Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.13 @ 23:07:29 Player: anthonyiye Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (138) 690 Value Destroyed (5096) 5096 Prototype IDs (7) 140 Alien Tech Used (3) 600 Bonus (3079) 3079 TOTAL SCORE: 16305 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 400 Used Core Reset Matrix 3000 Friendly Fire -387 Cogmind --------- Core Integrity 0/1300 Matter 263/300 Energy 91/150 System Corruption 24% Temperature Cool (0) Movement Rolling (100) Location -3/Quarantine Parts ------- > --- POWER (3) -------- Micro Antimatter Reactor > --- PROPULSION (6) --- Compact Wheel > --- UTILITY (9) ------ Advanced Coolant Injector Enhanced Optical Array Graphene Brace > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Nuclear Pulse Array Subatomic Replicator Matter Neutralizer Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Gravity Neutralizer Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Graphene Brace Phase Redirector System Shield > --- WEAPON ----------- Heavy Beamcaster Railgun Power Sword > --- INVENTORY -------- Nuclear Pulse Array Subatomic Replicator Matter Neutralizer Improved Plasma Cutter [Rating: 143] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Armored Huge Wheel Hover Unit Hover Unit Flight Unit Field Propulsion Array Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Heavy Armor Plating Artifact Phase Redirector Weapon Flak Gun Energy Gun Heavy Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Micro-nuke Launcher Special Weapon Advanced Remote Datajack Impact Weapon Power Maul Slashing Weapon Power Sword Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Was Fac Res Qua Slots Evolved 14 | . . . 2 2 2 . . 2 2 . . 2 . . 2 . Power 2 | . . . . . 1 . . . . . . . . . 1 . Propulsion 4 | . . . . 1 . . . 1 . . . 2 . . . . Utility 7 | . . . 2 . 1 . . 1 2 . . . . . 1 . Weapon 1 | . . . . 1 . . . . . . . . . . . . Parts Attached 136 | 7 2 2 16 5 23 1 15 13 15 3 1 6 5 6 8 8 Power 23 | 1 1 1 2 . 4 . 2 1 2 . . . 2 2 2 3 Engine 11 | 1 . 1 1 . 3 . 1 1 2 . . . . 1 . . Core 6 | . 1 . 1 . 1 . 1 . . . . . 1 1 . . Reactor 6 | . . . . . . . . . . . . . 1 . 2 3 Propulsion 27 | 2 . 1 2 1 8 . 1 1 6 1 . 2 . . 1 1 Treads 7 | 2 . 1 2 1 1 . . . . . . . . . . . Leg 3 | . . . . . . . . . 3 . . . . . . . Wheel 6 | . . . . . 3 . 1 1 . . . . . . . 1 Hover 7 | . . . . . 4 . . . 3 . . . . . . . Flight 4 | . . . . . . . . . . 1 . 2 . . 1 . Utility 45 | 2 1 . 6 2 4 1 6 5 4 1 1 3 . 3 4 2 Device 30 | 1 . . 5 1 3 1 4 3 4 1 . 3 . 1 3 . Storage 5 | 1 1 . 1 . . . 1 1 . . . . . . . . Processor 5 | . . . . 1 . . . . . . 1 . . 2 1 . Hackware 1 | . . . . . . . . . . . . . . . . 1 Protection 3 | . . . . . 1 . 1 1 . . . . . . . . Artifact 1 | . . . . . . . . . . . . . . . . 1 Weapon 41 | 2 . . 6 2 7 . 6 6 3 1 . 1 3 1 1 2 Energy Gun 14 | 1 . . 2 1 5 . . 2 . 1 . . 1 . . 1 Energy Cannon 5 | . . . . . 1 . 2 . . . . 1 1 . . . Ballistic Gun 9 | 1 . . . 1 . . 3 2 1 . . . . . 1 . Ballistic Cannon 4 | . . . 3 . . . . . 1 . . . . . . . Launcher 4 | . . . 1 . . . . 1 1 . . . 1 . . . Special Weapon 1 | . . . . . . . . . . . . . . . . 1 Impact Weapon 2 | . . . . . . . 1 1 . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 1 . . . 1 . . 1 . . 2 2 Corrupted Parts 1 | . . . 1 . . . . . . . . . . . . . System Corruption 4 | . . . 4 . . . . . . . . . . . . . Parts Lost 79 | . . 1 5 1 17 2 2 6 26 . . . . 1 . 18 Power 15 | . . 1 1 . 4 . . 1 4 . . . . . . 4 Propulsion 18 | . . . . 1 6 . 1 1 6 . . . . . . 3 Utility 22 | . . . 1 . 2 1 1 2 9 . . . . . . 6 Weapon 24 | . . . 3 . 5 1 . 2 7 . . . . 1 . 5 Highest Loss Streak 18 | . . 1 3 1 9 2 1 6 10 . . . . 1 . 18 To Critical Strikes 1 | . . . . . . . . 1 . . . . . . . . Average Backups 11 | 5 9 14 14 19 17 13 5 13 16 4 3 4 4 5 4 4 Power 2 | . 2 3 2 6 4 2 . 1 2 . . . . 1 1 . Propulsion 2 | 3 5 4 6 5 3 3 . . . . . . . . . 1 Utility 3 | . . 3 2 2 4 3 1 6 8 1 1 1 2 2 1 . Weapon 3 | 1 2 3 2 5 4 4 2 3 5 2 2 2 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 27 | . . 3 . . . 7 4 . 9 . . . . . 1 3 Power 4 | . . . . . . 2 . . 2 . . . . . . . Propulsion 3 | . . 2 . . . . 1 . . . . . . . . . Utility 12 | . . . . . . 3 1 . 7 . . . . . 1 . Weapon 5 | . . 1 . . . 2 2 . . . . . . . . . Tool/Special 3 | . . . . . . . . . . . . . . . . 3 Average Slot Usage (%) 82 | . 99 99 96 95 86 74 83 79 79 3 21 29 58 65 68 80 Engine 5 | . 10 10 10 . 5 . . 6 9 . . . 2 4 3 . Core 3 | . 3 3 . 9 5 7 13 5 . . . . 1 . . . Reactor 2 | . . . . . . . . . . . . . 3 5 6 13 Treads 10 | . 27 28 21 23 14 . . . . . . . . . . . Wheel 2 | . . . . . 3 14 14 12 . . . . . . . . Flight 3 | . . . . . . . . . . . 5 5 15 15 14 13 Device 19 | . 14 14 31 22 14 20 13 13 21 1 5 12 16 16 17 26 Storage 6 | . 14 14 11 9 7 4 5 5 4 . . . . . . . Processor 4 | . . . . 4 7 7 7 6 3 . 3 5 5 8 13 8 Protection 1 | . . . . . 3 . 4 5 4 . . . . . . . Energy Gun 6 | . 14 14 9 3 9 10 . . 3 1 5 1 2 10 6 3 Ballistic Gun 6 | . 14 14 3 8 . . 11 17 4 . . . . . . 3 Ballistic Cannon 2 | . . . 7 14 3 . . . 3 . . . . . . . Slashing Weapon 1 | . . . . . 2 7 2 . . . . . . 1 4 3 Peak Build Rating 143 | 7 10 13 24 31 45 44 45 62 84 24 29 75 102 108 130 143 Average Rating 50 | 5 7 11 18 27 32 36 41 58 65 6 28 41 89 96 108 126 On Entrance 41 | . 7 10 12 24 28 45 26 44 60 2 24 29 75 91 108 122 Naked Turns 111 | . . . . . . . . . 9 102 . . . . . . Heaviest Build 91 | 15 30 30 60 63 71 60 50 91 89 6 6 11 47 44 45 53 Greatest Support 60 | 40 40 40 40 60 60 38 38 56 36 13 13 43 43 43 57 57 Greatest Overweight (x) 19 | . 1 . 2 1 19 1 1 2 5 1 . . 1 1 . 3 Average Overweight (x) . | . . . . 1 1 . . 1 2 . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 8 20 20 5 5 5 5 5 5 5 Average Capacity 14 | 7 14 15 19 20 20 14 7 19 19 5 5 5 5 5 5 5 Most Carried 20 | 8 10 15 20 20 20 20 8 20 20 5 3 5 5 5 5 5 Average Carried 11 | 5 9 14 14 19 17 13 5 13 16 4 3 4 4 5 4 4 Final Capacity 20 | 8 15 15 20 20 20 5 5 20 5 5 5 5 5 5 5 5 Final Carried 20 | 8 10 15 19 20 19 5 5 19 5 4 3 5 5 5 5 5 Class Distribution -------------------- 48% | Mutant 18% | Skirmisher 14% | Scout 8% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -4/Waste Skirmisher | -4/Factory Scout | -3/Research Scout | -3/Quarantine Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Was Fac Res Qua Matter Collected 3908 | 294 134 42 306 353 580 . 346 456 462 59 . 28 508 109 60 171 Remotely 389 | . . . . . . . . 308 81 . . . . . . . Salvage Created 5866 | 140 210 108 611 306 774 . 291 490 708 . . 51 1220 308 128 521 Parts 249 | 7 20 5 31 17 43 . 11 24 41 . . . 8 10 5 27 Haulers Intercepted 2 | . . . 1 1 . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . 1 . . . 3 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented 2 | . . . . . . . . . . 2 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Was Fac Res Qua Combat Hostiles Destroyed 94 | . 7 3 12 5 19 . 7 10 14 . . . 6 5 3 3 Melee 13 | . . . . . 6 . 2 . . . . . . . 3 2 Guns 44 | . 7 3 3 1 6 . 4 9 8 . . . . 2 . 1 Cannons 20 | . . . 7 4 4 . . . 3 . . . 1 1 . . AOE 15 | . . . 2 . 3 . . 1 3 . . . 4 2 . . Classes Destroyed 17 | 2 3 1 5 . 2 . . 1 2 . . . 1 . . . Worker 10 | . . . 2 . 3 . . . 1 . . 1 . 2 . 1 Builder 6 | . . . 1 1 . . 1 . 1 . . . . 2 . . Tunneler 3 | 2 . . . . . . . . . . . 1 . . . . Hauler 2 | . . . 1 1 . . . . . . . . . . . . Recycler 6 | 1 . . 1 . . . . . 2 . . . . . . 2 Mechanic 1 | . . . . . . . . . 1 . . . . . . . Operator 6 | . . . 1 1 . . . . 2 . . 1 . . 1 . Watcher 10 | . 1 . 1 3 2 . 1 1 1 . . . . . . . Swarmer 17 | . 3 . 2 . 3 . 2 . 4 . . . . . 3 . Grunt 41 | . 4 2 6 3 12 . 2 4 4 . . . . 4 . . Brawler 1 | . . . . . . . . . 1 . . . . . . . Duelist 1 | . . . . . . . . 1 . . . . . . . . Sentry 10 | . . . 4 2 1 . 1 1 1 . . . . . . . Hunter 4 | . . . . . 1 . . 2 1 . . . . . . . Programmer 13 | . . . . . 2 . 2 2 3 . . . . 1 . 3 Compactor 6 | . . . . . . . . . . . . . 6 . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . 1 . . Best Kill Streak 8 | 3 2 2 5 5 8 . 4 6 7 . . 1 4 8 3 4 Combat Bots Only 6 | . 2 2 2 3 5 . 4 6 4 . . . 4 5 3 2 Max Kills in Single Turn 3 | 1 1 1 3 1 2 . 1 2 3 . . 1 2 3 1 1 Gunslinging 1 | . . . . . . . . 1 . . . . . . . . Exploded 2 | . . . 2 . 1 . . 1 2 . . . 1 2 . . Melee 1 | . . . . . 1 . 1 . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Was Fac Res Qua Hostile Shots Fired 926 | . 47 12 100 39 192 3 40 129 135 27 12 18 . 20 15 137 Missed 260 | . 11 2 35 13 70 2 9 27 28 8 7 10 . 8 4 26 Hits 666 | . 36 10 65 26 122 1 31 102 107 19 5 8 . 12 11 111 Melee 6 | . . . . . . 1 . . 5 . . . . . . . Projectile 660 | . 36 10 65 26 122 . 31 102 102 19 5 8 . 12 11 111 Critical Strikes 31 | . . . 2 . 4 1 1 4 10 1 . . . 1 . 7 Actively Blocked 8 | . . . . . . . . . . . . . . 1 . 7 Part Disruptions 3 | . . . . . . . . . 1 . . . . . . 2 Damage Taken 11904 | . 388 130 842 406 1705 52 461 1851 2385 344 96 123 . 276 246 2599 Core 2776 | . 96 40 178 32 154 . 22 231 277 344 34 39 . 20 67 1242 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Ignored by Resistances 172 | . . . . . . . . . 172 . . . . . . . Regen/Repaired (Parts) 12 | . . . . . . . . . . . . . 12 . . . Core Remaining (%) 71 | 100 . 45 55 94 . . 74 72 . . 34 . . 94 . . Volleys Fired 291 | 8 28 9 54 28 37 . 11 26 51 . . 3 17 11 2 6 Largest 3 | 2 2 2 2 3 3 . 3 3 3 . . 1 2 3 2 2 Hottest 267 | 70 70 70 87 131 175 . 84 172 132 . . 81 154 267 162 116 Shots Fired 651 | 16 55 18 106 73 84 . 32 78 115 . . 3 28 30 4 9 Gun 451 | 16 55 18 63 31 47 . 32 77 74 . . 3 . 22 4 9 Cannon 163 | . . . 41 42 25 . . . 34 . . . 16 5 . . Launcher 37 | . . . 2 . 12 . . 1 7 . . . 12 3 . . Special . | . . . . . . . . . . . . . . . . . Kinetic 357 | 8 28 9 54 64 13 . 32 66 80 . . . . . . 3 Thermal 197 | 8 27 9 10 9 40 . . 11 28 . . 3 16 27 4 5 Explosive 37 | . . . 2 . 12 . . 1 7 . . . 12 3 . . Electromagnetic 60 | . . . 40 . 19 . . . . . . . . . . 1 Robot Hit Streak 15 | 5 10 6 12 6 9 . 8 15 13 . . 1 4 7 4 4 Robot Miss Streak 7 | 1 4 2 4 5 3 . 6 7 4 . . 1 3 6 . 1 Penetration Max 1 | . . . . . . . . . 1 . . . . . . . Secondary Targets 8 | . 1 . . . 1 . . 4 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . 1 1 . . . . . . . Shots Hit Robots 480 | 11 30 12 67 42 70 . 34 53 82 . . 5 16 16 12 30 Core Hits 277 | 4 14 7 23 14 34 . 29 62 43 . . . 9 22 6 10 Critical Kills 2 | . . . . . . . . 1 . . . . 1 . . . Critical Parts Destroyed 2 | . . . . . . . 1 . . . . 1 . . . . Critical Strikes 22 | . 2 1 2 1 1 . 1 2 4 . . 1 1 2 . 4 Burn 8 | . 2 1 . . . . . 1 2 . . . . 2 . . Meltdown 1 | . . . . . . . . . . . . . 1 . . . Destroy 1 | . . . . . . . . 1 . . . . . . . . Blast 5 | . . . 2 1 . . . . 2 . . . . . . . Smash 2 | . . . . . . . 1 . . . . 1 . . . . Sever 5 | . . . . . 1 . . . . . . . . . . 4 Melee Attacks 93 | . . . . . 19 . 12 . 2 . . 3 . . 13 44 Impact 16 | . . . . . . . 11 . 2 . . 3 . . . . Slashing 77 | . . . . . 19 . 1 . . . . . . . 13 44 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . 3 . 1 . . . . 2 . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 17996 | 134 415 155 1597 979 2647 . 897 1208 2971 . . 273 3704 1450 394 1172 Guns 5421 | 134 411 155 591 361 585 . 429 935 1111 . . 47 . 377 92 193 Cannons 3251 | . . . 736 617 395 . . 17 847 . . . 508 131 . . Explosions 6487 | . . . 255 . 870 . . 256 968 . . . 3196 942 . . Melee 2809 | . . . . . 797 . 461 . 45 . . 226 . . 302 978 Ramming 28 | . 4 . 15 1 . . 7 . . . . . . . . 1 Kinetic 5068 | 47 212 68 859 883 147 . 429 802 1521 . . . . . . 100 Thermal 3440 | 87 199 87 91 95 915 . . 286 437 . . 47 508 508 92 88 Explosive 5904 | . . . 228 . 467 . . 103 968 . . . 3196 942 . . Electromagnetic 730 | . . . 404 . 321 . . . . . . . . . . 5 Impact 653 | . . . . . . . 365 17 45 . . 226 . . . . Slashing 2173 | . . . . . 797 . 96 . . . . . . . 302 978 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 23 | . . . 4 . 6 6 6 1 15 15 15 . . 1 1 23 Average Corruption 4 | . . . 4 . 1 6 2 1 10 15 15 . . 1 1 8 Corruption Purged 6 | . . . . . . . 6 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 36 | . . . . . 7 5 5 2 6 4 1 . . . . 6 Message Errors 5 | . . . . . . . 2 . . 1 . . . . . 2 Matter Fused 7 | . . . . . 2 1 . . 1 . 1 . . . . 2 Heat Flow Errors 4 | . . . . . 1 1 . . 1 1 . . . . . . Energy Discharges 5 | . . . . . 1 1 1 1 . . . . . . . 1 Parts Rejected 3 | . . . . . . 1 . . 2 . . . . . . . Data Loss (minor) 6 | . . . . . 3 . 2 1 . . . . . . . . Data Loss (major) 2 | . . . . . . . . . 1 1 . . . . . . Alerts 1 | . . . . . . 1 . . . . . . . . . . Misdirections 2 | . . . . . . . . . . 1 . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 934 | . . . 3 43 335 . 66 . 147 . . 176 . 79 26 59 Projectiles 79 | . . . . 43 5 . . . 31 . . . . . . . Explosions 445 | . . . 3 . 247 . . . 116 . . . . 79 . . Melee 410 | . . . . . 83 . 66 . . . . 176 . . 26 59 Knockbacks 15 | . . . 4 3 1 . 2 . 4 . . 1 . . . . Impact 2 | . . . . . . . 1 . . . . 1 . . . . Kinetic 12 | . . . 4 3 1 . . . 4 . . . . . . . Secondary 1 | . . . . . . . 1 . . . . . . . . . Self-Inflicted Damage 972 | . . . . . 378 . 3 73 481 . . . . 37 . . Shots 16 | . . . . . 7 . . 1 7 . . . . 1 . . Rammed 7 | . 1 . 1 1 . . 3 . . . . . . . . 1 Targets Rammed 7 | . 1 . 1 1 . . 3 . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 420 | 27 231 99 13 60 279 167 370 378 383 209 . 21 93 420 348 . Average Temperature 101 | 11 68 48 3 17 98 84 183 168 106 116 . 21 30 171 102 . Received Heat Transfer 1929 | . 159 54 333 171 489 . 144 144 261 72 21 18 . 63 . . Effects 6 | . . . . . . . 1 . 2 . . . . 3 . . Shutdowns 3 | . . . . . . . . . 1 . . . . 2 . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . Interference 1 | . . . . . . . . . . . . . . 1 . . Matter Decay 1 | . . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 1 . . . . 2 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . Parts Fried 6 | . . . 2 . 1 . . . . . . 3 . . . . Impact Corruptions 12 | . . . . . . . 5 . . . . 7 . . . . Robots Melted 1 | . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . Parts Melted 8 | . . . 1 . . . . . 1 . . . . 4 2 . Heat Transferred 6142 | 259 740 333 212 185 1286 . . 500 962 . . 74 518 814 148 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Was Fac Res Qua Maximum Alert Level 3 | . . . . . 1 . . . . . . . . 3 1 1 Low Security (%) 90 | 100 100 100 100 100 65 100 100 100 100 . . 100 100 48 . 94 Level 1 8 | . . . . . 34 . . . . . . . . 8 100 5 Level 2 . | . . . . . . . . . . . . . . 28 . . Level 3 . | . . . . . . . . . . . . . . 14 . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 725 | 10 90 40 190 156 258 64 120 126 145 . . 67 102 725 367 211 Initial 364 | . . 31 . 62 65 64 . 42 61 . . 67 12 25 364 189 Average 68 | . 26 4 57 27 117 29 41 15 60 . . 43 52 339 343 70 Influence Increases 4517 | 15 215 50 449 345 662 . 232 317 494 195 . 68 136 1020 83 236 Destroy 0b10 Robot/C 2020 | . 140 40 240 100 380 . 140 200 280 . . . . 380 60 60 Destroy 0b10 Robot/NC 240 | 15 5 . 35 30 25 . 10 5 40 . . 15 . 40 5 15 Destroy Leader 476 | . 32 10 74 38 74 . 52 52 42 . . . . 82 10 10 Allied During Kill 341 | . . . . . . . . . . . . . . 341 . . Successful Hack 124 | . 6 . 19 5 . . . 10 . . . 38 . 29 . 17 Disable Machine 285 | . . . 30 15 90 . 30 15 15 . . . . 45 . 45 Anti-Garrison Action 150 | . . . . 150 . . . . . . . . . . . . Destroy Structure 476 | . 2 . 21 7 63 . . 35 102 . . . 136 88 8 14 Partial Spotted 45 | . . . . . . . . . . . . . . . . 45 Lose Combat Pursuer 360 | . 30 . 30 . 30 . . . 15 195 . 15 . 15 . 30 Influence Decreases 4517 | 15 133 132 301 348 622 185 145 278 620 50 38 140 135 361 441 573 Entered New Map 1029 | . . 51 . 86 80 121 . 45 65 . 28 40 23 11 331 148 Time Decay 2663 | 15 133 71 271 255 382 44 125 181 313 50 10 100 112 135 110 356 Lost Part 620 | . . 10 30 7 160 20 20 52 242 . . . . 10 . 69 Lost Ally 205 | . . . . . . . . . . . . . . 205 . . Squads Dispatched 44 | . 1 1 3 3 13 . 6 3 5 . . 1 . 5 . 3 Investigation 4 | . . 1 1 . . . . 1 . . . . . 1 . . Extermination 12 | . . . . . 3 . 2 1 2 . . . . 1 . 3 Reinforcement 18 | . 1 . 2 1 7 . 1 1 3 . . 1 . 1 . . Assault 3 | . . . . 2 . . . . . . . . . 1 . . Garrison 7 | . . . . . 3 . 3 . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . . . . 1 . . Haulers Reinforced 4 | . . . . . 4 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Was Fac Res Qua Distress Signals 15 | . . . 1 3 1 . . 2 . . . 1 . 6 1 . Communications Jammed 24 | . . . . . . . . . 24 . . . . . . . Distress Signals 24 | . . . . . . . . . 24 . . . . . . . Times Spotted 213 | . 13 3 22 16 25 6 11 17 21 13 4 13 6 22 13 8 Peak Tracking Total 13 | . 3 2 5 3 5 6 5 7 4 12 4 11 6 13 9 4 Tactical Retreats 13 | . 1 . 1 . 2 . . . 1 5 . 1 . 1 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Was Fac Res Qua Traps Triggered 16 | . 1 . 5 . 1 . 2 2 2 . . 1 . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Was Fac Res Qua Machines Disabled 20 | . . . 2 2 6 . 2 1 1 . . . . 3 . 3 Max in Single Turn 5 | . . . 1 1 5 . 1 1 1 . . . . . . 1 Garrison Access 4 | . . . . 1 . . . 1 . . . 1 . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Was Fac Res Qua Machines Accessed 30 | . 3 1 3 1 1 . 3 3 1 . . 4 . 5 . 5 Terminals 22 | . 3 . 3 1 . . 1 2 1 . . 3 . 4 . 4 Fabricators 2 | . . . . . . . 2 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 1 . . . 1 . 1 . 1 Total Hacks 67 | . 11 1 8 3 2 . 4 5 2 . . 7 . 9 . 15 Successful 29 | . 4 1 4 1 1 . 2 2 . . . 5 . 3 . 6 Failed 38 | . 7 . 4 2 1 . 2 3 2 . . 2 . 6 . 9 Catastrophic 9 | . 1 . . . 1 . . 1 1 . . 1 . 3 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 19 | . 7 . 6 3 . . . . 3 . . . . . . . Terminals 56 | . 11 . 8 3 . . 2 3 2 . . 6 . 7 . 14 Fabricators 2 | . . . . . . . 2 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . 2 . . . 1 . 2 . 1 Terminal Hacks 19 | . 3 1 2 . . . . 1 . . . 4 . 2 . 6 Record 4 | . 1 . . . . . . 1 . . . 1 . . . 1 Prototype ID Bank 1 | . . . . . . . . . . . . . . 1 . . Open Door 1 | . . 1 . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . 1 Branch Access Points 2 | . . . 1 . . . . . . . . . . . . 1 Terminal Index 4 | . 1 . 1 . . . . . . . . 1 . . . 1 Alert Level 2 | . . . . . . . . . . . . 1 . . . 1 Locate Traps 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 3 | . . . . . . . . . . . . 1 . 1 . 1 Fabricator Hacks 2 | . . . . . . . 2 . . . . . . . . . Network Status 2 | . . . . . . . 2 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 1 . . . 1 . 1 . . Seal Access 3 | . . . . . . . . 1 . . . 1 . 1 . . Unauthorized Hacks 4 | . 1 . 2 1 . . . . . . . . . . . . Terminals 4 | . 1 . 2 1 . . . . . . . . . . . . Botnet 3 | . 1 . 1 1 . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 3 . 3 1 1 . 1 3 1 . . 3 . 5 . 5 Full Trace Events 3 | . . . 2 . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Was Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Was Fac Res Qua Total Allies 18 | . . . . . . . . . . . . . 18 . . . Largest Group 18 | . . . . . . . . . . . . . 18 18 . . Highest-Rated Group 656 | . . . . . . . . . . . . . 656 656 . . Highest-Rated Ally 50 | . . . . . . . . . . . . . 50 50 . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 110 | . . . . . . . . . . . . . . 110 . . Total Damage 2363 | . . . . . . . . . . . . . . 2363 . . Kills 20 | . . . . . . . . . . . . . . 20 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Was Fac Res Qua Active Infowar (turns) 8100 | 32 499 643 1013 819 638 141 472 910 785 . 19 205 242 287 227 1168 Optics 2148 | . . . . . . . . . . . 19 205 242 287 227 1168 Sensors 3917 | . . . . . 637 141 472 910 408 . . . . 46 227 1076 IFF 604 | . . . . . . . . . . . . 99 242 263 . . Traps 811 | . . . 811 . . . . . . . . . . . . . Seismic 3008 | 32 499 643 1013 819 2 . . . . . . . . . . . Jamming 638 | . . . . . . . . . 638 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Was Fac Res Qua Turns Passed 9036 | 136 499 643 1029 824 1169 143 599 910 799 136 20 205 242 287 227 1168 Spaces Moved 6419 | 67 250 331 347 290 481 134 381 677 225 267 45 394 348 598 491 1093 Core 250 | 11 . . . . 1 . . . 20 207 . . . . . 11 Treads 1564 | 56 250 331 347 290 290 . . . . . . . . . . . Legs 111 | . . . . . . . . . 111 . . . . . . . Wheels 1378 | . . . . . 169 134 381 677 14 . . . . . . 3 Hover 101 | . . . . . 21 . . . 80 . . . . . . . Flight 3015 | . . . . . . . . . . 60 45 394 348 598 491 1079 Fastest Speed 34 | 50 160 160 165 240 105 90 90 100 50 40 40 34 34 34 34 34 Average Speed 102 | 141 160 164 234 242 198 98 100 115 257 48 40 39 40 34 34 34 Slowest Speed 1000 | 160 240 165 330 245 1000 105 115 130 470 100 40 40 114 114 34 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 26 | . . . . . . . . . . . 1 20 . 3 2 . Potential Cave-ins 5 | . . . . . . . . . . . . . 3 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 60 53 34 25 15 73 12 21 6 60 12 11 96 26 15 41 Regions Visited 16 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 5 | . . . . 1 . . 1 1 . . . . . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 . . . . . 1 1 1 . . . . . Scrap Searched 2 | . . 1 . . . . . . . 1 . . . . . . Spaces Dug 11 | . . . . . . . . . . . . . . . 4 7 Terrain Destroyed 436 | . . . 22 4 76 . . 39 55 . . . 195 34 4 7 Melee 11 | . . . . . . . . . . . . . . . 4 7 Projectile 24 | . . . 5 4 1 . . 1 11 . . . . 2 . . AOE 401 | . . . 17 . 75 . . 38 44 . . . 195 32 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Upp Upp Fac Was Fac Res Qua Total 8088 | 89 290 412 449 355 587 146 553 747 338 271 45 412 419 652 526 1797 Wait 974 | . 5 58 7 18 7 4 108 4 28 . . 20 44 38 3 630 Move 6359 | 66 250 330 346 289 481 133 380 676 224 266 42 359 347 591 486 1093 Hop 21 | . . . . . . . . . . . 1 15 . 3 2 . Pick Up 64 | 8 1 9 5 5 5 . 6 16 2 1 . 3 . . 2 1 Fast Attach 123 | 7 3 . 15 5 13 1 12 8 16 3 1 5 4 6 7 17 Attach 43 | . . 1 6 1 14 3 1 4 10 . . 1 1 . . 1 Detach 30 | . . . 2 . 9 4 4 3 4 . . 1 1 . 2 . Swap 20 | . 2 1 7 1 . . 3 2 . . . 1 1 1 1 . Drop 52 | . 1 4 3 7 2 1 13 . 1 1 1 1 4 2 8 3 Fire 291 | 8 28 9 54 28 37 . 11 26 51 . . 3 17 11 2 6 Melee 93 | . . . . . 19 . 12 . 2 . . 3 . . 13 44 Ram 5 | . . . . . . . 3 . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . Crush 2 | . . . 1 1 . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 . . . . . . . . Rewire 3 | . . . 3 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Waste -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 13) 137 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 618 | -10/Materials | Discovered new exit (range 12) 636 | -10/Materials | Entered Mines 652 | -10/Mines | Met a Derelict shopkeep closing up shop 762 | -10/Mines | Core integrity fell below 50% 806 | -10/Mines | Learned Materials garrison access intel 998 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1027 | -10/Mines | Excavation squad dispatched 1027 | -10/Mines | A large section of the Mines collapsed 1170 | -10/Mines | Discovered new exit (range 15) 1279 | -10/Mines | Entered Materials 1279 | -9/Materials | Evolved 2 slots: Utility x2 1297 | -9/Materials | Identified exit to Mines 2191 | -9/Materials | Lost 3 parts (1p1u1w) 2197 | -9/Materials | Discovered new exit (range 9) 2308 | -9/Materials | Entered another Materials area 2308 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2309 | -8/Materials | Loaded intel: 1 garrison access location 2650 | -8/Materials | Build established: Gunner 3085 | -8/Materials | Discovered new exit (range 14) 3123 | -8/Materials | Identified exit to Factory 3132 | -8/Materials | Entered Factory 3132 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3442 | -7/Factory | Build established: Skirmisher 3672 | -7/Factory | Garrison activated, responded to threat 3767 | -7/Factory | Lost 9 parts (2p2n1u4w) 4301 | -7/Factory | Sucked down chute 4301 | -7/Factory | Entered Waste 4335 | -7/Waste | Spotted C-40 Crusher 4361 | -7/Waste | Spotted C-40 Crusher 4380 | -7/Waste | Spotted C-40 Crusher 4380 | -7/Waste | Spotted C-40 Crusher 4391 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4399 | -7/Waste | Spotted C-40 Crusher 4423 | -7/Waste | Spotted C-40 Crusher 4428 | -7/Waste | Build established: Mutant 4428 | -7/Waste | Discovered new exit (range 12) 4437 | -7/Waste | Identified exit to Factory 4444 | -7/Waste | Entered Factory 4753 | -7/Factory | Garrison activated, responded to threat 5017 | -7/Factory | Discovered new exit (range 10) 5042 | -7/Factory | Identified exit to Factory 5043 | -7/Factory | Entered another Factory area 5043 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5278 | -6/Factory | Discovered new exit (range 8) 5286 | -6/Factory | Identified exit to Factory 5407 | -6/Factory | Discovered new exit (range 5) 5415 | -6/Factory | Identified exit to Lower Caves 5447 | -6/Factory | Build established: Skirmisher 5912 | -6/Factory | Lost 6 parts (1p1n2u2w) 5953 | -6/Factory | Entered another Factory area 5953 | -5/Factory | Evolved 2 slots: Utility x2 6627 | -5/Factory | Lost 10 parts (2p2n5u1w) 6698 | -5/Factory | System corruption reached 10% 6743 | -5/Factory | Released all parts (2) 6744 | -5/Factory | Discovered new exit (range 14) 6752 | -5/Factory | Entered Upper Caves 6754 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6769 | -5/Upper Caves | Lost 10 parts (1p1n2u6w) 6811 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6832 | -5/Upper Caves | Core integrity fell below 50% 6848 | -5/Upper Caves | Encountered a Warlord checkpoint 6877 | -5/Upper Caves | Discovered new exit (range 15) 6888 | -5/Upper Caves | Entered another Upper Caves area 6899 | -5/Upper Caves | Spotted B-75 Beast 6905 | -5/Upper Caves | Discovered new exit (range 6) 6908 | -5/Upper Caves | Entered Factory 6908 | -4/Factory | Evolved 2 slots: Propulsion x2 6996 | -4/Factory | Build established: Mutant 7113 | -4/Factory | Sucked down chute 7113 | -4/Factory | Entered Waste 7121 | -4/Waste | Spotted C-40 Crusher 7140 | -4/Waste | Spotted C-40 Crusher 7141 | -4/Waste | Spotted C-40 Crusher 7141 | -4/Waste | Spotted C-40 Crusher 7143 | -4/Waste | Spotted C-40 Crusher 7144 | -4/Waste | Spotted C-40 Crusher 7170 | -4/Waste | Destroyed C-40 Crusher 7196 | -4/Waste | Destroyed C-40 Crusher 7208 | -4/Waste | Destroyed C-40 Crusher 7219 | -4/Waste | Destroyed C-40 Crusher 7219 | -4/Waste | Destroyed C-40 Crusher 7241 | -4/Waste | Destroyed C-40 Crusher 7253 | -4/Waste | Warlord forces began an assault 7301 | -4/Waste | Discovered new exit (range 13) 7355 | -4/Waste | Entered Factory 7355 | -4/Factory | Accompanied by 18 allies 7513 | -4/Factory | Garrison activated, responded to threat 7566 | -4/Factory | Lost 10 allies 7605 | -4/Factory | First assault squad dispatched 7632 | -4/Factory | Discovered new exit (range 5) 7633 | -4/Factory | Identified exit to Research 7642 | -4/Factory | Entered Research 7642 | -3/Research | Evolved 2 slots: Power x1, Utility x1 7845 | -3/Research | Found Prototype Processor 7845 | -3/Research | Identified Exp. Melee Analysis Suite 7867 | -3/Research | Discovered new exit (range 4) 7868 | -3/Research | Identified exit to Quarantine 7869 | -3/Research | Entered Quarantine 7875 | -3/Quarantine | Found Alien Artifact 7875 | -3/Quarantine | Identified Subatomic Replicator 7892 | -3/Quarantine | Identified exit to Research 7903 | -3/Quarantine | Build established: Scout 7903 | -3/Quarantine | Found Alien Artifact 7903 | -3/Quarantine | Identified Core Reset Matrix 7903 | -3/Quarantine | Used Core Reset Matrix 7907 | -3/Quarantine | Detected hypermatrix surge 7907 | -3/Quarantine | Sensed 14 artifacts in vicinity 7942 | -3/Quarantine | Found Phase Redirector 8989 | -3/Quarantine | System corruption reached 10% 9005 | -3/Quarantine | Core integrity fell below 50% 9026 | -3/Quarantine | Core integrity fell below 20% 9037 | -3/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 09013_ Adv. Remote Datajack destroyed. 09014_ Slammed into P-80 Master. 09015_ Gravity Neutralizer destroyed. 09016_ Acquired Mic. Antimatter Reactor. 09020_ Mic. Antimatter Reactor destroyed. 09022_ Acquired Unknown Energy Gun. 09022_ Identified Gamma Rifle. 09026_ System corrupted: Matter fused (-7). 09028_ P-80 Master resets P-80 Master, system corruption cleaned. 09028_ R-10 Processor collects Unknown Storage. 09029_ Gamma Rifle destroyed. 09030_ P-80 Master resets P-80 Master, system corruption cleaned. 09031_ Acquired Unknown Wheel. 09031_ Identified Com. Wheel. 09033_ R-10 Processor collects Unknown Hover Unit. 09033_ Acquired Mic. Antimatter Reactor. 09036_ R-10 Processor collects Adv. Heat Sink. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????##############??????????????# | | ????????????????????# #??????????????? | | ????????????????????# """ """ ""#???????????????? | | ????????????????????# """ """ ""#???????????????? | | ????????????????????# """ """ ""#???????????????? | | ????????????????????# S#???????????????? | | ????????????????????# """ """ ""#????????#??????? | | ????????????????????# """ """ ""#????????# ###### | | ????????????????????# """ """ ""#????????# [ | | ????????????????????# #????????# | | ????????????????????# ! #????????# """ | | ????????????????????# #????????# """ | | ????????????????????# * #????????# """ | | ????????????????????#######+######????????# | | ????????????????????????#@ #######??????# / | | ??????????????????#######=! # #??????#### | | ]?????????????????#"""%!#p # #?????????# | | ??????????????????# =% /p! !# ########### | | ??????????????????#""![=#p ! # # ## | | ??????????????????#"" ![#R # """ # """ ## | | ??????????????????#"""=|# # """ #= """ ## | | ??????????????????####### # """ + """ ## | | ????????????????????????# # # ## | | ????????????????????????# # """ # """ ## "" | | ????????????????????????# + """ # """ ## "" | | ??????????###########???# # """ # """ ## "" | | ??????????# #???# # # ## | | ??????????# " #???# ##########+###### "" | | ??????????# T " " #???# #?# ^ "" | | ??????????# """ #???# #?# ^ "" | | ??????????# """ """ #???# #?# | | ??????????# " " #???# #?# ! | | ??????????# #???# #?# ! !##########+### | | ??????????# #???# #?# = #??# # | | ??????????########+###### ###! #??# ! T # | | ??????????????# u #??# + | | ??????????????# #??# """"""" # | | ??????????????# #??# """"""" # | | ??????????????# #??# """"""" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Coolant Potential 100 Energy Generation 53 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 12 Corruption Block 15 Armor Coverage 600 Resistance: KI 20 Resistance: TH 25 Resistance: EX 50 Weapon Cycling 15 Evasion (%) 63 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Subatomic Replicator Core Reset Matrix Phase Redirector Achievements -------------- Below Challenges ------------ None Game ------ Seed RiotAnalysisObliterator Manual? 0 Play Time 01:31:47 Cumulative 56.0 hours Start 2025.05.13 @ 15:57:40 End 2025.08.13 @ 23:07:29 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 39 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e41a60a7-5840-43f6-8a24-915a620878dc