Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.14 @ 13:54:35 Player: Fulminus Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (56) 280 Value Destroyed (2191) 2191 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (176) 176 TOTAL SCORE: 4267 Bonus ------- High Alert Combat Kills 176 Cogmind --------- Core Integrity 0/550 Matter 292/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- Katana > --- INVENTORY (10) --- Light Nuclear Core Aluminum Leg Large Storage Unit Visual Processing Unit Sensor Array Target Analyzer Actuator Array System Shield Particle Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Signal Interpreter Terrain Scanner > --- WEAPON ----------- Ion Cannon Assault Cannon Heavy Mace > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Large Storage Unit Sensor Array Advanced Sensor Array Target Analyzer Actuator Array System Shield Katana [Rating: 24] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Heavy Mace Slashing Weapon Katana Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 72 | 6 4 17 45 Power 8 | 1 . 1 6 Engine 4 | 1 . 1 2 Core 4 | . . . 4 Reactor . | . . . . Propulsion 27 | 2 . 8 17 Treads 1 | . . . 1 Leg 26 | 2 . 8 16 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 1 3 1 3 Device 4 | . 1 1 2 Storage 2 | 1 1 . . Processor 2 | . 1 . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 29 | 2 1 7 19 Energy Gun 15 | . 1 4 10 Energy Cannon 4 | . . 1 3 Ballistic Gun 5 | 2 . 2 1 Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 2 | . . . 2 Slashing Weapon 2 | . . . 2 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 38 | . . 4 34 Power 3 | . . . 3 Propulsion 17 | . . . 17 Utility 2 | . . . 2 Weapon 16 | . . 4 12 Highest Loss Streak 10 | . . 2 10 Average Slot Usage (%) 95 | . 92 100 94 Engine 5 | . 14 11 2 Core 4 | . . . 6 Leg 32 | . 28 33 33 Device 8 | . 5 11 8 Storage 10 | . 14 11 9 Processor 8 | . 1 11 9 Energy Gun 10 | . 6 10 11 Energy Cannon 1 | . . . 2 Ballistic Gun 8 | . 21 11 5 Ballistic Cannon 1 | . . . 1 Impact Weapon 1 | . . . 1 Slashing Weapon 1 | . . . 2 Naked Turns . | . . . . Heaviest Build 36 | 11 25 29 36 Greatest Support 51 | 20 20 36 51 Greatest Overweight (x) 10 | 3 1 . 10 Average Overweight (x) . | . . . . Largest Inventory Capacity 12 | 6 12 10 10 Average Capacity 9 | 5 9 10 10 Most Carried 10 | 5 10 10 10 Average Carried 8 | 3 6 9 9 Final Capacity 10 | 6 10 10 10 Final Carried 10 | 4 10 10 9 Class Distribution -------------------- 39% | Scavenger-Mutant 31% | Mutant 28% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1165 | 222 101 203 639 Remotely . | . . . . Salvage Created 2434 | . 250 752 1432 Parts 123 | . 16 54 53 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 52 | . 5 17 30 Melee 5 | . . . 5 Guns 35 | . 5 17 13 Cannons 9 | . . . 9 AOE 3 | . . . 3 Classes Destroyed 8 | . 2 4 2 Worker 1 | . . 1 . Watcher 3 | . 1 1 1 Swarmer 4 | . . 4 . Grunt 33 | . 5 8 20 Brawler 4 | . . . 4 Duelist 1 | . . 1 . Sentry 9 | . . 4 5 Hunter 1 | . . . 1 Best Kill Streak 5 | . 3 4 5 Combat Bots Only 4 | . 3 4 4 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 4756 | . 180 925 3651 Core 765 | . 44 166 555 Absorbed by Shields . | . . . . Core Remaining (%) 80 | 100 82 58 . Volleys Fired 205 | 1 21 61 122 Largest 3 | 2 2 2 3 Hottest 170 | 40 60 88 170 Shots Fired 381 | 2 42 122 215 Gun 320 | 2 42 121 155 Cannon 61 | . . 1 60 Launcher . | . . . . Special . | . . . . Kinetic 184 | 2 21 61 100 Thermal 77 | . . 14 63 Explosive . | . . . . Electromagnetic 120 | . 21 47 52 Robot Hit Streak 23 | 1 6 23 12 Robot Miss Streak 4 | 1 3 2 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 291 | 1 28 94 168 Core Hits 121 | 1 10 41 69 Critical Hits 1 | . . 1 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Melee Attacks 22 | . . . 22 Impact 4 | . . . 4 Slashing 18 | . . . 18 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4535 | 9 304 1082 3140 Guns 2763 | 9 304 1034 1416 Cannons 924 | . . . 924 Explosions 282 | . . 48 234 Melee 566 | . . . 566 Ramming . | . . . . Kinetic 1516 | 9 81 294 1132 Thermal 1034 | . . 193 841 Explosive . | . . . . Electromagnetic 1419 | . 223 595 601 Impact 129 | . . . 129 Slashing 437 | . . . 437 Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 98 | . . . 98 Projectiles 18 | . . . 18 Explosions 41 | . . . 41 Melee 39 | . . . 39 Knockbacks 16 | . . . 16 Impact . | . . . . Kinetic 15 | . . . 15 Secondary 1 | . . . 1 Self-Inflicted Damage 143 | . . . 143 Shots 3 | . . . 3 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 426 | . 114 100 426 Average Temperature 88 | . 39 33 118 Received Heat Transfer 1797 | . 96 234 1467 Effects 5 | . . . 5 Interference 4 | . . . 4 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 4 | . 1 1 2 Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 1915 | . . 420 1495 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . . 1 3 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 670 | . 167 363 670 Initial 152 | . . 70 152 Average 297 | . 33 203 404 Maximum Alert Level 2 | . . 1 2 Low Security (%) 34 | 100 100 49 11 Level 1 40 | . . 50 46 Level 2 25 | . . . 42 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 15 | . 3 3 9 Investigation 4 | . 1 2 1 Extermination . | . . . . Reinforcement 9 | . 2 1 6 Assault 2 | . . . 2 Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 7 | . . 2 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 109 | . 9 25 75 Peak Tracking Total 10 | . 5 4 10 Tactical Retreats 14 | . . 2 12 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 5 | . 1 3 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 6 | . 2 . 4 Max in Single Turn 1 | . 1 . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 8 | . 1 4 3 Terminals 7 | . 1 3 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 15 | . 2 7 6 Successful 8 | . . 4 4 Failed 7 | . 2 3 2 Catastrophic 3 | . 1 1 1 Database Lockouts . | . . . . Manual 12 | . 2 4 6 Terminals 12 | . 2 4 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 6 | . . 2 4 Zone Layout 6 | . . 2 4 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 1 3 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2914 | 60 361 770 1723 Spaces Moved 1413 | 42 197 391 783 Core 21 | 19 . . 2 Treads 4 | . . . 4 Legs 1388 | 23 197 391 777 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 124 | 103 143 120 123 Slowest Speed 550 | 200 150 120 550 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 3 35 37 46 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 21 | . . 3 18 Melee . | . . . . Projectile 7 | . . . 7 AOE 14 | . . 3 11 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2193 | 56 237 587 1313 Wait 401 | . 5 96 300 Move 1410 | 41 196 390 783 Hop . | . . . . Pick Up 58 | 8 9 10 31 Fast Attach 9 | 2 . 1 6 Attach 38 | 4 2 6 26 Detach . | . . . . Swap 25 | . 2 10 13 Drop 25 | . 2 13 10 Fire 205 | 1 21 61 122 Melee 22 | . . . 22 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 14) 419 | -10/Materials | Identified exit to Materials 422 | -10/Materials | Entered another Materials area 422 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 620 | -9/Materials | Discovered new exit (range 16) 636 | -9/Materials | Identified exit to Mines 1187 | -9/Materials | Discovered new exit (range 5) 1191 | -9/Materials | Identified exit to Materials 1192 | -9/Materials | Entered another Materials area 1192 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1966 | -8/Materials | Lost 6 parts (1p3n2w) 2119 | -8/Materials | Lost 4 parts (2n2w) 2306 | -8/Materials | Core integrity fell below 50% 2372 | -8/Materials | Lost 10 parts (1p5n1u3w) 2715 | -8/Materials | Build established: Scavenger-Skirmisher 2775 | -8/Materials | Core integrity fell below 20% 2792 | -8/Materials | First assault squad dispatched 2915 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- G-50 Soldier unfolds itself. B-36 Bruiser unfolds itself. G-47 Trooper unfolds itself. M-28 Smith unfolds itself. Adv. Sensor Array destroyed. Aluminum Leg destroyed. Lgt. Nuclear Core destroyed. Processing Tank disabled. Carbon-fiber Leg destroyed. B-36 Bruiser destroyed. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. B-36 Bruiser unfolds itself. G-47 Trooper unfolds itself. I-25 Savior unfolds itself. Particle Gun destroyed. Aluminum Leg destroyed. Hvy. Assault Rifle destroyed. Aluminum Leg destroyed. G-47 Trooper Particle Gun severed. 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