Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.22 @ 17:27:47 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (136) 680 Value Destroyed (4587) 4587 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (1097) 1097 TOTAL SCORE: 11464 Bonus ------- High Alert Combat Kills 137 Follower Combat Kills 660 Aligned with FarCom 300 Cogmind --------- Core Integrity 838/1000 Matter 131/300 Energy 5/450 System Corruption 3% Temperature Cool (0) Movement Rolling (160) Ox4 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (8) ------ Improved Cooling System Huge Storage Unit Energy Well Thermal Defense Suite > --- WEAPON (3) ------- Firepult > --- INVENTORY (25) --- Improved Medium Treads Matter Compressor (0) Improved Core Shielding Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Focal Shield Improved Shield Generator Improved Shield Generator Force Field Force Field Point Defense System Wave Gun Variable Charge Gun Heavy Plasma Cannon Guided Plasma Cannon Flak Gun Advanced Assault Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Thermal Defense Suite Army-in-a-Box > --- WEAPON ----------- Firepult Gauss Rifle > --- INVENTORY -------- Improved Medium Treads Improved Heat Sink Improved Cooling System Energy Well Matter Compressor Improved Core Shielding Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Focal Shield Improved Shield Generator Improved Shield Generator Force Field Wave Gun Variable Charge Gun Heavy Plasma Cannon Guided Plasma Cannon Flak Gun Advanced Assault Cannon Gauss Cannon [Rating: 107] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Wheel Armored Huge Wheel Utility Improved Targeting Computer Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Guided Plasma Cannon Energy Gun Medium Laser Energy Cannon Guided Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . . . 2 2 2 2 Power 1 | . . . . . . . . . 1 . Propulsion 2 | . . . 1 . . . . . . 1 Utility 6 | . . . 1 . . . 2 2 . 1 Weapon 1 | . . . . . . . . . 1 . Parts Attached 98 | 3 8 2 9 3 1 1 18 34 10 9 Power 10 | . 2 . 1 . . 1 2 3 . 1 Engine 9 | . 2 . 1 . . 1 1 3 . 1 Core 1 | . . . . . . . 1 . . . Reactor . | . . . . . . . . . . . Propulsion 23 | 2 1 2 2 . . . 3 8 2 3 Treads 22 | 2 1 2 2 . . . 3 8 2 2 Leg . | . . . . . . . . . . . Wheel 1 | . . . . . . . . . . 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 42 | . 3 . 3 2 . . 9 15 5 5 Device 19 | . . . . . . . 3 7 5 4 Storage 6 | . 2 . . 1 . . . 2 . 1 Processor 5 | . . . . 1 . . . 4 . . Hackware . | . . . . . . . . . . . Protection 12 | . 1 . 3 . . . 6 2 . . Artifact . | . . . . . . . . . . . Weapon 23 | 1 2 . 3 1 1 . 4 8 3 . Energy Gun 2 | 1 1 . . . . . . . . . Energy Cannon 6 | . . . . . . . 2 2 2 . Ballistic Gun 11 | . 1 . 2 1 1 . . 5 1 . Ballistic Cannon 3 | . . . 1 . . . 1 1 . . Launcher 1 | . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 2 1 . Parts Lost 32 | . . . 1 1 . 1 7 10 6 6 Power 7 | . . . 1 . . 1 1 2 1 1 Propulsion 11 | . . . . . . . 2 4 2 3 Utility 7 | . . . . 1 . . 1 3 1 1 Weapon 7 | . . . . . . . 3 1 2 1 Highest Loss Streak 9 | . . . 1 1 . 1 5 9 6 3 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 87 | . 98 100 99 100 100 99 87 89 69 51 Engine 7 | . 13 14 10 11 11 10 2 6 3 . Treads 26 | . 27 28 33 33 33 33 26 22 19 19 Device 8 | . . . . . . . 13 14 13 11 Storage 9 | . 14 14 11 11 11 11 9 7 6 6 Processor 5 | . . . . 6 11 11 . 13 7 . Protection 9 | . 13 14 21 15 11 11 11 6 3 . Energy Gun 1 | . 14 14 1 . . . . . . . Energy Cannon 5 | . . . . . . . 10 10 5 5 Ballistic Gun 9 | . 13 14 11 15 22 22 4 3 5 4 Ballistic Cannon 1 | . . . 9 6 . . 1 . 3 . Naked Turns . | . . . . . . . . . . . Heaviest Build 190 | 1 30 30 35 55 51 51 91 131 186 190 Greatest Support 99 | 3 40 44 64 64 64 64 66 78 78 99 Greatest Overweight (x) 6 | . . . . . . . 2 1 6 4 Average Overweight (x) . | . . . . . . . . 1 1 1 Largest Inventory Capacity 25 | 5 15 15 15 20 20 20 20 25 25 25 Average Capacity 20 | 5 12 15 15 19 20 20 20 24 25 25 Most Carried 25 | 5 8 13 15 16 20 20 20 25 20 21 Average Carried 17 | 3 4 12 14 15 18 19 19 22 14 17 Final Capacity 25 | 5 15 15 15 20 20 20 20 25 25 25 Final Carried 20 | 5 8 13 14 16 20 19 20 14 14 19 Class Distribution -------------------- 83% | Mutant 14% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Tank | -6/Factory Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Matter Collected 2042 | 188 201 35 332 130 . 127 396 455 92 86 Remotely . | . . . . . . . . . . . Salvage Created 4973 | . 471 52 368 216 . 249 950 1564 91 1012 Parts 265 | . 34 4 33 23 . 10 37 81 4 39 Haulers Intercepted 4 | . 1 . . . . . . 2 . 1 Recyclers Shooed 1 | . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 105 | . 10 3 9 10 . 6 21 31 4 11 Guns 40 | . 10 3 4 5 . 6 6 3 3 . Cannons 49 | . . . 5 5 . . 15 22 1 1 AOE 6 | . . . . . . . . 4 . 2 Classes Destroyed 16 | . 6 . 2 1 . . 1 3 . 3 Worker 3 | . 2 . . . . . . 1 . . Builder 7 | . . . . . . . . . . 7 Tunneler 1 | . 1 . . . . . . . . . Hauler 4 | . 1 . . . . . . 2 . 1 Recycler 1 | . . . . 1 . . . . . . Operator 1 | . . . . . . . 1 . . . Watcher 14 | . 2 . 4 . . . 2 5 . 1 Swarmer 33 | . 3 3 2 9 . . 4 8 4 . Grunt 44 | . 7 . 3 1 . 6 12 13 . 2 Brawler 1 | . . . . . . . . 1 . . Duelist 2 | . . . 1 . . . 1 . . . Protector 1 | . . . . . . . . . . 1 Sentry 9 | . . . 3 . . . 4 2 . . Specialist 3 | . . . . . . . . . . 3 Hunter 5 | . . . . . . . . 3 . 2 Programmer 7 | . . . . . . . . 4 . 3 Best Kill Streak 9 | . 4 3 4 5 . 3 9 7 4 9 Combat Bots Only 8 | . 3 3 3 4 . 3 8 7 4 7 Max Kills in Single Turn 4 | . 1 2 1 2 . 1 1 4 1 4 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . . . . . . 4 . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Damage Taken 7497 | . 528 20 211 305 . 248 1318 2430 1047 1390 Core 869 | . 163 6 12 53 . 55 132 219 67 162 Absorbed by Shields 868 | . . . . . . . 275 527 66 . Redirected to Shielding 208 | . 32 1 49 96 . 12 18 . . . Regen/Repaired (Parts) 244 | . 55 . 27 . . . . 162 . . Core Remaining (%) 73 | 100 . 32 . . . 70 76 68 92 . Volleys Fired 308 | . 56 2 25 15 . 14 79 92 11 14 Largest 3 | . 2 2 2 2 . 2 2 2 3 2 Hottest 278 | . 70 70 70 62 . 47 120 123 278 278 Shots Fired 486 | . 105 4 49 30 . 28 105 110 28 27 Gun 268 | . 105 4 26 15 . 28 50 17 11 12 Cannon 218 | . . . 23 15 . . 55 93 17 15 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 277 | . 56 2 48 30 . 28 64 18 19 12 Thermal 209 | . 49 2 1 . . . 41 92 9 15 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 118 | . 7 2 6 5 . 12 39 118 3 9 Robot Miss Streak 6 | . 3 1 3 3 . 2 6 3 3 3 Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets 3 | . . 1 . . . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . . Shots Hit Robots 347 | . 66 3 28 13 . 24 83 104 12 14 Core Hits 226 | . 29 3 17 10 . 21 40 59 6 41 Critical Kills 1 | . . . . 1 . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . Critical Strikes 8 | . 5 . 1 2 . . . . . . Burn 4 | . 4 . . . . . . . . . Destroy 2 | . 1 . . 1 . . . . . . Blast 2 | . . . 1 1 . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10515 | . 911 44 576 318 . 479 2286 3976 336 1589 Guns 2937 | . 911 44 263 145 . 479 624 307 118 46 Cannons 5848 | . . . 313 173 . . 1662 3201 185 314 Explosions 1730 | . . . . . . . . 468 33 1229 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 3263 | . 448 31 563 318 . 479 814 361 203 46 Thermal 6784 | . 463 13 13 . . . 1472 3147 133 1543 Explosive 468 | . . . . . . . . 468 . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . 6 2 3 Average Corruption 4 | . . . . . . . . 4 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 62 | . . . . . . . . 58 3 1 Message Errors 19 | . . . . . . . . 18 1 . Matter Fused 10 | . . . . . . . . 10 . . Heat Flow Errors 5 | . . . . . . . . 5 . . Energy Discharges 10 | . . . . . . . . 9 1 . Data Loss (minor) 9 | . . . . . . . . 9 . . Data Loss (major) 5 | . . . . . . . . 4 1 . Misfires 3 | . . . . . . . . 2 . 1 Alerts 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 183 | . . . 4 2 . . 15 139 6 17 Projectiles 172 | . . . 4 2 . . 15 139 6 6 Explosions 11 | . . . . . . . . . . 11 Melee . | . . . . . . . . . . . Knockbacks 9 | . . . 2 4 . . 1 1 1 . Impact . | . . . . . . . . . . . Kinetic 8 | . . . 2 3 . . 1 1 1 . Secondary 1 | . . . . 1 . . . . . . Self-Inflicted Damage 275 | . . . . . . . . 162 . 113 Shots 8 | . . . . . . . . 2 . 6 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 574 | . 204 18 6 3 . 14 396 372 165 574 Average Temperature 112 | . 52 10 4 3 . 2 132 114 43 208 Received Heat Transfer 2097 | . 219 . 60 21 . 153 625 593 195 231 Effects 15 | . . . . . . . 3 4 . 8 Shutdowns 3 | . . . . . . . . 1 . 2 Energy Bleed 1 | . . . . . . . . . . 1 Interference 5 | . . . . . . . 2 3 . . Matter Decay 2 | . . . . . . . . . . 2 Damage (minor) 2 | . . . . . . . 1 . . 1 Damage (major) 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 11 | . . . . . . . . 2 . 9 Combat Hostiles 10 | . . . . . . . . 2 . 8 Parts Melted 70 | . 3 . . . . . 8 20 . 39 Heat Transferred 18693 | . 1628 37 37 . . . 3280 6512 388 6811 Parts Sabotaged 2 | . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Peak Influence 644 | . 195 125 209 223 . 70 368 644 355 264 Initial 315 | . . 55 48 16 . . 27 77 315 115 Average 155 | . 75 80 71 78 . 29 190 241 263 108 Maximum Alert Level 2 | . . . 1 1 . . 1 2 1 1 Low Security (%) 67 | 100 100 100 95 93 . 100 47 51 12 83 Level 1 24 | . . . 4 6 . . 52 18 87 16 Level 2 7 | . . . . . . . . 30 . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 21 | . 2 . . . . . 3 9 4 3 Investigation 1 | . . . . . . . . . 1 . Extermination 5 | . . . . . . . . 3 1 1 Reinforcement 12 | . 2 . . . . . 3 3 2 2 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Distress Signals 7 | . 2 . 2 . . . 1 1 . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 173 | . 18 3 17 15 . 6 34 45 12 23 Peak Tracking Total 12 | . 3 3 4 4 . 3 8 7 5 12 Tactical Retreats 8 | . . . 1 1 . . 2 4 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 7 | . . . . . . . . 3 2 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 9 | . . . . . . . . 2 1 6 Max in Single Turn 4 | . . . . . . . . 2 1 4 Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 40 | . 8 1 5 . 2 . 6 11 3 4 Terminals 22 | . 6 . 4 . . . 5 4 2 1 Fabricators 3 | . . . . . . . . 1 1 1 Repair Stations 4 | . 1 . 1 . . . . 2 . . Recycling Units 5 | . 1 . . . . . 1 2 . 1 Scanalyzers 1 | . . . . . . . . . . 1 Garrison Access 2 | . . . . . . . . 2 . . Total Hacks 78 | . 17 1 13 . 2 . 14 19 5 7 Successful 38 | . 8 1 10 . 2 . 4 5 2 6 Failed 40 | . 9 . 3 . . . 10 14 3 1 Catastrophic 11 | . 1 . . . . . 3 4 2 1 Database Lockouts . | . . . . . . . . . . . Manual 18 | . 7 . 2 . 1 . 7 . 1 . Terminals 49 | . 12 . 11 . . . 13 8 4 1 Fabricators 3 | . . . . . . . . 1 1 1 Repair Stations 9 | . 3 . 2 . . . . 4 . . Recycling Units 7 | . 2 . . . . . 1 3 . 1 Scanalyzers 4 | . . . . . . . . . . 4 Garrison Access 3 | . . . . . . . . 3 . . Terminal Hacks 20 | . 5 1 8 . 2 . 3 . 1 . Record 1 | . . . . . 1 . . . . . Robot Analysis 6 | . 2 . 3 . . . . . 1 . Prototype ID Bank 2 | . . . 2 . . . . . . . Open Door 1 | . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . Alert Level 1 | . 1 . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . Locate Traps 3 | . 1 . 1 . . . 1 . . . Recall Reinforcements 1 | . . . . . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks 3 | . . . . . . . . 1 1 1 Network Status 3 | . . . . . . . . 1 1 1 Repair Station Hacks 7 | . 2 . 2 . . . . 3 . . Scan Component 4 | . 1 . 1 . . . . 2 . . Repair 3 | . 1 . 1 . . . . 1 . . Recycling Unit Hacks 4 | . 1 . . . . . 1 1 . 1 Report Inventory 4 | . 1 . . . . . 1 1 . 1 Scanalyzer 4 | . . . . . . . . . . 4 Insert Component 2 | . . . . . . . . . . 2 Analyze 2 | . . . . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 30 | . 8 . 3 . . . 5 9 3 2 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . 2 Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . 1 . 1 . . . . 1 . . Time 102 | . 26 . 38 . . . . 38 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . 2 Part Schematics Acquired 2 | . . . . . . . . . . 2 Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Total Allies 4 | . . . . 4 . . . . . . Largest Group 4 | . . . . 4 1 . . . . . Highest-Rated Group 71 | . . . . 71 31 . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . Total Orders 6 | . . . . . . . . 1 1 4 FOLLOW 1 | . . . . . . . . . . 1 RETURN 5 | . . . . . . . . 1 1 3 Ally Attacks 221 | . . . . 47 . . . 16 92 66 Total Damage 3554 | . . . . 620 . . . 324 1494 1116 Kills 23 | . . . . 6 . . . 4 9 4 Allies Corrupted 3 | . . . . . . . . . 1 2 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total 5 | . 2 . 2 . . . . . 1 . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . Drone Launches 82 | . . . . . . . . 13 28 41 Drone Recoveries 52 | . . . . . . . . 11 15 26 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Turns Passed 12156 | 25 1161 384 884 1076 484 914 1760 3068 1167 1233 Spaces Moved 5245 | 29 570 249 479 586 316 481 641 1127 353 414 Core 33 | 29 4 . . . . . . . . . Treads 5185 | . 566 249 479 586 316 481 641 1127 353 387 Legs . | . . . . . . . . . . . Wheels 27 | . . . . . . . . . . 27 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 50 145 145 150 150 150 145 225 235 160 Average Speed 191 | 50 159 146 149 150 150 150 207 228 273 262 Slowest Speed 640 | 50 160 160 150 150 150 150 305 235 640 323 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 49 | 4 97 59 45 92 60 83 49 31 12 11 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . 1 1 . Scrap Searched 3 | . . . . 2 . 1 . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 39 | . . . 1 1 . . 2 12 . 23 Melee . | . . . . . . . . . . . Projectile 5 | . . . 1 1 . . 2 . . 1 AOE 34 | . . . . . . . . 12 . 22 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Total 6908 | 38 719 264 598 753 330 647 971 1517 538 533 Wait 1106 | . 71 7 70 145 . 148 206 229 149 81 Move 5235 | 28 569 248 478 585 315 480 640 1126 352 414 Hop . | . . . . . . . . . . . Pick Up 102 | 7 11 5 9 4 6 2 15 21 9 13 Fast Attach 7 | 1 1 . . . . . 3 2 . . Attach 59 | 2 4 . 4 1 . 1 9 21 8 9 Detach 9 | . . . . . . . 1 2 5 1 Swap 32 | . 3 2 5 2 1 . 6 11 2 . Drop 50 | . 4 . 7 1 8 2 12 13 2 1 Fire 308 | . 56 2 25 15 . 14 79 92 11 14 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory -5/Factory History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 15) 26 | -11/Junkyard | Entered Materials 307 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 15) 586 | -10/Materials | Repaired Lgt. Treads 647 | -10/Materials | Discovered new exit (range 13) 851 | -10/Materials | Discovered new exit (range 16) 1074 | -10/Materials | Core integrity fell below 50% 1160 | -10/Materials | Discovered new exit (range 6) 1187 | -10/Materials | Entered Mines 1192 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1485 | -10/Mines | Learned Materials non-interactive machine intel 1503 | -10/Mines | Discovered new exit (range 8) 1571 | -10/Mines | Entered Materials 1571 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1572 | -9/Materials | Loaded intel: 50 non-interactive machine locations 1929 | -9/Materials | Discovered new exit (range 11) 2157 | -9/Materials | Repaired Imp. Propulsion Shielding 2269 | -9/Materials | Discovered new exit (range 3) 2455 | -9/Materials | Entered Mines 2571 | -9/Mines | Discovered new exit (range 9) 2873 | -9/Mines | Discovered new exit (range 8) 2890 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2900 | -9/Mines | Learned 4 Materials zone layouts 3036 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3073 | -9/Mines | Assembled infested the area 3524 | -9/Mines | Discovered new exit (range 5) 3531 | -9/Mines | Entered Exiles 3531 | -9/Exiles | Accompanied by 1 ally 3561 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3633 | -9/Exiles | Met 8R-AWN 3660 | -9/Exiles | Met EX-HEX 3702 | -9/Exiles | Met EX-BIN 3720 | -9/Exiles | Aligned with FarCom system 3722 | -9/Exiles | Given EX-Vault access code 3756 | -9/Exiles | Opened EX-Vault 3777 | -9/Exiles | Found Army-in-a-Box 3780 | -9/Exiles | Found Gui. Plasma Cannon 3797 | -9/Exiles | Found Firepult 3831 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3949 | -9/Exiles | Met EX-DEC 3957 | -9/Exiles | Learned location of Zion (-6) 4003 | -9/Exiles | Discovered new exit (range 10) 4015 | -9/Exiles | Stole three prototypes: Army-in-a-Box, Gui. Plasma Cannon, Firepult 4015 | -9/Exiles | Entered Mines 4910 | -8/Mines | Discovered new exit (range 13) 4929 | -8/Mines | Entered Materials 4929 | -8/Materials | Evolved 2 slots: Utility x2 4930 | -8/Materials | Identified exit to Factory 5117 | -8/Materials | Lost 5 parts (1p2n1u1w) 5823 | -8/Materials | Destroyed 8 combat bots 6689 | -8/Materials | Entered Factory 6689 | -7/Factory | Evolved 2 slots: Utility x2 6691 | -7/Factory | FarCom data flow suspended 7048 | -7/Factory | Discovered new exit (range 16) 8271 | -7/Factory | Repaired Adv. Treads 8894 | -7/Factory | Discovered new exit (range 11) 9525 | -7/Factory | Discovered new exit (range 12) 9584 | -7/Factory | Destroyed 7 combat bots 9636 | -7/Factory | Lost 9 parts (2p4n2u1w) 9757 | -7/Factory | Entered another Factory area 9757 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 10098 | -6/Factory | Build established: Tank 10364 | -6/Factory | Spotted B-75 Beast 10429 | -6/Factory | Allies destroyed B-75 Beast 10445 | -6/Factory | Lost 6 parts (1p2n1u2w) 10677 | -6/Factory | Build established: Mutant 10836 | -6/Factory | Discovered new exit (range 7) 10924 | -6/Factory | Entered another Factory area 10924 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11211 | -5/Factory | Build established: Tank 12129 | -5/Factory | Lost 3 parts (1p1n1u) 12136 | -5/Factory | Cargo convoy interrupted 12157 | -5/Factory | Self-destructed Last Messages --------------- 12142_ Overheating: Huge Storage Unit damaged (-353). 12142_ Overheating: Thermal Defense Suite damaged (-21). 12142_ H-66 Slayer heat short circuits Gauss Rifle. 12142_ U-05 Engineer lays Concrete. 12145_ H-66 Slayer heat damages Targeting Computer. 12146_ U-05 Engineer repairs door. 12146_ Acquired Point Defense System. 12147_ H-66 Slayer heat damages Targeting Computer, Broken Gauss Rifle. 12147_ The unstable cave ceiling collapses. 12147_ U-05 Engineer builds a Wall. 12150_ Slug penetrates Earth. 12150_ Penetrated by Slug. 12151_ U-05 Engineer lays Concrete. 12152_ The unstable cave ceiling collapses. 12152_ P-70 Sage resets H-66 Slayer, system corruption cleaned. 12153_ U-05 Engineer builds a Wall. 12153_ Acquired 9 matter. 12154_ Slug penetrates Wall. 12155_ The unstable cave ceiling collapses. 12155_ U-05 Engineer lays Concrete. 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""" # ##?????????????????????? | | ????? ! #??????????????????????? | | ????####### # ## ####??????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 16 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Core Shielding 20 Propulsion Shielding 66 Utility Shielding 33 Point Defense Rating 80 Evasion (%) 50 Targeting Accuracy 12 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Med. Treads | -5/Factory | Scanalyzed Force Field | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RelayTargetingCharge Manual? 0 Play Time 01:04:23 Cumulative 81.2 hours Start 2023.10.21 @ 21:13:15 End 2023.10.22 @ 17:27:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 137 Rogue 134 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 51 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fcb0eefd-e631-45aa-a020-b12dfab06f19