | . 2 1 1 2 1 . 3 . . . . Time 382 | . 52 26 38 76 32 . 158 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 84 | . . . . . . 12 . . 72 . . Retrieved Matter 12 | . . . . . . 12 . . . . . Retrieved Components 20 | . 3 . . 10 2 5 . . . . . Parts Scanalyzed 12 | . . . 2 . 2 5 1 . 1 1 . Part Schematics Acquired 9 | . . . 2 . 2 5 . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . . . Machine Destruction 1 | . . . . . . . . 1 . . . Programmers 3 | . . . . . . . . 3 . . . Robots Rewired 2 | 1 . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Total Allies 2 | 1 . . . . . 1 . . . . . Largest Group 1 | . 1 . . . . 1 . . . . . Highest-Rated Group 32 | . 8 . . . . 32 . . . . . Highest-Rated Ally 32 | . 8 . . . . 32 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 12 | . 5 . . . . 7 . . . . . Total Damage 360 | . 43 . . . . 317 . . . . . Kills 3 | . . . . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Turns Passed 10297 | 61 500 368 655 790 1158 2025 1604 1622 819 177 518 Spaces Moved 7713 | 57 446 231 372 403 988 1315 1054 954 625 252 1016 Core 334 | 17 . . . . . . . . 12 237 68 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 6416 | 40 446 231 372 403 988 1315 1054 954 613 . . Hover . | . . . . . . . . . . . . Flight 963 | . . . . . . . . . . 15 948 Fastest Speed 37 | 50 80 90 90 100 100 105 115 115 50 40 37 Average Speed 97 | 71 86 90 96 100 103 113 115 124 107 52 38 Slowest Speed 200 | 80 100 90 100 100 110 115 115 125 113 200 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . 6 Cave-ins Triggered 1 | . . . . . . 1 . . . . . Exploration Rate (%) 34 | 5 61 24 43 68 38 31 42 33 26 13 35 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 6 | . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 107 | . 11 . 22 . . 7 18 27 8 5 9 Terrain Destroyed 624 | . 18 . 101 18 2 35 93 289 54 5 9 Melee 16 | . . . . . . 5 2 6 3 . . Projectile 119 | . . . 8 . 1 6 25 57 8 5 9 AOE 489 | . 18 . 93 18 1 24 66 226 43 . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Res Acc Total 9504 | 69 526 357 530 675 1077 1667 1331 1170 722 288 1092 Wait 832 | . 39 98 61 212 19 183 173 25 1 6 15 Move 7691 | 56 445 230 371 402 987 1314 1053 953 625 251 1004 Hop 6 | . . . . . . . . . . . 6 Pick Up 84 | 4 10 2 5 3 6 13 12 14 12 1 2 Fast Attach 78 | 4 6 3 5 5 11 12 4 7 4 4 13 Attach 54 | . . 2 3 2 3 6 4 10 18 3 3 Detach 45 | . 1 2 1 1 8 8 5 4 7 4 4 Swap 131 | . 3 2 18 3 9 32 14 35 14 . 1 Drop 90 | . 5 3 11 2 13 7 13 17 14 2 3 Fire 404 | 3 17 15 55 45 19 56 51 92 20 7 24 Melee 59 | . . . . . 1 28 2 13 7 . 8 Ram 11 | . . . . . 1 . . . . 1 9 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . . 9 . Rewire 10 | 2 . . . . . 8 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -8/Storage -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 3 exits: *Res / Qua x2) -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 43 | -11/Scrapyard | Discovered new exit (range 8) 62 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Accompanied by 1 ally 292 | -10/Materials | Discovered new exit (range 6) 314 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 12) 378 | -10/Materials | Repaired Wheel? 435 | -10/Materials | Repaired Sensor Array 494 | -10/Materials | Identified exit to Mines 562 | -10/Materials | Entered another Materials area 562 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 816 | -9/Materials | Discovered new exit (range 15) 884 | -9/Materials | Repaired Assault Rifle 930 | -9/Materials | Entered another Materials area 930 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1062 | -8/Materials | Repaired Lgt. Nuclear Core 1146 | -8/Materials | Garrison activated, responded to threat 1405 | -8/Materials | Discovered new exit (range 10) 1445 | -8/Materials | Build established: Tank 1585 | -8/Materials | Entered Storage 1632 | -8/Storage | Repaired Lgt. Nuclear Core 1870 | -8/Storage | Repaired Lgt. Nuclear Core 2131 | -8/Storage | Build established: Gunner 2347 | -8/Storage | Discovered new exit (range 16) 2375 | -8/Storage | Entered Factory 2375 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2631 | -7/Factory | Repaired Arm. Wheel 2754 | -7/Factory | Discovered new exit (range 12) 2762 | -7/Factory | Build established: Hacker-Gunner 2956 | -7/Factory | Discovered new exit (range 21) 3372 | -7/Factory | Identified exit to Factory 3533 | -7/Factory | Entered another Factory area 3533 | -6/Factory | Evolved 2 slots: Utility x2 3668 | -6/Factory | Fabricated Imp. Light Cannon (x2) 3700 | -6/Factory | Fabricated Imp. Light Cannon (x2) 3735 | -6/Factory | Fabricated Imp. Light Cannon (x2) 3947 | -6/Factory | Local fabrication network quarantined 4048 | -6/Factory | Garrison activated, responded to threat 4233 | -6/Factory | First assault squad dispatched 4331 | -6/Factory | Garrison activated, responded to threat 4421 | -6/Factory | Discovered new exit (range 16) 4582 | -6/Factory | Identified exit to Lower Caves 5049 | -6/Factory | Identified exit to Factory 5106 | -6/Factory | Build established: Hauler-Skirmisher 5332 | -6/Factory | Crushed by falling debris 5344 | -6/Factory | Spotted B-75 Beast 5529 | -6/Factory | Discovered exit to Factory (range 5) 5558 | -6/Factory | Entered another Factory area 5558 | -5/Factory | Evolved 2 slots: Utility x2 5636 | -5/Factory | Build established: Hauler-Assassin 6076 | -5/Factory | Build established: Hauler-Skirmisher 6092 | -5/Factory | Discovered new exit (range 10) 6100 | -5/Factory | Identified exit to Upper Caves 6151 | -5/Factory | Repaired Arm. Huge Wheel 6223 | -5/Factory | Repaired Broken Coil Gun 6269 | -5/Factory | Repaired Arm. Huge Wheel 6354 | -5/Factory | Discovered new exit (range 6) 6359 | -5/Factory | Identified exit to Factory 7162 | -5/Factory | Entered another Factory area 7162 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7364 | -4/Factory | Fabricated Arm. Wheel (x2) 7768 | -4/Factory | Discovered new exit (range 17) 7801 | -4/Factory | Identified exit to Upper Caves 7928 | -4/Factory | Spotted B-86 Titan 8162 | -4/Factory | First assault squad dispatched 8262 | -4/Factory | Destroyed 7 combat bots 8461 | -4/Factory | Local fabrication network quarantined 8583 | -4/Factory | Fabricated Enh. Nuclear Core? 8747 | -4/Factory | High security lockdown imminent 8774 | -4/Factory | Discovered new exit (range 11) 8783 | -4/Factory | Identified exit to Research 8784 | -4/Factory | Entered Research 8784 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9307 | -3/Research | Identified exit to Quarantine 9330 | -3/Research | First assault squad dispatched 9366 | -3/Research | Spotted B-86 Titan 9418 | -3/Research | System corruption reached 10% 9475 | -3/Research | Lost 22 parts (4p4n7u7w) 9475 | -3/Research | Core integrity fell below 50% 9576 | -3/Research | Core integrity fell below 20% 9582 | -3/Research | Discovered new exit (range 21) 9602 | -3/Research | Identified exit to Research 9603 | -3/Research | Entered another Research area 9603 | -2/Research | Evolved 2 slots: Propulsion x2 9624 | -2/Research | Lost 3 parts (1p1n1u) 9683 | -2/Research | Identified exit to Access 9732 | -2/Research | Spotted B-90 Cyclops 9780 | -2/Research | Entered Access 9780 | -1/Access | Evolved 2 slots: Utility x2 9810 | -1/Access | Fabricated Katana (x2) 10039 | -1/Access | Fabricated Enh. Nuclear Core (x1) 10064 | -1/Access | Spotted B-99 Colossus 10109 | -1/Access | Fabricated Enh. Nuclear Core? 10230 | -1/Access | Core integrity fell below 50% 10237 | -1/Access | Lost 11 parts (2p6n2u1w) 10254 | -1/Access | Core integrity fell below 20% 10298 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10219_ Slammed into K-01 Serf. 10225_ K-01 Serf destroyed. 10234_ Connecting with Terminal... 10242_ Penetrated by Slug. 10247_ System corrupted: Energy discharge (-25). 10247_ Acquired Impulse Thruster Array. 10249_ Slug penetrates Wall. 10252_ Slug penetrates Repair Station. 10260_ Connecting with Terminal... 10276_ WCVHO4QBR VWGKXQ EJCW 10276_ Impulse Thruster Array destroyed. 10279_ Acquired Nuclear Pulse Array. 10280_ ALERT: Rogue bot located, Programmers report to Access Zone 2W. 10289_ Penetrated by Slug. 10289_ S-43 Plague destroyed. 10292_ Lgt. Quantum Reactor destroyed. 10298_ Nuclear Pulse Array destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | # ?????????????????????????????? | | ##########+### # ??????????????????????????????? | | ?????????? ##% + ???????????????????????????????? | | ?????????? ## #????????????????????????????????? | | ??????????? ## #????????????????????????????????? | | ??????????? ## #????????????????????????????????? | | ????????????## #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????? ?????????????????????? | | ?????????????# #?????? ?? ?????????????????????? | | ?????????????# #?????? "" ?????????????????????? | | ?????????????# #?????? "T ??????????????????????? | | ?????????????# #?????? ??????????????????????? | | ?????????????# #?????? ??????????????????????? | | ?????????????# #??????# #??????????????????????? | | ?????????????# #??????# #??????????????????????? | | ?????????????# #??????# #??????????????????????? | | ?????????????# #??????# #??????????????????????? | | ?????????????# #??????# #??????????????????????? | | ????????????## ##?????# #??????????????????????? | | ????????????# ####### #??????????????????????? | | ????????????# #??????????????????????? | | ????????????# +??????????????????????? | | ????????????# ####### #??????????????????????? | | ????????????######?????# #??????????????????????? | | ???????????????????????# @#??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# "??????????????????????? | | ???????????????????????# "??????????????????????? | | ???????????????????????#R ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????#p ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????pp#??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 43 Energy Capacity 800 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 62 Targeting Accuracy 8 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- EM Pulse Gun | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Hcp. Storage Unit | -7/Factory | Scanalyzed Katana | -7/Factory | Scanalyzed Enh. Nuclear Core | -6/Factory | Scanalyzed Mni. Grenade Launcher | -6/Factory | Scanalyzed Hpw. Shotgun | -6/Factory | Scanalyzed Imp. Light Cannon | -6/Factory | Scanalyzed Imp. Cooling System | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Light Cannon | x2 | -6/Factory Imp. Light Cannon | x2 | -6/Factory Imp. Light Cannon | x2 | -6/Factory Arm. Wheel | x2 | -4/Factory Enh. Nuclear Core | x1 | -4/Factory Katana | x2 | -1/Access Enh. Nuclear Core | x1 | -1/Access Enh. Nuclear Core | x1 | -1/Access Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club A New Friend Close Call Crack Shot Dangerous Findings Denied? Dramatic Entrance Dynamic Key Everything Is Under Control First Step to Greatness Hey, That's Mine! I Spy Just What I Needed Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Please Form A Line Production Line Prolific Hacker Remodeling Respectable Loadout Risk Taker Serviceable Loadout Significant Disruption Storm Trooper System Compromised Tank Troublemaker True Hacker Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed GaussPointDrive Manual? 0 Play Time 02:39:55 Cumulative 5.3 hours Start 2020.07.13 @ 16:13:17 End 2020.07.14 @ 17:13:53 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 0 Gallery% 7 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 44e7fcd9-4314-44fe-b91f-90ecd11cb2b1