Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.13 @ 16:54:41

Player: Enzo

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (213)     1065
Value Destroyed (5615)     5615
Prototype IDs (34)         680
Alien Tech Used (0)        0
Bonus (2570)               2570
              TOTAL SCORE: 14330

 Bonus
-------
High Alert Combat Kills    327
Follower Combat Kills      487
Entered Garrisons          600
Used RIF Installer         1000
Aligned with FarCom        300
Friendly Fire              -144

 Cogmind 
---------
Core Integrity             597/850
Matter                     245/300
Energy                     21/100
System Corruption          1%
Temperature                Cool (337)
Movement                   Walking (120)
Location                   -6/Garrison

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (4) ---
             Carbon-fiber Leg
             Carbon-fiber Leg
             Carbon-fiber Leg
>            --- UTILITY (7) ------
       Large Storage Unit
    Improved Terrain Scan Processor
    Advanced Targeting Computer
    Improved Light Armor Plating
             Relay Coupler [Grunt] (14)
>            --- WEAPON (3) -------
                 (None)
>            --- INVENTORY (10) ---
  Reinforced Deuterium Engine
      Cooled Airjet
      Combat Airjet
      Combat Airjet
             Fusion Compressor
             Matter Compressor (59)
    Advanced ECM Suite
             Shock Bomb Launcher
       Heavy Rocket Launcher
             Remote Datajack

 Peak State 
------------
>            --- POWER ------------
             Deuterium Engine
>            --- PROPULSION -------
             Aerolev Unit
      Cooled Airjet
             Gravmag Array
>            --- UTILITY ----------
       Large Storage Unit
  Long-range Terrain Scanner
    Improved Terrain Scan Processor
    Advanced Targeting Computer
             Relay Coupler [NC]
             Relay Coupler [Grunt]
             Relay Coupler [Sentry]
>            --- WEAPON -----------
    Improved Heavy Laser
             Gauss Cannon
             Remote Datajack
>            --- INVENTORY --------
      Combat Airjet
      Combat Airjet
             Fusion Compressor
             Matter Compressor
    Advanced ECM Suite
    Improved Heavy Laser
             Gauss Cannon
             Shock Bomb Launcher
       Heavy Rocket Launcher
             Remote Datajack
[Rating: 59]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Gravmag System
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Firepult
  Energy Gun               Small Laser
  Energy Cannon            Firepult
  Ballistic Cannon         Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar 
Slots Evolved              8    | .   .   .   2   .   .   .   2   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Utility                  5    | .   .   .   2   .   .   .   1   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             166  | 6   7   4   38  8   1   .   53  2   19  2   11  15  
  Power                    13   | 1   .   1   2   1   .   .   5   .   1   .   .   2   
    Engine                 8    | 1   .   .   1   1   .   .   3   .   1   .   .   1   
    Core                   5    | .   .   1   1   .   .   .   2   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               40   | 2   1   1   7   1   .   .   12  .   8   1   1   6   
    Treads                 17   | 2   1   .   2   1   .   .   11  .   .   .   .   .   
    Leg                    4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
    Hover                  17   | .   .   1   5   .   .   .   1   .   6   1   1   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  38   | 1   3   .   7   4   .   .   10  1   5   .   5   2   
    Device                 21   | .   2   .   4   1   .   .   5   1   5   .   2   1   
    Storage                6    | 1   1   .   2   1   .   .   1   .   .   .   .   .   
    Processor              4    | .   .   .   1   1   .   .   2   .   .   .   .   .   
    Hackware               4    | .   .   .   .   .   .   .   1   .   .   .   3   .   
    Protection             3    | .   .   .   .   1   .   .   1   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   75   | 2   3   2   22  2   1   .   26  1   5   1   5   5   
    Energy Gun             18   | 2   1   .   4   .   .   .   7   .   .   .   2   2   
    Energy Cannon          27   | .   2   1   6   1   1   .   16  .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       8    | .   .   .   4   .   .   .   .   .   2   .   1   1   
    Launcher               16   | .   .   1   7   1   .   .   3   1   1   1   1   .   
    Special Weapon         5    | .   .   .   1   .   .   .   .   .   1   .   1   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   2   .   .   .   3   .   .   .   1   .   
Parts Lost                 22   | .   1   2   4   .   .   .   .   .   .   1   2   12  
  Power                    3    | .   .   1   .   .   .   .   .   .   .   .   1   1   
  Propulsion               5    | .   .   .   1   .   .   .   .   .   .   1   .   3   
  Utility                  6    | .   .   .   2   .   .   .   .   .   .   .   1   3   
  Weapon                   8    | .   1   1   1   .   .   .   .   .   .   .   .   5   
  Highest Loss Streak      7    | .   1   2   3   .   .   .   .   .   .   1   2   7   
Average Slot Usage (%)     92   | .   99  88  88  93  91  88  89  90  97  100 98  86  
  Engine                   8    | .   14  8   7   7   11  11  8   9   7   7   5   3   
  Core                     1    | .   .   5   3   3   .   .   .   .   .   .   .   .   
  Treads                   14   | .   28  18  5   22  22  22  17  18  3   .   .   .   
  Hover                    6    | .   .   4   12  .   .   .   .   .   22  30  25  6   
  Device                   8    | .   11  14  15  1   .   .   7   9   14  15  8   3   
  Storage                  12   | .   15  14  11  18  22  22  10  9   7   7   6   6   
  Processor                12   | .   .   .   10  11  11  11  16  18  15  15  13  13  
  Hackware                 3    | .   .   .   .   .   .   .   7   .   .   .   17  12  
  Protection               3    | .   .   .   .   7   11  11  2   9   .   .   .   3   
  Energy Gun               3    | .   18  .   2   .   .   .   3   .   .   .   3   9   
  Energy Cannon            10   | .   9   22  9   10  11  11  14  17  2   .   .   .   
  Ballistic Cannon         4    | .   .   .   7   11  3   .   .   .   9   11  8   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             62   | 9   18  19  28  44  56  56  62  59  45  45  46  45  
  Greatest Support         60   | 40  40  40  40  40  40  40  46  45  46  44  52  60  
  Greatest Overweight (x)  11   | .   .   .   5   1   1   1   2   1   2   1   1   11  
  Average Overweight (x)   .    | .   .   .   .   .   1   1   .   .   .   .   .   .   
Largest Inventory Capacity 14   | 6   10  8   8   14  14  14  14  10  10  10  10  10  
  Average Capacity         10   | 5   8   8   8   12  14  14  10  10  10  10  10  10  
  Most Carried             11   | 3   8   8   8   8   7   7   11  10  10  10  10  10  
  Average Carried          8    | 1   4   7   7   6   7   7   9   8   9   9   9   9   
  Final Capacity           14   | 6   8   8   8   14  14  14  10  10  10  10  10  10  
  Final Carried            10   | 3   8   7   6   7   7   7   8   10  10  9   10  10  

 Class Distribution 
--------------------
 70% | Mutant
 14% | Skirmisher
  3% | Bothacker-Assassin
  3% | Scout
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
               Mutant | -8/Materials
               Mutant | -8/Garrison
               Mutant | -7/Factory
           Skirmisher | -7/Garrison
                Scout | -6/Factory
 Scavenger-Skirmisher | -6/Garrison

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -6   -6   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  
Matter Collected           3035 | 260  70   41   637  184  .    10   659  51   364  166  189  404  
  Remotely                 46   | .    .    .    .    46   .    .    .    .    .    .    .    .    
Salvage Created            6110 | 124  684  68   1196 208  .    50   1869 540  499  168  302  402  
  Parts                    392  | 8    49   11   99   15   .    .    94   26   39   6    27   18   
Haulers Intercepted        13   | .    2    .    4    .    .    .    5    .    2    .    .    .    
Recyclers Shooed           7    | .    1    .    .    1    .    .    3    .    1    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar 
Combat Hostiles Destroyed  131  | .   16  7   32  5   .   1   30  15  4   5   6   10  
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Guns                     24   | .   10  .   2   .   .   .   2   .   .   .   2   8   
  Cannons                  48   | .   6   4   13  1   .   .   6   7   4   3   2   2   
  AOE                      53   | .   .   3   16  4   .   .   20  6   .   2   2   .   
Classes Destroyed          15   | 2   6   1   2   .   .   1   1   .   1   .   1   .   
  Worker                   18   | .   2   .   2   .   .   .   4   .   6   .   4   .   
  Builder                  17   | .   1   .   3   2   .   .   6   .   3   .   2   .   
  Tunneler                 8    | 3   .   .   .   4   .   .   1   .   .   .   .   .   
  Hauler                   13   | .   2   .   4   .   .   .   5   .   2   .   .   .   
  Recycler                 8    | 1   .   .   1   1   .   .   4   .   1   .   .   .   
  Operator                 6    | .   .   .   4   .   .   .   1   .   1   .   .   .   
  Watcher                  12   | .   1   .   3   .   .   .   5   .   3   .   .   .   
  Swarmer                  51   | .   6   6   14  3   .   .   8   7   .   3   .   4   
  Grunt                    51   | .   10  .   10  2   .   .   15  8   .   3   1   2   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   18   | .   .   .   8   .   .   .   4   .   1   .   2   3   
  Hunter                   4    | .   .   .   .   .   .   1   2   .   .   .   1   .   
  Programmer               4    | .   .   .   .   .   .   .   .   .   3   .   1   .   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | 1   5   3   9   5   .   1   13  6   2   5   7   3   
  Combat Bots Only         10   | .   4   3   7   5   .   1   10  6   1   5   3   3   
Max Kills in Single Turn   6    | 1   2   3   4   3   .   1   6   3   2   1   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   3   4   3   .   .   3   2   .   1   1   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -6   -6   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  
Damage Taken               5311  | .    448  189  923  17   .    .    997  455  105  320  431  1426 
  Core                     693   | .    55   .    114  11   .    .    114  55   12   79   53   200  
  Absorbed by Shields      8     | .    .    .    .    .    .    .    .    8    .    .    .    .    
Core Remaining (%)         80    | 100  .    78   .    .    .    68   .    69   .    87   .    .    
Volleys Fired              424   | 9    61   11   96   20   .    2    84   26   18   24   41   32   
  Largest                  3     | 2    2    2    2    2    .    1    3    1    2    2    3    3    
  Hottest                  250   | 80   120  120  108  99   .    250  250  250  96   96   152  193  
Shots Fired                619   | 18   121  18   140  36   .    2    90   26   31   26   53   58   
  Gun                      188   | 18   87   .    14   .    .    .    16   .    .    .    19   34   
  Cannon                   377   | .    34   17   114  32   .    2    58   26   31   21   20   22   
  Launcher                 45    | .    .    1    12   4    .    .    16   .    .    5    7    .    
  Special                  9     | .    .    .    .    .    .    .    .    .    .    .    7    2    
  Kinetic                  145   | .    .    .    37   16   .    .    .    .    29   21   20   22   
  Thermal                  351   | 18   121  17   77   16   .    2    40   7    .    .    19   34   
  Explosive                40    | .    .    1    12   4    .    .    16   .    .    .    7    .    
  Electromagnetic          74    | .    .    .    14   .    .    .    34   19   2    5    .    .    
  Robot Hit Streak         24    | 6    9    3    17   16   .    4    19   18   24   5    8    15   
  Robot Miss Streak        4     | 2    4    4    2    2    .    1    3    1    4    1    2    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           421   | 13   78   7    93   24   .    2    59   18   33   18   31   45   
  Core Hits                304   | 5    30   8    61   13   .    1    91   25   21   8    24   17   
  Critical Hits            12    | .    .    .    3    .    .    .    .    .    4    3    1    1    
  Critical Kills           4     | .    .    .    1    .    .    .    .    .    1    .    1    1    
  Critical Parts Destroyed 7     | .    .    .    1    .    .    .    .    .    3    3    .    .    
Melee Attacks              18    | .    .    .    .    .    .    .    .    .    18   .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 18    | .    .    .    .    .    .    .    .    .    18   .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7     | .    .    .    .    .    .    .    .    .    7    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15334 | 167  1006 313  3093 832  .    105  3798 1030 1710 739  1502 1039 
  Guns                     2241  | 167  627  .    116  .    .    .    222  .    .    .    387  722  
  Cannons                  5640  | .    379  109  1543 508  .    22   1048 490  585  361  278  317  
  Explosions               6321  | .    .    204  1427 324  .    83   2528 540  .    378  837  .    
  Melee                    1101  | .    .    .    .    .    .    .    .    .    1101 .    .    .    
  Ramming                  31    | .    .    .    7    .    .    .    .    .    24   .    .    .    
  Kinetic                  1979  | .    .    .    262  229  .    .    .    .    532  361  278  317  
  Thermal                  6509  | 167  1006 109  1281 279  .    105  1687 669  .    97   387  722  
  Explosive                4085  | .    .    204  1427 324  .    .    1293 .    .    .    837  .    
  Electromagnetic          1629  | .    .    .    116  .    .    .    818  361  53   281  .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1101  | .    .    .    .    .    .    .    .    .    1101 .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1     | .    1    1    .    .    .    .    .    .    .    1    1    1    
  Average Corruption       1     | .    1    1    .    .    .    .    .    .    .    1    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  6     | .    1    1    .    .    .    .    .    .    .    1    .    3    
    Message Errors         2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Energy Discharges      1     | .    .    1    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      2     | .    1    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            667   | .    10   .    78   79   .    .    102  .    329  54   15   .    
  Projectiles              175   | .    10   .    20   61   .    .    52   .    12   20   .    .    
  Explosions               175   | .    .    .    58   18   .    .    50   .    .    34   15   .    
  Melee                    317   | .    .    .    .    .    .    .    .    .    317  .    .    .    
Knockbacks                 11    | .    .    .    2    4    .    .    .    .    1    3    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  10    | .    .    .    2    4    .    .    .    .    1    2    .    1    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
Self-Inflicted Damage      124   | .    .    .    .    7    .    .    35   31   12   16   23   .    
  Shots                    8     | .    .    .    .    1    .    .    2    3    .    1    1    .    
  Rammed                   3     | .    .    .    2    .    .    .    .    .    1    .    .    .    
Targets Rammed             4     | .    .    .    3    .    .    .    .    .    1    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
Highest Temperature        577   | 54   132  108  279  108  .    424  577  339  42   21   106  349  
  Average Temperature      90    | 20   39   50   63   35   .    203  157  145  19   8    34   125  
  Received Heat Transfer   1329  | .    153  120  258  6    .    .    324  141  .    27   78   222  
  Effects                  15    | .    .    .    .    .    .    2    11   2    .    .    .    .    
    Shutdowns              5     | .    .    .    .    .    .    1    4    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    1    .    2    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    3    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    2    .    .    .    .    .    
    Damage (major)         2     | .    .    .    .    .    .    .    2    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Fried              9     | .    .    .    .    .    .    .    8    1    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              4     | .    .    .    .    .    .    1    1    2    .    .    .    .    
  Combat Hostiles          4     | .    .    .    .    .    .    1    1    2    .    .    .    .    
  Parts Melted             33    | 1    3    2    2    .    .    1    15   7    .    .    .    2    
  Heat Transferred         19619 | 375  2152 222  2146 444  .    480  8625 3530 .    100  555  990  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    .    .    .    .    3    1    .    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar 
Peak Influence             885  | 20  254 210 556 340 .   41  603 885 504 621 418 398 
  Initial                  464  | .   13  55  .   195 .   .   15  382 464 193 323 271 
  Average                  241  | 10  112 119 309 110 .   15  220 631 304 341 294 363 
Maximum Alert Level        3    | .   1   1   2   1   .   .   2   3   2   2   2   1   
  Low Security (%)         49   | 100 80  77  34  83  .   100 61  .   10  31  19  .   
  Level 1                  30   | .   19  22  23  16  .   .   10  7   70  38  79  100 
  Level 2                  19   | .   .   .   42  .   .   .   27  67  19  30  1   .   
  Level 3                  1    | .   .   .   .   .   .   .   .   24  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   4   .   6   1   .   .   3   .   6   .   5   .   
  Investigation            5    | .   3   .   .   .   .   .   1   .   1   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
  Reinforcement            15   | .   1   .   5   1   .   .   2   .   2   .   4   .   
  Assault                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   1   .   .   1   .   .   .   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar 
Distress Signals           13   | .   2   .   3   1   .   .   5   .   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              214  | .   28  12  53  9   .   1   40  15  11  16  16  13  
  Peak Tracking Total      10   | .   4   8   6   3   .   1   10  5   2   7   7   4   
  Tactical Retreats        13   | .   .   1   4   .   .   .   3   3   .   2   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar 
Traps Triggered            13   | .   2   .   .   .   .   .   1   5   1   3   .   1   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar 
Machines Disabled          23   | .   .   .   6   3   .   .   9   3   .   1   1   .   
  Max in Single Turn       2    | .   .   .   2   1   .   .   2   1   .   1   1   .   
  Garrison Relay           3    | .   .   .   .   .   .   .   .   2   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar 
Machines Accessed          40   | .   3   .   11  .   1   .   13  .   9   .   3   .   
  Terminals                25   | .   3   .   7   .   .   .   9   .   4   .   2   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          6    | .   .   .   2   .   .   .   2   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   2   .   .   .   1   .   1   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   1   .   1   .   
Total Hacks                170  | .   13  .   33  .   1   .   94  .   24  .   5   .   
  Successful               121  | .   7   .   21  .   1   .   80  .   10  .   2   .   
  Failed                   48   | .   6   .   12  .   .   .   13  .   14  .   3   .   
    Catastrophic           9    | .   3   .   .   .   .   .   1   .   4   .   1   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Manual                   57   | .   8   .   16  .   1   .   22  .   7   .   3   .   
  Terminals                96   | .   13  .   22  .   .   .   45  .   12  .   4   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          40   | .   .   .   5   .   .   .   30  .   5   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              27   | .   .   .   6   .   .   .   17  .   4   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   2   .   1   .   1   .   
Terminal Hacks             34   | .   5   .   5   .   1   .   22  .   1   .   .   .   
  Record                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Robot Analysis           5    | .   2   .   .   .   .   .   3   .   .   .   .   .   
  Prototype ID Bank        3    | .   1   .   .   .   .   .   2   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   1   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              8    | .   1   .   2   .   .   .   5   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Locate Traps             8    | .   1   .   2   .   .   .   5   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       34   | .   .   .   4   .   .   .   28  .   2   .   .   .   
  Scan Component           18   | .   .   .   2   .   .   .   14  .   2   .   .   .   
  Repair                   16   | .   .   .   2   .   .   .   14  .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 24   | .   .   .   6   .   .   .   17  .   1   .   .   .   
  Insert Component         11   | .   .   .   2   .   .   .   8   .   1   .   .   .   
  Analyze                  13   | .   .   .   4   .   .   .   9   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   2   .   1   .   1   .   
  Unlock Access            3    | .   .   .   .   .   .   .   1   .   1   .   1   .   
  Coupler Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         23   | .   2   .   6   .   .   .   11  .   3   .   1   .   
  Terminals                23   | .   2   .   6   .   .   .   11  .   3   .   1   .   
    Track                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 18   | .   1   .   5   .   .   .   8   .   3   .   1   .   
    Operators              3    | .   1   .   .   .   .   .   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   3   .   10  .   .   .   13  .   9   .   2   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   2   .   .   .   8   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
    Matter                 190  | .   .   .   .   .   .   .   .   .   190 .   .   .   
    Time                   95   | .   .   .   .   .   .   .   .   .   95  .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   .   10  .   .   .   
Parts Repaired             16   | .   .   .   2   .   .   .   14  .   .   .   .   .   
  Time                     600  | .   .   .   54  .   .   .   546 .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           11   | .   .   .   2   .   .   .   8   .   1   .   .   .   
  Part Schematics Acquired 10   | .   .   .   2   .   .   .   8   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar 
Used RIF Installer         2    | .   .   .   .   .   .   .   .   1   .   1   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              8    | .   .   .   .   .   .   .   .   .   .   .   6   2   
  Non-combat               4    | .   .   .   .   .   .   .   .   .   .   .   4   .   
  Combat                   4    | .   .   .   .   .   .   .   .   .   .   .   2   2   
Robot Hacks Applied        8    | .   .   .   .   .   .   .   .   .   .   .   6   2   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  ignore_repairs           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  reboot_system            2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  overwrite_iff            2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  formatsys_low            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    15   | .   .   .   .   .   .   .   .   6   4   5   .   .   
  Machine Destruction      11   | .   .   .   .   .   .   .   .   6   .   5   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   4   .   .   .   
  Attached                 3    | .   .   .   .   .   .   .   .   .   .   .   3   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   3   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar 
Total Allies               11   | .   .   .   .   5   .   .   .   .   3   .   1   2   
  Largest Group            5    | .   .   .   .   5   4   3   .   .   3   2   1   1   
  Highest-Rated Group      89   | .   .   .   .   89  58  40  .   .   61  33  10  29  
  Highest-Rated Ally       31   | .   .   .   .   31  18  16  .   .   28  21  10  29  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               89   | .   .   .   .   15  .   14  .   .   13  39  .   8   
  Total Damage             1417 | .   .   .   .   258 .   171 .   .   237 636 .   115 
  Kills                    18   | .   .   .   .   4   .   2   .   .   3   9   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar 
Robot Analysis Total       5    | .   2   .   .   .   .   .   3   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -6   -6   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  
Turns Passed               14910 | 189  1201 563  1683 2099 787  223  3786 769  2083 254  774  499  
Spaces Moved               8338  | 91   573  439  1047 1104 425  119  1552 380  1580 189  569  270  
  Core                     14    | 4    .    .    1    .    .    .    .    .    .    .    .    9    
  Treads                   4985  | 87   573  211  208  1104 425  119  1552 380  326  .    .    .    
  Legs                     209   | .    .    .    .    .    .    .    .    .    .    .    .    209  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    3130  | .    .    228  838  .    .    .    .    .    1254 189  569  52   
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            43    | 50   160  80   66   165  185  185  145  152  43   43   43   45   
  Average Speed            136   | 155  160  118  106  177  185  185  170  169  99   79   62   121  
  Slowest Speed            600   | 160  160  160  300  185  185  185  200  172  171  103  106  600  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54    | 5    71   73   82   99   88   29   80   53   33   36   12   46   
  Regions Visited          12
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    .    .    2    .    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    .    .    .    1    1    .    1    .    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             2     | .    .    1    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 32    | .    .    .    2    .    .    .    21   .    1    .    8    .    
Terrain Destroyed          440   | .    .    11   140  47   .    13   143  3    5    1    77   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               29    | .    .    .    9    2    .    .    3    .    5    .    10   .    
  AOE                      411   | .    .    11   131  45   .    13   140  3    .    1    67   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -6   -6   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  
Total                      11252 | 118  736  464  1475 1200 427  120  2606 479  2038 264  940  385  
  Wait                     2030  | 10   81   3    250  65   .    .    844  55   339  25   306  52   
  Move                     8324  | 90   572  438  1046 1103 424  118  1551 378  1579 187  568  270  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  84    | 3    10   3    15   1    .    .    27   5    11   .    6    3    
  Fast Attach              70    | 6    1    1    12   4    1    .    26   .    8    .    2    9    
  Attach                   38    | .    1    1    8    .    .    .    14   1    5    1    3    4    
  Detach                   15    | .    .    .    4    .    .    .    6    .    .    .    1    4    
  Swap                     58    | .    5    2    18   4    .    .    13   1    6    1    6    2    
  Drop                     110   | .    5    5    23   3    2    .    41   3    18   .    6    4    
  Fire                     424   | 9    61   11   96   20   .    2    84   26   18   24   41   32   
  Melee                    18    | .    .    .    .    .    .    .    .    .    18   .    .    .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    .    .    3    .    .    .    .    .    .    .    .    .    
  Escape Stasis            41    | .    .    .    .    .    .    .    .    10   .    26   .    5    
  Rewire                   36    | .    .    .    .    .    .    .    .    .    35   .    1    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison
-7/Factory (discovered 6 exits: *Fac x2 / Sto / Low x2 / Gar)
-7/Garrison
-6/Factory (discovered 3 exits: [Fac] / [*Low] / Gar)
-6/Garrison (discovered 2 exits: [*Fac x2])

 History 
---------
  Turn | Location      | Event
    10 | -11/Scrapyard | Discovered new exit (range 15)
   190 | -11/Scrapyard | Entered Materials
   304 | -10/Materials | Build established: Mutant
   395 | -10/Materials | Discovered new exit (range 15)
   710 | -10/Materials | Discovered new exit (range 15)
  1254 | -10/Materials | Discovered new exit (range 5)
  1391 | -10/Materials | Entered Mines
  1427 | -10/Mines     | Learned location of 1 exit from Materials
  1461 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  1699 | -10/Mines     | Assembled infested the area
  1702 | -10/Mines     | Learned location of 1 exit from Materials
  1704 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  1741 | -10/Mines     | Discovered new exit (range 12)
  1954 | -10/Mines     | Entered Materials
  1954 | -9/Materials  | Evolved 2 slots: Utility x2
  1955 | -9/Materials  | Identified exit to Materials
  2253 | -9/Materials  | Discovered exit to Materials (range 3)
  2745 | -9/Materials  | Destroyed 7 combat bots
  3123 | -9/Materials  | Discovered new exit (range 10)
  3211 | -9/Materials  | Lost 3 parts (1n2u)
  3521 | -9/Materials  | Repaired Ion Cannon?
  3525 | -9/Materials  | Repaired Imp. Light Cannon
  3554 | -9/Materials  | First assault squad dispatched
  3637 | -9/Materials  | Entered Mines
  3758 | -9/Mines      | Discovered exit to Materials (range 11)
  3880 | -9/Mines      | Discovered exit to Materials (range 9)
  3888 | -9/Mines      | Learned location of Zion (-7)
  4149 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  4331 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
  5702 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  5704 | -9/Mines      | Discovered new exit (range 5)
  5736 | -9/Mines      | Entered Exiles
  5736 | -9/Exiles     | Accompanied by 4 allies
  5761 | -9/Exiles     | Discovered new exit (range 15)
  5783 | -9/Exiles     | Met 8R-AWN
  5814 | -9/Exiles     | Met EX-HEX
  5877 | -9/Exiles     | Met EX-BIN
  5897 | -9/Exiles     | Aligned with FarCom system
  5899 | -9/Exiles     | Given EX-Vault access code
  5942 | -9/Exiles     | Opened EX-Vault
  5958 | -9/Exiles     | Found Firepult
  5994 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  6050 | -9/Exiles     | Met EX-DEC
  6260 | -9/Exiles     | Visited The Gauntlet
  6497 | -9/Exiles     | Discovered new exit (range 14)
  6523 | -9/Exiles     | Left Exiles lab with Firepult
  6523 | -9/Exiles     | Entered Mines
  6523 | -8/Mines      | Accompanied by 3 allies
  6737 | -8/Mines      | Discovered exit to Materials (range 6)
  6746 | -8/Mines      | Entered Materials
  6746 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  6781 | -8/Materials  | Identified exit to Factory
  7637 | -8/Materials  | Repaired Arm. Treads
  7665 | -8/Materials  | Repaired Lgt. Treads
  7698 | -8/Materials  | Repaired Imp. Ion Engine
  7731 | -8/Materials  | Repaired Rocket Launcher
  7938 | -8/Materials  | Destroyed 10 combat bots
  8176 | -8/Materials  | Central database locked down
  8581 | -8/Materials  | Repaired EM Pulse Cannon
  8620 | -8/Materials  | Repaired Adv. Signal Interpreter
  8653 | -8/Materials  | Repaired Mni. Grenade Launcher
  8692 | -8/Materials  | Repaired Adv. Treads
  8732 | -8/Materials  | Repaired Adv. Treads
  9800 | -8/Materials  | Build established: Skirmisher
 10305 | -8/Materials  | Repaired Faulty Aerolev Unit
 10366 | -8/Materials  | Repaired Faulty Aerolev Unit
 10405 | -8/Materials  | Repaired EM Pulse Cannon
 10448 | -8/Materials  | Repaired Adv. Treads
 10488 | -8/Materials  | Repaired Adv. Terrain Scanner
 10531 | -8/Materials  | Identified exit to Garrison
 10532 | -8/Materials  | Entered Garrison
 10593 | -8/Garrison   | Triggered checkpoint
 10753 | -8/Garrison   | Discovered exit to Factory (range 9)
 10777 | -8/Garrison   | Installed Relay Interface Framework
 10893 | -8/Garrison   | Build established: Mutant
 10914 | -8/Garrison   | Triggered checkpoint
 11000 | -8/Garrison   | Garrison Relay disabled
 11180 | -8/Garrison   | Triggered checkpoint
 11236 | -8/Garrison   | Garrison Relay disabled
 11301 | -8/Garrison   | Entered Factory
 11301 | -7/Factory    | Evolved 2 slots: Propulsion x2
 11405 | -7/Factory    | Identified exit to Storage
 11405 | -7/Factory    | Identified exit to Lower Caves
 11562 | -7/Factory    | Discovered new exit (range 6)
 12388 | -7/Factory    | Discovered new exit (range 22)
 12769 | -7/Factory    | Fabricated Cmb. Airjet (x2)
 12794 | -7/Factory    | Identified exit to Garrison
 13096 | -7/Factory    | Build established: Bothacker-Assassin
 13384 | -7/Factory    | Entered Garrison
 13384 | -7/Garrison   | Accompanied by 2 allies
 13390 | -7/Garrison   | Expanded RIF knowledge: Alert ID Control
 13428 | -7/Garrison   | Triggered checkpoint
 13478 | -7/Garrison   | Build established: Skirmisher
 13513 | -7/Garrison   | Garrison Relay disabled
 13578 | -7/Garrison   | Triggered checkpoint
 13615 | -7/Garrison   | Triggered checkpoint
 13634 | -7/Garrison   | Discovered new exit (range 9)
 13638 | -7/Garrison   | Entered Factory
 13638 | -6/Factory    | Evolved 2 slots: Utility x2
 13776 | -6/Factory    | Discovered new exit (range 9)
 14000 | -6/Factory    | Discovered new exit (range 16)
 14388 | -6/Factory    | Garrison activated, responded to threat
 14412 | -6/Factory    | Identified exit to Garrison
 14412 | -6/Factory    | Entered Garrison
 14518 | -6/Garrison   | Lost 5 parts (2n1u2w)
 14638 | -6/Garrison   | Triggered checkpoint
 14672 | -6/Garrison   | Triggered checkpoint
 14714 | -6/Garrison   | Discovered new exit (range 11)
 14822 | -6/Garrison   | Discovered new exit (range 10)
 14894 | -6/Garrison   | Build established: Scavenger-Skirmisher
 14911 | -6/Garrison   | Self-destructed

 Last Messages 
---------------
14664_ Acquired Imp. Heat Sink.
14672_ Beams of light sweep through the air. An alarm sounds.
14693_ PX=Y|N%%NMCMDBH/C=WS1&,TCS5DA1O>
14714_ EXIT=FOUND
14752_ 0K%/IIIGPH3CX 1/DCOCT4S9TDTP
14822_ EXIT=FOUND
14880_ Slug penetrates Wall.
14884_ Destroyed VTOL Module.
14884_ S-27 Virus knocked back.
14889_ Lgt. Angular Momentum Engine destroyed.
14890_ Imp. Heat Sink destroyed.
14891_ Lgt. Nuclear Core melted.
14891_ S-27 Virus destroyed.
14898_ Slug penetrates Y-54 Guardian.
14903_ Gatling Laser destroyed.
14905_ Relay Coupler [NC] destroyed.
14905_ Gauss Cannon destroyed.
14905_ Carbon-fiber Leg destroyed.
14907_ Y-54 Guardian destroyed.
14910_ Imp. Heavy Laser destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????????????????##????????????????????????????? |
| ???????????????????  ????????????????????????????? |
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| ?????#  #????????g"  "g??????????????????????????? |
| ?????#  #?????????" ^"???????????????????????????? |
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| ?????#  #?????????#  #???????????????????????????? |
| ?????#  ###########  ###########?????????????????? |
| ?????#                         #?????????????????? |
| ?????#                         #?????????????????? |
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| ??????????????????#  #???????  #?????????????????? |
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| ??????????????????#  #?#?????  #?????????????????? |
| ??????????????????#  #?  ????  #???????  ????????? |
| ??????????????????#  #?# ????  #??????#  ????????? |
| ??????????????????#  #?#*??##  ##""""##  ##??????? |
| ??????????????????#  ###+###              ##?????? |
| ??????????????????#     %  s                ?????? |
| ??????????????????#      @ =%          s    ?????? |
| ??????????????????##########=  ##    ##   #??????? |
| ?????????????????????????###   ##    ##   #??????? |
| ?????????????????????????#            ^   "??????? |
| ?????????????????????????#                "??????? |
| ?????????????????????????#                "C?????? |
| ?????????????????????????#           ^    "??????? |
| ?????????????????????????###   ##    ##   #??????? |
| ?????????????###############   ##    ##   ######## |
| ?????????????#    ^        | *                     |
| ?????????????#  [ ^                                |
| ?????????????#  [                         ######## |
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| ?????????????#   #???????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         24
Terrain Scan Density       110
Base Temperature (-)       100
Armor Coverage             225
Evasion (%)                56
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          10
Relay Coupler Types        83
Relay Coupler Value        3

 Item Schematics 
-----------------
             Cmb. Airjet | -9/Materials | Scanalyzed
           Hacking Suite | -9/Materials | Scanalyzed
         EM Pulse Cannon | -8/Materials | Scanalyzed
             Imp. Treads | -8/Materials | Scanalyzed
           System Shield | -8/Materials | Scanalyzed
   Mni. Grenade Launcher | -8/Materials | Scanalyzed
           Cryofiber Web | -8/Materials | Scanalyzed
    Imp. Power Shielding | -8/Materials | Scanalyzed
 Adv. Signal Interpreter | -8/Materials | Scanalyzed
          Imp. Heat Sink | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cmb. Airjet | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maximum Efficiency

 Challenges 
------------
None

 Game 
------
Seed              MiniPulseAnalyzer
  Manual?         0
Play Time         02:16:35
  Cumulative      59.9 hours
  Start           2021.12.15 @ 13:56:09
  End             2022.01.13 @ 16:54:41
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          123
  Rogue           123
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          44
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 209bf6b9-5883-4d00-9976-4c6dffa118e1