Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.01 @ 09:05:25

Player: Demise

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (267)     1335
Value Destroyed (7090)     7090
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (2702)               2702
              TOTAL SCORE: 14547

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    2074
Follower Combat Kills      262
Entered Garrisons          200
Friendly Fire              -334

 Cogmind 
---------
Core Integrity             0/700
Matter                     280/300
Energy                     48/100
System Corruption          18%
Temperature                Cool (9)
Movement                   Treading (320) Ox2
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (8) ------
       Advanced Heat Sink
  High-capacity Storage Unit
                Launcher Guidance Computer
                Target Analyzer
                Core Shielding
>               --- WEAPON (2) -------
                Katana
>               --- INVENTORY (20) ---
       Improved Sensor Array
       Improved Signal Interpreter
                Seismic Detector
                Transmission Jammer
       Improved Light Armor Plating
                Hacking Suite
                System Shield
                System Shield
                Authchip [Processor]
     Long-range Tractor Beam
       Advanced Plasma Cannon
       Enhanced Autogun
       Enhanced Autogun
          Heavy Rocket Launcher
                Rocket Array
       Improved Datajack
                Impact Mace
                Axe

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
        Armored Huge Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
                Launcher Guidance Computer
                Energy Filter
       Improved Weapon Shielding
       Improved Light Armor Plating
                System Shield
                System Restoration Module
>               --- WEAPON -----------
       Enhanced Autogun
       Advanced EMP Blaster
>               --- INVENTORY --------
       Improved Cooling System
       Improved Sensor Array
       Improved Signal Interpreter
                Seismic Detector
                Energy Filter
                Utility Shielding
                Hacking Suite
                System Shield
                System Shield
                Authchip [Processor]
     Long-range Tractor Beam
       Advanced Plasma Cannon
       Enhanced Autogun
                Flak Gun
       Advanced EMP Blaster
          Heavy Rocket Launcher
                Rocket Array
       Improved Datajack
                Impact Mace
                Katana
[Rating: 53]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Utility Shielding
Weapon                     Enhanced Autogun
  Energy Gun               Small Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Enhanced Autogun
  Launcher                 Advanced EMP Blaster
  Special Weapon           Mining Laser
  Impact Weapon            Impact Mace
  Slashing Weapon          Katana
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   4   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             342  | 8   21  .   1   10  84  20  67  131 
  Power                    25   | 1   1   .   .   1   7   3   4   8   
    Engine                 17   | 1   1   .   .   1   5   2   3   4   
    Core                   8    | .   .   .   .   .   2   1   1   4   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               30   | 2   6   .   .   1   8   1   6   6   
    Treads                 2    | .   .   .   .   .   .   .   .   2   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  28   | 2   6   .   .   1   8   1   6   4   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  177  | 3   8   .   1   3   40  7   33  82  
    Device                 95   | 2   4   .   .   1   18  3   15  52  
    Storage                5    | 1   2   .   1   .   .   .   .   1   
    Processor              8    | .   .   .   .   .   2   1   1   4   
    Hackware               5    | .   .   .   .   .   .   .   .   5   
    Protection             64   | .   2   .   .   2   20  3   17  20  
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   110  | 2   6   .   .   5   29  9   24  35  
    Energy Gun             2    | 1   .   .   .   .   .   .   1   .   
    Energy Cannon          8    | .   .   .   .   .   4   .   4   .   
    Ballistic Gun          58   | 1   5   .   .   3   18  3   15  13  
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               21   | .   .   .   .   2   3   3   1   12  
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   3   
    Slashing Weapon        16   | .   .   .   .   .   4   2   3   7   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  8    | .   .   .   .   .   3   .   2   3   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   2   
    System Corruption      13   | .   .   .   .   .   .   .   .   13  
Parts Lost                 32   | .   1   .   .   1   7   .   4   19  
  Power                    7    | .   .   .   .   1   1   .   1   4   
  Propulsion               8    | .   1   .   .   .   3   .   2   2   
  Utility                  12   | .   .   .   .   .   3   .   .   9   
  Weapon                   5    | .   .   .   .   .   .   .   1   4   
  Highest Loss Streak      6    | .   1   .   .   1   4   .   2   6   
  To Critical Strikes      1    | .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     96   | .   97  100 100 90  99  99  99  94  
  Engine                   7    | .   12  14  14  4   6   8   8   6   
  Wheel                    16   | .   27  28  28  28  17  18  17  9   
  Device                   13   | .   9   14  14  7   13  16  15  14  
  Storage                  9    | .   14  14  14  14  9   9   9   7   
  Processor                7    | .   .   .   .   .   9   9   9   8   
  Hackware                 8    | .   .   .   .   .   .   .   .   22  
  Protection               12   | .   4   .   .   6   22  19  20  6   
  Ballistic Gun            13   | .   24  28  28  25  15  6   14  7   
  Launcher                 1    | .   .   .   .   2   .   6   .   1   
  Slashing Weapon          2    | .   .   .   .   .   1   4   3   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             71   | 14  49  47  47  53  61  62  71  71  
  Greatest Support         40   | 26  26  20  20  20  33  33  33  40  
  Greatest Overweight (x)  18   | 1   2   2   2   2   3   1   3   18  
  Average Overweight (x)   1    | .   1   2   2   2   1   1   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  
  Average Capacity         19   | 7   17  20  20  20  20  20  20  20  
  Most Carried             20   | 8   20  20  20  20  20  20  20  20  
  Average Carried          19   | 3   16  20  20  20  19  19  19  19  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  
  Final Carried            20   | 8   20  20  20  20  20  20  20  18  

 Class Distribution 
--------------------
 52% | Mutant
 26% | Hacker-Mutant
 20% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
        Mutant | -9/Mines
        Mutant | -8/Materials
        Mutant | -8/Garrison
        Mutant | -8/Materials
 Hacker-Mutant | -7/Factory

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -7   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  
Matter Collected           7312  | 316  456  48   14   264  1712 333  1495 2674 
  Remotely                 1285  | .    .    .    .    .    .    .    170  1115 
Salvage Created            11327 | 200  563  76   .    202  2050 941  2069 5226 
  Parts                    590   | 20   39   9    .    16   126  25   112  243  
Haulers Intercepted        17    | .    2    .    .    .    4    .    5    6    
Recyclers Shooed           8     | .    1    1    .    .    1    .    .    5    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac 
Combat Hostiles Destroyed  163  | .   14  4   .   9   34  9   35  58  
  Melee                    8    | .   .   .   .   .   .   1   .   7   
  Guns                     103  | .   14  4   .   5   32  .   31  17  
  Cannons                  1    | .   .   .   .   .   .   .   1   .   
  AOE                      37   | .   .   .   .   4   .   5   2   26  
Classes Destroyed          16   | 3   5   .   .   .   5   .   1   2   
  Worker                   24   | 2   1   1   .   1   1   .   2   16  
  Builder                  20   | .   .   .   .   .   1   .   1   18  
  Tunneler                 9    | 5   1   .   .   .   1   .   .   2   
  Hauler                   17   | .   2   .   .   .   4   .   5   6   
  Recycler                 16   | 1   .   .   .   .   1   .   1   13  
  Mechanic                 3    | .   .   .   .   .   1   .   .   2   
  Operator                 5    | .   1   .   .   .   .   .   2   2   
  Watcher                  18   | .   3   .   .   .   5   .   5   5   
  Swarmer                  34   | .   9   4   .   4   6   .   7   4   
  Grunt                    84   | .   5   .   .   5   15  9   16  34  
  Brawler                  6    | .   .   .   .   .   1   .   2   3   
  Duelist                  5    | .   .   .   .   .   .   .   1   4   
  Protector                1    | .   .   .   .   .   .   .   .   1   
  Sentry                   19   | .   .   .   .   .   10  .   7   2   
  Hunter                   7    | .   .   .   .   .   2   .   2   3   
  Programmer               7    | .   .   .   .   .   .   .   .   7   
  Thug                     1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           8    | 4   3   3   .   3   7   3   6   8   
  Combat Bots Only         7    | .   3   2   .   3   7   3   6   5   
Max Kills in Single Turn   3    | 2   2   2   .   2   1   2   3   3   
  Gunslinging              1    | .   1   .   .   .   .   .   1   .   
  Exploded                 3    | .   .   .   .   2   .   2   2   3   
  Melee                    1    | .   .   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -8    -8    -7    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Gar   Mat   Fac   
Damage Taken               8571  | .     486   108   .     346   2190  177   1630  3634  
  Core                     1372  | .     129   33    .     52    279   12    163   704   
  Absorbed by Shields      194   | .     .     .     .     .     .     9     .     185   
  Redirected to Shielding  489   | .     12    .     .     .     155   19    95    208   
  Regen/Repaired (Parts)   851   | .     119   .     .     .     188   .     310   234   
Core Remaining (%)         43    | 100   .     .     .     14    .     .     17    .     
Volleys Fired              676   | 12    71    13    .     38    169   17    148   208   
  Largest                  2     | 2     2     2     .     2     2     2     2     2     
  Hottest                  112   | 60    100   40    .     53    112   59    112   61    
Shots Fired                1166  | 24    136   26    .     74    332   18    288   268   
  Gun                      995   | 24    130   26    .     68    315   5     279   148   
  Cannon                   23    | .     .     .     .     .     15    .     8     .     
  Launcher                 142   | .     .     .     .     6     2     13    1     120   
  Special                  6     | .     6     .     .     .     .     .     .     .     
  Kinetic                  974   | 12    121   26    .     68    315   5     279   148   
  Thermal                  27    | 12    15    .     .     .     .     .     .     .     
  Explosive                12    | .     .     .     .     6     2     .     1     3     
  Electromagnetic          153   | .     .     .     .     .     15    13    8     117   
  Robot Hit Streak         35    | 3     17    4     .     8     35    5     26    14    
  Robot Miss Streak        5     | 2     4     4     .     5     4     1     5     5     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     
  Secondary Targets        8     | .     4     .     .     .     3     .     1     .     
    Max Gunslinging Chain  1     | .     1     .     .     .     1     .     1     .     
Shots Hit Robots           846   | 9     81    12    .     42    251   60    206   185   
  Core Hits                444   | 9     35    7     .     22    85    22    87    177   
  Critical Kills           2     | .     .     .     .     .     .     .     1     1     
  Critical Parts Destroyed 11    | .     1     .     .     .     1     .     .     9     
  Critical Strikes         18    | .     1     .     .     .     2     3     1     11    
    Destroy                4     | .     1     .     .     .     1     .     1     1     
    Smash                  9     | .     .     .     .     .     .     .     .     9     
    Sever                  5     | .     .     .     .     .     1     3     .     1     
Melee Attacks              276   | .     .     .     .     .     32    87    34    123   
  Impact                   50    | .     .     .     .     .     .     .     .     50    
  Slashing                 205   | .     .     .     .     .     32    66    34    73    
  Piercing                 .     | .     .     .     .     .     .     .     .     .     
  Sneak Attacks            46    | .     .     .     .     .     6     14    5     21    
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     
Damage Inflicted           23103 | 123   849   148   .     800   4402  2346  3963  10472 
  Guns                     9943  | 123   849   148   .     346   3427  18    3130  1902  
  Cannons                  418   | .     .     .     .     .     252   .     166   .     
  Explosions               6764  | .     .     .     .     454   65    652   172   5421  
  Melee                    5978  | .     .     .     .     .     658   1676  495   3149  
  Ramming                  .     | .     .     .     .     .     .     .     .     .     
  Kinetic                  9792  | 27    794   148   .     346   3427  18    3130  1902  
  Thermal                  811   | 96    55    .     .     .     49    .     .     611   
  Explosive                698   | .     .     .     .     454   16    .     172   56    
  Electromagnetic          5824  | .     .     .     .     .     252   652   166   4754  
  Impact                   1946  | .     .     .     .     .     .     .     .     1946  
  Slashing                 4032  | .     .     .     .     .     658   1676  495   1203  
  Piercing                 .     | .     .     .     .     .     .     .     .     .     
Highest Corruption         18    | .     .     .     .     .     1     1     3     18    
  Average Corruption       2     | .     .     .     .     .     1     1     2     3     
  Corruption Purged        5     | .     .     .     .     .     .     .     .     5     
  Corruption Blocked       3     | .     .     .     .     .     .     .     .     3     
  Effects                  121   | .     .     .     .     .     13    6     32    70    
    Message Errors         34    | .     .     .     .     .     6     .     8     20    
    Matter Fused           28    | .     .     .     .     .     2     3     5     18    
    Heat Flow Errors       16    | .     .     .     .     .     1     1     2     12    
    Energy Discharges      13    | .     .     .     .     .     .     .     5     8     
    Parts Rejected         2     | .     .     .     .     .     .     .     1     1     
    Data Loss (minor)      16    | .     .     .     .     .     3     1     5     7     
    Data Loss (major)      6     | .     .     .     .     .     .     1     3     2     
    Misfires               1     | .     .     .     .     .     .     .     1     .     
    Alerts                 2     | .     .     .     .     .     .     .     1     1     
    Weapon Failures        3     | .     .     .     .     .     1     .     1     1     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     
Overflow Damage            1614  | .     .     .     .     .     252   97    74    1191  
  Projectiles              .     | .     .     .     .     .     .     .     .     .     
  Explosions               98    | .     .     .     .     .     .     9     .     89    
  Melee                    1516  | .     .     .     .     .     252   88    74    1102  
Knockbacks                 6     | .     .     .     .     .     .     .     .     6     
  Impact                   5     | .     .     .     .     .     .     .     .     5     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     
  Secondary                1     | .     .     .     .     .     .     .     .     1     
Self-Inflicted Damage      170   | .     .     .     .     .     .     37    .     133   
  Shots                    11    | .     .     .     .     .     .     2     .     9     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     
Highest Temperature        474   | .     96    .     .     51    228   214   474   260   
  Average Temperature      49    | .     24    .     .     16    21    69    69    64    
  Received Heat Transfer   2745  | .     174   .     .     141   945   78    666   741   
  Effects                  3     | .     .     .     .     .     .     .     3     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     1     .     
    Interference           2     | .     .     .     .     .     .     .     2     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     
Robots Corrupted           13    | .     .     .     .     .     2     3     1     7     
  Combat Hostiles          13    | .     .     .     .     .     2     3     1     7     
  Parts Fried              44    | .     .     .     .     .     .     5     1     38    
  Impact Corruptions       29    | .     .     .     .     .     .     .     .     29    
Robots Melted              .     | .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     
  Parts Melted             .     | .     .     .     .     .     .     .     .     .     
  Heat Transferred         1050  | 225   125   .     .     .     50    .     .     650   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     
Power Chain Reactions      22    | .     .     .     .     .     1     .     .     21    
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  
Peak Influence             1979 | 40   320  135  .    260  496  721  1077 1979 
  Initial                  473  | .    26   40   .    .    42   316  325  473  
  Average                  439  | 16   141  66   .    111  259  600  578  624  
Maximum Alert Level        5    | .    1    .    .    1    2    3    3    5    
  Low Security (%)         24   | 100  77   100  .    78   29   .    .    4    
  Level 1                  34   | .    22   .    .    21   59   1    30   37   
  Level 2                  25   | .    .    .    .    .    11   95   35   32   
  Level 3                  8    | .    .    .    .    .    .    3    33   8    
  Level 4                  3    | .    .    .    .    .    .    .    .    9    
  Level 5                  1    | .    .    .    .    .    .    .    .    4    
  High Security            1    | .    .    .    .    .    .    .    .    3    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          64   | .    5    .    .    .    12   .    13   34   
  Investigation            24   | .    4    .    .    .    6    .    3    11   
  Extermination            6    | .    .    .    .    .    .    .    .    6    
  Reinforcement            13   | .    1    .    .    .    1    .    4    7    
  Assault                  12   | .    .    .    .    .    .    .    2    10   
  Garrison                 9    | .    .    .    .    .    5    .    4    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       6    | .    .    .    .    .    .    .    1    5    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Fac 
Distress Signals           12   | .   1   .   .   .   3   .   6   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              293  | .   27  5   .   16  60  11  65  109 
  Peak Tracking Total      10   | .   6   3   .   4   5   3   6   10  
  Tactical Retreats        16   | .   1   .   .   3   5   1   1   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac 
Traps Triggered            12   | .   2   .   .   .   3   2   1   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Fac 
Machines Disabled          13   | .   .   .   .   4   1   .   3   5   
  Max in Single Turn       4    | .   .   .   .   1   1   .   1   4   
  Garrison Access          2    | .   .   .   .   .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Fac 
Machines Accessed          68   | .   10  .   1   .   16  .   11  30  
  Terminals                37   | .   7   .   .   .   10  .   7   13  
  Fabricators              6    | .   .   .   .   .   .   .   .   6   
  Repair Stations          9    | .   1   .   .   .   2   .   2   4   
  Recycling Units          9    | .   2   .   .   .   1   .   1   5   
  Scanalyzers              3    | .   .   .   .   .   2   .   .   1   
  Garrison Access          3    | .   .   .   .   .   1   .   1   1   
Total Hacks                252  | .   39  .   1   .   56  .   38  118 
  Successful               152  | .   24  .   1   .   34  .   25  68  
  Failed                   98   | .   14  .   .   .   21  .   13  50  
    Catastrophic           10   | .   .   .   .   .   3   .   2   5   
  Database Lockouts        2    | .   1   .   .   .   1   .   .   .   
  Manual                   126  | .   22  .   .   .   31  .   22  51  
  Terminals                147  | .   24  .   .   .   36  .   24  63  
  Fabricators              21   | .   .   .   .   .   .   .   .   21  
  Repair Stations          41   | .   9   .   .   .   8   .   9   15  
  Recycling Units          26   | .   6   .   .   .   3   .   4   13  
  Scanalyzers              12   | .   .   .   .   .   7   .   .   5   
  Garrison Access          4    | .   .   .   .   .   2   .   1   1   
Terminal Hacks             34   | .   4   .   1   .   7   .   7   15  
  Record                   1    | .   .   .   1   .   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   1   3   
  Robot Analysis           4    | .   1   .   .   .   1   .   2   .   
  Prototype ID Bank        4    | .   1   .   .   .   .   .   1   2   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   
  Branch Access Points     3    | .   1   .   .   .   1   .   .   1   
  Terminal Index           4    | .   1   .   .   .   1   .   1   1   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   1   
  Unreport Threat          3    | .   .   .   .   .   2   .   .   1   
  Locate Traps             5    | .   .   .   .   .   1   .   1   3   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   1   
  Recall Extermination     2    | .   .   .   .   .   .   .   .   2   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           10   | .   .   .   .   .   .   .   .   10  
  Load Schematic           5    | .   .   .   .   .   .   .   .   5   
  Build                    5    | .   .   .   .   .   .   .   .   5   
Repair Station Hacks       33   | .   9   .   .   .   6   .   8   10  
  Scan Component           17   | .   5   .   .   .   3   .   4   5   
  Repair                   16   | .   4   .   .   .   3   .   4   5   
Recycling Unit Hacks       10   | .   2   .   .   .   1   .   1   6   
  Retrieve Components      10   | .   2   .   .   .   1   .   1   6   
Scanalyzer                 12   | .   .   .   .   .   7   .   .   5   
  Insert Component         5    | .   .   .   .   .   3   .   .   2   
  Analyze                  7    | .   .   .   .   .   4   .   .   3   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   1   1   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   1   1   
Unauthorized Hacks         50   | .   9   .   .   .   12  .   8   21  
  Terminals                39   | .   7   .   .   .   11  .   8   13  
    Track                  3    | .   1   .   .   .   1   .   .   1   
    Assimilate             3    | .   1   .   .   .   1   .   .   1   
    Botnet                 30   | .   5   .   .   .   8   .   7   10  
    Operators              3    | .   .   .   .   .   1   .   1   1   
  Fabricators              5    | .   .   .   .   .   .   .   .   5   
    Fabnet                 4    | .   .   .   .   .   .   .   .   4   
    Haulers                1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   
    Mechanics              1    | .   .   .   .   .   .   .   .   1   
  Recycling Units          5    | .   2   .   .   .   1   .   .   2   
    Recyclers              1    | .   .   .   .   .   .   .   .   1   
    Tunnel                 4    | .   2   .   .   .   1   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   .   1   
Hacking Detections         54   | .   9   .   .   .   12  .   10  23  
  Full Trace Events        16   | .   2   .   .   .   3   .   2   9   
  Feedback Events          3    | .   .   .   .   .   .   .   2   1   
    Corruption             3    | .   .   .   .   .   .   .   2   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   3   .   1   5   
  Parts Built              8    | .   .   .   .   .   .   .   .   8   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   364  | .   .   .   .   .   .   .   .   364 
  Total Part Build Rating  34   | .   .   .   .   .   .   .   .   34  
Parts Repaired             16   | .   4   .   .   .   3   .   4   5   
  Time                     512  | .   104 .   .   .   96  .   134 178 
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     36   | .   10  .   .   .   10  .   2   14  
Parts Scanalyzed           5    | .   .   .   .   .   3   .   .   2   
  Part Schematics Acquired 5    | .   .   .   .   .   3   .   .   2   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   6   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Gar Mat Fac 
Total Allies               14   | .   1   3   .   .   .   6   .   4   
  Largest Group            6    | .   1   3   3   1   .   6   .   3   
  Highest-Rated Group      93   | .   10  40  40  16  .   87  .   93  
  Highest-Rated Ally       31   | .   10  16  16  16  .   15  .   31  
Total Orders               1    | .   .   .   .   .   .   1   .   .   
  STAY                     1    | .   .   .   .   .   .   1   .   .   
Ally Attacks               82   | .   .   .   .   17  .   9   .   56  
  Total Damage             1154 | .   .   .   .   179 .   125 .   850 
  Kills                    9    | .   .   .   .   2   .   1   .   6   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac 
Robot Analysis Total       4    | .   1   .   .   .   1   .   2   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -7   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  
Turns Passed               15739 | 106  1447 565  210  909  3250 910  2484 5858 
Spaces Moved               8794  | 50   911  474  191  683  1757 512  1204 3012 
  Core                     6     | 3    .    .    .    .    .    .    .    3    
  Treads                   18    | .    .    .    .    .    .    .    .    18   
  Legs                     .     | .    .    .    .    .    .    .    .    .    
  Wheels                   8770  | 47   911  474  191  683  1757 512  1204 2991 
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   110  110  110  95   105  105  115  
  Average Speed            110   | 88   97   110  110  110  105  105  108  119  
  Slowest Speed            950   | 100  110  110  110  110  125  105  135  950  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       70    | 3    94   97   61   99   90   61   70   59   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     6     | .    2    1    1    .    1    .    .    1    
  Known Exits Taken        3     | .    1    .    .    .    1    .    1    .    
  Unknown Exits Taken      4     | 1    .    1    1    1    .    .    .    .    
Scrap Searched             3     | .    .    1    .    2    .    .    .    .    
Spaces Dug                 135   | .    2    .    .    .    21   5    19   88   
Terrain Destroyed          280   | .    4    .    .    31   52   5    28   160  
  Melee                    101   | .    .    .    .    .    21   5    19   56   
  Projectile               4     | .    4    .    .    .    .    .    .    .    
  AOE                      175   | .    .    .    .    31   31   .    9    104  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  
Total                      13319 | 86   1332 494  192  775  2776 766  2061 4837 
  Wait                     2942  | .    289  6    .    42   660  100  570  1275 
  Move                     8785  | 49   910  473  190  682  1757 509  1203 3012 
  Hop                      .     | .    .    .    .    .    .    .    .    .    
  Pick Up                  121   | 12   24   1    .    .    27   6    12   39   
  Fast Attach              72    | 7    5    .    .    1    13   3    14   29   
  Attach                   43    | .    3    .    .    .    16   1    4    19   
  Detach                   23    | .    1    .    .    .    9    2    1    10   
  Swap                     227   | 1    13   .    1    9    55   16   49   83   
  Drop                     138   | 5    16   1    1    3    38   9    26   39   
  Fire                     676   | 12   71   13   .    38   169  17   148  208  
  Melee                    276   | .    .    .    .    .    32   87   34   123  
  Ram                      .     | .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    
  Escape Stasis            16    | .    .    .    .    .    .    16   .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 6 exits: [*Fac x2] / *Sto x2 / *Low x2)

 History 
---------
  Turn | Location      | Event
    11 | -11/Scrapyard | Discovered new exit (range 15)
   107 | -11/Scrapyard | Entered Materials
   195 | -10/Materials | Central database locked down
   250 | -10/Materials | Discovered new exit (range 6)
   310 | -10/Materials | Build established: Mutant
   344 | -10/Materials | Discovered new exit (range 11)
   539 | -10/Materials | Discovered new exit (range 16)
   816 | -10/Materials | Identified exit to Mines
   865 | -10/Materials | Build established: Scavenger-Mutant
   893 | -10/Materials | Repaired Assault Rifle
   920 | -10/Materials | Repaired Lgt. Assault Rifle
   948 | -10/Materials | Repaired Weapon Shielding
   975 | -10/Materials | Repaired Seismic Detector
   986 | -10/Materials | Discovered new exit (range 14)
  1017 | -10/Materials | Core integrity fell below 50%
  1554 | -10/Materials | Entered Mines
  1567 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  1713 | -10/Mines     | Build established: Mutant
  1722 | -10/Mines     | Found a hidden stash of uninstalled traps
  1758 | -10/Mines     | Learned location of Storage (-7)
  1849 | -10/Mines     | Discovered new exit (range 2)
  1933 | -10/Mines     | Discovered new exit (range 11)
  2076 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  2108 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  2109 | -10/Mines     | Discovered new exit (range 5)
  2119 | -10/Mines     | Entered Exiles
  2119 | -10/Exiles    | Accompanied by 3 allies
  2136 | -10/Exiles    | Discovered new exit (range 15)
  2149 | -10/Exiles    | Met 8R-AWN
  2166 | -10/Exiles    | Met EX-HEX
  2194 | -10/Exiles    | Met EX-BIN
  2252 | -10/Exiles    | Met EX-DEC
  2282 | -10/Exiles    | Learned location of Zion (-7)
  2321 | -10/Exiles    | Discovered new exit (range 10)
  2329 | -10/Exiles    | Entered Mines
  2329 | -9/Mines      | Accompanied by 1 ally
  2381 | -9/Mines      | Discovered new exit (range 15)
  2539 | -9/Mines      | Learned Materials stockpile data
  2562 | -9/Mines      | Discovered new exit (range 10)
  2585 | -9/Mines      | Core integrity fell below 20%
  2901 | -9/Mines      | Build established: Scavenger-Mutant
  3238 | -9/Mines      | Entered Materials
  3238 | -8/Materials  | Evolved 4 slots: Utility x4
  3871 | -8/Materials  | Discovered new exit (range 15)
  4236 | -8/Materials  | Repaired Hvy. Assault Rifle
  4313 | -8/Materials  | Discovered new exit (range 16)
  4320 | -8/Materials  | Build established: Mutant
  4331 | -8/Materials  | Identified exit to Factory
  4516 | -8/Materials  | Repaired Weapon Shielding
  4670 | -8/Materials  | Repaired Imp. Light Armor Plating
  4692 | -8/Materials  | Central database locked down
  5005 | -8/Materials  | Garrison activated, responded to threat
  5231 | -8/Materials  | Garrison activated, responded to threat
  6057 | -8/Materials  | Garrison activated, responded to threat
  6274 | -8/Materials  | Core integrity fell below 50%
  6310 | -8/Materials  | Destroyed 7 combat bots
  6349 | -8/Materials  | Lost 4 parts (1p1n2u)
  6488 | -8/Materials  | Identified exit to Garrison
  6488 | -8/Materials  | Entered Garrison
  6625 | -8/Garrison   | Triggered checkpoint
  6683 | -8/Garrison   | Discovered new exit (range 12)
  6694 | -8/Garrison   | Identified exit to Materials
  6695 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
  6725 | -8/Garrison   | Triggered checkpoint
  6800 | -8/Garrison   | Discovered exit to Materials (range 9)
  6809 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
  6834 | -8/Garrison   | Triggered checkpoint
  7366 | -8/Garrison   | Discovered exit to Materials (range 6)
  7386 | -8/Garrison   | Triggered checkpoint
  7398 | -8/Garrison   | Entered Materials
  7691 | -8/Materials  | Discovered exit to Factory (range 10)
  7926 | -8/Materials  | Garrison activated, responded to threat
  8232 | -8/Materials  | Garrison activated, responded to threat
  8334 | -8/Materials  | Build established: Scavenger-Mutant
  8518 | -8/Materials  | Repaired Arm. Wheel
  8622 | -8/Materials  | Repaired Imp. Weapon Shielding
  8655 | -8/Materials  | Repaired Arm. Wheel
  8765 | -8/Materials  | Build established: Mutant
  9669 | -8/Materials  | Core integrity fell below 20%
  9798 | -8/Materials  | First assault squad dispatched
  9816 | -8/Materials  | Repaired Arm. Wheel
  9882 | -8/Materials  | Entered Factory
  9882 | -7/Factory    | Evolved 2 slots: Utility x2
 10166 | -7/Factory    | Build established: Hacker-Mutant
 10227 | -7/Factory    | Repaired Broken Adv. EMP Blaster
 10391 | -7/Factory    | Repaired Utility Shielding
 10431 | -7/Factory    | Repaired Hrd. Medium Armor Plating?
 10608 | -7/Factory    | Discovered new exit (range 9)
 10771 | -7/Factory    | Identified exit to Storage
 10771 | -7/Factory    | Identified exit to Lower Caves
 11178 | -7/Factory    | Fabricated Arm. Huge Wheel (x2)
 11969 | -7/Factory    | Fabricated Adv. Plasma Cannon (x2)
 12221 | -7/Factory    | Fabricated System Shield?
 12264 | -7/Factory    | Repaired Adv. Heat Sink
 12288 | -7/Factory    | Found Prototype Launcher
 12288 | -7/Factory    | Identified Rocket Array
 13272 | -7/Factory    | Repaired Cld. Ion Engine
 13551 | -7/Factory    | Discovered new exit (range 11)
 13640 | -7/Factory    | Fabricated Energy Filter?
 13860 | -7/Factory    | Fabricated System Shield (x1)
 14435 | -7/Factory    | Build established: Mutant
 14682 | -7/Factory    | First assault squad dispatched
 15109 | -7/Factory    | Build established: Scavenger-Mutant
 15558 | -7/Factory    | High security lockdown imminent
 15584 | -7/Factory    | Core integrity fell below 50%
 15597 | -7/Factory    | Core integrity fell below 20%
 15627 | -7/Factory    | System corruption reached 10%
 15630 | -7/Factory    | Lost 6 parts (1p3u2w)
 15638 | -7/Factory    | High security lockdown engaged
 15740 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
15694_ Acquired Axe.
15701_ System corrupted: FCS attempts to trigger Adv. EMP Blaster.
15701_ Launcher Guidance Computer interrupts firing sequence.
15725_ C-30 ARC bursts open, deploying its payload.
15725_ G-50 Soldier unfolds itself.
15725_ L-41 Fighter unfolds itself. <x2>
15725_ I-36 Angel unfolds itself.
15729_ G-50 Soldier destroyed.
15731_ C-30 ARC bursts open, deploying its payload.
15731_ G-50 Soldier unfolds itself.
15731_ G-47 Trooper unfolds itself. <x2>
15732_ System corrupted: Energy Filter rejected.
15735_ Lgt. Angular Momentum Engine destroyed.
15735_ G-47 Trooper IFF system glitched.
15737_ Imp. Light Armor Plating severed.
15737_ G-47 Trooper IFF system glitched.
15739_ Lgt. Treads destroyed.
15739_ Mic. Nuclear Core destroyed.
15739_ Critical hit (Burn: +37).
15740_ Adv. EMP Blaster destroyed.

 Map 
-----
+----------------------------------------------------+
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|     ??????????????????                             |
|     ????????????????????        =                  |
|     ????????????????????        !        ##+###### |
|     ????????????????????   ##### #= *   =#         |
|     ????????????????????? ???## #### = ###         |
|     ?????????????############# =[ ##[%[###         |
|     ?????????????#              %[%/%=|###         |
|     ?????????????#               gi#!m ###         |
|     ?????????????#              %%g%=  ###         |
|     ?????????????#  =     !%=   %=g =  ########### |
|     ?????????????# =    //ll/ %=[ g    #           |
|     ?????????????#  [    @ ! /=%%  # =|#           |
|     ?????????????#  %=       g      [ !#  ""  """  |
|     ?????????????#/#####     #%    =%=%#  ""  """  |
|     ??????????????????######## # # #!%%#  """ """  |
|     ??????????????????#            #  !#  """      |
|     ??????????????????#            #   /  """      |
|     ??????????????????#            #   #           |
|     ??????????????????#            #   #           |
|     ??????????????????#            #   #           |
|     ??????????????????#          " #   #           |
|     ??????????????????#            #   #    !      |
|     ????????###########                ##+######## |
|     ????????#        ##            #      #?#      |
|     ????????# ""     ##            #      ###      |
|     ????????# "T     "#          " #           >   |
|     ????????# ""     #"            +   ######      |
|     ??#######        ######""   ####   #????#      |
|     ??      # """ !  #????????# #??#   #????###### |
|     ??"""  !# """    #????????# #??#   #?????????? |
|     ? """   # """    #????????# #??#   #?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           80
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    9
Corruption Block           7
Armor Coverage             450
Core Shielding             20
Utility Shielding          33
Weapon Shielding           66
Evasion (%)                44
Launcher Accuracy          20
Target Analysis            5
Recoil Reduction           2
Energy Filtering           45
Offensive Hacking          20
Defensive Hacking          30
Authchip Count             1

 Item Schematics 
-----------------
         System Shield | -8/Materials | Scanalyzed
     Lrn. Tractor Beam | -8/Materials | Scanalyzed
      Adv. EMP Blaster | -8/Materials | Scanalyzed
         Hacking Suite | -8/Materials | Hacked
    Adv. Plasma Cannon | -7/Factory   | Hacked
       Arm. Huge Wheel | -7/Factory   | Hacked
         Energy Filter | -7/Factory   | Hacked
   Imp. Cooling System | -7/Factory   | Scanalyzed
 Imp. Weapon Shielding | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
    Arm. Huge Wheel | x2 | -7/Factory 
 Adv. Plasma Cannon | x2 | -7/Factory 
      System Shield | x1 | -7/Factory 
      Energy Filter | x2 | -7/Factory 
      System Shield | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GlidesysAuthchipBlaster
  Manual?         0
Play Time         03:23:50
  Cumulative      545.7 hours
  Start           2022.06.01 @ 05:37:17
  End             2022.06.01 @ 09:05:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          436
  Rogue           436
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             71
Gallery%          83
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e08ab679-6a36-44bf-b36b-a00ea2ab15ae