Cogmind - Beta 12 *** ADVENTURER MODE // 2023.09.10 @ 03:31:23 Player: Auto Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (32) 160 Value Destroyed (765) 765 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1445 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Small Laser Assault Rifle Datajack Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Flight Unit > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Aluminum Leg Small Laser Small Laser Datajack Mining Laser [Rating: 11] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 ------- Run | Jun Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 35 | 7 28 . Power 5 | 1 4 . Engine 5 | 1 4 . Core . | . . . Reactor . | . . . Propulsion 14 | 2 12 . Treads . | . . . Leg 13 | 2 11 . Wheel . | . . . Hover . | . . . Flight 1 | . 1 . Utility 5 | 2 3 . Device 3 | 1 2 . Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 11 | 2 9 . Energy Gun 3 | 1 2 . Energy Cannon . | . . . Ballistic Gun 7 | 1 6 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 1 | . 1 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . 1 . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Slot Usage (%) 97 | . 99 33 Engine 13 | . 13 4 Leg 27 | . 27 9 Device 13 | . 14 4 Storage 13 | . 14 4 Energy Gun 6 | . 6 4 Ballistic Gun 20 | . 21 4 Naked Turns 59 | . . 59 Heaviest Build 21 | 12 21 21 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 4 | . 4 1 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 8 10 10 Average Capacity 8 | 7 8 6 Most Carried 10 | 8 10 10 Average Carried 7 | 4 8 6 Final Capacity 10 | 8 10 5 Final Carried 10 | 7 10 5 Class Distribution -------------------- 77% | Scavenger-Mutant 22% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Jun Mat Min Matter Collected 821 | 271 550 . Remotely . | . . . Salvage Created 1124 | 95 1029 . Parts 78 | 11 67 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Jun Mat Min Combat Hostiles Destroyed 24 | . 24 . Guns 24 | . 24 . Classes Destroyed 5 | 2 3 . Tunneler 2 | 2 . . Recycler 3 | 1 2 . Watcher 3 | . 3 . Swarmer 6 | . 6 . Grunt 18 | . 18 . Best Kill Streak 6 | 2 6 . Combat Bots Only 6 | . 6 . Max Kills in Single Turn 2 | 1 2 . Gunslinging 1 | . 1 . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Jun Mat Min Damage Taken 958 | . 665 293 Core 253 | . 164 89 Absorbed by Shields . | . . . Regen/Repaired (Parts) 25 | . 25 . Core Remaining (%) 100 | 100 . . Volleys Fired 81 | 6 75 . Largest 2 | 2 2 . Hottest 100 | 60 100 . Shots Fired 159 | 12 147 . Gun 156 | 12 144 . Cannon . | . . . Launcher . | . . . Special 3 | . 3 . Kinetic 119 | 6 113 . Thermal 40 | 6 34 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 26 | 5 26 . Robot Miss Streak 2 | 1 2 . Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 123 | 10 113 . Core Hits 57 | 4 53 . Critical Kills 1 | . 1 . Critical Parts Destroyed 1 | . 1 . Critical Strikes 2 | . 2 . Destroy 2 | . 2 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1366 | 119 1247 . Guns 1364 | 119 1245 . Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 2 | . 2 . Kinetic 1006 | 64 942 . Thermal 358 | 55 303 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 1 | . 1 . Kicked 1 | . 1 . Crushed . | . . . Highest Temperature 48 | . 48 . Average Temperature 8 | . 8 . Received Heat Transfer 426 | . 426 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 800 | 125 675 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Jun Mat Min Peak Influence 263 | 15 263 15 Initial 8 | . 8 . Average 55 | 5 59 4 Maximum Alert Level 1 | . 1 . Low Security (%) 94 | 100 94 100 Level 1 5 | . 5 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 7 | . 7 . Investigation 7 | . 7 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Jun Mat Min Distress Signals 5 | . 4 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 48 | . 38 10 Peak Tracking Total 5 | . 4 5 Tactical Retreats 4 | . 3 1 Traps | -11 -10 -10 ------- Run | Jun Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Jun Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Jun Mat Min Machines Accessed 11 | . 11 . Terminals 8 | . 8 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 45 | . 45 . Successful 32 | . 32 . Failed 12 | . 12 . Catastrophic 1 | . 1 . Database Lockouts 1 | . 1 . Manual 39 | . 39 . Terminals 37 | . 37 . Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units 6 | . 6 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 16 | . 16 . Prototype ID Bank 6 | . 6 . Branch Access Points 1 | . 1 . Emergency Access Points 1 | . 1 . Terminal Index 1 | . 1 . Fabricator Index 1 | . 1 . Recycling Unit Index 1 | . 1 . Unreport Threat 2 | . 2 . Locate Traps 1 | . 1 . Registered Components 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks 3 | . 3 . Retrieve Components 3 | . 3 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 11 | . 11 . Terminals 8 | . 8 . Botnet 8 | . 8 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . 3 . Reject 2 | . 2 . Tunnel 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 10 | . 10 . Full Trace Events 6 | . 6 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 16 | . 16 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 4 | . 4 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Jun Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Jun Mat Min Total Allies 2 | . . 2 Largest Group 2 | . . 2 Highest-Rated Group 43 | . . 43 Highest-Rated Ally 31 | . . 31 Total Orders . | . . . Ally Attacks 2 | . . 2 Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Jun Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Jun Mat Min Turns Passed 3097 | 130 2875 92 Spaces Moved 1449 | 77 1271 101 Core 98 | 9 5 84 Treads . | . . . Legs 1351 | 68 1266 17 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 50 Average Speed 125 | 111 130 73 Slowest Speed 250 | 120 250 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 46 | 6 98 36 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . 1 . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug 2 | . 2 . Terrain Destroyed 2 | . 2 . Melee . | . . . Projectile 2 | . 2 . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Jun Mat Min Total 2586 | 109 2359 118 Wait 951 | 6 928 17 Move 1447 | 76 1270 101 Hop . | . . . Pick Up 40 | 14 26 . Fast Attach 4 | . 4 . Attach 7 | 7 . . Detach . | . . . Swap 24 | . 24 . Drop 31 | . 31 . Fire 81 | 6 75 . Melee . | . . . Ram . | . . . Kick 1 | . 1 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 15) 131 | -11/Junkyard | Entered Materials 303 | -10/Materials | Build established: Mutant 569 | -10/Materials | Discovered new exit (range 16) 703 | -10/Materials | Discovered new exit (range 6) 830 | -10/Materials | Identified exit to Mines 916 | -10/Materials | Discovered new exit (range 11) 942 | -10/Materials | Build established: Scavenger-Mutant 946 | -10/Materials | Repaired Imp. Ion Engine 2295 | -10/Materials | Discovered new exit (range 15) 2318 | -10/Materials | Central database locked down 2621 | -10/Materials | Core integrity fell below 50% 3006 | -10/Materials | Entered Mines 3009 | -10/Mines | Assembled infested the area 3014 | -10/Mines | Assisted by a Guerilla fighting off Assembled 3038 | -10/Mines | Core integrity fell below 20% 3039 | -10/Mines | Released all parts (7) 3094 | -10/Mines | Learned Materials garrison access intel 3098 | -10/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- I've been tracking a group of Assembled to figure out where they're coming from, and they're closing on this area, come on!" 03029_ C-30 ARC bursts open, deploying its payload. 03029_ D-53 Grenadier unfolds itself. 03034_ The unstable cave ceiling collapses. 03039_ Released Med. Storage Unit. 03039_ Released Aluminum Leg. 03039_ Released Assault Rifle. 03039_ Released Aluminum Leg. 03039_ Released Imp. Ion Engine. 03039_ Released Sml. Laser. 03039_ Released Heat Sink. 03040_ The unstable cave ceiling collapses. 03042_ A pair of derelicts emerge from the shadows: "We're, um, lost. You wouldn't happen to know the way out of here, would you?" 03087_ K-01 Serf destroyed. 03088_ BB-WKM(h): "I'll hold them off! Go on ahead or try to find another way!" 03094_ Acquired derelict log, extracted data. Data stored: Materials garrison access intel. Map ----- +----------------------------------------------------+ | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????# #####????????? | | ????????????# #????????? | | ????????????###### #????????? | | ?????????????????# #????????? | | ?????????????????# #????????? | | ?????? ??????????# ###??????? | | ???### ??????????# ######## | | ??? s ??????????## | | ??? s ???????????# ###### | | ??? ???????????# #?????# | | ??? s ???????????# #?????# | | ???# #???????????# ##????## | | ???# #??????###### #?????? | | ???# #??????# #?????? | | ??## ######?# ##?????? | | ??# """ #?# #??????? | | ??# """ #?## #??????? | | ??# """ g#??## ##??????? | | ??# #???# ##???????? | | ??# g #???# #????????? | | ??# @ #???## ##???????? | | ??### ######????# #???????? | | ????# ########### ##??????? | | ????# ##?????? | | ????# ! #?????? | | ????###########% #? | | ??????????????## * | | ???????????????# #### | | ??????????????? ##???## | | ??????????????? #??????# | | ?????????????? ##???????? | | ?????????????? ##?????????? | | ?????????????? ????????????? | | ????????????? #????????????? | | ????????????? #?????????????? | | ????????????? ??????????????? | | ???????????? ??????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShrapnelSpectralSuperbattery Manual? 0 Play Time 00:24:47 Cumulative 47.4 hours Start 2023.09.09 @ 00:38:10 End 2023.09.10 @ 03:31:23 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 23 Rogue 0 Adventurer 23 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 30 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7110e1f0-1eaa-4a3a-9b67-19dd8f6fd3bb