Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.16 @ 17:36:00

Player: TryingToLearn

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (52)      260
Value Destroyed (1447)     1447
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (568)                568
              TOTAL SCORE: 6955

 Bonus
-------
High Alert Combat Kills    26
Follower Combat Kills      242
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             712/1000
Matter                     225/300
Energy                     17/510
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (5) ---
           VTOL Module
>          --- UTILITY (9) ------
           Energy Well
  Advanced Weight Redist. System
           Gravity Neutralizer
  Advanced Visual Processing Unit
  Improved Signal Interpreter
  Improved Power Shielding
           Hacking Suite
>          --- WEAPON (2) -------
     Heavy Phase Cannon
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
      Improved Flight Unit
      Improved Flight Unit
      Improved Flight Unit
               Cesium-ion Thruster
>              --- UTILITY ----------
      Advanced Visual Processing Unit
      Improved Sensor Array
      Improved Signal Interpreter
  Experimental Targeting Computer
               Hacking Suite
               Hacking Suite
               Hacking Suite
               System Shield
>              --- WEAPON -----------
               Missile Launcher
               Flail
>              --- INVENTORY --------
               Nuclear Core
               Xenon Bombardment Thruster
      Advanced Weight Redist. System
               Propulsion Shielding
               Hacking Suite
[Rating: 48]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Hybrid Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Hacking Suite
  Device                   Trap Reconfigurator
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Missile Launcher
  Impact Weapon            Flail
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   1   1   .   1   
  Utility                  7    | .   .   .   2   .   .   .   1   1   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             88   | 6   10  6   11  1   1   1   19  8   15  10  
  Power                    13   | 1   1   .   1   .   .   .   3   .   4   3   
    Engine                 7    | 1   1   .   1   .   .   .   2   .   2   .   
    Core                   6    | .   .   .   .   .   .   .   1   .   2   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   2   2   4   .   .   .   3   4   2   1   
    Treads                 10   | 2   2   .   2   .   .   .   3   .   1   .   
    Leg                    3    | .   .   2   1   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 7    | .   .   .   1   .   .   .   .   4   1   1   
  Utility                  33   | 1   5   1   4   1   1   1   5   4   6   4   
    Device                 4    | .   .   .   .   .   1   .   .   1   1   1   
    Storage                9    | 1   5   .   2   .   .   .   .   .   .   1   
    Processor              5    | .   .   .   2   .   .   .   1   .   2   .   
    Hackware               6    | .   .   .   .   .   .   .   1   3   1   1   
    Protection             9    | .   .   1   .   1   .   1   3   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   22   | 2   2   3   2   .   .   .   8   .   3   2   
    Energy Gun             10   | 1   .   2   2   .   .   .   5   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   2   
    Ballistic Gun          3    | 1   1   1   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   3   .   
    Launcher               2    | .   .   .   .   .   .   .   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   2   .   1   .   1   .   2   1   
  Corrupted Parts          3    | .   .   1   .   .   .   .   1   .   .   1   
    System Corruption      14   | .   .   1   .   .   .   .   5   .   .   8   
Parts Lost                 26   | .   .   4   .   .   .   1   3   .   10  8   
  Power                    4    | .   .   .   .   .   .   .   2   .   .   2   
  Propulsion               8    | .   .   1   .   .   .   .   .   .   5   2   
  Utility                  10   | .   .   1   .   .   .   1   1   .   4   3   
  Weapon                   4    | .   .   2   .   .   .   .   .   .   1   1   
  Highest Loss Streak      5    | .   .   3   .   .   .   1   1   .   5   4   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     86   | .   78  97  100 99  100 99  92  98  74  57  
  Engine                   7    | .   10  14  11  11  11  11  8   .   1   .   
  Core                     1    | .   .   .   .   .   .   .   .   7   4   4   
  Treads                   13   | .   21  13  15  22  22  22  25  1   .   .   
  Leg                      1    | .   .   13  6   .   .   .   .   .   .   .   
  Flight                   4    | .   .   .   .   .   .   .   .   28  16  3   
  Device                   5    | .   .   .   .   .   5   11  9   11  3   8   
  Storage                  8    | .   17  20  11  11  11  11  9   .   .   3   
  Processor                8    | .   .   .   22  13  11  5   2   7   13  11  
  Hackware                 8    | .   .   .   .   .   .   .   5   24  24  18  
  Protection               8    | .   .   6   11  19  16  15  14  .   2   .   
  Energy Gun               10   | .   14  13  15  22  22  22  9   .   .   .   
  Ballistic Gun            2    | .   8   14  6   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   .   .   3   7   1   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   4   7   2   .   
Peak Build Rating          48   | 6   8   9   15  16  23  23  34  45  48  44  
  Average Rating           24   | 4   5   7   12  15  19  22  28  42  36  36  
  On Entrance              18   | .   6   8   8   15  16  23  23  34  39  35  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             47   | 11  18  20  22  25  25  26  47  44  15  23  
  Greatest Support         63   | 40  40  40  40  40  40  40  63  63  30  16  
  Greatest Overweight (x)  1    | .   .   .   1   .   .   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   10  10  25  10  10  10  10  10  5   5   
  Average Capacity         8    | 6   8   10  10  10  10  10  10  5   5   5   
  Most Carried             10   | 6   10  10  10  10  10  10  10  10  5   5   
  Average Carried          7    | 3   7   9   9   9   9   9   9   5   4   2   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  5   5   5   
  Final Carried            10   | 6   10  9   10  10  10  9   10  5   5   .   

 Class Distribution 
--------------------
 56% | Mutant
 25% | Hacker-Mutant
  8% | Scavenger-Mutant
  7% | Hacker-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
     Hacker-Scout | -7/Factory
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -5/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Matter Collected           1520 | 240 98  148 121 13  .   20  416 74  99  291 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1897 | .   140 203 145 67  .   280 758 80  159 65  
  Parts                    104  | .   3   12  11  8   .   16  46  2   5   1   
Haulers Intercepted        6    | .   1   .   2   .   .   .   2   1   .   .   
Recyclers Shooed           5    | .   1   .   .   .   .   .   4   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Combat Hostiles Destroyed  33   | .   .   4   3   2   .   3   15  1   4   1   
  Guns                     20   | .   .   4   3   .   .   3   10  .   .   .   
  Cannons                  4    | .   .   .   .   .   .   .   .   .   3   1   
  AOE                      8    | .   .   .   .   2   .   .   4   1   1   .   
Classes Destroyed          13   | .   2   2   1   .   .   1   4   2   1   .   
  Worker                   2    | .   .   .   .   .   .   1   1   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   6    | .   1   .   2   .   .   .   2   1   .   .   
  Recycler                 6    | .   1   .   .   .   .   1   3   .   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   .   2   .   .   .   
  Swarmer                  9    | .   .   .   2   .   .   .   7   .   .   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   2   .   
  Grunt                    12   | .   .   2   1   2   .   3   4   .   .   .   
  Sentry                   5    | .   .   2   .   .   .   .   3   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   1   .   1   1   
  Programmer               2    | .   .   .   .   .   .   .   .   1   1   .   
Best Kill Streak           6    | .   1   1   2   2   .   2   6   1   3   1   
  Combat Bots Only         5    | .   .   1   2   2   .   2   5   1   2   1   
Max Kills in Single Turn   2    | .   1   1   1   2   .   2   2   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   .   1   1   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Hostile Shots Fired        326  | .    7    43   5    .    .    13   70   6    120  62   
  Missed                   102  | .    2    11   3    .    .    3    19   .    45   19   
Damage Taken               3687 | .    74   486  18   51   .    213  677  91   1138 939  
  Core                     934  | .    .    114  .    51   .    19   75   15   372  288  
  Absorbed by Shields      19   | .    .    .    .    .    .    .    .    .    19   .    
  Redirected to Shielding  102  | .    .    .    .    .    .    .    .    .    53   49   
  Ignored by Resistances   50   | .    .    .    .    .    .    .    50   .    .    .    
  Regen/Repaired (Parts)   56   | .    .    .    .    .    .    .    .    .    .    56   
Core Remaining (%)         79   | 100  .    54   .    .    .    82   86   97   56   .    
Volleys Fired              168  | .    12   33   14   1    .    8    44   6    28   22   
  Largest                  2    | .    2    2    2    2    .    2    2    1    1    1    
  Hottest                  108  | .    60   76   76   90   .    90   108  36   53   90   
Shots Fired                236  | .    18   54   28   2    .    16   62   7    28   21   
  Gun                      165  | .    18   54   28   2    .    16   47   .    .    .    
  Cannon                   48   | .    .    .    .    .    .    .    .    .    27   21   
  Launcher                 23   | .    .    .    .    .    .    .    15   7    1    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  80   | .    6    33   14   .    .    .    .    .    27   .    
  Thermal                  52   | .    .    4    14   .    .    .    13   .    .    21   
  Explosive                23   | .    .    .    .    .    .    .    15   7    1    .    
  Electromagnetic          81   | .    12   17   .    2    .    16   34   .    .    .    
  Robot Hit Streak         17   | .    6    13   6    2    .    8    9    .    8    17   
  Robot Miss Streak        6    | .    1    1    2    2    .    3    6    .    5    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    2    .    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    1    .    .    .    
Shots Hit Robots           175  | .    17   43   19   1    .    13   42   3    18   19   
  Core Hits                100  | .    4    10   8    2    .    10   46   2    14   4    
  Critical Kills           1    | .    .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    1    .    .    .    
  Critical Strikes         5    | .    .    1    1    .    .    .    2    .    1    .    
    Burn                   2    | .    .    1    .    .    .    .    1    .    .    .    
    Destroy                1    | .    .    .    1    .    .    .    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    .    .    .    1    .    
    Smash                  1    | .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              48   | .    3    .    .    .    .    .    3    16   26   .    
  Impact                   45   | .    .    .    .    .    .    .    3    16   26   .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    3    .    .    .    .    .    1    2    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4602 | .    243  427  215  120  .    322  1774 419  470  612  
  Guns                     1656 | .    168  427  215  23   .    245  578  .    .    .    
  Cannons                  867  | .    .    .    .    .    .    .    .    .    274  593  
  Explosions               1632 | .    75   .    .    97   .    77   1034 155  194  .    
  Melee                    426  | .    .    .    .    .    .    .    162  264  .    .    
  Ramming                  21   | .    .    .    .    .    .    .    .    .    2    19   
  Kinetic                  574  | .    39   192  69   .    .    .    .    .    274  .    
  Thermal                  1375 | .    75   59   146  97   .    77   185  .    143  593  
  Explosive                1240 | .    .    .    .    .    .    .    1034 155  51   .    
  Electromagnetic          966  | .    129  176  .    23   .    245  393  .    .    .    
  Impact                   426  | .    .    .    .    .    .    .    162  264  .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    1    .    .    .    .    5    4    .    10   
  Average Corruption       4    | .    .    1    .    .    .    .    5    3    .    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  42   | .    .    2    .    .    .    .    25   9    .    6    
    Message Errors         9    | .    .    .    .    .    .    .    5    3    .    1    
    Matter Fused           10   | .    .    1    .    .    .    .    6    2    .    1    
    Heat Flow Errors       5    | .    .    .    .    .    .    .    3    1    .    1    
    Energy Discharges      3    | .    .    .    .    .    .    .    2    1    .    .    
    Parts Rejected         3    | .    .    .    .    .    .    .    3    .    .    .    
    Data Loss (minor)      6    | .    .    1    .    .    .    .    3    .    .    2    
    Data Loss (major)      2    | .    .    .    .    .    .    .    1    1    .    .    
    Misfires               3    | .    .    .    .    .    .    .    2    1    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            275  | .    .    .    .    .    .    .    102  142  8    23   
  Projectiles              31   | .    .    .    .    .    .    .    .    .    8    23   
  Explosions               6    | .    .    .    .    .    .    .    6    .    .    .    
  Melee                    238  | .    .    .    .    .    .    .    96   142  .    .    
Knockbacks                 13   | .    .    .    .    .    .    .    2    .    11   .    
  Impact                   2    | .    .    .    .    .    .    .    2    .    .    .    
  Kinetic                  11   | .    .    .    .    .    .    .    .    .    11   .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      218  | .    .    .    .    51   .    46   14   .    98   9    
  Shots                    5    | .    .    .    .    1    .    1    2    .    1    .    
  Rammed                   8    | .    .    .    .    .    .    .    .    .    5    3    
Targets Rammed             8    | .    .    .    .    .    .    .    .    .    5    3    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        336  | .    20   94   88   51   .    177  336  154  14   128  
  Average Temperature      62   | .    14   39   36   28   .    79   82   75   8    57   
  Received Heat Transfer   726  | .    42   237  .    .    .    81   342  .    24   .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    .    .    2    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    .    .    .    
  Parts Fried              8    | .    1    1    .    .    .    .    2    4    .    .    
  Impact Corruptions       7    | .    .    .    .    .    .    .    4    3    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    1    1    .    .    .    .    .    .    1    
  Heat Transferred         2113 | .    100  222  370  50   .    50   481  .    100  740  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    2    .    .    1    .    1    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Peak Influence             486  | .   47  93  188 77  .   72  423 286 486 232 
  Initial                  178  | .   .   18  22  .   .   .   27  178 140 158 
  Average                  138  | .   21  48  97  19  .   47  266 243 280 110 
Maximum Alert Level        2    | .   .   .   .   .   .   .   2   1   2   1   
  Low Security (%)         63   | 100 100 100 100 100 .   100 10  3   26  68  
  Level 1                  34   | .   .   .   .   .   .   .   89  96  57  31  
  Level 2                  1    | .   .   .   .   .   .   .   .   .   15  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   1   .   .   .   .   .   3   1   3   4   
  Investigation            5    | .   1   .   .   .   .   .   1   1   1   1   
  Extermination            2    | .   .   .   .   .   .   .   .   .   1   1   
  Reinforcement            5    | .   .   .   .   .   .   .   2   .   1   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Distress Signals           5    | .   1   .   1   .   .   .   2   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              76   | .   5   6   6   2   .   4   21  2   14  16  
  Peak Tracking Total      8    | .   5   2   4   2   .   2   4   1   8   5   
  Tactical Retreats        7    | .   .   .   .   .   .   .   2   .   3   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Traps Triggered            4    | .   1   .   .   .   .   .   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         38   | .   38  .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             5    | .   1   .   .   .   .   .   .   .   .   4   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   1   
Traps Reconfigurated       1    | .   .   .   .   .   .   .   1   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Machines Disabled          11   | .   .   .   .   1   .   .   3   1   5   1   
  Max in Single Turn       2    | .   .   .   .   1   .   .   1   1   2   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Machines Accessed          23   | .   1   .   4   1   2   .   2   4   3   6   
  Terminals                13   | .   1   .   3   .   .   .   2   2   3   2   
  Fabricators              3    | .   .   .   .   .   .   .   .   1   .   2   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                70   | .   4   .   14  1   2   .   9   10  12  18  
  Successful               47   | .   1   .   12  1   2   .   4   8   8   11  
  Failed                   23   | .   3   .   2   .   .   .   5   2   4   7   
    Catastrophic           4    | .   .   .   1   .   .   .   2   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   30   | .   .   .   5   .   1   .   8   4   7   5   
  Terminals                46   | .   4   .   8   .   .   .   9   6   12  7   
  Fabricators              7    | .   .   .   .   .   .   .   .   3   .   4   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   3   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   6   .   .   .   .   1   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   4   
Terminal Hacks             21   | .   1   .   3   1   2   .   2   4   6   2   
  Record                   5    | .   .   .   1   .   2   .   .   .   1   1   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   1   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   1   1   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   1   1   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   1   .   
  Locate Traps             2    | .   1   .   .   .   .   .   1   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement Status     1    | .   .   .   .   .   .   .   .   .   1   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              3    | .   .   .   1   .   .   .   1   1   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   3   .   3   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   1   .   1   
  Build                    3    | .   .   .   .   .   .   .   .   1   .   2   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   6   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   3   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   3   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         11   | .   .   .   3   .   .   .   2   1   2   3   
  Terminals                11   | .   .   .   3   .   .   .   2   1   2   3   
    Assimilate             2    | .   .   .   1   .   .   .   .   .   .   1   
    Botnet                 9    | .   .   .   2   .   .   .   2   1   2   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   1   .   3   .   .   .   2   3   2   4   
  Full Trace Events        3    | .   .   .   .   .   .   .   1   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   50   | .   .   .   .   .   .   .   .   .   .   50  
  Total Robot Build Rating 10   | .   .   .   .   .   .   .   .   .   .   10  
Part Schematics Acquired   3    | .   .   .   3   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   1   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   122  | .   .   .   .   .   .   .   .   73  .   49  
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   3   .   2   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   1   
  Time                     25   | .   .   .   .   .   .   .   .   .   .   25  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   3   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   1   .   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   1   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   2   .   .   .   .   .   .   .   .   .   
  parse_system             2    | .   2   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Total Allies               5    | .   .   3   .   .   .   .   .   .   .   2   
  Largest Group            3    | .   .   3   3   2   2   2   .   .   .   2   
  Highest-Rated Group      86   | .   .   40  40  32  32  32  .   .   .   86  
  Highest-Rated Ally       43   | .   .   16  16  16  16  16  .   .   .   43  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               40   | .   .   11  10  .   .   11  .   .   .   8   
  Total Damage             581  | .   .   98  101 .   .   116 .   .   .   266 
  Kills                    10   | .   .   2   4   .   .   1   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Turns Passed               5625 | 98   357  554  511  328  466  398  908  302  602  1101 
Spaces Moved               4434 | 53   170  335  282  192  290  223  450  693  904  842  
  Core                     1060 | 1    10   .    .    .    .    .    .    .    327  722  
  Treads                   1703 | 52   160  130  197  192  290  223  450  4    5    .    
  Legs                     290  | .    .    205  85   .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   1381 | .    .    .    .    .    .    .    .    689  572  120  
  Fastest Speed            29   | 50   50   120  120  160  160  160  160  29   29   35   
  Average Speed            94   | 157  153  135  148  160  160  160  160  29   38   65   
  Slowest Speed            190  | 160  160  160  190  160  160  160  160  160  160  100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    .    .    .    .    2    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 5    25   64   18   34   66   66   38   15   15   21   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    .    .    1    1    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    .    .    
Scrap Searched             1    | .    .    .    .    .    .    1    .    .    .    .    
Spaces Dug                 39   | .    .    .    .    .    .    .    .    21   18   .    
Terrain Destroyed          266  | .    5    .    .    7    .    8    116  57   73   .    
  Melee                    28   | .    .    .    .    .    .    .    .    11   17   .    
  Projectile               3    | .    .    .    .    .    .    .    .    .    3    .    
  AOE                      235  | .    5    .    .    7    .    8    116  46   53   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  
Total                      5584 | 64   248  388  350  212  293  248  571  760  1082 1368 
  Wait                     678  | .    2    5    19   13   .    17   38   27   70   487  
  Move                     4420 | 52   169  334  281  191  289  222  449  692  899  842  
  Hop                      2    | .    .    .    .    .    .    .    .    .    2    .    
  Pick Up                  49   | 6    5    6    13   3    .    .    7    3    5    1    
  Fast Attach              48   | 6    8    3    5    .    1    .    10   1    8    6    
  Attach                   32   | .    1    3    2    1    .    1    6    7    6    5    
  Detach                   12   | .    3    .    .    1    1    .    1    2    4    .    
  Swap                     9    | .    1    .    4    .    .    .    3    .    1    .    
  Drop                     47   | .    6    4    12   2    1    .    10   6    4    2    
  Fire                     168  | .    12   33   14   1    .    8    44   6    28   22   
  Melee                    48   | .    3    .    .    .    .    .    3    16   26   .    
  Ram                      3    | .    .    .    .    .    .    .    .    .    .    3    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    5    | .    .    .    .    .    .    .    .    .    5    .    
  Escape Stasis            24   | .    .    .    .    .    .    .    .    .    24   .    
  Rewire                   1    | .    .    .    .    .    1    .    .    .    .    .    
  Trap                     38   | .    38   .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 6 exits: *Fac x4 / Low x2)
-6/Factory (discovered 8 exits: *Fac x4 / Low x2 / *Ext x2)
-5/Factory

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   99 | -11/Scrapyard | Entered Materials
  192 | -10/Materials | Discovered new exit (range 12)
  308 | -10/Materials | Build established: Mutant
  456 | -10/Materials | Entered Mines
  762 | -10/Mines     | Lost 3 parts (1n1u1w)
  968 | -10/Mines     | Discovered new exit (range 13)
  976 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  978 | -10/Mines     | Learned location of Mines (-9)
 1010 | -10/Mines     | Entered Materials
 1010 | -9/Materials  | Accompanied by 3 allies
 1010 | -9/Materials  | Evolved 2 slots: Utility x2
 1316 | -9/Materials  | Discovered new exit (range 15)
 1443 | -9/Materials  | Build established: Scavenger-Mutant
 1521 | -9/Materials  | Entered Mines
 1521 | -9/Mines      | Accompanied by 2 allies
 1593 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1841 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1842 | -9/Mines      | Discovered new exit (range 5)
 1849 | -9/Mines      | Entered Exiles
 1849 | -9/Exiles     | Accompanied by 2 allies
 1886 | -9/Exiles     | Met 8R-AWN
 1900 | -9/Exiles     | Build established: Mutant
 1915 | -9/Exiles     | Met EX-HEX
 1975 | -9/Exiles     | Met EX-BIN
 2006 | -9/Exiles     | Aligned with FarCom system
 2007 | -9/Exiles     | Given EX-Vault access code
 2076 | -9/Exiles     | Opened EX-Vault
 2088 | -9/Exiles     | Found Prototype Device
 2088 | -9/Exiles     | Identified Trap Reconfigurator
 2133 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2179 | -9/Exiles     | Met EX-DEC
 2296 | -9/Exiles     | Discovered new exit (range 14)
 2315 | -9/Exiles     | Left Exiles lab with Trap Reconfigurator
 2315 | -9/Exiles     | Entered Mines
 2315 | -8/Mines      | Accompanied by 2 allies
 2692 | -8/Mines      | Discovered new exit (range 12)
 2713 | -8/Mines      | Entered Materials
 2713 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3562 | -8/Materials  | Discovered new exit (range 13)
 3621 | -8/Materials  | Entered Factory
 3621 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3737 | -7/Factory    | Fabricated Hacking Suite?
 3812 | -7/Factory    | Identified exit to Lower Caves
 3812 | -7/Factory    | Identified exit to Factory
 3923 | -7/Factory    | Entered another Factory area
 3923 | -6/Factory    | Evolved 2 slots: Utility x2
 3945 | -6/Factory    | Build established: Hacker-Scout
 3976 | -6/Factory    | Found Prototype Processor
 3976 | -6/Factory    | Identified Exp. Targeting Computer
 4226 | -6/Factory    | Lost 3 parts (2n1u)
 4348 | -6/Factory    | Identified exit to Lower Caves
 4348 | -6/Factory    | Identified exit to Extension
 4350 | -6/Factory    | Lost 5 parts (3n2u)
 4386 | -6/Factory    | Identified exit to Factory
 4479 | -6/Factory    | Build established: Hacker-Mutant
 4525 | -6/Factory    | Entered another Factory area
 4525 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4798 | -5/Factory    | Repaired Hyb. Fission Core
 5485 | -5/Factory    | Lost 4 parts (1p2u1w)
 5536 | -5/Factory    | Fabricated X-67 Chaingunner (x2)
 5609 | -5/Factory    | Fabricated Imp. Flight Unit?
 5622 | -5/Factory    | System corruption reached 10%
 5626 | -5/Factory    | Self-destructed

 Last Messages 
---------------
  Loaded successfully:
    Imp. Flight Unit
    Rating: 2p
    Time: 49
  Initiate build sequence.
05560_ Connecting with Fabricator...
>>Build
Building Imp. Flight Unit...
  ETC: 49
05560_ ALERT: Unauthorized use of fabrication network. Dispatching investigation
  squad.
05568_ Acquired Hvy. Phase Cannon.
05598_ System corrupted: Component data lost.
05606_ System corrupted: Hvy. Phase Cannon failed to cycle.
05609_ >> FABRICATOR: Completed Imp. Flight Unit?
05610_ Manufacturing Mainframe disabled.
05614_ Destroyed Hpw. Shock Rifle.
05616_ System corrupted: Matter fused (-6).
05619_ Hacking Suite destroyed.
05625_ P-70 Sage resets P-70 Sage, system corruption cleaned.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????Y?????????????????? |
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| ?????????????     ????????????? ?????????????????? |
| ?????????????     ????????????? ?????????????????? |
| ????????????#     ###########?? ?????????????????? |
| ????????????#     ##        #?# #????????????????? |
| ????????????#     ##        #?   ????????????????? |
| ????????????#     ##        #?   ????????????????? |
| ????????????#     T#        #? g ????????????????? |
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| ????????????#     ## """ p  #?# #????????????????? |
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| ????????????#    """ """  #####             #????? |
| ????????????#!            #??##+#########   #????? |
| ????????????#             #??#         ### ##????? |
| ????????????#   ###""=""# #??#         #?# #?????? |
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| ???????????????????????????????????????#  !  """ # |
| ???????????????????????????????????????#     """ + |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          19
Energy Capacity            1250
Matter Stores              333
Matter Capacity            400
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    12
Armor Coverage             375
Resistance: KI             30
Power Shielding            66
Propulsion Shielding       33
Evasion (%)                64
Targeting Accuracy         5
Recoil Reduction           3
Offensive Hacking          40
Defensive Hacking          10

 Item Schematics 
-----------------
      Hacking Suite | -9/Materials | Scanalyzed
   Imp. Flight Unit | -9/Materials | Scanalyzed
 Lgt. Armor Plating | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
    Hacking Suite | x1 | -7/Factory 
 X-67 Chaingunner | x2 | -5/Factory | Preloaded
 Imp. Flight Unit | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hehehe

 Challenges 
------------
None

 Game 
------
Seed              TargetDecoderPlatform
  Manual?         0
Play Time         01:15:58
  Cumulative      40.8 hours
  Start           2025.03.16 @ 15:48:30
  End             2025.03.16 @ 17:36:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           34
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          38
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          88x55
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 189f8224-49cc-4c7b-9667-9b581003312c