Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.12 @ 00:12:22

Player: CRMless Imprint Autoloss

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (31)       6200
Robots Destroyed (394)     1970
Value Destroyed (14365)    14365
Prototype IDs (75)         1500
Alien Tech Used (8)        1600
Bonus (6395)               6395
              TOTAL SCORE: 36030

 Bonus
-------
High Alert Combat Kills    472
Follower Combat Kills      578
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       268
Used Core Reset Matrix     3000
Met Warlord at Research    2000
Scanned by Researcher      500
Friendly Fire              -2023

 Cogmind 
---------
Core Integrity             0/1450
Matter                     172/300
Energy                     700/700
System Corruption          1%
Temperature                Cool (18)
Movement                   Core (1400) Ox27
Location                   -2/Section 7

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (3) ---
                   (None)
>              --- UTILITY (12) -----
               Huge Storage Unit
  Experimental Energy Well
  Experimental Signal Interpreter
  Experimental Terrain Scan Processor
>              --- WEAPON (6) -------
                   (None)
>              --- INVENTORY (25) ---
       Armored Huge Wheel
  Experimental Energy Well (600)
      Advanced Matter Compressor (132)
  Experimental Sensor Array
    Long-range Terrain Scanner
               Matter Filter
  Experimental Utility Shielding
               Vortex Field Projector
               Point Defense Array
               System Purifier
    Long-range Tractor Beam
               Subatomic Replicator
               Matter Drive
               Proton Burst Cannon
               Potential Cannon
               Perforator
               Sigix Broadsword

 Peak State 
------------
>              --- POWER ------------
    Reinforced Antimatter Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
       Armored Huge Wheel
               Centrium Wheel
>              --- UTILITY ----------
               Huge Storage Unit
  Experimental Sensor Array
  Experimental Signal Interpreter
    Long-range Terrain Scanner
  Experimental Terrain Scan Processor
  Experimental Targeting Computer
               SHELL Armor
      Advanced Hacking Suite
               Microwarp Drive
>              --- WEAPON -----------
               Tri-rail Accelerator
               Tri-rail Accelerator
               Sigix Broadsword
>              --- INVENTORY --------
  Experimental Cooling System
  Experimental Energy Well
  Experimental Energy Well
      Advanced Matter Compressor
               Matter Filter
  Experimental Utility Shielding
               Vortex Field Projector
               Point Defense Array
               System Purifier
    Long-range Tractor Beam
               Transdimensional Reconstructor
               Subatomic Replicator
               Matter Drive
               Proton Burst Cannon
               Potential Cannon
               Perforator
[Rating: 210]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Heavy Ion Engine
  Power Core               Light Fission Core
  Reactor                  Fusion Reactor
Propulsion                 Armored Huge Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Biomechanical Wings
Utility                    Huge Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Huge Storage Unit
  Processor                Experimental Signal Interpreter
  Hackware                 System Shield
  Protection               Layered Light Armor Plating
  Artifact                 Microwarp Drive
Weapon                     Cooled Plasma Cannon
  Energy Gun               Cooled Phase Gun
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Antimatter Cannon
  Launcher                 Rocket Array
  Special Weapon           Plasma Cutter
  Impact Weapon            Mace
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec 
Slots Evolved              16   | .   .   .   2   .   2   .   2   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  10   | .   .   .   1   .   .   .   2   .   .   1   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   
  Weapon                   4    | .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             575  | 2   20  .   12  1   31  32  13  2   57  19  2   49  7   27  3   14  30  13  10  9   9   22  5   11  20  18  11  53  30  33  10  
  Power                    28   | .   2   .   3   1   5   2   .   .   2   2   1   .   1   .   .   .   .   1   .   1   .   1   .   .   1   .   1   2   1   1   .   
    Engine                 17   | .   2   .   3   1   5   2   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   2   1   1   .   
  Propulsion               30   | .   2   .   1   .   7   9   2   .   2   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   .   .   
    Treads                 19   | .   2   .   1   .   7   8   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  9    | .   .   .   .   .   .   .   1   .   1   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   .   .   
    Hover                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  361  | 1   6   .   4   .   4   3   6   2   32  14  .   35  3   15  3   8   25  10  8   8   9   21  5   11  10  18  8   35  19  29  9   
    Device                 239  | 1   .   .   2   .   1   2   4   2   22  6   .   30  2   14  2   7   17  8   7   6   7   10  4   6   4   10  4   25  14  17  5   
    Storage                21   | .   3   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   1   8   3   
    Processor              10   | .   1   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   1   .   2   .   
    Hackware               12   | .   .   .   .   .   1   1   1   .   .   2   .   1   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   1   .   
    Protection             78   | .   2   .   2   .   2   .   .   .   6   5   .   4   1   1   .   1   4   2   1   2   2   7   1   5   5   8   4   8   4   1   .   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   156  | 1   10  .   4   .   15  18  5   .   21  2   1   13  3   11  .   6   5   2   2   .   .   .   .   .   8   .   1   16  8   3   1   
    Energy Gun             23   | 1   4   .   .   .   .   1   .   .   .   .   .   .   1   2   .   .   1   .   .   .   .   .   .   .   5   .   .   8   .   .   .   
    Energy Cannon          11   | .   .   .   .   .   .   .   .   .   2   .   .   1   .   5   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          82   | .   1   .   .   .   12  13  3   .   16  2   1   9   2   3   .   3   2   1   1   .   .   .   .   .   3   .   1   3   6   .   .   
    Ballistic Cannon       12   | .   3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   2   1   
    Launcher               19   | .   .   .   1   .   1   4   2   .   3   .   .   3   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   
    Special Weapon         3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Impact Weapon          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  35   | .   .   .   1   .   1   2   1   .   8   .   .   .   .   .   1   .   2   .   .   4   .   .   .   .   5   .   .   5   2   3   .   
Parts Lost                 38   | .   .   .   1   .   .   1   .   .   1   .   .   11  1   4   .   .   3   1   1   .   2   .   .   .   1   .   .   .   1   .   10  
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  17   | .   .   .   1   .   .   1   .   .   1   .   .   3   1   .   .   .   1   .   1   .   2   .   .   .   .   .   .   .   1   .   5   
  Weapon                   17   | .   .   .   .   .   .   .   .   .   .   .   .   7   .   4   .   .   2   1   .   .   .   .   .   .   1   .   .   .   .   .   2   
  Highest Loss Streak      9    | .   .   .   1   .   .   1   .   .   1   .   .   4   5   3   .   .   2   1   1   .   1   .   .   .   1   .   .   .   1   .   9   
Average Slot Usage (%)     92   | .   100 100 98  100 97  99  97  92  91  92  93  92  92  92  53  70  93  93  93  93  93  93  94  94  93  93  91  93  85  78  68  
  Engine                   3    | .   14  14  11  11  8   9   7   7   6   5   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   6   6   6   5   5   5   1   .   .   5   5   3   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   2   5   .   .   .   .   .   .   .   3   5   4   .   .   1   5   5   9   8   8   7   
  Treads                   5    | .   24  28  22  22  17  17  13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    4    | .   .   .   .   .   .   .   .   7   7   6   6   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   9   9   8   8   7   
  Device                   15   | .   1   .   9   11  8   4   16  23  14  17  20  13  12  12  13  12  18  22  22  22  27  23  26  24  24  24  20  21  17  14  8   
  Storage                  6    | .   11  14  11  11  9   9   7   7   7   6   6   6   6   6   10  6   5   5   5   5   5   5   5   5   5   5   4   4   5   6   5   
  Processor                9    | .   1   .   .   .   .   .   2   7   7   11  13  13  13  13  13  13  12  11  11  11  11  14  15  15  15  15  14  14  13  14  14  
  Hackware                 2    | .   .   .   .   .   4   13  10  .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   3   3   
  Protection               4    | .   12  14  11  11  4   .   .   .   6   2   .   5   6   6   2   6   6   5   5   5   .   5   5   6   6   5   6   5   5   4   3   
  Energy Gun               2    | .   5   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   4   15  11  8   16  8   .   
  Energy Cannon            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   13  15  11  11  11  11  10  10  10  4   .   .   .   .   .   .   
  Ballistic Gun            20   | .   1   .   .   .   37  44  37  38  36  40  40  39  36  24  .   4   12  9   4   5   5   5   5   5   13  15  16  17  7   1   .   
  Ballistic Cannon         6    | .   19  28  32  33  3   .   .   .   .   .   .   .   .   .   .   .   2   12  17  17  17  15  15  15  7   .   .   .   .   3   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             354  | 13  42  32  38  38  41  39  42  41  130 125 126 135 123 129 128 131 143 147 143 151 147 169 156 165 166 165 188 188 354 208 207 
  Greatest Support         48   | 20  40  40  40  40  40  40  48  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  28  44  44  44  44  44  
  Greatest Overweight (x)  57   | .   1   .   .   .   1   1   1   1   4   4   4   4   4   4   4   4   5   5   5   5   5   6   5   5   5   5   4   4   8   4   57  
  Average Overweight (x)   2    | .   .   .   .   .   .   .   .   1   3   4   4   3   3   4   3   3   4   4   4   4   5   5   5   5   4   5   3   3   3   4   4   
Largest Inventory Capacity 25   | 8   15  10  10  10  10  10  10  10  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         20   | 8   8   10  10  10  10  10  10  10  21  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 8   9   8   10  10  10  10  10  10  25  25  25  25  20  25  25  24  25  25  25  25  25  25  25  25  25  25  21  25  25  25  25  
  Average Carried          19   | 6   7   8   9   9   9   9   9   9   19  24  24  23  16  23  23  21  22  24  24  24  24  24  24  24  24  22  19  24  24  24  22  
  Final Capacity           25   | 8   10  10  10  10  10  10  10  10  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 6   8   8   10  10  10  10  10  10  25  25  25  20  18  24  24  21  25  25  25  25  25  24  25  25  25  19  21  25  25  23  25  

 Class Distribution 
--------------------
 36% | Executioner
 11% | Skirmisher
  9% | Scavenger-Gunner
  8% | Mutant
  8% | Tank
  7% | Scavenger-Executioner

 Dominant Class 
----------------
                Mutant | -10/Materials
                Mutant | -10/Mines
                  Tank | -9/Materials
                  Tank | -9/Mines
      Scavenger-Gunner | -8/Materials
      Scavenger-Gunner | -8/Storage
         Hacker-Gunner | -7/Factory
            Skirmisher | -7/Waste
            Skirmisher | -7/Factory
 Scavenger-Executioner | -6/Factory
 Scavenger-Executioner | -6/Waste
           Executioner | -6/Factory
           Executioner | -6/Lower Caves
           Executioner | -6/Lower Caves
                Mutant | -6/Data Miner
            Skirmisher | -5/Proximity Caves
           Executioner | -5/Factory
           Executioner | -5/Upper Caves
           Executioner | -5/Upper Caves
           Executioner | -5/Zhirov
           Executioner | -4/Proximity Caves
           Executioner | -4/Factory
           Executioner | -4/Upper Caves
           Executioner | -4/Upper Caves
           Executioner | -4/Warlord
           Executioner | -3/Proximity Caves
           Executioner | -3/Research
    Scavenger-Assassin | -3/Testing
           Executioner | -2/Research
                Mutant | -2/Quarantine
        Alien-Assassin | -2/Section 7

 Resources                       | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   
-----------                Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  
Matter Collected           17402 | 225  108  210  452  247  994  1095 581  37   2305 799  175  1373 330  699  .    160  589  330  556  .    417  230  201  363  325  500  201  1355 1608 702  235  
  Remotely                 1790  | .    .    .    .    .    .    .    .    .    132  .    .    706  .    .    .    .    .    87   4    .    .    .    .    .    .    .    .    318  543  .    .    
Salvage Created            18950 | 169  89   195  614  350  1431 1333 739  .    2706 720  334  1858 258  521  .    69   710  38   566  .    274  182  12   275  146  1022 201  1176 1419 1023 520  
  Parts                    907   | 17   4    7    37   20   70   66   41   .    144  28   13   87   9    21   .    3    25   .    18   .    11   10   .    10   7    45   8    95   55   38   18   
Haulers Intercepted        25    | .    .    .    3    .    2    4    2    .    6    1    .    3    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    1    1    .    
Recyclers Shooed           11    | .    .    .    1    .    2    .    1    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      156   | .    .    .    .    .    .    .    .    .    .    .    .    .    9    16   .    .    .    .    3    .    11   .    .    10   57   50   .    .    .    .    .    
  Prevented                35    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    21   1    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec 
Combat Hostiles Destroyed  243  | .   4   2   15  11  22  20  5   .   45  3   .   14  3   11  .   .   5   1   9   .   7   3   .   6   2   11  2   14  8   11  9   
  Guns                     143  | .   .   .   .   .   20  20  5   .   31  2   .   6   3   8   .   .   1   1   .   .   1   1   .   1   2   11  2   14  8   6   .   
  Cannons                  65   | .   4   2   13  11  2   .   .   .   2   .   .   .   .   1   .   .   2   .   3   .   6   1   .   4   .   .   .   .   .   5   9   
  AOE                      29   | .   .   .   2   .   .   .   .   .   12  1   .   8   .   2   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          27   | 2   1   .   4   3   2   1   1   .   4   .   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   2   .   
  Worker                   37   | .   .   .   .   1   3   .   2   .   17  3   .   6   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Builder                  11   | .   .   .   1   1   .   .   .   .   4   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Tunneler                 8    | 4   .   .   .   1   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   25   | .   .   .   3   .   2   4   2   .   6   1   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   1   .   
  Recycler                 35   | 1   .   2   2   1   5   2   3   .   6   3   .   5   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 8    | .   .   .   .   .   1   2   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Watcher                  15   | .   .   .   .   .   .   2   4   .   1   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   2   1   
  Swarmer                  51   | .   .   .   7   2   7   4   .   .   11  .   .   6   .   3   .   .   .   .   .   .   4   .   .   2   .   .   .   .   4   .   1   
  Grunt                    87   | .   4   2   2   6   6   9   1   .   14  .   .   1   3   6   .   .   3   .   8   .   .   .   .   3   2   8   .   .   1   2   6   
  Brawler                  3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   35   | .   .   .   6   .   7   7   .   .   2   .   .   1   .   1   .   .   .   1   .   .   1   3   .   1   .   1   2   1   1   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   24   | .   .   .   .   .   2   .   .   .   6   1   .   4   .   .   .   .   1   .   .   .   2   .   .   .   .   2   .   2   2   2   .   
  Programmer               30   | .   .   .   .   .   .   .   4   .   7   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   9   .   5   2   
  Q-Series                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Protovariant L           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Samaritan                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surgeon                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     3    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Martyr                   3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Borebot                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           24   | 3   2   3   4   4   7   5   5   .   24  3   .   18  5   5   .   .   7   1   9   .   3   1   .   5   1   5   1   3   4   5   5   
  Combat Bots Only         14   | .   2   2   4   4   5   4   2   .   14  1   .   8   4   5   .   .   4   1   9   .   3   1   .   5   1   5   1   3   4   2   4   
Max Kills in Single Turn   7    | 1   1   2   2   3   2   2   2   .   6   2   3   7   1   2   .   1   2   1   2   .   1   1   1   1   1   2   1   2   1   2   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Exploded                 3    | .   .   .   2   .   .   .   .   .   3   1   .   3   .   1   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  
Damage Taken               19012 | .    165  30   430  272  660  526  315  .    1906 211  .    1782 96   596  .    99   402  179  377  .    615  212  6    363  178  652  26   583  997  2078 5256 
  Core                     2228  | .    31   .    101  52   87   63   .    .    123  30   .    91   20   80   .    .    23   .    19   .    43   .    .    .    .    34   .    44   46   51   1290 
  Absorbed by Shields      3317  | .    .    .    .    .    .    .    .    .    .    .    .    92   .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   310  819  1937 133  
Core Remaining (%)         84    | 100  .    87   .    61   .    72   .    .    82   .    .    .    .    .    .    74   .    .    .    .    91   .    .    .    .    97   .    96   .    .    .    
Volleys Fired              792   | 9    21   7    29   22   50   63   28   .    88   18   5    53   9    24   .    14   21   4    16   .    13   10   2    9    8    32   3    65   73   73   23   
  Largest                  6     | 2    2    2    3    3    5    5    5    .    5    6    6    6    5    6    .    5    6    6    6    .    6    6    6    6    6    6    6    6    6    6    2    
  Hottest                  336   | 100  100  78   117  117  124  117  115  .    204  169  172  186  149  220  .    159  282  201  229  .    220  220  220  220  209  336  336  290  172  173  120  
Shots Fired                2991  | 18   23   14   85   66   230  287  135  .    388  89   30   230  25   117  .    37   96   19   53   .    77   43   12   54   28   141  16   218  244  173  43   
  Gun                      2312  | 18   .    .    .    .    210  280  134  .    378  89   30   222  25   76   .    9    46   6    4    .    12   6    2    9    27   141  16   216  216  140  .    
  Cannon                   614   | .    22   14   84   66   20   .    .    .    6    .    .    2    .    35   .    28   50   13   40   .    65   37   10   45   1    .    .    .    .    33   43   
  Launcher                 36    | .    .    .    1    .    .    7    1    .    4    .    .    6    .    6    .    .    .    .    9    .    .    .    .    .    .    .    .    2    .    .    .    
  Special                  29    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    .    
  Kinetic                  2345  | 5    22   14   84   66   230  280  134  .    378  89   30   222  25   75   .    9    39   13   28   .    51   24   8    36   25   96   11   174  83   51   43   
  Thermal                  599   | 13   1    .    .    .    .    .    .    .    .    .    .    .    .    36   .    28   57   6    16   .    26   19   4    18   .    45   5    42   161  122  .    
  Explosive                26    | .    .    .    .    .    .    7    1    .    4    .    .    6    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Electromagnetic          18    | .    .    .    1    .    .    .    .    .    6    .    .    2    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Robot Hit Streak         32    | 6    13   8    14   6    9    13   14   .    11   8    4    9    6    5    .    5    6    6    8    .    6    10   .    3    5    7    3    11   32   20   13   
  Robot Miss Streak        13    | 1    2    1    5    4    5    2    5    .    13   3    3    7    2    6    .    3    4    1    1    .    3    2    .    6    3    4    1    2    4    6    5    
  Penetration Max          1     | .    .    .    .    .    1    1    .    .    1    .    1    1    1    .    .    .    1    .    .    .    .    .    .    .    1    .    .    1    1    .    .    
  Secondary Targets        23    | .    .    .    .    .    5    .    1    .    8    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    3    .    2    1    1    .    
    Max Gunslinging Chain  2     | .    .    .    .    .    1    .    1    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    2    1    1    .    
Shots Hit Robots           1429  | 12   17   10   43   30   120  141  67   .    231  29   10   105  11   41   .    14   37   10   28   .    24   13   .    14   14   40   3    71   153  113  28   
  Core Hits                891   | 7    6    5    22   18   56   62   30   .    262  15   13   93   7    25   .    6    23   2    17   .    12   6    1    8    8    25   2    31   53   45   31   
  Critical Kills           50    | .    .    .    .    .    .    .    .    .    3    4    2    4    1    .    .    .    1    .    .    .    .    1    .    1    2    10   2    15   4    .    .    
  Critical Parts Destroyed 52    | .    .    .    .    .    2    .    .    .    3    1    .    13   .    .    .    .    1    .    .    .    .    .    .    .    4    2    1    17   8    .    .    
  Critical Strikes         142   | 1    .    .    2    1    2    .    .    .    6    5    2    18   1    .    .    .    2    1    .    .    2    1    .    4    8    13   4    32   16   16   5    
    Burn                   14    | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    9    .    
    Meltdown               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    .    .    .    .    .    .    .    
    Destroy                103   | .    .    .    .    .    2    .    .    .    6    5    2    18   1    .    .    .    1    .    .    .    .    .    .    .    7    12   4    32   13   .    .    
    Blast                  21    | .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    3    .    .    .    .    .    7    5    
    Detonate               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Melee Attacks              48    | .    3    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    15   10   
  Impact                   3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 32    | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    15   10   
  Piercing                 13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    
  Sneak Attacks            6     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           39852 | 145  381  250  988  744  2153 2263 1158 .    6232 963  470  4395 280  1430 .    379  1313 277  1508 .    871  581  47   523  604  485  38   1150 3405 4843 1976 
  Guns                     22122 | 145  .    .    .    .    1839 2244 1153 .    3925 672  470  2537 280  714  .    120  567  80   75   .    99   98   .    49   332  485  38   857  3110 2233 .    
  Cannons                  9893  | .    368  240  933  728  210  .    .    .    125  .    .    .    .    192  .    259  550  197  791  .    772  483  35   474  .    .    .    .    .    1865 1671 
  Explosions               6189  | .    .    .    51   .    .    .    .    .    2182 291  .    1858 .    524  .    .    196  .    642  .    .    .    .    .    272  .    .    173  .    .    .    
  Melee                    1261  | .    .    .    .    .    91   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    120  .    745  305  
  Ramming                  92    | .    13   10   4    16   13   19   5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    
  Kinetic                  24026 | 8    368  240  933  728  2049 2244 1153 .    3925 672  470  2537 280  714  .    120  477  241  437  .    543  325  35   292  232  171  38   572  434  2117 1671 
  Thermal                  8515  | 137  .    .    .    .    .    .    .    .    .    .    .    .    .    192  .    259  824  36   429  .    328  256  .    231  272  314  .    285  2971 1981 .    
  Explosive                5028  | .    .    .    .    .    .    .    .    .    2182 291  .    1858 .    524  .    .    .    .    .    .    .    .    .    .    .    .    .    173  .    .    .    
  Electromagnetic          830   | .    .    .    51   .    .    .    .    .    125  .    .    .    .    .    .    .    12   .    642  .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1261  | .    .    .    .    .    91   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    120  .    745  305  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 100   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    100  .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    1    1    .    .    6    6    5    4    4    7    7    7    7    7    1    1    1    1    1    .    .    .    .    .    .    5    .    7    1    
  Average Corruption       3     | .    .    .    1    1    .    .    3    5    1    3    4    5    7    7    7    7    1    1    1    1    1    .    .    .    .    .    .    2    .    3    1    
  Corruption Purged        13    | .    .    .    .    .    .    .    .    5    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Effects                  238   | .    .    .    5    1    .    .    14   10   13   14   8    29   26   43   4    33   1    2    4    3    6    .    .    .    .    .    .    8    .    14   .    
    Message Errors         59    | .    .    .    3    1    .    .    3    3    2    1    1    9    5    6    1    12   .    1    1    2    2    .    .    .    .    .    .    3    .    3    .    
    Matter Fused           60    | .    .    .    .    .    .    .    4    2    1    5    3    5    8    17   .    9    .    .    .    .    .    .    .    .    .    .    .    4    .    2    .    
    Heat Flow Errors       21    | .    .    .    .    .    .    .    1    2    2    2    1    2    5    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Energy Discharges      31    | .    .    .    .    .    .    .    3    .    2    2    1    2    1    4    3    5    .    1    1    1    3    .    .    .    .    .    .    .    .    2    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      42    | .    .    .    2    .    .    .    2    1    4    4    2    5    5    9    .    1    1    .    2    .    .    .    .    .    .    .    .    1    .    3    .    
    Data Loss (major)      11    | .    .    .    .    .    .    .    .    2    .    .    .    2    2    4    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        8     | .    .    .    .    .    .    .    1    .    2    .    .    3    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Overload Shots             10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    2    .    
Overflow Damage            1293  | .    18   7    .    7    11   .    .    .    147  .    .    2    .    67   .    .    116  .    14   .    38   .    9    .    22   .    .    83   .    539  213  
  Projectiles              309   | .    18   7    .    7    11   .    .    .    .    .    .    .    .    30   .    .    26   .    3    .    38   .    .    .    .    .    .    .    .    161  8    
  Explosions               392   | .    .    .    .    .    .    .    .    .    147  .    .    2    .    37   .    .    90   .    11   .    .    .    .    .    22   .    .    83   .    .    .    
  Melee                    592   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    378  205  
Knockbacks                 75    | .    11   3    4    8    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    3    .    .    .    .    .    20   22   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  66    | .    9    3    4    7    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    3    .    .    .    .    .    19   17   
  Secondary                9     | .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    
Self-Inflicted Damage      391   | .    .    .    .    .    .    .    40   .    27   .    .    25   .    52   .    .    222  .    .    .    .    .    6    .    .    .    .    19   .    .    .    
  Shots                    11    | .    .    .    .    .    .    .    1    .    2    .    .    2    .    1    .    .    4    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Rammed                   22    | .    6    2    1    4    4    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Targets Rammed             23    | .    6    2    1    5    4    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        397   | 156  158  138  118  20   26   104  114  176  225  253  246  296  236  397  .    225  188  162  198  .    197  184  48   199  127  260  128  179  .    178  189  
  Average Temperature      68    | 59   49   52   42   6    7    31   33   76   68   37   49   91   87   126  .    87   57   87   108  .    45   73   25   99   50   131  57   48   .    91   82   
  Received Heat Transfer   2408  | .    93   18   63   60   207  261  36   .    237  .    .    153  45   222  .    9    9    30   180  .    27   36   .    118  18   126  4    .    8    69   379  
  Effects                  3     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    .    .    .    .    .    .    .    
  Parts Melted             14    | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    2    .    .    .    .    .    .    2    .    .    2    2    .    
  Heat Transferred         10420 | 481  .    .    .    .    .    .    .    .    .    .    .    .    .    300  .    400  1048 50   650  .    500  400  .    350  200  592  .    407  1305 3737 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   
-------                    Run  | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  
Peak Influence             1045 | 25   139  75   322  149  419  414  202  .    1045 605  129  530  .    .    .    .    509  .    .    .    .    139  .    .    .    .    94   309  377  207  311  
  Initial                  511  | .    16   .    29   72   46   33   49   .    .    511  129  2    .    .    .    .    .    .    .    .    .    50   .    .    .    .    .    52   100  31   18   
  Average                  189  | 13   47   45   167  64   198  111  51   .    483  494  112  196  .    .    .    .    255  .    .    .    .    70   .    .    .    .    46   123  157  62   140  
Maximum Alert Level        3    | .    .    .    1    .    2    2    1    .    3    2    .    2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    1    1    1    
  Low Security (%)         70   | 100  100  100  69   100  45   89   97   100  30   .    100  62   .    .    .    .    36   .    .    .    .    100  .    .    .    .    100  79   84   99   69   
  Level 1                  16   | .    .    .    30   .    45   9    2    .    16   16   .    19   .    .    .    .    57   .    .    .    .    .    .    .    .    .    .    20   15   .    30   
  Level 2                  8    | .    .    .    .    .    9    1    .    .    9    83   .    17   .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  5    | .    .    .    .    .    .    .    .    .    42   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          63   | .    2    .    1    .    2    8    4    .    10   7    .    5    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    9    2    5    4    
  Investigation            14   | .    2    .    .    .    1    2    3    .    1    2    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Extermination            16   | .    .    .    .    .    .    .    1    .    3    2    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    3    .    4    1    
  Reinforcement            27   | .    .    .    1    .    1    6    .    .    4    3    .    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    3    1    1    3    
  Assault                  2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 4    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    .    1    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    3    | .    .    .    .    .    .    .    1    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec 
Distress Signals           16   | .   2   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   5   .   2   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Times Spotted              384  | .   7   2   18  13  26  27  10  .   57  5   .   34  2   11  .   1   14  2   7   .   11  3   .   10  22  13  3   18  8   19  41  
  Peak Tracking Total      21   | .   3   2   4   3   6   4   3   .   8   1   .   10  2   5   .   1   4   1   9   .   5   2   .   4   9   5   1   3   4   3   21  
  Tactical Retreats        28   | .   1   .   .   1   1   3   .   .   3   .   .   2   .   .   .   .   .   1   1   .   3   .   .   4   2   1   .   1   .   2   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec 
Traps Triggered            16   | .   .   .   1   .   2   .   2   .   4   1   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                19   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   14  1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
----------                 Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec 
Machines Disabled          62   | .   .   1   .   .   3   6   .   .   3   10  .   8   .   .   .   .   7   1   .   .   .   1   .   .   .   .   .   14  .   3   5   
  Max in Single Turn       4    | .   .   1   .   .   1   2   .   .   1   4   .   2   .   .   .   .   3   1   .   .   .   1   .   .   .   .   .   4   .   1   1   
  Garrison Access          5    | .   .   .   .   .   1   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
---------                  Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec 
Machines Accessed          75   | .   4   .   6   1   8   11  6   .   2   3   .   2   .   .   3   .   3   .   1   4   .   1   .   .   4   .   .   3   1   8   4   
  Terminals                41   | .   3   .   4   1   4   8   2   .   1   2   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   3   .   5   4   
  Fabricators              4    | .   .   .   .   .   .   .   2   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Recycling Units          5    | .   1   .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Garrison Access          5    | .   .   .   .   .   1   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                215  | .   9   .   16  4   34  28  13  .   3   10  .   4   .   .   20  .   6   .   1   17  .   10  .   .   7   .   .   5   1   17  10  
  Successful               140  | .   3   .   9   1   25  16  6   .   2   2   .   3   .   .   20  .   .   .   1   17  .   10  .   .   7   .   .   3   1   8   6   
  Failed                   75   | .   6   .   7   3   9   12  7   .   1   8   .   1   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   2   .   9   4   
    Catastrophic           16   | .   1   .   2   1   2   2   1   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   72   | .   7   .   5   4   8   13  9   .   1   7   .   3   .   .   .   .   5   .   .   .   .   .   .   .   1   .   .   .   1   5   3   
  Terminals                113  | .   8   .   9   4   16  24  5   .   2   9   .   3   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   5   .   12  10  
  Fabricators              7    | .   .   .   .   .   .   .   5   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   .   .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Recycling Units          5    | .   1   .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              27   | .   .   .   5   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   2   .   
  Garrison Access          9    | .   .   .   .   .   3   2   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             83   | .   2   .   2   1   7   11  1   .   1   .   .   2   .   .   20  .   .   .   1   17  .   .   .   .   7   .   .   3   .   4   4   
  Record                   17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   5   .   .   .   .   6   .   .   .   .   .   .   
  Part Schematic           11   | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        10   | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                6    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Alert Level              8    | .   .   .   .   .   1   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   
  Unreport Threat          9    | .   .   .   .   .   3   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
  Locate Traps             3    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Dispatch Records         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Scan Component           4    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair                   4    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 27   | .   .   .   5   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   2   .   
  Insert Component         15   | .   .   .   2   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   2   .   
  Analyze                  12   | .   .   .   3   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         19   | .   1   .   .   .   3   4   4   .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Terminals                9    | .   .   .   .   .   2   2   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   .   .   .   .   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Operators              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              3    | .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                3    | .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 5    | .   1   .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Jam                    2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         48   | .   3   .   6   1   6   7   4   .   1   2   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   2   .   7   4   
  Full Trace Events        9    | .   2   .   1   .   .   .   2   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   20   | .   1   .   2   1   4   .   .   .   .   .   .   .   .   .   5   .   .   .   .   4   .   3   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Time                     240  | .   .   .   32  .   168 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   40  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           9    | .   .   .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 9    | .   .   .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Parts Damaged            2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
------------               Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
--------                   Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec 
Total Allies               23   | .   .   .   .   .   .   .   1   .   .   1   20  .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            20   | .   .   .   .   .   .   .   1   .   .   1   20  15  .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      738  | .   .   .   .   .   .   .   25  .   .   10  738 496 .   .   .   95  95  88  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       95   | .   .   .   .   .   .   .   25  .   .   10  50  46  .   .   .   95  95  88  .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               12   | .   .   .   .   .   .   .   7   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  STAY                     3    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  6    | .   .   .   .   .   .   .   4   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  RETURN                   3    | .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               82   | .   .   .   .   .   .   .   5   .   .   .   .   45  .   .   .   6   21  5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             1919 | .   .   .   .   .   .   .   86  .   .   .   .   798 .   .   .   238 648 149 .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    15   | .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec 
Robot Analysis Total       5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    13   | .   .   .   .   2   .   .   .   .   .   .   .   .   1   1   .   1   .   1   3   .   1   .   2   1   .   .   .   .   .   .   .   
Drone Launches             7    | .   .   .   .   .   .   .   4   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         6    | .   .   .   .   .   .   .   3   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  
Turns Passed               31121 | 94   834  89   1043 1006 1644 2805 1269 338  2562 1347 460  1250 919  1354 151  927  886  741  1011 324  770  535  707  647  1097 1046 239  1281 1495 1603 647  
Spaces Moved               15364 | 33   341  41   550  574  709  1228 681  237  1291 492  271  513  553  759  94   578  411  408  540  173  383  257  394  336  584  384  104  583  637  764  461  
  Core                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Treads                   3976  | .    289  41   550  574  709  1228 585  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     85    | 33   52   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   11140 | .    .    .    .    .    .    .    96   237  1291 492  271  513  553  759  94   578  411  408  540  173  383  257  394  336  584  384  104  583  637  764  298  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            115   | 120  120  160  160  160  160  160  115  115  115  160  160  145  145  160  145  145  160  160  160  160  175  175  175  175  160  175  146  146  146  163  163  
  Average Speed            160   | 120  154  160  160  160  164  160  156  115  149  160  160  159  159  160  145  147  163  164  174  174  175  175  175  175  174  175  146  146  162  163  172  
  Slowest Speed            2900  | 120  260  160  160  160  260  260  260  115  160  160  160  160  160  160  160  160  175  175  175  175  175  190  175  175  175  175  163  163  231  163  2900 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Microwarps               15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
Exploration Rate (%)       51    | 4    53   8    48   99   42   82   27   93   20   12   81   18   76   93   69   83   13   59   80   60   65   8    64   56   79   59   3    63   19   90   26   
  Regions Visited          31
    Branch Regions         18
  Pre-discovered Areas     13    | .    1    .    .    .    1    2    1    .    .    .    .    .    .    .    1    .    .    1    1    3    .    .    1    1    .    .    .    .    .    .    .    
  Known Exits Taken        21    | .    .    .    .    .    1    .    .    .    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             18    | .    .    .    .    1    .    .    .    .    .    .    .    .    2    3    .    1    .    2    1    .    2    .    4    2    .    .    .    .    .    .    .    
Spaces Dug                 178   | .    4    .    .    .    3    54   13   .    9    16   .    3    1    2    .    6    4    .    .    .    8    5    9    5    2    8    .    6    1    9    10   
Terrain Destroyed          871   | .    4    .    7    2    8    117  13   .    101  57   7    102  9    82   .    18   56   5    17   .    41   25   9    27   8    12   1    88   11   27   17   
  Melee                    23    | .    3    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    9    5    
  Projectile               413   | .    1    .    7    2    5    4    .    .    40   36   7    39   9    41   .    18   32   5    17   .    41   25   9    27   2    .    .    6    10   18   12   
  AOE                      403   | .    .    .    .    .    .    113  13   .    61   21   .    63   .    41   .    .    24   .    .    .    .    .    .    .    6    .    .    61   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Sto  Fac  Was  Fac  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  
Total                      19953 | 73   622  49   647  610  1061 1920 813  304  1697 1006 285  792  571  830  114  617  570  463  571  196  440  316  404  363  648  670  178  840  916  985  382  
  Wait                     2696  | 24   190  .    48   7    219  562  69   55   196  455  3    160  .    1    .    10   61   35   3    .    33   10   .    6    1    227  57   66   124  64   10   
  Move                     15188 | 32   340  40   549  573  708  1227 681  236  1290 492  270  512  552  758  93   577  410  407  539  172  382  256  393  335  583  383  103  582  636  763  314  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  226   | 3    17   .    4    1    14   7    7    5    21   12   2    4    2    14   5    2    18   2    2    4    1    7    1    1    8    6    3    16   21   13   3    
  Fast Attach              145   | 1    5    .    3    .    20   12   6    2    23   1    1    2    1    1    1    2    5    .    .    6    .    3    2    .    13   2    2    11   9    8    3    
  Attach                   107   | .    3    .    3    1    4    3    4    .    4    3    1    10   5    6    .    5    7    2    1    1    1    6    .    .    3    1    1    10   11   6    5    
  Detach                   42    | .    3    .    1    .    1    .    2    .    4    .    .    3    1    2    1    .    3    .    .    1    .    4    .    .    1    .    .    6    2    2    5    
  Swap                     330   | 1    12   .    6    .    7    17   3    .    30   15   .    37   1    20   2    7    18   11   9    3    8    13   3    11   5    15   8    32   10   20   6    
  Drop                     305   | 3    22   .    3    1    30   26   11   6    25   10   3    3    .    4    12   .    11   2    1    9    .    7    2    1    26   4    1    28   30   21   3    
  Fire                     792   | 9    21   7    29   22   50   63   28   .    88   18   5    53   9    24   .    14   21   4    16   .    13   10   2    9    8    32   3    65   73   73   23   
  Melee                    48    | .    3    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    15   10   
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    22    | .    6    2    1    5    4    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            48    | .    .    .    .    .    .    .    .    .    16   .    .    8    .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    8    .    .    .    
  Rewire                   3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / [*Zio])
-8/Materials
-8/Storage
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-6/Waste
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac x2 / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research
-3/Testing
-2/Research (discovered 2 exits: Acc / *Qua)
-2/Quarantine
-2/Section 7

 History 
---------
  Turn | Location           | Event
    16 | -11/Scrapyard      | Discovered new exit (range 3)
    95 | -11/Scrapyard      | Entered Materials
   308 | -10/Materials      | Build established: Mutant
   317 | -10/Materials      | Discovered new exit (range 12)
   689 | -10/Materials      | Discovered new exit (range 16)
   929 | -10/Materials      | Entered Mines
   947 | -10/Mines          | Discovered new exit (range 11)
  1018 | -10/Mines          | Entered Materials
  1018 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  1308 | -9/Materials       | Build established: Tank
  1447 | -9/Materials       | Discovered new exit (range 6)
  1528 | -9/Materials       | Discovered new exit (range 3)
  1829 | -9/Materials       | Repaired Imp. Light Cannon
  2061 | -9/Materials       | Entered Mines
  2116 | -9/Mines           | Learned Materials garrison access intel
  2321 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  2325 | -9/Mines           | Found Prototype Device
  2457 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  2557 | -9/Mines           | Learned Materials interactive machine intel
  2676 | -9/Mines           | Discovered new exit (range 13)
  2686 | -9/Mines           | Discovered new exit (range 12)
  2947 | -9/Mines           | Excavation squad dispatched
  2947 | -9/Mines           | A large section of the Mines collapsed
  3067 | -9/Mines           | Entered Materials
  3067 | -8/Materials       | Evolved 2 slots: Weapon x2
  3068 | -8/Materials       | Loaded intel: 19 interactive machine locations
  3069 | -8/Materials       | Loaded intel: 1 garrison access location
  3409 | -8/Materials       | Repaired Med. Armor Plating
  3564 | -8/Materials       | Identified exit to Storage
  3867 | -8/Materials       | Identified Exp. Sensor Array
  4100 | -8/Materials       | Repaired Broken Exp. Sensor Array
  4154 | -8/Materials       | Build established: Scavenger-Gunner
  4711 | -8/Materials       | Entered Storage
  6490 | -8/Storage         | Discovered new exit (range 16)
  7158 | -8/Storage         | Build established: Gunner
  7516 | -8/Storage         | Entered Factory
  7516 | -7/Factory         | Evolved 2 slots: Utility x2
  7825 | -7/Factory         | Build established: Hacker-Gunner
  8007 | -7/Factory         | Found Prototype Launcher
  8007 | -7/Factory         | Identified Rocket Array
  8565 | -7/Factory         | Cargo convoy interrupted
  8684 | -7/Factory         | Build established: Skirmisher
  8785 | -7/Factory         | Sucked down chute
  8785 | -7/Factory         | Entered Waste
  8785 | -7/Waste           | The area was eerily silent
  9008 | -7/Waste           | Discovered new exit (range 12)
  9022 | -7/Waste           | Identified exit to Factory
  9123 | -7/Waste           | Entered Factory
  9637 | -7/Factory         | Discovered new exit (range 9)
  9645 | -7/Factory         | Identified exit to Factory
  9877 | -7/Factory         | Build established: Scavenger-Skirmisher
 10329 | -7/Factory         | Cargo convoy interrupted
 10386 | -7/Factory         | Destroyed 14 combat bots
 10400 | -7/Factory         | Found Prototype Processor
 10400 | -7/Factory         | Identified Exp. Signal Interpreter
 11123 | -7/Factory         | First assault squad dispatched
 11283 | -7/Factory         | Build established: Skirmisher
 11685 | -7/Factory         | Entered another Factory area
 11685 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 12427 | -6/Factory         | Build established: Scavenger-Executioner
 13032 | -6/Factory         | Sucked down chute
 13032 | -6/Factory         | Entered Waste
 13033 | -6/Waste           | Joined by Warlord forces that had cleared the area
 13327 | -6/Waste           | Found Prototype Device
 13418 | -6/Waste           | Discovered new exit (range 16)
 13443 | -6/Waste           | Identified exit to Factory
 13492 | -6/Waste           | Entered Factory
 13492 | -6/Factory         | Accompanied by 15 allies
 13765 | -6/Factory         | Discovered new exit (range 11)
 13791 | -6/Factory         | Identified exit to Factory
 13931 | -6/Factory         | Build established: Executioner
 13989 | -6/Factory         | Identified exit to Lower Caves
 14363 | -6/Factory         | Garrison activated, responded to threat
 14461 | -6/Factory         | Spotted B-75 Beast
 14514 | -6/Factory         | Destroyed B-75 Beast
 14531 | -6/Factory         | Lost 4 parts (1u3w)
 14558 | -6/Factory         | Destroyed 8 combat bots
 14738 | -6/Factory         | Cargo convoy interrupted
 14742 | -6/Factory         | Entered Lower Caves
 14783 | -6/Lower Caves     | Lost 5 parts (1p2u2w)
 14786 | -6/Lower Caves     | Learned 8 Factory zone layouts
 14994 | -6/Lower Caves     | Encountered a Warlord checkpoint
 15596 | -6/Lower Caves     | Discovered new exit (range 17)
 15659 | -6/Lower Caves     | Identified exit to Lower Caves
 15661 | -6/Lower Caves     | Entered another Lower Caves area
 15720 | -6/Lower Caves     | Lost 3 parts (3w)
 15813 | -6/Lower Caves     | Discovered exit to Factory (range 14)
 16858 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 16896 | -6/Lower Caves     | Discovered new exit (range 20)
 16925 | -6/Lower Caves     | Identified exit to Data Miner
 17015 | -6/Lower Caves     | Entered Data Miner
 17015 | -6/Data Miner      | Discovered new exit (range 6)
 17046 | -6/Data Miner      | Met Data Miner
 17071 | -6/Data Miner      | Learned location of Section 7 (-2)
 17071 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 17100 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 17162 | -6/Data Miner      | Identified exit to Proximity Caves
 17166 | -6/Data Miner      | Entered Proximity Caves
 17166 | -5/Proximity Caves | Spotted B-75 Beast
 17477 | -5/Proximity Caves | Learned 8 Factory zone layouts
 17510 | -5/Proximity Caves | Build established: Skirmisher
 17933 | -5/Proximity Caves | Escorted by Enhanced Grunt
 17933 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 17988 | -5/Proximity Caves | Discovered exit to Factory (range 12)
 18093 | -5/Proximity Caves | Entered Factory
 18093 | -5/Factory         | Accompanied by 1 ally
 18093 | -5/Factory         | Evolved 2 slots: Utility x2
 18094 | -5/Factory         | Identified exit to Factory
 18094 | -5/Factory         | Identified exit to Upper Caves
 18250 | -5/Factory         | Build established: Executioner
 18979 | -5/Factory         | Entered Upper Caves
 18979 | -5/Upper Caves     | Accompanied by 1 ally
 19354 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 19407 | -5/Upper Caves     | Spotted B-75 Beast
 19557 | -5/Upper Caves     | Discovered new exit (range 18)
 19593 | -5/Upper Caves     | Learned location of Warlord (-4)
 19626 | -5/Upper Caves     | Found Alien Artifact
 19658 | -5/Upper Caves     | Identified exit to Upper Caves
 19720 | -5/Upper Caves     | Entered another Upper Caves area
 19812 | -5/Upper Caves     | Destroyed 9 combat bots
 19885 | -5/Upper Caves     | Discovered exit to Factory (range 10)
 20124 | -5/Upper Caves     | Learned Factory garrison access intel
 20417 | -5/Upper Caves     | Encountered a Warlord checkpoint
 20654 | -5/Upper Caves     | Discovered new exit (range 7)
 20729 | -5/Upper Caves     | Identified exit to Zhirov
 20731 | -5/Upper Caves     | Entered Zhirov
 20731 | -5/Zhirov          | Discovered new exit (range 3)
 20763 | -5/Zhirov          | Met Zhirov
 20809 | -5/Zhirov          | Found Alien Artifact
 20809 | -5/Zhirov          | Identified Integrated Reactor
 20809 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 20895 | -5/Zhirov          | Found Alien Artifact
 20931 | -5/Zhirov          | Learned location of Quarantine (-2)
 20931 | -5/Zhirov          | Learned location of Testing (-3)
 20931 | -5/Zhirov          | Learned location of Command (-1)
 20947 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 21054 | -5/Zhirov          | Identified exit to Proximity Caves
 21055 | -5/Zhirov          | Entered Proximity Caves
 21057 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 21437 | -4/Proximity Caves | Learned 8 Research zone layouts
 21814 | -4/Proximity Caves | Discovered exit to Factory (range 7)
 21825 | -4/Proximity Caves | Entered Factory
 21825 | -4/Factory         | Evolved 2 slots: Utility x2
 21826 | -4/Factory         | Loaded intel: 4 garrison access locations
 22171 | -4/Factory         | Discovered new exit (range 14)
 22192 | -4/Factory         | Identified EM Disruption Field
 22193 | -4/Factory         | Identified Dimensional Node Initializer
 22193 | -4/Factory         | Identified Transdimensional Reconstructor
 22200 | -4/Factory         | Found Powered Armor
 22217 | -4/Factory         | Found Powered Armor
 22220 | -4/Factory         | Found Powered Armor
 22224 | -4/Factory         | Found Powered Armor
 22251 | -4/Factory         | Identified exit to Upper Caves
 22360 | -4/Factory         | Entered Upper Caves
 22587 | -4/Upper Caves     | Learned location of Armory (-4)
 22875 | -4/Upper Caves     | Learned Research terminal intel
 23002 | -4/Upper Caves     | Discovered new exit (range 15)
 23062 | -4/Upper Caves     | Identified exit to Upper Caves
 23067 | -4/Upper Caves     | Entered another Upper Caves area
 23068 | -4/Upper Caves     | Identified exit to Warlord
 23145 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 23714 | -4/Upper Caves     | Entered Warlord
 23776 | -4/Warlord         | Discovered new exit (range 12)
 23793 | -4/Warlord         | Identified exit to Proximity Caves
 23797 | -4/Warlord         | Initialized slip node
 23930 | -4/Warlord         | Found Prototype Device
 23935 | -4/Warlord         | Found Prototype Device
 23937 | -4/Warlord         | Found Prototype Device
 23940 | -4/Warlord         | Found Prototype Device
 24149 | -4/Warlord         | Learned 4 Armory zone layouts
 24149 | -4/Warlord         | Learned 4 Quarantine zone layouts
 24149 | -4/Warlord         | Learned Testing emergency access door positions
 24149 | -4/Warlord         | Learned Research stockpile data
 24151 | -4/Warlord         | Learned Research fabricator intel
 24314 | -4/Warlord         | Visited the Vortex Lab
 24323 | -4/Warlord         | Warlord's base attacked by MAIN.C
 24328 | -4/Warlord         | Found Prototype Energy Gun
 24328 | -4/Warlord         | Identified Vortex Rifle
 24331 | -4/Warlord         | Found Vortex Rifle
 24413 | -4/Warlord         | Identified Minesniffer Drone Bay
 24430 | -4/Warlord         | Found Prototype Device
 24491 | -4/Warlord         | Met Warlord
 24506 | -4/Warlord         | Opened Warlord's prototype stash
 24516 | -4/Warlord         | Found Prototype Device
 24516 | -4/Warlord         | Identified Exp. Phase Shifter
 24526 | -4/Warlord         | Found Prototype Processor
 24526 | -4/Warlord         | Identified Exp. Target Analyzer
 24530 | -4/Warlord         | Found Prototype Device
 24530 | -4/Warlord         | Identified System Purifier
 24673 | -4/Warlord         | Warlord forces counterattacked
 24703 | -4/Warlord         | Spotted Striker
 24741 | -4/Warlord         | Spotted Striker
 24754 | -4/Warlord         | Spotted B-90 Cyclops
 24754 | -4/Warlord         | Spotted B-86 Titan
 24811 | -4/Warlord         | Entered Proximity Caves
 25193 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 25731 | -3/Proximity Caves | Build established: Skirmisher
 25752 | -3/Proximity Caves | Discovered new exit (range 20)
 25789 | -3/Proximity Caves | Identified exit to Research
 25857 | -3/Proximity Caves | Entered Research
 25857 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
 25860 | -3/Research        | Loaded intel: 17 terminal locations
 25861 | -3/Research        | Loaded intel: 4 fabricator locations
 25875 | -3/Research        | Discovered new exit (range 23)
 25950 | -3/Research        | Identified exit to Testing
 26096 | -3/Research        | Entered Testing
 26134 | -3/Testing         | Found Prototype Energy Gun
 26134 | -3/Testing         | Identified Warp Gun
 26283 | -3/Testing         | Found Prototype Processor
 26469 | -3/Testing         | Found Prototype Protection
 26510 | -3/Testing         | Spotted Striker
 26521 | -3/Testing         | Destroyed Striker
 26706 | -3/Testing         | Found Prototype Ballistic Cannon
 26716 | -3/Testing         | Spotted PL-2DI06PBJS8
 26821 | -3/Testing         | Destroyed PL-2DI06PBJS8
 26827 | -3/Testing         | Found Prototype Slashing Weapon
 26827 | -3/Testing         | Identified Vibroblade
 26837 | -3/Testing         | Found Prototype Device
 26837 | -3/Testing         | Identified Femtoactuators
 26952 | -3/Testing         | Found Prototype Device
 26954 | -3/Testing         | Identified Exp. Terrain Scan Processor
 26960 | -3/Testing         | Identified SHELL Armor
 26992 | -3/Testing         | Identified Exp. Thermal Shield
 27020 | -3/Testing         | Identified Perforator
 27059 | -3/Testing         | Found Prototype Device
 27088 | -3/Testing         | Discovered new exit (range 20)
 27092 | -3/Testing         | Identified Exp. Thermal Defense Suite
 27156 | -3/Testing         | Scanned by Researcher
 27291 | -3/Testing         | Identified exit to Research
 27346 | -3/Testing         | Found Prototype Energy Cannon
 27348 | -3/Testing         | Identified Potential Cannon
 27377 | -3/Testing         | Entered Research
 27377 | -2/Research        | Warlord forces began assault on 0b10
 27377 | -2/Research        | Evolved 2 slots: Utility x2
 27378 | -2/Research        | Identified exit to Access
 27487 | -2/Research        | Research machine network offline
 27623 | -2/Research        | Borebot progress halted
 27695 | -2/Research        | Met up with Warlord
 27721 | -2/Research        | Build established: Executioner
 27772 | -2/Research        | Borebot progress halted
 28174 | -2/Research        | Discovered new exit (range 24)
 28246 | -2/Research        | Identified exit to Quarantine
 28623 | -2/Research        | Attacked by Warlord forces
 28708 | -2/Research        | Borebot progress halted
 28732 | -2/Research        | Found Prototype Device
 28732 | -2/Research        | Identified Vortex Field Projector
 28846 | -2/Research        | Warlord destroyed during the assault
 28872 | -2/Research        | Entered Quarantine
 28981 | -2/Quarantine      | Found Alien Slashing Weapon
 28981 | -2/Quarantine      | Identified Sigix Broadsword
 29307 | -2/Quarantine      | Spotted Alpha 7
 29365 | -2/Quarantine      | Destroyed Alpha 7
 29375 | -2/Quarantine      | Found Exp. Target Analyzer
 29380 | -2/Quarantine      | Found Prototype Processor
 29401 | -2/Quarantine      | Found Alien Artifact
 29794 | -2/Quarantine      | Found Alien Artifact
 29846 | -2/Quarantine      | Identified Exp. Targeting Computer
 29846 | -2/Quarantine      | Identified Matter Drive
 30148 | -2/Quarantine      | Cryocooling Duct disabled
 30163 | -2/Quarantine      | Ambient heat levels rising (+20)
 30163 | -2/Quarantine      | Non-combat units ordered to evacuate
 30174 | -2/Quarantine      | Found Alien Artifact
 30260 | -2/Quarantine      | Repaired Exp. Utility Shielding
 30347 | -2/Quarantine      | Spotted Fortress
 30462 | -2/Quarantine      | Discovered new exit (range 5)
 30467 | -2/Quarantine      | Identified exit to Section 7
 30469 | -2/Quarantine      | Identified Core Reset Matrix
 30469 | -2/Quarantine      | Identified Subatomic Replicator
 30469 | -2/Quarantine      | Used Core Reset Matrix
 30473 | -2/Quarantine      | Detected hypermatrix surge
 30473 | -2/Quarantine      | Sensed 2 artifacts in vicinity
 30475 | -2/Quarantine      | Entered Section 7
 30476 | -2/Section 7       | Sensed 22 artifacts in vicinity
 30619 | -2/Section 7       | Found Core Reset Matrix
 30770 | -2/Section 7       | Found Microwarp Drive
 30806 | -2/Section 7       | Warped through subspace
 30993 | -2/Section 7       | Found Integrated Reactor
 30993 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 31035 | -2/Section 7       | Spotted S7 Guard
 31041 | -2/Section 7       | Found Integrated Heat Negator
 31041 | -2/Section 7       | Installed Integrated Heat Negator, increased core heat dissipation (+40)
 31059 | -2/Section 7       | Spotted S7 Guard
 31062 | -2/Section 7       | Spotted Alpha 7
 31074 | -2/Section 7       | Found Core Membrane
 31074 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
 31098 | -2/Section 7       | Spotted Alpha 7
 31116 | -2/Section 7       | Core integrity fell below 50%
 31119 | -2/Section 7       | Emitted hypermatrix ping
 31121 | -2/Section 7       | Core integrity fell below 20%
 31122 | -2/Section 7       | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
31118_ Wall collapses.
31118_ Critical hit (Destroy).
31118_ Microwarp Drive destroyed.
31118_ Slug penetrates G-73 Enforcer.
31118_ G-73 Enforcer suffers critical hit (Destroy).
31118_ G-73 Enforcer destroyed.
31118_ Knocked back.
31118_ Penetrated by Slug.
31118_ Exp. Targeting Computer destroyed.
31118_ Adv. Hacking Suite destroyed.
31119_ Emitted hypermatrix ping.
31120_ Penetrated by Slug. <x2>
31120_ Slug penetrates S-43 Plague.
31120_ Penetrated by Slug.
31121_ K-01 Serf collects debris.
31121_ Penetrated by Slug. <x2>
31121_ U-05 Engineer builds a Wall.
31121_ Penetrated by Slug. <x2>
31122_ Slug penetrates Wall.
31122_ Core Membrane filtered system corruption (1).

 Map 
-----
+----------------------------------------------------+
|       ##         ""####+##?##   T#???????????????? |
| "" "" ##         T"#### #####  ""#?????????? ?#??? |
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|  ""    # ?    #      #  """     /    "#   ??#????? |
|  ""    #??    #  ?   #         ##    "#    ?#????? |
|  """?  #      #?     #  """    #?    "#   ?#?????? |
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|        #                     #####  %!%  #???????? |
|        ####+#############    #####" %%=  ##??????? |
|        ##     ###########   k#####" %%%  ##?#????? |
|        ##     ###########   u#####"%%"% %##??????? |
| #########     ###########   s#####%  "%" #?????#?? |
| #########     ###########    h   " % """"##??????? |
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| # ########### #         #    #   """############?? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           127
Coolant Potential          80
Energy Generation          67
Energy Capacity            1765
Matter Stores              432
Matter Capacity            700
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       1010
Jamming Range              12
Power Amplification        30
Armor Coverage             1200
Resistance: TH             30
Resistance: EM             20
Core Shielding             30
Propulsion Shielding       66
Weapon Cycling             20
Evasion (%)                55
Targeting Accuracy         12
Target Analysis            10
Core Analysis              6
Recoil Reduction           2
Matter Filtering           30
Energy Filtering           30
Offensive Hacking          21
Defensive Hacking          21

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Dimensional Node Initializer
Sigix Broadsword
Core Reset Matrix
Microwarp Drive
Transdimensional Reconstructor
Integrated Heat Negator
Core Membrane

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SigixAutogunExpander
  Manual?         0
Play Time         02:54:41
  Cumulative      2285.6 hours
  Start           2021.10.11 @ 17:32:40
  End             2021.10.12 @ 00:12:22
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2702
  Rogue           2694
  Adventurer      0
  Explorer        8
Win Type          -
  Total           267
  Types           48/32/97/3/3/5/76/2/1
Lore%             99
Gallery%          99
Achievement%      100
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e61ef689-bea0-40a8-a911-8fadb26695d9