Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.07 @ 05:54:35 Player: Duduxx Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (79) 395 Value Destroyed (2526) 2526 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (567) 567 TOTAL SCORE: 5388 Bonus ------- High Alert Combat Kills 159 Follower Combat Kills 208 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 122/300 Energy 71/160 System Corruption 0% Temperature Critical (559) Movement Treading (240) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Targeting Computer Recoil Nullifier Improved Transmission Jammer Insulated Plating > --- WEAPON (2) ------- Advanced Plasma Cannon KE Penetrator > --- INVENTORY (20) --- Light Deuterium Engine Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Signal Interpreter Advanced Terrain Scan Processor Improved Launcher Guidance Computer Particle Gun Advanced Plasma Cannon Hypervelocity Gauss Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Recoil Nullifier Improved Transmission Jammer Insulated Plating > --- WEAPON ----------- Advanced Plasma Cannon KE Penetrator > --- INVENTORY -------- Light Deuterium Engine Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Signal Interpreter Advanced Terrain Scan Processor Improved Launcher Guidance Computer Particle Gun Advanced Plasma Cannon Hypervelocity Gauss Cannon Rocket Launcher [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Advanced Targeting Computer Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Insulated Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . 1 2 . Weapon . | . . . . . Parts Attached 85 | 6 5 20 38 16 Power 7 | 1 . 2 3 1 Engine 5 | 1 . 2 2 . Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 25 | 2 2 7 10 4 Treads 11 | . . 3 6 2 Leg 11 | 2 . 3 4 2 Wheel 3 | . 2 1 . . Hover . | . . . . . Flight . | . . . . . Utility 24 | 1 3 2 12 6 Device 9 | . 2 1 3 3 Storage 3 | 1 1 . 1 . Processor 3 | . . 1 1 1 Hackware 1 | . . . 1 . Protection 8 | . . . 6 2 Artifact . | . . . . . Weapon 29 | 2 . 9 13 5 Energy Gun 13 | 2 . 4 5 2 Energy Cannon 2 | . . . . 2 Ballistic Gun 6 | . . 3 2 1 Ballistic Cannon 1 | . . . 1 . Launcher 6 | . . 1 5 . Special Weapon . | . . . . . Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 44 | . . 9 25 10 Power 5 | . . 2 3 . Propulsion 12 | . . 3 6 3 Utility 14 | . . 1 8 5 Weapon 13 | . . 3 8 2 Highest Loss Streak 13 | . . 3 13 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 98 99 88 96 Engine 6 | . 14 10 5 2 Core 2 | . . . . 6 Treads 14 | . . . 21 23 Leg 11 | . 8 27 4 2 Wheel 2 | . 19 4 . . Device 7 | . 12 11 3 6 Storage 8 | . 14 11 4 9 Processor 11 | . . 10 10 15 Hackware 2 | . . . 8 . Protection 8 | . . . 12 13 Energy Gun 10 | . 28 11 8 9 Energy Cannon 1 | . . . . 3 Ballistic Gun 3 | . . 10 2 . Ballistic Cannon 2 | . . . 3 3 Naked Turns . | . . . . . Heaviest Build 70 | 14 30 33 66 70 Greatest Support 60 | 20 20 60 60 60 Greatest Overweight (x) 4 | 4 1 . 1 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 Average Capacity 15 | 7 12 15 11 20 Most Carried 15 | 4 12 15 13 13 Average Carried 9 | 2 6 13 6 8 Final Capacity 20 | 8 15 15 20 20 Final Carried 12 | 4 12 10 7 12 Class Distribution -------------------- 50% | Mutant 49% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1459 | 158 75 421 475 330 Remotely . | . . . . . Salvage Created 2485 | . 102 1275 666 442 Parts 150 | . 6 84 45 15 Haulers Intercepted . | . . . . . Recyclers Shooed 4 | . . 4 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 61 | . 2 31 18 10 Melee 3 | . . 3 . . Guns 32 | . 2 20 2 8 Cannons 6 | . . . 4 2 AOE 19 | . . 7 12 . Classes Destroyed 14 | . 2 7 4 1 Worker 4 | . . 2 2 . Builder 3 | . . . 3 . Tunneler 1 | . . . 1 . Recycler 1 | . . 1 . . Mechanic 1 | . . 1 . . Operator 1 | . . 1 . . Watcher 7 | . 1 3 3 . Swarmer 11 | . . 11 . . Grunt 28 | . 2 13 9 4 Duelist 1 | . . 1 . . Sentry 16 | . . 6 6 4 Specialist 2 | . . . 2 . Hunter 2 | . . . . 2 Heavy 1 | . . . 1 . Best Kill Streak 6 | . 3 6 6 4 Combat Bots Only 5 | . 2 5 4 4 Max Kills in Single Turn 3 | . 1 3 2 1 Gunslinging . | . . . . . Exploded 2 | . . 2 2 . Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 571 | . 6 142 337 86 Missed 183 | . 2 37 124 20 Damage Taken 6046 | . 42 1322 3562 1120 Core 786 | . 10 192 456 128 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 42 | . . 42 . . Core Remaining (%) 82 | 100 96 52 . . Volleys Fired 198 | . 7 76 75 40 Largest 2 | . 2 2 2 2 Hottest 196 | . 80 85 98 196 Shots Fired 373 | . 14 152 132 75 Gun 287 | . 14 146 88 39 Cannon 54 | . . . 18 36 Launcher 32 | . . 6 26 . Special . | . . . . . Kinetic 148 | . . 72 51 25 Thermal 115 | . . 10 55 50 Explosive 32 | . . 6 26 . Electromagnetic 78 | . 14 64 . . Robot Hit Streak 15 | . 3 15 13 10 Robot Miss Streak 3 | . 2 3 2 3 Penetration Max 1 | . . . . 1 Secondary Targets 4 | . . 4 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 281 | . 6 109 108 58 Core Hits 146 | . 4 60 62 20 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 5 | . . 3 . 2 Critical Strikes 12 | . . 5 2 5 Burn 3 | . . . 1 2 Destroy 2 | . . . . 2 Blast 2 | . . . 1 1 Corrupt 1 | . . 1 . . Smash 4 | . . 4 . . Melee Attacks 9 | . . 9 . . Impact 9 | . . 9 . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6208 | 1 91 2085 2926 1105 Guns 2756 | . 91 1257 878 530 Cannons 877 | . . . 302 575 Explosions 2349 | . . 630 1719 . Melee 162 | . . 162 . . Ramming 64 | 1 . 36 27 . Kinetic 1405 | . . 508 511 386 Thermal 1724 | . . 336 669 719 Explosive 2102 | . . 383 1719 . Electromagnetic 751 | . 91 660 . . Impact 162 | . . 162 . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 145 | . . 112 33 . Projectiles . | . . . . . Explosions 68 | . . 35 33 . Melee 77 | . . 77 . . Knockbacks 5 | . . 1 3 1 Impact 1 | . . 1 . . Kinetic 4 | . . . 3 1 Secondary . | . . . . . Self-Inflicted Damage 152 | . . 119 33 . Shots 7 | . . 4 3 . Rammed 6 | . . 3 3 . Targets Rammed 15 | 1 . 8 6 . Kicked 8 | 1 . 5 2 . Crushed 1 | . . . 1 . Highest Temperature 616 | . 150 372 520 616 Average Temperature 138 | . 75 61 106 245 Received Heat Transfer 1764 | . 24 507 801 432 Effects 35 | . . . 14 21 Shutdowns 9 | . . . 3 6 Energy Bleed 7 | . . . 3 4 Interference 4 | . . . 3 1 Matter Decay 3 | . . . . 3 Short Circuit 3 | . . . . 3 Damage (minor) 3 | . . . 2 1 Damage (major) 5 | . . . 3 2 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . 4 . . Impact Corruptions 4 | . . 4 . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 8 | . . . 1 7 Heat Transferred 3822 | . . 522 1653 1647 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . 3 . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 703 | . 72 592 505 703 Initial 267 | . . 29 249 267 Average 323 | . 10 297 352 401 Maximum Alert Level 3 | . . 2 2 3 Low Security (%) 13 | 100 100 18 . . Level 1 61 | . . 68 71 63 Level 2 23 | . . 13 28 34 Level 3 . | . . . . 2 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 1 3 6 . Investigation 3 | . 1 2 . . Extermination . | . . . . . Reinforcement 5 | . . 1 4 . Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . 1 2 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 5 | . . 2 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 93 | . 3 39 33 18 Peak Tracking Total 7 | . 4 5 7 4 Tactical Retreats 3 | . . 1 2 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 10 | . . 2 . 8 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 4 | . 4 . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 4 | . . 1 2 1 Max in Single Turn 2 | . . 1 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 16 | . 3 7 3 3 Terminals 13 | . 3 5 2 3 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 39 | . 8 19 8 4 Successful 17 | . 2 12 2 1 Failed 22 | . 6 7 6 3 Catastrophic 2 | . . . 1 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 30 | . 8 13 5 4 Fabricators . | . . . . . Repair Stations 5 | . . 5 . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access 3 | . . . 3 . Terminal Hacks 13 | . 2 9 1 1 Record 3 | . . 3 . . Prototype ID Bank 2 | . . 1 1 . Terminal Index 1 | . . 1 . . Alert Level 1 | . . 1 . . Reprogram Traps 1 | . 1 . . . Transport Status 1 | . 1 . . . Zone Layout 3 | . . 3 . . Security Stations 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks 1 | . . 1 . . Report Inventory 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 12 | . 3 4 3 2 Full Trace Events 4 | . 2 . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 70 | . . . . 70 Highest-Rated Ally 39 | . . . . 39 Total Orders . | . . . . . Ally Attacks 32 | . . . . 32 Total Damage 434 | . . . . 434 Kills 6 | . . . . 6 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 3643 | 59 249 1081 1020 1234 Spaces Moved 1781 | 35 211 603 414 518 Core 11 | 11 . . . . Treads 891 | . . 9 365 517 Legs 616 | 24 56 486 49 1 Wheels 263 | . 155 108 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 123 160 Average Speed 154 | 129 99 121 175 200 Slowest Speed 330 | 250 120 170 250 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 42 | 4 34 71 35 68 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 4 | . . 4 . . Terrain Destroyed 134 | . . 37 94 3 Melee . | . . . . . Projectile 4 | . . . 1 3 AOE 130 | . . 37 93 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2274 | 45 236 788 568 637 Wait 89 | . . 46 14 29 Move 1778 | 34 210 602 414 518 Hop . | . . . . . Pick Up 54 | 4 9 18 10 13 Fast Attach 39 | 6 3 1 21 8 Attach 32 | . . 14 12 6 Detach 11 | . 2 . 5 4 Swap 14 | . 2 5 5 2 Drop 23 | . 3 9 6 5 Fire 198 | . 7 76 75 40 Melee 9 | . . 9 . . Ram 2 | . . 2 . . Kick 8 | 1 . 5 2 . Crush 5 | . . 1 4 . Escape Stasis 12 | . . . . 12 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: [*Mat x3]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 8) 307 | -10/Materials | Build established: Mutant 309 | -10/Materials | Entered another Materials area 309 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 494 | -9/Materials | Discovered new exit (range 15) 708 | -9/Materials | Discovered new exit (range 19) 759 | -9/Materials | Repaired EM Pulse Gun 1306 | -9/Materials | Discovered new exit (range 9) 1390 | -9/Materials | Entered another Materials area 1390 | -8/Materials | Evolved 2 slots: Utility x2 1395 | -8/Materials | Lost 3 parts (3n) 1666 | -8/Materials | Lost 6 parts (1p2u3w) 1715 | -8/Materials | Core integrity fell below 50% 1798 | -8/Materials | Lost 13 parts (2p5n3u3w) 1872 | -8/Materials | Garrison activated, responded to threat 1922 | -8/Materials | Core integrity fell below 20% 2174 | -8/Materials | Discovered new exit (range 8) 2218 | -8/Materials | Build established: Scavenger-Mutant 2300 | -8/Materials | Garrison activated, responded to threat 2410 | -8/Materials | Identified exit to Garrison 2410 | -8/Materials | Entered Garrison 2460 | -8/Garrison | Triggered checkpoint 2519 | -8/Garrison | Lost 3 parts (1n2u) 2664 | -8/Garrison | Triggered checkpoint 2723 | -8/Garrison | Lost 3 parts (1n1u1w) 2804 | -8/Garrison | Discovered new exit (range 15) 2886 | -8/Garrison | Rescued a captive Derelict 2886 | -8/Garrison | Rescued a captive Derelict 3014 | -8/Garrison | Triggered checkpoint 3150 | -8/Garrison | Discovered new exit (range 10) 3180 | -8/Garrison | Triggered checkpoint 3306 | -8/Garrison | Triggered checkpoint 3320 | -8/Garrison | Triggered checkpoint 3513 | -8/Garrison | Discovered new exit (range 12) 3527 | -8/Garrison | Learned Materials security intel 3604 | -8/Garrison | Triggered checkpoint 3645 | -8/Garrison | Core destroyed Last Messages --------------- 03627_ Power failure, Lgt. Nuclear Core shutdown. 03627_ Overheating: Energy bleed (-8). 03632_ Slug penetrates G-50 Soldier. 03632_ G-50 Soldier suffers critical hit (Destroy). 03632_ Destroyed Lgt. Angular Momentum Engine. 03635_ Lgt. Armor Plating destroyed. 03637_ Power failure, Lgt. Nuclear Core shutdown. 03638_ Overheating: System interference. 03638_ Adv. Plasma Cannon temporarily disabled. 03638_ Slug penetrates G-50 Soldier. 03640_ G-50 Soldier suffers critical hit (Destroy). 03640_ Destroyed Carbon-fiber Leg. 03642_ Adv. Targeting Computer broken. 03642_ Overheating: Short circuit. 03642_ Slug penetrates G-50 Soldier. 03645_ Overheating: Core damaged (-66). 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