Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.24 @ 15:03:05 Player: Mr.Manatee Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (345) 1725 Value Destroyed (14636) 14636 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (5634) 5634 TOTAL SCORE: 30735 Bonus ------- High Alert Combat Kills 3616 Follower Combat Kills 1988 Met Imprinter 300 Was Imprinted 300 Friendly Fire -570 Cogmind --------- Core Integrity 0/1600 Matter 233/300 Energy 51/100 System Corruption 18% Temperature Cool (4) Movement Core (100) Ox1 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Experimental Signal Interpreter Improved Core Shielding Improved Core Shielding > --- WEAPON (4) ------- CR-A16's Behemoth Slayer > --- INVENTORY (4) ---- Light Quantum Reactor Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Advanced Cooling System Large Storage Unit Experimental Optical Array Long-range Sensor Array Experimental Signal Interpreter Quantum Capacitor Advanced Phase Shifter Improved Utility Shielding Layered Light Armor Plating Improved System Backup Module > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Coil Gun Enhanced Coil Gun CR-A16's Behemoth Slayer > --- INVENTORY -------- Particle Reactor Light Particle Reactor Light Quantum Reactor Biometal Medium Treads Advanced Heat Sink Zionite Biocell Matter Compressor Advanced ECM Suite Enhanced Coil Gun Micro-nuke Launcher [Rating: 159] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit Improved VTOL Module Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift Hacking Suite Protection Layered Medium Armor Plating Weapon Gauss Rifle Energy Gun Zionite Phaser-S Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Improved Proton Missile Launcher Special Weapon Stasis Projector Impact Weapon Heavy Flail Slashing Weapon Chainsword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 . 2 . . . . 2 2 2 2 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . . . . . 2 . . . . . . . . . 2 Utility 11 | . . . . . 4 . . . . . . . 2 1 2 2 . Weapon 2 | . . . . . . . . . . . . 1 . 1 . . . Parts Attached 431 | 7 5 8 6 3 42 30 71 9 17 4 11 54 51 27 18 57 11 Power 48 | 1 . . . 1 6 3 5 1 1 1 . 9 1 5 3 11 . Engine 15 | 1 . . . . 3 3 5 1 1 . . . . . 1 . . Core 18 | . . . . 1 3 . . . . 1 . 8 1 1 2 1 . Reactor 15 | . . . . . . . . . . . . 1 . 4 . 10 . Propulsion 74 | 2 1 3 . . 11 2 16 . 4 2 . 8 6 4 1 8 6 Treads 29 | . . 2 . . 6 . 2 . . . . . 6 4 1 8 . Leg 44 | 2 1 1 . . 4 2 14 . 4 2 . 8 . . . . 6 Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . 1 . . . . . . . . . . . . Utility 136 | 2 2 1 . 2 14 7 27 4 3 . 1 9 26 12 7 15 4 Device 71 | . 1 . . 1 6 5 13 2 1 . . 6 13 10 7 5 1 Storage 12 | 2 1 1 . 1 . . 1 . . . . . 4 . . 2 . Processor 9 | . . . . . 1 . 3 . . . 1 . 1 2 . 1 . Hackware 3 | . . . . . 2 . . . . . . 1 . . . . . Protection 41 | . . . . . 5 2 10 2 2 . . 2 8 . . 7 3 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 173 | 2 2 4 6 . 11 18 23 4 9 1 10 28 18 6 7 23 1 Energy Gun 21 | 1 . . . . . 2 1 . . . . 3 8 1 1 4 . Energy Cannon 22 | . 2 3 . . 1 2 2 . . . . 1 5 1 . 5 . Ballistic Gun 82 | 1 . . 4 . 9 5 15 2 5 1 5 17 3 3 6 6 . Ballistic Cannon 2 | . . . . . 1 . . . . . . . 1 . . . . Launcher 23 | . . . . . . 3 4 2 3 . 4 5 1 . . 1 . Special Weapon 1 | . . . . . . . . . . . . . . . . 1 . Impact Weapon 9 | . . 1 2 . . 6 . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . 1 . . . . . . . . Piercing Weapon 11 | . . . . . . . . . . . 1 2 . 1 . 6 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . . . . . 4 6 2 . 1 . . 6 6 1 1 3 . Parts Lost 87 | . . 2 . 1 9 3 8 . . 1 . 11 5 1 4 35 7 Power 13 | . . . . 1 2 . . . . . . 2 1 1 1 5 . Propulsion 17 | . . . . . 2 . 4 . . . . . . . . 5 6 Utility 25 | . . . . . 3 3 3 . . . . 2 . . . 13 1 Weapon 32 | . . 2 . . 2 . 1 . . 1 . 7 4 . 3 12 . Highest Loss Streak 25 | . . 1 . 1 5 1 5 . . 1 . 4 2 1 2 25 6 Average Slot Usage (%) 90 | . 99 100 100 99 89 92 90 100 100 100 100 97 82 80 75 71 11 Engine 4 | . 14 14 14 5 3 9 6 7 7 6 . . . . 3 . . Core 3 | . . . . 8 5 . . . . . 7 11 10 1 4 . . Treads 7 | . . 16 28 28 10 . . . . . . . 10 10 9 7 . Leg 13 | . 28 11 . . 7 18 24 30 30 30 30 26 . . . . 4 Device 15 | . 3 14 14 14 15 17 14 7 7 7 7 11 22 24 29 26 . Storage 10 | . 24 14 14 14 9 9 7 15 15 15 15 12 5 5 4 3 . Processor 8 | . . . . . . 9 13 15 15 15 15 11 5 7 9 7 4 Protection 4 | . . . . . 8 9 5 6 6 7 7 1 6 3 . 3 1 Energy Cannon 3 | . 7 27 7 . . 2 . . . . . . 8 2 4 6 . Ballistic Gun 12 | . 10 . 17 28 17 10 13 14 14 15 14 17 . 16 6 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 118 | 17 28 44 46 46 50 45 60 63 64 60 64 79 93 87 83 118 4 Greatest Support 150 | 20 20 40 40 40 40 40 73 68 70 67 67 84 140 150 145 145 140 Greatest Overweight (x) 2 | 1 1 2 1 1 2 1 1 . 1 . . . 1 . . 1 1 Average Overweight (x) . | . . 1 1 . . . . . . . . . . . . . . Largest Inventory Capacity 16 | 8 12 12 12 12 10 10 16 16 16 16 16 16 10 10 10 10 4 Average Capacity 11 | 5 8 11 12 10 10 10 10 16 16 16 16 15 10 10 10 9 4 Most Carried 16 | 4 10 12 12 11 10 10 14 15 16 16 16 16 10 10 10 10 4 Average Carried 11 | 2 6 10 10 10 9 9 9 14 15 15 15 15 9 9 9 9 3 Final Capacity 16 | 8 10 12 12 10 10 10 16 16 16 16 16 10 10 10 10 4 4 Final Carried 16 | 4 9 11 10 10 10 10 14 15 16 16 16 10 9 10 9 3 2 Class Distribution -------------------- 59% | Mutant 17% | Scavenger-Mutant 8% | Skirmisher 4% | Messiah-Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Skirmisher | -6/Factory Tank | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Matter Collected 8035 | 282 43 103 140 174 1050 545 1635 179 409 67 242 1430 555 448 165 568 . Remotely 55 | . . . . . 55 . . . . . . . . . . . . Salvage Created 18101 | 104 179 462 290 230 1558 974 2657 87 727 . 988 1981 1891 870 1288 3815 . Parts 772 | 2 13 17 10 11 86 44 119 4 17 . 38 96 69 40 29 177 . Haulers Intercepted 13 | . . . . . 3 1 1 . 1 . . 1 1 1 2 2 . Recyclers Shooed 18 | . . . . . 4 3 3 . . . . . 1 2 2 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . . 1 16 1 20 . . . . . . Prevented 29 | . . . . . . . . 3 4 . 22 . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 271 | . 5 14 . 11 25 17 44 3 13 . 17 31 23 12 10 46 . Melee 3 | . . . . . . . . . . . . . . . . 3 . Guns 113 | . 3 . . 11 23 5 36 . 6 . 3 13 5 6 . 2 . Cannons 79 | . 2 12 . . 2 6 1 . . . . . 8 5 9 34 . AOE 53 | . . . . . . 6 7 3 6 . 11 11 4 1 . 4 . Classes Destroyed 18 | 2 2 . . 1 5 4 1 . . . 1 2 . . . . . Worker 13 | . . . . . . 1 2 . . . . 4 1 2 . 3 . Builder 10 | . . . . . . 1 4 . . . . 3 . 1 . 1 . Tunneler 3 | 1 . . . . . . . . . . . 2 . . . . . Hauler 13 | . . . . . 3 1 1 . 1 . . 1 1 1 2 2 . Recycler 22 | 1 1 . . . 1 2 4 . . . . 2 3 . 2 6 . Operator 4 | . . . . . 3 . . . . . . . 1 . . . . Watcher 7 | . . . . . 1 . 1 . . . . . 4 . 1 . . Swarmer 58 | . 3 6 . 3 . 4 6 3 4 . 5 6 5 3 . 10 . Saboteur 1 | . . . . . . . . . . . . 1 . . . . . Grunt 107 | . 2 8 1 4 16 6 22 . 8 . 8 14 6 2 4 6 . Brawler 5 | . . . . . . 2 1 . 1 . . 1 . . . . . Duelist 8 | . . . . . . 1 4 . . . . 1 1 . . 1 . Protector 1 | . . . . . . . . . . . . 1 . . . . . Sentry 28 | . . . . . 8 4 3 . . . 2 1 1 2 3 4 . Hunter 25 | . . . . . 1 . 3 . . . . 3 7 . 3 8 . Programmer 34 | . . . . . . . 5 . . . 1 3 3 5 . 17 . Behemoth 1 | . . . . . . . . . . . 1 . . . . . . Assembled 4 | . . . . 4 . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . 1 . . . . . . Best Kill Streak 11 | 2 4 3 . 2 6 7 8 3 6 . 10 5 7 4 5 11 . Combat Bots Only 10 | . 3 3 . 2 6 5 4 3 5 . 10 4 5 4 4 6 . Max Kills in Single Turn 7 | 1 1 1 1 1 2 7 3 1 2 . 5 3 2 2 1 4 . Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . Exploded 5 | . . . . . . 5 2 1 2 . 5 3 1 1 . 2 . Melee 1 | . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Damage Taken 25714 | . 263 382 . 134 1951 871 3600 29 763 119 592 2713 1846 837 898 7868 2848 Core 4757 | . 52 36 . 25 221 140 441 . 144 . 36 388 161 55 44 1402 1612 Absorbed by Shields 1095 | . . . . . . . . . . . . 654 400 41 . . . Reduced by Siege Mode 258 | . . . . . . . . . . . . . 60 13 32 153 . Core Remaining (%) 58 | 100 . . . 54 . 34 . . . . 11 54 83 95 96 3 . Volleys Fired 871 | 4 17 35 18 18 75 47 155 3 29 4 15 83 75 54 68 171 . Largest 4 | 2 2 2 2 2 2 2 2 2 2 2 2 3 3 4 2 2 . Hottest 242 | 70 120 120 120 56 72 100 138 72 72 56 72 118 242 116 141 195 . Shots Fired 1484 | 8 34 69 36 36 150 72 284 5 49 8 30 194 176 85 69 179 . Gun 906 | 8 24 . 20 36 146 48 258 . 36 8 18 168 64 43 4 25 . Cannon 498 | . 10 69 16 . 4 22 13 . . . . . 107 42 65 150 . Launcher 80 | . . . . . . 2 13 5 13 . 12 26 5 . . 4 . Special . | . . . . . . . . . . . . . . . . . . Kinetic 803 | 4 12 . 20 36 150 48 258 . 36 8 18 154 3 43 1 12 . Thermal 481 | 4 22 69 16 . . 22 5 . . . . 4 67 42 68 162 . Explosive 11 | . . . . . . . . . . . . 2 5 . . 4 . Electromagnetic 153 | . . . . . . 2 21 5 13 . 12 24 75 . . 1 . Phasic 36 | . . . . . . . . . . . . 10 26 . . . . Robot Hit Streak 28 | 1 5 13 9 10 19 13 28 8 16 3 7 10 15 7 27 28 . Robot Miss Streak 11 | 3 2 2 2 2 7 8 11 1 2 2 3 10 3 4 3 2 . Penetration Max 1 | . . . 1 . 1 . . . . . 1 . . 1 . . . Secondary Targets 13 | . . . . . 2 . 5 . 1 . . 2 . 2 . 1 . Max Gunslinging Chain 1 | . . . . . 1 . 1 . 1 . . 1 . 1 . 1 . Capacitor 264 | . . . . . . . . . . . . . . 42 67 155 . Shots Hit Robots 1105 | 3 21 45 33 22 120 72 236 2 34 4 18 105 120 51 59 160 . Core Hits 668 | 3 9 16 12 12 107 63 111 4 20 2 28 83 52 27 27 88 4 Critical Hits 14 | . . . 1 . . . 3 . . . . 1 1 1 2 5 . Critical Kills 8 | . . . . . . . 2 . . . . . 1 . 2 3 . Critical Parts Destroyed 6 | . . . 1 . . . 1 . . . . 1 . 1 . 2 . Melee Attacks 78 | . . 5 17 . . 16 4 . 1 . 4 4 . 1 . 20 6 Impact 41 | . . 5 17 . . 16 3 . . . . . . . . . . Slashing 2 | . . . . . . . 1 . 1 . . . . . . . . Piercing 35 | . . . . . . . . . . . 4 4 . 1 . 20 6 Sneak Attacks 5 | . . . . . . 2 . . 1 . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 41188 | 59 318 792 793 498 2599 2414 5680 173 1230 53 1695 5562 4595 2370 2939 9394 24 Guns 14500 | 59 210 . 281 498 2465 741 4424 . 595 53 298 2156 1379 568 152 621 . Cannons 15156 | . 108 779 228 . 127 715 284 . . . . . 2575 1561 2690 6089 . Explosions 9439 | . . . . . . 729 901 173 542 . 1339 3332 607 187 . 1629 . Melee 1546 | . . . 261 . . 229 49 . 93 . 34 . . . . 880 . Ramming 547 | . . 13 23 . 7 . 22 . . . 24 74 34 54 97 175 24 Kinetic 12433 | 21 86 . 281 498 2592 741 4424 . 595 53 298 1881 59 568 21 315 . Thermal 16429 | 38 232 779 228 . . 837 285 . 49 . 231 1058 1735 1748 2821 6388 . Explosive 2863 | . . . . . . 146 . . . . . 720 368 . . 1629 . Electromagnetic 6608 | . . . . . . 461 900 173 493 . 1108 1631 1835 . . 7 . Impact 539 | . . . 261 . . 229 49 . . . . . . . . . . Slashing 93 | . . . . . . . . . 93 . . . . . . . . Piercing 914 | . . . . . . . . . . . 34 . . . . 880 . Phasic 762 | . . . . . . . . . . . . 198 564 . . . . Highest Corruption 17 | . . . . . . . 4 3 . . 1 3 1 2 . 8 17 Average Corruption 2 | . . . . . . . 1 2 . . 1 2 1 1 . 3 11 Corruption Purged 22 | . . . . . . . 11 3 . . . 3 1 . . 4 . Effects 72 | . . . . . . . 15 2 . . . 12 2 4 . 19 18 Message Errors 14 | . . . . . . . 3 . . . . 1 1 2 . 2 5 Matter Fused 9 | . . . . . . . 2 . . . . . . . . 6 1 Heat Flow Errors 8 | . . . . . . . 1 . . . . 3 . . . 2 2 Energy Discharges 8 | . . . . . . . 2 2 . . . 2 . . . 2 . Data Loss (minor) 15 | . . . . . . . 6 . . . . 3 1 2 . 2 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . . . 1 Misdirections 6 | . . . . . . . . . . . . . . . . . 6 Targeting Errors 10 | . . . . . . . 1 . . . . 3 . . . 5 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1597 | . 7 2 89 . . 146 . . 43 . 33 423 292 73 63 426 . Projectiles 541 | . 7 2 . . . 30 . . . . . . 151 57 61 233 . Explosions 736 | . . . . . . 58 . . 43 . 13 398 135 . . 89 . Melee 320 | . . . 89 . . 58 . . . . 20 25 6 16 2 104 . Knockbacks 10 | . . . 3 . 1 3 . . . . . 1 1 . . 1 . Impact 9 | . . . 3 . . 3 . . . . . 1 1 . . 1 . Kinetic 1 | . . . . . 1 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 826 | . . . . . . 77 39 15 25 . 25 472 . 86 . 77 10 Shots 20 | . . . . . . 2 2 1 1 . 1 7 . 2 . 4 . Rammed 45 | . . 1 7 1 1 . 1 . . . . 1 4 4 7 11 7 Targets Rammed 50 | . . 1 7 1 1 . 3 . . . 1 3 4 4 7 11 7 Kicked 5 | . . . . . . . 2 . . . 1 2 . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 547 | 36 159 189 108 . 172 44 234 . 73 . 72 370 547 270 208 348 212 Average Temperature 70 | 19 52 56 45 . 51 14 54 . 32 . 33 87 105 71 105 98 93 Received Heat Transfer 4182 | . 93 123 . 18 927 324 777 . 333 . 93 451 159 113 132 558 81 Effects 11 | . . . . . . . . . . . . 4 6 . . 1 . Shutdowns 2 | . . . . . . . . . . . . . 2 . . . . Energy Bleed 3 | . . . . . . . . . . . . 2 . . . 1 . Interference 3 | . . . . . . . . . . . . 2 1 . . . . Damage (major) 3 | . . . . . . . . . . . . . 3 . . . . Siege Activations 17 | . . . . . . . . . . . . . 6 1 1 9 . Total Turns 209 | . . . . . . . . . . . . . 97 6 24 82 . Longest Duration 29 | . . . . . . . . . . . . . 29 6 24 19 . Robots Corrupted 18 | . . . . . . . 1 . 1 . 3 6 7 . . . . Combat Hostiles 15 | . . . . . . . . . 1 . 2 6 6 . . . . Parts Fried 46 | . . . 1 . . . 4 3 4 . 5 9 18 . 2 . . Impact Corruptions 18 | . . . 5 . . 3 . . . . 3 2 1 1 2 1 . Robots Melted 7 | . . 2 . . . . . . . . . 1 . . 1 3 . Combat Hostiles 7 | . . 2 . . . . . . . . . 1 . . 1 3 . Parts Melted 31 | . . 5 . . . . . . . . . 1 4 5 2 14 . Heat Transferred 16553 | 111 592 1591 481 . . 1075 350 . 50 . 200 925 2356 1358 2284 5180 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . . . . . . 2 4 . 1 . 3 2 . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Peak Influence 1565 | 10 173 245 . 165 466 592 1171 . . . . 1565 1236 1154 725 1029 796 Initial 753 | . 6 67 . . 39 37 263 . . . . 266 753 605 605 331 600 Average 435 | 2 84 98 . 28 184 260 304 . . . . 834 861 717 606 545 663 Maximum Alert Level 4 | . . 1 . . 2 2 4 . . . . 4 4 4 3 3 3 Low Security (%) 35 | 100 100 78 . 100 53 34 50 . . . . 1 . . . . . Level 1 22 | . . 21 . . 36 49 24 . . . . 34 . . . 49 . Level 2 17 | . . . . . 9 16 14 . . . . 8 14 55 85 13 64 Level 3 17 | . . . . . . . 3 . . . . 21 56 43 14 37 36 Level 4 8 | . . . . . . . 6 . . . . 33 29 1 . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 73 | . 1 . . 1 2 3 17 . . . . 16 6 5 4 13 5 Investigation 17 | . . . . 1 1 . 7 . . . . 2 2 1 . . 3 Extermination 23 | . . . . . . . 6 . . . . 4 2 4 1 6 . Reinforcement 14 | . 1 . . . 1 1 4 . . . . 3 . . 1 1 2 Assault 13 | . . . . . . 2 . . . . . 5 2 . 1 3 . Garrison 6 | . . . . . . . . . . . . 2 . . 1 3 . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 2 . . . . 1 . . . 1 . Haulers Reinforced 4 | . . . . . . . 1 . . . . 1 . . 1 . 1 Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Distress Signals 25 | . 1 . . . 2 4 . . . . . 1 1 2 4 7 3 Communications Jammed 62 | . . . . . 8 54 . . . . . . . . . . . Distress Signals 62 | . . . . . 8 54 . . . . . . . . . . . Times Spotted 550 | . 9 13 . 17 42 49 66 2 10 1 25 68 37 38 26 112 35 Peak Tracking Total 20 | . 6 3 . 3 6 10 5 1 5 1 13 7 6 6 6 20 20 Tactical Retreats 49 | . 2 . . 2 . 12 5 1 1 . 1 8 2 1 1 6 7 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Traps Triggered 19 | . . . . . . 1 5 . . . . 2 3 2 4 2 . Indirectly 2 | . . . . . . . 2 . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 3 | . . . . . . 3 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Machines Disabled 63 | . . 1 1 . 5 4 4 . . . 5 23 12 7 1 . . Max in Single Turn 7 | . . 1 1 . 2 1 1 . . . 5 7 5 4 1 . . Garrison Access 8 | . . . . . 1 . 4 . . . . 1 1 . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 10 | . . . . . . . . . . . . . . . . . 10 Fab Network Shutdowns 1 | . . . . . . . . . . . . 1 . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Machines Accessed 81 | . 3 . 4 1 14 6 30 1 . 1 . 7 3 3 2 4 2 Terminals 31 | . 3 . . 1 10 5 12 . . . . . . . . . . Fabricators 10 | . . . . . . . 3 . . . . 3 . 1 . 1 2 Repair Stations 9 | . . . . . . 1 5 . . . . 1 . 1 1 . . Recycling Units 6 | . . . . . 1 . 2 . . . . 1 1 . . 1 . Scanalyzers 11 | . . . . . 2 . 4 . . . . 1 1 1 . 2 . Garrison Access 8 | . . . . . 1 . 4 . . . . 1 1 . 1 . . Total Hacks 270 | . 11 . 49 3 47 19 79 2 . 2 . 12 17 14 3 9 3 Successful 177 | . 3 . 49 1 21 8 47 2 . 2 . 10 15 11 1 5 2 Failed 93 | . 8 . . 2 26 11 32 . . . . 2 2 3 2 4 1 Catastrophic 15 | . . . . 1 2 3 7 . . . . . . . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 133 | . 10 . 3 3 29 7 22 . . . . 14 9 18 3 2 13 Terminals 94 | . 11 . . 3 37 17 26 . . . . . . . . . . Fabricators 18 | . . . . . . . 6 . . . . 4 . 2 . 3 3 Repair Stations 28 | . . . . . . 2 21 . . . . 2 . 2 1 . . Recycling Units 13 | . . . . . 1 . 7 . . . . 2 1 . . 2 . Scanalyzers 50 | . . . . . 7 . 12 . . . . 3 14 10 . 4 . Garrison Access 14 | . . . . . 2 . 7 . . . . 1 2 . 2 . . Terminal Hacks 79 | . 3 . 49 1 11 6 5 2 . 2 . . . . . . . Record 51 | . . . 49 . . . . 2 . . . . . . . . . Part Schematic 3 | . . . . . . . 1 . . 2 . . . . . . . Robot Analysis 5 | . 2 . . 1 2 . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . 1 . 3 . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . Terminal Index 4 | . 1 . . . 1 2 . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . Unreport Threat 5 | . . . . . 3 1 1 . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . Disarm Traps 1 | . . . . . . 1 . . . . . . . . . . . Assault Status 1 | . . . . . . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . 5 . . . . 2 . 1 . 1 . Network Status 3 | . . . . . . . 2 . . . . 1 . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . . . . Build 5 | . . . . . . . 2 . . . . 1 . 1 . 1 . Repair Station Hacks 22 | . . . . . . 1 18 . . . . 1 . 2 . . . Scan Component 12 | . . . . . . 1 9 . . . . 1 . 1 . . . Repair 10 | . . . . . . . 9 . . . . . . 1 . . . Recycling Unit Hacks 6 | . . . . . 1 . 1 . . . . 2 1 . . 1 . Process 1 | . . . . . . . . . . . . 1 . . . . . Retrieve Matter 2 | . . . . . . . 1 . . . . 1 . . . . . Retrieve Components 3 | . . . . . 1 . . . . . . . 1 . . 1 . Scanalyzer 37 | . . . . . 6 . 7 . . . . 2 12 7 . 3 . Insert Component 20 | . . . . . 4 . 4 . . . . 1 6 3 . 2 . Analyze 17 | . . . . . 2 . 3 . . . . 1 6 4 . 1 . Garrison Access Hacks 7 | . . . . . 1 . 3 . . . . 1 1 . 1 . . Seal Access 7 | . . . . . 1 . 3 . . . . 1 1 . 1 . . Unauthorized Hacks 17 | . . . . . 2 1 8 . . . . 2 1 1 . . 2 Terminals 6 | . . . . . 2 1 3 . . . . . . . . . . Botnet 6 | . . . . . 2 1 3 . . . . . . . . . . Fabricators 4 | . . . . . . . 1 . . . . 1 . . . . 2 Report 2 | . . . . . . . 1 . . . . 1 . . . . . Overload 2 | . . . . . . . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . . . . . . . Reject 1 | . . . . . . . 1 . . . . . . . . . . Mask 1 | . . . . . . . 1 . . . . . . . . . . Scanalyzers 4 | . . . . . . . 1 . . . . 1 1 1 . . . Extract 4 | . . . . . . . 1 . . . . 1 1 1 . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . Jam 1 | . . . . . . . 1 . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 64 | . 3 . . 1 12 6 26 . . . . 5 2 3 1 4 1 Full Trace Events 8 | . 2 . . 1 1 . 4 . . . . . . . . . . Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . . Robots Built 3 | . . . . . . . 2 . . . . 1 . . . . . Matter 537 | . . . . . . . 252 . . . . 285 . . . . . Time 286 | . . . . . . . 134 . . . . 152 . . . . . Total Robot Build Rating 13 | . . . . . . . 8 . . . . 5 . . . . . Part Schematics Acquired 35 | . . . . . 2 . 5 . . 2 . 8 7 10 . 1 . Parts Built 5 | . . . . . . . 2 . . . . . . 1 . 2 . Matter 680 | . . . . . . . 146 . . . . . . 256 . 278 . Time 169 | . . . . . . . 36 . . . . . . 64 . 69 . Total Part Build Rating 32 | . . . . . . . 6 . . . . . . 8 . 18 . Parts Repaired 10 | . . . . . . . 9 . . . . . . 1 . . . Time 423 | . . . . . . . 392 . . . . . . 31 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter 80 | . . . . . . . . . . . . 80 . . . . . Retrieved Matter 220 | . . . . . . . 140 . . . . 80 . . . . . Retrieved Components 21 | . . . . . 9 . . . . . . . 2 . . 10 . Parts Scanalyzed 17 | . . . . . 3 . 4 . . . . 1 5 3 . 1 . Part Schematics Acquired 14 | . . . . . 2 . 2 . . . . 1 5 3 . 1 . Parts Damaged 3 | . . . . . . . 1 . . . . 1 . 1 . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . 2 . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . 2 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Total Allies 46 | . . 1 2 . . 5 2 . . 9 . 3 3 8 2 2 9 Largest Group 9 | . . 1 2 1 . 3 2 . . 9 9 4 2 5 5 2 3 Highest-Rated Group 342 | . . 31 29 21 . 93 64 . . 256 256 224 170 210 253 244 342 Highest-Rated Ally 268 | . . 31 21 21 . 31 32 . . 40 40 85 85 70 103 122 268 Zionite Dispatches 12 | . . . . . . . . . . . . 1 2 3 1 1 4 Heavy 4 | . . . . . . . . . . . . 1 1 . 1 1 . Light 2 | . . . . . . . . . . . . . . . . . 2 Fire 1 | . . . . . . . . . . . . . . 1 . . . Hacker 1 | . . . . . . . . . . . . . . 1 . . . Demo 1 | . . . . . . . . . . . . . . . . . 1 Experimental 1 | . . . . . . . . . . . . . . . . . 1 Heavy Resupply 1 | . . . . . . . . . . . . . 1 . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . 1 . . . Total Orders 18 | . . . . . . . 4 . . . . 3 5 3 2 . 1 STAY 1 | . . . . . . . 1 . . . . . . . . . . FOLLOW 5 | . . . . . . . . . . . . 1 2 1 1 . . GUARD 3 | . . . . . . . 3 . . . . . . . . . . DROP 4 | . . . . . . . . . . . . 2 1 1 . . . PICKUP 3 | . . . . . . . . . . . . . 2 1 . . . COLLECT 1 | . . . . . . . . . . . . . . . 1 . . EXPLORE 1 | . . . . . . . . . . . . . . . . . 1 Ally Attacks 265 | . . 6 . 3 . 35 25 . . 10 37 21 8 75 13 9 23 Total Damage 7950 | . . 106 . 99 . 522 825 . . 124 867 999 552 1397 641 893 925 Kills 63 | . . . . 2 . 8 8 . . 1 9 11 3 14 2 1 4 Allies Corrupted 7 | . . . . . . . . . . . 1 . . 1 . . 5 Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Robot Analysis Total 5 | . 2 . . 1 2 . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . 1 2 1 . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 32 | . . . . . . . . . . . . 32 . . . . . Traps 19 | . . . . . . . . . . . . 19 . . . . . Emergency Access 12 | . . . . . . . . . . . . 12 . . . . . Garrisons 1 | . . . . . . . . . . . . 1 . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . 1 . 2 . . . Unaware Schematics 1 | . . . . . . . . . . . . 1 . . . . . Active Terminals 1 | . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Turns Passed 27740 | 82 265 1118 1846 2249 1938 1249 4661 1125 1110 1138 1521 2500 1957 1556 849 2276 300 Spaces Moved 15262 | 50 147 575 940 585 913 480 2627 807 792 896 1069 1623 941 772 423 1210 412 Core 612 | 6 . . . . . . . . . . . . . . . 199 407 Treads 5537 | . . 321 940 585 556 . 2 . . . . . 927 772 423 1011 . Legs 9113 | 44 147 254 . . 357 480 2625 807 792 896 1069 1623 14 . . . 5 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 180 160 130 130 122 122 122 122 127 115 120 160 160 50 50 Average Speed 137 | 112 127 167 180 164 161 139 127 122 123 122 127 120 159 160 163 140 51 Slowest Speed 190 | 120 150 180 180 180 190 160 180 122 152 127 127 127 180 160 165 180 110 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . 3 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 59 | 3 35 93 94 98 79 69 65 83 93 89 98 51 28 21 18 39 18 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 11 | . . . 1 1 . 1 . 1 2 2 . . . 3 . . . Known Exits Taken 11 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . . . . . 1 . Scrap Searched 21 | . . 3 . 1 . . . 5 6 2 4 . . . . . . Spaces Dug 21 | . . 1 3 . . 4 1 . . . 1 4 . 1 1 3 2 Terrain Destroyed 400 | . . 1 3 3 28 28 10 . 4 . 5 116 106 49 6 39 2 Melee 20 | . . 1 3 . . 4 1 . . . 1 4 . 1 . 3 2 Projectile 65 | . . . . 3 2 . . . . . 2 8 19 6 6 19 . AOE 315 | . . . . . 26 24 9 . 4 . 2 104 87 42 . 17 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Total 20668 | 64 194 657 1030 1835 1250 945 3646 938 870 931 1194 2017 1258 1059 567 1724 489 Wait 3482 | . 12 18 . 1223 147 331 717 119 20 20 86 185 123 176 47 210 48 Move 15240 | 49 146 574 939 584 912 479 2626 806 791 895 1068 1622 940 771 417 1209 412 Hop 2 | . . . . . . . . . . . . . . . 2 . . Pick Up 159 | 4 6 9 7 3 28 12 26 . 4 3 3 22 13 5 3 10 1 Fast Attach 191 | 7 2 . . . 18 12 30 1 2 1 1 20 30 16 10 32 9 Attach 68 | . 1 2 2 1 10 3 7 . . 1 . 8 8 2 5 16 2 Detach 49 | . 3 . . . 2 3 7 1 1 . 1 3 11 3 2 11 1 Swap 172 | . 2 6 4 2 14 15 34 8 15 2 10 26 13 9 3 9 . Drop 269 | . 5 7 8 3 43 22 37 . 7 5 3 41 41 17 3 25 2 Fire 871 | 4 17 35 18 18 75 47 155 3 29 4 15 83 75 54 68 171 . Melee 78 | . . 5 17 . . 16 4 . 1 . 4 4 . 1 . 20 6 Ram 11 | . . . . . . . . . . . . . . . . 3 8 Kick 7 | . . . . . . . 3 . . . 1 3 . . . . . Crush 33 | . . 1 7 1 1 . . . . . . . 4 4 7 8 . Escape Stasis 5 | . . . . . . 5 . . . . . . . . . . . Rewire 31 | . . . 28 . . . . . . . 2 . . 1 . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 14) 348 | -10/Materials | Entered Mines 394 | -10/Mines | Learned 2 Materials zone layouts 412 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 413 | -10/Mines | Discovered new exit (range 5) 526 | -10/Mines | Received a Mining Laser from a helpful Derelict 777 | -10/Mines | Discovered new exit (range 13) 940 | -10/Mines | Discovered new exit (range 3) 1466 | -10/Mines | Entered Exiles 1466 | -10/Exiles | Found Exiles lab destroyed 1513 | -10/Exiles | Discovered new exit (range 14) 2584 | -10/Exiles | Learned location of Zion (-7) 2661 | -10/Exiles | Discovered new exit (range 10) 3312 | -10/Exiles | Entered Mines 3312 | -9/Mines | Accompanied by 1 ally 3312 | -9/Mines | Discovered new exit (range 10) 3389 | -9/Mines | Learned location of Storage (-8) 3401 | -9/Mines | Discovered new exit (range 4) 3483 | -9/Mines | Assembled infested the area 3486 | -9/Mines | Found a hidden stash of uninstalled traps 4495 | -9/Mines | Build established: Scavenger-Mutant 5561 | -9/Mines | Entered Materials 5561 | -8/Materials | Evolved 4 slots: Utility x4 5562 | -8/Materials | Identified exit to Factory 6059 | -8/Materials | Lost 3 parts (1n1u1w) 6320 | -8/Materials | Identified exit to Storage 7011 | -8/Materials | Build established: Mutant 7104 | -8/Materials | Lost 5 parts (2p2u1w) 7418 | -8/Materials | Discovered exit to Factory (range 4) 7499 | -8/Materials | Entered Storage 7512 | -8/Storage | Learned location of Armory (-4) 8509 | -8/Storage | Met a pair of Derelict thieves 8544 | -8/Storage | Core integrity fell below 50% 8721 | -8/Storage | Discovered exit to Factory (range 16) 8748 | -8/Storage | Entered Factory 8748 | -7/Factory | Evolved 2 slots: Propulsion x2 8886 | -7/Factory | Lost 5 parts (2n2u1w) 9107 | -7/Factory | Discovered new exit (range 9) 9115 | -7/Factory | Identified exit to Factory 9264 | -7/Factory | Build established: Assassin 9486 | -7/Factory | Fabricated Y-54 Guardian (x2) 9854 | -7/Factory | Build established: Skirmisher 9915 | -7/Factory | Repaired Imp. Deuterium Engine 10346 | -7/Factory | Repaired Imp. Titanium Leg 10399 | -7/Factory | Fabricated Carbon-fiber Leg (x2) 10598 | -7/Factory | Repaired Imp. Deuterium Engine 10656 | -7/Factory | Repaired Carbon-fiber Leg 10696 | -7/Factory | Repaired Adv. Sensor Array 10741 | -7/Factory | Repaired Imp. Titanium Leg 10787 | -7/Factory | Repaired Imp. Titanium Leg 10903 | -7/Factory | Build established: Mutant 10965 | -7/Factory | Discovered exit to Factory (range 15) 12496 | -7/Factory | Repaired Prc. Assault Rifle 12570 | -7/Factory | Repaired Prc. Assault Rifle 12703 | -7/Factory | Core integrity fell below 50% 13339 | -7/Factory | Discovered new exit (range 5) 13344 | -7/Factory | Identified exit to Lower Caves 13409 | -7/Factory | Entered Lower Caves 13662 | -7/Lower Caves | Learned location of Extension (-5) 13681 | -7/Lower Caves | Encountered a Warlord checkpoint 14342 | -7/Lower Caves | Discovered new exit (range 12) 14354 | -7/Lower Caves | Identified exit to Lower Caves 14534 | -7/Lower Caves | Entered another Lower Caves area 14838 | -7/Lower Caves | Encountered a Warlord checkpoint 15052 | -7/Lower Caves | Core integrity fell below 20% 15591 | -7/Lower Caves | Discovered new exit (range 14) 15626 | -7/Lower Caves | Identified exit to Zion 15644 | -7/Lower Caves | Entered Zion 15776 | -7/Zion | Discovered new exit (range 8) 15790 | -7/Zion | Identified exit to Proximity Caves 15865 | -7/Zion | Learned 4 Factory zone layouts 15912 | -7/Zion | Gained Derelict followers 15952 | -7/Zion | Learned location of Warlord (-5) 16132 | -7/Zion | Learned location of Quarantine (-3) 16226 | -7/Zion | Found CR-A16's Pointy Stick 16469 | -7/Zion | Imprinted 16471 | -7/Zion | Declared Zion's savior 16782 | -7/Zion | Entered Proximity Caves 16782 | -6/Proximity Caves | Accompanied by 9 allies 17475 | -6/Proximity Caves | Attracted the attention of an 0b10 base 17510 | -6/Proximity Caves | Destroyed 10 combat bots 17757 | -6/Proximity Caves | Discovered exit to Factory (range 2) 17958 | -6/Proximity Caves | Spotted B-75 Beast 17965 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 17970 | -6/Proximity Caves | Destroyed B-75 Beast 18303 | -6/Proximity Caves | Entered Factory 18303 | -6/Factory | Accompanied by 1 ally 18303 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 18476 | -6/Factory | Zion Heavy squad teleported in 18647 | -6/Factory | Build established: Skirmisher 18994 | -6/Factory | Discovered new exit (range 9) 19003 | -6/Factory | Identified exit to Factory 19168 | -6/Factory | Fabricated M-22 Extractor (x1) 19297 | -6/Factory | Local fabrication network quarantined 19353 | -6/Factory | First assault squad dispatched 19396 | -6/Factory | Found Prototype Protection 19396 | -6/Factory | Identified Zio. Weapon Casing 19629 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 19662 | -6/Factory | Terminal network hard line cut 19795 | -6/Factory | Lost 4 parts (1p3w) 20316 | -6/Factory | Build established: Messiah-Skirmisher 20610 | -6/Factory | Garrison activated, responded to threat 20762 | -6/Factory | Discovered exit to Factory (range 13) 20803 | -6/Factory | Entered another Factory area 20803 | -5/Factory | Evolved 2 slots: Utility x2 20949 | -5/Factory | Found Prototype Processor 20949 | -5/Factory | Identified Exp. Signal Interpreter 21103 | -5/Factory | First assault squad dispatched 21179 | -5/Factory | Zion Heavy squad teleported in 21343 | -5/Factory | Found Prototype Protection 21343 | -5/Factory | Identified Zio. Heavy Carapace 21444 | -5/Factory | Zion Heavy Resupply teleported in 21982 | -5/Factory | Build established: Tank 22243 | -5/Factory | Terminal network hard line cut 22437 | -5/Factory | Discovered new exit (range 14) 22458 | -5/Factory | Identified exit to Factory 22760 | -5/Factory | Entered another Factory area 22760 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 22814 | -4/Factory | Zion Hacker squad teleported in 23043 | -4/Factory | Fabricated Nova Cannon (x1) 23049 | -4/Factory | Build established: Scavenger-Tank 23478 | -4/Factory | Found Quantum Capacitor 23577 | -4/Factory | Retrieved Zion intel report: Active Terminals 23641 | -4/Factory | Repaired Adv. Particle Charger 23775 | -4/Factory | Build established: Scavenger-Mutant 23908 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 23909 | -4/Factory | Zion Infowar Resupply teleported in 23920 | -4/Factory | Found Prototype Processor 23920 | -4/Factory | Identified Exp. Terrain Scan Processor 24022 | -4/Factory | Zion Fire squad teleported in 24211 | -4/Factory | Discovered new exit (range 11) 24249 | -4/Factory | Identified exit to Research 24316 | -4/Factory | Entered Research 24316 | -3/Research | Accompanied by 5 allies 24316 | -3/Research | Evolved 2 slots: Utility x2 24536 | -3/Research | Garrison activated, responded to threat 24702 | -3/Research | Zion Heavy squad teleported in 24941 | -3/Research | Found Exp. Terrain Scan Processor 24944 | -3/Research | Found Exp. Terrain Scan Processor 25038 | -3/Research | Spotted B-86 Titan 25066 | -3/Research | First assault squad dispatched 25141 | -3/Research | Discovered new exit (range 12) 25163 | -3/Research | Identified exit to Research 25165 | -3/Research | Entered another Research area 25165 | -2/Research | Evolved 2 slots: Utility x2 25438 | -2/Research | Build established: Mutant 25616 | -2/Research | Fabricated Quantum Reactor (x2) 25885 | -2/Research | Build established: Scavenger-Mutant 26202 | -2/Research | Zion Heavy squad teleported in 26206 | -2/Research | Garrison activated, responded to threat 26346 | -2/Research | Build established: Mutant 26425 | -2/Research | Terminal network hard line cut 27211 | -2/Research | First assault squad dispatched 27343 | -2/Research | Core integrity fell below 50% 27344 | -2/Research | Spotted B-90 Cyclops 27368 | -2/Research | Lost 25 parts (4p5n10u6w) 27407 | -2/Research | Spotted B-90 Cyclops 27429 | -2/Research | Core integrity fell below 20% 27433 | -2/Research | Discovered new exit (range 16) 27441 | -2/Research | Entered Access 27441 | -1/Access | Evolved 2 slots: Propulsion x2 27508 | -1/Access | Zion Demo squad teleported in 27575 | -1/Access | System corruption reached 10% 27588 | -1/Access | Lost 6 parts (6n) 27590 | -1/Access | Core integrity fell below 50% 27608 | -1/Access | Zion Experimental squad teleported in 27632 | -1/Access | Core integrity fell below 20% 27644 | -1/Access | Zion Light squad teleported in 27681 | -1/Access | Zion Light squad teleported in 27686 | -1/Access | P-80 Master assimilated allied AQ-PKR(z) 27741 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- loadout..." 27683_ A-15 Conveyor calls for reinforcements. 27683_ ALERT: Hostile activity reported, dispatching reinforcements to area. 27684_ 0T-9P6(z) system terminally corrupted. 27686_ P-80 Master hacks AQ-PKR(z), assimilated. 27689_ P-80 Master fails to hack B4-SSO(z). 27691_ P-80 Master destroyed. 27692_ AQ-PKR(z) reactivates. 27694_ K-01 Serf collects debris. 27697_ AQ-PKR(z) destroyed. 27697_ K-01 Serf collects debris. 27702_ System corrupted: IFF burst signal emitted. 27703_ P-80 Master resets K-01 Serf, system corruption cleaned. 27704_ K-01 Serf collects debris. 27705_ K-01 Serf destroyed. 27706_ K-01 Serf collects debris. 27707_ System corrupted: CR-A16's Behemoth Slayer targeting data glitched. 27708_ K-01 Serf destroyed. 27736_ System corrupted: Heat flow error (+264). Map ----- +----------------------------------------------------+ | #########= #????????????????????????????????? | | %[* +????????????????????????????????? | | ########### #????????????????????????????????? | | ??????????#= #????????????????????????????????? | | ??????????##"/####???????????????????????????????? | | ??????????# #????????##########?????????????? | | ??????????# ! #????????# #?????????????? | | ??????????# "######### ] #?????????????? | | ??????????#= / / ! #?????????????? | | ??????????# #######"## #?????????????? | | ??????????# !#????????# ! #?????????????? | | ??????????########????????# #?????????????? | | ??????????????????????????# #?????????????? | | ????????????????????????#?# #?????????????? | | ???????????????????????? ?# #?????????????? | | ???????#################[####/##+##########+##???? | | ?????? !=!!% ? | | ?????? =!%![ ? | | ?????????????# =!=%=!####+#############+#????? | | ?????????????# *%=["#??? ??????????????????? | | ?????????????# %=** #??? ??????????????????? | | ?????????????# !!! #??# ?????????????????? | | ?????????????# h *!#??# ?????????????????? | | ?????????????# h""##?# ""Y????????????????? | | ?????????????# pp### """????????????????? | | ?????????????""""""""""""@## ???????????????? | | ????????????????????????#### ???????????????? | | ???????????????????????????######????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 149 Energy Generation 48 Energy Capacity 1600 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 1010 ECM Strength 3 Jamming Range 14 Armor Coverage 1200 Resistance: EM 20 Core Shielding 30 Utility Shielding 66 Weapon Shielding 66 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 4 Energy Filtering 50 Particle Charging 25 Kinecelleration 30 Offensive Hacking 21 Item Schematics ----------------- Gauss Rifle | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Ion Burst Cannon | -7/Factory | Scanalyzed Imp. Medium Armor Plating | -7/Factory | Hacked Prc. Assault Rifle | -7/Factory | Scanalyzed Lightning Gun | -7/Factory | Extracted Adv. Terrain Scan Processor | -7/Factory | Extracted Beamcaster | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Neutrino Core | -6/Factory | Scanalyzed Electrolaser | -6/Factory | Extracted Energy Filter | -6/Factory | Extracted Lrn. Terrain Scanner | -6/Factory | Extracted Scythe | -6/Factory | Extracted Plasma Rifle | -6/Factory | Extracted Component Analysis Suite | -6/Factory | Extracted Med. Insulated Plating | -6/Factory | Extracted Adv. Particle Charger | -5/Factory | Scanalyzed Matter Compressor | -5/Factory | Scanalyzed Imp. Kinecellerator | -5/Factory | Scanalyzed Prc. Energy Filter | -5/Factory | Scanalyzed Lyr. Medium Armor Plating | -5/Factory | Scanalyzed Gravmag Array | -5/Factory | Extracted Adv. Heat Sink | -5/Factory | Extracted Imp. Heavy Treads | -4/Factory | Scanalyzed Micro-nuke Launcher | -4/Factory | Scanalyzed Coil Gun | -4/Factory | Scanalyzed Plasma Lance | -4/Factory | Extracted Linear Gravjet | -4/Factory | Extracted Imp. Dynamic Insulation System | -4/Factory | Extracted Plasma Cutter | -4/Factory | Extracted Exp. Reclamation Unit | -4/Factory | Extracted Launcher Loader | -4/Factory | Extracted Lgt. Angular Momentum Engine | -4/Factory | Extracted Exp. Terrain Scan Processor | -2/Research | Scanalyzed Robot Schematics ------------------ G-50 Soldier | -6/Factory | Z-intel A-15 Conveyor | -6/Factory | Z-intel R-10 Processor | -6/Factory | Z-intel M-22 Extractor | -6/Factory | Z-intel Fabricated ------------ Y-54 Guardian | x2 | -7/Factory | Preloaded Carbon-fiber Leg | x2 | -7/Factory M-22 Extractor | x1 | -6/Factory | Preloaded Nova Cannon | x1 | -4/Factory | Preloaded Quantum Reactor | x2 | -2/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- Friend Of Zion Challenges ------------ None Game ------ Seed ActuatorSuspensionTerminator Manual? 0 Play Time 04:20:08 Cumulative 112.1 hours Start 2020.09.23 @ 15:35:00 End 2020.09.24 @ 15:03:05 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 132 Rogue 132 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 68 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 673a3bf0-6ede-43a5-84dc-648e97ab0f69