Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.12 @ 00:12:22 Player: CRMless Imprint Autoloss Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (31) 6200 Robots Destroyed (394) 1970 Value Destroyed (14365) 14365 Prototype IDs (75) 1500 Alien Tech Used (8) 1600 Bonus (6395) 6395 TOTAL SCORE: 36030 Bonus ------- High Alert Combat Kills 472 Follower Combat Kills 578 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 268 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Scanned by Researcher 500 Friendly Fire -2023 Cogmind --------- Core Integrity 0/1450 Matter 172/300 Energy 700/700 System Corruption 1% Temperature Cool (18) Movement Core (1400) Ox27 Location -2/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (12) ----- Huge Storage Unit Experimental Energy Well Experimental Signal Interpreter Experimental Terrain Scan Processor > --- WEAPON (6) ------- (None) > --- INVENTORY (25) --- Armored Huge Wheel Experimental Energy Well (600) Advanced Matter Compressor (132) Experimental Sensor Array Long-range Terrain Scanner Matter Filter Experimental Utility Shielding Vortex Field Projector Point Defense Array System Purifier Long-range Tractor Beam Subatomic Replicator Matter Drive Proton Burst Cannon Potential Cannon Perforator Sigix Broadsword Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Huge Wheel Centrium Wheel > --- UTILITY ---------- Huge Storage Unit Experimental Sensor Array Experimental Signal Interpreter Long-range Terrain Scanner Experimental Terrain Scan Processor Experimental Targeting Computer SHELL Armor Advanced Hacking Suite Microwarp Drive > --- WEAPON ----------- Tri-rail Accelerator Tri-rail Accelerator Sigix Broadsword > --- INVENTORY -------- Experimental Cooling System Experimental Energy Well Experimental Energy Well Advanced Matter Compressor Matter Filter Experimental Utility Shielding Vortex Field Projector Point Defense Array System Purifier Long-range Tractor Beam Transdimensional Reconstructor Subatomic Replicator Matter Drive Proton Burst Cannon Potential Cannon Perforator [Rating: 210] Favorites ----------- Power Light Fission Core Engine Heavy Ion Engine Power Core Light Fission Core Reactor Fusion Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Aerolev Unit Flight Unit Biomechanical Wings Utility Huge Storage Unit Device Experimental Sensor Array Storage Huge Storage Unit Processor Experimental Signal Interpreter Hackware System Shield Protection Layered Light Armor Plating Artifact Microwarp Drive Weapon Cooled Plasma Cannon Energy Gun Cooled Phase Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Rocket Array Special Weapon Plasma Cutter Impact Weapon Mace Slashing Weapon Sigix Broadsword Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Slots Evolved 16 | . . . 2 . 2 . 2 . . 2 . . . . . . 2 . . . . 2 . . . . 2 . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Utility 10 | . . . 1 . . . 2 . . 1 . . . . . . 2 . . . . 2 . . . . . . 2 . . Weapon 4 | . . . 1 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Attached 575 | 2 20 . 12 1 31 32 13 2 57 19 2 49 7 27 3 14 30 13 10 9 9 22 5 11 20 18 11 53 30 33 10 Power 28 | . 2 . 3 1 5 2 . . 2 2 1 . 1 . . . . 1 . 1 . 1 . . 1 . 1 2 1 1 . Engine 17 | . 2 . 3 1 5 2 . . 2 2 . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . . . . . . . . . Reactor 8 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . . 1 . 1 2 1 1 . Propulsion 30 | . 2 . 1 . 7 9 2 . 2 1 . 1 . 1 . . . . . . . . . . 1 . 1 . 2 . . Treads 19 | . 2 . 1 . 7 8 1 . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 9 | . . . . . . . 1 . 1 1 . 1 . 1 . . . . . . . . . . 1 . 1 . 2 . . Hover 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Utility 361 | 1 6 . 4 . 4 3 6 2 32 14 . 35 3 15 3 8 25 10 8 8 9 21 5 11 10 18 8 35 19 29 9 Device 239 | 1 . . 2 . 1 2 4 2 22 6 . 30 2 14 2 7 17 8 7 6 7 10 4 6 4 10 4 25 14 17 5 Storage 21 | . 3 . . . . . . . 3 . . . . . 1 . 1 . . . . . . . . . . 1 1 8 3 Processor 10 | . 1 . . . . . 1 . 1 1 . . . . . . 1 . . . . 1 . . 1 . . 1 . 2 . Hackware 12 | . . . . . 1 1 1 . . 2 . 1 . . . . 2 . . . . 3 . . . . . . . 1 . Protection 78 | . 2 . 2 . 2 . . . 6 5 . 4 1 1 . 1 4 2 1 2 2 7 1 5 5 8 4 8 4 1 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon 156 | 1 10 . 4 . 15 18 5 . 21 2 1 13 3 11 . 6 5 2 2 . . . . . 8 . 1 16 8 3 1 Energy Gun 23 | 1 4 . . . . 1 . . . . . . 1 2 . . 1 . . . . . . . 5 . . 8 . . . Energy Cannon 11 | . . . . . . . . . 2 . . 1 . 5 . 3 . . . . . . . . . . . . . . . Ballistic Gun 82 | . 1 . . . 12 13 3 . 16 2 1 9 2 3 . 3 2 1 1 . . . . . 3 . 1 3 6 . . Ballistic Cannon 12 | . 3 . 3 . . . . . . . . . . . . . 2 1 . . . . . . . . . . . 2 1 Launcher 19 | . . . 1 . 1 4 2 . 3 . . 3 . 1 . . . . 1 . . . . . . . . 3 . . . Special Weapon 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Impact Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 35 | . . . 1 . 1 2 1 . 8 . . . . . 1 . 2 . . 4 . . . . 5 . . 5 2 3 . Parts Lost 38 | . . . 1 . . 1 . . 1 . . 11 1 4 . . 3 1 1 . 2 . . . 1 . . . 1 . 10 Power 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 Propulsion 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 17 | . . . 1 . . 1 . . 1 . . 3 1 . . . 1 . 1 . 2 . . . . . . . 1 . 5 Weapon 17 | . . . . . . . . . . . . 7 . 4 . . 2 1 . . . . . . 1 . . . . . 2 Highest Loss Streak 9 | . . . 1 . . 1 . . 1 . . 4 5 3 . . 2 1 1 . 1 . . . 1 . . . 1 . 9 Average Slot Usage (%) 92 | . 100 100 98 100 97 99 97 92 91 92 93 92 92 92 53 70 93 93 93 93 93 93 94 94 93 93 91 93 85 78 68 Engine 3 | . 14 14 11 11 8 9 7 7 6 5 3 . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . 5 6 6 6 5 5 5 1 . . 5 5 3 . . . . . . Reactor 2 | . . . . . . . . . . . 2 5 . . . . . . . 3 5 4 . . 1 5 5 9 8 8 7 Treads 5 | . 24 28 22 22 17 17 13 . . . . . . . . . . . . . . . . . . . . . . . . Wheel 4 | . . . . . . . . 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 9 9 8 8 7 Device 15 | . 1 . 9 11 8 4 16 23 14 17 20 13 12 12 13 12 18 22 22 22 27 23 26 24 24 24 20 21 17 14 8 Storage 6 | . 11 14 11 11 9 9 7 7 7 6 6 6 6 6 10 6 5 5 5 5 5 5 5 5 5 5 4 4 5 6 5 Processor 9 | . 1 . . . . . 2 7 7 11 13 13 13 13 13 13 12 11 11 11 11 14 15 15 15 15 14 14 13 14 14 Hackware 2 | . . . . . 4 13 10 . . . . . . . . . 1 . . . . 2 . . . . . . . 3 3 Protection 4 | . 12 14 11 11 4 . . . 6 2 . 5 6 6 2 6 6 5 5 5 . 5 5 6 6 5 6 5 5 4 3 Energy Gun 2 | . 5 . . . . . . . . . . . 2 . . . 2 . . . . . . . 4 15 11 8 16 8 . Energy Cannon 3 | . . . . . . . . . . . . . . 13 . 13 15 11 11 11 11 10 10 10 4 . . . . . . Ballistic Gun 20 | . 1 . . . 37 44 37 38 36 40 40 39 36 24 . 4 12 9 4 5 5 5 5 5 13 15 16 17 7 1 . Ballistic Cannon 6 | . 19 28 32 33 3 . . . . . . . . . . . 2 12 17 17 17 15 15 15 7 . . . . 3 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 354 | 13 42 32 38 38 41 39 42 41 130 125 126 135 123 129 128 131 143 147 143 151 147 169 156 165 166 165 188 188 354 208 207 Greatest Support 48 | 20 40 40 40 40 40 40 48 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 44 44 44 44 44 Greatest Overweight (x) 57 | . 1 . . . 1 1 1 1 4 4 4 4 4 4 4 4 5 5 5 5 5 6 5 5 5 5 4 4 8 4 57 Average Overweight (x) 2 | . . . . . . . . 1 3 4 4 3 3 4 3 3 4 4 4 4 5 5 5 5 4 5 3 3 3 4 4 Largest Inventory Capacity 25 | 8 15 10 10 10 10 10 10 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 20 | 8 8 10 10 10 10 10 10 10 21 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 8 9 8 10 10 10 10 10 10 25 25 25 25 20 25 25 24 25 25 25 25 25 25 25 25 25 25 21 25 25 25 25 Average Carried 19 | 6 7 8 9 9 9 9 9 9 19 24 24 23 16 23 23 21 22 24 24 24 24 24 24 24 24 22 19 24 24 24 22 Final Capacity 25 | 8 10 10 10 10 10 10 10 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 8 8 10 10 10 10 10 10 25 25 25 20 18 24 24 21 25 25 25 25 25 24 25 25 25 19 21 25 25 23 25 Class Distribution -------------------- 36% | Executioner 11% | Skirmisher 9% | Scavenger-Gunner 8% | Mutant 8% | Tank 7% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Hacker-Gunner | -7/Factory Skirmisher | -7/Waste Skirmisher | -7/Factory Scavenger-Executioner | -6/Factory Scavenger-Executioner | -6/Waste Executioner | -6/Factory Executioner | -6/Lower Caves Executioner | -6/Lower Caves Mutant | -6/Data Miner Skirmisher | -5/Proximity Caves Executioner | -5/Factory Executioner | -5/Upper Caves Executioner | -5/Upper Caves Executioner | -5/Zhirov Executioner | -4/Proximity Caves Executioner | -4/Factory Executioner | -4/Upper Caves Executioner | -4/Upper Caves Executioner | -4/Warlord Executioner | -3/Proximity Caves Executioner | -3/Research Scavenger-Assassin | -3/Testing Executioner | -2/Research Mutant | -2/Quarantine Alien-Assassin | -2/Section 7 Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Matter Collected 17402 | 225 108 210 452 247 994 1095 581 37 2305 799 175 1373 330 699 . 160 589 330 556 . 417 230 201 363 325 500 201 1355 1608 702 235 Remotely 1790 | . . . . . . . . . 132 . . 706 . . . . . 87 4 . . . . . . . . 318 543 . . Salvage Created 18950 | 169 89 195 614 350 1431 1333 739 . 2706 720 334 1858 258 521 . 69 710 38 566 . 274 182 12 275 146 1022 201 1176 1419 1023 520 Parts 907 | 17 4 7 37 20 70 66 41 . 144 28 13 87 9 21 . 3 25 . 18 . 11 10 . 10 7 45 8 95 55 38 18 Haulers Intercepted 25 | . . . 3 . 2 4 2 . 6 1 . 3 . . . . 1 . . . . . . . . 1 . . 1 1 . Recyclers Shooed 11 | . . . 1 . 2 . 1 . . 1 . 2 . . . . . . . . . . . . . . . 3 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 156 | . . . . . . . . . . . . . 9 16 . . . . 3 . 11 . . 10 57 50 . . . . . Prevented 35 | . . . . . . . . . . . . . . . . . . . 13 . . . . . 21 1 . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Combat Hostiles Destroyed 243 | . 4 2 15 11 22 20 5 . 45 3 . 14 3 11 . . 5 1 9 . 7 3 . 6 2 11 2 14 8 11 9 Guns 143 | . . . . . 20 20 5 . 31 2 . 6 3 8 . . 1 1 . . 1 1 . 1 2 11 2 14 8 6 . Cannons 65 | . 4 2 13 11 2 . . . 2 . . . . 1 . . 2 . 3 . 6 1 . 4 . . . . . 5 9 AOE 29 | . . . 2 . . . . . 12 1 . 8 . 2 . . 1 . 3 . . . . . . . . . . . . Classes Destroyed 27 | 2 1 . 4 3 2 1 1 . 4 . 1 1 . 2 . . . . . . . . . . . . . 2 1 2 . Worker 37 | . . . . 1 3 . 2 . 17 3 . 6 . . . . 2 . . . . . . . . . . . . 1 2 Builder 11 | . . . 1 1 . . . . 4 . . 2 . . . . 1 . . . . . . . . . . 1 . . 1 Tunneler 8 | 4 . . . 1 . . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . Hauler 25 | . . . 3 . 2 4 2 . 6 1 . 3 . . . . 1 . . . . . . . . 1 . . 1 1 . Recycler 35 | 1 . 2 2 1 5 2 3 . 6 3 . 5 . . . . 2 . . . . . . . . . . . 1 2 . Minesweeper 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Mechanic 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Operator 8 | . . . . . 1 2 . . 2 1 . . . . . . . . . . . . . . . . . . 1 1 . Watcher 15 | . . . . . . 2 4 . 1 . . 2 . . . . 2 . . . . . . . . . . 1 . 2 1 Swarmer 51 | . . . 7 2 7 4 . . 11 . . 6 . 3 . . . . . . 4 . . 2 . . . . 4 . 1 Grunt 87 | . 4 2 2 6 6 9 1 . 14 . . 1 3 6 . . 3 . 8 . . . . 3 2 8 . . 1 2 6 Brawler 3 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Duelist 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Protector 2 | . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 35 | . . . 6 . 7 7 . . 2 . . 1 . 1 . . . 1 . . 1 3 . 1 . 1 2 1 1 . . Specialist 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Hunter 24 | . . . . . 2 . . . 6 1 . 4 . . . . 1 . . . 2 . . . . 2 . 2 2 2 . Programmer 30 | . . . . . . . 4 . 7 2 . . . . . . 1 . . . . . . . . . . 9 . 5 2 Q-Series 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Protovariant L 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Decomposer 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . Samaritan 3 | . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . Assembled 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Surgeon 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Thug 3 | . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Martyr 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Borebot 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 24 | 3 2 3 4 4 7 5 5 . 24 3 . 18 5 5 . . 7 1 9 . 3 1 . 5 1 5 1 3 4 5 5 Combat Bots Only 14 | . 2 2 4 4 5 4 2 . 14 1 . 8 4 5 . . 4 1 9 . 3 1 . 5 1 5 1 3 4 2 4 Max Kills in Single Turn 7 | 1 1 2 2 3 2 2 2 . 6 2 3 7 1 2 . 1 2 1 2 . 1 1 1 1 1 2 1 2 1 2 2 Gunslinging 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . . . Exploded 3 | . . . 2 . . . . . 3 1 . 3 . 1 . . 1 . 2 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Damage Taken 19012 | . 165 30 430 272 660 526 315 . 1906 211 . 1782 96 596 . 99 402 179 377 . 615 212 6 363 178 652 26 583 997 2078 5256 Core 2228 | . 31 . 101 52 87 63 . . 123 30 . 91 20 80 . . 23 . 19 . 43 . . . . 34 . 44 46 51 1290 Absorbed by Shields 3317 | . . . . . . . . . . . . 92 . . . . . . . . . . . . . . 26 310 819 1937 133 Core Remaining (%) 84 | 100 . 87 . 61 . 72 . . 82 . . . . . . 74 . . . . 91 . . . . 97 . 96 . . . Volleys Fired 792 | 9 21 7 29 22 50 63 28 . 88 18 5 53 9 24 . 14 21 4 16 . 13 10 2 9 8 32 3 65 73 73 23 Largest 6 | 2 2 2 3 3 5 5 5 . 5 6 6 6 5 6 . 5 6 6 6 . 6 6 6 6 6 6 6 6 6 6 2 Hottest 336 | 100 100 78 117 117 124 117 115 . 204 169 172 186 149 220 . 159 282 201 229 . 220 220 220 220 209 336 336 290 172 173 120 Shots Fired 2991 | 18 23 14 85 66 230 287 135 . 388 89 30 230 25 117 . 37 96 19 53 . 77 43 12 54 28 141 16 218 244 173 43 Gun 2312 | 18 . . . . 210 280 134 . 378 89 30 222 25 76 . 9 46 6 4 . 12 6 2 9 27 141 16 216 216 140 . Cannon 614 | . 22 14 84 66 20 . . . 6 . . 2 . 35 . 28 50 13 40 . 65 37 10 45 1 . . . . 33 43 Launcher 36 | . . . 1 . . 7 1 . 4 . . 6 . 6 . . . . 9 . . . . . . . . 2 . . . Special 29 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . . Kinetic 2345 | 5 22 14 84 66 230 280 134 . 378 89 30 222 25 75 . 9 39 13 28 . 51 24 8 36 25 96 11 174 83 51 43 Thermal 599 | 13 1 . . . . . . . . . . . . 36 . 28 57 6 16 . 26 19 4 18 . 45 5 42 161 122 . Explosive 26 | . . . . . . 7 1 . 4 . . 6 . 6 . . . . . . . . . . . . . 2 . . . Electromagnetic 18 | . . . 1 . . . . . 6 . . 2 . . . . . . 9 . . . . . . . . . . . . Entropic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Robot Hit Streak 32 | 6 13 8 14 6 9 13 14 . 11 8 4 9 6 5 . 5 6 6 8 . 6 10 . 3 5 7 3 11 32 20 13 Robot Miss Streak 13 | 1 2 1 5 4 5 2 5 . 13 3 3 7 2 6 . 3 4 1 1 . 3 2 . 6 3 4 1 2 4 6 5 Penetration Max 1 | . . . . . 1 1 . . 1 . 1 1 1 . . . 1 . . . . . . . 1 . . 1 1 . . Secondary Targets 23 | . . . . . 5 . 1 . 8 . . . . 2 . . . . . . . . . . . 3 . 2 1 1 . Max Gunslinging Chain 2 | . . . . . 1 . 1 . 1 . . . . 1 . . . . . . . . . . . 1 . 2 1 1 . Shots Hit Robots 1429 | 12 17 10 43 30 120 141 67 . 231 29 10 105 11 41 . 14 37 10 28 . 24 13 . 14 14 40 3 71 153 113 28 Core Hits 891 | 7 6 5 22 18 56 62 30 . 262 15 13 93 7 25 . 6 23 2 17 . 12 6 1 8 8 25 2 31 53 45 31 Critical Kills 50 | . . . . . . . . . 3 4 2 4 1 . . . 1 . . . . 1 . 1 2 10 2 15 4 . . Critical Parts Destroyed 52 | . . . . . 2 . . . 3 1 . 13 . . . . 1 . . . . . . . 4 2 1 17 8 . . Critical Strikes 142 | 1 . . 2 1 2 . . . 6 5 2 18 1 . . . 2 1 . . 2 1 . 4 8 13 4 32 16 16 5 Burn 14 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 9 . Meltdown 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . Destroy 103 | . . . . . 2 . . . 6 5 2 18 1 . . . 1 . . . . . . . 7 12 4 32 13 . . Blast 21 | . . . 2 1 . . . . . . . . . . . . . 1 . . 2 . . 3 . . . . . 7 5 Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Melee Attacks 48 | . 3 . . . 4 . . . . . . . . . . . . . . . . . . . . . . 16 . 15 10 Impact 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 32 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . 3 . 15 10 Piercing 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . Sneak Attacks 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 3 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 39852 | 145 381 250 988 744 2153 2263 1158 . 6232 963 470 4395 280 1430 . 379 1313 277 1508 . 871 581 47 523 604 485 38 1150 3405 4843 1976 Guns 22122 | 145 . . . . 1839 2244 1153 . 3925 672 470 2537 280 714 . 120 567 80 75 . 99 98 . 49 332 485 38 857 3110 2233 . Cannons 9893 | . 368 240 933 728 210 . . . 125 . . . . 192 . 259 550 197 791 . 772 483 35 474 . . . . . 1865 1671 Explosions 6189 | . . . 51 . . . . . 2182 291 . 1858 . 524 . . 196 . 642 . . . . . 272 . . 173 . . . Melee 1261 | . . . . . 91 . . . . . . . . . . . . . . . . . . . . . . 120 . 745 305 Ramming 92 | . 13 10 4 16 13 19 5 . . . . . . . . . . . . . . . 12 . . . . . . . . Kinetic 24026 | 8 368 240 933 728 2049 2244 1153 . 3925 672 470 2537 280 714 . 120 477 241 437 . 543 325 35 292 232 171 38 572 434 2117 1671 Thermal 8515 | 137 . . . . . . . . . . . . . 192 . 259 824 36 429 . 328 256 . 231 272 314 . 285 2971 1981 . Explosive 5028 | . . . . . . . . . 2182 291 . 1858 . 524 . . . . . . . . . . . . . 173 . . . Electromagnetic 830 | . . . 51 . . . . . 125 . . . . . . . 12 . 642 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1261 | . . . . . 91 . . . . . . . . . . . . . . . . . . . . . . 120 . 745 305 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 100 | . . . . . . . . . . . . . . . . . . . . . . . . . 100 . . . . . . Highest Corruption 7 | . . . 1 1 . . 6 6 5 4 4 7 7 7 7 7 1 1 1 1 1 . . . . . . 5 . 7 1 Average Corruption 3 | . . . 1 1 . . 3 5 1 3 4 5 7 7 7 7 1 1 1 1 1 . . . . . . 2 . 3 1 Corruption Purged 13 | . . . . . . . . 5 6 . . . . . . . . . . . . . . . . . . . . 2 . Effects 238 | . . . 5 1 . . 14 10 13 14 8 29 26 43 4 33 1 2 4 3 6 . . . . . . 8 . 14 . Message Errors 59 | . . . 3 1 . . 3 3 2 1 1 9 5 6 1 12 . 1 1 2 2 . . . . . . 3 . 3 . Matter Fused 60 | . . . . . . . 4 2 1 5 3 5 8 17 . 9 . . . . . . . . . . . 4 . 2 . Heat Flow Errors 21 | . . . . . . . 1 2 2 2 1 2 5 1 . 2 . . . . . . . . . . . . . 3 . Energy Discharges 31 | . . . . . . . 3 . 2 2 1 2 1 4 3 5 . 1 1 1 3 . . . . . . . . 2 . Parts Rejected 3 | . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . 1 . Data Loss (minor) 42 | . . . 2 . . . 2 1 4 4 2 5 5 9 . 1 1 . 2 . . . . . . . . 1 . 3 . Data Loss (major) 11 | . . . . . . . . 2 . . . 2 2 4 . 1 . . . . . . . . . . . . . . . Misfires 3 | . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . Weapon Failures 8 | . . . . . . . 1 . 2 . . 3 . . . 1 . . . . 1 . . . . . . . . . . Overload Shots 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . 2 . Overflow Damage 1293 | . 18 7 . 7 11 . . . 147 . . 2 . 67 . . 116 . 14 . 38 . 9 . 22 . . 83 . 539 213 Projectiles 309 | . 18 7 . 7 11 . . . . . . . . 30 . . 26 . 3 . 38 . . . . . . . . 161 8 Explosions 392 | . . . . . . . . . 147 . . 2 . 37 . . 90 . 11 . . . . . 22 . . 83 . . . Melee 592 | . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . 378 205 Knockbacks 75 | . 11 3 4 8 1 . . . . . . . . . . . . . . . 3 . . 3 . . . . . 20 22 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 66 | . 9 3 4 7 1 . . . . . . . . . . . . . . . 3 . . 3 . . . . . 19 17 Secondary 9 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 Self-Inflicted Damage 391 | . . . . . . . 40 . 27 . . 25 . 52 . . 222 . . . . . 6 . . . . 19 . . . Shots 11 | . . . . . . . 1 . 2 . . 2 . 1 . . 4 . . . . . . . . . . 1 . . . Rammed 22 | . 6 2 1 4 4 3 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Targets Rammed 23 | . 6 2 1 5 4 3 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 397 | 156 158 138 118 20 26 104 114 176 225 253 246 296 236 397 . 225 188 162 198 . 197 184 48 199 127 260 128 179 . 178 189 Average Temperature 68 | 59 49 52 42 6 7 31 33 76 68 37 49 91 87 126 . 87 57 87 108 . 45 73 25 99 50 131 57 48 . 91 82 Received Heat Transfer 2408 | . 93 18 63 60 207 261 36 . 237 . . 153 45 222 . 9 9 30 180 . 27 36 . 118 18 126 4 . 8 69 379 Effects 3 | . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Interference 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . Parts Melted 14 | 2 . . . . . . . . . . . . . . . . 4 . 2 . . . . . . 2 . . 2 2 . Heat Transferred 10420 | 481 . . . . . . . . . . . . . 300 . 400 1048 50 650 . 500 400 . 350 200 592 . 407 1305 3737 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Peak Influence 1045 | 25 139 75 322 149 419 414 202 . 1045 605 129 530 . . . . 509 . . . . 139 . . . . 94 309 377 207 311 Initial 511 | . 16 . 29 72 46 33 49 . . 511 129 2 . . . . . . . . . 50 . . . . . 52 100 31 18 Average 189 | 13 47 45 167 64 198 111 51 . 483 494 112 196 . . . . 255 . . . . 70 . . . . 46 123 157 62 140 Maximum Alert Level 3 | . . . 1 . 2 2 1 . 3 2 . 2 . . . . 2 . . . . . . . . . . 1 1 1 1 Low Security (%) 70 | 100 100 100 69 100 45 89 97 100 30 . 100 62 . . . . 36 . . . . 100 . . . . 100 79 84 99 69 Level 1 16 | . . . 30 . 45 9 2 . 16 16 . 19 . . . . 57 . . . . . . . . . . 20 15 . 30 Level 2 8 | . . . . . 9 1 . . 9 83 . 17 . . . . 5 . . . . . . . . . . . . . . Level 3 5 | . . . . . . . . . 42 . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 63 | . 2 . 1 . 2 8 4 . 10 7 . 5 . . . . 4 . . . . . . . . . . 9 2 5 4 Investigation 14 | . 2 . . . 1 2 3 . 1 2 . . . . . . 2 . . . . . . . . . . . 1 . . Extermination 16 | . . . . . . . 1 . 3 2 . 1 . . . . 1 . . . . . . . . . . 3 . 4 1 Reinforcement 27 | . . . 1 . 1 6 . . 4 3 . 3 . . . . 1 . . . . . . . . . . 3 1 1 3 Assault 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Garrison 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . 1 . . 1 . . 2 . . . . . . . . . . . . . . . 1 . . . Haulers Reinforced 3 | . . . . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 3 | . . . . . . . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Distress Signals 16 | . 2 . . . . 1 1 . . . . 2 . . . . 2 . . . . . . . . . . 1 5 . 2 Communications Jammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Distress Signals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Times Spotted 384 | . 7 2 18 13 26 27 10 . 57 5 . 34 2 11 . 1 14 2 7 . 11 3 . 10 22 13 3 18 8 19 41 Peak Tracking Total 21 | . 3 2 4 3 6 4 3 . 8 1 . 10 2 5 . 1 4 1 9 . 5 2 . 4 9 5 1 3 4 3 21 Tactical Retreats 28 | . 1 . . 1 1 3 . . 3 . . 2 . . . . . 1 1 . 3 . . 4 2 1 . 1 . 2 2 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Traps Triggered 16 | . . . 1 . 2 . 2 . 4 1 . 3 . . . . 2 . . . . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 19 | . . . . . . . 2 . . . . . . . . . . 2 . . . . . . 14 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Machines Disabled 62 | . . 1 . . 3 6 . . 3 10 . 8 . . . . 7 1 . . . 1 . . . . . 14 . 3 5 Max in Single Turn 4 | . . 1 . . 1 2 . . 1 4 . 2 . . . . 3 1 . . . 1 . . . . . 4 . 1 1 Garrison Access 5 | . . . . . 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Machines Accessed 75 | . 4 . 6 1 8 11 6 . 2 3 . 2 . . 3 . 3 . 1 4 . 1 . . 4 . . 3 1 8 4 Terminals 41 | . 3 . 4 1 4 8 2 . 1 2 . 1 . . . . 3 . . . . . . . . . . 3 . 5 4 Fabricators 4 | . . . . . . . 2 . . 1 . 1 . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . Recycling Units 5 | . 1 . . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Garrison Access 5 | . . . . . 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . Total Hacks 215 | . 9 . 16 4 34 28 13 . 3 10 . 4 . . 20 . 6 . 1 17 . 10 . . 7 . . 5 1 17 10 Successful 140 | . 3 . 9 1 25 16 6 . 2 2 . 3 . . 20 . . . 1 17 . 10 . . 7 . . 3 1 8 6 Failed 75 | . 6 . 7 3 9 12 7 . 1 8 . 1 . . . . 6 . . . . . . . . . . 2 . 9 4 Catastrophic 16 | . 1 . 2 1 2 2 1 . . 1 . . . . . . 3 . . . . . . . . . . 1 . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 72 | . 7 . 5 4 8 13 9 . 1 7 . 3 . . . . 5 . . . . . . . 1 . . . 1 5 3 Terminals 113 | . 8 . 9 4 16 24 5 . 2 9 . 3 . . . . 6 . . . . . . . . . . 5 . 12 10 Fabricators 7 | . . . . . . . 5 . . 1 . 1 . . . . . . . . . . . . . . . . . . . Repair Stations 9 | . . . 2 . 4 . . . . . . . . . . . . . . . . . . . . . . . . 3 . Recycling Units 5 | . 1 . . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 27 | . . . 5 . 10 . . . . . . . . . . . . . . . . 10 . . . . . . . 2 . Garrison Access 9 | . . . . . 3 2 2 . 1 . . . . . . . . . . . . . . . . . . . 1 . . Terminal Hacks 83 | . 2 . 2 1 7 11 1 . 1 . . 2 . . 20 . . . 1 17 . . . . 7 . . 3 . 4 4 Record 17 | . . . . . . . . . . . . . . . 6 . . . . 5 . . . . 6 . . . . . . Part Schematic 11 | . 1 . . 1 . . . . . . . . . . 5 . . . . 4 . . . . . . . . . . . Robot Schematic 7 | . . . . . . 1 . . . . . . . . 6 . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 10 | . . . 1 . 1 1 . . . . . . . . 3 . . . . 4 . . . . . . . . . . . Open Door 6 | . . . . . . 3 . . . . . . . . . . . . 1 . . . . . 1 . . 1 . . . Branch Access Points 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alert Level 8 | . . . . . 1 2 . . 1 . . . . . . . . . . . . . . . . . . 1 . 2 1 Unreport Threat 9 | . . . . . 3 2 1 . . . . . . . . . . . . . . . . . . . . 1 . 2 . Locate Traps 3 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Dispatch Records 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . . . 2 . 4 . . . . . . . . . . . . . . . . . . . . . . . . 2 . Scan Component 4 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Repair 4 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 27 | . . . 5 . 10 . . . . . . . . . . . . . . . . 10 . . . . . . . 2 . Insert Component 15 | . . . 2 . 5 . . . . . . . . . . . . . . . . 6 . . . . . . . 2 . Analyze 12 | . . . 3 . 5 . . . . . . . . . . . . . . . . 4 . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 3 | . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 19 | . 1 . . . 3 4 4 . 1 2 . 1 . . . . . . . . . . . . . . . . 1 . 2 Terminals 9 | . . . . . 2 2 2 . . 1 . . . . . . . . . . . . . . . . . . . . 2 Assimilate 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . . . . . 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Operators 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricators 3 | . . . . . . . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . Haulers 3 | . . . . . . . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 5 | . 1 . . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Jam 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 48 | . 3 . 6 1 6 7 4 . 1 2 . 1 . . . . 3 . . . . 1 . . . . . 2 . 7 4 Full Trace Events 9 | . 2 . 1 . . . 2 . . 2 . . . . . . 2 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . 1 . . . . . . . . 6 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . 1 . 2 1 4 . . . . . . . . . 5 . . . . 4 . 3 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Time 240 | . . . 32 . 168 . . . . . . . . . . . . . . . . . . . . . . . . 40 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 9 | . . . 2 . 4 . . . . . . . . . . . . . . . . 3 . . . . . . . . . Part Schematics Acquired 9 | . . . 2 . 4 . . . . . . . . . . . . . . . . 3 . . . . . . . . . Parts Damaged 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Programmers 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Total Allies 23 | . . . . . . . 1 . . 1 20 . . . . 1 . . . . . . . . . . . . . . . Largest Group 20 | . . . . . . . 1 . . 1 20 15 . . . 1 1 1 . . . . . . . . . . . . . Highest-Rated Group 738 | . . . . . . . 25 . . 10 738 496 . . . 95 95 88 . . . . . . . . . . . . . Highest-Rated Ally 95 | . . . . . . . 25 . . 10 50 46 . . . 95 95 88 . . . . . . . . . . . . . Total Orders 12 | . . . . . . . 7 2 2 1 . . . . . . . . . . . . . . . . . . . . . STAY 3 | . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . EXPLORE 6 | . . . . . . . 4 1 1 . . . . . . . . . . . . . . . . . . . . . . RETURN 3 | . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 82 | . . . . . . . 5 . . . . 45 . . . 6 21 5 . . . . . . . . . . . . . Total Damage 1919 | . . . . . . . 86 . . . . 798 . . . 238 648 149 . . . . . . . . . . . . . Kills 15 | . . . . . . . . . . . . 9 . . . 1 5 . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 13 | . . . . 2 . . . . . . . . 1 1 . 1 . 1 3 . 1 . 2 1 . . . . . . . Drone Launches 7 | . . . . . . . 4 1 2 . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries 6 | . . . . . . . 3 1 2 . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Turns Passed 31121 | 94 834 89 1043 1006 1644 2805 1269 338 2562 1347 460 1250 919 1354 151 927 886 741 1011 324 770 535 707 647 1097 1046 239 1281 1495 1603 647 Spaces Moved 15364 | 33 341 41 550 574 709 1228 681 237 1291 492 271 513 553 759 94 578 411 408 540 173 383 257 394 336 584 384 104 583 637 764 461 Core 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Treads 3976 | . 289 41 550 574 709 1228 585 . . . . . . . . . . . . . . . . . . . . . . . . Legs 85 | 33 52 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 11140 | . . . . . . . 96 237 1291 492 271 513 553 759 94 578 411 408 540 173 383 257 394 336 584 384 104 583 637 764 298 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 115 | 120 120 160 160 160 160 160 115 115 115 160 160 145 145 160 145 145 160 160 160 160 175 175 175 175 160 175 146 146 146 163 163 Average Speed 160 | 120 154 160 160 160 164 160 156 115 149 160 160 159 159 160 145 147 163 164 174 174 175 175 175 175 174 175 146 146 162 163 172 Slowest Speed 2900 | 120 260 160 160 160 260 260 260 115 160 160 160 160 160 160 160 160 175 175 175 175 175 190 175 175 175 175 163 163 231 163 2900 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Microwarps 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Exploration Rate (%) 51 | 4 53 8 48 99 42 82 27 93 20 12 81 18 76 93 69 83 13 59 80 60 65 8 64 56 79 59 3 63 19 90 26 Regions Visited 31 Branch Regions 18 Pre-discovered Areas 13 | . 1 . . . 1 2 1 . . . . . . . 1 . . 1 1 3 . . 1 1 . . . . . . . Known Exits Taken 21 | . . . . . 1 . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 18 | . . . . 1 . . . . . . . . 2 3 . 1 . 2 1 . 2 . 4 2 . . . . . . . Spaces Dug 178 | . 4 . . . 3 54 13 . 9 16 . 3 1 2 . 6 4 . . . 8 5 9 5 2 8 . 6 1 9 10 Terrain Destroyed 871 | . 4 . 7 2 8 117 13 . 101 57 7 102 9 82 . 18 56 5 17 . 41 25 9 27 8 12 1 88 11 27 17 Melee 23 | . 3 . . . 3 . . . . . . . . . . . . . . . . . . . . . . 3 . 9 5 Projectile 413 | . 1 . 7 2 5 4 . . 40 36 7 39 9 41 . 18 32 5 17 . 41 25 9 27 2 . . 6 10 18 12 AOE 403 | . . . . . . 113 13 . 61 21 . 63 . 41 . . 24 . . . . . . . 6 . . 61 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Was Fac Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Total 19953 | 73 622 49 647 610 1061 1920 813 304 1697 1006 285 792 571 830 114 617 570 463 571 196 440 316 404 363 648 670 178 840 916 985 382 Wait 2696 | 24 190 . 48 7 219 562 69 55 196 455 3 160 . 1 . 10 61 35 3 . 33 10 . 6 1 227 57 66 124 64 10 Move 15188 | 32 340 40 549 573 708 1227 681 236 1290 492 270 512 552 758 93 577 410 407 539 172 382 256 393 335 583 383 103 582 636 763 314 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 226 | 3 17 . 4 1 14 7 7 5 21 12 2 4 2 14 5 2 18 2 2 4 1 7 1 1 8 6 3 16 21 13 3 Fast Attach 145 | 1 5 . 3 . 20 12 6 2 23 1 1 2 1 1 1 2 5 . . 6 . 3 2 . 13 2 2 11 9 8 3 Attach 107 | . 3 . 3 1 4 3 4 . 4 3 1 10 5 6 . 5 7 2 1 1 1 6 . . 3 1 1 10 11 6 5 Detach 42 | . 3 . 1 . 1 . 2 . 4 . . 3 1 2 1 . 3 . . 1 . 4 . . 1 . . 6 2 2 5 Swap 330 | 1 12 . 6 . 7 17 3 . 30 15 . 37 1 20 2 7 18 11 9 3 8 13 3 11 5 15 8 32 10 20 6 Drop 305 | 3 22 . 3 1 30 26 11 6 25 10 3 3 . 4 12 . 11 2 1 9 . 7 2 1 26 4 1 28 30 21 3 Fire 792 | 9 21 7 29 22 50 63 28 . 88 18 5 53 9 24 . 14 21 4 16 . 13 10 2 9 8 32 3 65 73 73 23 Melee 48 | . 3 . . . 4 . . . . . . . . . . . . . . . . . . . . . . 16 . 15 10 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 22 | . 6 2 1 5 4 3 1 . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 48 | . . . . . . . . . 16 . . 8 . . . . 16 . . . . . . . . . . 8 . . . Rewire 3 | . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 2 exits: Acc / *Qua) -2/Quarantine -2/Section 7 History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 3) 95 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 12) 689 | -10/Materials | Discovered new exit (range 16) 929 | -10/Materials | Entered Mines 947 | -10/Mines | Discovered new exit (range 11) 1018 | -10/Mines | Entered Materials 1018 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1308 | -9/Materials | Build established: Tank 1447 | -9/Materials | Discovered new exit (range 6) 1528 | -9/Materials | Discovered new exit (range 3) 1829 | -9/Materials | Repaired Imp. Light Cannon 2061 | -9/Materials | Entered Mines 2116 | -9/Mines | Learned Materials garrison access intel 2321 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2325 | -9/Mines | Found Prototype Device 2457 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2557 | -9/Mines | Learned Materials interactive machine intel 2676 | -9/Mines | Discovered new exit (range 13) 2686 | -9/Mines | Discovered new exit (range 12) 2947 | -9/Mines | Excavation squad dispatched 2947 | -9/Mines | A large section of the Mines collapsed 3067 | -9/Mines | Entered Materials 3067 | -8/Materials | Evolved 2 slots: Weapon x2 3068 | -8/Materials | Loaded intel: 19 interactive machine locations 3069 | -8/Materials | Loaded intel: 1 garrison access location 3409 | -8/Materials | Repaired Med. Armor Plating 3564 | -8/Materials | Identified exit to Storage 3867 | -8/Materials | Identified Exp. Sensor Array 4100 | -8/Materials | Repaired Broken Exp. Sensor Array 4154 | -8/Materials | Build established: Scavenger-Gunner 4711 | -8/Materials | Entered Storage 6490 | -8/Storage | Discovered new exit (range 16) 7158 | -8/Storage | Build established: Gunner 7516 | -8/Storage | Entered Factory 7516 | -7/Factory | Evolved 2 slots: Utility x2 7825 | -7/Factory | Build established: Hacker-Gunner 8007 | -7/Factory | Found Prototype Launcher 8007 | -7/Factory | Identified Rocket Array 8565 | -7/Factory | Cargo convoy interrupted 8684 | -7/Factory | Build established: Skirmisher 8785 | -7/Factory | Sucked down chute 8785 | -7/Factory | Entered Waste 8785 | -7/Waste | The area was eerily silent 9008 | -7/Waste | Discovered new exit (range 12) 9022 | -7/Waste | Identified exit to Factory 9123 | -7/Waste | Entered Factory 9637 | -7/Factory | Discovered new exit (range 9) 9645 | -7/Factory | Identified exit to Factory 9877 | -7/Factory | Build established: Scavenger-Skirmisher 10329 | -7/Factory | Cargo convoy interrupted 10386 | -7/Factory | Destroyed 14 combat bots 10400 | -7/Factory | Found Prototype Processor 10400 | -7/Factory | Identified Exp. Signal Interpreter 11123 | -7/Factory | First assault squad dispatched 11283 | -7/Factory | Build established: Skirmisher 11685 | -7/Factory | Entered another Factory area 11685 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 12427 | -6/Factory | Build established: Scavenger-Executioner 13032 | -6/Factory | Sucked down chute 13032 | -6/Factory | Entered Waste 13033 | -6/Waste | Joined by Warlord forces that had cleared the area 13327 | -6/Waste | Found Prototype Device 13418 | -6/Waste | Discovered new exit (range 16) 13443 | -6/Waste | Identified exit to Factory 13492 | -6/Waste | Entered Factory 13492 | -6/Factory | Accompanied by 15 allies 13765 | -6/Factory | Discovered new exit (range 11) 13791 | -6/Factory | Identified exit to Factory 13931 | -6/Factory | Build established: Executioner 13989 | -6/Factory | Identified exit to Lower Caves 14363 | -6/Factory | Garrison activated, responded to threat 14461 | -6/Factory | Spotted B-75 Beast 14514 | -6/Factory | Destroyed B-75 Beast 14531 | -6/Factory | Lost 4 parts (1u3w) 14558 | -6/Factory | Destroyed 8 combat bots 14738 | -6/Factory | Cargo convoy interrupted 14742 | -6/Factory | Entered Lower Caves 14783 | -6/Lower Caves | Lost 5 parts (1p2u2w) 14786 | -6/Lower Caves | Learned 8 Factory zone layouts 14994 | -6/Lower Caves | Encountered a Warlord checkpoint 15596 | -6/Lower Caves | Discovered new exit (range 17) 15659 | -6/Lower Caves | Identified exit to Lower Caves 15661 | -6/Lower Caves | Entered another Lower Caves area 15720 | -6/Lower Caves | Lost 3 parts (3w) 15813 | -6/Lower Caves | Discovered exit to Factory (range 14) 16858 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 16896 | -6/Lower Caves | Discovered new exit (range 20) 16925 | -6/Lower Caves | Identified exit to Data Miner 17015 | -6/Lower Caves | Entered Data Miner 17015 | -6/Data Miner | Discovered new exit (range 6) 17046 | -6/Data Miner | Met Data Miner 17071 | -6/Data Miner | Learned location of Section 7 (-2) 17071 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 17100 | -6/Data Miner | Received God Mode back door access code from Data Miner 17162 | -6/Data Miner | Identified exit to Proximity Caves 17166 | -6/Data Miner | Entered Proximity Caves 17166 | -5/Proximity Caves | Spotted B-75 Beast 17477 | -5/Proximity Caves | Learned 8 Factory zone layouts 17510 | -5/Proximity Caves | Build established: Skirmisher 17933 | -5/Proximity Caves | Escorted by Enhanced Grunt 17933 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17988 | -5/Proximity Caves | Discovered exit to Factory (range 12) 18093 | -5/Proximity Caves | Entered Factory 18093 | -5/Factory | Accompanied by 1 ally 18093 | -5/Factory | Evolved 2 slots: Utility x2 18094 | -5/Factory | Identified exit to Factory 18094 | -5/Factory | Identified exit to Upper Caves 18250 | -5/Factory | Build established: Executioner 18979 | -5/Factory | Entered Upper Caves 18979 | -5/Upper Caves | Accompanied by 1 ally 19354 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 19407 | -5/Upper Caves | Spotted B-75 Beast 19557 | -5/Upper Caves | Discovered new exit (range 18) 19593 | -5/Upper Caves | Learned location of Warlord (-4) 19626 | -5/Upper Caves | Found Alien Artifact 19658 | -5/Upper Caves | Identified exit to Upper Caves 19720 | -5/Upper Caves | Entered another Upper Caves area 19812 | -5/Upper Caves | Destroyed 9 combat bots 19885 | -5/Upper Caves | Discovered exit to Factory (range 10) 20124 | -5/Upper Caves | Learned Factory garrison access intel 20417 | -5/Upper Caves | Encountered a Warlord checkpoint 20654 | -5/Upper Caves | Discovered new exit (range 7) 20729 | -5/Upper Caves | Identified exit to Zhirov 20731 | -5/Upper Caves | Entered Zhirov 20731 | -5/Zhirov | Discovered new exit (range 3) 20763 | -5/Zhirov | Met Zhirov 20809 | -5/Zhirov | Found Alien Artifact 20809 | -5/Zhirov | Identified Integrated Reactor 20809 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 20895 | -5/Zhirov | Found Alien Artifact 20931 | -5/Zhirov | Learned location of Quarantine (-2) 20931 | -5/Zhirov | Learned location of Testing (-3) 20931 | -5/Zhirov | Learned location of Command (-1) 20947 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 21054 | -5/Zhirov | Identified exit to Proximity Caves 21055 | -5/Zhirov | Entered Proximity Caves 21057 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21437 | -4/Proximity Caves | Learned 8 Research zone layouts 21814 | -4/Proximity Caves | Discovered exit to Factory (range 7) 21825 | -4/Proximity Caves | Entered Factory 21825 | -4/Factory | Evolved 2 slots: Utility x2 21826 | -4/Factory | Loaded intel: 4 garrison access locations 22171 | -4/Factory | Discovered new exit (range 14) 22192 | -4/Factory | Identified EM Disruption Field 22193 | -4/Factory | Identified Dimensional Node Initializer 22193 | -4/Factory | Identified Transdimensional Reconstructor 22200 | -4/Factory | Found Powered Armor 22217 | -4/Factory | Found Powered Armor 22220 | -4/Factory | Found Powered Armor 22224 | -4/Factory | Found Powered Armor 22251 | -4/Factory | Identified exit to Upper Caves 22360 | -4/Factory | Entered Upper Caves 22587 | -4/Upper Caves | Learned location of Armory (-4) 22875 | -4/Upper Caves | Learned Research terminal intel 23002 | -4/Upper Caves | Discovered new exit (range 15) 23062 | -4/Upper Caves | Identified exit to Upper Caves 23067 | -4/Upper Caves | Entered another Upper Caves area 23068 | -4/Upper Caves | Identified exit to Warlord 23145 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 23714 | -4/Upper Caves | Entered Warlord 23776 | -4/Warlord | Discovered new exit (range 12) 23793 | -4/Warlord | Identified exit to Proximity Caves 23797 | -4/Warlord | Initialized slip node 23930 | -4/Warlord | Found Prototype Device 23935 | -4/Warlord | Found Prototype Device 23937 | -4/Warlord | Found Prototype Device 23940 | -4/Warlord | Found Prototype Device 24149 | -4/Warlord | Learned 4 Armory zone layouts 24149 | -4/Warlord | Learned 4 Quarantine zone layouts 24149 | -4/Warlord | Learned Testing emergency access door positions 24149 | -4/Warlord | Learned Research stockpile data 24151 | -4/Warlord | Learned Research fabricator intel 24314 | -4/Warlord | Visited the Vortex Lab 24323 | -4/Warlord | Warlord's base attacked by MAIN.C 24328 | -4/Warlord | Found Prototype Energy Gun 24328 | -4/Warlord | Identified Vortex Rifle 24331 | -4/Warlord | Found Vortex Rifle 24413 | -4/Warlord | Identified Minesniffer Drone Bay 24430 | -4/Warlord | Found Prototype Device 24491 | -4/Warlord | Met Warlord 24506 | -4/Warlord | Opened Warlord's prototype stash 24516 | -4/Warlord | Found Prototype Device 24516 | -4/Warlord | Identified Exp. Phase Shifter 24526 | -4/Warlord | Found Prototype Processor 24526 | -4/Warlord | Identified Exp. Target Analyzer 24530 | -4/Warlord | Found Prototype Device 24530 | -4/Warlord | Identified System Purifier 24673 | -4/Warlord | Warlord forces counterattacked 24703 | -4/Warlord | Spotted Striker 24741 | -4/Warlord | Spotted Striker 24754 | -4/Warlord | Spotted B-90 Cyclops 24754 | -4/Warlord | Spotted B-86 Titan 24811 | -4/Warlord | Entered Proximity Caves 25193 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 25731 | -3/Proximity Caves | Build established: Skirmisher 25752 | -3/Proximity Caves | Discovered new exit (range 20) 25789 | -3/Proximity Caves | Identified exit to Research 25857 | -3/Proximity Caves | Entered Research 25857 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 25860 | -3/Research | Loaded intel: 17 terminal locations 25861 | -3/Research | Loaded intel: 4 fabricator locations 25875 | -3/Research | Discovered new exit (range 23) 25950 | -3/Research | Identified exit to Testing 26096 | -3/Research | Entered Testing 26134 | -3/Testing | Found Prototype Energy Gun 26134 | -3/Testing | Identified Warp Gun 26283 | -3/Testing | Found Prototype Processor 26469 | -3/Testing | Found Prototype Protection 26510 | -3/Testing | Spotted Striker 26521 | -3/Testing | Destroyed Striker 26706 | -3/Testing | Found Prototype Ballistic Cannon 26716 | -3/Testing | Spotted PL-2DI06PBJS8 26821 | -3/Testing | Destroyed PL-2DI06PBJS8 26827 | -3/Testing | Found Prototype Slashing Weapon 26827 | -3/Testing | Identified Vibroblade 26837 | -3/Testing | Found Prototype Device 26837 | -3/Testing | Identified Femtoactuators 26952 | -3/Testing | Found Prototype Device 26954 | -3/Testing | Identified Exp. Terrain Scan Processor 26960 | -3/Testing | Identified SHELL Armor 26992 | -3/Testing | Identified Exp. Thermal Shield 27020 | -3/Testing | Identified Perforator 27059 | -3/Testing | Found Prototype Device 27088 | -3/Testing | Discovered new exit (range 20) 27092 | -3/Testing | Identified Exp. Thermal Defense Suite 27156 | -3/Testing | Scanned by Researcher 27291 | -3/Testing | Identified exit to Research 27346 | -3/Testing | Found Prototype Energy Cannon 27348 | -3/Testing | Identified Potential Cannon 27377 | -3/Testing | Entered Research 27377 | -2/Research | Warlord forces began assault on 0b10 27377 | -2/Research | Evolved 2 slots: Utility x2 27378 | -2/Research | Identified exit to Access 27487 | -2/Research | Research machine network offline 27623 | -2/Research | Borebot progress halted 27695 | -2/Research | Met up with Warlord 27721 | -2/Research | Build established: Executioner 27772 | -2/Research | Borebot progress halted 28174 | -2/Research | Discovered new exit (range 24) 28246 | -2/Research | Identified exit to Quarantine 28623 | -2/Research | Attacked by Warlord forces 28708 | -2/Research | Borebot progress halted 28732 | -2/Research | Found Prototype Device 28732 | -2/Research | Identified Vortex Field Projector 28846 | -2/Research | Warlord destroyed during the assault 28872 | -2/Research | Entered Quarantine 28981 | -2/Quarantine | Found Alien Slashing Weapon 28981 | -2/Quarantine | Identified Sigix Broadsword 29307 | -2/Quarantine | Spotted Alpha 7 29365 | -2/Quarantine | Destroyed Alpha 7 29375 | -2/Quarantine | Found Exp. Target Analyzer 29380 | -2/Quarantine | Found Prototype Processor 29401 | -2/Quarantine | Found Alien Artifact 29794 | -2/Quarantine | Found Alien Artifact 29846 | -2/Quarantine | Identified Exp. Targeting Computer 29846 | -2/Quarantine | Identified Matter Drive 30148 | -2/Quarantine | Cryocooling Duct disabled 30163 | -2/Quarantine | Ambient heat levels rising (+20) 30163 | -2/Quarantine | Non-combat units ordered to evacuate 30174 | -2/Quarantine | Found Alien Artifact 30260 | -2/Quarantine | Repaired Exp. Utility Shielding 30347 | -2/Quarantine | Spotted Fortress 30462 | -2/Quarantine | Discovered new exit (range 5) 30467 | -2/Quarantine | Identified exit to Section 7 30469 | -2/Quarantine | Identified Core Reset Matrix 30469 | -2/Quarantine | Identified Subatomic Replicator 30469 | -2/Quarantine | Used Core Reset Matrix 30473 | -2/Quarantine | Detected hypermatrix surge 30473 | -2/Quarantine | Sensed 2 artifacts in vicinity 30475 | -2/Quarantine | Entered Section 7 30476 | -2/Section 7 | Sensed 22 artifacts in vicinity 30619 | -2/Section 7 | Found Core Reset Matrix 30770 | -2/Section 7 | Found Microwarp Drive 30806 | -2/Section 7 | Warped through subspace 30993 | -2/Section 7 | Found Integrated Reactor 30993 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 31035 | -2/Section 7 | Spotted S7 Guard 31041 | -2/Section 7 | Found Integrated Heat Negator 31041 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 31059 | -2/Section 7 | Spotted S7 Guard 31062 | -2/Section 7 | Spotted Alpha 7 31074 | -2/Section 7 | Found Core Membrane 31074 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 31098 | -2/Section 7 | Spotted Alpha 7 31116 | -2/Section 7 | Core integrity fell below 50% 31119 | -2/Section 7 | Emitted hypermatrix ping 31121 | -2/Section 7 | Core integrity fell below 20% 31122 | -2/Section 7 | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 31118_ Wall collapses. 31118_ Critical hit (Destroy). 31118_ Microwarp Drive destroyed. 31118_ Slug penetrates G-73 Enforcer. 31118_ G-73 Enforcer suffers critical hit (Destroy). 31118_ G-73 Enforcer destroyed. 31118_ Knocked back. 31118_ Penetrated by Slug. 31118_ Exp. Targeting Computer destroyed. 31118_ Adv. Hacking Suite destroyed. 31119_ Emitted hypermatrix ping. 31120_ Penetrated by Slug. 31120_ Slug penetrates S-43 Plague. 31120_ Penetrated by Slug. 31121_ K-01 Serf collects debris. 31121_ Penetrated by Slug. 31121_ U-05 Engineer builds a Wall. 31121_ Penetrated by Slug. 31122_ Slug penetrates Wall. 31122_ Core Membrane filtered system corruption (1). Map ----- +----------------------------------------------------+ | ## ""####+##?## T#???????????????? | | "" "" ## T"#### ##### ""#?????????? ?#??? | | "" "" ## ? ? ""#### ?#### ##?#???#??????????? | | "" "? ## ? ""##?# ##?## ##?##?????????#???? | | ?S ## ? ? #### ##### ######??????? ????? | | "" ""?## o +?? ?????? | | "? "" ## #####?## ########???? ?????? | | ?" "" ## ######## """ #####?##??????????? | | ?## ? ######?# """ ##### ?# ????????? | | ######## ? #####?## """ % ## + ???#?????? | | ? #? + """ ## ? ????????? | | # ? # """ ## ? ? ????????? | | + # # """ ## ? # ??????? | | "" # ? # # """ / "# ??#????? | | "" #?? # ? # ## "# ?#????? | | """? # #? # """ #? "# ?#?????? | | ""!" # ######## """ ## ? T# #?????? | | """" # # = + """ %## ? "# #?#???? | | ?# # """ # A""" ss ##? "# #???#?? | | ?####?## # "T" # """ ## ? "? #?????? | | ?#??##?# # " " # """ ##? # #?????? | | ### #### # # """ ####/### ##### # | | ######## # ! # =s 7 c / | | # ######## h=!= 7 g / | | ? # ########h =%!% ! g %c % / | | # ######## h!@!=!%| YYh %% / | | + o ggg!######/########??#??? | | # ##### %!% #???????? | | ####+############# #####" %%= ##??????? | | ## ########### k#####" %%% ##?#????? | | ## ########### u#####"%%"% %##??????? | | ######### ########### s#####% "%" #?????#?? | | ######### ########### h " % """"##??????? | | ######### ########### #############???????? | | ######### ###########% #############?????#?? | | ######### ###########! ##############??????# | | ######### # =+ %% ##############??????? | | ##### # """" !# ##########?#?###????? | | ##### # "" " # ################??#?? | | + # "" " #R #################???# | | ##### # "" # ##################??? | | #########+# "" # ###############??#??? | | # ########### # # # """############?? | | # ########### # # # ""###########??? | | # ########### ########### # " ""############?? | | # ########### + """"###########??? | | ############# ########### # """#############? | | ######## # ########### # ""#############? | | "" # # ########### % # "#############? | | """ # # ########### %###################?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 127 Coolant Potential 80 Energy Generation 67 Energy Capacity 1765 Matter Stores 432 Matter Capacity 700 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 1010 Jamming Range 12 Power Amplification 30 Armor Coverage 1200 Resistance: TH 30 Resistance: EM 20 Core Shielding 30 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 10 Core Analysis 6 Recoil Reduction 2 Matter Filtering 30 Energy Filtering 30 Offensive Hacking 21 Defensive Hacking 21 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Dimensional Node Initializer Sigix Broadsword Core Reset Matrix Microwarp Drive Transdimensional Reconstructor Integrated Heat Negator Core Membrane Achievements -------------- None Challenges ------------ None Game ------ Seed SigixAutogunExpander Manual? 0 Play Time 02:54:41 Cumulative 2285.6 hours Start 2021.10.11 @ 17:32:40 End 2021.10.12 @ 00:12:22 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2702 Rogue 2694 Adventurer 0 Explorer 8 Win Type - Total 267 Types 48/32/97/3/3/5/76/2/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e61ef689-bea0-40a8-a911-8fadb26695d9