Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.31 @ 21:35:20 Player: Xan Kriegor Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (97) 485 Value Destroyed (3437) 3437 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (156) 156 TOTAL SCORE: 6458 Bonus ------- High Alert Combat Kills 156 Cogmind --------- Core Integrity 0/700 Matter 246/300 Energy 99/150 System Corruption 7% Temperature Critical (502) Movement Core (800) Ox15 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter Targeting Computer Core Analyzer Improved Field Recycling Unit > --- WEAPON (2) ------- Particle Gun Heavy Rocket Launcher > --- INVENTORY (15) --- Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Improved Terrain Scan Processor Improved Terrain Scan Processor Advanced EMP Blaster Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Improved Signal Interpreter Targeting Computer Core Analyzer > --- WEAPON ----------- Gatling Laser High-powered Shotgun > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Terrain Scan Processor Improved Terrain Scan Processor Heavy EM Shotgun Gatling Laser EM Pulse Cannon High-powered Shotgun Advanced EMP Blaster Rocket Launcher Heavy Rocket Launcher [Rating: 46] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Compact Wheel Utility Hardened Light Armor Plating Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon High-powered Shotgun Energy Gun Gatling Laser Energy Cannon EM Pulse Cannon Ballistic Gun High-powered Shotgun Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 4 | . . 2 . 2 Weapon . | . . . . . Parts Attached 71 | 6 16 10 14 25 Power 9 | 1 2 2 2 2 Engine 6 | 1 2 2 1 . Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 22 | 2 4 . 6 10 Treads . | . . . . . Leg 20 | 2 2 . 6 10 Wheel 2 | . 2 . . . Hover . | . . . . . Flight . | . . . . . Utility 18 | 1 3 5 1 8 Device 3 | . . . 1 2 Storage 4 | 1 1 2 . . Processor 4 | . . 1 . 3 Hackware . | . . . . . Protection 7 | . 2 2 . 3 Artifact . | . . . . . Weapon 22 | 2 7 3 5 5 Energy Gun 6 | . 1 1 1 3 Energy Cannon 1 | . . . 1 . Ballistic Gun 10 | 2 5 1 2 . Ballistic Cannon . | . . . . . Launcher 5 | . 1 1 1 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 31 | . . 5 5 21 Power 3 | . . 2 . 1 Propulsion 13 | . . . 4 9 Utility 8 | . . 1 1 6 Weapon 7 | . . 2 . 5 Highest Loss Streak 5 | . . 4 2 5 To Critical Strikes . | . . . . . Average Backups 10 | 3 7 9 13 12 Power 1 | . 1 . 2 2 Propulsion 2 | 2 2 2 2 1 Utility 2 | . 1 2 3 2 Weapon 4 | . 3 3 5 5 Tool/Special . | . . . . . Unused Backups 17 | . 7 1 4 5 Power 5 | . 1 . 2 2 Propulsion 7 | . 6 . . 1 Utility 4 | . . 1 1 2 Weapon 1 | . . . 1 . Tool/Special . | . . . . . Average Slot Usage (%) 94 | . 92 96 98 93 Engine 6 | . 13 10 4 . Core 3 | . . . 4 6 Leg 25 | . 17 22 34 26 Wheel 2 | . 8 . . . Device 2 | . . . 1 7 Storage 10 | . 14 11 9 7 Processor 10 | . . 6 9 23 Protection 13 | . 9 23 16 4 Energy Gun 4 | . 1 8 1 6 Energy Cannon 1 | . . . 4 . Ballistic Gun 13 | . 24 12 11 5 Peak Build Rating 46 | 6 11 18 30 46 Average Rating 22 | 4 8 15 27 38 On Entrance 13 | . 6 11 18 30 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 86 | 10 86 43 45 55 Greatest Support 75 | 20 26 26 58 75 Greatest Overweight (x) 15 | 2 3 1 1 15 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 Average Capacity 12 | 7 8 12 15 15 Most Carried 15 | 6 8 13 15 15 Average Carried 10 | 3 7 9 13 12 Final Capacity 15 | 8 8 15 15 15 Final Carried 15 | 6 8 13 15 7 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2053 | 236 281 508 320 708 Remotely . | . . . . . Salvage Created 3052 | . 348 522 529 1653 Parts 171 | . 31 37 30 73 Haulers Intercepted 4 | . 2 1 1 . Recyclers Shooed 4 | . . . . 4 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 80 | . 15 11 13 41 Guns 45 | . 5 8 7 25 Cannons 4 | . . . 2 2 AOE 29 | . 10 3 3 13 Classes Destroyed 17 | . 5 2 3 7 Worker 1 | . 1 . . . Builder 2 | . 1 . . 1 Tunneler 1 | . . . . 1 Hauler 4 | . 2 1 1 . Recycler 3 | . . . . 3 Mechanic 1 | . . . . 1 Operator 1 | . . . 1 . Watcher 4 | . . 2 1 1 Swarmer 18 | . 9 3 3 3 Grunt 35 | . 6 3 6 20 Brawler 2 | . . . . 2 Duelist 2 | . . . 1 1 Protector 1 | . . . . 1 Sentry 8 | . . 5 2 1 Specialist 4 | . . . . 4 Hunter 5 | . . . 1 4 Programmer 5 | . . . . 5 Best Kill Streak 10 | . 7 4 5 10 Combat Bots Only 8 | . 6 3 5 8 Max Kills in Single Turn 3 | . 3 3 2 2 Gunslinging . | . . . . . Exploded 3 | . 2 3 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 491 | . 61 77 75 278 Missed 147 | . 18 15 27 87 Hits 344 | . 43 62 48 191 Melee 5 | . . . . 5 Projectile 339 | . 43 62 48 186 Critical Strikes 9 | . . 2 . 7 Damage Taken 5182 | . 389 865 695 3233 Core 1047 | . 121 119 68 739 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 108 | . . 108 . . Core Remaining (%) 77 | 100 51 70 87 . Volleys Fired 226 | . 47 46 34 99 Largest 2 | . 2 2 2 2 Hottest 145 | . 43 79 88 145 Shots Fired 371 | . 75 82 63 151 Gun 312 | . 65 81 43 123 Cannon 17 | . . . 8 9 Launcher 42 | . 10 1 12 19 Special . | . . . . . Kinetic 207 | . 65 59 42 41 Thermal 99 | . . 22 . 77 Explosive 35 | . 10 1 5 19 Electromagnetic 30 | . . . 16 14 Robot Hit Streak 23 | . 14 23 9 14 Robot Miss Streak 5 | . 4 3 5 5 Penetration Max . | . . . . . Secondary Targets 5 | . . . 2 3 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 278 | . 53 58 40 127 Core Hits 208 | . 27 24 31 126 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 7 | . . 2 1 4 Burn 4 | . . 2 . 2 Destroy 2 | . . . 1 1 Corrupt 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8297 | . 1153 978 1211 4955 Guns 4183 | . 459 823 592 2309 Cannons 313 | . . . 113 200 Explosions 3760 | . 694 141 497 2428 Melee . | . . . . . Ramming 41 | . . 14 9 18 Kinetic 2189 | . 459 583 592 555 Thermal 1990 | . . 240 66 1684 Explosive 3411 | . 694 141 148 2428 Electromagnetic 666 | . . . 396 270 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . . . 7 Average Corruption 6 | . . . . 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 16 | . . . . 16 Message Errors 3 | . . . . 3 Matter Fused 3 | . . . . 3 Heat Flow Errors 5 | . . . . 5 Parts Rejected 3 | . . . . 3 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 37 | . . . . 37 Projectiles . | . . . . . Explosions 37 | . . . . 37 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 147 | . 11 26 67 43 Shots 11 | . 1 1 7 2 Rammed . | . . . . . Targets Rammed 9 | . . 3 2 4 Kicked 9 | . . 3 2 4 Crushed . | . . . . . Highest Temperature 635 | . 16 255 148 635 Average Temperature 106 | . 6 85 43 178 Received Heat Transfer 1521 | . 84 336 180 921 Effects 18 | . . . . 18 Shutdowns 5 | . . . . 5 Energy Bleed 2 | . . . . 2 Interference 2 | . . . . 2 Matter Decay 1 | . . . . 1 Short Circuit 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Damage (major) 2 | . . . . 2 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 2 | . . . 1 1 Combat Hostiles 2 | . . . 1 1 Parts Fried 3 | . . . 2 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 13 | . . 2 . 11 Heat Transferred 4770 | . . 814 100 3856 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . . 5 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . 1 . . 2 Low Security (%) 81 | 100 70 100 100 57 Level 1 11 | . 29 . . 17 Level 2 7 | . . . . 25 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 563 | . 290 76 124 563 Initial 59 | . . 59 . 33 Average 121 | . 161 21 39 242 Influence Increases 2463 | . 535 320 413 1195 Destroy 0b10 Robot/C 1580 | . 300 220 260 800 Destroy 0b10 Robot/NC 90 | . 20 15 15 40 Destroy Leader 326 | . 64 76 54 132 Successful Hack 38 | . 36 2 . . Disable Machine 90 | . 60 . 30 . Destroy Structure 144 | . 40 7 39 58 Partial Spotted 30 | . . . . 30 Lose Combat Pursuer 165 | . 15 . 15 135 Influence Decreases 1900 | . 394 461 339 706 Entered New Map 123 | . . 82 . 41 Time Decay 1501 | . 394 353 299 455 Lost Part 276 | . . 26 40 210 Squads Dispatched 12 | . 2 . 2 8 Investigation 1 | . 1 . . . Extermination 2 | . . . . 2 Reinforcement 6 | . 1 . 2 3 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 10 | . . 4 1 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 123 | . 26 19 22 56 Peak Tracking Total 9 | . 7 3 5 9 Tactical Retreats 7 | . 1 . 1 5 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 8 | . 4 1 . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 8 | . 6 . 2 . Max in Single Turn 2 | . 2 . 1 . Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 20 | . 8 6 5 1 Terminals 16 | . 7 5 3 1 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 53 | . 20 17 15 1 Successful 26 | . 9 7 10 . Failed 27 | . 11 10 5 1 Catastrophic 4 | . 2 . 1 1 Database Lockouts . | . . . . . Manual 19 | . 10 3 5 1 Terminals 42 | . 19 14 8 1 Fabricators . | . . . . . Repair Stations 3 | . . 3 . . Recycling Units 6 | . 1 . 5 . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 19 | . 9 5 5 . Record 2 | . . 1 1 . Robot Analysis 3 | . 3 . . . Prototype ID Bank 2 | . 1 1 . . Emergency Access Points 1 | . 1 . . . Alert Level 1 | . . . 1 . Locate Traps 2 | . . 1 1 . Investigation Status 1 | . . 1 . . Recall Investigation 1 | . . . 1 . Recall Reinforcements 1 | . . . 1 . Hauler Manifests 1 | . 1 . . . Registered Components 2 | . 2 . . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks 4 | . . . 4 . Process 1 | . . . 1 . Report Inventory 1 | . . . 1 . Retrieve Matter 2 | . . . 2 . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 17 | . 6 6 4 1 Full Trace Events 3 | . 2 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . . 1 . . Time 32 | . . 32 . . Parts Recycled . | . . . . . Recycled Matter 70 | . . . 70 . Retrieved Matter 70 | . . . 70 . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) . | . . . . . Robot Analysis Total 3 | . 3 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4431 | 78 1069 1079 960 1245 Spaces Moved 2614 | 57 782 486 627 662 Core 40 | 8 31 . . 1 Treads . | . . . . . Legs 2313 | 49 490 486 627 661 Wheels 261 | . 261 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 120 120 120 Average Speed 133 | 111 110 177 126 136 Slowest Speed 800 | 150 190 190 195 800 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 4 94 44 48 18 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 163 | . 39 6 43 75 Melee . | . . . . . Projectile . | . . . . . AOE 163 | . 39 6 43 75 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3180 | 68 922 619 732 839 Wait 145 | . 34 57 31 23 Move 2610 | 56 781 485 626 662 Hop . | . . . . . Pick Up 47 | 6 12 8 14 7 Fast Attach 32 | 6 9 5 2 10 Attach 22 | . . 4 5 13 Detach 1 | . 1 . . . Swap 47 | . 19 6 9 13 Drop 39 | . 19 3 9 8 Fire 226 | . 47 46 34 99 Melee . | . . . . . Ram . | . . . . . Kick 9 | . . 3 2 4 Crush . | . . . . . Escape Stasis . | . . . . . Rewire 2 | . . 2 . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 6) 443 | -10/Materials | Discovered new exit (range 8) 689 | -10/Materials | Discovered new exit (range 16) 950 | -10/Materials | Discovered new exit (range 10) 1092 | -10/Materials | Discovered new exit (range 5) 1148 | -10/Materials | Entered another Materials area 1148 | -9/Materials | Evolved 2 slots: Utility x2 1572 | -9/Materials | Lost 4 parts (2p1u1w) 2132 | -9/Materials | Repaired Hrd. Light Armor Plating 2151 | -9/Materials | Discovered new exit (range 12) 2227 | -9/Materials | Entered another Materials area 2227 | -8/Materials | Evolved 2 slots: Propulsion x2 3169 | -8/Materials | Discovered new exit (range 15) 3187 | -8/Materials | Entered Factory 3187 | -7/Factory | Evolved 2 slots: Utility x2 3434 | -7/Factory | Lost 3 parts (1p2n) 3927 | -7/Factory | Cargo convoy interrupted 3962 | -7/Factory | Destroyed 8 combat bots 3975 | -7/Factory | Lost 5 parts (3n1u1w) 4105 | -7/Factory | Garrison activated, responded to threat 4158 | -7/Factory | Lost 3 parts (1n1u1w) 4225 | -7/Factory | Core integrity fell below 50% 4423 | -7/Factory | Core integrity fell below 20% 4433 | -7/Factory | Core destroyed Last Messages --------------- 04420_ B-48 Gladiator heat damages Imp. Light Armor Plating. 04420_ Melted Lgt. Treads. 04420_ B-48 Gladiator destroyed. 04421_ Overheating: Imp. Signal Interpreter damaged (-2). 04421_ Gatling Laser destroyed. 04423_ Overheating: Core damaged (-77). 04424_ Power failure, Mic. Nuclear Core shutdown. 04425_ Imp. Field Recycling Unit broken. 04425_ Overheating: Short circuit. 04426_ Overheating: Energy bleed (-13). 04426_ G-47 Trooper destroyed. 04426_ Carbon-fiber Leg destroyed. 04426_ Destroyed Carbon-fiber Leg. 04430_ U-05 Engineer lays Concrete. 04431_ Overheating: Mic. Nuclear Core damaged (-26). 04431_ Overheating: Particle Gun damaged (-12). 04431_ U-05 Engineer lays Concrete. 04432_ Overheating: Energy bleed (-9). 04432_ U-05 Engineer lays Concrete. 04433_ Overheating: Core damaged (-91). 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Light Armor Plating | 40% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Resistances Are Futile Throw Away The Key Challenges ------------ None Game ------ Seed BoltFluxArticulator Manual? 0 Play Time 00:44:42 Cumulative 41.7 hours Start 2026.01.31 @ 20:52:07 End 2026.01.31 @ 21:35:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 30 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c937b3b4-606b-4df1-b0ee-5b8c1b9f6886