Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.01 @ 09:13:23 Player: beans Result: Destroyed by exploding Power Conduit Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (14) 70 Value Destroyed (479) 479 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3469 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 4/300 Energy 98/100 System Corruption 30% Temperature Cool (12) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- Powered Hammer > --- INVENTORY (5) ---- Weapon Cycler Hardened Medium Armor Plating Flak Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Wheel Gravmag System Gravmag System > --- UTILITY ---------- Trap Scanner Signal Interpreter Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- Autogun Flak Gun Flak Gun Mini Assault Cannon > --- INVENTORY -------- Wheel Hardened Medium Armor Plating EM Shotgun [Rating: 40] Favorites ----------- Power Micro Nuclear Core Power Core Micro Nuclear Core Propulsion Gravmag System Wheel Wheel Hover Unit Gravmag System Utility Trap Scanner Device Trap Scanner Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Flak Gun Energy Cannon Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Mini Assault Cannon Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . . . . 1 . . Propulsion 1 | . . . . . 1 . . Utility 2 | . . . . 2 . . . Weapon 2 | . . 2 . . . . . Parts Attached 24 | . 2 . . 2 17 2 1 Power 1 | . . . . . 1 . . Engine . | . . . . . . . . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 4 | . . . . . 4 . . Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 2 | . . . . . 2 . . Hover 2 | . . . . . 2 . . Flight . | . . . . . . . . Utility 8 | . . . . 2 5 1 . Device 4 | . . . . 2 1 1 . Storage . | . . . . . . . . Processor 1 | . . . . . 1 . . Hackware . | . . . . . . . . Protection 3 | . . . . . 3 . . Artifact . | . . . . . . . . Weapon 11 | . 2 . . . 7 1 1 Energy Gun . | . . . . . . . . Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 7 | . 2 . . . 5 . . Ballistic Cannon 2 | . . . . . 2 . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 16 | . 1 1 . . 12 . 2 Power 1 | . . . . . 1 . . Propulsion 2 | . . . . . 2 . . Utility 5 | . . . . . 4 . 1 Weapon 8 | . 1 1 . . 5 . 1 Highest Loss Streak 9 | . 1 1 . . 9 . 1 To Critical Strikes . | . . . . . . . . Average Backups 3 | . . 1 1 1 3 3 4 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 1 | . . 1 1 1 1 1 2 Weapon 1 | . . . . . 1 2 2 Tool/Special . | . . . . . . . . Unused Backups 3 | . . . . . . . 3 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon 3 | . . . . . . . 3 Tool/Special . | . . . . . . . . Average Slot Usage (%) 33 | . 14 3 . 13 59 14 12 Core 1 | . . . . . 3 . . Hover 3 | . . . . . 8 . . Device 9 | . . . . 13 16 5 6 Processor 1 | . . . . . 2 . . Protection 2 | . . . . . 5 . . Energy Cannon 1 | . . . . . . 7 4 Ballistic Gun 7 | . 14 3 . . 12 . . Ballistic Cannon 3 | . . . . . 8 . . Peak Build Rating 40 | . 2 1 . 6 40 10 10 Average Rating 16 | . 1 . . 5 28 8 8 On Entrance 2 | . . 1 . . 6 6 10 Naked Turns 266 | . 11 33 188 5 . . 29 Heaviest Build 31 | . 2 1 . 3 31 7 7 Greatest Support 20 | 3 3 3 3 3 20 3 3 Greatest Overweight (x) 6 | . . . . . 6 2 2 Average Overweight (x) . | . . . . . 1 1 . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 1 1 1 1 2 5 5 5 Average Carried 3 | . . 1 1 1 3 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 4 | 1 1 1 1 2 4 4 4 Class Distribution -------------------- 73% | Mutant 21% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Matter Collected 571 | 200 58 . . . 313 . . Remotely 78 | . . . . . 78 . . Salvage Created 354 | . 149 . . . 187 . 18 Parts 28 | . 13 . . . 15 . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 11 | . 3 . . . 7 . 1 Guns 5 | . 3 . . . 2 . . Cannons 5 | . . . . . 5 . . Classes Destroyed 6 | . 2 . . . 4 . . Worker 2 | . 1 . . . 1 . . Watcher 1 | . . . . . 1 . . Swarmer 4 | . . . . . 3 . 1 Grunt 3 | . 3 . . . . . . Sentry 3 | . . . . . 3 . . Programmer 1 | . . . . . 1 . . Best Kill Streak 3 | . 2 . . . 3 . 1 Combat Bots Only 3 | . 2 . . . 3 . 1 Max Kills in Single Turn 1 | . 1 . . . 1 . 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Hostile Shots Fired 310 | . 36 3 17 . 205 . 49 Missed 86 | . 7 1 9 . 56 . 13 Hits 224 | . 29 2 8 . 149 . 36 Melee 1 | . . . . . . . 1 Projectile 223 | . 29 2 8 . 149 . 35 Critical Strikes 7 | . . . 1 . 5 . 1 Part Disruptions 1 | . . . . . 1 . . Damage Taken 2771 | . 321 24 65 . 1731 . 630 Core 976 | . 157 13 65 . 300 . 441 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 79 | 100 37 . 80 100 . . . Volleys Fired 82 | . 38 . . . 31 4 9 Largest 4 | . 2 . . . 4 1 1 Hottest 119 | . 40 . . . 119 60 60 Shots Fired 137 | . 48 . . . 77 4 8 Gun 74 | . 48 . . . 26 . . Cannon 63 | . . . . . 51 4 8 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 125 | . 48 . . . 77 . . Thermal 12 | . . . . . . 4 8 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 10 | . 8 . . . 10 3 7 Robot Miss Streak 10 | . 2 . . . 10 . 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 94 | . 38 . . . 48 3 5 Core Hits 39 | . 12 . . . 25 . 2 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . 2 . . . . . . Critical Strikes 5 | . 2 . . . 3 . . Destroy 2 | . 2 . . . . . . Blast 3 | . . . . . 3 . . Melee Attacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1637 | . 320 . . . 1079 68 170 Guns 530 | . 320 . . . 210 . . Cannons 1012 | . . . . . 853 68 91 Explosions . | . . . . . . . . Melee 67 | . . . . . . . 67 Ramming 28 | . . . . . 16 . 12 Kinetic 1383 | . 320 . . . 1063 . . Thermal 159 | . . . . . . 68 91 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact 67 | . . . . . . . 67 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 30 | . . . . . 8 24 30 Average Corruption 11 | . . . . . 1 18 24 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 36 | . . . . . 5 7 24 Message Errors 7 | . . . . . 1 1 5 Matter Fused 5 | . . . . . 1 2 2 Heat Flow Errors 3 | . . . . . . 2 1 Energy Discharges 7 | . . . . . 2 1 4 Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 4 | . . . . . 1 . 3 Data Loss (major) 2 | . . . . . . . 2 Alerts 1 | . . . . . . . 1 Misdirections 5 | . . . . . . . 5 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 24 | . . . . . 7 . 17 Projectiles 7 | . . . . . 7 . . Explosions . | . . . . . . . . Melee 17 | . . . . . . . 17 Knockbacks 4 | . . . . . 3 . 1 Impact 2 | . . . . . 1 . 1 Kinetic 2 | . . . . . 2 . . Secondary . | . . . . . . . . Self-Inflicted Damage 13 | . . . . . 7 . 6 Shots . | . . . . . . . . Rammed 4 | . . . . . 2 . 2 Targets Rammed 4 | . . . . . 2 . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 170 | . 4 . . . 170 155 72 Average Temperature 40 | . 1 . . . 47 77 26 Received Heat Transfer 639 | . 174 6 . . 360 . 99 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 259 | . . . . . . 111 148 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 164 | . 60 20 42 15 164 . 120 Initial 16 | . . 16 7 . 2 . . Average 29 | . 17 9 12 3 48 . 18 Influence Increases 640 | . 85 30 75 15 265 . 170 Destroy 0b10 Robot/C 220 | . 60 . . . 140 . 20 Destroy 0b10 Robot/NC 15 | . 5 . . . 10 . . Destroy Leader 72 | . 20 . . . 52 . . Disable Machine 30 | . . . . . 30 . . Destroy Structure 3 | . . . . . 3 . . Partial Spotted 15 | . . . . 15 . . . Lose Combat Pursuer 285 | . . 30 75 . 30 . 150 Influence Decreases 520 | . 45 50 95 10 270 . 50 Entered New Map 40 | . . 24 13 . 3 . . Time Decay 420 | . 45 16 82 10 227 . 40 Lost Part 60 | . . 10 . . 40 . 10 Squads Dispatched 11 | . 2 . . . 6 . 3 Investigation 1 | . . . . . . . 1 Extermination 3 | . . . . . 2 . 1 Reinforcement 4 | . 2 . . . 1 . 1 Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Distress Signals 2 | . 2 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 49 | . 10 4 5 1 14 3 12 Peak Tracking Total 6 | . 3 4 3 1 4 3 6 Tactical Retreats 8 | . . 1 3 . 1 . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Traps Triggered 2 | . . . . . 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Disabled 2 | . . . . . 2 . . Max in Single Turn 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Accessed 2 | . 1 . . . . . 1 Terminals 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 6 | . 3 . . . . . 3 Successful . | . . . . . . . . Failed 6 | . 3 . . . . . 3 Catastrophic 2 | . . . . . . . 2 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 3 | . 3 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . . 3 Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . . . . . . . 1 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Active Infowar (turns) 926 | . . . . 51 875 . . Traps 926 | . . . . 51 875 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Turns Passed 1925 | 19 174 48 188 56 902 165 373 Spaces Moved 1759 | 37 187 85 375 101 493 107 374 Core 1382 | 37 187 85 375 101 116 107 374 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 4 | . . . . . 4 . . Hover 373 | . . . . . 373 . . Flight . | . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 100 50 Average Speed 93 | 50 50 50 50 50 153 139 92 Slowest Speed 350 | 50 50 50 50 50 350 150 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 3 30 16 90 16 7 76 12 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . Scrap Searched 2 | . . . 2 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 2 | . . . . . 2 . . Melee . | . . . . . . . . Projectile 2 | . . . . . 2 . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total 1932 | 37 228 89 374 105 589 120 390 Wait 34 | . . 5 . . 24 5 . Move 1753 | 36 186 84 374 100 493 106 374 Hop . | . . . . . . . . Pick Up 20 | 1 2 . . 3 11 1 2 Fast Attach 8 | . . . . . 8 . . Attach 17 | . 2 . . 2 10 2 1 Detach 2 | . . . . . 1 1 . Swap 2 | . . . . . 2 . . Drop 9 | . . . . . 7 1 1 Fire 82 | . 38 . . . 31 4 9 Melee 1 | . . . . . . . 1 Ram 4 | . . . . . 2 . 2 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 20 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Core integrity fell below 50% 186 | -10/Materials | Discovered new exit (range 16) 194 | -10/Materials | Entered another Materials area 194 | -9/Materials | Evolved 2 slots: Weapon x2 236 | -9/Materials | Discovered new exit (range 12) 242 | -9/Materials | Entered Mines 246 | -9/Mines | Discovered new exit (range 10) 318 | -9/Mines | Build established: Mutant 348 | -9/Mines | Identified exit to Materials 430 | -9/Mines | Entered Materials 430 | -8/Materials | Evolved 2 slots: Utility x2 480 | -8/Materials | Discovered new exit (range 11) 486 | -8/Materials | Entered Factory 486 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 867 | -7/Factory | Lost 3 parts (2u1w) 1235 | -7/Factory | Build established: Scavenger-Tank 1388 | -7/Factory | Sucked down chute 1388 | -7/Factory | Entered Waste 1403 | -7/Waste | EMP discharged 1403 | -7/Waste | System corruption reached 10% 1414 | -7/Waste | Lost 9 parts (1p2n2u4w) 1503 | -7/Waste | EMP discharged 1505 | -7/Waste | Spotted C-40 Crusher 1505 | -7/Waste | Spotted C-40 Crusher 1513 | -7/Waste | Spotted C-40 Crusher 1520 | -7/Waste | Discovered new exit (range 16) 1553 | -7/Waste | Entered Factory 1653 | -7/Factory | Build established: Mutant 1808 | -7/Factory | Core integrity fell below 50% 1892 | -7/Factory | Core integrity fell below 20% 1914 | -7/Factory | System corruption reached 30% 1926 | -7/Factory | Destroyed by exploding Power Conduit Last Messages --------------- Connecting with Garrison Access... Current location identified: Factory ALERT: Suspicious activity at Garrison Access F004. Dispatching Investigation squad. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2B. System corrupted: Component data lost. I,GLD7=J4 HG#AFG8A0R9ASLWSC0=Y Slammed into T-07 Excavator. Imp. Coolant Injector destroyed. System corrupted by crushing effect (+4). K-01 Serf cleans the TF Node. Slammed into U-05 Engineer. Destabilizing: System corrupted (+2). System corrupted: IFF burst signal emitted. Destroyed Lgt. Nuclear Core. S-27 Virus system corrupted by crushing effect. S-27 Virus knocked back. S-27 Virus system terminally corrupted. Power Conduit explodes. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ?????????????????? | | ???????????????????????????? ???????????????? | | ???????????????????????????# ??????????????? | | ???????????????????????????# ??????????????? | | ???????????????????????????# ??????????????? | | ???????????????????????????# ???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????+ #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????######### #???????????????? | | ??????????????????? # #???????????????? | | ??????????????# ?""""""""" # #???????????????? | | ??????????????# # #???????????????? | | ??????????????# """"""""" # #???????????????? | | ??????????????# # +???????????????? | | ??????????????# """"""""" + #???????????????? | | ??????????????# # #???????????????? | | ??????????????# # #???????????????? | | ??????????????# @ ##### #???????????????? | | ??????????????# """"""""" #???# #???????????????? | | ??????????????# #?### #############???? | | ??????????????# ] #?# ! # """ """ #?? | | ??????????????##############?# # """ """ ??? | | ?????????????????????????????# " # """ """????? | | ?????????????????????????????# #[ ??????? | | ?????????????????????????????# # ????????? | | ????????????????????????????####+#####+#?????????? | | ????????????????????????????# + #?????????? | | ????????????????????????????# ## #?????????? | | ????????????????????????????# """" ## ##????????? | | ????????????????????????????# """" ## #????????? | | ????????????????????????????# """" ## #????????? | | ????????????????????????????# """" + +????????? | | ????????????????????????????######### #????????? | | ?????????????????????????#########?## ##???????# | | ?????????????????????????# # #???? # | | ?????????????????????????# # ### | | ?????????????????????????? ! + " " | | ?????????????????????????# = # ### | | ?????????????????????????#+#######?# [#???? # | | ???????????????????????????????????### ###???????# | | ?????????????????????????????????????# #???????### | | ??????????????????????? ########### #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 80 Energy Generation 15 Energy Capacity 150 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 53 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AluminumRecyclingBoregun Manual? 0 Play Time 00:17:38 Cumulative 75.2 hours Start 2025.08.01 @ 08:58:33 End 2025.08.01 @ 09:13:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 302 Rogue 302 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 33 Achievement% 28 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cb721812-997c-4114-a4cd-d07a5e10421e